Advertisement
Guest User

Untitled

a guest
Mar 18th, 2019
322
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.37 KB | None | 0 0
  1. Katon - Blue Fire or Magma (already in game)
  2.  
  3.  
  4.  
  5. Raiton - Stun or Screwed/ Black Lightning
  6.  
  7. *Stun and Screwed passives become pure raiton exclusive*
  8.  
  9. Black Lightning Passive: changes your raiton jutsu color to black as well as upgrading its damage by x1.3. 0/1 (7 EP)
  10.  
  11. Power Surge: further increases the chances of stunning or screwing an enemy with raiton techniques (+5% per passive point) 0/3 (2 EP each)
  12.  
  13.  
  14.  
  15. Fuuton – Slicing Winds or Raging Whirlwinds
  16.  
  17. Slicing Winds: (this will require a slight element tree shift involving kaze kiri, serial wave, vacuum wave, serial bullets, vacuum sphere and kaze gai. These jutsu will still be attainable by every fuuton user, however, kaze gai will only be attainable by pure fuuton users with the Slicing Winds passive) This passive grants your fuuton ninjutsu techniques the ability to cause bleeding (a short gash effect). (5% chance per passive point) 0/4 (2 EP per point)
  18.  
  19.  
  20. Raging Whirlwinds: (Wind Tornado Jutsu becomes exclusive to pure fuuton users with this passive) This passive grants access to the whirlwind-style fuuton ninjutsu. 0/1 (5 EP) *please note all whirlwind jutsu can be stacked with Tornado passive
  21.  
  22. Aerial Balance: (Raging Whirlwinds users only) This passive allows you to be unaffected by your own whirlwind techniques, preventing you from being sucked in or pushed out! 0/3 (1 EP per passive point)
  23.  
  24. Whirlwind Velocity: (Raging Whirlwinds users only) each point in this passive increases the duration of whirlwinds. 0/5 (2 EP per point) (1 point = 3 seconds, max duration = 15 seconds)
  25.  
  26. *Whirlwinds are a new area effect. Whirlwinds leave a 4 squared-tile wind effect that pull enemies and other area effects in, spinning them. Whirlwinds do NOT cause damage and with max Whirlwind Velocity, have a duration of 15 seconds.
  27.  
  28. Whirlwind Shield: creates a whirlwind (think raiton/doton armor) around the users body, deflecting anything coming its way! (Max duration: 15 secs, deflects weapons, pushes back anyone within 1 tile, reflects suiton, fuuton, and doton, diffuses raiton jutsu; however katon causes it to dissipate, causing burn damage on the user) Cost: 4 EP
  29.  
  30. Whirlwind Barrage: user shoots 3 mini-nados (1 linear, 2 forward diagonal) leaving a whirlwind at the area of impact! (This technique pushes enemies as well as damaging them before leaving them in a whirlwind) Cost: 3 EP
  31.  
  32. Advanced Whirlwind Technique: this technique allows the user to create up to 3 whirlwinds in the immediate area! (Click to use, can be created on other element’s field control techniques) Cost: 3 EP
  33.  
  34. Sealing Vortex: the user places a seal in their hand and places it on the target, encasing them in a small tornado that spins them and causes quick but lethal damage! (User must land punch to complete technique *think fuiinjutsu techs* also causes enemy to bleed, user and target are unable to move as the technique lasts 3 seconds *think water prison without a struggle but with faster damage ticks*) Cost: 5 EP
  35.  
  36. Raging Tornado Technique (currently Wind Tornado): already ig with slight update - tornado leaves whirlwinds in it it’s path
  37.  
  38.  
  39.  
  40. Suiton - Temperature Control: Steam OR Subzero
  41.  
  42. Temperature Control passive will be split into two: Steam and Subzero and made exclusive for pure suiton users.
  43.  
  44. Subzero: This passive will allow you to control the temperature of your chakra-made water, making it freezing cold! (User’s suiton tiles emit a white smoke, also causes enemy’s body temperature to drop, temporarily slowing down their movements and handseal speed. This passive effects all of the user’s suiton techniques, causing them to freeze enemies on impact; which temporarily slows down their movements and handseal speed) 0/1 (5 EP)
  45.  
  46. Hypothermia: (Subzero passive only) Increasing this passive will increase the duration you freeze an enemy! (For each point in this passive, the amount of time an enemy’s movements and handseal speed are slowed down increases by 1 second *5 seconds max*) 0/5 (2 EP per point)
  47.  
