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Cidvond

output_log.txt

Nov 24th, 2014
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  1. Mono path[0] = '/home/sdtd/engine/7DaysToDie_Data/Managed'
  2. Mono path[1] = '/home/sdtd/engine/7DaysToDie_Data/Mono'
  3. Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
  4. Creating user config folder: /home/sdtd/.config/unity3d
  5. PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
  6. PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
  7. Forcing GfxDevice: 4
  8. NullGfxDevice:
  9. Version: NULL 1.0 [1.0]
  10. Renderer: Null Device
  11. Vendor: Unity Technologies
  12. NullGfxDevice:
  13. Version: NULL 1.0 [1.0]
  14. Renderer: Null Device
  15. Vendor: Unity Technologies
  16. Total system RAM: 3832 MiB
  17. Initialize engine version: 4.5.4f1 (e036f44c54c9)
  18. AudioManager: Using Unknown: NoSound Driver
  19. Begin MonoManager ReloadAssembly
  20. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  21. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  22. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  23. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  24. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  25. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  26. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  27. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  28. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  29. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  30. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  31. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  32. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  33. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  34. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  35. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  36. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  37. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  38. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  39. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  40. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  41. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  42. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  43. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  44. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UMA.dll (this message is harmless)
  45. Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UMA.dll into Unity Child Domain
  46. - Completed reload, in 0.097 seconds
  47. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  48. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  49. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  50. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  51. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  52. The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
  53. [Position out of bounds! 2051396 > 2051392]
  54.  
  55. (Filename: Line: 273)
  56.  
  57. The class named 'Localization' is abstract. The script class can't be abstract!
  58.  
  59. (Filename: Line: 1633)
  60.  
  61. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  62. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  63. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  64. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  65. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  66. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  67. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  68. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  69. DllNotFoundException: o.6: version `GLIBCXX_3.4.15' not found (required by /home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libsteam_api.so)
  70. at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RegisterCallback (intptr,int)
  71. at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Register (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
  72. at Steamworks.Callback`1[Steamworks.LobbyCreated_t]..ctor (Steamworks.DispatchDelegate func, Boolean bGameServer, Boolean bKeepAlive) [0x00000] in <filename unknown>:0
  73. at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Create (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
  74. at MasterServerAnnouncer..ctor () [0x00000] in <filename unknown>:0
  75. at Steam+MasterserverSC..ctor () [0x00000] in <filename unknown>:0
  76. at Steam.singletonCreated () [0x00000] in <filename unknown>:0
  77. at SingletonMonoBehaviour`1[T].Awake () [0x00000] in <filename unknown>:0
  78.  
  79. (Filename: Line: -1)
  80.  
  81. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  82. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  83. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  84. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  85. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  86. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  87. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  88. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  89. 2014-11-24T17:08:09 0.000 Version: Alpha 10 (b52) Compatibility Version: Alpha 10, OS: Linux 32 Bit
  90.  
  91. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  92.  
  93. 2014-11-24T17:08:09 0.031 Last played version: Alpha 10
  94.  
  95. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  96.  
  97. 2014-11-24T17:08:09 0.057 Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/Onyx1/logs/output_log.txt -configfile=/home/sdtd/instances/Onyx1/config.xml
  98.  
  99. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  100.  
  101. 2014-11-24T17:08:09 0.138 Starting dedicated server level=Random Gen game name=Testing123
  102.  
  103. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  104.  
  105. 2014-11-24T17:08:09 0.138 Maximum allowed players: 20
  106.  
  107. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  108.  
  109. 2014-11-24T17:08:09 0.138 Game mode: GameModeSurvivalMP
  110.  
  111. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  112.  
  113. The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  114. [Position out of bounds! 185140 > 185136]
  115.  
  116. (Filename: Line: 273)
  117.  
  118. The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
  119. [Position out of bounds! 185696 > 185692]
  120.  
  121. (Filename: Line: 273)
  122.  
  123. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  124. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  125. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  126. Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
  127. UnloadTime: 4.609000 ms
  128. DllNotFoundException: o.6: version `GLIBCXX_3.4.15' not found (required by /home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libsteam_api.so)
  129. at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RegisterCallback (intptr,int)
  130. at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Register (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
  131. at Steamworks.Callback`1[Steamworks.LobbyCreated_t]..ctor (Steamworks.DispatchDelegate func, Boolean bGameServer, Boolean bKeepAlive) [0x00000] in <filename unknown>:0
  132. at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Create (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
  133. at MasterServerAnnouncer..ctor () [0x00000] in <filename unknown>:0
  134. at Steam+MasterserverSC..ctor () [0x00000] in <filename unknown>:0
  135. at Steam.singletonCreated () [0x00000] in <filename unknown>:0
  136. at SingletonMonoBehaviour`1[T].Awake () [0x00000] in <filename unknown>:0
  137.  
  138. (Filename: Line: -1)
  139.  
  140. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
  141. 2014-11-24T17:08:11 2.392 Awake
  142.  
  143. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  144.  
