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The newest noti edit {fe}

Nov 20th, 2020 (edited)
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. defaultface = "rbxassetid://173846201"
  239. Character.Head.face.Texture = defaultface
  240.  
  241. hum.MaxHealth = "Inf"
  242. hum.Health = "Inf"
  243. hum.WalkSpeed = 40
  244.  
  245. local forcefield = Instance.new("ForceField",char)
  246. forcefield.Name = "feaqurmam"
  247. forcefield.Visible = false
  248. -----------------------------------------------------------
  249. h = char.Head
  250. t = char.Torso
  251. rs = t["Right Shoulder"]
  252. ls = t["Left Shoulder"]
  253. rh = t["Right Hip"]
  254. lh = t["Left Hip"]
  255. nec = t.Neck
  256. rut = char.HumanoidRootPart
  257. rutj = rut.RootJoint
  258. it = Instance.new
  259.  
  260.  
  261. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  262. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  263.  
  264.  
  265. local TweenService = game:GetService("TweenService")
  266. local Colours = {Color3.fromRGB(55,45,75),Color3.fromRGB(39,70,115),Color3.fromRGB(121,6,11),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  267. local Int = 0
  268. local txt = Instance.new("BillboardGui", nil)
  269. txt.Adornee = char.Head
  270. txt.Name = "haha anti skid go brrrrrrrrrrrrrrrrrrrrrrrrrrrrr"
  271. txt.Size = UDim2.new(2, 0, 1.2, 0)
  272. txt.StudsOffset = Vector3.new(-9, 8, 0)
  273. local text = Instance.new("TextBox", txt)
  274. text.Size = UDim2.new(10, 0, 7, 0)
  275. text.FontSize = "Size24"
  276. text.TextScaled = true
  277. text.TextTransparency = 0
  278. text.BackgroundTransparency = 1
  279. text.TextTransparency = 0
  280. text.TextStrokeTransparency = 1
  281. text.Font = "Gotham"
  282. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  283. v = Instance.new("Part")
  284. v.Name = "ColorBrick"
  285. v.Parent = Player.Character
  286. v.FormFactor = "Symmetric"
  287. v.Anchored = true
  288. v.CanCollide = false
  289. v.BottomSurface = "Smooth"
  290. v.TopSurface = "Smooth"
  291. v.Size = Vector3.new(10, 5, 3)
  292. v.Transparency = 1
  293. v.CFrame = char.Torso.CFrame
  294. v.BrickColor = BrickColor.new("Really black")
  295. v.Transparency = 1
  296. v.Shape = "Block"
  297. spawn(function()
  298. local TweenService = game:GetService("TweenService")
  299. local Colours = {Color3.fromRGB(175, 221, 255),Color3.fromRGB(204, 255, 204),Color3.fromRGB(255, 201, 201)}
  300. local Int = 0
  301. while wait(0.5) do
  302. if Int == #Colours then Int = 0 end
  303. Int = Int+1
  304. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  305. end
  306. end)
  307. funkyname = "youngmacka123"
  308. text.Text = funkyname
  309.  
  310.  
  311. local txtd = Instance.new("BillboardGui", char)
  312. txtd.Adornee = char.Head
  313. txtd.Name = "ewww"
  314. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  315. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  316. local texth = Instance.new("TextBox", txtd)
  317. texth.Size = UDim2.new(10, 0, 7, 0)
  318. texth.FontSize = "Size24"
  319. texth.TextScaled = true
  320. texth.TextTransparency = 0
  321. texth.BackgroundTransparency = 1
  322. texth.TextTransparency = 0
  323. texth.TextStrokeTransparency = 1
  324. texth.Font = "Cartoon"
  325. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  326. v = Instance.new("Part")
  327. v.Name = "ColorBrick"
  328. v.Parent = Player.Character
  329. v.FormFactor = "Symmetric"
  330. v.Anchored = true
  331. v.CanCollide = false
  332. v.BottomSurface = "Smooth"
  333. v.TopSurface = "Smooth"
  334. v.Size = Vector3.new(10, 5, 3)
  335. v.Transparency = 1
  336. v.CFrame = char.Torso.CFrame
  337. v.BrickColor = BrickColor.new("Really black")
  338. v.Transparency = 1
  339. v.Shape = "Block"
  340. spawn(function()
  341. local TweenService = game:GetService("TweenService")
  342. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  343. local Intt = 0
  344. while wait(0.2) do
  345. if Intt == #Colourss then Intt = 0 end
  346. Intt = Intt+1
  347. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  348. end
  349. end)
  350. texth.Text = ""
  351.  
  352.  
  353. Head.BrickColor = BrickColor.new("Bright yellow")
  354. RightArm.BrickColor = BrickColor.new("Bright yellow")
  355. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  356. Torso.BrickColor = BrickColor.new("Cyan")
  357. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  358. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  359.  
  360. for i,v in pairs(Character:children()) do
  361. if v:IsA("Hat") then
  362. v:Destroy()
  363. end
  364. end
  365. for i,v in pairs(Character:children()) do
  366. if v:IsA("Accessory") then
  367. v:Destroy()
  368. end
  369. end
  370. for i,v in pairs(Character:children()) do
  371. if v:IsA("Hair") then
  372. v:Destroy()
  373. end
  374. end
  375. for i,v in pairs(Character:children()) do
  376. if v:IsA("Shirt") then
  377. v:Destroy()
  378. end
  379. end
  380. for i,v in pairs(Character:children()) do
  381. if v:IsA("Pants") then
  382. v:Destroy()
  383. end
  384. end
  385. for i,v in pairs(Character:children()) do
  386. if v:IsA("Graphic Shirt") then
  387. v:Destroy()
  388. end
  389. end
  390. for i,v in pairs(Character:children()) do
  391. if v:IsA("GraphicShirt") then
  392. v:Destroy()
  393. end
  394. end
  395.  
  396. for _,v in pairs(Character:children()) do
  397. if v:IsA("Shirt") then
  398. v.ShirtTemplate = "rbxassetid://0"
  399. elseif v:IsA("Pants") then
  400. v.PantsTemplate = "rbxassetid://0"
  401. elseif v:IsA("ShirtGraphic") then
  402. v:Remove()
  403. wait(.1)
  404. Torso.roblox:Remove()
  405. elseif v:IsA("Accessory") then
  406. v:Remove()
  407. end
  408. end
  409.  
  410. local Hair = Instance.new("Part")
  411. Hair.Parent = char
  412. Hair.Name = "uglypie"
  413. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  414. Hair.CFrame = char.Head.CFrame
  415. Hair:BreakJoints()
  416. Hair.CanCollide = false
  417. Hair.BrickColor = BrickColor.new("Medium Stone")
  418. Hair.TopSurface = "Smooth"
  419. Hair.BottomSurface = "Smooth"
  420. Weld = Instance.new("Weld")
  421. Weld.Name = "Weld"
  422. Weld.Part0 = char.Head
  423. Weld.Part1 = Hair
  424. Weld.Parent = char.Head
  425. Weld.C0 = CFrame.new(0, 0.67, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  426. Mesh = Instance.new("SpecialMesh")
  427. Mesh.Parent = Hair
  428. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  429. Mesh.TextureId = "http://www.roblox.com/asset/?id=984833776"
  430. Mesh.Scale = Vector3.new(1, 1, 1)
  431. -------------------------------------------------------
  432. --Start Good Stuff--
  433. -------------------------------------------------------
  434. CF = CFrame.new
  435. angles = CFrame.Angles
  436. attack = false
  437. timetofly = true
  438. Euler = CFrame.fromEulerAnglesXYZ
  439. Rad = math.rad
  440. IT = Instance.new
  441. BrickC = BrickColor.new
  442. Cos = math.cos
  443. Acos = math.acos
  444. Sin = math.sin
  445. Asin = math.asin
  446. Abs = math.abs
  447. Mrandom = math.random
  448. Floor = math.floor
  449. random = math.random
  450. radian = math.rad
  451. Vec3 = Vector3.new
  452. cFrame = CFrame.new
  453. Euler = CFrame.fromEulerAnglesXYZ
  454. -------------------------------------------------------
  455. --End Good Stuff--
  456. -------------------------------------------------------
  457. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  458. RSH, LSH = nil, nil
  459. RW = Instance.new("Weld")
  460. LW = Instance.new("Weld")
  461. RH = tors["Right Hip"]
  462. LH = tors["Left Hip"]
  463. RSH = tors["Right Shoulder"]
  464. LSH = tors["Left Shoulder"]
  465. RSH.Parent = nil
  466. LSH.Parent = nil
  467. RW.Name = "RW"
  468. RW.Part0 = tors
  469. RW.C0 = CF(1.5, 0.5, 0)
  470. RW.C1 = CF(0, 0.5, 0)
  471. RW.Part1 = ra
  472. RW.Parent = tors
  473. LW.Name = "LW"
  474. LW.Part0 = tors
  475. LW.C0 = CF(-1.5, 0.5, 0)
  476. LW.C1 = CF(0, 0.5, 0)
  477. LW.Part1 = la
  478. LW.Parent = tors
  479. Effects = {}
  480.  
  481. BTAUNT = Instance.new("Sound", tors)
  482. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  483. BTAUNT.Volume = 10
  484. BTAUNT.Pitch = 1
  485. BTAUNT.Looped = false
  486. BTAUNT.TimePosition = 0.2
  487.  
  488. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  489. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  490. RCKIN.Volume = 100
  491. RCKIN.Pitch = 1
  492. RCKIN.Looped = false
  493.  
  494. soos = Instance.new("Sound", tors) --Seizure
  495. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  496. soos.Volume = 100
  497. soos.Pitch = 1
  498. soos.Looped = false
  499.  
  500. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  501.  
  502. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  503. bat.Size = Vector3.new(1, 1, 5)
  504. bat.CanCollide = false
  505. bat:BreakJoints()
  506.  
  507. LeDrink = it("Model")
  508. LeDrink.Parent = char
  509. LeDrink.Name = "LeDrink"
  510. RHe = it("Part")
  511. RHe.Parent = LeDrink
  512. RHe.BrickColor = BrickColor.new("Really black")
  513. RHe.Locked = true
  514. RHe.CanCollide = false
  515. RHe.Transparency = 1
  516. PMesh = it("SpecialMesh")
  517. RHe.formFactor = "Symmetric"
  518. PMesh.MeshType = "FileMesh"
  519. PMesh.MeshId = "rbxassetid://10470609"
  520. PMesh.TextureId = "rbxassetid://111405256"
  521. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  522. PMesh.Parent = RHe
  523. local RWeld = it("Weld")
  524. RWeld.Parent = RHe
  525. RWeld.Part0 = RHe
  526. RWeld.Part1 = ra
  527. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  528.  
