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- # The language which will be used to display the messages
- language: en
- # Prevents the same denial message to spam the player's chat when the player keeps trying to do what was denied.
- # A value of zero will disable the cooldown
- message-cooldown: 3
- # USE ONLY 1.13+ Materials!
- infoitem: BLAZE_ROD
- # The date format. More info: https://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
- infoitemDateFormat: "MM/dd/yyyy"
- cooldown-on-checking-placed: false
- # The integration level which this plugin will integrate to WorldEdit when it's available on load
- # 0: Disabled
- # 1: All affected blocks will be marked as creative. Air and untracked blocks will be unmarked
- # 2: Only changed blocks will be marked. Unchanged blocks will be untouched
- # 3: Full integration. Also checks gravity and physics of special blocks
- # creativesecurity.bypass.worldedit.block to bypass mark with worldedit
- worldedit-integration: 1
- # Enable the data.log file
- debug-data: false
- # Disable only if you are experiencing conflicts with other "ride" plugins (this change require a server restart)
- disable-ride-system: false
- # Disable only if you are experiencing conflicts with other "backpacks" plugins (this change require a server restart)
- disable-backpacks-system: false
- disable-gamemode-changes: false
- # Disable only if you are experiencing performance issues
- disable-BlockPhysicsEvent-checks: false
- disable-commands-suggestions:
- # Whether to restrict 1.13 commands suggestions
- enabled: true
- # Not blocked suggestions
- # Use an empty list [] to block every suggestion)
- whitelists:
- # Whitelist for players without any of the following permissions
- default:
- - "spawn"
- - "warp"
- - "home"
- - "msg"
- - "reply"
- - "r"
- - "help"
- - "money"
- - "balance"
- - "baltop"
- - "tpa"
- - "kick"
- - "ban"
- - "mute"
- # etc.
- # Permissions format: creativesecurity.tabsuggestwhitelist.{SECTION-NAME}
- # Whitelist for players with the permission
- # For example, the permission for this section is creativesecurity.tabsuggestwhitelist.staff
- staff:
- - "fly"
- - "kick"
- - "ban"
- - "mute"
- # etc.
- # You can add as many sub sections as you want
- wanted-fine:
- # Represent the level. You can add/delete as many as you want
- 1: 1000
- 2: 2000
- 3: 3000
- 4: 4000
- 5: 5000
- 6: 6000
- 7: 7000
- 8: 8000
- 9: 9000
- 10: 10000
- # Money (multiplied by level) received for killing a wanted player
- wanted-kill-bounty: 150
- # How much money to lose when dying while being wanted
- wanted-death-money: 300
- # Commands that cannot be run by players while they are wanted
- blacklisted-wanted-commands: []
- bounty:
- min: 1000
- # max allowed value: 2,147,483,647
- max: 9999999
- player-info:
- header:
- - '&a&l&m---------------------------------------------'
- - ' &a&l[&c{player_name} &b&l- &cInformations&a&l]'
- - ''
- footer:
- - '&a&l&m---------------------------------------------'
- previous-page: "&c&l[&bPrevious Page&c&l]"
- buttons-spacer: " &7(&c{current}&7/&c{total}&7) "
- next-page: "&c&l[&bNext Page&c&l]"
- # You can use PlaceholderAPI placeholders
- pages:
- '1':
- - "&bPlayer name&c: &3{player_name}"
- - "&bUUID&c: &7{player_uuid}"
- - "&bWanted level&c: &6{wanted_level}"
- - "&bBounty&c: &6{bounty}"
- - "&bMoney&c: &2%cmi_user_balance%&c$"
- - "&bPlaytime: &a%cmi_user_playtime_days% &edays &e%cmi_user_playtime_hours% hours &c%cmi_user_playtime_minutes% &eminutes"
- - "&bCountry: &a%cmi_user_country% &c&l(&3%cmi_user_country_code%&c&l) &e%cmi_user_city%"
- # Ecc....
