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- enum NDCond {
- NDCond_Stunned,
- NDCond_Stealthed,
- NDCond_SuitLockdown,
- NDCond_ThermalVision,
- NDCond_Ironsights,
- NDCond_Burning,
- NDCond_Poisoned,
- NDCond_LostSignal,
- NDCond_Decloaked,
- NDCond_Revealed,
- };
- stock bool:ND_IsPlayerInCondition(client, NDCond:cond)
- {
- new bit = (1<<cond);
- return bool:((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit);
- }
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