  145. GamePref.AdminFileName = admins.xml
  146. GamePref.AirDropFrequency = 12
  147. GamePref.AutopilotMode = 0
  148. GamePref.BlockDurabilityModifier = 75
  149. GamePref.BuildCreate = False
  150. GamePref.ConnectToServerIP = 127.0.0.1
  151. GamePref.ConnectToServerPort = ****
  152. GamePref.ControlPanelEnabled = True
  153. GamePref.ControlPanelPassword = ****
  154. GamePref.ControlPanelPort = ****
  155. GamePref.CraftTimer = 0
  156. GamePref.CreateLevelDim = 8
  157. GamePref.CreateLevelName = My Level
  158. GamePref.CreativeMenuEnabled = False
  159. GamePref.DayCount = 3
  160. GamePref.DayNightLength = 60
  161. GamePref.DebugMenuEnabled = False
  162. GamePref.DebugMenuShowTasks = False
  163. GamePref.DebugStopEnemiesMoving = False
  164. GamePref.DedicatedServer = True
  165. GamePref.DisableNAT = True
  166. GamePref.DropOnDeath = 2
  167. GamePref.DropOnQuit = 0
  168. GamePref.DynamicSpawner =
  169. GamePref.EACEnabled = True
  170. GamePref.EnemyDifficulty = 0
  171. GamePref.EnemySenseMemory = 30
  172. GamePref.EnemySpawnMode = 2
  173. GamePref.FavoriteServersList =
  174. GamePref.FragLimit = 20
  175. GamePref.FriendlyFire = False
  176. GamePref.GameDifficulty = 1
  177. GamePref.GameMode = GameModeSurvivalMP
  178. GamePref.GameName = Testing123
  179. GamePref.GameVersion = Alpha 10
  180. GamePref.GameWorld = Random Gen
  181. GamePref.JoiningOptions = True
  182. GamePref.LandClaimDeadZone = 32
  183. GamePref.LandClaimDecayMode = 2
  184. GamePref.LandClaimExpiryTime = 4
  185. GamePref.LandClaimOfflineDurabilityModifier = 0
  186. GamePref.LandClaimOnlineDurabilityModifier = 0
  187. GamePref.LandClaimSize = 32
  188. GamePref.LootAbundance = 100
  189. GamePref.LootRespawnDays = 3
  190. GamePref.LootTimer = 0
  191. GamePref.MatchLength = 10
  192. GamePref.MaxSpawnedZombies = 40
  193. GamePref.NightPercentage = 25
  194. GamePref.OptionsAA = 1
  195. GamePref.OptionsAmbientVolumeLevel = 0.5
  196. GamePref.OptionsDeferredLighting = True
  197. GamePref.OptionsFieldOfView = 60
  198. GamePref.OptionsImageEffects = False
  199. GamePref.OptionsInvertMouse = False
  200. GamePref.OptionsLODDistance = 0.6
  201. GamePref.OptionsMicVolumeLevel = 0.75
  202. GamePref.OptionsMouseSensitivity = 6
  203. GamePref.OptionsMusicVolumeLevel = 0.2
  204. GamePref.OptionsOverallAudioVolumeLevel = 1
  205. GamePref.OptionsPlayerModel = playerMale
  206. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  207. GamePref.OptionsReflectiveWater = True
  208. GamePref.OptionsShadowDistance = 2
  209. GamePref.OptionsTextureQuality = 1
  210. GamePref.OptionsViewDistance = 9
  211. GamePref.OptionsVoiceChatEnabled = False
  212. GamePref.OptionsVoiceVolumeLevel = 0.75
  213. GamePref.PlayerAutologin = False
  214. GamePref.PlayerId =
  215. GamePref.PlayerName = Player
  216. GamePref.PlayerPassword =
  217. GamePref.PlayerToken =
  218. GamePref.RebuildMap = False
  219. GamePref.SaveGameFolder = /home/sdtd/instances/Onyx1
  220. GamePref.SelectionContextMode = 0
  221. GamePref.SelectionOperationMode = 0
  222. GamePref.ServerDescription = PVE
  223. GamePref.ServerIP =
  224. GamePref.ServerIsPublic = True
  225. GamePref.ServerMaxPlayerCount = 20
  226. GamePref.ServerName = CidvondTest
  227. GamePref.ServerPassword =
  228. GamePref.ServerPasswordCache =
  229. GamePref.ServerPort = ****
  230. GamePref.ServerWebsiteURL =
  231. GamePref.ShowFriendPlayerOnMap = True
  232. GamePref.TelnetEnabled = True
  233. GamePref.TelnetPassword = ****
  234. GamePref.TelnetPort = ****
  235. GamePref.ZombiePlayers = True
  236. GamePref.ZombiesRun = 0
  237. GameStat.AirDropFrequency = 0
  238. GameStat.BlockDurabilityModifier = 1
  239. GameStat.CraftTimer = 1
  240. GameStat.CurrentRoundIx = 0
  241. GameStat.DayLimitActive = False
  242. GameStat.DayLimitThisRound = 0
  243. GameStat.Difficulty = 2
  244. GameStat.DropOnDeath = 1
  245. GameStat.DropOnQuit = 0
  246. GameStat.EnemyCount = 0
  247. GameStat.EnemyDifficulty = Normal
  248. GameStat.EnemySenseMemory = 60
  249. GameStat.EnemySpawnMode = 3
  250. GameStat.FragLimitActive = False
  251. GameStat.FragLimitThisRound = 0
  252. GameStat.GameDifficulty = 2
  253. GameStat.GameModeId = 0
  254. GameStat.GameState = 0
  255. GameStat.GlobalMessageToShow =
  256. GameStat.IsCreativeMenuEnabled = False
  257. GameStat.IsFlyingEnabled = False
  258. GameStat.IsFriendlyFire = True
  259. GameStat.IsPlayerCollisionEnabled = True
  260. GameStat.IsPlayerDamageEnabled = True
  261. GameStat.IsResetMapOnRestart = False
  262. GameStat.IsSaveSupplyCrates = True