- '2':
- - "&bCity&c: &6{city}"
- - "&bGender&c: &6{gender}"
- - "&bRace&c: &6{race}"
- - "&bRank&c: &6%cmi_user_rank%"
- - "&bGroup&c: &6%cmi_user_group%"
- # As many pages as you want
- # Max "/creativesecurity cmdblock [radius] ..." blocks radius
- cmdblock-max-radius: 1000
- backpacks:
- inventory-name-format: "&9[&c{player}&9] &3{size} backpack &c#&a{number}"
- per-size: 10
- size:
- small: 9
- medium: 27
- large: 54
- block-place-cooldown:
- enabled: false
- # In ticks (1 second = 20 ticks)
- cooldown: 3
- # On server startup the plugin loads materials, sounds and entity type from the config.
- # CreativeSecurity validate them and if any is invalid, notify the console
- # Please disable only if you really know what you are doing
- validate-enums-messages: true
- # Adjusts how the player inventories are stored.
- persistence:
- # Enables database persistence.
- # Not recommend as it can getInstance out of sync with the world on crashes or partial rollbacks
- # Only change this on new installation or all data can be lost or become outdated, causing inventory loss or item duplication.
- jdbc: false
- # The database settings bellow are optional and are only used when jdbc is enabled
- # If you are updating connection information, make sure it points to the same database or the same issues stated above will happen
- driver: mysql
- host: localhost
- port: 3306
- username: root
- password: ''
- database: creativesecurity
- # When specified, the driver, host, port and database settings will be ignored and this JDBC URL will be used instead
- # This allows you to specify load balancing databases and more advanced settings
- # Examples:
- # jdbc:mysql//primaryhost,secondaryhost1,secondaryhost2/databasename
- # jdbc:mysql:loadbalance://localhost:3306,localhost:3310/databasename
- # jdbc:mysql:replication://master,slave1,slave2,slave3/databasename
- #
- # This is only for advanced users. Leave "default" if you don't know what this is
- # CHANGE THIS ONLY IF YOU know WHAT YOU ARE DOING
- url: "default"
- # Toggles general checks that are done by the plugin
- check:
- # Players picking up dropped items generated from different game modes
- #
- # Can be bypassed with:
- # creativesecurity.bypass.action.pickup
- # creativesecurity.bypass.action.pickupsurvival
- item-pickup: false
- # Players in creative mode dropping items
- #
- # Can by bypassed with:
- # creativesecurity.bypass.action.drop
- creative-drop: false
- # Players in survival mode dropping creative items. True will destroy the item, false will drop and mark the entity.
- survival-drop: false
- # Toggles if this plugin will affect or not the player deaths
- player-death: true
- # Checks related to mob spawner blocks and entities
- mob-spawner:
- # Stops players in creative mode from placing monster spawners.
- # Includes: The mob spawner block (minecraft:mob_spawner) and the silverfish block (minecraft:monster_egg)
- placement: false
- # Stops players from changing monster spawners with spawn eggs (minecraft:spawn_egg)
- #
- # Can be bypassed with:
- # creativesecurity.bypass.modify.mobspawner
- # creativesecurity.bypass.modify.mobspawnersurvival
- changing: false
- # Stops players from shooting with bow while in creative mode.
- #
- # Can be bypassed with:
- # creativesecurity.bypass.use.bow
- creative-bow-shots: false
- # Stops players in creative mode from using name tags in entities.
