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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 5.4
- # TYPE: 3-STRICT
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # [0201] 6-Linked items
- # [0202] Shaper and Elder Items
- # [0203] 5-Linked items
- # [0204] 6-Socket Items
- # [0205] Exclusive bases: Stygian Vise
- # [0206] Abyss Jewels (Rare and Magic)
- # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- # [0208] Corrupted Amulets
- # [0209] Chancing items
- # [0210] FLASKS (Endgame rules)
- # [0211] Add your own crafting rules here
- # [0212] 83/84+ Endgame crafting rules
- # [0213] 60+ Crafting rules for 60++ trinkets
- # [0214] Warband items
- # [0215] Remaining crafting rules - add your own bases here!
- # [0216] Chisel recipe items
- # [0217] Fishing Rod
- # [0218] SRS Crude Bow
- # [0219] Chromatic recipe items ("RGB Recipe")
- # [0220] Endgame-start 4-links
- # [0221] Animate Weapon script - deactivated by default
- # [0222] W-soc offhand weapons
- # [0223] Sacrificial Garb
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0400]] Currency - PART 1 - Common currency
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[0600]] RARE ITEMS (ENDGAME)
- # [0601] Rare crafting bases
- # [0602] T1 rare items
- # [0603] T2 rare items
- # [0604] Breach Rings
- # [0605] Amulets, Jewels, Rings, Belts
- # [0606] 1H Daggers
- # [0607] 1H Claws
- # [0608] 1H Wands
- # [0609] 1H Foils
- # [0610] 1H Swords
- # [0611] 1H Maces
- # [0612] 1H Axes
- # [0613] 1H Sceptres
- # [0614] 2H Staves
- # [0615] 2H Swords, Axes, Maces
- # [0616] 2H Bows
- # [0617] AR: Gloves, Boots, Helmets
- # [0618] AR: Body Armors
- # [0619] OH: Shields
- # [0620] OH: Quivers
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[0900]] Gems
- # [0901] Value gems
- # [0902] Other gems
- # [[1000]] UTILITY FLASKS (Levelling Rules)
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- # [[1200]] Maps, fragments and labyrinth items
- # [1201] Unique Maps
- # [1202] Labyrinth items, Offerings
- # [1203] Top tier maps (T15-16)
- # [1204] High tier maps(T11-14)
- # [1205] Mid tier maps (T6-10)
- # [1206] Low tier maps (T1-T5)
- # [1207] Map fragments
- # [[1300]] Currency - PART 2 - Rare currency
- # [1301] Regular Rare Currency
- # [1302] Top Currency
- # [1303] Essence Tier List
- # [1304] Special items
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1401] Exceptions to prevent ident. mistakes
- # [1402] T1 - Top tier cards
- # [1403] T2 - Great cards
- # [1404] T3 - Decent cards
- # [1405] T5 - Format trash tier cards... before
- # [1406] T4 - ...showing the remaining cards
- # [[1500]] Currency - PART 4 - remaining items
- # [[1600]] Leaguestones - Tierlists
- # [[1700]] Uniques!
- # [1701] Exceptions
- # [1702] Harbinger - Pieces
- # [1703] Tier 1 uniques
- # [1704] Tier 2 uniques
- # [1705] Multi-Unique bases.
- # [1706] Prophecy-Material Uniques
- # [1707] Random Uniques
- # [[1800]] Quest Items and Shaper Orbs
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2000]] Leveling - Flasks
- # [2001] Hide outdated flasks
- # [2002] Hybrid flasks (normal)
- # [2003] Life Flasks - Normal (Kudos to Antnee)
- # [2004] Mana Flasks - Magic (Kudos to Antnee)
- # [2005] Show remaining flasks
- # [[2100]] Leveling - Merged Rules
- # [[2200]] Leveling - RGB Recipes
- # [[2300]] Leveling - RARES
- # [2301] Leveling rares - specific items
- # [2302] Leveling rares - Progression
- # [2303] Leveling rares - remaining rules
- # [[2400]] Leveling - Useful items
- # [2401] Linked gear - 4links
- # [2402] Linked gear - Caster Weapon Configuration
- # [2403] Linked gear - 3links
- # [2404] Extra Highlight: Boots
- # [2405] Optional Recipes
- # [2406] Act 1
- # [2407] Act 2+3
- # [2408] Act 4+5+6
- # [2409] Jewellery - Regular Highlight
- # [2410] Quivers - Progression
- # [2411] Magic Gear
- # [2412] 20% quality items for those strange people who want them
- # [[2500]] Leveling - normal and magic item progression
- # [2501] Progression - Part 1 1-30
- # [2502] Progression - Part 2 30-40
- # [2503] Progression - Part 4 40-65
- # [2504] Normal items - First 12 levels - exceptions
- # [2505] Magic items - general highlight
- # [[2600]] HIDE LAYER 5 - Remaining Items
- # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[2800]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [0201] 6-Linked items
- #------------------------------------
- # Extremely rare, valuable drops. At worst a divine orb.