  529. LeChips = it("Model")
  530. LeChips.Parent = char
  531. LeChips.Name = "LeChips"
  532. RHk = it("Part")
  533. RHk.Parent = LeChips
  534. RHk.BrickColor = BrickColor.new("Really black")
  535. RHk.Locked = true
  536. RHk.CanCollide = false
  537. RHk.Transparency = 1
  538. PMeshe = it("SpecialMesh")
  539. RHk.formFactor = "Symmetric"
  540. PMeshe.MeshType = "FileMesh"
  541. PMeshe.MeshId = "rbxassetid://19106014"
  542. PMeshe.TextureId = "rbxassetid://342435650"
  543. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  544. PMeshe.Parent = RHk
  545. local RWelds = it("Weld")
  546. RWelds.Parent = RHk
  547. RWelds.Part0 = RHk
  548. RWelds.Part1 = ra
  549. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  550.  
  551. local LeDrink = "wiplolnotyet"
  552. local LeChips = "wipaswelllol"
  553. local Sitt = false
  554.  
  555.  
  556. -------------------------------------------------------
  557. --Start HeartBeat--
  558. -------------------------------------------------------
  559. ArtificialHB = Instance.new("BindableEvent", script)
  560. ArtificialHB.Name = "Heartbeat"
  561. script:WaitForChild("Heartbeat")
  562.  
  563. frame = 1 / 60
  564. tf = 0
  565. allowframeloss = false
  566. tossremainder = false
  567.  
  568.  
  569. lastframe = tick()
  570. script.Heartbeat:Fire()
  571.  
  572.  
  573. game:GetService("RunService").Heartbeat:connect(function(s, p)
  574. tf = tf + s
  575. if tf >= frame then
  576. if allowframeloss then
  577. script.Heartbeat:Fire()
  578. lastframe = tick()
  579. else
  580. for i = 1, math.floor(tf / frame) do
  581. script.Heartbeat:Fire()
  582. end
  583. lastframe = tick()
  584. end
  585. if tossremainder then
  586. tf = 0
  587. else
  588. tf = tf - frame * math.floor(tf / frame)
  589. end
  590. end
  591. end)
  592. -------------------------------------------------------
  593. --End HeartBeat--
  594. -------------------------------------------------------
  595.  
  596.  
  597. local cR=255
  598. local cG=0
  599. local cB=0
  600. local flg5=1 local omgidk=1
  601. local add=13.5
  602. game:GetService('RunService').Heartbeat:connect(function()
  603. if omgidk>10000 then omgidk=0 end
  604. omgidk=omgidk+1
  605. if cR>=255 then flg5=1 end
  606. if cG>=255 then flg5=2 end
  607. if cB>=255 then flg5=3 end
  608. if flg5==1 then cR=cR-add cG=cG+add end
  609. if flg5==2 then cG=cG-add cB=cB+add end
  610. if flg5==3 then cB=cB-add cR=cR+add end
  611. end)
  612.  
  613. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  614. coroutine.resume(coroutine.create(function()
  615. local intensity = 1 * Intensity
  616. local rotM = 0.01 * Intensity
  617. for i = 0, Length, 0.1 do
  618. swait()
  619. intensity = intensity - 0.05 * Intensity / Length
  620. rotM = rotM - 5.0E-4 * Intensity / Length
  621. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  622. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  623. end
  624. Humanoid.CameraOffset = Vec3(0, 0, 0)
  625. end))
  626. end
  627.  
  628. local joyemoji = Instance.new('ParticleEmitter', tors)
  629. joyemoji.VelocitySpread = 2000
  630. joyemoji.Lifetime = NumberRange.new(1)
  631. joyemoji.Speed = NumberRange.new(40)
  632. joy= {}
  633. for i=0, 19 do
  634. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  635. end
  636. joyemoji.Size = NumberSequence.new(joy)
  637. joyemoji.Rate = 0
  638. joyemoji.LockedToPart = false
  639. joyemoji.LightEmission = 0
  640. joyemoji.Texture = "rbxassetid://1176402123"
  641. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  642.  
  643.  
  644. local LIT = Instance.new('ParticleEmitter', tors)
  645. LIT.VelocitySpread = 2000
  646. LIT.Lifetime = NumberRange.new(1)
  647. LIT.Speed = NumberRange.new(45)
  648. nani= {}
  649. for i=0, 19 do
  650. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  651. end
  652. LIT.Size = NumberSequence.new(nani)
  653. LIT.Rate = 0
  654. LIT.LockedToPart = false
  655. LIT.LightEmission = 0
  656. LIT.Texture = "rbxassetid://1492670151"
  657. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  658.  
  659. local toast = Instance.new('ParticleEmitter', tors)
  660. toast.VelocitySpread = 2000
  661. toast.Lifetime = NumberRange.new(1)
  662. toast.Speed = NumberRange.new(60)
  663. toasterstoasttoast= {}
  664. for i=0, 19 do
  665. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  666. end
  667. toast.Size = NumberSequence.new(toasterstoasttoast)
  668. toast.Rate = 0
  669. toast.LockedToPart = false
  670. toast.LightEmission = 0
  671. toast.Texture = "rbxassetid://436096230"
  672. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  673.  
  674. local ok = Instance.new('ParticleEmitter', tors)
  675. ok.VelocitySpread = 2000
  676. ok.Lifetime = NumberRange.new(1)
  677. ok.Speed = NumberRange.new(50)
  678. cool= {}
  679. for i=0, 19 do
  680. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  681. end
  682. ok.Size = NumberSequence.new(cool)
  683. ok.Rate = 0
  684. ok.LockedToPart = false
  685. ok.LightEmission = 0
  686. ok.Texture = "rbxassetid://636768448"
  687. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  688.  
  689. maincolor = BrickC("Really red")
  690. -------------------------------------------------------
  691. --Start Kyu's shitty stuff--
  692. -------------------------------------------------------
  693. function un_fun()
  694. attack = true
  695. hum.WalkSpeed = 0
  696. BTAUNT:Play()
  697. repeat
  698. swait()
  699. BTAUNT.Parent = tors
  700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  701. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  702. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  703. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  704. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  705. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  706. until BTAUNT.Playing == false
  707. attack = false
  708. hum.WalkSpeed = 40
  709. end
  710.  
  711. function Tauntmelon()
  712. attack = true
  713. hum.WalkSpeed = 0
  714. CreateSound("1486343908", tors, 10, 1)
  715. for i = 0, 9, 0.1 do
  716. swait()
  717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  721. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  722. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  723. end
  724. attack = false
  725. hum.WalkSpeed = 40
  726. end
  727.  
  728. function fbiopenup()
  729. attack = true
  730. hum.WalkSpeed = 6
  731. CreateSound("2156386052", tors, 10, 1)
  732. Character.Head.face.Texture = "rbxassetid://12117740"
  733. for i = 0, 5.56, 0.1 do
  734. swait()
  735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  740. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  741. end
  742. for i = 0,1.57,0.1 do
  743. swait()
  744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  748. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  750. end
  751. for i = 0,1.2,0.1 do
  752. swait()
  753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  759. end
  760. for i = 0,1.2,0.1 do
  761. swait()
  762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  768. end
  769. for i = 0,1.2,0.1 do
  770. swait()
  771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  774. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  775. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  777. end
  778. for i = 0,1.2,0.1 do
  779. swait()
  780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  782. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  783. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  784. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  786. end
  787. for i = 0,1,0.1 do
  788. swait()
  789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  793. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  795. end
  796. for i = 0,1,0.1 do
  797. swait()
  798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  802. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  804. end
  805. attack = false
  806. Character.Head.face.Texture = defaultface
  807. hum.WalkSpeed = 40
  808. end
  809.  
  810. function FindNearestHead(Position, Distance, SinglePlayer)
  811. if SinglePlayer then
  812. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  813. end
  814. local List = {}
  815. for i, v in pairs(workspace:GetChildren()) do
  816. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  817. table.insert(List, v)
  818. end
  819. end
  820. return List
  821. end
  822.  
  823. function SoulSteal(dude)
  824. if dude.Name ~= char then
  825. local bgf = IT("BodyGyro", dude.Head)
  826. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  827. local val = IT("BoolValue", dude)
  828. val.Name = "IsHit"
  829. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  830. local soulst = coroutine.wrap(function()
  831. local soul = Instance.new("Part",dude)
  832. soul.Size = Vector3.new(1,1,1)
  833. soul.CanCollide = false
  834. soul.Anchored = false
  835. soul.Position = torso.Position
  836. soul.Transparency = 1
  837. local PartEmmit1 = IT("ParticleEmitter", soul)
  838. PartEmmit1.LightEmission = 1
  839. PartEmmit1.Texture = "rbxassetid://569507414"
  840. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  841. PartEmmit1.Rate = 250
  842. PartEmmit1.Lifetime = NumberRange.new(1.6)
  843. PartEmmit1.Size = NumberSequence.new({
  844. NumberSequenceKeypoint.new(0, 1, 0),
  845. NumberSequenceKeypoint.new(1, 0, 0)
  846. })
  847. PartEmmit1.Transparency = NumberSequence.new({
  848. NumberSequenceKeypoint.new(0, 0, 0),
  849. NumberSequenceKeypoint.new(1, 1, 0)
  850. })
  851. PartEmmit1.Speed = NumberRange.new(0, 0)
  852. PartEmmit1.VelocitySpread = 30000
  853. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  854. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  855. local BodPoss = IT("BodyPosition", soul)
  856. BodPoss.P = 3000
  857. BodPoss.D = 1000
  858. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  859. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  860. wait(1.6)
  861. soul.Touched:connect(function(hit)
  862. if hit.Parent == char then
  863. soul:Destroy()
  864. end
  865. end)
  866. wait(1.2)
  867. while soul do
  868. swait()
  869. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  870. BodPoss.Position = tors.Position
  871. end
  872. end)
  873. soulst()
  874. end
  875. end
  876. function FaceMouse()
  877. local Cam = workspace.CurrentCamera
  878. return {
  879. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  880. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  881. }
  882. end
  883.  