- #
- # Can be bypassed with:
- # creativesecurity.bypass.action.applynametag
- apply-nametag: false
- # When true players won't be able to break bedrocks even in creative mode
- #
- # Can be bypassed with:
- # creativesecurity.bypass.break.bedrock
- breaking-bedrock: false
- # Chat help menu. Output of the command "/creativesecurity"
- helpmenu:
- header:
- - '&a&l&m---------------------------------------------'
- - ' &c&l CreativeSecurity'
- - ''
- footer:
- - '&a&l&m---------------------------------------------'
- previous-page: "&c&l[&bPrevious Page&c&l]"
- buttons-spacer: " &7(&c{current}&7/&c{total}&7) "
- next-page: "&c&l[&bNext Page&c&l]"
- pages:
- 1:
- - '&c/&ecreativesecurity reload'
- - '&c/&ecreativesecurity unmarkblocks'
- - '&c/&ecreativesecurity cmdblock'
- - '&c/&ecreativesecurity status &7[offline person]'
- - '&c/&ecreativesecurity invsee &7[person] (gamemode) (inventory)'
- - '&c/&ecreativesecurity clear'
- - '&c/&emark'
- - '&c/&eop'
- - '&c/&edeop'
- - '&c/&econsole'
- - '&c/&egmset'
- - '&c/&egmgui'
- - '&c/&egmc'
- - '&c/&egms'
- - ''
- 2:
- - '&c/&ecreativesecurity clear'
- - '&c/&ecreativesecurity clear &7[person] [gamemode] [inventory]'
- - ''
- sub-helpmenus: []
- # The helpmenu page containing bounty commands
- # rob commands settings
- rob-system:
- rob:
- # The maximum percentage of money a player can steal (integer value)
- percentage: 0
- # in minutes
- cooldown: 10
- # Commands executed after a successful rob
- # Placeholders:
- # {executor} -> executor name
- # {target} -> target name
- commands: []
- stealfrom:
- percentage: 0
- cooldown: 15
- commands:
- - "wanted add {executor} 1"
- stealmorefrom:
- percentage: 0
- cooldown: 30
- commands:
- - "wanted add {executor} 1"
- stealallfrom:
- percentage: 0
- cooldown: 60
- commands:
- - "wanted add {executor} 1"
- max-distance: 4
- # Whether to hide player's name tag while he is a robber
- hide-nametag-while-robber: false
- # Determines what happens with the experience and the active inventory when a player dies...
- # Can be disabled by the setting "check.player-death" above.
- death:
- # ... in creative mode
- creative:
- # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
- # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
- keep-inventory: true
- # When true, no experience orb will be spawned and the player will keep all experience on respawn
- keep-level: true
- # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
- destroy-creative-drops: true
- # ... in non-creative mode, may be adventure or spectator
- survival:
- # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
- # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
- keep-inventory: false
- # When true, no experience orb will be spawned and the player will keep all experience on respawn
- keep-level: false
- # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
- destroy-creative-drops: true
- # Toggles some safety checks that are done by this plugin when a player changes from or to the creative game mode
- when-gamemode-changes:
- # Removes all potion effects when entering/leaving the creative game mode
- remove-potions: false
- # Unleashes all leashed entities when entering/leaving the creative game mode
- # Prevents incorrect tracking from the leash item
- unleash-entities: true
- # Closes the inventory GUI, prevents incorrect tracking of items stored in the GUI and unauthorized use of creative items on machines.
- close-inventory: true
- # Moves creative armor to the player inventory, or drop it when it is full.
- # Only happens when changing from creative to any other game mode
- #
- # Bypassed with:
- # creativesecurity.bypass.use.marked
- remove-creative-armor: true
- # Toggles tracking of creative items.
- # Disabling one of this setting may allow players to transform creative items into normal items
- # or make a creative item / entity / block produce normal items
- track:
- # Players in creative mode spawning items using the creative inventory or special clicks
- creative-item-spawn: true
- # Players placing blocks which are marked as creative item in the inventory
- place-creative: true
- # Items dropped by players in creative mode
- creative-drop: true
- # Entity spawning by creative spawn eggs.
- entity-spawn-by-egg: true
- # Fishing hooks spawned using a creative fishing rod
- fishing-hook: true
- # Loots fished by a creative fishing hook
- fish: true
- # Fishes spawned by marked fish buckets placing
- creative-fish-bucket: true
- # Arrows shot by players in creative mode
- # Will not detect which arrow stack was actually used, so players in survival mode will be able to use
- # creative item arrows and the projectile will not be tracked!
- arrows: true
- # Creative splash and lingering potions thrown will be marked
- thrown-potions: true
- # Creative experience bottle entities thrown by a creative item will be marked.