- Show # 6-Links
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0202] Shaper and Elder Items
- #------------------------------------
- #Show #$ %SHELDER
- # ElderItem True
- # BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity <= Rare
- # SetFontSize 45
- # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #
- #Show
- # ShaperItem True
- # BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- # Rarity <= Rare
- # SetFontSize 45
- # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #
- #Show #$ %SHELDER
- # ElderItem True
- # BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity <= Rare
- # ItemLevel >= 84
- # SetFontSize 45
- # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #
- #Show
- # ShaperItem True
- # BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity <= Rare
- # ItemLevel >= 84
- # SetFontSize 45
- # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #
- #Show #$ %SHELDER
- # ElderItem True
- # Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
- # Rarity <= Rare
- # ItemLevel >= 84
- # SetFontSize 45
- # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #
- #Show
- # ShaperItem True
- # Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
- # Rarity <= Rare
- # ItemLevel >= 84
- # SetFontSize 45
- # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #
- #Show #$ %SHELDER
- # ElderItem True
- # Rarity <= Rare
- # SetFontSize 45
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- # PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- #
- #Show
- # ShaperItem True
- # Rarity <= Rare
- # SetFontSize 45
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
- # PlayAlertSound 3 300 # DROPSOUND: ShaperElder
- #------------------------------------
- # [0203] 5-Linked items
- #------------------------------------
- # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
- # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
- # Is a rare occurrence, so we won’t be doing it for performance reasons.
- Show # 5-Links %D4
- LinkedSockets 5
- Rarity < Unique
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0204] 6-Socket Items
- #------------------------------------
- # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
- # Chances are high that people will want to buy those.
- Show # 6-Sockets %TB-6S-Rare-Armors
- Sockets 6
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets %TB-6S-Rare-Weapons
- Sockets 6
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- ItemLevel >= 83
- SetFontSize 45
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets
- Sockets 6
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0205] Exclusive bases: Stygian Vise
- #------------------------------------
- #Show #$ %TB-Vise
- # BaseType "Stygian Vise"
- # ItemLevel >= 84
- # SetFontSize 45
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- # SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- # PlayAlertSound 2 300 # DROPSOUND: T1 Drop
- #Hide #$ %TB-Vise
- # BaseType "Stygian Vise"
- # Rarity = Rare
- # ItemLevel >= 75
- # SetFontSize 45
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #Hide #$ %TB-Vise %H5
- # BaseType "Stygian Vise"
- # SetFontSize 42
- # SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0206] Abyss Jewels (Rare and Magic)
- #------------------------------------
- #Show #$trinkets, jewels - 84+
- # Class "Abyss Jewel"
- # Rarity = Rare
- # ItemLevel >= 84
- # SetFontSize 45
- # SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- # SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- # SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #Show #$trinkets, jewels - 84+
- # Class "Abyss Jewel"
- # Rarity <= Magic
- # ItemLevel >= 84
- # SetFontSize 45
- # SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- # SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
- # SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #Show #$trinkets, jewels
- # Class "Abyss Jewel"
- # Rarity = Rare
- # SetFontSize 45
- # SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- # SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
- # SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #Hide #$trinkets, jewels %H5
- # Class "Abyss Jewel"
- # Rarity <= Magic
- # SetFontSize 42
- # SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- # SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
- # SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #------------------------------------
- # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show #$crafting %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring"
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Atlas-Bases
- BaseType "Marble Amulet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- Show #$crafting %TB-Atlas-Bases %D5
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- Hide #$crafting %TB-Atlas-Bases %D4
- BaseType "Marble Amulet" "Bone Helmet"
- Rarity <= Rare
- SetFontSize 42
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- Show # %TB-Talisman %D5
- Class Amulets
- BaseType "Talisman"
- Rarity < Unique
- SetFontSize 40
- SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0208] Corrupted Amulets
- #------------------------------------
- # Corrupted amulets for rare lab shrines (to turn them rare)
- # Show #$lead to gold bases %TC-Corrupted-Bases
- # Corrupted True
- # Class Amulet Belt
- # Rarity = Normal
- # SetFontSize 36
- # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #------------------------------------
- # [0209] Chancing items
- #------------------------------------
- # You can add your own items here. The items in this section have a dropsound
- # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- # EXAMPLE OF NON LEGACY UNIQUES:
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
- # Example, to add Agate amulet:
- # BaseType "Sorcerer Boots"
- Show #$chancing (with sound) %TB-T1-Chancing %D4
- BaseType "Gold Amulet"
- Rarity Normal
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
- Corrupted False
- #Show #$chancing (no sound) %TB-T2-Chancing %D3
- # Corrupted False
- # BaseType "Leather Belt"
- # Rarity Normal
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #Show #$chancing (no sound) %TB-T2-Chancing %D2
- # Corrupted False
- # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" "Full Wyrmscale"
- # Rarity Normal
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #------------------------------------
- # [0210] FLASKS (Endgame rules)
- #------------------------------------
- Hide #$flask, recipe, glass, top %D3
- Quality = 20
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel > 65
- SetFontSize 40
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$flask, recipe, glass %D2
- # Quality >= 15
- # BaseType "Flask"
- # Rarity <= Magic
- # ItemLevel > 65
- # SetFontSize 36
- # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$flask, recipe, glass %D1
- # Quality >= 1
- # BaseType "Flask"
- # Rarity <= Magic
- # ItemLevel > 65
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$flask %D1
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # ItemLevel < 72
- # ItemLevel > 65
- # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- #Show #$flask %D1
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # Rarity <= Magic
