Advertisement
AnonymousUser1233

Untitled

Sep 22nd, 2019
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.57 KB | None | 0 0
  1. c# This file lists the values for various blocks that are used to calculate the
  2. # island level. Level = total of all blocks in island boundary / 100.
  3. # Players with the permission askyblock.island.multiplier.# will have their blocks
  4. # multiplied in value by that amount.
  5.  
  6. # Underwater block multiplier
  7. # If blocks are below sea-level, they can have a higher value. e.g. 2x
  8. # Promotes under-water development if there is a sea. Value can be fractional.
  9. underwater: 1.0
  10.  
  11. # Value of one island level. Default 100. Minimum value is 1.
  12. levelcost: 100
  13.  
  14. # Death penalty
  15. # How many block values a player will lose per death.
  16. # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100)
  17. # Set to zero to not use this feature
  18. deathpenalty: 100
  19. # Sum team deaths - if true, all the teams deaths are summed
  20. # If false, only the leader's deaths counts
  21. sumteamdeaths: false
  22. # Max deaths
  23. # If player dies more than this, it doesn't count anymore
  24. # Stops players from getting into an impossible situation
  25. maxdeaths: 10
  26. # Reset deaths on island reset
  27. islandresetdeathreset: true
  28. # Reset deaths on team join
  29. teamjoindeathreset: true
  30.  
  31.  
  32. # This section lists the limits for any particular block. Blocks over this amount
  33. # are not counted.
  34. # Format:
  35. # MATERIAL: limit or MATERIAL:DATA: limit.
  36. # If DATA is used, there MUST be a corresponding block:data value in the blocks list.
  37. # For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
  38. # in the blocks section. If there is not, then LOG:3 would have no value.
  39. limits:
  40. COBBLESTONE: 10000
  41. NETHERRACK: 1000
  42. #LOG:3: 10
  43.  
  44. # This section lists the value of a block. Value must be an integer.
  45. # Any blocks not listed will have a value of zero.
  46. # Format is MATERIAL: value or MATERIAL:DATA: value.
  47.  
  48. blocks:
  49. ACACIA_DOOR: 1
  50. ACACIA_STAIRS: 1
  51. ACACIA_FENCE: 1
  52. ACACIA_FENCE_GATE: 1
  53. ACACIA_STAIRS: 2
  54. ACTIVATOR_RAIL: 10
  55. AIR: 0
  56. ANVIL: 10
  57. ARMOR_STAND: 2
  58. BANNER: 2
  59. BEACON: 100
  60. BED_BLOCK: 1
  61. BEDROCK: 0
  62. BEETROOT_BLOCK: 1
  63. BIRCH_DOOR: 1
  64. BIRCH_FENCE: 1
  65. BIRCH_FENCE_GATE: 1
  66. BIRCH_WOOD_STAIRS: 1
  67. BLACK_GLAZED_TERRACOTTA: 1
  68. BLACK_SHULKER_BOX: 1
  69. BLUE_GLAZED_TERRACOTTA: 1
  70. BLUE_SHULKER_BOX: 1
  71. BOAT: 2
  72. BOAT_ACACIA: 2
