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  1.  
  2. //player outlines for stv
  3. replay_rendersetting_renderglow 1
  4. glow_outline_effect_enable 1
  5. bind f1 "load_itempreset 0"
  6. bind f2 "load_itempreset 1"
  7. bind f4 "load_itempreset 3"
  8. bind f3 "load_itempreset 2"
  9.  
  10. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  11. // ----------------------------------------------------------------------------
  12. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  13. // v1.8beta | 18 December 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  14. // ----------------------------------------------------------------------------
  15. // Launch options:
  16. // You don't have to remove -dxlevel from the launch options after the first launch!
  17. //
  18. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  19. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  20. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  21. //
  22. // DX Levels
  23. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  24. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
  25. // (some series of outdated nvidia drivers remove this affect)
  26. // ----------------------------------------------------------------------------
  27.  
  28. // ----------------------------------------------------------------------------
  29. // FPS cap
  30. // ----------------------------------------------------------------------------
  31. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  32. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  33. // desirable than a variable but sometimes high framerate. A common
  34. // misconception is that if any more frames are generated than your monitor can
  35. // display, they are useless. This is wrong -- frames are used for much more
  36. // than mere display, and affect the way the game feels well past your
  37. // refresh rate.
  38. // ----------------------------------------------------------------------------
  39. cl_showfps 1 // Turning this FPS meter on actually decreases fps by about 3%-4%
  40. fps_max 289 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  41. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  42. sv_cheats 0
  43.  
  44. // ----------------------------------------------------------------------------
  45. // Net settings
  46. // ----------------------------------------------------------------------------
  47. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  48. // are a fact of life in competitive TF2, and as such, they are included here.
  49. //
  50. // A common question I am asked -- what defines whether a good connection is
  51. // good or bad? Mostly personal preference. If you're not willing to make the
  52. // choice, try both and see which is better for you.
  53. //
  54. // Generally, meeting both of the following conditions would classify it as a
  55. // good connection:
  56. //
  57. // - Ping of <80 to the average server you join
  58. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  59. //
  60. // There's some pretty good documentation on this here:
  61. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  62. //
  63. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  64. // ----------------------------------------------------------------------------
  65.  
  66. // Good connection
  67. cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  68. cl_interp_ratio 1
  69. cl_lagcompensation 1
  70. cl_pred_optimize 2
  71. cl_smooth 0
  72. cl_smoothtime 0.01
  73. cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  74. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  75.  
  76. // Competitive connection // Very few servers will have these settings
  77. //cl_cmdrate 128
  78. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  79. //cl_interp_ratio 1
  80. //cl_lagcompensation 1
  81. //cl_pred_optimize 2
  82. //cl_smooth 0
  83. //cl_smoothtime 0.01
  84. //cl_updaterate 128
  85. //rate 90000 // With higher tick rates you have more bandwidth being used
  86.  
  87. // Bad connection
  88. //cl_cmdrate 40
  89. //cl_interp 0
  90. //cl_interp_ratio 2
  91. //cl_lagcompensation 1
  92. //cl_pred_optimize 2
  93. //cl_smooth 0
  94. //cl_smoothtime 0.01
  95. //cl_updaterate 40
  96. //rate 35000
  97.  
  98. // ----------------------------------------------------------------------------
  99. // Sprays
  100. // ----------------------------------------------------------------------------
  101. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  102. // anyway, so if you play competitive TF2, this won't help you.
  103. // ----------------------------------------------------------------------------
  104.  
  105. // Disable sprays
  106. //cl_playerspraydisable 1
  107. //r_spray_lifetime 0
  108.  
  109. // Enable sprays -- uncomment this section if you want these settings
  110. cl_playerspraydisable 0
  111. r_spray_lifetime 2
  112.  
  113. // ----------------------------------------------------------------------------
  114. // Shadows
  115. // ----------------------------------------------------------------------------
  116.  
