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- Mono path[0] = '/home/sdtd/engine/7DaysToDie_Data/Managed'
- Mono path[1] = '/home/sdtd/engine/7DaysToDie_Data/Mono'
- Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
- Creating user config folder: /home/sdtd/.config/unity3d
- PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
- PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
- Forcing GfxDevice: 4
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Total system RAM: 3832 MiB
- Initialize engine version: 4.5.4f1 (e036f44c54c9)
- AudioManager: Using Unknown: NoSound Driver
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UMA.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UMA.dll into Unity Child Domain
- - Completed reload, in 0.097 seconds
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
- The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 2051396 > 2051392]
- (Filename: Line: 273)
- The class named 'Localization' is abstract. The script class can't be abstract!
- (Filename: Line: 1633)
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- DllNotFoundException: o.6: version `GLIBCXX_3.4.15' not found (required by /home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libsteam_api.so)
- at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RegisterCallback (intptr,int)
- at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Register (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
- at Steamworks.Callback`1[Steamworks.LobbyCreated_t]..ctor (Steamworks.DispatchDelegate func, Boolean bGameServer, Boolean bKeepAlive) [0x00000] in <filename unknown>:0
- at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Create (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
- at MasterServerAnnouncer..ctor () [0x00000] in <filename unknown>:0
- at Steam+MasterserverSC..ctor () [0x00000] in <filename unknown>:0
- at Steam.singletonCreated () [0x00000] in <filename unknown>:0
- at SingletonMonoBehaviour`1[T].Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- 2014-11-24T17:08:09 0.000 Version: Alpha 10 (b52) Compatibility Version: Alpha 10, OS: Linux 32 Bit
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:09 0.031 Last played version: Alpha 10
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:09 0.057 Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/Onyx1/logs/output_log.txt -configfile=/home/sdtd/instances/Onyx1/config.xml
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:09 0.138 Starting dedicated server level=Random Gen game name=Testing123
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:09 0.138 Maximum allowed players: 20
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:09 0.138 Game mode: GameModeSurvivalMP
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 185140 > 185136]
- (Filename: Line: 273)
- The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 185696 > 185692]
- (Filename: Line: 273)
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/.//home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/./lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86_64/lib/home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libCSteamworks.so
- UnloadTime: 4.609000 ms
- DllNotFoundException: o.6: version `GLIBCXX_3.4.15' not found (required by /home/sdtd/engine/7DaysToDie_Data/Plugins/x86/libsteam_api.so)
- at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RegisterCallback (intptr,int)
- at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Register (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
- at Steamworks.Callback`1[Steamworks.LobbyCreated_t]..ctor (Steamworks.DispatchDelegate func, Boolean bGameServer, Boolean bKeepAlive) [0x00000] in <filename unknown>:0
- at Steamworks.Callback`1[Steamworks.LobbyCreated_t].Create (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0
- at MasterServerAnnouncer..ctor () [0x00000] in <filename unknown>:0
- at Steam+MasterserverSC..ctor () [0x00000] in <filename unknown>:0
- at Steam.singletonCreated () [0x00000] in <filename unknown>:0
- at SingletonMonoBehaviour`1[T].Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
- 2014-11-24T17:08:11 2.392 Awake
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- GamePref.AdminFileName = admins.xml
- GamePref.AirDropFrequency = 12
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 75
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = ****
- GamePref.ControlPanelEnabled = True
- GamePref.ControlPanelPassword = ****
- GamePref.ControlPanelPort = ****
- GamePref.CraftTimer = 0
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DedicatedServer = True
- GamePref.DisableNAT = True
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 30
- GamePref.EnemySpawnMode = 2
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = False
- GamePref.GameDifficulty = 1
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = Testing123
- GamePref.GameVersion = Alpha 10
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 32
- GamePref.LandClaimDecayMode = 2
- GamePref.LandClaimExpiryTime = 4
- GamePref.LandClaimOfflineDurabilityModifier = 0
- GamePref.LandClaimOnlineDurabilityModifier = 0
- GamePref.LandClaimSize = 32
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 3
- GamePref.LootTimer = 0
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedZombies = 40
- GamePref.NightPercentage = 25
- GamePref.OptionsAA = 1
- GamePref.OptionsAmbientVolumeLevel = 0.5
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsFieldOfView = 60
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.6
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 6
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectiveWater = True
- GamePref.OptionsShadowDistance = 2
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsViewDistance = 9
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerName = Player
- GamePref.PlayerPassword =
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /home/sdtd/instances/Onyx1
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription = PVE
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 20
- GamePref.ServerName = CidvondTest
- GamePref.ServerPassword =
- GamePref.ServerPasswordCache =
- GamePref.ServerPort = ****
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetPassword = ****
- GamePref.TelnetPort = ****
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.NightPercentage = 50
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2014-11-24T17:08:12 2.425 Dedicated server only build
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:14 4.469 S default
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:15 5.449 E default. Time 978ms
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:17 8.380 WorldStaticData.Init() needed 2.929ms
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
- 2014-11-24T17:08:18 8.470 StartAsServer
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:18 8.484 createWorld: Random Gen, Testing123, GameModeSurvivalMP
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:18 8.510 Started WorldGenerationThread0
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:19 10.090 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:21 11.661 Loading and parsing of generator took 170ms
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:21 11.675 createWorld() done
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException: Object reference not set to an instance of an object
- at GameManager.51AA0 () [0x00000] in <filename unknown>:0
- at GameManager.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 143205.
- Total: 350.394012 ms (FindLiveObjects: 34.983002 ms CreateObjectMapping: 17.743000 ms MarkObjects: 296.131989 ms DeleteObjects: 1.052000 ms)
- 2014-11-24T17:08:22 12.574 Load key config check
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:22 12.574 Reset key config
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:08:22 12.576 Save key config
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:09:45 95.807 OnPlayerConnected 1
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:09:45 95.864 PlayerLogin: ****/AllocatedID: 0/Cidvond/Alpha 10
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-24T17:09:45 95.864 Token: ****
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- NullReferenceException: Object reference not set to an instance of an object
- at GameManager.743AA (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerId, System.String _token, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0
- at ConnectionManager.RPC_PlayerLogin (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerID, System.String _token, System.String _version, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Mono.Security.dll (this message is harmless)
- 2014-11-24T17:24:32 982.963 OnPlayerDisconnected 1
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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