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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.4
  5. # TYPE: 3-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  41. # [[0200]] Recipes, Magic and Normal items (endgame!)
  42. # [0201] 6-Linked items
  43. # [0202] Shaper and Elder Items
  44. # [0203] 5-Linked items
  45. # [0204] 6-Socket Items
  46. # [0205] Exclusive bases: Stygian Vise
  47. # [0206] Abyss Jewels (Rare and Magic)
  48. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  49. # [0208] Corrupted Amulets
  50. # [0209] Chancing items
  51. # [0210] FLASKS (Endgame rules)
  52. # [0211] Add your own crafting rules here
  53. # [0212] 83/84+ Endgame crafting rules
  54. # [0213] 60+ Crafting rules for 60++ trinkets
  55. # [0214] Warband items
  56. # [0215] Remaining crafting rules - add your own bases here!
  57. # [0216] Chisel recipe items
  58. # [0217] Fishing Rod
  59. # [0218] SRS Crude Bow
  60. # [0219] Chromatic recipe items ("RGB Recipe")
  61. # [0220] Endgame-start 4-links
  62. # [0221] Animate Weapon script - deactivated by default
  63. # [0222] W-soc offhand weapons
  64. # [0223] Sacrificial Garb
  65. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  66. # [[0400]] Currency - PART 1 - Common currency
  67. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  68. # [[0600]] RARE ITEMS (ENDGAME)
  69. # [0601] Rare crafting bases
  70. # [0602] T1 rare items
  71. # [0603] T2 rare items
  72. # [0604] Breach Rings
  73. # [0605] Amulets, Jewels, Rings, Belts
  74. # [0606] 1H Daggers
  75. # [0607] 1H Claws
  76. # [0608] 1H Wands
  77. # [0609] 1H Foils
  78. # [0610] 1H Swords
  79. # [0611] 1H Maces
  80. # [0612] 1H Axes
  81. # [0613] 1H Sceptres
  82. # [0614] 2H Staves
  83. # [0615] 2H Swords, Axes, Maces
  84. # [0616] 2H Bows
  85. # [0617] AR: Gloves, Boots, Helmets
  86. # [0618] AR: Body Armors
  87. # [0619] OH: Shields
  88. # [0620] OH: Quivers
  89. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  90. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  91. # [[0900]] Gems
  92. # [0901] Value gems
  93. # [0902] Other gems
  94. # [[1000]] UTILITY FLASKS (Levelling Rules)
  95. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  96. # [[1200]] Maps, fragments and labyrinth items
  97. # [1201] Unique Maps
  98. # [1202] Labyrinth items, Offerings
  99. # [1203] Top tier maps (T15-16)
  100. # [1204] High tier maps(T11-14)
  101. # [1205] Mid tier maps (T6-10)
  102. # [1206] Low tier maps (T1-T5)
  103. # [1207] Map fragments
  104. # [[1300]] Currency - PART 2 - Rare currency
  105. # [1301] Regular Rare Currency
  106. # [1302] Top Currency
  107. # [1303] Essence Tier List
  108. # [1304] Special items
  109. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  110. # [1401] Exceptions to prevent ident. mistakes
  111. # [1402] T1 - Top tier cards
  112. # [1403] T2 - Great cards
  113. # [1404] T3 - Decent cards
  114. # [1405] T5 - Format trash tier cards... before
  115. # [1406] T4 - ...showing the remaining cards
  116. # [[1500]] Currency - PART 4 - remaining items
  117. # [[1600]] Leaguestones - Tierlists
  118. # [[1700]] Uniques!
  119. # [1701] Exceptions
  120. # [1702] Harbinger - Pieces
  121. # [1703] Tier 1 uniques
  122. # [1704] Tier 2 uniques
  123. # [1705] Multi-Unique bases.
  124. # [1706] Prophecy-Material Uniques
  125. # [1707] Random Uniques
  126. # [[1800]] Quest Items and Shaper Orbs
  127. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  128. # [[2000]] Leveling - Flasks
  129. # [2001] Hide outdated flasks
  130. # [2002] Hybrid flasks (normal)
  131. # [2003] Life Flasks - Normal (Kudos to Antnee)
  132. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  133. # [2005] Show remaining flasks
  134. # [[2100]] Leveling - Merged Rules
  135. # [[2200]] Leveling - RGB Recipes
  136. # [[2300]] Leveling - RARES
  137. # [2301] Leveling rares - specific items
  138. # [2302] Leveling rares - Progression
  139. # [2303] Leveling rares - remaining rules
  140. # [[2400]] Leveling - Useful items
  141. # [2401] Linked gear - 4links
  142. # [2402] Linked gear - Caster Weapon Configuration
  143. # [2403] Linked gear - 3links
  144. # [2404] Extra Highlight: Boots
  145. # [2405] Optional Recipes
  146. # [2406] Act 1
  147. # [2407] Act 2+3
  148. # [2408] Act 4+5+6
  149. # [2409] Jewellery - Regular Highlight
  150. # [2410] Quivers - Progression
  151. # [2411] Magic Gear
  152. # [2412] 20% quality items for those strange people who want them
  153. # [[2500]] Leveling - normal and magic item progression
  154. # [2501] Progression - Part 1 1-30
  155. # [2502] Progression - Part 2 30-40
  156. # [2503] Progression - Part 4 40-65
  157. # [2504] Normal items - First 12 levels - exceptions
  158. # [2505] Magic items - general highlight
  159. # [[2600]] HIDE LAYER 5 - Remaining Items
  160. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  161. # [[2800]] Special thanks to!
  162.  
  163. #===============================================================================================================
  164. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  165. #===============================================================================================================
  166.  
  167. #===============================================================================================================
  168. # [[0200]] Recipes, Magic and Normal items (endgame!)
  169. #===============================================================================================================
  170.  
  171. #------------------------------------
  172. # [0201] 6-Linked items
  173. #------------------------------------
  174. # Extremely rare, valuable drops. At worst a divine orb.
  175.  
  176. Show # 6-Links
  177. LinkedSockets 6
  178. Rarity <= Rare
  179. SetFontSize 45
  180. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  181. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  182. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  183. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  184.  
  185. #------------------------------------
  186. # [0202] Shaper and Elder Items
  187. #------------------------------------
  188.  
  189. #Show #$ %SHELDER
  190. # ElderItem True
  191. # BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  192. # Rarity <= Rare
  193. # SetFontSize 45
  194. # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  195. # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  196. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  197. # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  198. #
  199. #Show
  200. # ShaperItem True
  201. # BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  202. # Rarity <= Rare
  203. # SetFontSize 45
  204. # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  205. # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  206. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  207. # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  208. #
  209. #Show #$ %SHELDER
  210. # ElderItem True
  211. # BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  212. # Rarity <= Rare
  213. # ItemLevel >= 84
  214. # SetFontSize 45
  215. # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  216. # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  217. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  218. # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  219. #
  220. #Show
  221. # ShaperItem True
  222. # BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  223. # Rarity <= Rare
  224. # ItemLevel >= 84
  225. # SetFontSize 45
  226. # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  227. # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  228. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  229. # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  230. #
  231. #Show #$ %SHELDER
  232. # ElderItem True
  233. # Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  234. # Rarity <= Rare
  235. # ItemLevel >= 84
  236. # SetFontSize 45
  237. # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  238. # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  239. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241. #
  242. #Show
  243. # ShaperItem True
  244. # Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  245. # Rarity <= Rare
  246. # ItemLevel >= 84
  247. # SetFontSize 45
  248. # SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  249. # SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  250. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  251. # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  252. #
  253. #Show #$ %SHELDER
  254. # ElderItem True
  255. # Rarity <= Rare
  256. # SetFontSize 45
  257. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  258. # SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  259. # SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  260. # PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  261. #
  262. #Show
  263. # ShaperItem True
  264. # Rarity <= Rare
  265. # SetFontSize 45
  266. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  267. # SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  268. # SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  269. # PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  270.  
  271. #------------------------------------
  272. # [0203] 5-Linked items
  273. #------------------------------------
  274. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  275. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  276. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  277.  
  278. Show # 5-Links %D4
  279. LinkedSockets 5
  280. Rarity < Unique
  281. ItemLevel >= 65
  282. SetFontSize 42
  283. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  284. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  285.  
  286. #------------------------------------
  287. # [0204] 6-Socket Items
  288. #------------------------------------
  289. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  290. # Chances are high that people will want to buy those.
  291.  
  292. Show # 6-Sockets %TB-6S-Rare-Armors
  293. Sockets 6
  294. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  295. Rarity <= Rare
  296. ItemLevel >= 84
  297. SetFontSize 45
  298. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  299. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  300. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  301.  
  302. Show # 6-Sockets %TB-6S-Rare-Weapons
  303. Sockets 6
  304. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  305. Rarity <= Rare
  306. ItemLevel >= 83
  307. SetFontSize 45
  308. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  309. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  310. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  311.  
  312. Show # 6-Sockets
  313. Sockets 6
  314. Rarity = Rare
  315. ItemLevel >= 75
  316. SetFontSize 45
  317. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  318. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  319. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  320. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  321.  
  322. Show # 6-Sockets
  323. Sockets 6
  324. Rarity <= Rare
  325. SetFontSize 45
  326. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  327. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  328. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  329.  
  330. #------------------------------------
  331. # [0205] Exclusive bases: Stygian Vise
  332. #------------------------------------
  333.  
  334. #Show #$ %TB-Vise
  335. # BaseType "Stygian Vise"
  336. # ItemLevel >= 84
  337. # SetFontSize 45
  338. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  339. # SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  340. # SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  341. # PlayAlertSound 2 300 # DROPSOUND: T1 Drop
  342.  
  343. #Hide #$ %TB-Vise
  344. # BaseType "Stygian Vise"
  345. # Rarity = Rare
  346. # ItemLevel >= 75
  347. # SetFontSize 45
  348. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  349. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  350. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  351. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  352.  
  353. #Hide #$ %TB-Vise %H5
  354. # BaseType "Stygian Vise"
  355. # SetFontSize 42
  356. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  357. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  358. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  359.  
  360. #------------------------------------
  361. # [0206] Abyss Jewels (Rare and Magic)
  362. #------------------------------------
  363.  
  364. #Show #$trinkets, jewels - 84+
  365. # Class "Abyss Jewel"
  366. # Rarity = Rare
  367. # ItemLevel >= 84
  368. # SetFontSize 45
  369. # SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  370. # SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  371. # SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  372. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  373.  
  374. #Show #$trinkets, jewels - 84+
  375. # Class "Abyss Jewel"
  376. # Rarity <= Magic
  377. # ItemLevel >= 84
  378. # SetFontSize 45
  379. # SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  380. # SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  381. # SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  382. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  383.  
  384. #Show #$trinkets, jewels
  385. # Class "Abyss Jewel"
  386. # Rarity = Rare
  387. # SetFontSize 45
  388. # SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  389. # SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  390. # SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  391. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  392.  
  393. #Hide #$trinkets, jewels %H5
  394. # Class "Abyss Jewel"
  395. # Rarity <= Magic
  396. # SetFontSize 42
  397. # SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  398. # SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  399. # SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  400.  
  401. #------------------------------------
  402. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  403. #------------------------------------
  404. # These bases are valuable crafting due to their rarity and strong implicit.
  405.  
  406. Show #$crafting %TB-Top-Atlas-Bases
  407. BaseType "Steel Ring" "Opal Ring"
  408. Rarity <= Rare
  409. ItemLevel >= 84
  410. SetFontSize 45
  411. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  412. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  413. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  414. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  415.  
  416. Show #$crafting %TB-Top-Atlas-Bases
  417. BaseType "Steel Ring" "Opal Ring"
  418. Rarity <= Rare
  419. SetFontSize 45
  420. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  421. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  422. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  423. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  424.  
  425. Show #$crafting %TB-Atlas-Bases
  426. BaseType "Marble Amulet" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  427. Rarity <= Rare
  428. ItemLevel >= 84
  429. SetFontSize 45
  430. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  431. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  432.  
  433. Show #$crafting %TB-Atlas-Bases %D5
  434. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  435. Rarity = Rare
  436. ItemLevel >= 75
  437. SetFontSize 42
  438. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  439. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  440.  
  441. Hide #$crafting %TB-Atlas-Bases %D4
  442. BaseType "Marble Amulet" "Bone Helmet"
  443. Rarity <= Rare
  444. SetFontSize 42
  445. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  446.  
  447. Show # %TB-Talisman %D5
  448. Class Amulets
  449. BaseType "Talisman"
  450. Rarity < Unique
  451. SetFontSize 40
  452. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  453. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  454. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  455.  
  456. #------------------------------------
  457. # [0208] Corrupted Amulets
  458. #------------------------------------
  459. # Corrupted amulets for rare lab shrines (to turn them rare)
  460.  
  461. # Show #$lead to gold bases %TC-Corrupted-Bases
  462. # Corrupted True
  463. # Class Amulet Belt
  464. # Rarity = Normal
  465. # SetFontSize 36
  466. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  467.  
  468. #------------------------------------
  469. # [0209] Chancing items
  470. #------------------------------------
  471. # You can add your own items here. The items in this section have a dropsound
  472.  
  473. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  474. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  475. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  476.  
  477. # EXAMPLE OF NON LEGACY UNIQUES:
  478. # Prophecy wand - Void Battery
  479. # Judgement Staff - Hegemony's/Pledge of Hands
  480.  
  481. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  482. # Example, to add Agate amulet:
  483. # BaseType "Sorcerer Boots"
  484.  
  485. Show #$chancing (with sound) %TB-T1-Chancing %D4
  486. BaseType "Gold Amulet"
  487. Rarity Normal
  488. SetFontSize 45
  489. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  490. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  491. Corrupted False
  492.  
  493. #Show #$chancing (no sound) %TB-T2-Chancing %D3
  494. # Corrupted False
  495. # BaseType "Leather Belt"
  496. # Rarity Normal
  497. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  498. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  499.  
  500. #Show #$chancing (no sound) %TB-T2-Chancing %D2
  501. # Corrupted False
  502. # BaseType "Ebony Tower Shield" "Glorious Plate" "Gold Amulet" "Rawhide Tower Shield" "Sorcerer Boots" "Full Wyrmscale"
  503. # Rarity Normal
  504. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  505. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  506.  
  507. #------------------------------------
  508. # [0210] FLASKS (Endgame rules)
  509. #------------------------------------
  510.  
  511. Hide #$flask, recipe, glass, top %D3
  512. Quality = 20
  513. BaseType "Flask"
  514. Rarity <= Magic
  515. ItemLevel > 65
  516. SetFontSize 40
  517. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  518. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  519.  
  520. #Show #$flask, recipe, glass %D2
  521. # Quality >= 15
  522. # BaseType "Flask"
  523. # Rarity <= Magic
  524. # ItemLevel > 65
  525. # SetFontSize 36
  526. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  527. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  528.  
  529. #Show #$flask, recipe, glass %D1
  530. # Quality >= 1
  531. # BaseType "Flask"
  532. # Rarity <= Magic
  533. # ItemLevel > 65
  534. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  535. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  536.  
  537. #Show #$flask %D1
  538. # Class "Life Flasks"
  539. # BaseType "Divine" "Eternal"
  540. # Rarity <= Magic
  541. # ItemLevel < 72
  542. # ItemLevel > 65
  543. # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  544.  
  545. #Show #$flask %D1
  546. # Class "Mana Flasks"
  547. # BaseType "Divine" "Eternal"
  548. # Rarity <= Magic
  549. # ItemLevel < 72
  550. # ItemLevel > 65
  551. # SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  552.  
  553. #Show #$flask, utility %D2
  554. # Class "Utility Flasks"
  555. # Rarity <= Magic
  556. # ItemLevel > 65
  557. # SetFontSize 36
  558. # SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  559. # SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  560.  
  561. #------------------------------------
  562. # [0211] Add your own crafting rules here
  563. #------------------------------------
  564. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  565. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  566.  
  567. # Show
  568. # BaseType "Gemini Claw" "Vaal Claw"
  569. # ItemLevel >= 65
  570. # Rarity = Normal
  571. # SetBorderColor 0 255 255 255
  572. # SetFontSize 40
  573.  
  574. #------------------------------------
  575. # [0212] 83/84+ Endgame crafting rules
  576. #------------------------------------
  577. # These entries are non-exclusive bases that are popular for crafting
  578.  
  579. Show #$crafting %TB-T1-Crafting %D5
  580. BaseType "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Nightmare Bascinet" "Samite Helmet"
  581. Rarity < Rare
  582. ItemLevel >= 84
  583. SetFontSize 30
  584. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  585.  
  586. #Show #$crafting %TB-T2-Trinket-Bases %D3
  587. # Class Rings Amulet Belts
  588. # BaseType "Prismatic"
  589. # Rarity < Rare
  590. # ItemLevel >= 84
  591. # SetFontSize 38
  592. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  593.  
  594. #Show #$crafting %TB-T2-Crafting-84-ES %D1
  595. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Vaal Regalia"
  596. # Rarity < Rare
  597. # ItemLevel >= 84
  598. # SetFontSize 36
  599. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  600.  
  601. #Show #$crafting %TB-T2-Crafting-84 %D2
  602. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  603. # Rarity < Rare
  604. # ItemLevel >= 84
  605. # SetFontSize 36
  606. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  607.  
  608. #Show #$crafting %TB-T2-Crafting-83 %D2
  609. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  610. # Rarity < Rare
  611. # ItemLevel >= 83
  612. # SetFontSize 36
  613. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  614.  
  615. #------------------------------------
  616. # [0213] 60+ Crafting rules for 60++ trinkets
  617. #------------------------------------
  618. # This section handles the crafting bases for the entry level endgame
  619.  
  620. Hide #$trinkets, jewels %H4
  621. Class Jewel
  622. Rarity <= Magic
  623. SetFontSize 40
  624. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  625. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  626. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  627.  
  628. #Show #$crafting %TB-T1-Trinket-Bases %D2
  629. # Class Rings Amulet Belts
  630. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  631. # Rarity Normal
  632. # ItemLevel >= 75
  633. # SetFontSize 36
  634. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  635.  
  636. #Show #$crafting %TB-T2-Trinket-Bases %D1
  637. # Class Rings Amulet Belts
  638. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  639. # Rarity Normal
  640. # ItemLevel >= 75
  641. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  642. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  643.  
  644. #Show #$crafting %TB-T1-Trinket-Bases %D2
  645. # Class Rings Amulet Belts
  646. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  647. # Rarity Normal
  648. # ItemLevel >= 65
  649. # ItemLevel < 75
  650. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  651.  
  652. #Show #$crafting %TB-T2-Trinket-Bases %D1
  653. # Class Rings Amulet Belts
  654. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  655. # Rarity Normal
  656. # ItemLevel >= 65
  657. # ItemLevel < 75
  658. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  659. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  660.  
  661. #Show #$trinkets %D1
  662. # Class Rings Amulets Belts
  663. # Rarity Magic
  664. # ItemLevel >= 65
  665. # SetFontSize 28
  666. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  667. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  668.  
  669. #------------------------------------
  670. # [0214] Warband items
  671. #------------------------------------
  672. # This section handles warband items, with special warband mods.
  673. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  674. # If you want to see the other items: click alt.
  675.  
  676. #Show # %D2 %TC-Ele-Warband-Bases
  677. # Corrupted False
  678. # Identified True
  679. # Class "Helmets" "Boots"
  680. # Rarity Magic
  681. # ItemLevel = 82
  682. # SetFontSize 34
  683. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  684.  
  685. #Show # %D2 %TC-Chaos-Warband-Bases
  686. # Corrupted False
  687. # Identified True
  688. # Class "Daggers" "Wands" "Sceptres"
  689. # Rarity Magic
  690. # ItemLevel = 84
  691. # SetFontSize 34
  692. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  693.  
  694. Hide # %TC-Ele-Warband-Bases
  695. Corrupted False
  696. Identified True
  697. Class "Helmets" "Boots"
  698. Rarity Magic
  699. ItemLevel > 68
  700. SetFontSize 34
  701. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  702.  
  703. Hide # %TC-Chaos-Warband-Bases
  704. Corrupted False
  705. Identified True
  706. Class "Daggers" "Wands" "Sceptres"
  707. Rarity Magic
  708. ItemLevel > 68
  709. SetFontSize 34
  710. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  711.  
  712. #------------------------------------
  713. # [0215] Remaining crafting rules - add your own bases here!
  714. #------------------------------------
  715. # This section handles additional crafting bases.
  716.  
  717. #Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases
  718. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  719. # Rarity < Rare
  720. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  721.  
  722. #------------------------------------
  723. # [0216] Chisel recipe items
  724. #------------------------------------
  725. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  726.  
  727. Show #$chisel, recipes %TB-Gavels %D3
  728. Quality = 20
  729. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  730. Rarity < Unique
  731. SetFontSize 38
  732. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  733. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  734.  
  735. #Show #$chisel, recipes %TB-Gavels %D2
  736. # Corrupted False
  737. # Quality > 17
  738. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  739. # Rarity Magic
  740. # SetFontSize 36
  741. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  742. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  743.  
  744. #Show #$chisel, recipes %TB-Gavels %D2
  745. # Corrupted False
  746. # Quality > 14
  747. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  748. # Rarity Normal
  749. # SetFontSize 36
  750. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  751. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  752.  
  753. #Show #$chisel, recipes %TB-Gavels %D1
  754. # Corrupted False
  755. # Quality > 11
  756. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  757. # Rarity Magic
  758. # SetFontSize 36
  759. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  760. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  761.  
  762. #Show #$chisel, recipes %TB-Gavels %D1
  763. # Corrupted False
  764. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  765. # Rarity Normal
  766. # SetFontSize 36
  767. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  768. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  769.  
  770. #------------------------------------
  771. # [0217] Fishing Rod
  772. #------------------------------------
  773. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  774.  
  775. Show # %TC-Secret
  776. Class "Fishing Rod"
  777. SetFontSize 45
  778. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  779. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  780. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  781. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  782.  
  783. #------------------------------------
  784. # [0218] SRS Crude Bow
  785. #------------------------------------
  786. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  787.  
  788. Show #$meta %TB-Low-BaseType-Crafting %D4
  789. BaseType "Crude Bow"
  790. Rarity <= Rare
  791. ItemLevel >= 50
  792. SetFontSize 42
  793. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  794.  
  795. #------------------------------------
  796. # [0219] Chromatic recipe items ("RGB Recipe")
  797. #------------------------------------
  798. # These items have a RGB link and sell for a chromatic orb each.
  799.  
  800. Hide #$rgb, small %H3
  801. SocketGroup RGB
  802. Width <= 2
  803. Height <= 2
  804. Rarity < Rare
  805. ItemLevel >= 65
  806. SetFontSize 36
  807. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  808. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  809.  
  810. Hide #$rgb, small %H3
  811. SocketGroup RGB
  812. Width <= 1
  813. Height <= 3
  814. Rarity < Rare
  815. ItemLevel >= 65
  816. SetFontSize 36
  817. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  818. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  819.  
  820. Hide #$rgb, bulky %H1
  821. SocketGroup RGB
  822. Width >= 2
  823. Height >= 4
  824. Rarity < Rare
  825. ItemLevel >= 65
  826. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  827. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  828.  
  829. Hide #$rgb %H2
  830. SocketGroup RGB
  831. Rarity < Rare
  832. ItemLevel >= 65
  833. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  834. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  835.  
  836. #------------------------------------
  837. # [0220] Endgame-start 4-links
  838. #------------------------------------
  839.  
  840. #Show #$nonmf %D1
  841. # LinkedSockets >= 4
  842. # DropLevel >= 65
  843. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  844. # Rarity < Rare
  845. # ItemLevel < 72
  846. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  847. # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  848.  
  849. #------------------------------------
  850. # [0221] Animate Weapon script - deactivated by default
  851. #------------------------------------
  852. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  853.  
  854. #Show #$animate
  855. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  856. # Rarity Normal
  857. # SetBackgroundColor 0 0 0 255
  858. # SetTextColor 150 0 0 255
  859. # SetBorderColor 150 0 0 255
  860. # SetFontSize 20
  861.  
  862. #Show #$animate, ranged
  863. # Class "Bows" "Wands"
  864. # Rarity Normal
  865. # SetBackgroundColor 0 0 0 255
  866. # SetTextColor 150 0 0 255
  867. # SetBorderColor 150 0 0 255
  868. # SetFontSize 20
  869.  
  870. #Show #$animate, identified
  871. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  872. # Rarity Magic
  873. # SetBackgroundColor 0 0 0 255
  874. # SetTextColor 150 0 0 255
  875. # SetBorderColor 150 0 0 255
  876. # SetFontSize 20
  877. # Identified True
  878.  
  879. #Show #$animate, identified, ranged
  880. # Class "Bows" "Wands"
  881. # Rarity Magic
  882. # SetBackgroundColor 0 0 0 255
  883. # SetTextColor 150 0 0 255
  884. # SetBorderColor 150 0 0 255
  885. # SetFontSize 20
  886. # Identified True
  887.  
  888. #------------------------------------
  889. # [0222] W-soc offhand weapons
  890. #------------------------------------
  891. # Useful for gem Leveling.
  892.  
  893. # Corrupted items with white sockets for offhand gem Leveling.
  894. Show # %D5 %TC-Offslot-Gem-Leveling
  895. Sockets >= 3
  896. SocketGroup WWW
  897. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  898. Rarity <= Rare
  899. SetFontSize 42
  900. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  901.  
  902. # Corrupted items with white sockets for offhand gem Leveling.
  903. #Show # %D2 %TC-Offslot-Gem-Leveling
  904. # Sockets >= 3
  905. # SocketGroup W
  906. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  907. # Rarity < Rare
  908. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  909.  
  910. #------------------------------------
  911. # [0223] Sacrificial Garb
  912. #------------------------------------
  913. # Generally not useful, but very specific drop-location, some people still might want to see it
  914.  
  915. Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
  916. BaseType "Sacrificial Garb"
  917. Rarity <= Rare
  918. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  919. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  920.  
  921. #===============================================================================================================
  922. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  923. #===============================================================================================================
  924.  
  925. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  926. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  927. Rarity < Rare
  928. ItemLevel >= 65
  929. SetFontSize 18
  930. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  931. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  932.  
  933. #===============================================================================================================
  934. # [[0400]] Currency - PART 1 - Common currency
  935. #===============================================================================================================
  936. # We'll keep this section up here to boost the performance.
  937.  
  938. Hide # %H5 %TB-Currency-T4
  939. Class Currency
  940. BaseType "Orb of Alteration" "Orb of Transmutation" "Chromatic Orb" "Jeweller's Orb"
  941. SetFontSize 42
  942. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  943. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  944. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  945.  
  946. Show # %H5 %TB-Currency-T4
  947. Class Currency
  948. BaseType "Silver Coin" "Glassblower's Bauble" "Orb of Chance"
  949. SetFontSize 40
  950. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  951. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  952. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  953.  
  954. Hide # %H4 %TB-Currency-T5
  955. Class Currency
  956. BaseType "Blacksmith's Whetstone"
  957. SetFontSize 30
  958. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  959. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  960. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  961.  
  962. Hide # %RF1 %H3 %TB-Currency-T7
  963. Class Currency
  964. BaseType "Portal Scroll"
  965. SetFontSize 36
  966. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  967. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  968. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  969.  
  970. Hide # %H2 %TB-Currency-T6
  971. Class Currency
  972. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  973. SetFontSize 40
  974. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  975. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  976. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  977.  
  978. Hide # %RF1 %H2 %TB-Currency-T8
  979. Class Currency
  980. BaseType "Scroll of Wisdom"
  981. SetFontSize 36
  982. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  983. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  984. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  985.  
  986. #===============================================================================================================
  987. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  988. #===============================================================================================================
  989.  
  990. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  991. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  992.  
  993. # Show
  994. # Rarity Rare
  995. # Quality = 20
  996. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  997. # Rarity Rare
  998. # ItemLevel >= 60
  999. # SetFontSize 42
  1000. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  1001. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1002.  
  1003. #===============================================================================================================
  1004. # [[0600]] RARE ITEMS (ENDGAME)
  1005. #===============================================================================================================
  1006.  
  1007. #------------------------------------
  1008. # [0601] Rare crafting bases
  1009. #------------------------------------
  1010.  
  1011. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1012. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Two-Stone Ring"
  1013. Rarity Rare
  1014. ItemLevel >= 84
  1015. SetFontSize 42
  1016. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1017. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1018. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1019.  
  1020. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  1021. Class Rings Amulet Belts
  1022. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Amber" "Jade" "Lapis"
  1023. Rarity Rare
  1024. ItemLevel >= 84
  1025. SetFontSize 42
  1026. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1027. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1028. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1029.  
  1030. #Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
  1031. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1032. # Rarity Rare
  1033. # ItemLevel >= 84
  1034. # SetFontSize 42
  1035. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1036. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1037. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1038.  
  1039. #Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  1040. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1041. # Rarity Rare
  1042. # ItemLevel >= 84
  1043. # SetFontSize 42
  1044. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1045. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1046. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1047.  
  1048. #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  1049. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1050. # Rarity Rare
  1051. # ItemLevel >= 83
  1052. # SetFontSize 42
  1053. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1054. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1055. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1056.  
  1057. #------------------------------------
  1058. # [0602] T1 rare items
  1059. #------------------------------------
  1060.  
  1061. Hide #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  1062. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1063. Rarity Rare
  1064. ItemLevel >= 75
  1065. SetFontSize 42
  1066. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1067. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1068. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1069.  
  1070. Hide
  1071. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1072. Rarity Rare
  1073. ItemLevel >= 65
  1074. SetFontSize 42
  1075. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1076. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1077.  
  1078. Hide #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  1079. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves"
  1080. Rarity Rare
  1081. ItemLevel >= 75
  1082. SetFontSize 42
  1083. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1084. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1085. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1086.  
  1087. Hide
  1088. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves"
  1089. Rarity Rare
  1090. ItemLevel >= 65
  1091. SetFontSize 42
  1092. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1093. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1094.  
  1095. Hide #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
  1096. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1097. Rarity Rare
  1098. ItemLevel >= 75
  1099. SetFontSize 42
  1100. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1101. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1102. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1103.  
  1104. Hide
  1105. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1106. Rarity Rare
  1107. ItemLevel >= 65
  1108. SetFontSize 42
  1109. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1110. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1111.  
  1112. Hide #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  1113. BaseType "Astral Plate"
  1114. Rarity Rare
  1115. ItemLevel >= 75
  1116. SetFontSize 42
  1117. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1118. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1119. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1120.  
  1121. Hide
  1122. BaseType "Astral Plate"
  1123. Rarity Rare
  1124. ItemLevel >= 65
  1125. SetFontSize 42
  1126. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1127. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1128.  
  1129. #------------------------------------
  1130. # [0603] T2 rare items
  1131. #------------------------------------
  1132.  
  1133. Hide #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  1134. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1135. Rarity Rare
  1136. ItemLevel >= 75
  1137. SetFontSize 40
  1138. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1139. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1140. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1141.  
  1142. Hide
  1143. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1144. Rarity Rare
  1145. ItemLevel >= 65
  1146. SetFontSize 40
  1147. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1148. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1149.  
  1150. Hide #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP
  1151. BaseType "Vaal Axe" "Harbinger Bow"
  1152. Rarity Rare
  1153. ItemLevel >= 75
  1154. SetFontSize 40
  1155. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1156. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1157. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1158.  
  1159. Hide
  1160. BaseType "Vaal Axe" "Harbinger Bow"
  1161. Rarity Rare
  1162. ItemLevel >= 65
  1163. SetFontSize 40
  1164. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1165. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1166.  
  1167. Hide #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  1168. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1169. Rarity Rare
  1170. ItemLevel >= 75
  1171. SetFontSize 40
  1172. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1173. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1174. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1175.  
  1176. Hide
  1177. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1178. Rarity Rare
  1179. ItemLevel >= 65
  1180. SetFontSize 40
  1181. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1182. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1183.  
  1184. Hide #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  1185. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Goliath Greaves" "Shagreen Boots"
  1186. Rarity Rare
  1187. ItemLevel >= 75
  1188. SetFontSize 40
  1189. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1190. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1191. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1192.  
  1193. Hide
  1194. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Eternal Burgonet" "Sinner Tricorne" "Goliath Greaves" "Shagreen Boots"
  1195. Rarity Rare
  1196. ItemLevel >= 65
  1197. SetFontSize 40
  1198. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1199. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1200.  
  1201. Hide #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  1202. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1203. Rarity Rare
  1204. ItemLevel >= 75
  1205. SetFontSize 40
  1206. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1207. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1208. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1209.  
  1210. Hide
  1211. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1212. Rarity Rare
  1213. ItemLevel >= 65
  1214. SetFontSize 40
  1215. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1216. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1217.  
  1218. #------------------------------------
  1219. # [0604] Breach Rings
  1220. #------------------------------------
  1221.  
  1222. Hide #$great, tiny, breach %H4
  1223. Class Rings
  1224. BaseType "Breach"
  1225. Rarity <= Rare
  1226. ItemLevel >= 75
  1227. SetFontSize 36
  1228. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1229. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1230. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1231.  
  1232. Hide #$great, tiny, breach %H4
  1233. Class Rings
  1234. BaseType "Breach"
  1235. Rarity <= Rare
  1236. SetFontSize 36
  1237. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1238. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1239.  
  1240. #------------------------------------
  1241. # [0605] Amulets, Jewels, Rings, Belts
  1242. #------------------------------------
  1243.  
  1244. #Amulets, rings, belts and jewels don't care much about the droplevel
  1245. #Also they're small, making them the ideal loottype. Always highlight them
  1246.  
  1247. Hide #$trinkets, jewels, tiny %TC-Rare-Jewels
  1248. Class Jewel
  1249. Rarity Rare
  1250. SetFontSize 45
  1251. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1252. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1253. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1254.  
  1255. Hide #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1256. Class Rings Amulets Belts
  1257. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Coral Amulet" "Paua Amulet"
  1258. Rarity Rare
  1259. ItemLevel >= 75
  1260. SetFontSize 40
  1261. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1262. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1263. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1264.  
  1265. #Show
  1266. # Class Rings Amulets Belts
  1267. # BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Coral Amulet" "Paua Amulet"
  1268. # Rarity Rare
  1269. # ItemLevel >= 65
  1270. # SetFontSize 40
  1271. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1272. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1273.  
  1274. #Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1275. # Class Rings Amulets
  1276. # Rarity Rare
  1277. # ItemLevel >= 75
  1278. # SetFontSize 42
  1279. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1280. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1281. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1282.  
  1283. #Show
  1284. # Class Rings Amulets
  1285. # Rarity Rare
  1286. # ItemLevel >= 65
  1287. # SetFontSize 42
  1288. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1289. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1290.  
  1291. #------------------------------------
  1292. # [0606] 1H Daggers
  1293. #------------------------------------
  1294.  
  1295. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1296. # DropLevel >= 56
  1297. # Class Daggers
  1298. # Rarity Rare
  1299. # ItemLevel >= 75
  1300. # SetFontSize 34
  1301. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1302. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1303. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1304.  
  1305. #Show
  1306. # DropLevel >= 56
  1307. # Class Daggers
  1308. # Rarity Rare
  1309. # ItemLevel >= 65
  1310. # SetFontSize 34
  1311. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1312. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1313.  
  1314. #Show #$R-T4, small, autosmall %D1 %UP
  1315. # Class Daggers
  1316. # Rarity Rare
  1317. # ItemLevel >= 75
  1318. # SetFontSize 30
  1319. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1320. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1321. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1322.  
  1323. #Show
  1324. # Class Daggers
  1325. # Rarity Rare
  1326. # ItemLevel >= 65
  1327. # SetFontSize 30
  1328. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1329. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1330.  
  1331. #------------------------------------
  1332. # [0607] 1H Claws
  1333. #------------------------------------
  1334.  
  1335. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1336. # DropLevel >= 55
  1337. # Class Claws
  1338. # Rarity Rare
  1339. # ItemLevel >= 75
  1340. # SetFontSize 34
  1341. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1342. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1343. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1344.  
  1345. #Show
  1346. # DropLevel >= 55
  1347. # Class Claws
  1348. # Rarity Rare
  1349. # ItemLevel >= 65
  1350. # SetFontSize 34
  1351. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1352. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1353.  
  1354. #Show #$R-T4, small, autosmall %D1 %UP
  1355. # Class Claws
  1356. # Rarity Rare
  1357. # ItemLevel >= 75
  1358. # SetFontSize 30
  1359. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1360. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1361. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1362.  
  1363. #Show
  1364. # Class Claws
  1365. # Rarity Rare
  1366. # ItemLevel >= 65
  1367. # SetFontSize 30
  1368. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1369. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1370.  
  1371. #------------------------------------
  1372. # [0608] 1H Wands
  1373. #------------------------------------
  1374.  
  1375. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1376. # DropLevel >= 59
  1377. # Class Wands
  1378. # Rarity Rare
  1379. # ItemLevel >= 75
  1380. # SetFontSize 34
  1381. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1382. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1383. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1384.  
  1385. #Show
  1386. # DropLevel >= 59
  1387. # Class Wands
  1388. # Rarity Rare
  1389. # ItemLevel >= 65
  1390. # SetFontSize 34
  1391. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1392. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1393.  
  1394. #Show #$R-T4, small, autosmall %D1 %UP
  1395. # Class Wands
  1396. # Rarity Rare
  1397. # ItemLevel >= 75
  1398. # SetFontSize 30
  1399. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1400. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1401. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1402.  
  1403. #Show
  1404. # Class Wands
  1405. # Rarity Rare
  1406. # ItemLevel >= 65
  1407. # SetFontSize 30
  1408. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1409. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1410.  
  1411. #------------------------------------
  1412. # [0609] 1H Foils
  1413. #------------------------------------
  1414.  
  1415. #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1416. # Height = 4
  1417. # DropLevel >= 58
  1418. # Class "One Hand Swords"
  1419. # Rarity Rare
  1420. # ItemLevel >= 75
  1421. # SetFontSize 34
  1422. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1423. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1424. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1425.  
  1426. #Show
  1427. # Height = 4
  1428. # DropLevel >= 58
  1429. # Class "One Hand Swords"
  1430. # Rarity Rare
  1431. # ItemLevel >= 65
  1432. # SetFontSize 34
  1433. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1434. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1435.  
  1436. #Show #$R-T4 %D1 %UP
  1437. # Height = 4
  1438. # Class "One Hand Swords"
  1439. # Rarity Rare
  1440. # ItemLevel >= 75
  1441. # SetFontSize 30
  1442. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1443. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1444. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1445.  
  1446. #Show
  1447. # Height = 4
  1448. # Class "One Hand Swords"
  1449. # Rarity Rare
  1450. # ItemLevel >= 65
  1451. # SetFontSize 30
  1452. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1453. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1454.  
  1455. #------------------------------------
  1456. # [0610] 1H Swords
  1457. #------------------------------------
  1458.  
  1459. #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1460. # Height < 4
  1461. # DropLevel >= 56
  1462. # Class "One Hand Swords"
  1463. # Rarity Rare
  1464. # ItemLevel >= 75
  1465. # SetFontSize 34
  1466. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1467. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1468. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1469.  
  1470. #Show
  1471. # Height < 4
  1472. # DropLevel >= 56
  1473. # Class "One Hand Swords"
  1474. # Rarity Rare
  1475. # ItemLevel >= 65
  1476. # SetFontSize 34
  1477. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1478. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1479.  
  1480. #Show #$R-T4 %D1 %UP
  1481. # Height < 4
  1482. # Class "One Hand Swords"
  1483. # Rarity Rare
  1484. # ItemLevel >= 75
  1485. # SetFontSize 30
  1486. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1487. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1488. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1489.  
  1490. #Show
  1491. # Height < 4
  1492. # Class "One Hand Swords"
  1493. # Rarity Rare
  1494. # ItemLevel >= 65
  1495. # SetFontSize 30
  1496. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1497. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1498.  
  1499. #------------------------------------
  1500. # [0611] 1H Maces
  1501. #------------------------------------
  1502.  
  1503. #Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1504. # DropLevel >= 62
  1505. # Class "One Hand Maces"
  1506. # Rarity Rare
  1507. # ItemLevel >= 75
  1508. # SetFontSize 34
  1509. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1510. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1511. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1512.  
  1513. #Show
  1514. # DropLevel >= 62
  1515. # Class "One Hand Maces"
  1516. # Rarity Rare
  1517. # ItemLevel >= 65
  1518. # SetFontSize 34
  1519. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1520. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1521.  
  1522. #Show #$R-T4 %D1 %UP
  1523. # Class "One Hand Maces"
  1524. # Rarity Rare
  1525. # ItemLevel >= 75
  1526. # SetFontSize 30
  1527. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1528. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1529. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1530.  
  1531. #Show
  1532. # Class "One Hand Maces"
  1533. # Rarity Rare
  1534. # ItemLevel >= 65
  1535. # SetFontSize 30
  1536. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1537. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1538.  
  1539. #------------------------------------
  1540. # [0612] 1H Axes
  1541. #------------------------------------
  1542.  
  1543. #Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1544. # DropLevel >= 57
  1545. # Class "One Hand Axes"
  1546. # Rarity Rare
  1547. # ItemLevel >= 75
  1548. # SetFontSize 34
  1549. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1550. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1551. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1552.  
  1553. #Show
  1554. # DropLevel >= 57
  1555. # Class "One Hand Axes"
  1556. # Rarity Rare
  1557. # ItemLevel >= 65
  1558. # SetFontSize 34
  1559. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1560. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1561.  
  1562. #Show #$R-T4 %D1 %UP
  1563. # Class "One Hand Axes"
  1564. # Rarity Rare
  1565. # ItemLevel >= 75
  1566. # SetFontSize 30
  1567. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1568. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1569. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1570.  
  1571. #Show
  1572. # Class "One Hand Axes"
  1573. # Rarity Rare
  1574. # ItemLevel >= 65
  1575. # SetFontSize 30
  1576. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1577. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1578.  
  1579. #------------------------------------
  1580. # [0613] 1H Sceptres
  1581. #------------------------------------
  1582.  
  1583. #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1584. # DropLevel >= 55
  1585. # Class "Sceptres"
  1586. # Rarity Rare
  1587. # ItemLevel >= 75
  1588. # SetFontSize 34
  1589. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1590. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1591. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1592.  
  1593. #Show
  1594. # DropLevel >= 55
  1595. # Class "Sceptres"
  1596. # Rarity Rare
  1597. # ItemLevel >= 65
  1598. # SetFontSize 34
  1599. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1600. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1601.  
  1602. #Show #$R-T4 %D1 %UP
  1603. # Class "Sceptres"
  1604. # Rarity Rare
  1605. # ItemLevel >= 75
  1606. # SetFontSize 30
  1607. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1608. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1609. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1610.  
  1611. #Show
  1612. # Class "Sceptres"
  1613. # Rarity Rare
  1614. # ItemLevel >= 65
  1615. # SetFontSize 30
  1616. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1617. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1618.  
  1619. #------------------------------------
  1620. # [0614] 2H Staves
  1621. #------------------------------------
  1622.  
  1623. #Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1624. # DropLevel >= 68
  1625. # Class "Staves"
  1626. # Rarity Rare
  1627. # ItemLevel >= 75
  1628. # SetFontSize 34
  1629. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1630. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1631. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1632.  
  1633. #Show
  1634. # DropLevel >= 68
  1635. # Class "Staves"
  1636. # Rarity Rare
  1637. # ItemLevel >= 65
  1638. # SetFontSize 34
  1639. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1640. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1641.  
  1642. #Show #$R-T4, bulky %D1 %UP
  1643. # Class "Staves"
  1644. # Rarity Rare
  1645. # ItemLevel >= 75
  1646. # SetFontSize 30
  1647. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1648. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1649. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1650.  
  1651. #Show
  1652. # Class "Staves"
  1653. # Rarity Rare
  1654. # ItemLevel >= 65
  1655. # SetFontSize 30
  1656. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1657. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1658.  
  1659. #------------------------------------
  1660. # [0615] 2H Swords, Axes, Maces
  1661. #------------------------------------
  1662.  
  1663. #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1664. # DropLevel >= 63
  1665. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1666. # Rarity Rare
  1667. # ItemLevel >= 75
  1668. # SetFontSize 34
  1669. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1670. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1671. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1672.  
  1673. #Show
  1674. # DropLevel >= 63
  1675. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1676. # Rarity Rare
  1677. # ItemLevel >= 65
  1678. # SetFontSize 34
  1679. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1680. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1681.  
  1682. #Show #$R-T4, bulky %D1 %UP
  1683. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1684. # Rarity Rare
  1685. # ItemLevel >= 75
  1686. # SetFontSize 30
  1687. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1688. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1689. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1690.  
  1691. #Show
  1692. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1693. # Rarity Rare
  1694. # ItemLevel >= 65
  1695. # SetFontSize 30
  1696. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1697. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1698.  
  1699. #------------------------------------
  1700. # [0616] 2H Bows
  1701. #------------------------------------
  1702.  
