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a guest Apr 27th, 2018 56 Never
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  1. docp()
  2. {
  3.     vec = AnglesToForward( self getPlayerAngles() );
  4.     end = ( vec[0] * 200, vec[1] * 200, vec[2] * 200 );
  5.     Point = BulletTrace( self GetTagorigin( "tag_eye" ), self GetTagOrigin( "tag_eye" ) + end, 0, self )["position"];
  6.     Box = spawn( "script_model", Point + ( 0, 0, 20 ) );
  7.     Box setModel( "com_plasticcase_friendly" );
  8.     Box Solid();
  9.     Box CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
  10.     Box.angles = self.angles;
  11. }
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