  117. // Disable shadows
  118. r_shadowmaxrendered 0
  119. r_shadowrendertotexture 0
  120. r_shadows 0
  121. nb_shadow_dist 0
  122.  
  123. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  124. //mat_shadowstate 1
  125. //r_shadowmaxrendered 11
  126. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  127. // competitive TF2 players to see opponents standing
  128. // near the other side of a wall. You may see some
  129. // performance loss from setting this to `1'.
  130. //r_shadows 1
  131. //nb_shadow_dist 400
  132.  
  133. // ----------------------------------------------------------------------------
  134. // Facial features
  135. // ----------------------------------------------------------------------------
  136.  
  137. // Disable facial features
  138. //r_eyes 0
  139. //r_flex 0
  140. //r_lod 0
  141. //r_rootlod 0
  142. //r_teeth 0
  143. //r_eyemove 0
  144. //r_eyeshift_x 0
  145. //r_eyeshift_y 0
  146. //r_eyeshift_z 0
  147. //r_eyesize 0
  148. //blink_duration 0
  149.  
  150. // Enable facial features -- turning them on lowers framerate by 5ish%
  151. r_eyes 1
  152. r_flex 1
  153. r_lod 0 // Needs to be set to 1, otherwise they will still be disabled.
  154. r_rootlod 0
  155. r_teeth 1
  156.  
  157. // ----------------------------------------------------------------------------
  158. // Ragdolls
  159. // ----------------------------------------------------------------------------
  160. // You will have reduced performance on deaths which produce ragdolls.
  161. // ----------------------------------------------------------------------------
  162.  
  163. // Disable ragdolls
  164. cl_ragdoll_fade_time 0
  165. cl_ragdoll_forcefade 1
  166. cl_ragdoll_physics_enable 0
  167. g_ragdoll_fadespeed 0
  168. g_ragdoll_lvfadespeed 0
  169. ragdoll_sleepaftertime 0
  170.  
  171. // Enable ragdolls -- lowers by 10ish%
  172. //cl_ragdoll_fade_time 15
  173. //cl_ragdoll_forcefade 0
  174. //cl_ragdoll_physics_enable 1
  175. //g_ragdoll_fadespeed 600
  176. //g_ragdoll_lvfadespeed 100
  177. //ragdoll_sleepaftertime "5.0f"
  178.  
  179. // ----------------------------------------------------------------------------
  180. // Gibs
  181. // ----------------------------------------------------------------------------
  182. // You will have reduced performance on deaths which produce gibs.
  183. // ----------------------------------------------------------------------------
  184.  
  185. cl_phys_props_enable 0
  186. cl_phys_props_max 0
  187. props_break_max_pieces 0
  188. r_propsmaxdist 1
  189. violence_agibs 0
  190. violence_hgibs 0
  191.  
  192. // Enable gibs -- 6-7% less framerate
  193. //cl_phys_props_enable 1
  194. //cl_phys_props_max 128
  195. //props_break_max_pieces -1
  196. //r_propsmaxdist 1000
  197. //violence_agibs 1
  198. //violence_hgibs 1
  199.  
  200. // ----------------------------------------------------------------------------
  201. // Graphical
  202. // ----------------------------------------------------------------------------
  203. // Now we come to the main brunt of the config. You probably don't want to mess
  204. // with this.
  205. // ----------------------------------------------------------------------------
  206. prop_active_gib_limit 0
  207. props_break_max_pieces_perframe 0
  208. fov_desired 90
  209. cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
  210. mat_phong 1 // some people don't like this on I prefer it on for sniper though
  211. cl_muzzleflash_dlight_1st 0
  212. cl_detaildist 0
  213. cl_detailfade 0
  214. cl_drawmonitors 0
  215. cl_ejectbrass 0
  216. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  217. cl_new_impact_effects 0
  218. cl_show_splashes 0
  219. cl_rumblescale 0
  220. cl_showhelp 0
  221. cl_showpluginmessages 0
  222. cl_debugrumble 0
  223. func_break_max_pieces 0
  224. glow_outline_effect_enable 0 // Cart glow effect.