  1703. #Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  1704. # DropLevel >= 57
  1705. # Class "Bows"
  1706. # Rarity Rare
  1707. # ItemLevel >= 75
  1708. # SetFontSize 34
  1709. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1710. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1711. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1712.  
  1713. #Show
  1714. # DropLevel >= 57
  1715. # Class "Bows"
  1716. # Rarity Rare
  1717. # ItemLevel >= 65
  1718. # SetFontSize 34
  1719. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1720. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1721.  
  1722. #Show #$R-T4, bulky %D1 %UP
  1723. # Class "Bows"
  1724. # Rarity Rare
  1725. # ItemLevel >= 75
  1726. # SetFontSize 30
  1727. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1728. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1729. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1730.  
  1731. #Show
  1732. # Class "Bows"
  1733. # Rarity Rare
  1734. # ItemLevel >= 65
  1735. # SetFontSize 30
  1736. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1737. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1738.  
  1739. #------------------------------------
  1740. # [0617] AR: Gloves, Boots, Helmets
  1741. #------------------------------------
  1742.  
  1743. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  1744. # DropLevel >= 20
  1745. # Class "Gloves" "Boots" "Helmets"
  1746. # Rarity Rare
  1747. # ItemLevel >= 75
  1748. # SetFontSize 34
  1749. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1750. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1751. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1752.  
  1753. #Show
  1754. # DropLevel >= 20
  1755. # Class "Gloves" "Boots" "Helmets"
  1756. # Rarity Rare
  1757. # ItemLevel >= 65
  1758. # SetFontSize 34
  1759. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1760. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1761.  
  1762. #Show #$R-T4, small, autosmall %D1 %UP
  1763. # Class "Gloves" "Boots" "Helmets"
  1764. # Rarity Rare
  1765. # ItemLevel >= 75
  1766. # SetFontSize 30
  1767. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1768. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1769. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1770.  
  1771. #Show
  1772. # Class "Gloves" "Boots" "Helmets"
  1773. # Rarity Rare
  1774. # ItemLevel >= 65
  1775. # SetFontSize 30
  1776. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1777. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1778.  
  1779. #------------------------------------
  1780. # [0618] AR: Body Armors
  1781. #------------------------------------
  1782.  
  1783. #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  1784. # DropLevel >= 55
  1785. # Class "Body Armour"
  1786. # Rarity Rare
  1787. # ItemLevel >= 75
  1788. # SetFontSize 34
  1789. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1790. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1791. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1792.  
  1793. #Show
  1794. # DropLevel >= 55
  1795. # Class "Body Armour"
  1796. # Rarity Rare
  1797. # ItemLevel >= 65
  1798. # SetFontSize 34
  1799. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1800. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1801.  
  1802. #Show #$R-T4 %D1 %UP
  1803. # Class "Body Armour"
  1804. # Rarity Rare
  1805. # ItemLevel >= 75
  1806. # SetFontSize 30
  1807. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1808. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1809. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1810.  
  1811. #Show
  1812. # Class "Body Armour"
  1813. # Rarity Rare
  1814. # ItemLevel >= 65
  1815. # SetFontSize 30
  1816. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1817. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1818.  
  1819. #------------------------------------
  1820. # [0619] OH: Shields
  1821. #------------------------------------
  1822.  
  1823. #Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  1824. # Width <= 2
  1825. # Height <= 2
  1826. # DropLevel >= 58
  1827. # Class "Shields"
  1828. # Rarity Rare
  1829. # ItemLevel >= 75
  1830. # SetFontSize 34
  1831. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1832. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1833. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1834.  
  1835. #Show
  1836. # Width <= 2
  1837. # Height <= 2
  1838. # DropLevel >= 58
  1839. # Class "Shields"
  1840. # Rarity Rare
  1841. # ItemLevel >= 65
  1842. # SetFontSize 34
  1843. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1844. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1845.  
  1846. #Show #$R-T4 %D1 %UP
  1847. # Width <= 2
  1848. # Height <= 2
  1849. # Class "Shields"
  1850. # Rarity Rare
  1851. # ItemLevel >= 75
  1852. # SetFontSize 30
  1853. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1854. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1855. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1856.  
  1857. #Show
  1858. # Width <= 2
  1859. # Height <= 2
  1860. # Class "Shields"
  1861. # Rarity Rare
  1862. # ItemLevel >= 65
  1863. # SetFontSize 30
  1864. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1865. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1866.  
  1867. #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  1868. # DropLevel > 62
  1869. # Class "Shields"
  1870. # Rarity Rare
  1871. # ItemLevel >= 75
  1872. # SetFontSize 34
  1873. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1874. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1875. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1876.  
  1877. #Show
  1878. # DropLevel > 62
  1879. # Class "Shields"
  1880. # Rarity Rare
  1881. # ItemLevel >= 65
  1882. # SetFontSize 34
  1883. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1884. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1885.  
  1886. #Show #$R-T4 %D1 %UP
  1887. # Class "Shields"
  1888. # Rarity Rare
  1889. # ItemLevel >= 75
  1890. # SetFontSize 30
  1891. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1892. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1893. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1894.  
  1895. #Show
  1896. # Class "Shields"
  1897. # Rarity Rare
  1898. # ItemLevel >= 65
  1899. # SetFontSize 30
  1900. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1901. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1902.  
  1903. #------------------------------------
  1904. # [0620] OH: Quivers
  1905. #------------------------------------
  1906.  
  1907. #Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  1908. # Class "Quivers"
  1909. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1910. # Rarity Rare
  1911. # ItemLevel >= 75
  1912. # SetFontSize 34
  1913. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1914. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1915. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1916.  
  1917. #Show
  1918. # Class "Quivers"
  1919. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1920. # Rarity Rare
  1921. # ItemLevel >= 65
  1922. # SetFontSize 34
  1923. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1924. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1925.  
  1926. #Show #$R-T4 %D1 %UP
  1927. # Class "Quivers"
  1928. # Rarity Rare
  1929. # ItemLevel >= 75
  1930. # SetFontSize 30
  1931. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1932. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1933. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1934.  
  1935. #Show
  1936. # Class "Quivers"
  1937. # Rarity Rare
  1938. # ItemLevel >= 65
  1939. # SetFontSize 30
  1940. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1941. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1942.  
  1943. #===============================================================================================================
  1944. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1945. #===============================================================================================================
  1946. # Hide remaining rares
  1947.  
  1948. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1949. Width <= 1
  1950. Height <= 4
  1951. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1952. Rarity = Rare
  1953. ItemLevel >= 75
  1954. SetFontSize 24
  1955. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1956. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1957. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1958.  
  1959. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1960. Width <= 1
  1961. Height <= 4
  1962. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1963. Rarity = Rare
  1964. ItemLevel >= 65
  1965. SetFontSize 24
  1966. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1967. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1968.  
  1969. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1970. Width <= 2
  1971. Height <= 2
  1972. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1973. Rarity = Rare
  1974. ItemLevel >= 75
  1975. SetFontSize 24
  1976. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1977. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1978. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1979.  
  1980. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1981. Width <= 2
  1982. Height <= 2
  1983. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1984. Rarity = Rare
  1985. ItemLevel >= 65
  1986. SetFontSize 24
  1987. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1988. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1989.  
  1990. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1991. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1992. Rarity = Rare
  1993. ItemLevel >= 75
  1994. SetFontSize 20
  1995. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1996. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1997. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1998.  
  1999. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2000. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2001. Rarity = Rare
  2002. ItemLevel >= 65
  2003. SetFontSize 20
  2004. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2005. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2006.  
  2007. #===============================================================================================================
  2008. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2009. #===============================================================================================================
  2010.  
  2011. #===============================================================================================================
  2012. # [[0900]] Gems
  2013. #===============================================================================================================
  2014.  
  2015. #------------------------------------
  2016. # [0901] Value gems
  2017. #------------------------------------
  2018.  
  2019. Show # %TB-Qual-Top-Gem
  2020. Quality >= 15
  2021. Class Gems
  2022. BaseType "Empower" "Enlighten"
  2023. SetFontSize 45
  2024. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2025. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2026. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2027. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2028.  
  2029. Show
  2030. Quality >= 20
  2031. Class Gems
  2032. SetFontSize 45
  2033. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2034. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2035. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2036. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2037.  
  2038. Show # Drop only good gems %TB-Top-Gem
  2039. Class Gems
  2040. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2041. SetFontSize 45
  2042. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2043. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2044. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2045.  
  2046. Show
  2047. Quality >= 14
  2048. Class Gems
  2049. SetFontSize 45
  2050. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2051. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2052. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2053.  
  2054. #------------------------------------
  2055. # [0902] Other gems
  2056. #------------------------------------
  2057.  
  2058. Show # %H5
  2059. Quality >= 10
  2060. Class Gems
  2061. SetFontSize 40
  2062. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2063.  
  2064. Hide # Drop only meh gems %TB-DropOnly-Gem %D5
  2065. Class Gems
  2066. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2067. SetFontSize 40
  2068. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2069.  
  2070. Hide # %H2
  2071. Class Gems
  2072. SetFontSize 36
  2073. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2074.  
  2075. #===============================================================================================================
  2076. # [[1000]] UTILITY FLASKS (Levelling Rules)
  2077. #===============================================================================================================
  2078.  
  2079. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  2080. Quality >= 1
  2081. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2082. Rarity <= Magic
  2083. ItemLevel >= 5
  2084. ItemLevel <= 65
  2085. SetFontSize 45
  2086. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2087. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2088. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2089.  
  2090. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  2091. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2092. Rarity <= Magic
  2093. ItemLevel <= 65
  2094. SetFontSize 45
  2095. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2096. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2097. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2098.  
  2099. #===============================================================================================================
  2100. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  2101. #===============================================================================================================
  2102.  
  2103. Hide #$flask
  2104. BaseType Flask
  2105. Rarity <= Magic
  2106. ItemLevel >= 69
  2107. SetFontSize 20
  2108. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2109.  
  2110. #===============================================================================================================
  2111. # [[1200]] Maps, fragments and labyrinth items
  2112. #===============================================================================================================
  2113. Show
  2114. Class "Maps"
  2115. BaseType "Burial Chambers"
  2116. SetFontSize 45
  2117. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2118. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2119. SetBackgroundColor 0 0 0 255 # BACKGROUND: T1 Global High Value Drop
  2120. PlayAlertSound 4 300
  2121.  
  2122. Show # GG SHAPED
  2123. ShapedMap True
  2124. BaseType "Vault" "Cursed"
  2125. Class Maps
  2126. SetFontSize 45
  2127. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2128. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2129. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2130. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2131.  
  2132. Show # GG SHAPED
  2133. ShapedMap True
  2134. BaseType "Phantasmagoria" "Dunes" "Armoury"
  2135. Class Maps
  2136. SetFontSize 45
  2137. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2138. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2139. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2140. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2141.  
  2142. #------------------------------------
  2143. # [1201] Unique Maps
  2144. #------------------------------------
  2145.  
  2146. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2147. Class Maps
  2148. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2149. Rarity Unique
  2150. SetFontSize 45
  2151. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2152. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2153. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2154. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2155.  
  2156. Show # Maps:Unique
  2157. Class Maps
  2158. Rarity Unique
  2159. SetFontSize 45
  2160. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2161. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2162.  
  2163. #------------------------------------
  2164. # [1202] Labyrinth items, Offerings
  2165. #------------------------------------
  2166.  
  2167. Show # %TB-OfferingToTheGoddess
  2168. BaseType "Offering to the Goddess"
  2169. SetFontSize 45
  2170. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2171. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2172. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2173. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2174.  
  2175. Show
  2176. Class "Labyrinth"
  2177. SetFontSize 45
  2178. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2179. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2180.  
  2181. #------------------------------------
  2182. # [1203] Top tier maps (T15-16)
  2183. #------------------------------------
  2184.  
  2185. Show # Maps:T16
  2186. DropLevel >= 83
  2187. Class Maps
  2188. SetFontSize 45
  2189. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2190. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2191. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2192. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2193.  
  2194. Show # Maps:T15
  2195. DropLevel >= 82
  2196. Class Maps
  2197. SetFontSize 45
  2198. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2199. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2200. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2201. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2202.  
  2203. #------------------------------------
  2204. # [1204] High tier maps(T11-14)
  2205. #------------------------------------
  2206.  
  2207. Show # Maps:T14
  2208. DropLevel >= 81
  2209. Class Maps
  2210. SetFontSize 45
  2211. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2212. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2213. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2214. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2215.  
  2216. Show # Maps:T13
  2217. DropLevel >= 80
  2218. Class Maps
  2219. SetFontSize 45
  2220. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2221. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2222. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2223. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2224.  
  2225. Show # Maps:T12
  2226. DropLevel >= 79
  2227. Class Maps
  2228. SetFontSize 45
  2229. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2230. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2231. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2232. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2233.  
  2234. Show # Maps:T11
  2235. DropLevel >= 78
  2236. Class Maps
  2237. SetFontSize 45
  2238. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2239. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2240. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2241. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2242.  
  2243. #------------------------------------
  2244. # [1205] Mid tier maps (T6-10)
  2245. #------------------------------------
  2246.  
  2247. Show # Maps:T10
  2248. DropLevel >= 77
  2249. Class Maps
  2250. SetFontSize 45
  2251. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2252. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2253.  
  2254. #------------------------------------
  2255. Show # Maps:T9 - Shaped Workaround
  2256. ShapedMap True
  2257. Class Maps
  2258. SetFontSize 42
  2259. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2260. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2261.  
  2262. # T9 - Maps
  2263. #------------------------------------
  2264.  
  2265. Show # Maps:T9 - OnLevel
  2266. ShapedMap False
  2267. DropLevel >= 76
  2268. Class Maps
  2269. ItemLevel < 83
  2270. SetFontSize 40
  2271. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2272. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2273.  
  2274. #Show # Maps:T9
  2275. # ShapedMap True
  2276. # DropLevel >= 76
  2277. # Class Maps
  2278. # SetFontSize 42
  2279. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2280. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2281.  
  2282. Show # Maps:T9 %H4
  2283. DropLevel >= 76
  2284. Class Maps
  2285. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2286. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2287. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2288.  
  2289. #------------------------------------
  2290. # T8 - Maps
  2291. #------------------------------------
  2292.  
  2293. Show # Maps:T8 - OnLevel %D5
  2294. ShapedMap False
  2295. DropLevel >= 75
  2296. Class Maps
  2297. ItemLevel < 82
  2298. SetFontSize 40
  2299. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2300. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2301.  
  2302. #Show # Maps:T8
  2303. # ShapedMap True
  2304. # DropLevel >= 75
  2305. # Class Maps
  2306. # SetFontSize 42
  2307. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2308. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2309.  
  2310. Show # Maps:T8 %H4
  2311. DropLevel >= 75
  2312. Class Maps
  2313. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2314. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2315. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2316.  
  2317. #------------------------------------
  2318. # T7 - Maps
  2319. #------------------------------------
  2320.  
  2321. Show # Maps:T7 - OnLevel %D5
  2322. ShapedMap False
  2323. DropLevel >= 74
  2324. Class Maps
  2325. ItemLevel < 81
  2326. SetFontSize 40
  2327. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2328. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2329.  
  2330. #Show # Maps:T7
  2331. # ShapedMap True
  2332. # DropLevel >= 74
  2333. # Class Maps
  2334. # SetFontSize 42
  2335. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2336. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2337.  
  2338. Show # Maps:T7 %H4
  2339. DropLevel >= 74
  2340. Class Maps
  2341. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2342. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2343. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2344.  
  2345. #------------------------------------
  2346. # T6 - Maps
  2347. #------------------------------------
  2348.  
  2349. Show # Maps:T6 - OnLevel %D5
  2350. ShapedMap False
  2351. DropLevel >= 73
  2352. Class Maps
  2353. ItemLevel < 80
  2354. SetFontSize 40
  2355. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2356. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2357.  
  2358. #Show # Maps:T6
  2359. # ShapedMap True
  2360. # DropLevel >= 73
  2361. # Class Maps
  2362. # SetFontSize 42
  2363. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2364. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2365.  
  2366. Show # Maps:T6 %H4
  2367. DropLevel >= 73
  2368. Class Maps
  2369. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2370. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2371. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2372.  
  2373. #------------------------------------
  2374. # [1206] Low tier maps (T1-T5)
  2375. #------------------------------------
  2376.  
  2377. Show # Maps:T5 - OnLevel %D5
  2378. DropLevel >= 72
  2379. Class Maps
  2380. ItemLevel < 79
  2381. SetFontSize 38
  2382. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2383.  
  2384. Show # Maps:T5 %H3
  2385. DropLevel >= 72
  2386. Class Maps
  2387. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2388. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2389. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2390.  
  2391. #------------------------------------
  2392. # T4 - Maps
  2393. #------------------------------------
  2394.  
  2395. Show # Maps:T4 - OnLevel %H5
  2396. DropLevel >= 71
  2397. Class Maps
  2398. ItemLevel < 78
  2399. SetFontSize 38
  2400. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2401.  
  2402. Show # Maps:T4 %H3
  2403. DropLevel >= 71
  2404. Class Maps
  2405. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2406. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2407. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2408.  
  2409. #------------------------------------
  2410. # T3 - Maps
  2411. #------------------------------------
  2412.  
  2413. Show # Maps:T3 - OnLevel %H5
  2414. DropLevel >= 70
  2415. Class Maps
  2416. ItemLevel < 77
  2417. SetFontSize 38
  2418. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2419.  
  2420. Show # Maps:T3 %H3
  2421. DropLevel >= 70
  2422. Class Maps
  2423. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2424. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2425. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2426.  
  2427. #------------------------------------
  2428. # T2 - Maps
  2429. #------------------------------------
  2430.  
  2431. Show # Maps:T2 - OnLevel %H5
  2432. DropLevel = 69
  2433. Class Maps
  2434. ItemLevel < 76
  2435. SetFontSize 38
  2436. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2437.  
  2438. Show # Maps:T2 %H3
  2439. DropLevel = 69
  2440. Class Maps
  2441. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2442. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2443. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2444.  
  2445. #------------------------------------
  2446. # T1 - Maps
  2447. #------------------------------------
  2448.  
  2449. Show # Maps:T1 - OnLevel %H5
  2450. DropLevel < 69
  2451. Class Maps
  2452. ItemLevel < 75
  2453. SetFontSize 38
  2454. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2455.  
  2456. Show # Maps:T1 %H3
  2457. DropLevel < 69
  2458. Class Maps
  2459. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2460. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2461. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2462.  
  2463. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2464. # Instead of switching their "Show" to "Hide"
  2465. Show # Safetyline / Missing map
  2466. Class Maps
  2467. SetFontSize 45
  2468. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2469. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2470. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2471.  
  2472. #------------------------------------
  2473. # [1207] Map fragments
  2474. #------------------------------------
  2475.  
  2476. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2477. Class "Misc Map Items"
  2478. SetFontSize 45
  2479. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2480. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2481. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2482. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2483.  
  2484. Show # %TB-Fragments-T1
  2485. Class "Map Fragments"
  2486. BaseType "Mortal Hope" "Mortal Ignorance"
  2487. SetFontSize 45
  2488. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2489. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2490. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2491. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2492.  
  2493. Show # %TB-Fragments-T2
  2494. Class "Map Fragments"
  2495. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2496. SetFontSize 45
  2497. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2498. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2499. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2500. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2501.  
  2502. Show # %TB-Fragments-Vessel
  2503. Class "Map Fragments"
  2504. BaseType "Divine Vessel"
  2505. SetFontSize 45
  2506. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2507. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2508. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2509. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2510.  
  2511. Show
  2512. Class "Map Fragments"
  2513. SetFontSize 42
  2514. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2515. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2516. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2517. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2518.  
  2519. # Just in case
  2520. Show
  2521. Class "Pantheon Soul"
  2522. SetFontSize 45
  2523. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2524. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2525. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2526. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2527.  
  2528. #===============================================================================================================
  2529. # [[1300]] Currency - PART 2 - Rare currency
  2530. #===============================================================================================================
  2531.  
  2532. #------------------------------------
  2533. # [1301] Regular Rare Currency
  2534. #------------------------------------
  2535.  
  2536. Show # %TB-Currency-T1.5
  2537. Class Currency
  2538. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2539. SetFontSize 45
  2540. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2541. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2542. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2543. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2544.  
  2545. Show # %TB-Currency-T2
  2546. Class Currency
  2547. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
  2548. SetFontSize 45
  2549. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2550. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2551. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2552. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2553.  
  2554. Show # %TB-Currency-T3
  2555. Class Currency
  2556. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
  2557. SetFontSize 45
  2558. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2559. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2560. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2561. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2562.  
  2563. Show # %TB-Currency-Harbinger-ShardsT1
  2564. Class Currency
  2565. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2566. SetFontSize 45
  2567. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2568. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2569. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2570. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2571.  
  2572. Show # %TB-Currency-Harbinger-ShardsT2 %H4
  2573. Class Currency
  2574. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2575. SetFontSize 42
  2576. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2577. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2578. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2579.  
  2580. #------------------------------------
  2581. # [1302] Top Currency
  2582. #------------------------------------
  2583.  
  2584. Show #$top %TB-Currency-T1
  2585. Class Currency
  2586. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2587. SetFontSize 45
  2588. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2589. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2590. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2591. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2592.  
  2593. #------------------------------------
  2594. # [1303] Essence Tier List
  2595. #------------------------------------
  2596.  
  2597. Show # %TB-Essence-T1
  2598. Class Currency
  2599. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2600. SetFontSize 45
  2601. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2602. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2603. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2604. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2605.  
  2606. Show
  2607. Class Currency
  2608. BaseType "Screaming Essence of"
  2609. SetFontSize 45
  2610. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2611. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2612. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2613. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2614.  
  2615. Show
  2616. Class Currency
  2617. BaseType "Wailing Essence of"
  2618. SetFontSize 42
  2619. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2620. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2621. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2622. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2623.  
  2624. Show
  2625. Class Currency
  2626. BaseType "Weeping Essence of"
  2627. SetFontSize 40
  2628. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2629. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2630. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2631. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2632.  
  2633. Show
  2634. Class Currency
  2635. BaseType "Muttering Essence of"
  2636. SetFontSize 40
  2637. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2638. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2639. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2640.  
  2641. Show
  2642. Class Currency
  2643. BaseType "Whispering Essence of"
  2644. SetFontSize 38
  2645. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2646. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2647. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2648.  
  2649. #------------------------------------
  2650. # [1304] Special items
  2651. #------------------------------------
  2652.  
  2653. Show # Blessing T1
  2654. Class Currency
  2655. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  2656. SetFontSize 45
  2657. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2658. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2659. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2660. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2661.  
  2662. Show # Blessing T2
  2663. Class Currency
  2664. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  2665. SetFontSize 45
  2666. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2667. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2668. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2669. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2670.  
  2671. Show # Splinter
  2672. Class Currency
  2673. BaseType "Splinter of Chayula"
  2674. SetFontSize 45
  2675. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2676. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  2677. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2678. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2679.  
  2680. Hide # Splinter %HS4
  2681. Class Currency
  2682. BaseType "Splinter of Esh" "Splinter of Tul"
  2683. SetFontSize 42
  2684. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2685. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2686. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2687.  
  2688. Show # Splinter %HS4
  2689. Class Currency
  2690. BaseType "Splinter of Xoph" "Splinter of Uul-Netol"
  2691. SetFontSize 42
  2692. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2693. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2694. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2695. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2696.  
  2697. Show
  2698. Class Currency
  2699. BaseType "Perandus Coin"
  2700. SetFontSize 42
  2701. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2702. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2703.  
  2704. Show # %TB-Currency-NonDrop1
  2705. Class Currency
  2706. BaseType "Unshaping Orb" "Cartographer's Seal"
  2707. SetFontSize 42
  2708. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2709. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2710. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2711. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2712.  
  2713. Show # %TB-Currency-NonDrop2
  2714. Class Currency
  2715. BaseType "Prophecy"
  2716. SetFontSize 42
  2717. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2718. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2719. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2720. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2721.  
  2722. #===============================================================================================================
  2723. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2724. #===============================================================================================================
  2725.  
  2726. #------------------------------------
  2727. # [1401] Exceptions to prevent ident. mistakes
  2728. #------------------------------------
  2729.  
  2730. Show # %TB-Divination-Exception
  2731. Class "Divination"
  2732. BaseType "The Wolf's Shadow"
  2733. SetFontSize 38
  2734. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2735. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2736. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2737. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2738.  
  2739. #------------------------------------
  2740. # [1402] T1 - Top tier cards
  2741. #------------------------------------
  2742.  
  2743. Show # %TB-Divination-T1
  2744. Class "Divination"
  2745. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Queen" "The Soul" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "The Wind" "The Wolven King's Bite" "Wealth and Power" "The Hoarder" "Saint's Treasure"
  2746. SetFontSize 45
  2747. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2748. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2749. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2750. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2751.  
  2752. #------------------------------------
  2753. # [1403] T2 - Great cards
  2754. #------------------------------------
  2755.  
  2756. Show # %TB-Divination-T2
  2757. Class "Divination"
  2758. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Left to Fate" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Dragon" "The Enlightened" "The Ethereal" "The Forsaken" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Standoff" "The Throne" "The Valkyrie" "The Valley of Steel Boxes" "The Void" "The Wolf" "The Wretched"
  2759. SetFontSize 45
  2760. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2761. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2762. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2763. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2764.  
  2765. #------------------------------------
  2766. # [1404] T3 - Decent cards
  2767. #------------------------------------
  2768.  
  2769. Show # %TB-Divination-T3
  2770. Class "Divination"
  2771. BaseType "Dialla's Subjugation" "Earth Drinker" "Humility" "Jack in the Box" "Lost Worlds" "Lucky Deck" "Merciless Armament" "No Traces" "Scholar of the Seas" "Standoff" "The Arena Champion" "The Body" "The Cursed King" "The Dark Mage" "The Demoness" "The Fletcher" "The Gladiator" "The Harvester" "The Inventor" "The Porcupine" "The Scavenger" "The Surveyor" "The Trial" "The Tyrant" "The Warlord" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Lantador's Lost Love" "Rain of Chaos" "The Blazing Fire" "The Eye of the Dragon" "The Lover" "The Ruthless Ceinture" "The Warden" "Volatile Power"
  2772. SetFontSize 42
  2773. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2774. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2775. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2776. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2777.  
  2778. #------------------------------------
  2779. # [1405] T5 - Format trash tier cards... before
  2780. #------------------------------------
  2781.  
  2782. Show # %H3 %TB-Divination-T5
  2783. Class "Divination"
  2784. BaseType "Her Mask"
  2785. SetFontSize 40
  2786. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2787. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2788. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2789.  
  2790.  
  2791. Hide # %H3 %TB-Divination-T5
  2792. Class "Divination"
  2793. BaseType "A Mother's Parting Gift" "Carrion Crow" "Gambler" "Betrayal" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Shard of Fate" "Struck by Lightning" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Lich" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Wolverine" "Thunderous Skies" "Volatile Power" "The Calling" "Call to the First Ones"
  2794. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2795. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2796. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2797.  
  2798. #------------------------------------
  2799. # [1406] T4 - ...showing the remaining cards
  2800. #------------------------------------
  2801.  
  2802. Show # %HS4
  2803. Class "Divination"
  2804. SetFontSize 40
  2805. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2806. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2807. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2808. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2809.  
  2810. #===============================================================================================================
  2811. # [[1500]] Currency - PART 4 - remaining items
  2812. #===============================================================================================================
  2813.  
  2814. Hide # %H2 %TB-Currency-T8
  2815. Class Currency
  2816. BaseType "Scroll Fragment"
  2817. SetFontSize 28
  2818. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2819. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2820.  
  2821. Show # %H3
  2822. Class Currency
  2823. SetFontSize 36
  2824. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  2825. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2826.  
  2827. #===============================================================================================================
  2828. # [[1600]] Leaguestones - Tierlists
  2829. #===============================================================================================================
  2830.  
  2831. Show # %TB-Leaguestone-Value
  2832. Class Leaguestone
  2833. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2834. Rarity = Magic
  2835. ItemLevel >= 67
  2836. SetFontSize 45
  2837. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2838. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2839. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2840. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2841.  
  2842. Show
  2843. Class Leaguestone
  2844. Rarity >= Magic
  2845. SetFontSize 42
  2846. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2847. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2848. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2849. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2850.  
  2851. Show # %TB-Leaguestone-Value
  2852. Class Leaguestone
  2853. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2854. Rarity = Normal
  2855. ItemLevel >= 67
  2856. SetFontSize 42
  2857. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2858. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2859. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2860. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2861.  
  2862. Show # %HS4
  2863. Class Leaguestone
  2864. Rarity = Normal
  2865. SetFontSize 40
  2866. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2867. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2868. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2869. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2870.  
  2871. #===============================================================================================================
  2872. # [[1700]] Uniques!
  2873. #===============================================================================================================
  2874.  
  2875. #------------------------------------
  2876. # [1701] Exceptions
  2877. #------------------------------------
  2878.  
  2879. Show
  2880. SocketGroup WWWWWW
  2881. BaseType "Simple Robe"
  2882. Rarity Unique
  2883. SetFontSize 45
  2884. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2885. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2886. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2887. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2888.  
  2889. Show # 6-Links
  2890. LinkedSockets 6
  2891. Rarity Unique
  2892. SetFontSize 45
  2893. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2894. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2895. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2896. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2897.  
  2898. #------------------------------------
  2899. # [1702] Harbinger - Pieces
  2900. #------------------------------------
  2901.  
  2902. Show # Harbinger League Pieces
  2903. Class Piece
  2904. SetFontSize 45
  2905. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2906. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2907. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2908. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2909.  
  2910. #------------------------------------
  2911. # [1703] Tier 1 uniques
  2912. #------------------------------------
  2913.  
  2914. Show # %TB-Uniques-T1
  2915. BaseType "Abyssal Axe" "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Murder Boots" "Nightmare Mace" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot Gloves"
  2916. Rarity Unique
  2917. SetFontSize 45
  2918. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2919. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2920. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2921. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2922.  
  2923. #------------------------------------
  2924. # [1704] Tier 2 uniques
  2925. #------------------------------------
  2926.  