- # ItemLevel < 72
- # ItemLevel > 65
- # SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- #Show #$flask, utility %D2
- # Class "Utility Flasks"
- # Rarity <= Magic
- # ItemLevel > 65
- # SetFontSize 36
- # SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- # SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- #------------------------------------
- # [0211] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- # Show
- # BaseType "Gemini Claw" "Vaal Claw"
- # ItemLevel >= 65
- # Rarity = Normal
- # SetBorderColor 0 255 255 255
- # SetFontSize 40
- #------------------------------------
- # [0212] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- Show #$crafting %TB-T1-Crafting %D5
- BaseType "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Nightmare Bascinet" "Samite Helmet"
- Rarity < Rare
- ItemLevel >= 84
- SetFontSize 30
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- #Show #$crafting %TB-T2-Trinket-Bases %D3
- # Class Rings Amulet Belts
- # BaseType "Prismatic"
- # Rarity < Rare
- # ItemLevel >= 84
- # SetFontSize 38
- # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- #Show #$crafting %TB-T2-Crafting-84-ES %D1
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Vaal Regalia"
- # Rarity < Rare
- # ItemLevel >= 84
- # SetFontSize 36
- # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- #Show #$crafting %TB-T2-Crafting-84 %D2
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity < Rare
- # ItemLevel >= 84
- # SetFontSize 36
- # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- #Show #$crafting %TB-T2-Crafting-83 %D2
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- # Rarity < Rare
- # ItemLevel >= 83
- # SetFontSize 36
- # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- #------------------------------------
- # [0213] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Hide #$trinkets, jewels %H4
- Class Jewel
- Rarity <= Magic
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- #Show #$crafting %TB-T1-Trinket-Bases %D2
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # ItemLevel >= 75
- # SetFontSize 36
- # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- #Show #$crafting %TB-T2-Trinket-Bases %D1
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # Rarity Normal
- # ItemLevel >= 75
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- #Show #$crafting %TB-T1-Trinket-Bases %D2
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # Rarity Normal
- # ItemLevel >= 65
- # ItemLevel < 75
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #Show #$crafting %TB-T2-Trinket-Bases %D1
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # Rarity Normal
- # ItemLevel >= 65
- # ItemLevel < 75
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #Show #$trinkets %D1
- # Class Rings Amulets Belts
- # Rarity Magic
- # ItemLevel >= 65
- # SetFontSize 28
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [0214] Warband items
- #------------------------------------
- # This section handles warband items, with special warband mods.
- # We're showing identified items of the right level, this may cause the filter to highlight a few other items
- # If you want to see the other items: click alt.
- #Show # %D2 %TC-Ele-Warband-Bases
- # Corrupted False
- # Identified True
- # Class "Helmets" "Boots"
- # Rarity Magic
- # ItemLevel = 82
- # SetFontSize 34
- # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #Show # %D2 %TC-Chaos-Warband-Bases
- # Corrupted False
- # Identified True
- # Class "Daggers" "Wands" "Sceptres"
- # Rarity Magic
- # ItemLevel = 84
- # SetFontSize 34
- # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- Hide # %TC-Ele-Warband-Bases
- Corrupted False
- Identified True
- Class "Helmets" "Boots"
- Rarity Magic
- ItemLevel > 68
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- Hide # %TC-Chaos-Warband-Bases
- Corrupted False
- Identified True
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- ItemLevel > 68
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #------------------------------------
- # [0215] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- #Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases
- # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
- # Rarity < Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [0216] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- Show #$chisel, recipes %TB-Gavels %D3
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity < Unique
- SetFontSize 38
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$chisel, recipes %TB-Gavels %D2
- # Corrupted False
- # Quality > 17
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$chisel, recipes %TB-Gavels %D2
- # Corrupted False
- # Quality > 14
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$chisel, recipes %TB-Gavels %D1
- # Corrupted False
- # Quality > 11
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$chisel, recipes %TB-Gavels %D1
- # Corrupted False
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #------------------------------------
- # [0217] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show # %TC-Secret
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0218] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- Show #$meta %TB-Low-BaseType-Crafting %D4
- BaseType "Crude Bow"
- Rarity <= Rare
- ItemLevel >= 50
- SetFontSize 42
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- #------------------------------------
- # [0219] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide #$rgb, small %H3
- SocketGroup RGB
- Width <= 2
- Height <= 2
- Rarity < Rare
- ItemLevel >= 65
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide #$rgb, small %H3
- SocketGroup RGB
- Width <= 1
- Height <= 3
- Rarity < Rare
- ItemLevel >= 65
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide #$rgb, bulky %H1
- SocketGroup RGB
- Width >= 2
- Height >= 4
- Rarity < Rare
- ItemLevel >= 65
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Hide #$rgb %H2
- SocketGroup RGB
- Rarity < Rare
- ItemLevel >= 65
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #------------------------------------
- # [0220] Endgame-start 4-links
- #------------------------------------
- #Show #$nonmf %D1
- # LinkedSockets >= 4
- # DropLevel >= 65
- # Class "Boots" "Gloves" "Body Armour" "Helmets"
- # Rarity < Rare
- # ItemLevel < 72
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [0221] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show #$animate
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show #$animate, ranged
- # Class "Bows" "Wands"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show #$animate, identified
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #Show #$animate, identified, ranged
- # Class "Bows" "Wands"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #------------------------------------
- # [0222] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- # Corrupted items with white sockets for offhand gem Leveling.
- Show # %D5 %TC-Offslot-Gem-Leveling
- Sockets >= 3
- SocketGroup WWW
- Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- Rarity <= Rare
- SetFontSize 42
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- # Corrupted items with white sockets for offhand gem Leveling.