  884. function Eviscerate(dude)
  885. if dude.Name ~= char then
  886. local bgf = IT("BodyGyro", dude.Head)
  887. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  888. local val = IT("BoolValue", dude)
  889. val.Name = "IsHit"
  890. local ds = coroutine.wrap(function()
  891. dude:WaitForChild("Head"):BreakJoints()
  892. wait(0.5)
  893. target = nil
  894. coroutine.resume(coroutine.create(function()
  895. for i, v in pairs(dude:GetChildren()) do
  896. if v:IsA("Accessory") then
  897. v:Destroy()
  898. end
  899. if v:IsA("Humanoid") then
  900. v:Destroy()
  901. end
  902. if v:IsA("CharacterMesh") then
  903. v:Destroy()
  904. end
  905. if v:IsA("Model") then
  906. v:Destroy()
  907. end
  908. if v:IsA("Part") or v:IsA("MeshPart") then
  909. for x, o in pairs(v:GetChildren()) do
  910. if o:IsA("Decal") then
  911. o:Destroy()
  912. end
  913. end
  914. coroutine.resume(coroutine.create(function()
  915. v.Material = "Neon"
  916. v.CanCollide = false
  917. local PartEmmit1 = IT("ParticleEmitter", v)
  918. PartEmmit1.LightEmission = 1
  919. PartEmmit1.Texture = "rbxassetid://284205403"
  920. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  921. PartEmmit1.Rate = 150
  922. PartEmmit1.Lifetime = NumberRange.new(1)
  923. PartEmmit1.Size = NumberSequence.new({
  924. NumberSequenceKeypoint.new(0, 0.75, 0),
  925. NumberSequenceKeypoint.new(1, 0, 0)
  926. })
  927. PartEmmit1.Transparency = NumberSequence.new({
  928. NumberSequenceKeypoint.new(0, 0, 0),
  929. NumberSequenceKeypoint.new(1, 1, 0)
  930. })
  931. PartEmmit1.Speed = NumberRange.new(0, 0)
  932. PartEmmit1.VelocitySpread = 30000
  933. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  934. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  935. local BodPoss = IT("BodyPosition", v)
  936. BodPoss.P = 3000
  937. BodPoss.D = 1000
  938. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  939. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  940. v.Color = maincolor.Color
  941. coroutine.resume(coroutine.create(function()
  942. for i = 0, 49 do
  943. swait(1)
  944. v.Transparency = v.Transparency + 0.08
  945. end
  946. wait(0.5)
  947. PartEmmit1.Enabled = false
  948. wait(3)
  949. v:Destroy()
  950. dude:Destroy()
  951. end))
  952. end))
  953. end
  954. end
  955. end))
  956. end)
  957. ds()
  958. end
  959. end
  960.  
  961. function ragdoll(model)
  962. local char = model
  963. torso = char.HumanoidRootPart
  964. torso2 = char.Torso
  965. LW.Parent = nil
  966. RW.Parent = nil
  967. LH.Parent = nil
  968. RH.Parent = nil
  969. if hum ~= nil then
  970. hum.PlatformStand = true
  971. end
  972.  
  973. local Head = char:FindFirstChild("Head")
  974. if Head then
  975. local Neck = Instance.new("Weld")
  976. Neck.Name = "Neck"
  977. Neck.Part0 = torso
  978. Neck.Part1 = Head
  979. Neck.C0 = CFrame.new(0, 1.5, 0)
  980. Neck.C1 = CFrame.new()
  981. Neck.Parent = torso
  982. end
  983. local Limb = char:FindFirstChild("Right Arm")
  984. if Limb then
  985.  
  986. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  987. local Joint = Instance.new("Glue")
  988. Joint.Name = "RightShoulder"
  989. Joint.Part0 = torso
  990. Joint.Part1 = Limb
  991. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  992. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  993. Joint.Parent = torso
  994.  
  995. local B = Instance.new("Part")
  996. B.TopSurface = 0
  997. B.BottomSurface = 0
  998. B.formFactor = "Symmetric"
  999. B.Size = Vector3.new(1, 1, 1)
  1000. B.Transparency = 1
  1001. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1002. B.Parent = char
  1003. local W = Instance.new("Weld")
  1004. W.Part0 = Limb
  1005. W.Part1 = B
  1006. W.C0 = CFrame.new(0, -0.5, 0)
  1007. W.Parent = Limb
  1008.  
  1009. end
  1010. local Limb = char:FindFirstChild("Left Arm")
  1011. if Limb then
  1012.  
  1013. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1014. local Joint = Instance.new("Glue")
  1015. Joint.Name = "LeftShoulder"
  1016. Joint.Part0 = torso
  1017. Joint.Part1 = Limb
  1018. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1019. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1020. Joint.Parent = torso
  1021.  
  1022. local B = Instance.new("Part")
  1023. B.TopSurface = 0
  1024. B.BottomSurface = 0
  1025. B.formFactor = "Symmetric"
  1026. B.Size = Vector3.new(1, 1, 1)
  1027. B.Transparency = 1
  1028. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1029. B.Parent = char
  1030. local W = Instance.new("Weld")
  1031. W.Part0 = Limb
  1032. W.Part1 = B
  1033. W.C0 = CFrame.new(0, -0.5, 0)
  1034. W.Parent = Limb
  1035.  
  1036. end
  1037. local Limb = char:FindFirstChild("Right Leg")
  1038. if Limb then
  1039.  
  1040. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1041. local Joint = Instance.new("Glue")
  1042. Joint.Name = "RightHip"
  1043. Joint.Part0 = torso
  1044. Joint.Part1 = Limb
  1045. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1046. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1047. Joint.Parent = torso
  1048.  
  1049. local B = Instance.new("Part")
  1050. B.TopSurface = 0
  1051. B.BottomSurface = 0
  1052. B.formFactor = "Symmetric"
  1053. B.Size = Vector3.new(1, 1, 1)
  1054. B.Transparency = 1
  1055. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1056. B.Parent = char
  1057. local W = Instance.new("Weld")
  1058. W.Part0 = Limb
  1059. W.Part1 = B
  1060. W.C0 = CFrame.new(0, -0.5, 0)
  1061. W.Parent = Limb
  1062.  
  1063. end
  1064. local Limb = char:FindFirstChild("Left Leg")
  1065. if Limb then
  1066.  
  1067. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1068. local Joint = Instance.new("Glue")
  1069. Joint.Name = "LeftHip"
  1070. Joint.Part0 = torso
  1071. Joint.Part1 = Limb
  1072. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1073. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1074. Joint.Parent = torso
  1075.  
  1076. local B = Instance.new("Part")
  1077. B.TopSurface = 0
  1078. B.BottomSurface = 0
  1079. B.formFactor = "Symmetric"
  1080. B.Size = Vector3.new(1, 1, 1)
  1081. B.Transparency = 1
  1082. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1083. B.Parent = char
  1084. local W = Instance.new("Weld")
  1085. W.Part0 = Limb
  1086. W.Part1 = B
  1087. W.C0 = CFrame.new(0, -0.5, 0)
  1088. W.Parent = Limb
  1089.  
  1090. end
  1091. --[
  1092. local Bar = Instance.new("Part")
  1093. Bar.TopSurface = 0
  1094. Bar.BottomSurface = 0
  1095. Bar.formFactor = "Symmetric"
  1096. Bar.Size = Vector3.new(1, 1, 1)
  1097. Bar.Transparency = 1
  1098. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1099. Bar.Parent = char
  1100. local Weld = Instance.new("Weld")
  1101. Weld.Part0 = torso
  1102. Weld.Part1 = Bar
  1103. Weld.C0 = CFrame.new(0, 0.5, 0)
  1104. Weld.Parent = torso
  1105. --]]
  1106.  
  1107. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1108.  
  1109. end
  1110.  
  1111. -------------------------------------------------------
  1112. --End Kyu's shitty stuff--
  1113. -------------------------------------------------------
  1114.  
  1115. -------------------------------------------------------
  1116. --Start Important Functions--
  1117. -------------------------------------------------------
  1118. function swait(num)
  1119. if num == 0 or num == nil then
  1120. game:service("RunService").Stepped:wait(0)
  1121. else
  1122. for i = 0, num do
  1123. game:service("RunService").Stepped:wait(0)
  1124. end
  1125. end
  1126. end
  1127. function thread(f)
  1128. coroutine.resume(coroutine.create(f))
  1129. end
  1130. function clerp(a, b, t)
  1131. local qa = {
  1132. QuaternionFromCFrame(a)
  1133. }
  1134. local qb = {
  1135. QuaternionFromCFrame(b)
  1136. }
  1137. local ax, ay, az = a.x, a.y, a.z
  1138. local bx, by, bz = b.x, b.y, b.z
  1139. local _t = 1 - t
  1140. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1141. end
  1142. function QuaternionFromCFrame(cf)
  1143. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1144. local trace = m00 + m11 + m22
  1145. if trace > 0 then
  1146. local s = math.sqrt(1 + trace)
  1147. local recip = 0.5 / s
  1148. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1149. else
  1150. local i = 0
  1151. if m00 < m11 then
  1152. i = 1
  1153. end
  1154. if m22 > (i == 0 and m00 or m11) then
  1155. i = 2
  1156. end
  1157. if i == 0 then
  1158. local s = math.sqrt(m00 - m11 - m22 + 1)
  1159. local recip = 0.5 / s
  1160. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1161. elseif i == 1 then
  1162. local s = math.sqrt(m11 - m22 - m00 + 1)
  1163. local recip = 0.5 / s
  1164. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1165. elseif i == 2 then
  1166. local s = math.sqrt(m22 - m00 - m11 + 1)
  1167. local recip = 0.5 / s
  1168. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1169. end
  1170. end
  1171. end
  1172. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1173. local xs, ys, zs = x + x, y + y, z + z
  1174. local wx, wy, wz = w * xs, w * ys, w * zs
  1175. local xx = x * xs
  1176. local xy = x * ys
  1177. local xz = x * zs
  1178. local yy = y * ys
  1179. local yz = y * zs
  1180. local zz = z * zs
  1181. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1182. end
  1183. function QuaternionSlerp(a, b, t)
  1184. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1185. local startInterp, finishInterp
  1186. if cosTheta >= 1.0E-4 then
  1187. if 1 - cosTheta > 1.0E-4 then
  1188. local theta = math.acos(cosTheta)
  1189. local invSinTheta = 1 / Sin(theta)
  1190. startInterp = Sin((1 - t) * theta) * invSinTheta
  1191. finishInterp = Sin(t * theta) * invSinTheta
  1192. else
  1193. startInterp = 1 - t
  1194. finishInterp = t
  1195. end
  1196. elseif 1 + cosTheta > 1.0E-4 then
  1197. local theta = math.acos(-cosTheta)
  1198. local invSinTheta = 1 / Sin(theta)
  1199. startInterp = Sin((t - 1) * theta) * invSinTheta
  1200. finishInterp = Sin(t * theta) * invSinTheta
  1201. else
  1202. startInterp = t - 1
  1203. finishInterp = t
  1204. end
  1205. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1206. end
  1207. function rayCast(Position, Direction, Range, Ignore)
  1208. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1209. end
  1210. local RbxUtility = LoadLibrary("RbxUtility")
  1211. local Create = RbxUtility.Create
  1212. local insta = true
  1213.  