  73. BOAT_BIRCH: 2
  74. BOAT_DARK_OAK: 2
  75. BOAT_JUNGLE: 2
  76. BOAT_SPRUCE: 2
  77. BONE_BLOCK: 1
  78. BOOKSHELF: 5
  79. BREWING_STAND: 20
  80. BRICK: 5
  81. BRICK_STAIRS: 5
  82. BROWN_GLAZED_TERRACOTTA: 1
  83. BROWN_SHULKER_BOX: 1
  84. BURNING_FURNACE: 10
  85. CACTUS: 1
  86. CAKE_BLOCK: 1
  87. CARPET: 1
  88. CAULDRON: 10
  89. CHEST: 2
  90. CHORUS_FLOWER: 1
  91. CHORUS_PLANT: 1
  92. CLAY: 2
  93. COAL_BLOCK: 9
  94. COAL_ORE: 0
  95. COBBLE_WALL: 1
  96. COBBLESTONE: 1
  97. COBBLESTONE_STAIRS: 1
  98. COCOA: 1
  99. CONCRETE: 1
  100. CONCRETE_POWDER: 1
  101. CYAN_GLAZED_TERRACOTTA: 1
  102. CYAN_SHULKER_BOX: 1
  103. DARK_OAK_DOOR: 1
  104. DARK_OAK_FENCE: 1
  105. DARK_OAK_FENCE_GATE: 1
  106. DARK_OAK_STAIRS: 1
  107. DAYLIGHT_DETECTOR: 10
  108. DAYLIGHT_DETECTOR_INVERTED: 10
  109. DEAD_BUSH: 1
  110. DETECTOR_RAIL: 10
  111. DIAMOND_BLOCK: 200
  112. DIODE: 5
  113. DIODE_BLOCK_OFF: 5
  114. DIODE_BLOCK_ON: 5
  115. DIRT: 2
  116. DISPENSER: 5
  117. DOUBLE_PLANT: 2
  118. DOUBLE_STEP: 1
  119. DOUBLE_STONE_SLAB2: 1
  120. DRAGON_EGG: 150
  121. DROPPER: 5
  122. EMERALD_BLOCK: 250
  123. EMERALD_ORE: 0
  124. ENCHANTMENT_TABLE: 150
  125. END_BRICKS: 2
  126. ENDER_CHEST: 150
  127. ENDER_PORTAL_FRAME: 0
  128. ENDER_PORTAL: 0
  129. ENDER_STONE: 2
  130. EXPLOSIVE_MINECART: 10
  131. FENCE: 1
  132. FENCE_GATE: 1
  133. FIRE: 0
  134. FLOWER_POT: 5
  135. FROSTED_ICE: 1
  136. FURNACE: 10
  137. GLASS: 2
  138. GLOWSTONE: 1
  139. GOLD_BLOCK: 150
  140. GOLD_ORE: 0
  141. GRASS: 5
  142. GRASS_PATH: 5
  143. GRAY_GLAZED_TERRACOTTA: 1
  144. GRAY_SHULKER_BOX: 1
  145. GRAVEL: 1
  146. GREEN_GLAZED_TERRACOTTA: 1
  147. GREEN_SHULKER_BOX: 1
  148. HARD_CLAY: 2
  149. HAY_BLOCK: 2
  150. HOPPER: 10
  151. HOPPER_MINECART: 20
  152. HUGE_MUSHROOM_1: 1
  153. HUGE_MUSHROOM_2: 1
  154. ICE: 5
  155. IRON_BLOCK: 10
  156. IRON_DOOR_BLOCK: 5
  157. IRON_FENCE: 5
  158. IRON_ORE: 0
  159. IRON_PLATE: 5
  160. IRON_TRAPDOOR: 1
  161. ITEM_FRAME: 2
  162. JACK_O_LANTERN: 1
  163. JUKEBOX: 10
  164. JUNGLE_DOOR: 1
  165. JUNGLE_FENCE: 1
  166. JUNGLE_FENCE_GATE: 1
  167. JUNGLE_WOOD_STAIRS: 1
  168. LADDER: 1
  169. LAPIS_BLOCK: 10
  170. LAPIS_ORE: 0
  171. LAVA: 0
  172. LEAVES_2: 1
  173. LEAVES: 1
  174. LEVER: 1
  175. LIGHT_BLUE_GLAZED_TERRACOTTA: 1
  176. LIGHT_BLUE_SHULKER_BOX: 1
  177. LIME_GLAZED_TERRACOTTA: 1
  178. LIME_SHULKER_BOX: 1
  179. LOG: 1
  180. #Other log types - examples
  181. #LOG:3: 2
  182. LOG_2: 1
  183. LONG_GRASS: 1
  184. MAGENTA_GLAZED_TERRACOTTA: 1
  185. MAGENTA_SHULKER_BOX: 1
  186. MAGMA: 1
  187. MELON_BLOCK: 1
  188. MELON_STEM: 1
  189. MINECART: 10
  190. MOB_SPAWNER: 0