- exp-bottle: true
- # Snowball thrown using a creative item stack
- snowball: true
- # Ender pearls thrown using a creative item stack
- ender-pearl: true
- # Eggs thrown using a creative item stack
- egg: true
- # Ender Eye (also known as ENDER_SIGNAL) throw using a creative item stack
- ender-eye: true
- # Items dropped when a creative creature dies
- creative-creature-loot: true
- # Snow layers placed by creative snowman will be marked as creative blocks
- snowman-trail: true
- # Blocks dropping because the block which was holding it was broken
- attached-drops: true
- # When a TNT which was created from a creative inventory is primed, the primed entity will be marked
- tnt: true
- # Structures (trees, big mushrooms) grown by a creative sapling/mushroom will contains only creative blocks
- creative-structures: true
- # Creative plants spreading to other blocks will mark the target block as creative
- # Examples:
- # * Mushroom/Grass/Mycelium/Fire spreading to other blocks
- # * Watermelon/Pumpkin steam placing watermelon/pumpkin blocks next to it
- # * Cactus/Sugar cane growing up
- creative-spread: true
- # Items dropped while harvesting plants which were originally created from a creative inventory
- creative-plant-loot: true
- # Entities being formed by block placement. Namely: Snowman, Iron Golem and Wither
- # Will not track respawned Ender Dragon!
- entity-forming: true
- # Item frames placed from a creative item stack will be marked and will have special treatment
- item-frame: true
- # Armor stand placed from a creative item stack will be marked and will have special treatment
- armor-stand: true
- # Painting placed from a creative item stack will be marked
- painting: true
- # Silverfish spawning from a creative spawn_eggs block
- creative-silverfish-hatching: true
- # Creative silverfish entering a block
- creative-silverfish-hiding: true
- # Adjusts how entities are marked
- # This can be changed at any time without loss of data
- entity-mark:
- # Sets a custom name to creative entities.
- # When this is false the creative entities will still be renamed but to an uglier name, like the creator UUID.
- apply-name: true
- # Makes the custom name visible to everybody. Requires apply-name.
- set-name-visible: true
- # Entity types which will never have the name visible even if apply-name and set-name-visible are true
- # A list can be found at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- hide-name-for:
- - PAINTING
- - ITEM_FRAME
- - FISHING_HOOK
- - FALLING_BLOCK
- - LEASH_HITCH
- - ENDER_PEARL
- - ENDER_SIGNAL
- - THROWN_EXP_BOTTLE
- - ARMOR_STAND
- - SNOWBALL
- - TIPPED_ARROW
- - ARROW
- # Settings which disables things
- disable:
- # Hoppers will be unable to pickup items recently spawned (3 ticks)
- # This prevents some items like skull and string from being recycled from creative mode
- # but may break very precise redstone systems which depends
- early-hopper-pickup: true
- # Players in survival mode won't be allowed to use items which was spawned from a creative inventory
- usage-of-creative-items: true
- # Players in survival mode won't be allowed to use machines which was originally spawned from a creative inventory
- usage-of-creative-blocks: true
- # Creative items wont't be usable on anvils
- usage-of-creative-items-on-anvil: true
- # Players outside the creative mode won't be able to use creative equipment on armor slot
- usage-of-creative-armor: true
- # Enchantment table won't be able to enchant creative items
- creative-enchantment: true
- # Furnace won't smelt creative items
- creative-smelting: true
- # Furnace won't accept creative items as fuel
- creative-fuel: true
- # Dispensers and droppers won't be able to drop creative items
- creative-dispensing: true
- creative-trident-usage: true
- # Dispensers won't drop items when a creative entity is in front of it
- # That would allow to make creative entities wear non-creative items
- dispensing-to-creative-entities: true
- # Dispensers won't place pumpkin or wither skull when it detects that a snowman, iron golem or wither would be formed
- # using a creative block
- dispensers-forming-entities-from-creative-blocks: true
- # If a player throws a creative egg, it will not hatch
- chicken-spawning-from-creative-eggs: true
- # If a player throws a creative ender peral, no endermite will spawn from it
- endermite-spawning-from-creative-ender-pearls: true
- # If a player throws a creative ender eye, it will always break
- creative-ender-eye-dropping: true
- # Players won't be allowed to use creative items in crafting grids (both 2x2 and 3x3)
- creative-crafting: true
- # Players won't be able to drink creative potions
- creative-potion: true
- # Players in creative mode won't trample crops
- trampling-farmlands: true
- # Enderman will not be able to pick creative blocks
- enderman-getting-creative-blocks: true
- # Skeletons and other monsters won't be able to break creative item frames
- creative-item-frame-getting-hit-by-monsters: true
- # Skeletons and other monsters won't be able to break creative armor stands
- creative-armor-stand-getting-hit-by-monsters: true
- # No creative hanging entity will break by physics.