  1214. -------------------------------------------------------
  1215. --Start Damage Function--
  1216. -------------------------------------------------------
  1217. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1218. if hit.Parent == nil then
  1219. return
  1220. end
  1221. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1222. for _, v in pairs(hit.Parent:children()) do
  1223. if v:IsA("Humanoid") then
  1224. h = v
  1225. end
  1226. end
  1227. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1228. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1229. end
  1230.  
  1231. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1232. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1233. if hit.Parent.DebounceHit.Value == true then
  1234. return
  1235. end
  1236. end
  1237. if insta == true then
  1238. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1239. end
  1240. local c = Create("ObjectValue"){
  1241. Name = "creator",
  1242. Value = game:service("Players").LocalPlayer,
  1243. Parent = h,
  1244. }
  1245. game:GetService("Debris"):AddItem(c, .5)
  1246. CreateSound("958257111", hit, 10, 1)
  1247. local Damage = math.random(minim, maxim)
  1248. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1249. local blocked = false
  1250. local block = hit.Parent:findFirstChild("Block")
  1251. if block ~= nil then
  1252. if block.className == "IntValue" then
  1253. if block.Value > 0 then
  1254. blocked = true
  1255. block.Value = block.Value - 1
  1256. end
  1257. end
  1258. end
  1259. if blocked == false then
  1260. h.Health = h.Health - Damage
  1261. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1262. else
  1263. h.Health = h.Health - (Damage / 2)
  1264. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1265. end
  1266. if Type == "Knockdown" then
  1267. local hum = hit.Parent.Humanoid
  1268. hum.PlatformStand = true
  1269. coroutine.resume(coroutine.create(function(HHumanoid)
  1270. swait(1)
  1271. HHumanoid.PlatformStand = false
  1272. end), hum)
  1273. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1274. local bodvol = Create("BodyVelocity"){
  1275. velocity = angle * knockback,
  1276. P = 5000,
  1277. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1278. Parent = hit,
  1279. }
  1280. local rl = Create("BodyAngularVelocity"){
  1281. P = 3000,
  1282. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1283. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1284. Parent = hit,
  1285. }
  1286. game:GetService("Debris"):AddItem(bodvol, .5)
  1287. game:GetService("Debris"):AddItem(rl, .5)
  1288. elseif Type == "Normal" then
  1289. local vp = Create("BodyVelocity"){
  1290. P = 500,
  1291. maxForce = Vector3.new(math.huge, 0, math.huge),
  1292. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1293. }
  1294. if knockback > 0 then
  1295. vp.Parent = hit.Parent.Torso
  1296. end
  1297. game:GetService("Debris"):AddItem(vp, .5)
  1298. elseif Type == "Up" then
  1299. local bodyVelocity = Create("BodyVelocity"){
  1300. velocity = Vector3.new(0, 20, 0),
  1301. P = 5000,
  1302. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1303. Parent = hit,
  1304. }
  1305. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1306. elseif Type == "DarkUp" then
  1307. coroutine.resume(coroutine.create(function()
  1308. for i = 0, 1, 0.1 do
  1309. swait()
  1310. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1311. end
  1312. end))
  1313. local bodyVelocity = Create("BodyVelocity"){
  1314. velocity = Vector3.new(0, 20, 0),
  1315. P = 5000,
  1316. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1317. Parent = hit,
  1318. }
  1319. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1320. elseif Type == "Snare" then
  1321. local bp = Create("BodyPosition"){
  1322. P = 2000,
  1323. D = 100,
  1324. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1325. position = hit.Parent.Torso.Position,
  1326. Parent = hit.Parent.Torso,
  1327. }
  1328. game:GetService("Debris"):AddItem(bp, 1)
  1329. elseif Type == "Freeze" then
  1330. local BodPos = Create("BodyPosition"){
  1331. P = 50000,
  1332. D = 1000,
  1333. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1334. position = hit.Parent.Torso.Position,
  1335. Parent = hit.Parent.Torso,
  1336. }
  1337. local BodGy = Create("BodyGyro") {
  1338. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1339. P = 20e+003,
  1340. Parent = hit.Parent.Torso,
  1341. cframe = hit.Parent.Torso.CFrame,
  1342. }
  1343. hit.Parent.Torso.Anchored = true
  1344. coroutine.resume(coroutine.create(function(Part)
  1345. swait(1.5)
  1346. Part.Anchored = false
  1347. end), hit.Parent.Torso)
  1348. game:GetService("Debris"):AddItem(BodPos, 3)
  1349. game:GetService("Debris"):AddItem(BodGy, 3)
  1350. end
  1351. local debounce = Create("BoolValue"){
  1352. Name = "DebounceHit",
  1353. Parent = hit.Parent,
  1354. Value = true,
  1355. }
  1356. game:GetService("Debris"):AddItem(debounce, Delay)
  1357. c = Create("ObjectValue"){
  1358. Name = "creator",
  1359. Value = Player,
  1360. Parent = h,
  1361. }
  1362. game:GetService("Debris"):AddItem(c, .5)
  1363. end
  1364. end
  1365. -------------------------------------------------------
  1366. --End Damage Function--
  1367. -------------------------------------------------------
  1368.  
  1369. -------------------------------------------------------
  1370. --Start Damage Function Customization--
  1371. -------------------------------------------------------
  1372. function ShowDamage(Pos, Text, Time, Color)
  1373. local Rate = (1 / 30)
  1374. local Pos = (Pos or Vector3.new(0, 0, 0))
  1375. local Text = (Text or "")
  1376. local Time = (Time or 2)
  1377. local Color = (Color or Color3.new(1, 0, 1))
  1378. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1379. EffectPart.Anchored = true
  1380. local BillboardGui = Create("BillboardGui"){
  1381. Size = UDim2.new(3, 0, 3, 0),
  1382. Adornee = EffectPart,
  1383. Parent = EffectPart,
  1384. }
  1385. local TextLabel = Create("TextBox"){
  1386. BackgroundTransparency = 1,
  1387. Size = UDim2.new(1, 0, 1, 0),
  1388. Text = Text,
  1389. Font = "Bodoni",
  1390. TextColor3 = Color,
  1391. TextScaled = true,
  1392. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1393. Parent = BillboardGui,
  1394. }
  1395. game.Debris:AddItem(EffectPart, (Time))
  1396. EffectPart.Parent = game:GetService("Workspace")
  1397. delay(0, function()
  1398. local Frames = (Time / Rate)
  1399. for Frame = 1, Frames do
  1400. wait(Rate)
  1401. local Percent = (Frame / Frames)
  1402. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1403. TextLabel.TextTransparency = Percent
  1404. end
  1405. if EffectPart and EffectPart.Parent then
  1406. EffectPart:Destroy()
  1407. end
  1408. end)
  1409. end
  1410. -------------------------------------------------------
  1411. --End Damage Function Customization--
  1412. -------------------------------------------------------
  1413.  
  1414. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1415. for _, c in pairs(workspace:children()) do
  1416. local hum = c:findFirstChild("Humanoid")
  1417. if hum ~= nil then
  1418. local head = c:findFirstChild("Head")
  1419. if head ~= nil then
  1420. local targ = head.Position - Part.Position
  1421. local mag = targ.magnitude
  1422. if magni >= mag and c.Name ~= plr.Name then
  1423.  
  1424. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1425. end
  1426. end
  1427. end
  1428. end
  1429. end
  1430.  
  1431.  