  48. Extinguishing Chill: (Subzero passive only) Increasing this passive will increase the chances your water will nullify katon techniques! (For each point in this passive, the chances of dissipating a katon technique with your suiton techniques increases by 15% *Max = 60%*) 0/4 (1 EP per point)
  49.  
  50.  
  51. Steam: This passive will allow you to control the temperature of your chakra-made water, making it boiling hot, creating a steam effect. (User’s suiton tiles emit a dark smoke, causing a slight burn to anyone standing on them. Also grants access to Suiton: Steam Style techniques) 0/1 (5 EP)
  52.  
  53. Sauna Soaker: (Steam passive only) Increasing this passive will decrease how much you are effected by your own steam. (User takes less burn from their own steam. 15% damage decrease per point *75% max deduction*) 0/5 (1 EP per point)
  54.  
  55. Temperature Manipulation: Boil: turns all player made water into steam. Cost: 2 EP
  56.  
  57. Suiton: Steam Bullet: A linear projectile that leaves a steam effect trail and emits steam upon impact (think poison bullet) Cost: 3 EP
  58.  
  59. Suiton: Steam Shower: The user spews boiling hot water from their mouth, filling the area with steam! (character icon is like water creation, except steam emits from the user similar to how paper butterflies are spawned) Cost: 3 EP
  60.  
  61. Suiton: Steam Armor: The user encases themselves in steam, protecting themselves from attacks and utilizing steam style taijutsu. (Nullifies ASD, fuuton and subzero suiton delete the armor, charged punches emit steam, drains chakra as it’s on) Cost: 5 EP
  62.  
  63. Steam-Taijutsu: Boiling Tackle: (Steam Armor must be on) With steam surrounding their body, the user lunges forward and tackles the target, dealing lethal damage and filling the area with steam. (think axe kick with poison bullet’s area effect, except with steam. Using this technique ends Steam Armor and puts it on cooldown) Cost: 4 EP
  64.  
  65.  
  66.  
  67.  
  68.  
  69.  
  70. Doton- Summoning: Rock Golem or Quake
  71.  
  72. Earth Style: Rock Golem: this passive will allow you to control the Rock Golem and use it as an ally! (Rock Golem becomes an add on to the user’s basic commands. A and S become a 2-tiled Rock Golem’s fist, X becomes a 3-tiled Rock Golem guard in front of the user, holding D claps two 2-tiled hands together in front of the user. Golem has health and a very long cd if broken, the user’s swift becomes 2 and reflex becomes 0 when Golem is summoned, and decreases the damage done to itself from suiton, doton, fuuton, and katon; however katon: magma and raiton do x1.5 damage to the Golem) 0/1 (7 EP)
  73.  
  74. Earth Style: Rock Golem Ray: (Must have Earth Style: Rock Golem activated) utilizing the chakra from the earth, Rock Golem shoots a lethal beam from it’s mouth! (Golem’s head appear’s in front of the user, shooting a beam that causes fatal damage and explodes anything in its path) Cost: 6 EP
  75.  
  76.  
  77. Quake: This passive will allow you to move the earth! (Allows access to quake techniques) 0/1 (5EP)
  78.  
  79. Earth Style: Fierce Fissure: the user slaps their palms on the ground, creating several small quakes around them and damaging all enemies in its path! (The directions of the quakes are similar to raiton’s ikazuchi, damages all in its path and destroying walls and field effect jutsu) Cost: 4 EP
  80.  
  81. Earth Style: Earth Shattering Clap: the user slaps their hands together, creating a quake directly in front of them! (This creates a 3-tiled quake in front of the user, damaging all in its path and destroying walls and field effect jutsu) Cost: 3 EP
  82.  
  83. Earth Style: Piercing Earthquake: the user slaps their palms on the ground, sending a devastating quake forward and severely damaging all in its path! (This jutsu creates a 4-tiled linear quake, damaging enemies and destroying walls and field effect jutsu)Cost: 5 EP
  84.  
  85. Earth Style: Magnitude 6: the user slaps their palms on the ground, creating a huge earthquake surrounding them! (This jutsu creates 3-tiled quakes in every direction, any enemies in the path of the quake or within 1 tile of the quake are damaged and their screens temporarily shake) Cost: 6 EP
  86.  
  87. Earth Style: Magnitude 11: the user slaps their palms on the ground, creating a massive earthquake, causing the earth to split in two! (This jutsu creates a 16-tiled linear earthquake, spawning speed similar to kaguya’s bone sawarimi, any enemies in the path of the quake or within a 2 tile radius of the quake are damaged and their screens temporarily shake, the fissure left by the quake cannot be walked or karakuri’d over, only shushin)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement