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BIG PAINTBALL AUTOFIRE ( KILL ENEMY'S THROUGH WALLS )

McValkria Jan 24th, 2020 143 Never
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  1. al function modifyValue(Name, NewValue)
  2.     for i,v in next, game:GetService('ReplicatedStorage').Framework.Modules['1 | Directory'].Guns:GetChildren() do
  3.         for i2, v2 in next, require(v) do
  4.             if v2[Name] then
  5.                 v2[Name] = NewValue
  6.             end
  7.         end
  8.     end
  9. end
  10.  
  11. modifyValue('firerate', 0)
  12. modifyValue('automatic', true)
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