  1432. CFuncs = {
  1433. Part = {
  1434. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1435. local Part = Create("Part")({
  1436. Parent = Parent,
  1437. Reflectance = Reflectance,
  1438. Transparency = Transparency,
  1439. CanCollide = false,
  1440. Locked = true,
  1441. BrickColor = BrickColor.new(tostring(BColor)),
  1442. Name = Name,
  1443. Size = Size,
  1444. Material = Material
  1445. })
  1446. RemoveOutlines(Part)
  1447. return Part
  1448. end
  1449. },
  1450. Mesh = {
  1451. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1452. local Msh = Create(Mesh)({
  1453. Parent = Part,
  1454. Offset = OffSet,
  1455. Scale = Scale
  1456. })
  1457. if Mesh == "SpecialMesh" then
  1458. Msh.MeshType = MeshType
  1459. Msh.MeshId = MeshId
  1460. end
  1461. return Msh
  1462. end
  1463. },
  1464. Mesh = {
  1465. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1466. local Msh = Create(Mesh)({
  1467. Parent = Part,
  1468. Offset = OffSet,
  1469. Scale = Scale
  1470. })
  1471. if Mesh == "SpecialMesh" then
  1472. Msh.MeshType = MeshType
  1473. Msh.MeshId = MeshId
  1474. end
  1475. return Msh
  1476. end
  1477. },
  1478. Weld = {
  1479. Create = function(Parent, Part0, Part1, C0, C1)
  1480. local Weld = Create("Weld")({
  1481. Parent = Parent,
  1482. Part0 = Part0,
  1483. Part1 = Part1,
  1484. C0 = C0,
  1485. C1 = C1
  1486. })
  1487. return Weld
  1488. end
  1489. },
  1490. Sound = {
  1491. Create = function(id, par, vol, pit)
  1492. coroutine.resume(coroutine.create(function()
  1493. local S = Create("Sound")({
  1494. Volume = vol,
  1495. Pitch = pit or 1,
  1496. SoundId = id,
  1497. Parent = par or workspace
  1498. })
  1499. wait()
  1500. S:play()
  1501. game:GetService("Debris"):AddItem(S, 6)
  1502. end))
  1503. end
  1504. },
  1505. ParticleEmitter = {
  1506. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1507. local fp = Create("ParticleEmitter")({
  1508. Parent = Parent,
  1509. Color = ColorSequence.new(Color1, Color2),
  1510. LightEmission = LightEmission,
  1511. Size = Size,
  1512. Texture = Texture,
  1513. Transparency = Transparency,
  1514. ZOffset = ZOffset,
  1515. Acceleration = Accel,
  1516. Drag = Drag,
  1517. LockedToPart = LockedToPart,
  1518. VelocityInheritance = VelocityInheritance,
  1519. EmissionDirection = EmissionDirection,
  1520. Enabled = Enabled,
  1521. Lifetime = LifeTime,
  1522. Rate = Rate,
  1523. Rotation = Rotation,
  1524. RotSpeed = RotSpeed,
  1525. Speed = Speed,
  1526. VelocitySpread = VelocitySpread
  1527. })
  1528. return fp
  1529. end
  1530. }
  1531. }
  1532. function RemoveOutlines(part)
  1533. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1534. end
  1535. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1536. local Part = Create("Part")({
  1537. formFactor = FormFactor,
  1538. Parent = Parent,
  1539. Reflectance = Reflectance,
  1540. Transparency = Transparency,
  1541. CanCollide = false,
  1542. Locked = true,
  1543. BrickColor = BrickColor.new(tostring(BColor)),
  1544. Name = Name,
  1545. Size = Size,
  1546. Material = Material
  1547. })
  1548. RemoveOutlines(Part)
  1549. return Part
  1550. end
  1551. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1552. local Msh = Create(Mesh)({
  1553. Parent = Part,
  1554. Offset = OffSet,
  1555. Scale = Scale
  1556. })
  1557. if Mesh == "SpecialMesh" then
  1558. Msh.MeshType = MeshType
  1559. Msh.MeshId = MeshId
  1560. end
  1561. return Msh
  1562. end
  1563. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1564. local Weld = Create("Weld")({
  1565. Parent = Parent,
  1566. Part0 = Part0,
  1567. Part1 = Part1,
  1568. C0 = C0,
  1569. C1 = C1
  1570. })
  1571. return Weld
  1572. end
  1573.  
  1574. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1575. local Sound = IT("Sound")
  1576. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1577. Sound.Pitch = pitch or 1
  1578. Sound.Volume = volume or 1
  1579. Sound.Looped = looped or false
  1580. if(autoPlay)then
  1581. coroutine.wrap(function()
  1582. repeat wait() until Sound.IsLoaded
  1583. Sound.Playing = autoPlay or false
  1584. end)()
  1585. end
  1586. if(not looped and effect)then
  1587. Sound.Stopped:connect(function()
  1588. Sound.Volume = 0
  1589. Sound:destroy()
  1590. end)
  1591. elseif(effect)then
  1592.  
  1593. end
  1594. Sound.Parent =parent or Torso
  1595. return Sound
  1596. end
  1597.  
  1598. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1599. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1600. local Sound = IT("Sound")
  1601. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1602. Sound.Pitch = pitch or 1
  1603. Sound.Volume = volume or 1
  1604. Sound.Looped = looped or false
  1605. if(autoPlay)then
  1606. coroutine.wrap(function()
  1607. repeat wait() until Sound.IsLoaded
  1608. Sound.Playing = autoPlay or false
  1609. end)()
  1610. end
  1611. if(not looped and effect)then
  1612. Sound.Stopped:connect(function()
  1613. Sound.Volume = 0
  1614. soundPart:destroy()
  1615. end)
  1616. elseif(effect)then
  1617. warn("Sound can't be looped and a sound effect!")
  1618. end
  1619. Sound.Parent = soundPart
  1620. return Sound
  1621. end
  1622.  
  1623. -------------------------------------------------------
  1624. --Start Effect Function--
  1625. -------------------------------------------------------
  1626. EffectModel = Instance.new("Model", char)
  1627. Effects = {
  1628. Block = {
  1629. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1630. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1631. prt.Anchored = true
  1632. prt.CFrame = cframe
  1633. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1634. game:GetService("Debris"):AddItem(prt, 10)
  1635. if Type == 1 or Type == nil then
  1636. table.insert(Effects, {
  1637. prt,
  1638. "Block1",
  1639. delay,
  1640. x3,
  1641. y3,
  1642. z3,
  1643. msh
  1644. })
  1645. elseif Type == 2 then
  1646. table.insert(Effects, {
  1647. prt,
  1648. "Block2",
  1649. delay,
  1650. x3,
  1651. y3,
  1652. z3,
  1653. msh
  1654. })
  1655. else
  1656. table.insert(Effects, {
  1657. prt,
  1658. "Block3",
  1659. delay,
  1660. x3,
  1661. y3,
  1662. z3,
  1663. msh
  1664. })
  1665. end
  1666. end
  1667. },
  1668. Sphere = {
  1669. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1670. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1671. prt.Anchored = true
  1672. prt.CFrame = cframe
  1673. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1674. game:GetService("Debris"):AddItem(prt, 10)
  1675. table.insert(Effects, {
  1676. prt,
  1677. "Cylinder",
  1678. delay,
  1679. x3,
  1680. y3,
  1681. z3,
  1682. msh
  1683. })
  1684. end
  1685. },
  1686. Cylinder = {
  1687. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1688. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1689. prt.Anchored = true
  1690. prt.CFrame = cframe
  1691. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1692. game:GetService("Debris"):AddItem(prt, 10)
  1693. table.insert(Effects, {
  1694. prt,
  1695. "Cylinder",
  1696. delay,
  1697. x3,
  1698. y3,
  1699. z3,
  1700. msh
  1701. })
  1702. end
  1703. },
  1704. Wave = {
  1705. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1706. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1707. prt.Anchored = true
  1708. prt.CFrame = cframe
  1709. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1710. game:GetService("Debris"):AddItem(prt, 10)
  1711. table.insert(Effects, {
  1712. prt,
  1713. "Cylinder",
  1714. delay,
  1715. x3 / 60,
  1716. y3 / 60,
  1717. z3 / 60,
  1718. msh
  1719. })
  1720. end
  1721. },
  1722. Ring = {
  1723. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1724. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1725. prt.Anchored = true
  1726. prt.CFrame = cframe
  1727. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1728. game:GetService("Debris"):AddItem(prt, 10)
  1729. table.insert(Effects, {
  1730. prt,
  1731. "Cylinder",
  1732. delay,
  1733. x3,
  1734. y3,
  1735. z3,
  1736. msh
  1737. })
  1738. end
  1739. },
  1740. Break = {
  1741. Create = function(brickcolor, cframe, x1, y1, z1)
  1742. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1743. prt.Anchored = true
  1744. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1745. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1746. local num = math.random(10, 50) / 1000
  1747. game:GetService("Debris"):AddItem(prt, 10)
  1748. table.insert(Effects, {
  1749. prt,
  1750. "Shatter",
  1751. num,
  1752. prt.CFrame,
  1753. math.random() - math.random(),
  1754. 0,
  1755. math.random(50, 100) / 100
  1756. })
  1757. end
  1758. },
  1759. Spiral = {
  1760. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1761. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1762. prt.Anchored = true
  1763. prt.CFrame = cframe
  1764. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1765. game:GetService("Debris"):AddItem(prt, 10)
  1766. table.insert(Effects, {
  1767. prt,
  1768. "Cylinder",
  1769. delay,
  1770. x3,
  1771. y3,
  1772. z3,
  1773. msh
  1774. })
  1775. end
  1776. },
  1777. Push = {
  1778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1780. prt.Anchored = true
  1781. prt.CFrame = cframe
  1782. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1783. game:GetService("Debris"):AddItem(prt, 10)
  1784. table.insert(Effects, {
  1785. prt,
  1786. "Cylinder",
  1787. delay,
  1788. x3,
  1789. y3,
  1790. z3,
  1791. msh
  1792. })
  1793. end
  1794. }
  1795. }
  1796. -------------------------------------------------------
  1797. --End Effect Function--
  1798. -------------------------------------------------------
  1799.  
  1800. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1801. local NSound = nil
  1802. coroutine.resume(coroutine.create(function()
  1803. NSound = Instance.new("Sound", PARENT)
  1804. NSound.Volume = VOLUME
  1805. NSound.Pitch = PITCH
  1806. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1807. swait()
  1808. NSound:play()
  1809. game:GetService("Debris"):AddItem(NSound, 10)
  1810. end))
  1811. return NSound
  1812. end
  1813.  
  1814. --[[
  1815. coroutine.resume(coroutine.create(function()
  1816. while text ~= nil do
  1817. swait()
  1818. text.Position = text.Position:lerp(UDim2.new(math.random(-1, 1)/4,0,math.random(-1, 1)/4,0), 0.025)
  1819. text.Rotation = math.random(-1, 1)/20
  1820. text.ZIndex = 3
  1821. end
  1822. end))
  1823. ]]
  1824.  
  1825. angery = false
  1826.  
  1827.  
  1828. -------------------------------------------------------
  1829. --End Important Functions--
  1830. -------------------------------------------------------
  1831.  
  1832. -------------------------------------------------------
  1833. --Start Music Option--
  1834. -------------------------------------------------------
  1835.  
  1836. lul = Instance.new("Sound", tors) --le musice
  1837. lul.Pitch = 1
  1838.  
