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Player.Log 2

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Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
  8. Vendor:
  9. VRAM: 2007 MB
  10. Driver: 26.21.14.4166
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.187 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.553400 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 11:58:32 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 5bf8 -> priority: 1
  32. Thread -> id: 3680 -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174511.
  39. Total: 368.059100 ms (FindLiveObjects: 10.456000 ms CreateObjectMapping: 20.992100 ms MarkObjects: 336.209600 ms DeleteObjects: 0.401000 ms)
  40.  
  41. Tamer ID: 34043
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175315.
  48. Total: 364.622400 ms (FindLiveObjects: 9.037400 ms CreateObjectMapping: 17.336800 ms MarkObjects: 337.966700 ms DeleteObjects: 0.281200 ms)
  49.  
  50. Unloading 11 Unused Serialized files (Serialized files now loaded: 2)
  51.  
  52. Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 186421.
  53. Total: 386.916300 ms (FindLiveObjects: 11.264800 ms CreateObjectMapping: 17.690600 ms MarkObjects: 357.082200 ms DeleteObjects: 0.878300 ms)
  54.  
  55. Unloading 3 Unused Serialized files (Serialized files now loaded: 2)
  56.  
  57. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 187747.
  58. Total: 379.778600 ms (FindLiveObjects: 10.395000 ms CreateObjectMapping: 18.422000 ms MarkObjects: 350.610900 ms DeleteObjects: 0.350200 ms)
  59.  
  60. Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
  61.  
  62. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 187747.
  63. Total: 379.041700 ms (FindLiveObjects: 9.867400 ms CreateObjectMapping: 18.559900 ms MarkObjects: 350.343200 ms DeleteObjects: 0.270500 ms)
  64.  
  65. Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
  66.  
  67. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 187747.
  68. Total: 374.141600 ms (FindLiveObjects: 10.196000 ms CreateObjectMapping: 20.608100 ms MarkObjects: 343.071300 ms DeleteObjects: 0.265700 ms)
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