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  2. g++ -o bacon -lSDL -lGL -lSDL_image -lSDL_ttf -lfreetype -lGLEW -I/usr/include/SDL -I/usr/include/GL -I/home/joe/bacongame/RakNet Game/*.cpp Engine/*.cpp
  3. Engine/DebugDrawer.cpp: In member function 'void DebugDrawer::Render(GameTime)':
  4. Engine/DebugDrawer.cpp:57: error: '::iterator' has not been declared
  5. Engine/DebugDrawer.cpp:57: error: '>>' should be '> >' within a nested template argument list
  6. Engine/DebugDrawer.cpp:64: error: 'class __gnu_cxx::__normal_iterator<std::pair<Vector2, Texture2D*>*, std::vector<std::pair<Vector2, Texture2D*>, std::allocator<std::pair<Vector2, Texture2D*> > > >' has no member named '_Ptr'
  7. Engine/DebugDrawer.cpp:70: error: 'class __gnu_cxx::__normal_iterator<std::pair<Vector2, Texture2D*>*, std::vector<std::pair<Vector2, Texture2D*>, std::allocator<std::pair<Vector2, Texture2D*> > > >' has no member named '_Ptr'
  8. In file included from Engine/FramebufferObject.cpp:1:
  9. Engine/FramebufferObject.h:15: error: 'std::string' has not been declared
  10. Engine/FramebufferObject.h:19: error: 'std::string' has not been declared
  11. Engine/FramebufferObject.h:35: error: 'string' is not a member of 'std'
  12. Engine/FramebufferObject.h:35: error: 'string' is not a member of 'std'
  13. Engine/FramebufferObject.h:35: error: template argument 1 is invalid
  14. Engine/FramebufferObject.h:35: error: template argument 3 is invalid
  15. Engine/FramebufferObject.h:35: error: template argument 4 is invalid
  16. Engine/FramebufferObject.cpp:26: error: variable or field 'AttachTexture' declared void
  17. Engine/FramebufferObject.cpp:26: error: 'string' is not a member of 'std'
  18. Engine/NetworkBase.cpp: In member function 'void NetworkBase::Initialise(bool)':
  19. Engine/NetworkBase.cpp:34: warning: taking address of temporary
  20. Engine/NetworkBase.cpp:42: warning: taking address of temporary
  21. Engine/Shader.cpp: In member function 'void Shader::LoadShader(std::string, GLenum)':
  22. Engine/Shader.cpp:76: error: 'strlen' was not declared in this scope
  23. Engine/Shader.cpp:92: error: 'malloc' was not declared in this scope
  24. Engine/Shader.cpp:97: error: 'free' was not declared in this scope
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