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a guest Dec 29th, 2014 3 Never
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  1. #version 400
  2.  
  3. in vec3 position;
  4.  
  5. uniform mat4 modelViewProjectionMatrix;
  6.  
  7. void main(void)
  8. {
  9.     gl_Position  = modelViewProjectionMatrix * vec4(position, 1.0);
  10.     gl_PointSize = 1.0f;
  11. }
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