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  1. "Resource/UI/HudPlayerHealth.res"
  2. {
  3. // player health data
  4.  
  5. "HealthCrossBG1"
  6. {
  7. "ControlName" "ImagePanel"
  8. "fieldName" "HealthCrossBG1"
  9. "xpos" "31"
  10. "ypos" "29"
  11. "zpos" "3"
  12. "wide" "30"
  13. "tall" "12"
  14. "autoResize" "0"
  15. "pinCorner" "0"
  16. "visible" "0"
  17. "enabled" "0"
  18. "fillcolor" "57 53 52 255"
  19. "scaleImage" "1"
  20. }
  21.  
  22. "HealthCrossBG2"
  23. {
  24. "ControlName" "ImagePanel"
  25. "fieldName" "HealthCrossBG2"
  26. "xpos" "40"
  27. "ypos" "20"
  28. "zpos" "3"
  29. "wide" "11"
  30. "tall" "30"
  31. "autoResize" "0"
  32. "pinCorner" "0"
  33. "visible" "0"
  34. "enabled" "0"
  35. "fillcolor" "57 53 52 255"
  36. "scaleImage" "1"
  37. }
  38.  
  39. "HudPlayerHealth"
  40. {
  41. "ControlName" "EditablePanel"
  42. "fieldName" "HudPlayerHealth"
  43. "xpos" "c-140" [$WIN32]
  44. "ypos" "c70" [$WIN32]
  45. "zpos" "2"
  46. "wide" "200"
  47. "tall" "100"
  48. "visible" "1"
  49. "enabled" "1"
  50. "HealthBonusPosAdj" "35"
  51. "HealthDeathWarning" "0.49"
  52. "HealthDeathWarningColor" "HUDDeathWarning"
  53. }
  54. "PlayerStatusHealthImage"
  55. {
  56. "ControlName" "ImagePanel"
  57. "fieldName" "PlayerStatusHealthImage"
  58. "xpos" "33"
  59. "ypos" "22"
  60. "zpos" "4"
  61. "wide" "26"
  62. "tall" "26"
  63. "visible" "0"
  64. "enabled" "1"
  65. "scaleImage" "1"
  66. }
  67. "PlayerStatusHealthImageBG"
  68. {
  69. "ControlName" "ImagePanel"
  70. "fieldName" "PlayerStatusHealthImageBG"
  71. "xpos" "0"
  72. "ypos" "0"
  73. "zpos" "3"
  74. "wide" "0"
  75. "tall" "0"
  76. "visible" "1"
  77. "enabled" "1"
  78. "image" "../hud/health_bg"
  79. "scaleImage" "1"
  80. }
  81. "PlayerStatusHealthBonusImage"
  82. {
  83. "ControlName" "ImagePanel"
  84. "fieldName" "PlayerStatusHealthBonusImage"
  85. "xpos" "31"
  86. "ypos" "20"
  87. "zpos" "0"
  88. "wide" "30" [$WIN32]
  89. "tall" "30" [$WIN32]
  90. "visible" "0"
  91. "enabled" "1"
  92. "image" "../hud/health_over_bg"
  93. "scaleImage" "1"
  94. }
  95. "PlayerStatusHealthValue"
  96. {
  97. "ControlName" "CExLabel"
  98. "fieldName" "PlayerStatusHealthValue"
  99. "xpos" "34"
  100. "ypos" "25" [$WIN32]
  101. "zpos" "5"
  102. "wide" "50"
  103. "tall" "18"
  104. "visible" "1"
  105. "enabled" "1"
  106. "labelText" "%Health%"
  107. "textAlignment" "Center"
  108. "font" "roboto28"
  109. "fgcolor" "CBHealthNormal"
  110. }
  111.  
  112. "PlayerStatusHealthValueDropShadow"
  113. {
  114. "ControlName" "CExLabel"
  115. "fieldName" "PlayerStatusHealthValueDropShadow"
  116. "xpos" "34"
  117. "ypos" "26" [$WIN32]
  118. "zpos" "5"
  119. "wide" "50"
  120. "tall" "18"
  121. "visible" "1"
  122. "enabled" "1"
  123. "labelText" "%Health%"
  124. "textAlignment" "Center"
  125. "font" "roboto28"
  126. "fgcolor" "CBDropShadow"
  127. }
  128.  