  2927. Show # 5-Links
  2928. LinkedSockets = 5
  2929. Rarity Unique
  2930. SetFontSize 45
  2931. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2932. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2933. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2934. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2935.  
  2936. Show # %TB-Uniques-T2
  2937. BaseType "Arcanist Gloves" "Bismuth Flask" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Harlequin Mask" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Meatgrinder" "Nightmare Bascinet" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Sorcerer Gloves" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt"
  2938. Rarity Unique
  2939. SetFontSize 45
  2940. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2941. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2942. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2943. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2944.  
  2945. #------------------------------------
  2946. # [1705] Multi-Unique bases.
  2947. #------------------------------------
  2948. # These bases have multiple uniques. One of the uniques, is a high value one
  2949. # While others are cheap. We give them a high quality display, while making a normal unique
  2950. # Sound to prevent false excitement.
  2951.  
  2952. Show # %TB-Uniques-T2-MultiBase
  2953. BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
  2954. Rarity Unique
  2955. SetFontSize 42
  2956. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2957. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2958. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2959. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2960.  
  2961. #------------------------------------
  2962. # [1706] Prophecy-Material Uniques
  2963. #------------------------------------
  2964.  
  2965. Show # %TB-Uniques-Fated
  2966. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Jade Amulet" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Scholar Boots" "Spiraled Wand" "Vine Circlet" "War Buckler"
  2967. Rarity Unique
  2968. SetFontSize 42
  2969. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2970. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2971. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2972. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2973.  
  2974. #------------------------------------
  2975. # [1707] Random Uniques/Hide Big Trash
  2976. #------------------------------------
  2977.  
  2978. Hide # %TB-Uniques-Fated MAGIC FIND
  2979. BaseType "Death Bow" "Iron Staff" "Long Bow" "Ornate Sword" "Royal Bow" "Sledgehammer" "Woodsplitter" "Military Staff" "Colossal Tower Shield" "Highland Blade" "Decimation Bow" "Twilight Blade" "Bastard Sword" "Recurve Bow" "Poleaxe" "Dread Maul" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Brass Maul" "Long Staff" "Jagged Maul" "Infernal Sword" "Karui Maul" "Primordial Staff" "Vile Staff" "Ezomyte Staff" "Royal Staff" "Shadow Sceptre" "Tiger Sword" "Ezomyte Blade" "Headsman Axe" "Great Mallet" "Maelstr"
  2980. Rarity Unique
  2981.  
  2982. Show # T3
  2983. Rarity Unique
  2984. SetFontSize 42
  2985. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2986. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2987. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2988. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2989.  
  2990. #===============================================================================================================
  2991. # [[1800]] Quest Items and Shaper Orbs
  2992. #===============================================================================================================
  2993.  
  2994. Show
  2995. Class Quest
  2996. BaseType "Shaper's Orb"
  2997. SetFontSize 45
  2998. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2999. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3000.  
  3001. Show
  3002. Class Quest
  3003. SetFontSize 45
  3004. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3005.  
  3006. #===============================================================================================================
  3007. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3008. #===============================================================================================================
  3009.  
  3010. #===============================================================================================================
  3011. # [[2000]] Leveling - Flasks
  3012. #===============================================================================================================
  3013.  
  3014. #------------------------------------
  3015. # [2001] Hide outdated flasks
  3016. #------------------------------------
  3017.  
  3018. Hide #$flask, lvl
  3019. Quality = 0
  3020. Class "Life Flask" "Mana Flask"
  3021. BaseType Small Medium Large Greater Grand
  3022. ItemLevel >= 35
  3023. SetFontSize 20
  3024. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3025.  
  3026. Hide #$flask, lvl
  3027. Quality = 0
  3028. Class "Life Flask" "Mana Flask"
  3029. BaseType Giant Colossal Sacred
  3030. ItemLevel >= 53
  3031. SetFontSize 20
  3032. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3033.  
  3034. Hide #$flask, lvl
  3035. Quality = 0
  3036. Class "Life Flask" "Mana Flask"
  3037. BaseType Hallowed Sanctified Divine Eternal
  3038. ItemLevel >= 67
  3039. SetFontSize 20
  3040. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3041.  
  3042. #------------------------------------
  3043. # [2002] Hybrid flasks (normal)
  3044. #------------------------------------
  3045.  
  3046. Show #$flask, lvl %D4
  3047. Class "Hybrid Flask"
  3048. BaseType "Small"
  3049. ItemLevel <= 15
  3050. SetFontSize 42
  3051. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3052. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3053.  
  3054. Show #$flask, lvl %D4
  3055. Class "Hybrid Flask"
  3056. BaseType "Medium"
  3057. ItemLevel <= 25
  3058. SetFontSize 42
  3059. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3060. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3061.  
  3062. Show #$flask, lvl %D4
  3063. Class "Hybrid Flask"
  3064. BaseType "Large"
  3065. ItemLevel <= 35
  3066. SetFontSize 42
  3067. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3068. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3069.  
  3070. Show #$flask, lvl %D4
  3071. Class "Hybrid Flask"
  3072. BaseType "Colossal"
  3073. ItemLevel <= 45
  3074. SetFontSize 42
  3075. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3076. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3077.  
  3078. Show #$flask, lvl %D4
  3079. Class "Hybrid Flask"
  3080. BaseType "Sacred"
  3081. ItemLevel <= 55
  3082. SetFontSize 42
  3083. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3084. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3085.  
  3086. Show #$flask, lvl %D4
  3087. Class "Hybrid Flask"
  3088. BaseType "Hallowed"
  3089. ItemLevel <= 67
  3090. SetFontSize 42
  3091. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3092. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3093.  
  3094. #------------------------------------
  3095. # [2003] Life Flasks - Normal (Kudos to Antnee)
  3096. #------------------------------------
  3097.  
  3098. Show #$flask, lvl %D5
  3099. Class "Life Flasks"
  3100. BaseType "Small"
  3101. ItemLevel <= 5
  3102. SetFontSize 42
  3103. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3104. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3105.  
  3106. Show #$flask, lvl %D5
  3107. Class "Life Flasks"
  3108. BaseType "Medium"
  3109. ItemLevel <= 9
  3110. ItemLevel >= 3
  3111. SetFontSize 42
  3112. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3113. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3114.  
  3115. Show #$flask, lvl %D5
  3116. Class "Life Flasks"
  3117. BaseType "Large"
  3118. ItemLevel <= 13
  3119. ItemLevel >= 5
  3120. SetFontSize 42
  3121. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3122. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3123.  
  3124. Show #$flask, lvl %D5
  3125. Class "Life Flasks"
  3126. BaseType "Greater"
  3127. ItemLevel <= 19
  3128. ItemLevel >= 12
  3129. SetFontSize 42
  3130. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3131. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3132.  
  3133. Show #$flask, lvl %D5
  3134. Class "Life Flasks"
  3135. BaseType "Grand"
  3136. ItemLevel <= 24
  3137. ItemLevel >= 18
  3138. SetFontSize 42
  3139. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3140. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3141.  
  3142. Show #$flask, lvl %D5
  3143. Class "Life Flasks"
  3144. BaseType "Giant"
  3145. ItemLevel <= 30
  3146. ItemLevel >= 24
  3147. SetFontSize 42
  3148. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3149. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3150.  
  3151. Show #$flask, lvl %D5
  3152. Class "Life Flasks"
  3153. BaseType "Colossal"
  3154. ItemLevel <= 37
  3155. ItemLevel >= 30
  3156. SetFontSize 42
  3157. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3158. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3159.  
  3160. Show #$flask, lvl %D5
  3161. Class "Life Flasks"
  3162. BaseType "Sacred"
  3163. ItemLevel <= 42
  3164. ItemLevel >= 36
  3165. SetFontSize 42
  3166. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3167. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3168.  
  3169. Show #$flask, lvl %D5
  3170. Class "Life Flasks"
  3171. BaseType "Hallowed"
  3172. ItemLevel <= 48
  3173. ItemLevel >= 42
  3174. SetFontSize 42
  3175. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3176. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3177.  
  3178. Show #$flask, lvl %D5
  3179. Class "Life Flasks"
  3180. BaseType "Sanctified"
  3181. ItemLevel <= 55
  3182. ItemLevel >= 48
  3183. SetFontSize 42
  3184. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3185. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3186.  
  3187. Show #$flask, lvl %D5
  3188. Class "Life Flasks"
  3189. BaseType "Divine"
  3190. ItemLevel <= 67
  3191. ItemLevel >= 60
  3192. SetFontSize 42
  3193. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3194. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3195.  
  3196. Show #$flask, lvl %D5
  3197. Class "Life Flasks"
  3198. BaseType "Eternal"
  3199. ItemLevel <= 70
  3200. ItemLevel >= 65
  3201. SetFontSize 42
  3202. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3203. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3204.  
  3205. #------------------------------------
  3206. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  3207. #------------------------------------
  3208.  
  3209. Show #$flask, lvl %D5
  3210. Class "Mana Flasks"
  3211. BaseType "Small"
  3212. ItemLevel <= 5
  3213. SetFontSize 42
  3214. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3215. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3216.  
  3217. Show #$flask, lvl %D5
  3218. Class "Mana Flasks"
  3219. BaseType "Medium"
  3220. ItemLevel <= 8
  3221. ItemLevel >= 3
  3222. SetFontSize 42
  3223. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3224. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3225.  
  3226. Show #$flask, lvl %D5
  3227. Class "Mana Flasks"
  3228. BaseType "Large"
  3229. ItemLevel <= 12
  3230. ItemLevel >= 5
  3231. SetFontSize 42
  3232. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3233. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3234.  
  3235. Show #$flask, lvl %D5
  3236. Class "Mana Flasks"
  3237. BaseType "Greater"
  3238. ItemLevel <= 18
  3239. ItemLevel >= 12
  3240. SetFontSize 42
  3241. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3242. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3243.  
  3244. Show #$flask, lvl %D5
  3245. Class "Mana Flasks"
  3246. BaseType "Grand"
  3247. ItemLevel <= 24
  3248. ItemLevel >= 18
  3249. SetFontSize 42
  3250. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3251. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3252.  
  3253. Show #$flask, lvl %D5
  3254. Class "Mana Flasks"
  3255. BaseType "Giant"
  3256. ItemLevel <= 30
  3257. ItemLevel >= 24
  3258. SetFontSize 42
  3259. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3260. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3261.  
  3262. Show #$flask, lvl %D5
  3263. Class "Mana Flasks"
  3264. BaseType "Colossal"
  3265. ItemLevel <= 37
  3266. ItemLevel >= 30
  3267. SetFontSize 42
  3268. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3269. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3270.  
  3271. Show #$flask, lvl %D5
  3272. Class "Mana Flasks"
  3273. BaseType "Sacred"
  3274. ItemLevel <= 42
  3275. ItemLevel >= 36
  3276. SetFontSize 42
  3277. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3278. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3279.  
  3280. Show #$flask, lvl %D5
  3281. Class "Mana Flasks"
  3282. BaseType "Hallowed"
  3283. ItemLevel <= 48
  3284. ItemLevel >= 42
  3285. SetFontSize 42
  3286. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3287. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3288.  
  3289. Show #$flask, lvl %D5
  3290. Class "Mana Flasks"
  3291. BaseType "Sanctified"
  3292. ItemLevel <= 55
  3293. ItemLevel >= 48
  3294. SetFontSize 42
  3295. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3296. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3297.  
  3298. Show #$flask, lvl %D5
  3299. Class "Mana Flasks"
  3300. BaseType "Divine"
  3301. ItemLevel <= 67
  3302. ItemLevel >= 60
  3303. SetFontSize 42
  3304. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3305. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3306.  
  3307. Show #$flask, lvl %D5
  3308. Class "Mana Flasks"
  3309. BaseType "Eternal"
  3310. ItemLevel <= 70
  3311. ItemLevel >= 65
  3312. SetFontSize 42
  3313. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3314. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3315.  
  3316. #------------------------------------
  3317. # [2005] Show remaining flasks
  3318. #------------------------------------
  3319.  
  3320. Show #$flask, recipe, glass, top %D5
  3321. Quality = 20
  3322. BaseType "Flask"
  3323. Rarity <= Magic
  3324. ItemLevel <= 65
  3325. SetFontSize 42
  3326. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3327. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3328.  
  3329. Show #$flask, recipe, glass %D4
  3330. Quality >= 15
  3331. BaseType "Flask"
  3332. Rarity <= Magic
  3333. ItemLevel <= 65
  3334. SetFontSize 42
  3335. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3336. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3337.  
  3338. Show #$flask, recipe, glass %D3
  3339. Quality > 1
  3340. BaseType "Flask"
  3341. Rarity <= Magic
  3342. ItemLevel <= 65
  3343. SetFontSize 36
  3344. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3345. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3346.  
  3347. Show #$flask, utility %D4
  3348. Class "Utility Flasks"
  3349. Rarity <= Magic
  3350. ItemLevel <= 65
  3351. SetFontSize 36
  3352. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3353. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3354.  
  3355. Show #$flask, lvl %D3
  3356. BaseType Flask
  3357. Rarity <= Magic
  3358. SetFontSize 36
  3359. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3360.  
  3361. #===============================================================================================================
  3362. # [[2100]] Leveling - Merged Rules
  3363. #===============================================================================================================
  3364.  
  3365. Show # 5-Links %D5
  3366. LinkedSockets 5
  3367. Rarity < Unique
  3368. SetFontSize 45
  3369. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  3370. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3371. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3372.  
  3373. Show #$rgb, lvl, %D5 %RVR
  3374. LinkedSockets = 4
  3375. SocketGroup RGB
  3376. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3377. Rarity = Normal
  3378. SetFontSize 42
  3379. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3380. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3381. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3382. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3383.  
  3384. Show
  3385. LinkedSockets = 4
  3386. SocketGroup RGB
  3387. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3388. Rarity = Magic
  3389. SetFontSize 42
  3390. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3391. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3392. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3393. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3394.  
  3395. Show #$rgb, lvl, exception %D5
  3396. LinkedSockets = 4
  3397. SocketGroup RGB
  3398. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3399. Rarity Rare
  3400. SetFontSize 42
  3401. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3402. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3403. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3404.  
  3405. #===============================================================================================================
  3406. # [[2200]] Leveling - RGB Recipes
  3407. #===============================================================================================================
  3408.  
  3409. Show #$rgb, small, lvl %D3
  3410. SocketGroup RGB
  3411. Width <= 2
  3412. Height <= 2
  3413. SetFontSize 40
  3414. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3415. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3416.  
  3417. Show #$rgb, small, lvl %D3
  3418. SocketGroup RGB
  3419. Width <= 1
  3420. Height <= 3
  3421. SetFontSize 40
  3422. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3423. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3424.  
  3425. #Show #$rgb, bulky, lvl %D2
  3426. # SocketGroup RGB
  3427. # Width >= 2
  3428. # Height >= 4
  3429. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3430. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3431.  
  3432. #Show #$rgb, lvl %D2
  3433. # SocketGroup RGB
  3434. # SetFontSize 36
  3435. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3436. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3437.  
  3438. #===============================================================================================================
  3439. # [[2300]] Leveling - RARES
  3440. #===============================================================================================================
  3441.  
  3442. #------------------------------------
  3443. # [2301] Leveling rares - specific items
  3444. #------------------------------------
  3445.  
  3446. Show #$Leveling, small, autosmall, bhg, great %D5
  3447. LinkedSockets >= 4
  3448. Rarity Rare
  3449. SetFontSize 45
  3450. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3451. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3452. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3453.  
  3454. Show #$Leveling, small, autosmall, bhg, great %D5
  3455. Class "Rings" "Amulets" "Belts"
  3456. Rarity Rare
  3457. SetFontSize 45
  3458. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3459. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3460. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3461.  
  3462. Show #$Leveling, small, autosmall, bhg, great %D5
  3463. Class "Boots"
  3464. Rarity Rare
  3465. ItemLevel < 30
  3466. SetFontSize 45
  3467. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3468. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3469.  
  3470. Show #$Leveling, small, autosmall, bhg, great %D5
  3471. Height = 2
  3472. Class "Boots" "Helmets" "Gloves" "Shields"
  3473. Rarity Rare
  3474. SetFontSize 42
  3475. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3476. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3477.  
  3478. Show #$Leveling, good, exception %D5
  3479. Class "Sceptres" "Daggers" "Wands"
  3480. Rarity Rare
  3481. SetFontSize 42
  3482. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3483. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3484.  
  3485. #------------------------------------
  3486. # [2302] Leveling rares - Progression
  3487. #------------------------------------
  3488.  
  3489. Show #$Leveling, small, good %D4
  3490. Width <= 1
  3491. Height <= 3
  3492. Rarity Rare
  3493. ItemLevel <= 12
  3494. SetFontSize 42
  3495. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3496. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3497.  
  3498. Show #$Leveling, small, good %D4
  3499. Width <= 2
  3500. Height <= 2
  3501. Rarity Rare
  3502. ItemLevel <= 12
  3503. SetFontSize 42
  3504. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3505. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3506.  
  3507. Show #$Leveling, good %D4
  3508. Rarity Rare
  3509. ItemLevel <= 12
  3510. SetFontSize 42
  3511. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3512. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3513.  
  3514. Show #$Leveling, small, good %D4
  3515. Width <= 2
  3516. Height <= 2
  3517. DropLevel > 5
  3518. Rarity Rare
  3519. ItemLevel < 15
  3520. SetFontSize 36
  3521. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3522. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3523.  
  3524. Show #$Leveling, small, good %D4
  3525. Width <= 1
  3526. Height <= 3
  3527. DropLevel > 5
  3528. Rarity Rare
  3529. ItemLevel < 15
  3530. SetFontSize 36
  3531. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3532. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3533.  
  3534. Show #$Leveling, good %D4
  3535. DropLevel > 5
  3536. Rarity Rare
  3537. ItemLevel < 15
  3538. SetFontSize 36
  3539. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3540. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3541.  
  3542. Show #$Leveling, small, good %D4
  3543. Width <= 2
  3544. Height <= 2
  3545. DropLevel > 10
  3546. Rarity Rare
  3547. ItemLevel < 20
  3548. SetFontSize 36
  3549. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3550. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3551.  
  3552. Show #$Leveling, small, good %D4
  3553. Width <= 1
  3554. Height <= 3
  3555. DropLevel > 10
  3556. Rarity Rare
  3557. ItemLevel < 20
  3558. SetFontSize 36
  3559. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3560. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3561.  
  3562. Show #$Leveling, good %D4
  3563. DropLevel > 10
  3564. Rarity Rare
  3565. ItemLevel < 20
  3566. SetFontSize 36
  3567. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3568. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3569.  
  3570. Show #$Leveling, small, good %D4
  3571. Width <= 2
  3572. Height <= 2
  3573. DropLevel > 15
  3574. Rarity Rare
  3575. ItemLevel < 25
  3576. SetFontSize 36
  3577. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3578. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3579.  
  3580. Show #$Leveling, small, good %D4
  3581. Width <= 1
  3582. Height <= 3
  3583. DropLevel > 15
  3584. Rarity Rare
  3585. ItemLevel < 25
  3586. SetFontSize 36
  3587. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3588. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3589.  
  3590. Show #$Leveling, good %D4
  3591. DropLevel > 15
  3592. Rarity Rare
  3593. ItemLevel < 25
  3594. SetFontSize 36
  3595. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3596. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3597.  
  3598. Show #$Leveling, small, good %D4
  3599. Width <= 2
  3600. Height <= 2
  3601. DropLevel > 20
  3602. Rarity Rare
  3603. ItemLevel < 30
  3604. SetFontSize 36
  3605. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3606. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3607.  
  3608. Show #$Leveling, small, good %D4
  3609. Width <= 1
  3610. Height <= 3
  3611. DropLevel > 20
  3612. Rarity Rare
  3613. ItemLevel < 30
  3614. SetFontSize 36
  3615. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3616. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3617.  
  3618. Show #$Leveling, good %D4
  3619. DropLevel > 20
  3620. Rarity Rare
  3621. ItemLevel < 30
  3622. SetFontSize 36
  3623. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3624. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3625.  
  3626. Show #$Leveling, small, good %D4
  3627. Width <= 2
  3628. Height <= 2
  3629. DropLevel > 25
  3630. Rarity Rare
  3631. ItemLevel < 35
  3632. SetFontSize 36
  3633. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3634. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3635.  
  3636. Show #$Leveling, small, good %D4
  3637. Width <= 1
  3638. Height <= 3
  3639. DropLevel > 25
  3640. Rarity Rare
  3641. ItemLevel < 35
  3642. SetFontSize 36
  3643. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3644. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3645.  
  3646. Show #$Leveling, good %D4
  3647. DropLevel > 25
  3648. Rarity Rare
  3649. ItemLevel < 35
  3650. SetFontSize 36
  3651. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3652. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3653.  
  3654. Show #$Leveling, small, good %D4
  3655. Width <= 2
  3656. Height <= 2
  3657. DropLevel > 30
  3658. Rarity Rare
  3659. ItemLevel < 40
  3660. SetFontSize 36
  3661. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3662. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3663.  
  3664. Show #$Leveling, small, good %D4
  3665. Width <= 1
  3666. Height <= 3
  3667. DropLevel > 30
  3668. Rarity Rare
  3669. ItemLevel < 40
  3670. SetFontSize 36
  3671. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3672. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3673.  
  3674. Show #$Leveling, good %D4
  3675. DropLevel > 30
  3676. Rarity Rare
  3677. ItemLevel < 40
  3678. SetFontSize 36
  3679. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3680. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3681.  
  3682. Show #$Leveling, small, good %D4
  3683. Width <= 2
  3684. Height <= 2
  3685. DropLevel > 35
  3686. Rarity Rare
  3687. ItemLevel < 45
  3688. SetFontSize 36
  3689. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3690. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3691.  
  3692. Show #$Leveling, small, good %D4
  3693. Width <= 1
  3694. Height <= 3
  3695. DropLevel > 35
  3696. Rarity Rare
  3697. ItemLevel < 45
  3698. SetFontSize 36
  3699. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3700. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3701.  
  3702. Show #$Leveling, good %D4
  3703. DropLevel > 35
  3704. Rarity Rare
  3705. ItemLevel < 45
  3706. SetFontSize 36
  3707. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3708. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3709.  
  3710. Show #$Leveling, small, good %D4
  3711. Width <= 1
  3712. Height <= 3
  3713. DropLevel > 40
  3714. Rarity Rare
  3715. ItemLevel < 50
  3716. SetFontSize 36
  3717. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3718. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3719.  
  3720. Show #$Leveling, small, good %D4
  3721. Width <= 2
  3722. Height <= 2
  3723. DropLevel > 40
  3724. Rarity Rare
  3725. ItemLevel < 50
  3726. SetFontSize 36
  3727. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3728. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3729.  
  3730. Show #$Leveling, good %D4
  3731. DropLevel > 40
  3732. Rarity Rare
  3733. ItemLevel < 50
  3734. SetFontSize 36
  3735. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3736. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3737.  
  3738. Show #$Leveling, small, good %D4
  3739. Width <= 2
  3740. Height <= 2
  3741. DropLevel > 45
  3742. Rarity Rare
  3743. ItemLevel < 55
  3744. SetFontSize 36
  3745. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3746. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3747.  
  3748. Show #$Leveling, small, good %D4
  3749. Width <= 1
  3750. Height <= 3
  3751. DropLevel > 45
  3752. Rarity Rare
  3753. ItemLevel < 55
  3754. SetFontSize 36
  3755. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3756. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3757.  
  3758. Show #$Leveling, good %D4
  3759. DropLevel > 45
  3760. Rarity Rare
  3761. ItemLevel < 55
  3762. SetFontSize 36
  3763. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3764. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3765.  
  3766. Show #$Leveling, small, good %D4
  3767. Width <= 2
  3768. Height <= 2
  3769. DropLevel > 50
  3770. Rarity Rare
  3771. ItemLevel < 60
  3772. SetFontSize 36
  3773. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3774. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3775.  
  3776. Show #$Leveling, small, good %D4
  3777. Width <= 1
  3778. Height <= 3
  3779. DropLevel > 50
  3780. Rarity Rare
  3781. ItemLevel < 60
  3782. SetFontSize 36
  3783. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3784. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3785.  
  3786. Show #$Leveling, good %D4
  3787. DropLevel > 50
  3788. Rarity Rare
  3789. ItemLevel < 60
  3790. SetFontSize 36
  3791. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3792. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3793.  
  3794. Show #$Leveling, small, good %D4
  3795. Width <= 2
  3796. Height <= 2
  3797. DropLevel > 55
  3798. Rarity Rare
  3799. SetFontSize 36
  3800. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3801. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3802.  
  3803. Show #$Leveling, small, good %D4
  3804. Width <= 1
  3805. Height <= 3
  3806. DropLevel > 55
  3807. Rarity Rare
  3808. SetFontSize 36
  3809. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3810. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3811.  
  3812. Show #$Leveling, good %D4
  3813. DropLevel > 55
  3814. Rarity Rare
  3815. SetFontSize 36
  3816. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3817. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3818.  
  3819. #------------------------------------
  3820. # [2303] Leveling rares - remaining rules
  3821. #------------------------------------
  3822.  
  3823. Show #$Leveling, small %D3
  3824. Width <= 1
  3825. Height <= 3
  3826. Rarity Rare
  3827. SetFontSize 36
  3828. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3829. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3830.  
  3831. Show #$Leveling, small %D3
  3832. Width <= 2
  3833. Height <= 2
  3834. Rarity Rare
  3835. SetFontSize 36
  3836. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3837. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3838.  
  3839. Show #Leveling, ok %D3
  3840. Rarity Rare
  3841. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3842. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3843.  
  3844. #===============================================================================================================
  3845. # [[2400]] Leveling - Useful items
  3846. #===============================================================================================================
  3847.  
  3848. #------------------------------------
  3849. # [2401] Linked gear - 4links
  3850. #------------------------------------
  3851.  
  3852. Show #$lvl, links %D5 %RVR
  3853. LinkedSockets >= 4
  3854. Rarity = Normal
  3855. SetFontSize 42
  3856. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3857. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3858. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3859. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3860.  
  3861. Show
  3862. LinkedSockets >= 4
  3863. Rarity = Magic
  3864. SetFontSize 42
  3865. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3866. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3867. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3868. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3869.  
  3870. #------------------------------------
  3871. # [2402] Linked gear - Caster Weapon Configuration
  3872. #------------------------------------
  3873.  
  3874. Show #$lvl, caster %D4 %RVR
  3875. LinkedSockets = 3
  3876. SocketGroup BB
  3877. Class "Sceptres" "Wands" "Daggers"
  3878. Rarity = Normal
  3879. ItemLevel <= 40
  3880. SetFontSize 42
  3881. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3882. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3883. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3884.  
  3885. Show
  3886. LinkedSockets = 3
  3887. SocketGroup BB
  3888. Class "Sceptres" "Wands" "Daggers"
  3889. Rarity = Magic
  3890. ItemLevel <= 40
  3891. SetFontSize 42
  3892. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3893. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3894. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3895.  
  3896. #------------------------------------
  3897. # [2403] Linked gear - 3links
  3898. #------------------------------------
  3899.  
  3900. Show #$lvl, links %D4 %RVR
  3901. LinkedSockets >= 3
  3902. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3903. Rarity = Normal
  3904. ItemLevel <= 24
  3905. SetFontSize 42
  3906. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3907. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3908. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3909.  
  3910. Show
  3911. LinkedSockets >= 3
  3912. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3913. Rarity = Magic
  3914. ItemLevel <= 24
  3915. SetFontSize 42
  3916. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3917. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3918. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3919.  
  3920. Show #$lvl, links %D4
  3921. LinkedSockets >= 3
  3922. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3923. Rarity <= Magic
  3924. ItemLevel <= 36
  3925. SetFontSize 36
  3926. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3927. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3928.  
  3929. Show #$lvl, other %D3 %RVR
  3930. LinkedSockets >= 3
  3931. Rarity = Normal
  3932. ItemLevel <= 12
  3933. SetFontSize 42
  3934. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3935. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3936. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3937.  
  3938. Show
  3939. LinkedSockets >= 3
  3940. Rarity = Magic
  3941. ItemLevel <= 12
  3942. SetFontSize 42
  3943. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3944. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3945. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3946.  
  3947. #------------------------------------
  3948. # [2404] Extra Highlight: Boots
  3949. #------------------------------------
  3950.  
  3951. Show #$lvl, small %D3
  3952. Class "Boots"
  3953. Rarity = Magic
  3954. ItemLevel <= 12
  3955. SetFontSize 42
  3956. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3957. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3958. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3959.  
  3960. #Show #$lvl, small %D2
  3961. # Class "Boots"
  3962. # Rarity = Magic
  3963. # ItemLevel <= 24
  3964. # SetFontSize 36
  3965. # SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3966. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3967.  
  3968. #------------------------------------
  3969. # [2405] Optional Recipes
  3970. #------------------------------------
  3971.  
  3972. #Show #summoner recipe shield
  3973. # BaseType "Bone Spirit Shield"
  3974. # ItemLevel < 40
  3975. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3976.  
  3977. #------------------------------------
  3978. # [2406] Act 1
  3979. #------------------------------------
  3980. # Early on we focus on flat wins
  3981. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  3982. # We also want to highlight all elemental resist rings for the +1 Recipe
  3983.  
  3984. Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
  3985. BaseType "Iron Ring" "Rustic Sash"
  3986. Rarity = Normal
  3987. ItemLevel <= 12
  3988. SetFontSize 42
  3989. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3990. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3991. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3992.  
  3993. Show
  3994. BaseType "Iron Ring" "Rustic Sash"
  3995. Rarity = Magic
  3996. ItemLevel <= 12
  3997. SetFontSize 42
  3998. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3999. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4000. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4001.  
  4002. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4003. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4004. Rarity = Normal
  4005. ItemLevel <= 16
  4006. SetFontSize 42
  4007. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4008. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4009. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4010.  
  4011. Show
  4012. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4013. Rarity = Magic
  4014. ItemLevel <= 16
  4015. SetFontSize 42
  4016. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4017. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4018. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4019.  
  4020. Show #trinkets, lvl %D3
  4021. Class "Rings" "Amulets" "Belts"
  4022. Rarity <= Magic
  4023. ItemLevel <= 12
  4024. SetFontSize 42
  4025. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4026. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4027.  
  4028. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4029.  
  4030. #Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D2 %RVR
  4031. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4032. # Rarity = Normal
  4033. # ItemLevel <= 8
  4034. # SetFontSize 36
  4035. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4036. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4037.  
  4038. #Show
  4039. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4040. # Rarity = Magic
  4041. # ItemLevel <= 8
  4042. # SetFontSize 36
  4043. # SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4044. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4045.  
  4046. Show #$lvl, caster %D3
  4047. Class "Sceptres" "Wands" "Daggers"
  4048. Rarity = Magic
  4049. ItemLevel <= 12
  4050. SetFontSize 36
  4051. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4052. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4053. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4054.  
  4055. #------------------------------------
  4056. # [2407] Act 2+3
  4057. #------------------------------------
  4058. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4059.  
  4060. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4061. BaseType "Topaz Ring" "Two-Stone Ring"
  4062. Rarity = Normal
  4063. ItemLevel <= 32
  4064. SetFontSize 36
  4065. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4066. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4067. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4068.  
  4069. Show
  4070. BaseType "Topaz Ring" "Two-Stone Ring"
  4071. Rarity = Magic
  4072. ItemLevel <= 32
  4073. SetFontSize 36
  4074. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4075. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4076. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4077.  
  4078. Show #$lvl, caster %D3
  4079. Class "Sceptres" "Wands" "Daggers"
  4080. Rarity = Magic
  4081. ItemLevel <= 36
  4082. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4083.  
  4084. #------------------------------------
  4085. # [2408] Act 4+5+6
  4086. #------------------------------------
  4087. # Act 4-6 have a highly varying damage composition
  4088. # However several of the strongest elemental attacks are fire-typed
  4089.  
  4090. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4091. BaseType "Ruby Ring" "Two-Stone Ring"
  4092. Rarity = Normal
  4093. ItemLevel <= 50
  4094. ItemLevel >= 32
  4095. SetFontSize 36
  4096. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4097. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4098. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4099.  
  4100. Show
  4101. BaseType "Ruby Ring" "Two-Stone Ring"
  4102. Rarity = Magic
  4103. ItemLevel <= 50
  4104. ItemLevel >= 32
  4105. SetFontSize 36
  4106. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4107. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4108. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4109.  
  4110. #------------------------------------
  4111. # [2409] Jewellery - Regular Highlight
  4112. #------------------------------------
  4113.  
  4114. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4115.  
  4116. #Show #$trinkets, lvl %D2
  4117. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4118. # Rarity <= Magic
  4119. # SetFontSize 36
  4120. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4121.  
  4122. # Worthwhile belts
  4123.  
  4124. #Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D2
  4125. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4126. # Rarity <= Magic
  4127. # ItemLevel <= 32
  4128. # SetFontSize 36
  4129. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4130.  
  4131. # Worthwhile amulets - only stat amulets to help with stats
  4132.  
  4133. #Show #$trinkets, lvl, Stat Trinkets %D2
  4134. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4135. # Rarity <= Magic
  4136. # ItemLevel <= 32
  4137. # SetFontSize 36
  4138. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4139.  
  4140. #------------------------------------
  4141. # [2410] Quivers - Progression
  4142. #------------------------------------
  4143.  
  4144. # Quivers - early gear acquisition
  4145.  
  4146. #Show #$lvl %D2
  4147. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4148. # Rarity <= Magic
  4149. # ItemLevel <= 8
  4150. # SetFontSize 36
  4151. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4152.  
  4153. # Quivers - possible upgrades
  4154.  
  4155. #Show #$lvl %D2
  4156. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4157. # Rarity <= Magic
  4158. # ItemLevel <= 24
  4159. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4160. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4161.  
  4162. # Quivers - first appearance of broadhead arrow quivers
  4163.  
  4164. Show #$lvl %D3
  4165. BaseType "Broadhead Arrow Quiver"
  4166. Rarity <= Magic
  4167. ItemLevel < 35
  4168. SetFontSize 36
  4169. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4170.  
  4171. #Show #$lvl %D2
  4172. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4173. # Rarity <= Magic
  4174. # ItemLevel <= 48
  4175. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4176. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4177.  
  4178. #------------------------------------
  4179. # [2411] Magic Gear
  4180. #------------------------------------
  4181.  
  4182. #Show #$trinkets, lvl, quivers %D2
  4183. # Class Rings Amulets Belts
  4184. # Rarity Magic
  4185. # ItemLevel <= 32
  4186. # SetFontSize 36
  4187. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4188.  
  4189. #------------------------------------
  4190. # [2412] 20% quality items for those strange people who want them
  4191. #------------------------------------
  4192.  
  4193. #Show #$recipe, quality, lvl, nonmf
  4194. # Quality = 20
  4195. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4196. # Rarity <= Magic
  4197. # ItemLevel <= 60
  4198. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4199. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  4200.  
  4201. #===============================================================================================================
  4202. # [[2500]] Leveling - normal and magic item progression
  4203. #===============================================================================================================
  4204.  
  4205. #------------------------------------
  4206. # [2501] Progression - Part 1 1-30
  4207. #------------------------------------
  4208.  
  4209. #Show # %TC-LVL-Weapons %D2
  4210. # DropLevel >= 5
  4211. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4212. # Rarity <= Magic
  4213. # ItemLevel <= 9
  4214. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4215. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4216.  
  4217. #Show # %TC-LVL-Weapons %D2
  4218. # DropLevel >= 8
  4219. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4220. # Rarity <= Magic
  4221. # ItemLevel <= 11
  4222. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4223. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4224.  
  4225. #Show # %TC-LVL-Weapons %D2
  4226. # DropLevel >= 11
  4227. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4228. # Rarity <= Magic
  4229. # ItemLevel <= 14
  4230. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4231. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4232.  
  4233. #Show # %TC-LVL-Weapons %D2
  4234. # DropLevel >= 13
  4235. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4236. # Rarity <= Magic
  4237. # ItemLevel <= 16
  4238. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4239. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4240.  
  4241. #Show # %TC-LVL-Weapons %D2
  4242. # DropLevel >= 16
  4243. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4244. # Rarity <= Magic
  4245. # ItemLevel <= 18
  4246. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4247. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4248.  
  4249. #Show # %TC-LVL-Weapons %D2
  4250. # DropLevel >= 18
  4251. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4252. # Rarity <= Magic
  4253. # ItemLevel <= 20
  4254. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4255. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4256.  
  4257. #Show # %TC-LVL-Weapons %D2
  4258. # DropLevel >= 20
  4259. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4260. # Rarity <= Magic
  4261. # ItemLevel <= 22
  4262. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4263. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4264.  
  4265. #Show # %TC-LVL-Weapons %D2
  4266. # DropLevel >= 22
  4267. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4268. # Rarity <= Magic
  4269. # ItemLevel <= 24
  4270. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4271. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4272.  
  4273. #Show # %TC-LVL-Weapons %D2
  4274. # DropLevel >= 24
  4275. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4276. # Rarity <= Magic
  4277. # ItemLevel <= 26
  4278. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4279. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4280.  
  4281. #Show # %TC-LVL-Weapons %D2
  4282. # DropLevel >= 26
  4283. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4284. # Rarity <= Magic
  4285. # ItemLevel <= 28
  4286. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4287. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4288.  
  4289. #Show # %TC-LVL-Weapons %D2
  4290. # DropLevel >= 28
  4291. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4292. # Rarity <= Magic
  4293. # ItemLevel <= 30
  4294. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4295. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4296.  
  4297. #------------------------------------
  4298. # [2502] Progression - Part 2 30-40
  4299. #------------------------------------
  4300.  
  4301. #Show # %TC-LVL-Weapons %D2
  4302. # DropLevel >= 30
  4303. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4304. # Rarity <= Magic
  4305. # ItemLevel <= 32
  4306. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4307. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4308.  
  4309. #Show # %TC-LVL-Weapons %D2
  4310. # DropLevel >= 32
  4311. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4312. # Rarity <= Magic
  4313. # ItemLevel <= 34
  4314. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4315. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4316.  
  4317. #Show # %TC-LVL-Weapons %D2
  4318. # DropLevel >= 34
  4319. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4320. # Rarity <= Magic
  4321. # ItemLevel <= 36
  4322. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4323. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4324.  
  4325. #Show # %TC-LVL-Weapons %D2
  4326. # DropLevel >= 38
  4327. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4328. # Rarity <= Magic
  4329. # ItemLevel <= 40
  4330. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4331. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4332.  
  4333. #------------------------------------
  4334. # [2503] Progression - Part 4 40-65
  4335. #------------------------------------
  4336.  
  4337. #Show # %TC-LVL-Weapons %D2
  4338. # DropLevel >= 40
  4339. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4340. # Rarity = Normal
  4341. # ItemLevel <= 42
  4342. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4343. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4344.  
  4345. #Show # %TC-LVL-Weapons %D2
  4346. # DropLevel >= 42
  4347. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4348. # Rarity = Normal
  4349. # ItemLevel <= 44
  4350. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4351. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4352.  
  4353. #Show # %TC-LVL-Weapons %D2
  4354. # DropLevel >= 44
  4355. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4356. # Rarity = Normal
  4357. # ItemLevel <= 46
  4358. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4359. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4360.  
  4361. #Show # %TC-LVL-Weapons %D2
  4362. # DropLevel >= 46
  4363. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4364. # Rarity = Normal
  4365. # ItemLevel <= 48
  4366. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4367. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4368.  
  4369. #Show # %TC-LVL-Weapons %D2
  4370. # DropLevel >= 48
  4371. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4372. # Rarity = Normal
  4373. # ItemLevel <= 50
  4374. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4375. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4376.  
  4377. #Show # %TC-LVL-Weapons %D2
  4378. # DropLevel >= 50
  4379. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4380. # Rarity = Normal
  4381. # ItemLevel <= 52
  4382. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4383. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4384.  
  4385. #Show # %TC-LVL-Weapons %D2
  4386. # DropLevel >= 52
  4387. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4388. # Rarity = Normal
  4389. # ItemLevel <= 54
  4390. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4391. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4392.  
  4393. #Show # %TC-LVL-Weapons %D2
  4394. # DropLevel >= 54
  4395. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4396. # Rarity = Normal
  4397. # ItemLevel <= 56
  4398. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4399. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4400.  
  4401. #Show # %TC-LVL-Weapons %D2
  4402. # DropLevel >= 56
  4403. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4404. # Rarity = Normal
  4405. # ItemLevel <= 58
  4406. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4407. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4408.  
  4409. #Show # %TC-LVL-Weapons %D2
  4410. # DropLevel >= 58
  4411. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4412. # Rarity = Normal
  4413. # ItemLevel <= 60
  4414. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4415. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4416.  
  4417. #Show # %TC-LVL-Weapons %D2
  4418. # DropLevel >= 60
  4419. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4420. # Rarity = Normal
  4421. # ItemLevel <= 62
  4422. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4423. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4424.  
  4425. #Show # %TC-LVL-Weapons %D2
  4426. # DropLevel >= 62
  4427. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4428. # Rarity = Normal
  4429. # ItemLevel <= 64
  4430. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4431. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4432.  
  4433. #Show # %TC-LVL-Weapons %D2
  4434. # DropLevel >= 64
  4435. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4436. # Rarity = Normal
  4437. # ItemLevel <= 66
  4438. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4439. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4440.  
  4441. #------------------------------------
  4442. # [2504] Normal items - First 12 levels - exceptions
  4443. #------------------------------------
  4444.  
  4445. Hide #$start, lvl, bulky %H1
  4446. Class "Body Armours"
  4447. Rarity Normal
  4448. ItemLevel <= 4
  4449. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4450. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4451. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4452.  
  4453. #Show #$start, lvl, small %D2
  4454. # Width <= 1
  4455. # Height <= 4
  4456. # Rarity Normal
  4457. # ItemLevel <= 4
  4458. # SetFontSize 36
  4459. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4460. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4461.  
  4462. #Show #$start, lvl, small %D2
  4463. # Width <= 2
  4464. # Height <= 2
  4465. # Rarity Normal
  4466. # ItemLevel <= 4
  4467. # SetFontSize 36
  4468. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4469. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4470.  
  4471. #Show #$start, lvl %D2
  4472. # Rarity Normal
  4473. # ItemLevel <= 4
  4474. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4475. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4476.  
  4477. #------------------------------------
  4478. # [2505] Magic items - general highlight
  4479. #------------------------------------
  4480.  
  4481. # Highlight small magic items until level 24 for Trans-Selling
  4482.  
  4483. #Show #$start, lvl, small %D2
  4484. # Width <= 1
  4485. # Height <= 4
  4486. # Rarity Magic
  4487. # ItemLevel <= 24
  4488. # SetFontSize 36
  4489. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4490.  
  4491. #Show #$start, lvl, small %D2
  4492. # Width <= 2
  4493. # Height <= 2
  4494. # Rarity Magic
  4495. # ItemLevel <= 24
  4496. # SetFontSize 36
  4497. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4498.  
  4499. # Until level 12 - show all blue items, no matter what
  4500.  
  4501. Show #$start, lvl, small %D3
  4502. Rarity Magic
  4503. ItemLevel <= 12
  4504. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4505.  
  4506. # Later on keep them shown, but really small
  4507.  
  4508. #Show #$start, lvl, small
  4509. # Width <= 1
  4510. # Height <= 4
  4511. # Rarity Magic
  4512. # ItemLevel <= 32
  4513. # SetFontSize 28
  4514. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4515. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4516.  
  4517. #Show #$start, lvl, small
  4518. # Width <= 2
  4519. # Height <= 2
  4520. # Rarity Magic
  4521. # ItemLevel <= 32
  4522. # SetFontSize 28
  4523. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4524. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4525.  
  4526. #===============================================================================================================
  4527. # [[2600]] HIDE LAYER 5 - Remaining Items
  4528. #===============================================================================================================
  4529.  
  4530. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4531. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4532. SetFontSize 26
  4533. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4534. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4535.  
  4536. #===============================================================================================================
  4537. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4538. #===============================================================================================================
  4539.  
  4540. Show # SafetyLine!
  4541. SetFontSize 45
  4542. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4543. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4544.  
  4545. #===============================================================================================================
  4546. # [[2800]] Special thanks to!
  4547. #===============================================================================================================
  4548. #
  4549. # COMMUNITY:
  4550. # Special thanks to the supporters, stream-viewers and my guild :)
  4551. # Everyone who provided feedback on my thread/github and on reddit.
  4552. #
  4553. # GRINDING GEAR GAMES:
  4554. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4555. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4556. # Chris - The man.
  4557. #
  4558. # FRIENDS:
  4559. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4560. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4561. # MrPing - Helped out a ton with testing recently.
  4562. # Victoria - <3
  4563. #
  4564. # SUGGESTIONS / HELP:
  4565. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4566. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4567. # Malchron - consulted me on some complicated topics
  4568. # ZiggyD - tested the filter during the 2.0 beta
  4569. # Helmannn - tested the filter during the Ascendancy Alpha!
  4570. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4571. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4572. #
  4573. # Script by NeverSink
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