- creative-hanging-from-breaking: true
- # Hoppers won't pickup creative drops
- hoppers-picking-up-creative-items: true
- # Hoppers won't move creative items to other inventories
- hoppers-moving-creative-items: true
- # Miscellaneous things that doesn't matches other categories
- misc:
- # This item will be displayed on empty creative item frames
- # It is used to show that the frame is creative.
- # The players will not be able to getInstance it and it will not affect how the item frame works.
- # The only exception is that it does affect redstone signal emitted by comparators.
- empty-creative-item-frame-marker: STRUCTURE_VOID
- # Players in non-creative game mode will have to wait this time in seconds to be able to use an other ender pearl
- # 0 disables this setting
- #
- # Can by bypassed with:
- # creativesecurity.bypass.delay.survival.enderpearl
- survival-ender-pearl-cooldown: 10
- # Players in creative game mode will have to wait this time in seconds to be able to use an other ender pearl
- # 0 disables this setting
- #
- # Can by bypassed with:
- # creativesecurity.bypass.delay.creative.enderpearl
- creative-ender-pearl-cooldown: 15
- # Grass block will be considered as plant, as it can spread into dirt
- treat-grass-as-plant: false
- # Grass block will be considered as plant as it can spread into dirt
- treat-mycelium-as-plant: true
- # Even thought it doesn't grow, it will duplicate if somebody uses bone meal
- # So, setting this to true will make it be treated like a normal growable plant
- treat-double-pant-as-plant: true
- # Mushroom blocks will be considered as plant as it can spread into blocks
- treat-mushrooms-as-plant: true
- # Vines will be considered as plant as it can spread
- treat-vine-as-plant: true
- # When a player disconnects from the server the default server game mode will be applied
- # and the player inventory appropriately
- change-to-default-gamemode-on-quit: false
- # Same as above but you can specify a game mode which differs from the default
- # Leave empty to disable. Valid values are: survival, creative, spectator, adventure
- # This will be ignored if change-to-default-gamemode-on-quit is true
- change-to-specific-gamemode-on-quit: survival
- # If the plugin detects that the player inventory mismatches the persisted inventory
- # It will restore the inventory contents from the previous persisted inventory when the current inventory is empty
- # This can be used to restore a corrupted player inventory but may cause compatibility issues with plugins which
- # configured to clear the player inventory on quit/join or other conditions.
- restore-empty-inventories: false
- # If you want to prevent teleportation for players when pressing buttons
- # in spectator mode set this on true
- prevent-spectator-teleport: false
- allow-forcing-already-used-inv: true
- # List of commands which cannot be used by players in certain game mode
- # No alias will be checked, so make sure to cover all aliases
- blocked-commands:
- # Blocked commands in creative mode
- creative: []
- # Blocked commands in any mode different from creative mode
- non-creative: []
- # Blocked commands in other specific mods. Only creative mode has a "non-" key
- survival: []
- adventure: []
- spectator: []
- # List of commands which cannot be executed by the console (lower case)
- blocked-commands-console: []
- # List of commands which cannot be executed by command blocks (lower case)
- blocked-commands-cmd-blocks: []
- # These materials will never be marked as creative item, even when directly spawned by a creative player
- untracked-materials: []
- # Lists material items which are blocked in certain conditions
- blocked-items:
- # These items cannot be used on anvils
- #
- # Can be bypassed with:
- # creativesecurity.bypass.use.blockedanvilitem
- into-anvil: []
- # These items cannot be spawned by players in creative mode
- #
- # Can be bypassed with:
- # creativesecurity.bypass.action.spawncreativeblocked
- creative-spawn: []
- # These items cannot be used by players in creative mode (right/left click on blocks, air or entities)
- #
- # Can be bypassed with:
- # creativesecurity.use.blockedcreative
- creative-usage: []
- # These blocks won't be pushable by pistons
- immovable-blocks: []
- # Allows you to specify a couple of functions to be executed when a player changes the game mode.