  263. GameStat.IsSpawnEnemies = True
  264. GameStat.IsSpawnNearOtherPlayer = False
  265. GameStat.IsTeleportEnabled = False
  266. GameStat.IsVersionCheckDone = False
  267. GameStat.LandClaimDeadZone = 30
  268. GameStat.LandClaimDecayMode = 0
  269. GameStat.LandClaimExpiryTime = 3
  270. GameStat.LandClaimOfflineDurabilityModifier = 32
  271. GameStat.LandClaimOnlineDurabilityModifier = 32
  272. GameStat.LandClaimSize = 7
  273. GameStat.LoadScene =
  274. GameStat.LootTimer = 1
  275. GameStat.NightPercentage = 50
  276. GameStat.ScoreDiedMultiplier = -5
  277. GameStat.ScorePlayerKillMultiplier = 1
  278. GameStat.ScoreZombieKillMultiplier = 1
  279. GameStat.ShowAllPlayersOnMap = False
  280. GameStat.ShowFriendPlayerOnMap = True
  281. GameStat.ShowSpawnWindow = False
  282. GameStat.ShowWindow =
  283. GameStat.ShowZombieCounter = False
  284. GameStat.TimeLimitActive = False
  285. GameStat.TimeLimitThisRound = 0
  286. GameStat.TimeOfDayIncPerSec = 20
  287. GameStat.ZombieHordeMeter = False
  288. 2014-11-24T17:08:12 2.425 Dedicated server only build
  289.  
  290. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  291.  
  292. 2014-11-24T17:08:14 4.469 S default
  293.  
  294. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  295.  
  296. 2014-11-24T17:08:15 5.449 E default. Time 978ms
  297.  
  298. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  299.  
  300. 2014-11-24T17:08:17 8.380 WorldStaticData.Init() needed 2.929ms
  301.  
  302. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  303.  
  304. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
  305. 2014-11-24T17:08:18 8.470 StartAsServer
  306.  
  307. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  308.  
  309. 2014-11-24T17:08:18 8.484 createWorld: Random Gen, Testing123, GameModeSurvivalMP
  310.  
  311. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  312.  
  313. 2014-11-24T17:08:18 8.510 Started WorldGenerationThread0
  314.  
  315. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  316.  
  317. 2014-11-24T17:08:19 10.090 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  318.  
  319. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  320.  
  321. 2014-11-24T17:08:21 11.661 Loading and parsing of generator took 170ms
  322.  
  323. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  324.  
  325. 2014-11-24T17:08:21 11.675 createWorld() done
  326.  
  327. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  328.  
  329. NullReferenceException: Object reference not set to an instance of an object
  330. at GameManager.51AA0 () [0x00000] in <filename unknown>:0
  331. at GameManager.Awake () [0x00000] in <filename unknown>:0
  332.  
  333. (Filename: Line: -1)
  334.  
  335. Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
  336.  
  337. Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 143205.
  338. Total: 350.394012 ms (FindLiveObjects: 34.983002 ms CreateObjectMapping: 17.743000 ms MarkObjects: 296.131989 ms DeleteObjects: 1.052000 ms)
  339.  
  340. 2014-11-24T17:08:22 12.574 Load key config check
  341.  
  342. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  343.  
  344. 2014-11-24T17:08:22 12.574 Reset key config
  345.  
  346. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  347.  
  348. 2014-11-24T17:08:22 12.576 Save key config
  349.  
  350. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  351.  
  352. 2014-11-24T17:09:45 95.807 OnPlayerConnected 1
  353.  
  354. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  355.  
  356. 2014-11-24T17:09:45 95.864 PlayerLogin: ****/AllocatedID: 0/Cidvond/Alpha 10
  357.  
  358. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  359.  
  360. 2014-11-24T17:09:45 95.864 Token: ****
  361.  
  362. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  363.  
  364. NullReferenceException: Object reference not set to an instance of an object
  365. at GameManager.743AA (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerId, System.String _token, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0
  366. at ConnectionManager.RPC_PlayerLogin (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerID, System.String _token, System.String _version, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0
  367.  
  368. (Filename: Line: -1)
  369.  
  370. Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Mono.Security.dll (this message is harmless)
  371. 2014-11-24T17:24:32 982.963 OnPlayerDisconnected 1
  372.  
  373. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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