  191. MOSSY_COBBLESTONE: 2
  192. MYCEL: 5
  193. NETHER_BRICK: 2
  194. NETHER_BRICK_STAIRS: 2
  195. NETHER_FENCE: 2
  196. NETHER_STALK: 1
  197. NETHER_WART_BLOCK: 2
  198. NETHERRACK: 1
  199. NOTE_BLOCK: 10
  200. OBSERVER: 1
  201. OBSIDIAN: 10
  202. ORANGE_GLAZED_TERRACOTTA: 1
  203. ORANGE_SHULKER_BOX: 1
  204. PACKED_ICE: 5
  205. PAINTING: 2
  206. PINK_GLAZED_TERRACOTTA: 1
  207. PINK_SHULKER_BOX: 1
  208. PISTON_BASE: 2
  209. PISTON_STICKY_BASE: 2
  210. PORTAL: 0
  211. POWERED_MINECART: 10
  212. POWERED_RAIL: 10
  213. PRISMARINE: 10
  214. PUMPKIN_STEM: 1
  215. PUMPKIN: 1
  216. PURPLE_GLAZED_TERRACOTTA: 1
  217. PURPLE_SHULKER_BOX: 1
  218. PURPUR_BLOCK: 1
  219. PURPUR_DOUBLE_SLAB: 1
  220. PURPUR_PILLAR: 1
  221. PURPUR_SLAB: 1
  222. PURPUR_STAIRS: 1
  223. QUARTZ_BLOCK: 1
  224. QUARTZ_ORE: 0
  225. QUARTZ_STAIRS: 1
  226. QUARTZ: 1
  227. RAILS: 1
  228. RED_GLAZED_TERRACOTTA: 1
  229. RED_MUSHROOM: 1
  230. RED_NETHER_BRICK: 2
  231. RED_ROSE: 1
  232. RED_SANDSTONE: 1
  233. RED_SANDSTONE_STAIRS: 1
  234. RED_SHULKER_BOX: 1
  235. REDSTONE_BLOCK: 10
  236. REDSTONE_COMPARATOR_OFF: 10
  237. REDSTONE_COMPARATOR_ON: 10
  238. REDSTONE_COMPARATOR: 10
  239. REDSTONE_LAMP_OFF: 10
  240. REDSTONE_LAMP_ON: 10
  241. REDSTONE_ORE: 0
  242. REDSTONE_TORCH_OFF: 5
  243. REDSTONE_TORCH_ON: 5
  244. REDSTONE_WIRE: 1
  245. SAND: 1
  246. SANDSTONE: 1
  247. SANDSTONE_STAIRS: 1
  248. SEA_LANTERN: 1
  249. SIGN_POST: 1
  250. SILVER_GLAZED_TERRACOTTA: 1
  251. SILVER_SHULKER_BOX: 1
  252. SKULL: 10
  253. SLIME_BLOCK: 10
  254. SMOOTH_BRICK: 2
  255. SMOOTH_STAIRS: 2
  256. SNOW_BLOCK: 1
  257. SOIL: 2
  258. SOUL_SAND: 2
  259. SPONGE: 10
  260. SPRUCE_DOOR: 1
  261. SPRUCE_FENCE: 1
  262. SPRUCE_FENCE_GATE: 1
  263. SPRUCE_WOOD_STAIRS: 1
  264. STAINED_CLAY: 2
  265. STAINED_GLASS: 2
  266. STAINED_GLASS_PANE: 1
  267. STATIONARY_LAVA: 0
  268. STATIONARY_WATER: 0
  269. STEP: 1
  270. STONE: 1
  271. STONE_BUTTON: 1
  272. STONE_PLATE: 2
  273. STORAGE_MINECART: 10
  274. SUGAR_CANE_BLOCK: 1
  275. THIN_GLASS: 1
  276. TNT: 5
  277. TORCH: 2
  278. TRAP_DOOR: 5
  279. TRAPPED_CHEST: 10
  280. TRIPWIRE_HOOK: 2
  281. TRIPWIRE: 2
  282. VINE: 1
  283. WALL_SIGN: 1
  284. WATER_LILY: 5
  285. WEB: 10
  286. WHEAT: 1
  287. WHITE_GLAZED_TERRACOTTA: 1
  288. WHITE_SHULKER_BOX: 1
  289. WOOD: 1
  290. WOOD_BUTTON: 1
  291. WOOD_DOOR: 1
  292. WOOD_DOUBLE_STEP: 1
  293. WOOD_PLATE: 1
  294. WOOD_STAIRS: 1
  295. WOOD_STEP: 1
  296. WOODEN_DOOR: 1
  297. WOOL: 1
  298. WORKBENCH: 1
  299. YELLOW_FLOWER: 1
  300. YELLOW_GLAZED_TERRACOTTA: 1
  301. YELLOW_SHULKER_BOX: 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement