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May 26th, 2018
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  1. Name="EnderWolfMage"
  2. pcall(function() workspace[Name].Droid:remove() end)
  3. player = game.Players[Name]
  4. char = player.Character
  5. char.Humanoid.MaxHealth = math.huge
  6. wait(0.5)
  7. char.Humanoid.Health = char.Humanoid.MaxHealth
  8.  
  9. Time=500000
  10.  
  11. r=tick()
  12. wait()
  13. print("Your life span is: ~"..math.floor((Time/(tick()-r))*(tick()-r)))
  14.  
  15. function Infect(char)
  16. Color=BrickColor.new("Brown")
  17. Color2=BrickColor.new("Grime")
  18. local model = Instance.new("Model")
  19. model.Parent = char
  20. model.Name = "Droid"
  21. char.Humanoid.WalkSpeed=12
  22. fake=char.Head:clone()
  23. pcall(function() fake.face:remove() char.Head.face:remove()
  24. char.Head.Transparency=1
  25. fake.Parent=model
  26. fake.Transparency=0
  27. w=Instance.new("Weld")
  28. w.Part1=fake
  29. w.Part0=char.Head
  30. w.Parent=char
  31. fake.Mesh.Scale=fake.Mesh.Scale+Vector3.new(-0.01,-0.01,-0.01)
  32. fake.BrickColor=Color2
  33. for _,v in pairs(char:children()) do
  34. if v.className=="Part" then
  35. v.TopSurface="Smooth"
  36. v.BottomSurface="Smooth"
  37. elseif v.className=="Hat" then
  38. v:remove()
  39. end
  40. end
  41. char.Shirt:remove()
  42. char.Pants:remove()
  43. end)
  44. char.Head.Changed:connect(function(p)
  45. if p=="BrickColor" then
  46. wait()
  47. char["Right Leg"].BrickColor=Color
  48. char["Left Leg"].BrickColor=Color
  49. char["Torso"].BrickColor=Color
  50. char["Head"].BrickColor=Color2
  51. char["Right Arm"].BrickColor=Color2
  52. char["Left Arm"].BrickColor=Color2
  53. end
  54. end)
  55. char.Head.BrickColor=BrickColor:Red()
  56. Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} or {char.Torso["Left Shouldr"],char.Torso["Right Shouldr"]}
  57. char.Torso.Neck.C0=char.Torso.Neck.C0*CFrame.Angles(math.rad(8),math.rad(12),0)
  58. Arms[1].Parent=nil
  59. w = Instance.new("Weld")
  60. w.Name="Left Shouldr"
  61. w.Parent = char.Torso
  62. w.Part0 = char["Left Arm"]
  63. w.Part1 = w.Parent
  64. w.C0=CFrame.new(1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(9),math.rad(20))
  65. Arms[2].Parent=nil
  66. w2 = Instance.new("Weld")
  67. w2.Name="Right Shouldr"
  68. w2.Parent = char.Torso
  69. w2.Part0 = char["Right Arm"]
  70. w2.Part1 = w2.Parent
  71. w2.C0=CFrame.new(-1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(-9),math.rad(-20))
  72. char["Left Arm"].Touched:connect(function(hit)
  73. if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
  74. Delay(0,function() Infect(hit.Parent) end)
  75. end
  76. end)
  77. char["Right Arm"].Touched:connect(function(hit)
  78. if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
  79. Delay(0,function() Infect(hit.Parent) end)
  80. end
  81. end)
  82. Delay(0,function()
  83. r=tick()
  84. wait()
  85. local charh=char
  86. for i=1,Time/(tick()-r) do
  87. wait()
  88. Dist=150
  89. Targ=nil
  90. for _,v in pairs(game.Players:children()) do
  91. if v:IsA("Player") and v.Character and v.Character:findFirstChild("Torso") and v.Character.Torso:findFirstChild("Right Shoulder") then
  92. if (v.Character.Torso.Position-charh.Torso.Position).magnitude<Dist then
  93. Dist=(v.Character.Torso.Position-charh.Torso.Position).magnitude
  94. Targ=v.Character.Torso
  95. end
  96. end
  97. end
  98. if Targ and Targ.Parent then
  99. charh.Humanoid:MoveTo(Targ.Position,workspace.Base)
  100. Targ=nil
  101. end
  102. end
  103. charh.Head:remove()
  104. end)
  105. end
  106.  
  107. Infect(char)
  108. --lego
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