NKiwi

Untitled

Nov 2nd, 2019
26
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Name: Lassie
  2. Age: 16
  3. Premonition: Seeker
  4. Holic/Stacy/Chariot:
  5. Starting Zone: Limbo
  6. Total Body Integrity: 20/20
  7. AP: 12/12
  8. Flavor 0/20
  9.  
  10. ARM: 3 / MUT: 3 / ENH: 1
  11.  
  12. HEAD: 7/7
  13. -Brain Maximum Action Points +2.
  14. -Eyeballs Maximum Action Points +1.
  15. -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1
  16. -Kung-Fu [Auto/None/Self] +1 AP
  17. -Animal Ears [Auto/None/Self] +1 AP, this part does not break when used in action checks
  18. -Adrenaline [Auto/None/Self] +1 AP
  19. -Treasure (Dog Collar)
  20.  
  21. ARMS: 5/5
  22. -Rider's Mount [Action/2/0] This can only be used on your sisters. They count as riding on you. When you use a move manuever, they are moved along with you. This effect ends when they are affected by a move maneuver from someone else, this part is destroyed, or you declare this part again.
  23. -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1.
  24. -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1.
  25. -Blast Hammer [Action/2/0] Blast 3, on a critical hit, this does not do additional damage but instead gains explosive.
  26. -Rocket Launcher [Action/4/1-2] Blast 4 + Explosive
  27.  
  28.  
  29. TORSO: 3/3
  30. -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  31. -Nice Six Pack [Timing: Auto/Cost: None/Range: None] - None.
  32. -Entrails [Timing: Auto/Cost: None/Range: None] - None.
  33.  
  34. LEGS: 5/5
  35. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  36. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1.
  37. -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1.
  38. -Animal Legs
  39. -Tail
  40.  
  41. SKILLS:
  42. P1: Impulse [Auto/None/Self] Reduce the cost of an action timing maneuver to 0, this can only be used once per round. As the cost
  43. C1: Made to Be Broken [Auto/None/Self] Add +1 to all die rolls for Attack Checks and Dismemberment Checks. However, at the end of the Battle Phase and each Turn of combat, you must damage one of your own Parts of your choice.
  44. This cannot be manipulated by Maneuvers that affect Costs.
  45. C2: Corpse Style [Check/0/0-1] Support 2 or Hinder 2, as the cost for this maneuver, break 1 part.
  46. S1: Stable Platform [Auto/None/Self] Sisters riding you gain a +1 to their attack checks
  47.  
  48. Fragments of Memory:
  49.  
  50. Fetters:
  51. Treasure: Dependent (X) (X) (X) ()
  52. ????: Attached (X)(X)(X)()
  53. ????: Protective (X)(X)(X)()
  54. ????: Friendly (X)(X)(X)()
  55.  
  56. Reinforcements:
  57. ARM:
  58. 1: Kung Fu
  59. 2: Blast Hammer
  60. 3: Rocket Launcher
  61.  
  62. MUT:
  63. 1: Tail
  64. 2: Animal Ears
  65. 3: Animal Legs
  66.  
  67. ENH:
  68. 1: Adrenaline
  69.  
  70. Favor purchases:
  71. 10: ARM 3
  72. 20: MUT 3
RAW Paste Data