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Jan 31st, 2014
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  1.  
  2. /**Landscape TRANSITION Sprites. */
  3. static const uint16 TRANSITION_SHAPE_COUNT = 4;
  4. static const uint16 TRANSITION_SLOPE_COUNT = 19;
  5. static const SpriteID SPR_TRANSITION_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
  6. static const SpriteID SPR_FLAT_TRANSITION_1_THIRD_GRASS_TILE = SPR_TRANSITION_BASE;
  7. static const SpriteID SPR_FLAT_TRANSITION_2_THIRD_GRASS_TILE = SPR_FLAT_TRANSITION_1_THIRD_GRASS_TILE + TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  8. static const SpriteID SPR_FLAT_TRANSITION_GRASS_TILE = SPR_FLAT_TRANSITION_2_THIRD_GRASS_TILE + TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  9. static const SpriteID SPR_FLAT_TRANSITION_WATER_TILE = SPR_FLAT_TRANSITION_GRASS_TILE + TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  10. static const SpriteID SPR_FLAT_TRANSITION_1_QUART_SNOW_DESERT_TILE = SPR_FLAT_TRANSITION_WATER_TILE + TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  11. static const SpriteID SPR_FLAT_TRANSITION_2_QUART_SNOW_DESERT_TILE = SPR_FLAT_TRANSITION_1_QUART_SNOW_DESERT_TILE + TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  12. static const SpriteID SPR_FLAT_TRANSITION_3_QUART_SNOW_DESERT_TILE = SPR_FLAT_TRANSITION_2_QUART_SNOW_DESERT_TILE + TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  13. static const SpriteID SPR_FLAT_TRANSITION_SNOW_DESERT_TILE = SPR_FLAT_TRANSITION_3_QUART_SNOW_DESERT_TILE + TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  14. static const uint16 TRANSITION_SPRITE_COUNT = 8 * TRANSITION_SLOPE_COUNT * TRANSITION_SHAPE_COUNT;
  15.  
  16. /** One way road sprites */
  17. static const SpriteID SPR_ONEWAY_BASE = SPR_TRANSITION_BASE + TRANSITION_SPRITE_COUNT;
  18. static const uint16 ONEWAY_SPRITE_COUNT = 6;
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