  225. lod_transitiondist 0
  226. mat_antialias 2 // apparently having this in config can break the mumble overlay for some users
  227. mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  228. // a strange `shine' effect to appear on all players. - Chris
  229. // In the past I wasn't able to prove that disabling this was significant,
  230. // it effects fps by about 1% after several checks - Comanglia
  231. mat_colcorrection_disableentities 1
  232. mat_colorcorrection 0
  233. mat_disable_bloom 1
  234. mat_disable_fancy_blending 1
  235. mat_disable_lightwarp 1
  236. mat_envmapsize 8
  237. mat_envmaptgasize 8
  238. mat_filterlightmaps 1
  239. mat_filtertextures 1
  240. mat_forceaniso 0
  241. mat_hdr_level 0
  242. mat_autoexposure_max 0
  243. mat_autoexposure_min 0
  244. mat_bloomscale 0
  245. mat_bloom_scalefactor_scalar 0
  246. mat_debug_postprocessing_effects 0
  247. mat_debugdepth 0
  248. mat_disable_bloom 1
  249. mat_postprocessing_combine 0
  250. mat_non_hdr_bloom_scalefactor 0
  251. mat_bufferprimitives 1
  252. mat_compressedtextures 1
  253. mat_forcemanagedtextureintohardware 0
  254. mat_framebuffercopyoverlaysize 0
  255. mat_hdr_enabled 0
  256. mat_hdr_manual_tonemap_rate 0
  257. mat_mipmaptextures 0 // ***
  258. mat_non_hdr_bloom_scalefactor 0
  259. mat_showlightmappage -1
  260. mat_softwarelighting 0
  261. mat_software_aa_blur_one_pixel_lines 0
  262. mat_software_aa_edge_threshold 9
  263. mat_software_aa_quality 0// was 9
  264. mat_software_aa_strength 0
  265. mat_software_aa_strength_vgui 0
  266. mat_software_aa_tap_offset 0
  267. mat_software_aa_quality 0
  268. mat_texture_limit -1
  269. mat_use_compressed_hdr_textures 0
  270. mem_max_heapsize 2048
  271. mod_forcedata 1
  272. mod_forcetouchdata 1
  273. mat_max_worldmesh_vertices 512
  274. mat_monitorgamma 1.8 // Controls brightness, try 1.8 to make it brighter or 2.2
  275. // to get it darker. Only works in fullscreen.
  276. mat_parallaxmap 0
  277. mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  278. // at a range from -1 to 2, -1 being the best quality, 2 being the
  279. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  280. mat_reducefillrate 0
  281. mat_reduceparticles 1
  282. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  283. // non-shiny, and will remove some specular effects from in-game
  284. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  285. mat_forceaniso 0
  286. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  287. mat_viewportupscale 1
  288. mat_wateroverlaysize 1
  289. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  290. r_3dsky 0
  291. r_ambientboost 0
  292. r_ambientfactor 0
  293. r_ambientmin 0
  294. r_cheapwaterend 1
  295. r_cheapwaterstart 1
  296. r_decals 9
  297. r_maxmodeldecal 9
  298. r_decalstaticprops 0
  299. r_decal_cullsize 15
  300. r_drawdetailprops 0
  301. r_drawmodeldecals 0
  302. r_drawflecks 0
  303. r_dynamic 0
  304. r_flashlightdepthtexture 0
  305. r_forcewaterleaf 1
  306. r_lightaverage 0
  307. r_maxnewsamples 0
  308. r_maxsampledist 1
  309. r_bloomtintb 0
  310. r_bloomtintexponent 0
  311. r_bloomtintg 0
  312. r_bloomtintr 0
  313. r_occlusion 1
  314. r_pixelfog 1
  315. r_propsmaxdist 0
  316. r_renderoverlayfragment 0
  317. r_staticprop_lod 4
  318. r_waterdrawreflection 1
  319. r_waterdrawrefraction 1
  320. r_waterforceexpensive 1
  321. r_waterforcereflectentities 1
  322. r_drawtracers_firstperson 1 // should give a small fps boost in 1st person
  323. r_dopixelvisibility 0
  324. r_drawbatchdecals 0
  325. r_hunkalloclightmaps 0
  326. r_lightcache_zbuffercache 0
  327. r_PhysPropStaticLighting 0
  328. rope_averagelight 0
  329. rope_collide 0
  330. rope_rendersolid 0
  331. rope_shake 0
  332. rope_smooth 0
  333. rope_subdiv 0
  334. rope_wind_dist 0
  335. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  336. // it, for example, setting this to `1'
  337. // disables rain effects on *_sawmill.