  129. "PlayerStatusBleedImage"
  130. {
  131. "ControlName" "ImagePanel"
  132. "fieldName" "PlayerStatusBleedImage"
  133. "xpos" "85"
  134. "ypos" "0"
  135. "zpos" "7"
  136. "wide" "16"
  137. "tall" "16"
  138. "visible" "1"
  139. "enabled" "1"
  140. "scaleImage" "1"
  141. "image" "../vgui/bleed_drop"
  142. "fgcolor" "TanDark"
  143. }
  144. "PlayerStatusMilkImage"
  145. {
  146. "ControlName" "ImagePanel"
  147. "fieldName" "PlayerStatusMilkImage"
  148. "xpos" "117"
  149. "ypos" "0"
  150. "zpos" "7"
  151. "wide" "16"
  152. "tall" "16"
  153. "visible" "1"
  154. "enabled" "1"
  155. "scaleImage" "1"
  156. "image" "../vgui/bleed_drop"
  157. "fgcolor" "TanDark"
  158. }
  159. "PlayerStatusMarkedForDeathImage"
  160. {
  161. "ControlName" "ImagePanel"
  162. "fieldName" "PlayerStatusMarkedForDeathImage"
  163. "xpos" "0"
  164. "ypos" "0"
  165. "zpos" "7"
  166. "wide" "16"
  167. "tall" "16"
  168. "visible" "1"
  169. "enabled" "1"
  170. "scaleImage" "1"
  171. "image" "../vgui/marked_for_death"
  172. "fgcolor" "TanDark"
  173. }
  174. "PlayerStatusMarkedForDeathSilentImage"
  175. {
  176. "ControlName" "ImagePanel"
  177. "fieldName" "PlayerStatusMarkedForDeathSilentImage"
  178. "xpos" "100"
  179. "ypos" "0"
  180. "zpos" "7"
  181. "wide" "16"
  182. "tall" "16"
  183. "visible" "1"
  184. "enabled" "1"
  185. "scaleImage" "1"
  186. "image" "../vgui/marked_for_death"
  187. "fgcolor" "TanDark"
  188. }
  189. "PlayerStatus_MedicUberBulletResistImage"
  190. {
  191. "ControlName" "ImagePanel"
  192. "fieldName" "PlayerStatus_MedicUberBulletResistImage"
  193. "xpos" "85"
  194. "ypos" "0"
  195. "zpos" "7"
  196. "wide" "16"
  197. "tall" "16"
  198. "visible" "1"
  199. "enabled" "1"
  200. "scaleImage" "1"
  201. "image" "../HUD/defense_buff_bullet_blue"
  202. "fgcolor" "TanDark"
  203. }
  204. "PlayerStatus_MedicUberBlastResistImage"
  205. {
  206. "ControlName" "ImagePanel"
  207. "fieldName" "PlayerStatus_MedicUberBlastResistImage"
  208. "xpos" "85"
  209. "ypos" "0"
  210. "zpos" "7"
  211. "wide" "16"
  212. "tall" "16"
  213. "visible" "1"
  214. "enabled" "1"
  215. "scaleImage" "1"
  216. "image" "../HUD/defense_buff_explosion_blue"
  217. "fgcolor" "TanDark"
  218. }
  219. "PlayerStatus_MedicUberFireResistImage"
  220. {
  221. "ControlName" "ImagePanel"
  222. "fieldName" "PlayerStatus_MedicUberFireResistImage"
  223. "xpos" "85"
  224. "ypos" "0"
  225. "zpos" "7"
  226. "wide" "16"
  227. "tall" "16"
  228. "visible" "1"
  229. "enabled" "1"
  230. "scaleImage" "1"
  231. "image" "../HUD/defense_buff_fire_blue"
  232. "fgcolor" "TanDark"
  233. }
  234.  
