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  1. #define _ARMA_
  2.  
  3. //Class config.bin{
  4. class CfgPatches
  5. {
  6.  class TutosialIsland
  7.  {
  8.   units[] = {"TutosialIsland"};
  9.   weapons[] = {};
  10.   requiredVersion = 1.0;
  11.   requiredaddons[]={"A3_Map_Stratis"};
  12.   version = "25/01/2015";
  13.   fileName = "TutosialIsland.pbo";
  14.   author = "Spook";
  15.  };
  16. };
  17. class CfgWorlds
  18. {
  19.  class CAWorld;
  20.  class Stratis: CAWorld
  21.  {
  22.   class Grid;
  23.   class DefaultClutter;
  24.  };
  25.  class TutosialIsland: Stratis
  26.  {
  27.   cutscenes[] = {};
  28.   author = "Spook";
  29.   description = "TutosialIsland";
  30.   pictureMap = "VRD\TutosialIsland\data\imagery\TutosialIsland_pictureMap.paa";
  31.   worldName = "VRD\TutosialIsland\TutosialIsland.wrp";
  32.   startTime = "11:00";
  33.   startDate = "05/03/2001";
  34.   startWeather = 0.2;
  35.   startFog = 0.0;
  36.   forecastWeather = 0.6;
  37.   forecastFog = 0.0;
  38.   centerPosition[] = {2048,2048,500};
  39.   seagullPos[] = {2048,2048,500};
  40.   longitude = 65;
  41.   latitude = -34;
  42.   elevationOffset = 5;
  43.   envTexture = "A3\Data_f\env_land_ca.tga";
  44.   minTreesInForestSquare = 2;
  45.   minRocksInRockSquare = 2;
  46.   newRoadsShape = "\VRD\TutosialIsland\data\roads\roads.shp";
  47.   ilsPosition[] = {2048,2048};
  48.   ilsDirection[] = {0.5075,0.08,-0.8616};
  49.   ilsTaxiIn[] = {};
  50.   ilsTaxiOff[] = {};
  51.   drawTaxiway = 0;
  52.  class SecondaryAirports {};
  53. class Sea
  54.   {
  55.    seaTexture = "a3\data_f\seatexture_co.paa";
  56.    seaMaterial = "#water";
  57.    shoreMaterial = "#shore";
  58.    shoreFoamMaterial = "#shorefoam";
  59.    shoreWetMaterial = "#shorewet";
  60.    WaterMapScale = 20;
  61.    WaterGrid = 50;
  62.    MaxTide = 0;
  63.    MaxWave = 0;
  64.    SeaWaveXScale = "2.0/50";
  65.    SeaWaveZScale = "1.0/50";
  66.    SeaWaveHScale = 2.0;
  67.    SeaWaveXDuration = 5000;
  68.    SeaWaveZDuration = 10000;
  69.   };
  70.   class Grid: Grid
  71.   {
  72.    offsetX = 0;
  73.    offsetY = 5120;
  74.    class Zoom1
  75.    {
  76.     zoomMax = 0.15;
  77.     format = "XY";
  78.     formatX = "000";
  79.     formatY = "000";
  80.     stepX = 100;
  81.     stepY = -100;
  82.    };
  83.    class Zoom2
  84.    {
  85.     zoomMax = 0.85;
  86.     format = "XY";
  87.     formatX = "00";
  88.     formatY = "00";
  89.     stepX = 1000;
  90.     stepY = -1000;
  91.    };
  92.    class Zoom3
  93.    {
  94.     zoomMax = 1e+030.0;
  95.     format = "XY";
  96.     formatX = "0";
  97.     formatY = "0";
  98.     stepX = 10000;
  99.     stepY = -10000;
  100.    };
  101.   };
  102. #include "cfgClutter.hpp"
  103.         class Names
  104.         {
  105.             #include "TutosialIsland.hpp"
  106.         };
  107.  };
  108. };
  109. class CfgWorldList
  110. {
  111.  class TutosialIsland{};
  112. };
  113. class CfgMissions
  114. {
  115.  class Cutscenes
  116.  {
  117.  
  118.  };
  119. };
  120.  
  121.  
  122. //SURFACES
  123. #include "cfgSurfaces.hpp"
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