- #Show # %D2 %TC-Offslot-Gem-Leveling
- # Sockets >= 3
- # SocketGroup W
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # Rarity < Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [0223] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but very specific drop-location, some people still might want to see it
- Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #===============================================================================================================
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- ItemLevel >= 65
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[0400]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Hide # %H5 %TB-Currency-T4
- Class Currency
- BaseType "Orb of Alteration" "Orb of Transmutation" "Chromatic Orb" "Jeweller's Orb"
- SetFontSize 42
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show # %H5 %TB-Currency-T4
- Class Currency
- BaseType "Silver Coin" "Glassblower's Bauble" "Orb of Chance"
- SetFontSize 40
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H4 %TB-Currency-T5
- Class Currency
- BaseType "Blacksmith's Whetstone"
- SetFontSize 30
- SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %RF1 %H3 %TB-Currency-T7
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %H2 %TB-Currency-T6
- Class Currency
- BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # %RF1 %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #===============================================================================================================
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- # Show
- # Rarity Rare
- # Quality = 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # Rarity Rare
- # ItemLevel >= 60
- # SetFontSize 42
- # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #===============================================================================================================
- # [[0600]] RARE ITEMS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [0601] Rare crafting bases
- #------------------------------------
- Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
- BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Two-Stone Ring"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Amber" "Jade" "Lapis"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # Rarity Rare
- # ItemLevel >= 84
- # SetFontSize 42
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # Rarity Rare
- # ItemLevel >= 84
- # SetFontSize 42
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
- # Rarity Rare
- # ItemLevel >= 83
- # SetFontSize 42
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #------------------------------------
- # [0602] T1 rare items
- #------------------------------------
- Hide #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
- BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Hide
- BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Hide #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
- BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Hide
- BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Hide #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
- BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Hide
- BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Hide #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
- BaseType "Astral Plate"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Hide
- BaseType "Astral Plate"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #------------------------------------
- # [0603] T2 rare items
- #------------------------------------
- Hide #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
- BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide
- BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 40
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP
- BaseType "Vaal Axe" "Harbinger Bow"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide
- BaseType "Vaal Axe" "Harbinger Bow"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 40
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide #$great, weapons %D3 %TB-RARE-T2-Wep %UP
- BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide
- BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 40
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Goliath Greaves" "Shagreen Boots"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Eternal Burgonet" "Sinner Tricorne" "Goliath Greaves" "Shagreen Boots"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 40
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
- BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Hide
- BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 40
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- #------------------------------------
- # [0604] Breach Rings
- #------------------------------------
- Hide #$great, tiny, breach %H4
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Hide #$great, tiny, breach %H4
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [0605] Amulets, Jewels, Rings, Belts
- #------------------------------------
- #Amulets, rings, belts and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them
- Hide #$trinkets, jewels, tiny %TC-Rare-Jewels
- Class Jewel
- Rarity Rare
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
- Hide #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
- Class Rings Amulets Belts
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Coral Amulet" "Paua Amulet"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- #Show
- # Class Rings Amulets Belts
- # BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Coral Amulet" "Paua Amulet"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 40
- # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- #Show #$great, tiny %TC-Rare-Trinkets %UP %D5
- # Class Rings Amulets
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 42
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #Show
- # Class Rings Amulets
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 42
- # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #------------------------------------
- # [0606] 1H Daggers
- #------------------------------------
- #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 56
- # Class Daggers
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4, small, autosmall %D1 %UP
- # Class Daggers
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class Daggers
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0607] 1H Claws
- #------------------------------------
- #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 55
- # Class Claws
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4, small, autosmall %D1 %UP
- # Class Claws
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class Claws
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0608] 1H Wands
- #------------------------------------
- #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 59
- # Class Wands
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4, small, autosmall %D1 %UP
- # Class Wands
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class Wands
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0609] 1H Foils
- #------------------------------------
- #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
- # Height = 4
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Height = 4
- # DropLevel >= 58
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Height = 4
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Height = 4
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0610] 1H Swords
- #------------------------------------
- #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
- # Height < 4
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Height < 4
- # DropLevel >= 56
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Height < 4
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Height < 4
- # Class "One Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0611] 1H Maces
- #------------------------------------
- #Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 62
- # Class "One Hand Maces"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Class "One Hand Maces"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "One Hand Maces"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0612] 1H Axes
- #------------------------------------
- #Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 57
- # Class "One Hand Axes"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Class "One Hand Axes"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "One Hand Axes"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0613] 1H Sceptres
- #------------------------------------
- #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 55
- # Class "Sceptres"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Class "Sceptres"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Sceptres"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0614] 2H Staves
- #------------------------------------
- #Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 68
- # Class "Staves"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4, bulky %D1 %UP
- # Class "Staves"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Staves"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0615] 2H Swords, Axes, Maces
- #------------------------------------
- #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 63
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4, bulky %D1 %UP
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0616] 2H Bows
- #------------------------------------
- #Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 57
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4, bulky %D1 %UP
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Bows"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0617] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 20
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4, small, autosmall %D1 %UP
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0618] AR: Body Armors
- #------------------------------------
- #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel >= 55
- # Class "Body Armour"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Class "Body Armour"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Body Armour"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0619] OH: Shields
- #------------------------------------
- #Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
- # Width <= 2
- # Height <= 2
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Width <= 2
- # Height <= 2
- # DropLevel >= 58
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Width <= 2
- # Height <= 2
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Width <= 2
- # Height <= 2
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # DropLevel > 62
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Shields"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #------------------------------------
- # [0620] OH: Quivers
- #------------------------------------
- #Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show #$R-T4 %D1 %UP
- # Class "Quivers"
- # Rarity Rare
- # ItemLevel >= 75
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- #Show
- # Class "Quivers"
- # Rarity Rare
- # ItemLevel >= 65
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
- #===============================================================================================================
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- # Hide remaining rares
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 24
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 20
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 20
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[0900]] Gems
- #===============================================================================================================
- #------------------------------------
- # [0901] Value gems
- #------------------------------------
- Show # %TB-Qual-Top-Gem
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- Show # Drop only good gems %TB-Top-Gem
- Class Gems
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- Show
- Quality >= 14
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0902] Other gems
- #------------------------------------
- Show # %H5
- Quality >= 10
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- Hide # Drop only meh gems %TB-DropOnly-Gem %D5
- Class Gems
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- Hide # %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1000]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
- Quality >= 1
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel <= 65
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- Show #$flask, utility, lvl %TB-T1-Leveling-Flask
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- #===============================================================================================================
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #$flask
- BaseType Flask
- Rarity <= Magic
- ItemLevel >= 69
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[1200]] Maps, fragments and labyrinth items
- #===============================================================================================================
- Show
- Class "Maps"
- BaseType "Burial Chambers"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 4 300
- Show # GG SHAPED
- ShapedMap True
- BaseType "Vault" "Cursed"
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # GG SHAPED
- ShapedMap True
- BaseType "Phantasmagoria" "Dunes" "Armoury"
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1201] Unique Maps
- #------------------------------------
- Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1202] Labyrinth items, Offerings
- #------------------------------------
- Show # %TB-OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1203] Top tier maps (T15-16)
- #------------------------------------
- Show # Maps:T16
- DropLevel >= 83
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1204] High tier maps(T11-14)
- #------------------------------------
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 5 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1205] Mid tier maps (T6-10)
- #------------------------------------
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- Show # Maps:T9 - Shaped Workaround
- ShapedMap True
- Class Maps
- SetFontSize 42
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- # T9 - Maps
- #------------------------------------
- Show # Maps:T9 - OnLevel
- ShapedMap False
- DropLevel >= 76
- Class Maps
- ItemLevel < 83
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T9
- # ShapedMap True
- # DropLevel >= 76
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T9 %H4
- DropLevel >= 76
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # Maps:T8 - OnLevel %D5
- ShapedMap False
- DropLevel >= 75
- Class Maps
- ItemLevel < 82
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T8
- # ShapedMap True
- # DropLevel >= 75
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T8 %H4
- DropLevel >= 75
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # Maps:T7 - OnLevel %D5
- ShapedMap False
- DropLevel >= 74
- Class Maps
- ItemLevel < 81
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T7
- # ShapedMap True
- # DropLevel >= 74
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T7 %H4
- DropLevel >= 74
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # Maps:T6 - OnLevel %D5
- ShapedMap False
- DropLevel >= 73
- Class Maps
- ItemLevel < 80
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #Show # Maps:T6
- # ShapedMap True
- # DropLevel >= 73
- # Class Maps
- # SetFontSize 42
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- Show # Maps:T6 %H4
- DropLevel >= 73
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [1206] Low tier maps (T1-T5)
- #------------------------------------
- Show # Maps:T5 - OnLevel %D5
- DropLevel >= 72
- Class Maps
- ItemLevel < 79
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # Maps:T4 - OnLevel %H5
- DropLevel >= 71
- Class Maps
- ItemLevel < 78
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Show # Maps:T4 %H3
- DropLevel >= 71
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # Maps:T3 - OnLevel %H5
- DropLevel >= 70
- Class Maps
- ItemLevel < 77
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Show # Maps:T3 %H3
- DropLevel >= 70
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # Maps:T2 - OnLevel %H5
- DropLevel = 69
- Class Maps
- ItemLevel < 76
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Show # Maps:T2 %H3
- DropLevel = 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # Maps:T1 - OnLevel %H5
- DropLevel < 69
- Class Maps
- ItemLevel < 75
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- Show # Maps:T1 %H3
- DropLevel < 69
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # Instead of switching their "Show" to "Hide"
- Show # Safetyline / Missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1207] Map fragments
- #------------------------------------
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Fragments-Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- SetFontSize 42
- SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
- SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # Just in case
- Show
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1300]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [1301] Regular Rare Currency
- #------------------------------------
- Show # %TB-Currency-T1.5
- Class Currency
- BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
- SetFontSize 45
- SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
- SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
- SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T2
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-Harbinger-ShardsT2 %H4
- Class Currency
- BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- #------------------------------------
- # [1302] Top Currency
- #------------------------------------
- Show #$top %TB-Currency-T1
- Class Currency
- BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1303] Essence Tier List
- #------------------------------------
- Show # %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- #------------------------------------
- # [1304] Special items
- #------------------------------------
- Show # Blessing T1
- Class Currency
- BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Blessing T2
- Class Currency
- BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # Splinter
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Hide # Splinter %HS4
- Class Currency
- BaseType "Splinter of Esh" "Splinter of Tul"
- SetFontSize 42
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Show # Splinter %HS4
- Class Currency
- BaseType "Splinter of Xoph" "Splinter of Uul-Netol"
- SetFontSize 42
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 42
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # %TB-Currency-NonDrop1
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-NonDrop2
- Class Currency
- BaseType "Prophecy"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [1401] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1402] T1 - Top tier cards
- #------------------------------------
- Show # %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Queen" "The Soul" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "The Wind" "The Wolven King's Bite" "Wealth and Power" "The Hoarder" "Saint's Treasure"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1403] T2 - Great cards
- #------------------------------------
- Show # %TB-Divination-T2
- Class "Divination"
- BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Left to Fate" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Dragon" "The Enlightened" "The Ethereal" "The Forsaken" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Standoff" "The Throne" "The Valkyrie" "The Valley of Steel Boxes" "The Void" "The Wolf" "The Wretched"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1404] T3 - Decent cards
- #------------------------------------
- Show # %TB-Divination-T3
- Class "Divination"
- BaseType "Dialla's Subjugation" "Earth Drinker" "Humility" "Jack in the Box" "Lost Worlds" "Lucky Deck" "Merciless Armament" "No Traces" "Scholar of the Seas" "Standoff" "The Arena Champion" "The Body" "The Cursed King" "The Dark Mage" "The Demoness" "The Fletcher" "The Gladiator" "The Harvester" "The Inventor" "The Porcupine" "The Scavenger" "The Surveyor" "The Trial" "The Tyrant" "The Warlord" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Lantador's Lost Love" "Rain of Chaos" "The Blazing Fire" "The Eye of the Dragon" "The Lover" "The Ruthless Ceinture" "The Warden" "Volatile Power"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1405] T5 - Format trash tier cards... before
- #------------------------------------
- Show # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "Her Mask"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- Hide # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Carrion Crow" "Gambler" "Betrayal" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Shard of Fate" "Struck by Lightning" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Lich" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Wolverine" "Thunderous Skies" "Volatile Power" "The Calling" "Call to the First Ones"
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1406] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4
- Class "Divination"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1500]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # %H3
- Class Currency
- SetFontSize 36
- SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- #===============================================================================================================
- # [[1600]] Leaguestones - Tierlists
- #===============================================================================================================
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Magic
- ItemLevel >= 67
- SetFontSize 45
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Leaguestone
- Rarity >= Magic
- SetFontSize 42
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Normal
- ItemLevel >= 67
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %HS4
- Class Leaguestone
- Rarity = Normal
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1700]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [1701] Exceptions
- #------------------------------------
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # 6-Links
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1702] Harbinger - Pieces
- #------------------------------------
- Show # Harbinger League Pieces
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1703] Tier 1 uniques
- #------------------------------------
- Show # %TB-Uniques-T1
- BaseType "Abyssal Axe" "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Murder Boots" "Nightmare Mace" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot Gloves"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1704] Tier 2 uniques
- #------------------------------------
- Show # 5-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Uniques-T2
- BaseType "Arcanist Gloves" "Bismuth Flask" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Harlequin Mask" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Meatgrinder" "Nightmare Bascinet" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Sorcerer Gloves" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1705] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # %TB-Uniques-T2-MultiBase
- BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
- Rarity Unique
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1706] Prophecy-Material Uniques
- #------------------------------------
- Show # %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Jade Amulet" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Scholar Boots" "Spiraled Wand" "Vine Circlet" "War Buckler"
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #------------------------------------
- # [1707] Random Uniques/Hide Big Trash
- #------------------------------------
- Hide # %TB-Uniques-Fated MAGIC FIND
- BaseType "Death Bow" "Iron Staff" "Long Bow" "Ornate Sword" "Royal Bow" "Sledgehammer" "Woodsplitter" "Military Staff" "Colossal Tower Shield" "Highland Blade" "Decimation Bow" "Twilight Blade" "Bastard Sword" "Recurve Bow" "Poleaxe" "Dread Maul" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Brass Maul" "Long Staff" "Jagged Maul" "Infernal Sword" "Karui Maul" "Primordial Staff" "Vile Staff" "Ezomyte Staff" "Royal Staff" "Shadow Sceptre" "Tiger Sword" "Ezomyte Blade" "Headsman Axe" "Great Mallet" "Maelstr"
- Rarity Unique
- Show # T3
- Rarity Unique
- SetFontSize 42
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 3 300 # DROPSOUND: Uniques
- #===============================================================================================================
- # [[1800]] Quest Items and Shaper Orbs
- #===============================================================================================================
- Show
- Class Quest
- BaseType "Shaper's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #===============================================================================================================
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2000]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2001] Hide outdated flasks
- #------------------------------------
- Hide #$flask, lvl
- Quality = 0
- Class "Life Flask" "Mana Flask"
- BaseType Small Medium Large Greater Grand
- ItemLevel >= 35
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide #$flask, lvl
- Quality = 0
- Class "Life Flask" "Mana Flask"
- BaseType Giant Colossal Sacred
- ItemLevel >= 53
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide #$flask, lvl
- Quality = 0
- Class "Life Flask" "Mana Flask"
- BaseType Hallowed Sanctified Divine Eternal
- ItemLevel >= 67
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [2002] Hybrid flasks (normal)
- #------------------------------------
- Show #$flask, lvl %D4
- Class "Hybrid Flask"
- BaseType "Small"
- ItemLevel <= 15
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- Class "Hybrid Flask"
- BaseType "Medium"
- ItemLevel <= 25
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- Class "Hybrid Flask"
- BaseType "Large"
- ItemLevel <= 35
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- Class "Hybrid Flask"
- BaseType "Colossal"
- ItemLevel <= 45
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- Class "Hybrid Flask"
- BaseType "Sacred"
- ItemLevel <= 55
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D4
- Class "Hybrid Flask"
- BaseType "Hallowed"
- ItemLevel <= 67
- SetFontSize 42
- SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2003] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Small"
- ItemLevel <= 5
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Medium"
- ItemLevel <= 9
- ItemLevel >= 3
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Large"
- ItemLevel <= 13
- ItemLevel >= 5
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Greater"
- ItemLevel <= 19
- ItemLevel >= 12
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Grand"
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Giant"
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Colossal"
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Sacred"
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Hallowed"
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Sanctified"
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Divine"
- ItemLevel <= 67
- ItemLevel >= 60
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Life Flasks"
- BaseType "Eternal"
- ItemLevel <= 70
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2004] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Small"
- ItemLevel <= 5
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Medium"
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Large"
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Greater"
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Grand"
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Giant"
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Colossal"
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Sacred"
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Hallowed"
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Sanctified"
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Divine"
- ItemLevel <= 67
- ItemLevel >= 60
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$flask, lvl %D5
- Class "Mana Flasks"
- BaseType "Eternal"
- ItemLevel <= 70
- ItemLevel >= 65
- SetFontSize 42
- SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2005] Show remaining flasks
- #------------------------------------
- Show #$flask, recipe, glass, top %D5
- Quality = 20
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 42
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$flask, recipe, glass %D4
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$flask, recipe, glass %D3
- Quality > 1
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$flask, utility %D4
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 36
- SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
- SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
- Show #$flask, lvl %D3
- BaseType Flask
- Rarity <= Magic
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[2100]] Leveling - Merged Rules
- #===============================================================================================================
- Show # 5-Links %D5
- LinkedSockets 5
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show #$rgb, lvl, %D5 %RVR
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- Show
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- Show #$rgb, lvl, exception %D5
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- Rarity Rare
- SetFontSize 42
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- #===============================================================================================================
- # [[2200]] Leveling - RGB Recipes
- #===============================================================================================================
- Show #$rgb, small, lvl %D3
- SocketGroup RGB
- Width <= 2
- Height <= 2
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- Show #$rgb, small, lvl %D3
- SocketGroup RGB
- Width <= 1
- Height <= 3
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$rgb, bulky, lvl %D2
- # SocketGroup RGB
- # Width >= 2
- # Height >= 4
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #Show #$rgb, lvl %D2
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[2300]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [2301] Leveling rares - specific items
- #------------------------------------
- Show #$Leveling, small, autosmall, bhg, great %D5
- LinkedSockets >= 4
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- Show #$Leveling, small, autosmall, bhg, great %D5
- Class "Rings" "Amulets" "Belts"
- Rarity Rare
- SetFontSize 45
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- Show #$Leveling, small, autosmall, bhg, great %D5
- Class "Boots"
- Rarity Rare
- ItemLevel < 30
- SetFontSize 45
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Show #$Leveling, small, autosmall, bhg, great %D5
- Height = 2
- Class "Boots" "Helmets" "Gloves" "Shields"
- Rarity Rare
- SetFontSize 42
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- Show #$Leveling, good, exception %D5
- Class "Sceptres" "Daggers" "Wands"
- Rarity Rare
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
- #------------------------------------
- # [2302] Leveling rares - Progression
- #------------------------------------
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel <= 12
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel <= 12
- SetFontSize 42
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- Rarity Rare
- ItemLevel <= 12
- SetFontSize 42
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 2
- Height <= 2
- DropLevel > 55
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, small, good %D4
- Width <= 1
- Height <= 3
- DropLevel > 55
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- Show #$Leveling, good %D4
- DropLevel > 55
- Rarity Rare
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
- #------------------------------------
- # [2303] Leveling rares - remaining rules
- #------------------------------------
- Show #$Leveling, small %D3
- Width <= 1
- Height <= 3
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #$Leveling, small %D3
- Width <= 2
- Height <= 2
- Rarity Rare
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- Show #Leveling, ok %D3
- Rarity Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #===============================================================================================================
- # [[2400]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [2401] Linked gear - 4links
- #------------------------------------
- Show #$lvl, links %D5 %RVR
- LinkedSockets >= 4
- Rarity = Normal
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- Show
- LinkedSockets >= 4
- Rarity = Magic
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 12 300 # DROPSOUND: Leveling
- #------------------------------------
- # [2402] Linked gear - Caster Weapon Configuration
- #------------------------------------
- Show #$lvl, caster %D4 %RVR
- LinkedSockets = 3
- SocketGroup BB
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Normal
- ItemLevel <= 40
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- LinkedSockets = 3
- SocketGroup BB
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel <= 40
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2403] Linked gear - 3links
- #------------------------------------
- Show #$lvl, links %D4 %RVR
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- ItemLevel <= 24
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- ItemLevel <= 24
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$lvl, links %D4
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity <= Magic
- ItemLevel <= 36
- SetFontSize 36
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$lvl, other %D3 %RVR
- LinkedSockets >= 3
- Rarity = Normal
- ItemLevel <= 12
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- LinkedSockets >= 3
- Rarity = Magic
- ItemLevel <= 12
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2404] Extra Highlight: Boots
- #------------------------------------
- Show #$lvl, small %D3
- Class "Boots"
- Rarity = Magic
- ItemLevel <= 12
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #Show #$lvl, small %D2
- # Class "Boots"
- # Rarity = Magic
- # ItemLevel <= 24
- # SetFontSize 36
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2405] Optional Recipes
- #------------------------------------
- #Show #summoner recipe shield
- # BaseType "Bone Spirit Shield"
- # ItemLevel < 40
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2406] Act 1
- #------------------------------------
- # Early on we focus on flat wins
- # Iron Rings, Leather Belts and Corals help the leveling progression a lot
- # We also want to highlight all elemental resist rings for the +1 Recipe
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
- BaseType "Iron Ring" "Rustic Sash"
- Rarity = Normal
- ItemLevel <= 12
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- BaseType "Iron Ring" "Rustic Sash"
- Rarity = Magic
- ItemLevel <= 12
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
- BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- Rarity = Normal
- ItemLevel <= 16
- SetFontSize 42
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- Rarity = Magic
- ItemLevel <= 16
- SetFontSize 42
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #trinkets, lvl %D3
- Class "Rings" "Amulets" "Belts"
- Rarity <= Magic
- ItemLevel <= 12
- SetFontSize 42
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
- #Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D2 %RVR
- # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- # Rarity = Normal
- # ItemLevel <= 8
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #Show
- # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- # Rarity = Magic
- # ItemLevel <= 8
- # SetFontSize 36
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show #$lvl, caster %D3
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel <= 12
- SetFontSize 36
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2407] Act 2+3
- #------------------------------------
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
- BaseType "Topaz Ring" "Two-Stone Ring"
- Rarity = Normal
- ItemLevel <= 32
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- BaseType "Topaz Ring" "Two-Stone Ring"
- Rarity = Magic
- ItemLevel <= 32
- SetFontSize 36
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show #$lvl, caster %D3
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel <= 36
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- #------------------------------------
- # [2408] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
- BaseType "Ruby Ring" "Two-Stone Ring"
- Rarity = Normal
- ItemLevel <= 50
- ItemLevel >= 32
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- Show
- BaseType "Ruby Ring" "Two-Stone Ring"
- Rarity = Magic
- ItemLevel <= 50
- ItemLevel >= 32
- SetFontSize 36
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- #------------------------------------
- # [2409] Jewellery - Regular Highlight
- #------------------------------------
- # Worthwhile rings + Onyx - focus on resists for quick enchanting.
- #Show #$trinkets, lvl %D2
- # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
- # Rarity <= Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- # Worthwhile belts
- #Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D2
- # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
- # Rarity <= Magic
- # ItemLevel <= 32
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- # Worthwhile amulets - only stat amulets to help with stats
- #Show #$trinkets, lvl, Stat Trinkets %D2
- # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
- # Rarity <= Magic
- # ItemLevel <= 32
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- #------------------------------------
- # [2410] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show #$lvl %D2
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # ItemLevel <= 8
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # Quivers - possible upgrades
- #Show #$lvl %D2
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # Rarity <= Magic
- # ItemLevel <= 24
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- # Quivers - first appearance of broadhead arrow quivers
- Show #$lvl %D3
- BaseType "Broadhead Arrow Quiver"
- Rarity <= Magic
- ItemLevel < 35
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #Show #$lvl %D2
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # Rarity <= Magic
- # ItemLevel <= 48
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [2411] Magic Gear
- #------------------------------------
- #Show #$trinkets, lvl, quivers %D2
- # Class Rings Amulets Belts
- # Rarity Magic
- # ItemLevel <= 32
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- #------------------------------------
- # [2412] 20% quality items for those strange people who want them
- #------------------------------------
- #Show #$recipe, quality, lvl, nonmf
- # Quality = 20
- # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- # Rarity <= Magic
- # ItemLevel <= 60
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[2500]] Leveling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [2501] Progression - Part 1 1-30
- #------------------------------------
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 5
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 9
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 8
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 11
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 11
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 14
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 13
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 16
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 16
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 18
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 18
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 20
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 22
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 22
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 24
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 24
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 26
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 26
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 28
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 28
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [2502] Progression - Part 2 30-40
- #------------------------------------
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 30
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 32
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 32
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 34
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 34
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 38
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity <= Magic
- # ItemLevel <= 40
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [2503] Progression - Part 4 40-65
- #------------------------------------
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 40
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 42
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 42
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 44
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 44
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 46
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 46
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 48
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 48
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 50
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 50
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 52
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 52
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 54
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 54
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 56
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 56
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 58
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 58
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 60
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 60
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 62
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 62
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 64
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show # %TC-LVL-Weapons %D2
- # DropLevel >= 64
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
- # Rarity = Normal
- # ItemLevel <= 66
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [2504] Normal items - First 12 levels - exceptions
- #------------------------------------
- Hide #$start, lvl, bulky %H1
- Class "Body Armours"
- Rarity Normal
- ItemLevel <= 4
- SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show #$start, lvl, small %D2
- # Width <= 1
- # Height <= 4
- # Rarity Normal
- # ItemLevel <= 4
- # SetFontSize 36
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- #Show #$start, lvl, small %D2
- # Width <= 2
- # Height <= 2
- # Rarity Normal
- # ItemLevel <= 4
- # SetFontSize 36
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- #Show #$start, lvl %D2
- # Rarity Normal
- # ItemLevel <= 4
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [2505] Magic items - general highlight
- #------------------------------------
- # Highlight small magic items until level 24 for Trans-Selling
- #Show #$start, lvl, small %D2
- # Width <= 1
- # Height <= 4
- # Rarity Magic
- # ItemLevel <= 24
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- #Show #$start, lvl, small %D2
- # Width <= 2
- # Height <= 2
- # Rarity Magic
- # ItemLevel <= 24
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- # Until level 12 - show all blue items, no matter what
- Show #$start, lvl, small %D3
- Rarity Magic
- ItemLevel <= 12
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # Later on keep them shown, but really small
- #Show #$start, lvl, small
- # Width <= 1
- # Height <= 4
- # Rarity Magic
- # ItemLevel <= 32
- # SetFontSize 28
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #Show #$start, lvl, small
- # Width <= 2
- # Height <= 2
- # Rarity Magic
- # ItemLevel <= 32
- # SetFontSize 28
- # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #===============================================================================================================
- # [[2600]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetFontSize 26
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- #===============================================================================================================
- # [[2800]] Special thanks to!
- #===============================================================================================================
- #
- # COMMUNITY:
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES:
- # Bex - Awesome. Also compiled information for smooth updating during league starts!
- # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
- # Chris - The man.
- #
- # FRIENDS:
- # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
- # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
- # MrPing - Helped out a ton with testing recently.
- # Victoria - <3
- #
- # SUGGESTIONS / HELP:
- # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # Ghudda - I took his script as a template. It made learning the syntax even easier.
- # Malchron - consulted me on some complicated topics
- # ZiggyD - tested the filter during the 2.0 beta
- # Helmannn - tested the filter during the Ascendancy Alpha!
- # StarRune - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
- #
- # Script by NeverSink
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