- change-gamemode-hooks:
- # You can set a list of commands to run as if the player had executed the command.
- # These commands will execute on every gamemode change, including changes where the creative game rule is not involved
- # "[]" is an empty list
- # You can use the following replacement tokens:
- # {player} - The player name
- # {uuid} - The player UUID
- # {from} - The previous game mode name. Example: SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
- # {to} - The new game mode name.
- # {from-id} - The previous game mode ID. Example: 0, 1, 2, 3 for survival, creative, adventure and spectator, respectively.
- # {to-id} - The new game mode ID.
- run-as-player: []
- # These commands will be executed by the console instead of the player.
- # You can use the same replacement tokens as above on all run blocks
- run-as-console: []
- # The player will receive those permissions only during the execution of the commands
- run-with-permissions:
- # Permissions to be applied temporarily
- permissions: []
- # Commands to be executed with the permissions above
- commands: []
- # These commands will be executed by player as if the player had OP. Use with caution and only as last resort!
- run-as-op: []
- # You can set "from" blocks to be executed when a player changes from a specific game mode to any other.
- # The "from" blocks can't have a "to" block inside it.
- # The "from" blocks specifications are detailed inside the "to-creative" block.
- from-creative: []
- # This block determines the actions that happens when a player changes the game mode to creative from any other game mode.
- to-creative:
- # You can add the same command blocks as above here, the difference is that this commands will be executed only
- # when the player is changing to the creative game mode, no matter what game mode the player was before.
- run-as-player: []
- run-as-console: []
- run-with-permissions:
- permissions: []
- commands: []
- run-as-op: []
- # Now here you can add commands to be executed ONLY when a player changes from SURVIVAL to CREATIVE game mode.
- from-survival:
- run-as-player: []
- run-as-console: []
- run-with-permissions:
- permissions: []
- commands: []
- run-as-op: []
- # The same but from ADVENTURE to CREATIVE
- from-adventure:
- run-as-player: []
- run-as-console: []
- run-with-permissions:
- permissions: []
- commands: []
- run-as-op: []
- # From SPECTATOR to CREATIVE
- from-spectator:
- run-as-player: []
- run-as-console: []
- run-with-permissions:
- permissions: []
- commands: []
- run-as-op: []
- # Now here you can define what happens when the player changes TO the SURVIVAL game mode
- # You can apply the same block structures as to-creative.
- # You can omit what you don't need, I wrote all those empty run blocks above only for example.
- to-survival:
- from-creative: []
- from-adventure: []
- from-spectator: []
- # The same happens to adventure and spectator mode,
- # just make sure to do not set a to-adventure from-adventure setting, neither a to-creative from-creative, etc, that won't work.
- to-adventure: []
- to-spectator: []
- # Execute commands when a player join certain gamemode inventory
- # Available placeholders:
- # {player_name} -> The name of the player
- # {player_uuid} -> The uuid of the player
- execute-on-inventory-join:
- # you can add/delete as many keys as you want
- # Format: GAMEMODE-INVENTORY_NUMBER
- # Example: creative-1
- #creative-1:
- # - "msg {player_name} you joined creative 1 inventory!"
- creative-4: []
- survival-2: []
- # etc.
- # prevent region of player using enderpearl teleporting
- # permission creativesecurity.bypass.regionenderpearl
- prevent-enderpearl-region:
- - "disabledregion1"
- - "parkour"
- more:
- # permission to use creativesecurity.use.oppassword
- op-security:
- enabled: false
- password: secretpassword
- # permission to use creativesecurity.use.consoleingame
- console-ingame:
- enabled: false
- password: secretpassword2
- melon-arrow-destroy:
- enabled: false
- sound: BLOCK_GLASS_BREAK
- dropmelon: false
- worldguard: true
- # More instructions and information you can find on plugin wikipedia, there is infinity abilities that you can do with these
- key-binding:
- # # Format without shift: KEY (example: 1)
- # # Format with shift: shift+KEY (example: shift+1)
- # 2:
- # # You can name this feature as you want
- # # In order to execute these commands the player must have a permission.