  338. tracer_extra 0
  339. violence_ablood 1 // framerates on -most- pcs are higher with these on
  340. violence_hblood 1
  341. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  342. mat_motion_blur_forward_enabled 0
  343. mat_motion_blur_strength 0
  344. r_worldlightmin 0.0001
  345. r_worldlights 0
  346. mp_usehwmmodels -1
  347. mp_usehwmvcds -1
  348.  
  349. // ----------------------------------------------------------------------------
  350. // Misc
  351. // ----------------------------------------------------------------------------
  352. in_usekeyboardsampletime 0
  353. mat_clipz 1 // FX card users should set this to 0
  354. mat_forcehardwaresync 0
  355. mat_levelflush 1
  356. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  357. // silly incompatibility with the Xfire overlay. You should use
  358. // it if you can! - WHO USES XFIRE ANYMORE?
  359. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  360. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  361. // performed on the GPU (as opposed to on the CPU). The
  362. // value `-1' autodetects hardware support for this
  363. // feature, which is safer than forcing it.
  364.  
  365. ai_expression_optimization 1
  366. fast_fogvolume 1
  367. host_thread_mode 0 // Not exactly stable
  368. mod_load_anims_async 1
  369. mod_load_mesh_async 1
  370. mod_load_vcollide_async 1
  371. con_enable 1
  372. con_filter_enable 1
  373. con_filter_text_out particle
  374. datacachesize 256
  375.  
  376. // ----------------------------------------------------------------------------
  377. // Sound
  378. // ----------------------------------------------------------------------------
  379. // I'd be hesitant to say that you would see a great deal of performance
  380. // improvement from lowering the sound quality, but in my experience as a
  381. // competitive TF2 player, lowering the sound quality makes determination of
  382. // directionality and distance that much easier. You may see a small FPS gain
  383. // with these settings, or you may not, either way will likely have a
  384. // negligible effect on performance.
  385. // ----------------------------------------------------------------------------
  386. dsp_enhance_stereo 0
  387. dsp_slow_cpu 1
  388. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  389. // helpful in the past, as it seems to (for whatever
  390. // reason) reduce the number of TDRs experienced during
  391. // gameplay. There's some pretty good information on
  392. // TDRs (nerds only) here:
  393. // http://forums.nvidia.com/index.php?showtopic=65161
  394. snd_pitchquality 0
  395. snd_spatialize_roundrobin 1
  396. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  397.  
  398. // ----------------------------------------------------------------------------
  399. // Threading
  400. // ----------------------------------------------------------------------------
  401. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  402. // defines the threading method to be used by the material
  403. // system. It has been unstable to use in the past, but
  404. // nowadays it's generally okay.
  405. //
  406. // Here are the possible values:
  407. // -2 legacy default
  408. // -1 default
  409. // 0 synchronous single thread
  410. // 1 queued single thread
  411. // 2 queued multithreaded
  412. //
  413. // If you have problems with the value `2', try setting it to
  414. // `-1'.
  415. //
  416. // As an aside, there are quite a few bugs in the demo system
  417. // that occur when mat_queue_mode is set to a value that is
  418. // not `-1'. If you intend to do work with the demo system,
  419. // maybe you should change this.
  420. //
  421. //After immense testing I've found that default works perfectly
  422. //fine with setting your Thread usage. It automatically set me
  423. //to 2 every time. I'd say it's safer and likely less buggy to
  424. //leave this at -1 than it is at 2.
  425. //
  426. //As a side not I've noticed micro stutters with mat_queue_mode 2
  427. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  428.  
  429. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  430. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  431. r_queued_decals 0 // lessens the impact of higher decal limits.
  432. r_queued_ropes 1
  433. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  434. r_threaded_client_shadow_manager 1
  435. r_threaded_particles 1
  436. r_threaded_renderables 1
  437.  
  438. // ----------------------------------------------------------------------------
  439. // HUD
  440. // ----------------------------------------------------------------------------
  441. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  442. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  443. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  444. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  445. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  446. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  447.  
  448. // ----------------------------------------------------------------------------
  449. // Test Shit
  450. // ----------------------------------------------------------------------------
  451. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  452. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  453. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  454. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  455. tf_scoreboard_ping_as_text 1
  456.  
  457. // ----------------------------------------------------------------------------
  458. // Misc
  459. // ----------------------------------------------------------------------------
  460. cl_ask_blacklist_opt_out "1"
  461. cl_ask_favorite_opt_out "1"
  462. sb_dontshow_maxplayer_warning "1"
  463. tf_explanations_backpackpanel "1"
  464. tf_explanations_charinfo_armory_panel "1"
  465. tf_explanations_charinfopanel "1"
  466. tf_explanations_craftingpanel "1"
  467. tf_explanations_discardpanel "1"
  468. tf_explanations_store "1"
  469. tf_training_has_prompted_for_forums "1"
  470. tf_training_has_prompted_for_loadout "1"
  471. tf_training_has_prompted_for_offline_practice "1"
  472. tf_training_has_prompted_for_options "1"
  473. tf_training_has_prompted_for_training "1"
  474. hud_fastswitch 1
  475. sv_forcepreload 1
  476.  
  477. // ----------------------------------------------------------------------------
  478. // Print to console
  479. // ----------------------------------------------------------------------------
  480. echo "---------------------------------------------------------"
  481. echo "Comanglia' frames config loaded. Inspired by Chris config"
  482. echo "---------------------------------------------------------"
  483. viewmodel_fov 112.5
  484. net_graph 1
  485. cl_showfps 1
  486. bind e +mfwd
  487. bind d +mback
  488. bind s +mleft
  489. bind f +mright
  490.  
  491. alias +mfwd "-back;+forward;alias checkfwd +forward; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 255"
  492. alias +mback "-forward;+back;alias checkback +back; cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 255"
  493. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
  494. alias +mright "-moveleft;+moveright;alias checkright +moveright; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255"
  495. alias -mfwd "-forward;checkback;alias checkfwd none"
  496. alias -mback "-back;checkfwd;alias checkback none"
  497. alias -mleft "-moveleft;checkright;alias checkleft none"
  498. alias -mright "-moveright;checkleft;alias checkright none"
  499. alias checkfwd none
  500. alias checkback none
  501. alias checkleft none
  502. alias checkright none
  503. alias none ""
  504.  
  505.  
  506.  
  507.  
  508.  
  509.  
  510.  
  511. tf_training_has_prompted_for_training "1"
  512. tf_training_has_prompted_for_offline_practice "1"
  513. tf_training_has_prompted_for_forums "1"
  514. tf_training_has_prompted_for_options "1"
  515. tf_training_has_prompted_for_loadout "1"
  516. tf_explanations_charinfo_armory_panel "1"
  517. tf_explanations_charinfopanel "1"
  518. tf_show_preset_explanation_in_class_loadout "0"
  519. tf_show_taunt_explanation_in_class_loadout "0"
  520. tf_explanations_craftingpanel "1"
  521. tf_explanations_discardpanel "1"
  522. tf_explanations_store "1"
  523. tf_explanations_backpackpanel "1"
  524. tf_casual_welcome_hide_forever "1"
  525. tf_comp_welcome_hide_forever "1"
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