  235. "PlayerStatus_MedicSmallBulletResistImage"
  236. {
  237. "ControlName" "ImagePanel"
  238. "fieldName" "PlayerStatus_MedicSmallBulletResistImage"
  239. "xpos" "85"
  240. "ypos" "0"
  241. "zpos" "7"
  242. "wide" "16"
  243. "tall" "16"
  244. "visible" "1"
  245. "enabled" "1"
  246. "scaleImage" "1"
  247. "image" "../HUD/defense_buff_bullet_blue"
  248. "fgcolor" "TanDark"
  249. }
  250. "PlayerStatus_MedicSmallBlastResistImage"
  251. {
  252. "ControlName" "ImagePanel"
  253. "fieldName" "PlayerStatus_MedicSmallBlastResistImage"
  254. "xpos" "85"
  255. "ypos" "0"
  256. "zpos" "7"
  257. "wide" "16"
  258. "tall" "16"
  259. "visible" "1"
  260. "enabled" "1"
  261. "scaleImage" "1"
  262. "image" "../HUD/defense_buff_explosion_blue"
  263. "fgcolor" "TanDark"
  264. }
  265. "PlayerStatus_MedicSmallFireResistImage"
  266. {
  267. "ControlName" "ImagePanel"
  268. "fieldName" "PlayerStatus_MedicSmallFireResistImage"
  269. "xpos" "85"
  270. "ypos" "0"
  271. "zpos" "7"
  272. "wide" "16"
  273. "tall" "16"
  274. "visible" "1"
  275. "enabled" "1"
  276. "scaleImage" "1"
  277. "image" "../HUD/defense_buff_fire_blue"
  278. "fgcolor" "TanDark"
  279. }
  280.  
  281.  
  282. "PlayerStatus_WheelOfDoom"
  283. {
  284. "ControlName" "ImagePanel"
  285. "fieldName" "PlayerStatus_WheelOfDoom"
  286. "xpos" "115"
  287. "ypos" "75"
  288. "zpos" "7"
  289. "wide" "32"
  290. "tall" "32"
  291. "visible" "1"
  292. "enabled" "1"
  293. "scaleImage" "1"
  294. "image" "../signs/death_wheel_whammy"
  295. "fgcolor" "TanDark"
  296. }
  297.  
  298. "PlayerStatus_SoldierOffenseBuff"
  299. {
  300. "ControlName" "ImagePanel"
  301. "fieldName" "PlayerStatus_SoldierOffenseBuff"
  302. "xpos" "85"
  303. "ypos" "0"
  304. "zpos" "7"
  305. "wide" "31"
  306. "tall" "31"
  307. "visible" "1"
  308. "enabled" "1"
  309. "scaleImage" "1"
  310. "image" "../HUD/defense_buff_bullet_blue"
  311. "fgcolor" "TanDark"
  312. }
  313.  
  314. "PlayerStatus_SoldierDefenseBuff"
  315. {
  316. "ControlName" "ImagePanel"
  317. "fieldName" "PlayerStatus_SoldierDefenseBuff"
  318. "xpos" "85"
  319. "ypos" "0"
  320. "zpos" "7"
  321. "wide" "16"
  322. "tall" "16"
  323. "visible" "1"
  324. "enabled" "1"
  325. "scaleImage" "1"
  326. "image" "../HUD/defense_buff_bullet_blue"
  327. "fgcolor" "TanDark"
  328. }
  329.  
  330. "PlayerStatus_SoldierHealOnHitBuff"
  331. {
  332. "ControlName" "ImagePanel"
  333. "fieldName" "PlayerStatus_SoldierHealOnHitBuff"
  334. "xpos" "85"
  335. "ypos" "0"
  336. "zpos" "7"
  337. "wide" "25"
  338. "tall" "25"
  339. "visible" "1"
  340. "enabled" "1"
  341. "scaleImage" "1"
  342. "image" "../HUD/defense_buff_bullet_blue"
  343. "fgcolor" "TanDark"
  344. }
  345.  
  346. "PlayerStatus_Parachute"
  347. {
  348. "ControlName" "ImagePanel"
  349. "fieldName" "PlayerStatus_Parachute"
  350. "xpos" "0"
  351. "ypos" "0"
  352. "zpos" "7"
  353. "wide" "25"
  354. "tall" "25"
  355. "visible" "0"
  356. "enabled" "1"
  357. "scaleImage" "1"
  358. "image" ""
  359. "fgcolor" "255 255 255 255"
  360. }
  361.  
  362. "PlayerStatus_RuneStrength"
  363. {
  364. "ControlName" "ImagePanel"
  365. "fieldName" "PlayerStatus_RuneStrength"
  366. "xpos" "85"
  367. "ypos" "0"
  368. "zpos" "7"
  369. "wide" "25"
  370. "tall" "25"
  371. "visible" "1"
  372. "enabled" "1"
  373. "scaleImage" "1"
  374. "image" "../Effects/powerup_strength_hud"
  375. "fgcolor" "TanDark"
  376. }
  377. "PlayerStatus_RuneHaste"
  378. {
  379. "ControlName" "ImagePanel"
  380. "fieldName" "PlayerStatus_RuneHaste"
  381. "xpos" "85"
  382. "ypos" "0"
  383. "zpos" "7"
  384. "wide" "25"
  385. "tall" "25"
  386. "visible" "1"
  387. "enabled" "1"
  388. "scaleImage" "1"
  389. "image" "../Effects/powerup_haste_hud"
  390. "fgcolor" "TanDark"
  391. }
  392. "PlayerStatus_RuneRegen"
  393. {
  394. "ControlName" "ImagePanel"
  395. "fieldName" "PlayerStatus_RuneRegen"
  396. "xpos" "85"
  397. "ypos" "0"
  398. "zpos" "7"
  399. "wide" "25"
  400. "tall" "25"
  401. "visible" "1"
  402. "enabled" "1"
  403. "scaleImage" "1"
  404. "image" "../Effects/powerup_regen_hud"
  405. "fgcolor" "TanDark"
  406. }
  407. "PlayerStatus_RuneResist"
  408. {
  409. "ControlName" "ImagePanel"
  410. "fieldName" "PlayerStatus_RuneResist"
  411. "xpos" "85"
  412. "xpos_minmode" "70"
  413. "ypos" "0"
  414. "zpos" "7"
  415. "wide" "25"
  416. "tall" "25"
  417. "visible" "1"
  418. "enabled" "1"
  419. "scaleImage" "1"
  420. "image" "../Effects/powerup_resist_hud"
  421. "fgcolor" "TanDark"
  422. }
  423. "PlayerStatus_RuneVampire"
  424. {
  425. "ControlName" "ImagePanel"
  426. "fieldName" "PlayerStatus_RuneVampire"
  427. "xpos" "85"
  428. "ypos" "0"
  429. "zpos" "7"
  430. "wide" "25"
  431. "tall" "25"
  432. "visible" "1"
  433. "enabled" "1"
  434. "scaleImage" "1"
  435. "image" "../Effects/powerup_vampire_hud"
  436. "fgcolor" "TanDark"
  437. }
  438. "PlayerStatus_RuneReflect"
  439. {
  440. "ControlName" "ImagePanel"
  441. "fieldName" "PlayerStatus_RuneReflect"
  442. "xpos" "85"
  443. "ypos" "0"
  444. "zpos" "7"
  445. "wide" "25"
  446. "tall" "25"
  447. "visible" "1"
  448. "enabled" "1"
  449. "scaleImage" "1"
  450. "image" "../Effects/powerup_reflect_hud"
  451. "fgcolor" "TanDark"
  452. }
  453. "PlayerStatus_RunePrecision"
  454. {
  455. "ControlName" "ImagePanel"
  456. "fieldName" "PlayerStatus_RunePrecision"
  457. "xpos" "85"
  458. "ypos" "0"
  459. "zpos" "7"
  460. "wide" "25"
  461. "tall" "25"
  462. "visible" "1"
  463. "enabled" "1"
  464. "scaleImage" "1"
  465. "image" "../Effects/powerup_precision_hud"
  466. "fgcolor" "TanDark"
  467. }
  468. "PlayerStatus_RuneAgility"
  469. {
  470. "ControlName" "ImagePanel"
  471. "fieldName" "PlayerStatus_RuneAgility"
  472. "xpos" "85"
  473. "ypos" "0"
  474. "zpos" "7"
  475. "wide" "25"
  476. "tall" "25"
  477. "visible" "1"
  478. "enabled" "1"
  479. "scaleImage" "1"
  480. "image" "../Effects/powerup_agility_hud"
  481. "fgcolor" "TanDark"
  482. }
  483. }
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