- # # Permission example: "creativesecurity.keybind.${BIND_KEY}.${CONFIGURATION_KEY}"
- # # In this case the permission is "creativesecurity.keybind.2.fly"
- # # To execute a command from console just add a "CONSOLE:" prefix (case sensitive) to the message (there is an example in the "fly section")
- # fly:
- # - "fly"
- # - "me I have the permission to bind the fly command!"
- # - "CONSOLE:broadcast %player% has the permission to bind the fly command"
- # hi:
- # - "me Hi!"
- #
- # shift+2:
- # user-message:
- # - "me you are shifting 2"
- # Prevent players from executing certain commands while they're holding certain items
- block-commands-hold:
- # Bypass permission: creativesecurity.bypass.hold.name
- blocked-display-names:
- - "Kit-Staff"
- - "Creative-Item"
- - "Diamond"
- # Bypass permission: creativesecurity.bypass.hold.lore
- # Placeholder: %player% -> Command executor's name
- blocked-lores:
- - "Creative item by %player%"
- - "Staff kit"
- - "Police gadget"
- used-for-commands:
- - "sell"
- - "rename"
- - "shop"
- - "/wand"
- # Prevent players from executing certain commands while they have items with specific display name and lore in their current inventory
- block-commands-inventory:
- # Bypass permission: creativesecurity.bypass.inventory.name
- blocked-display-names:
- - "Creative-Item"
- # Bypass permission: creativesecurity.bypass.inventory.lore
- # Placeholder: %player% -> Command executor's name
- blocked-lores:
- - "No sell"
- - "%player%'s diamond"
- used-for-commands:
- - "sell all"
- block-commands-inventory-items:
- used-for-commands:
- - "tps"
- # etc.
- items:
- '1':
- # Available types: ITEM, PLAYER_SKULL, POTION
- type: ITEM
- material: DIAMOND
- '2':
- type: PLAYER_SKULL
- # Skull owner name
- owner: "Gasha"
- '3':
- type: POTION
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
- effect: REGENERATION
- adventure-mode-restrictions:
- disable-dropping-items: true
- disable-pickup-items: true
- # Change golden apple cooldown and effects
- player-item-consume-control:
- golden-apple:
- enabled: true
- # Cooldown in seconds (set 0 to disable)
- cooldown: 10
- cooldown-message: "&cYou have to wait {amount} seconds before consuming &bGolden Apples &cagain"
- # The food level is measured in half-shanks in the hunger bar. Whole numbers please.
- food-level: 4
- saturation: 9.6
- # TYPE:DURATION(TICKS):AMPLIFIER(LEVEL-1)
- # A list of types can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
- # e.g. REGENERATION:20:2 would give the player regeneration for 1 second (20 ticks). It would be level 3 because the amplifier = level minus one.
- effects:
- - "ABSORPTION:2400:0"
- - "REGENERATION:100:1"
- enchanted-golden-apple:
- enabled: true
- cooldown: 30
- cooldown-message: "&cYou have to wait {amount} seconds before consuming &5Enchanted Golden Apples &cagain"
- food-level: 4
- saturation: 9.6
- effects:
- - "ABSORPTION:2400:0"
- - "REGENERATION:100:1"
- #
- # CUFFS CONFIGURATION:
- #
- #
- punishment-commands-cuffed:
- - 'broadcast %player% disconnect while being cuffed!'
- - 'say %player% disconnected while being cuffed!'
- punishment-commandstasered:
- - 'broadcast %player% disconnect while being tased!'
- - 'say %player% disconnect while being tased!'
- cuffed-blocked-commands:
- - "me"
- - "spawn"
- - "cmi spawn"
- - "warp"
- - "home"
- - "suicide"
- - "msg"
- tasered-blocked-commands:
- - "me"
- - "spawn"
- - "cmi spawn"
- - "warp"
- - "home"
- - "suicide"
- - "msg"
- froozen-blocked-commands:
- - "me"
- - "spawn"
- - "cmi spawn"
- - "warp"
- - "home"
- - "suicide"
- - "msg"
- max-cuff-distance: 10
- max-uncuff-distance: 10
- max-untie-distance: 10
- max-taser-distance: 5
- taser-time: 5
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