  1839. local mu = math.random(1,17)
  1840. if mu == 1 then
  1841. lul.SoundId = "rbxassetid://193889412"
  1842. end
  1843. if mu == 2 then
  1844. lul.SoundId = "rbxassetid://274690929"
  1845. end
  1846. if mu == 3 then
  1847. lul.SoundId = "rbxassetid://1241998626"
  1848. end
  1849. if mu == 4 then
  1850. lul.SoundId = "rbxassetid://1878962648"
  1851. end
  1852. if mu == 5 then
  1853. lul.SoundId = "rbxassetid://185117072"
  1854. end
  1855. if mu == 6 then
  1856. lul.SoundId = "rbxassetid://295856024"
  1857. end
  1858. if mu == 7 then
  1859. lul.SoundId = "rbxassetid://2054013600"
  1860. end
  1861. if mu == 8 then
  1862. lul.SoundId = "rbxassetid://1463709693"
  1863. lul.Pitch = 1.4
  1864. end
  1865. if mu == 9 then
  1866. lul.SoundId = "rbxassetid://575705300"
  1867. end
  1868. if mu == 10 then
  1869. lul.SoundId = "rbxassetid://142924062"
  1870. end
  1871. if mu == 11 then
  1872. lul.SoundId = "rbxassetid://251072363"
  1873. end
  1874. if mu == 12 then
  1875. lul.SoundId = "rbxassetid://731061980"
  1876. end
  1877. if mu == 13 then
  1878. lul.SoundId = "rbxassetid://455682677"
  1879. end
  1880. if mu == 14 then
  1881. lul.SoundId = "rbxassetid://1283123885"
  1882. end
  1883. if mu == 15 then
  1884. lul.SoundId = "rbxassetid://1185002382"
  1885. end
  1886. if mu == 16 then
  1887. lul.SoundId = "rbxassetid://1588631952"
  1888. end
  1889. if mu == 17 then
  1890. lul.SoundId = "rbxassetid://1496130120"
  1891. end
  1892.  
  1893. lul.Volume = 1
  1894. lul.TimePosition = 0
  1895. lul.Looped = true
  1896. lul:Play()
  1897.  
  1898. NEWS = Instance.new("Sound", tors) --O NO
  1899. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1900. NEWS.Volume = 100
  1901. NEWS.Pitch = 1
  1902. NEWS.Looped = false
  1903. NEWS.TimePosition = 1
  1904.  
  1905. AAAAA = Instance.new("Sound", tors) --aaa
  1906. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1907. AAAAA.Volume = 10
  1908. AAAAA.Pitch = 1
  1909. AAAAA.Looped = false
  1910. AAAAA.TimePosition = 1
  1911.  
  1912. MERKIO = Instance.new("Sound", tors) --why
  1913. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1914. MERKIO.Volume = 10
  1915. MERKIO.Pitch = 1
  1916. MERKIO.Looped = false
  1917. MERKIO.TimePosition = 0
  1918.  
  1919. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1920. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1921. MERKIO2.Volume = 10
  1922. MERKIO2.Pitch = 1
  1923. MERKIO2.Looped = false
  1924. MERKIO2.TimePosition = 0
  1925.  
  1926. thonks = Instance.new("Sound", tors) --wat?
  1927. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1928. thonks.Volume = 10
  1929. thonks.Pitch = 1
  1930. thonks.Looped = false
  1931. thonks.TimePosition = 0
  1932.  
  1933. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1934. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1935. gudsong.Volume = 10
  1936. gudsong.Pitch = 1
  1937. gudsong.Looped = true
  1938. gudsong.TimePosition = 6.6
  1939.  
  1940. so = Instance.new("Sound", tors) --moar seizure
  1941. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1942. so.Volume = 10
  1943. so.Pitch = 1
  1944. so.Looped = false
  1945. so.TimePosition = 0
  1946.  
  1947. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1948. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1949. sors.Volume = 10
  1950. sors.Pitch = 1
  1951. sors.Looped = false
  1952. sors.TimePosition = 0
  1953.  
  1954. --u mom gay--
  1955. -------------------------------------------------------
  1956. --End Music Option--
  1957. -------------------------------------------------------
  1958. --hi fat >:)
  1959. -------------------------------------------------------
  1960. --Start Attacks N Stuff--
  1961. -------------------------------------------------------
  1962.  
  1963. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1964. attack = true
  1965.  
  1966. hum.WalkSpeed = 40
  1967. lul:Pause()
  1968. Character.Head.face.Texture = defaultface
  1969. NEWS:Play()
  1970. repeat
  1971. NEWS.Parent = tors
  1972. swait()
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1977. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1978. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1979. until NEWS.Playing == false
  1980. local S = Instance.new("Explosion",workspace)
  1981. S.Position = tors.Position
  1982. S.BlastPressure = 999
  1983. S.BlastRadius = 45
  1984. S.ExplosionType = 0
  1985. attack = false
  1986. hum.WalkSpeed = 40
  1987. lul:Resume()
  1988. Character.Head.face.Texture = defaultface
  1989. attack = false
  1990. hum.WalkSpeed = 40
  1991. end
  1992.  
  1993. function sneakonehundred()
  1994. attack = true
  1995. hum.WalkSpeed = 0.03
  1996. Character.Head.face.Texture = "rbxassetid://1667792"
  1997. CreateSound("1542642349", tors, 10, 1.05)
  1998. for i = 0,20,0.1 do
  1999. swait()
  2000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2002. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2003. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2004. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2005. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2006. end
  2007. CreateSound("753450324", tors, 10, 1.05)
  2008. wait(0.25)
  2009. Character.Head.face.Texture = "rbxassetid://1223903433"
  2010. for i = 0,7,0.1 do
  2011. swait()
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2017. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2018. end
  2019. Character.Head.face.Texture = defaultface
  2020. attack = false
  2021. hum.WalkSpeed = 40
  2022. end
  2023.  
  2024. function WRY() --WRYYYYYYY
  2025. attack = true
  2026. hum.WalkSpeed = 0.30
  2027. CreateSound("794081034", hed, 10, 1)
  2028. Character.Head.face.Texture = "rbxassetid://168978496"
  2029. for i = 0,2,0.1 do
  2030. swait()
  2031. CameraEnshaking(1, 2)
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2036. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2038. end
  2039. for i = 0,14.7,0.1 do
  2040. swait()
  2041. CameraEnshaking(1, 3)
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2044. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2045. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2048. end
  2049. attack = false
  2050. Character.Head.face.Texture = defaultface
  2051. hum.WalkSpeed = 40
  2052. end
  2053.  
  2054. function DANCEFORME()
  2055. attack = true
  2056. texth.Text = "Squɑƚing."
  2057. text.Text = ""
  2058. lul:Pause()
  2059. Character.Head.face.Texture = "rbxassetid://1676553712"
  2060. MERKIO:Play()
  2061. repeat
  2062. for i = 0,0.37,0.03 do
  2063. swait()
  2064. MERKIO.Parent = tors
  2065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2067. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2068. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2069. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2070. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2071. end
  2072. for i = 0,0.37,0.03 do
  2073. swait()
  2074. MERKIO.Parent = tors
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2081. end
  2082. until MERKIO.Playing == false
  2083. MERKIO:Stop()
  2084. Character.Head.face.Texture = defaultface
  2085. attack = false
  2086. lul:Resume()
  2087. texth.Text = ""
  2088. text.Text = funkyname
  2089. hum.WalkSpeed = 40
  2090. end
  2091.  
  2092. function TRUEDANCEFORME()
  2093. attack = true
  2094. texth.Text = "Truely Squɑƚing."
  2095. text.Text = ""
  2096. lul:Pause()
  2097. Character.Head.face.Texture = "rbxassetid://193051144"
  2098. MERKIO:Play()
  2099. repeat
  2100. for i = 0,0.37,0.03 do
  2101. swait()
  2102. MERKIO.Parent = tors
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2105. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2106. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2109. end
  2110. for i = 0,0.37,0.03 do
  2111. swait()
  2112. MERKIO.Parent = tors
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2115. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2116. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-5)), 0.1)
  2119. end
  2120. until MERKIO.Playing == false
  2121. MERKIO:Stop()
  2122. Character.Head.face.Texture = defaultface
  2123. attack = false
  2124. lul:Resume()
  2125. texth.Text = ""
  2126. text.Text = funkyname
  2127. hum.WalkSpeed = 40
  2128. end
  2129.  
  2130. function takethat()
  2131. attack = true
  2132. hum.WalkSpeed = 0
  2133. CreateSound("1238240145", tors, 10, 1.05)
  2134. for i = 0,8.3,0.1 do
  2135. swait()
  2136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2142. end
  2143. CreateSound("135165859", tors, 10, 1.05)
  2144. for i = 0,6,0.1 do
  2145. swait()
  2146. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2153. end
  2154. attack = false
  2155. Character.Head.face.Texture = defaultface
  2156. hum.WalkSpeed = 40
  2157. end
  2158. function thonki()
  2159. attack = true
  2160. text.Text = "Thinking..."
  2161. hum.WalkSpeed = 6.5
  2162. Character.Head.face.Texture = defaultface
  2163. thonks:Play()
  2164. lul:Pause()
  2165. repeat
  2166. for i = 0,8.3,0.1 do
  2167. swait()
  2168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2174. end
  2175. until thonks.Playing == false
  2176. thonks:Stop()
  2177. attack = false
  2178. text.Text = funkyname
  2179. Character.Head.face.Texture = defaultface
  2180. lul:Resume()
  2181. hum.WalkSpeed = 40
  2182. end
  2183. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2184. attack = true
  2185. Character.Head.face.Texture = defaultface
  2186. for i = 0,6,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2194. end
  2195. CreateSound("1093102664", hed, 10, 1)
  2196. CameraEnshaking(3, 8)
  2197. for i = 0,2,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2204. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2205. end
  2206. Character.Head.face.Texture = "rbxassetid://30128383"
  2207. hum.MaxHealth = 0
  2208. ragdoll(char)
  2209. CreateSound("534269232", hed, 5, 1)
  2210. end
  2211.  
  2212. function dead()
  2213. attack = true
  2214. hum.WalkSpeed = 0.20
  2215. CreateSound("137225991", hed, 10, 1)
  2216. Character.Head.face.Texture = "rbxassetid://297512410"
  2217. for i = 0,1.1,0.1 do
  2218. swait()
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2225. end
  2226. for i = 0,1.1,0.1 do
  2227. swait()
  2228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2232. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2233. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2234. end
  2235. for i = 0,1.1,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2243. end
  2244. for i = 0,1.1,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2252. end
  2253. for i = 0,1.1,0.1 do
  2254. swait()
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2261. end
  2262. for i = 0,1.1,0.1 do
  2263. swait()
  2264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2270. end
  2271. for i = 0,1.1,0.1 do
  2272. swait()
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2279. end
  2280. for i = 0,1.1,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2288. end
  2289. for i = 0,1.1,0.1 do
  2290. swait()
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2293. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2297. end
  2298. Character.Head.face.Texture = "rbxassetid://273309187"
  2299. for i = 0,9,0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2307. end
  2308. attack = false
  2309. Character.Head.face.Texture = defaultface
  2310. hum.WalkSpeed = 40
  2311. end
  2312.  
  2313. function ShutTheHellUp()
  2314. attack = true
  2315. hum.WalkSpeed = 2.01
  2316. CreateSound("336377340", hed, 10, 1)
  2317. for i = 0,3,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2325. end
  2326. for i = 0,1.2,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2334. end
  2335. for i = 0,1.2,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2343. end
  2344. for i = 0,1.2,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2352. end
  2353. for i = 0,1.2,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2361. end
  2362. for i = 0,2,0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2370. end
  2371. for i = 0,2,0.1 do
  2372. swait()
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2379. end
  2380. hum.WalkSpeed = 40
  2381. attack = false
  2382. end
  2383.  
  2384. function NO_U()
  2385. attack = true
  2386. hum.WalkSpeed = 4.01
  2387. Character.Head.face.Texture = "rbxassetid://304904077"
  2388. CreateSound("1543318456", hed, 10, 1)
  2389. for i = 0,6,0.1 do
  2390. swait()
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2397. end
  2398. for i = 0,3.2,0.1 do
  2399. swait()
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2406. end
  2407. hum.WalkSpeed = 40
  2408. Character.Head.face.Texture = defaultface
  2409. attack = false
  2410. end
  2411.  
  2412. function EndMySufferingV2()
  2413. attack = true
  2414. hum.WalkSpeed = 1.01
  2415. CreateSound("577475178", hed, 10, 1)
  2416. for i = 0,18,0.1 do
  2417. swait()
  2418. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2419. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2420. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2421. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2422. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2424. end
  2425. attack = false
  2426. hum.WalkSpeed = 40
  2427. end
  2428.  
  2429. function OldVictory()
  2430. attack = true
  2431. hum.WalkSpeed = 1.01
  2432. Character.Head.face.Texture = "rbxassetid://616284160"
  2433. Humanoid.Jump = true
  2434. CreateSound("130834939", hed, 10, 1)
  2435. for i = 0,3.7,0.1 do
  2436. swait()
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2443. end
  2444. Humanoid.Jump = true
  2445. for i = 0,3.7,0.1 do
  2446. swait()
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2453. end
  2454. Humanoid.Jump = true
  2455. for i = 0,3.7,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2463. end
  2464. Humanoid.Jump = true
  2465. for i = 0,3.7,0.1 do
  2466. swait()
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2473. end
  2474. Humanoid.Jump = true
  2475. for i = 0,3.7,0.1 do
  2476. swait()
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2483. end
  2484. attack = false
  2485. Character.Head.face.Texture = defaultface
  2486. hum.WalkSpeed = 40
  2487. end
  2488.  
  2489. function Victory()
  2490. attack = true
  2491. hum.WalkSpeed = 1.01
  2492. Character.Head.face.Texture = "rbxassetid://616284160"
  2493. CreateSound("130834939", hed, 10, 1)
  2494. for i = 0,6.7,0.1 do
  2495. swait()
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-3), Rad(-5)), 0.3)
  2498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2501. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(-55), Rad(-5)), 0.1)
  2502. end
  2503. for i = 0,6.7,0.1 do
  2504. swait()
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(3), Rad(5)), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2509. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(55), Rad(-5)), 0.1)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2511. end
  2512. attack = false
  2513. Character.Head.face.Texture = defaultface
  2514. hum.WalkSpeed = 40
  2515. end
  2516.  
  2517. function WhatHuh()
  2518. attack = true
  2519. hum.WalkSpeed = 1.01
  2520. CreateSound("130766865", hed, 10, 1)
  2521. Character.Head.face.Texture = "rbxassetid://276732672"
  2522. for i = 0,4,0.1 do
  2523. swait()
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2530. end
  2531. for i = 0,6.7,0.1 do
  2532. swait()
  2533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2539. end
  2540. for i = 0,8.1,0.1 do
  2541. swait()
  2542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2548. end
  2549. for i = 0,1,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2557. end
  2558. for i = 0,1,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2566. end
  2567. for i = 0,4,0.1 do
  2568. swait()
  2569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2575. end
  2576. attack = false
  2577. Character.Head.face.Texture = defaultface
  2578. hum.WalkSpeed = 40
  2579. end
  2580.  
  2581. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2582. attack = true
  2583. Character.Head.face.Texture = "rbxassetid://266304560"
  2584. for i = 0,6,0.1 do
  2585. swait()
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2588. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2592. end
  2593. CreateSound("1093102664", hed, 10, 1)
  2594. CameraEnshaking(3, 8)
  2595. for i = 0,2,0.1 do
  2596. swait()
  2597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2599. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2601. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2602. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2603. end
  2604. Character.Head.face.Texture = "rbxassetid://30128383"
  2605. hum.MaxHealth = 0
  2606. ragdoll(char)
  2607. CreateSound("534269232", hed, 5, 1)
  2608. end
  2609.  
  2610. function AnotherOne() --WhAT ANOTHER ONE
  2611. attack = true
  2612. hum.WalkSpeed = 1.01
  2613. local icri = CreateSound("1205111204", hed, 10, 1)
  2614. swait(165)
  2615. local FRAME = tors.CFrame
  2616. repeat
  2617. swait()
  2618. Character.Head.face.Texture = "rbxassetid://582931093"
  2619. CameraEnshaking(1, 10)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2624. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2625. tors.CFrame = FRAME * CF(0,1,0)
  2626. swait()
  2627. tors.CFrame = FRAME
  2628. until icri.Playing == false
  2629. Character.Head.face.Texture = defaultface
  2630. attack = false
  2631. hum.WalkSpeed = 40
  2632. end
  2633.  
  2634.  
  2635. function NEN()
  2636. attack = true
  2637. hum.WalkSpeed = 1.01
  2638. CreateSound("230292011", hed, 10, 1)
  2639. Character.Head.face.Texture = "rbxassetid://705269463"
  2640. for i = 0,4,0.1 do
  2641. swait()
  2642. CameraEnshaking(1, 3)
  2643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2649. end
  2650. attack = false
  2651. Character.Head.face.Texture = defaultface
  2652. hum.WalkSpeed = 40
  2653. end
  2654.  
  2655. function Ashes() --Straight from... Whatever it was called.
  2656. attack = true
  2657. hum.WalkSpeed = 1.01
  2658. Character.Head.face.Texture = "rbxassetid://360687027"
  2659. CreateSound("290084602", tors, 10, 1)
  2660. for i = 0,6.2,0.1 do
  2661. swait()
  2662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2668. end
  2669. for i = 0,6.2,0.1 do
  2670. swait()
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2677. end
  2678. attack = false
  2679. Character.Head.face.Texture = defaultface
  2680. hum.WalkSpeed = 40
  2681. end
  2682.  
  2683.  
  2684. function BOI()
  2685. attack = true
  2686. hum.WalkSpeed = 1.01
  2687. CreateSound("390901873", hed, 10, 1)
  2688. Character.Head.face.Texture = "rbxassetid://282463320"
  2689. for i = 0,4,0.1 do
  2690. swait()
  2691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2697. end
  2698. for i = 0,4,0.1 do
  2699. swait()
  2700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2706. end
  2707. attack = false
  2708. Character.Head.face.Texture = defaultface
  2709. hum.WalkSpeed = 40
  2710. end
  2711.  
  2712. function DrinkdaDrink()
  2713. attack = true
  2714. RHe.Transparency = 0
  2715. hum.WalkSpeed = 3
  2716. local Munch = CreateSound("554208103", hed, 5, 1)
  2717. swait(2)
  2718. repeat
  2719. for i = 0,6,0.1 do
  2720. swait()
  2721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2722. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2725. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2726. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2727. end
  2728. until Munch.Playing == false
  2729. hum.WalkSpeed = 40
  2730. RHe.Transparency = 1
  2731. attack = false
  2732. end
  2733.  
  2734. function EatdaChips()
  2735. attack = true
  2736. RHk.Transparency = 0
  2737. hum.WalkSpeed = 3
  2738. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2739. swait(2)
  2740. repeat
  2741. for i = 0,6,0.1 do
  2742. swait()
  2743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2744. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2747. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2748. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2749. end
  2750. until Muncha.Playing == false
  2751. hum.WalkSpeed = 40
  2752. RHk.Transparency = 1
  2753. attack = false
  2754. end
  2755.  
  2756. function Sittyboi()
  2757. attack = true
  2758. lul:Pause()
  2759. text.Text = "Waiting..."
  2760. AAAAA.SoundId = "rbxassetid://1239136800"
  2761. AAAAA.TimePosition = 0
  2762. AAAAA:Play()
  2763. hum.WalkSpeed = 0
  2764. repeat
  2765. swait()
  2766. for i = 0, 1, 0.1 do
  2767. swait()
  2768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2769. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2770. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -1.5 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2771. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -1.5 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2772. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2773. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2774. end
  2775. until AAAAA.Playing == false
  2776. attack = false
  2777. AAAAA:Stop()
  2778. lul:Resume()
  2779. text.Text = funkyname
  2780. hum.WalkSpeed = 40
  2781. end
  2782.  
  2783. function HELP()
  2784. attack = true
  2785. hum.WalkSpeed = 1.01
  2786. Character.Head.face.Texture = "rbxassetid://307972876"
  2787. CreateSound("1123321019", hed, 10, 1)
  2788. for i = 0,15,0.1 do
  2789. swait()
  2790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2792. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2793. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2795. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2796. end
  2797. CreateSound("198462271", hed, 10, 1)
  2798. for i = 0,8,0.1 do
  2799. Character.Head.face.Texture = "rbxassetid://341497730"
  2800. swait()
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2803. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2804. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2805. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2806. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2807. end
  2808. for i = 0,8,0.1 do
  2809. Character.Head.face.Texture = "rbxassetid://341497730"
  2810. swait()
  2811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2813. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2814. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2815. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2816. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2817. end
  2818. CreateSound("948494432", hed, 10, 1)
  2819. for i = 0,7.5,0.1 do
  2820. Character.Head.face.Texture = "rbxassetid://249062487"
  2821. swait()
  2822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2824. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2825. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2826. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2827. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2828. end
  2829. CreateSound("1542642349", hed, 10, 1)
  2830. for i = 0,10,0.1 do
  2831. Character.Head.face.Texture = "rbxassetid://270636807"
  2832. swait()
  2833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2835. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2836. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2837. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2838. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2839. end
  2840. CreateSound("269597232", hed, 10, 1)
  2841. for i = 0,6,0.1 do
  2842. Character.Head.face.Texture = "rbxassetid://265057155"
  2843. swait()
  2844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2846. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2847. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2848. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2849. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2850. end
  2851. attack = false
  2852. Character.Head.face.Texture = defaultface
  2853. hum.WalkSpeed = 40
  2854. end
  2855.  
  2856. danci = false
  2857.  
  2858. function dingidongo() --my head burns (UNUSED)
  2859. attack = true
  2860. danci = true
  2861. hum.WalkSpeed = 27.6
  2862. texth.Text = "Having a Seizure."
  2863. text.Text = ""
  2864. gudsong:Play()
  2865. lul:Pause()
  2866. gudsong.TimePosition = 6.6
  2867. Character.Head.face.Texture = "rbxassetid://315792941"
  2868. repeat
  2869. for i = 0,1.87,0.23 do
  2870. swait()
  2871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2873. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2874. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2875. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2877. end
  2878. if gudsong.TimePosition == 11.937 then
  2879. gudsong.TimePosition = 6.6
  2880. end
  2881. for i = 0,1.87,0.23 do
  2882. swait()
  2883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2886. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2889. end
  2890. until danci == false
  2891. gudsong:Stop()
  2892. attack = false
  2893. lul:Resume()
  2894. texth.Text = ""
  2895. text.Text = funkyname
  2896. attack = false
  2897. Character.Head.face.Texture = defaultface
  2898. hum.WalkSpeed = 40
  2899. end
  2900.  
  2901. function hap() --much hap
  2902. attack = true
  2903. hum.WalkSpeed = 0.10
  2904. CreateSound("363808674", hed, 10, 1)
  2905. Character.Head.face.Texture = "rbxassetid://315792941"
  2906. for i = 0,12,0.1 do
  2907. swait()
  2908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2910. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2912. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2914. end
  2915. CreateSound("233168827", hed, 10, 1)
  2916. Character.Head.face.Texture = "rbxassetid://335761015"
  2917. for i = 0,10,0.1 do
  2918. swait()
  2919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2921. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2922. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2925. end
  2926. CreateSound("363808674", hed, 10, 1)
  2927. attack = false
  2928. Character.Head.face.Texture = defaultface
  2929. hum.WalkSpeed = 40
  2930. end
  2931.  
  2932. function Gumilol()
  2933. attack = true
  2934. hum.WalkSpeed = 0
  2935. local Senses = CreateSound("605297168", hed, 6, 1)
  2936. swait(2)
  2937. repeat
  2938. swait()
  2939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2940. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2943. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2944. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2945. until Senses.TimePosition > 2.7
  2946. for i = 0, 3, 0.1 do
  2947. swait()
  2948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2949. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2950. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2951. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2952. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2953. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2954. end
  2955. root.Anchored = true
  2956. repeat
  2957. swait()
  2958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2959. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2960. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2961. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2962. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2963. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2964. until Senses.Playing == false
  2965. hum.WalkSpeed = 40
  2966. attack = false
  2967. root.Anchored = false
  2968. end
  2969. function oofmyass()
  2970. attack = true
  2971. hum.WalkSpeed = 0
  2972. CreateSound("663306786", tors, 3, 1)
  2973. for i = 0, 12, 0.1 do
  2974. swait()
  2975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2976. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2977. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2978. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2981. end
  2982. CreateSound("663307468", tors, 6, 1)
  2983. for i = 0, 6, 0.1 do
  2984. swait()
  2985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2986. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2987. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2988. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2991. end
  2992. hum.WalkSpeed = 40
  2993. attack = false
  2994. end
  2995. function WoodyGotWood()
  2996. attack = true
  2997. hum.WalkSpeed = 0
  2998. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2999. Character.Head.face.Texture = "rbxassetid://27020401"
  3000. swait(2)
  3001. repeat
  3002. swait()
  3003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  3004. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  3005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3007. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  3008. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  3009. until Woodlenny.TimePosition > 3.6
  3010. root.Anchored = true
  3011. repeat
  3012. swait()
  3013. for i = 0, 2, 0.1 do
  3014. swait()
  3015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3016. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3017. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3018. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3019. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  3020. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3021. end
  3022. for i = 0, 1.6, 0.1 do
  3023. swait()
  3024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3025. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3030. end
  3031. until Woodlenny.Playing == false
  3032. hum.WalkSpeed = 40
  3033. Character.Head.face.Texture = defaultface
  3034. attack = false
  3035. root.Anchored = false
  3036. end
  3037.  
  3038. function IsThatA()
  3039. attack = true
  3040. hum.WalkSpeed = 0
  3041. local isthata = CreateSound("950444738", hed, 6, 1)
  3042. Character.Head.face.Texture = "rbxassetid://63495374"
  3043. swait(2)
  3044. for i = 0, 7, 0.1 do
  3045. swait()
  3046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3052. end
  3053. Character.Head.face.Texture = "rbxassetid://143884958"
  3054. swait()
  3055. for i = 0, 14, 0.1 do
  3056. swait()
  3057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3059. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3061. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3062. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3063. end
  3064. hum.WalkSpeed = 40
  3065. Character.Head.face.Texture = defaultface
  3066. attack = false
  3067. root.Anchored = false
  3068. end
  3069.  
  3070. function LIVING()
  3071. attack = true
  3072. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3073. hum.WalkSpeed = 0
  3074. sors:Play()
  3075. repeat
  3076. swait()
  3077. sors.Parent = tors
  3078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3079. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3080. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3081. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3082. until sors.Playing == false
  3083. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3084. attack = false
  3085. hum.WalkSpeed = 40
  3086. end
  3087.  
  3088. function Seizure()
  3089. attack = true
  3090. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3091. hum.WalkSpeed = 0
  3092. so:Play()
  3093. repeat
  3094. swait()
  3095. so.Parent = tors
  3096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3098. if Mrandom(1,15) == 1 then
  3099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3100. end
  3101. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3102. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3105. until so.Playing == false
  3106. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3107. attack = false
  3108. hum.WalkSpeed = 40
  3109. end
  3110.  
  3111. local SOOSS = false
  3112.  
  3113. function STARMAN()
  3114. attack = true
  3115. SOOSS = true
  3116. hum.WalkSpeed = 160
  3117. soos:Play()
  3118. lul:Pause()
  3119. coroutine.resume(coroutine.create(function()
  3120. while SOOSS == true do
  3121. swait()
  3122. Head.Color = Color3.fromRGB(cR,cG,cB)
  3123. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3124. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3125. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3126. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3127. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3128. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3129. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3130. text.Text = ""..StarText[math.random(1,#StarText)]
  3131. end
  3132. end))
  3133. repeat
  3134. swait()
  3135. soos.Parent = tors
  3136. for i = 0,0.17,0.03 do
  3137. swait()
  3138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3144. end
  3145. for i = 0,0.17,0.03 do
  3146. swait()
  3147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3153. end
  3154. until soos.Playing == false
  3155. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3156. attack = false
  3157. SOOSS = false
  3158. text.Text = funkyname
  3159. hum.WalkSpeed = 40
  3160. wait(0.1)
  3161. lul:Resume()
  3162. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3163. Head.BrickColor = BrickColor.new("Bright yellow")
  3164. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3165. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3166. Torso.BrickColor = BrickColor.new("Shamrock")
  3167. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3168. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3169. wait(0.1)
  3170. text.Text = funkyname
  3171. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3172. Head.BrickColor = BrickColor.new("Bright yellow")
  3173. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3174. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3175. Torso.BrickColor = BrickColor.new("Shamrock")
  3176. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3177. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3178. wait(0.1)
  3179. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3180. Head.BrickColor = BrickColor.new("Bright yellow")
  3181. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3182. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3183. Torso.BrickColor = BrickColor.new("Shamrock")
  3184. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3185. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3186. wait(0.1)
  3187. text.Text = funkyname
  3188. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3189. Head.BrickColor = BrickColor.new("Bright yellow")
  3190. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3191. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3192. Torso.BrickColor = BrickColor.new("Shamrock")
  3193. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3194. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3195. end
  3196.  
  3197. function Woaht()
  3198. attack = true
  3199. hum.WalkSpeed = 0
  3200. local wot = CreateSound("313553389", hed, 6, 1)
  3201. Character.Head.face.Texture = "rbxassetid://60501076"
  3202. swait(2)
  3203. repeat
  3204. for i = 0,0.37,0.03 do
  3205. swait()
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3208. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3209. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3210. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3212. end
  3213. until wot.Playing == false
  3214. hum.WalkSpeed = 40
  3215. Character.Head.face.Texture = defaultface
  3216. attack = false
  3217. root.Anchored = false
  3218. end
  3219.  
  3220. function OBJECTION()
  3221. attack = true
  3222. XDSPADDY = 0.3
  3223. CreateSound("148144056", hed, 8, 1)
  3224. for i = 0, 5.65, 0.1 do
  3225. swait()
  3226. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(-55)), 0.3)
  3228. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + (math.random(-1, 1)/10), -0.8 + (math.random(-1, 1)/10)) * angles(math.rad(95), math.rad(0), math.rad(55)), 0.3)
  3229. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-15)), XDSPADDY)
  3230. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-4)), XDSPADDY)
  3231. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), XDSPADDY)
  3232. end
  3233. attack = false
  3234. end
  3235.  
  3236. function Cso(ID, PARENT, VOLUME, PITCH)
  3237. local NSound = nil
  3238. coroutine.resume(coroutine.create(function()
  3239. NSound = IT("Sound", PARENT)
  3240. NSound.Volume = VOLUME
  3241. NSound.Pitch = PITCH
  3242. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3243. swait()
  3244. NSound:play()
  3245. game:GetService("Debris"):AddItem(NSound, 10)
  3246. end))
  3247. return NSound
  3248. end
  3249.  
  3250. function woah()
  3251. attack = true
  3252. hum.WalkSpeed = 0
  3253. Cso("1542642349", hed, 10, 1)
  3254. for i = 0, 6, 0.1 do
  3255. swait()
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3262. end
  3263. Cso("144508058", hed, 10, 0.8)
  3264. for i = 0, 6, 0.1 do
  3265. swait()
  3266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3267. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3268. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3269. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3270. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3271. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3272. end
  3273. Cso("1093102664", hed, 10, 1)
  3274. for i = 0, 6, 0.1 do
  3275. swait()
  3276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3277. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3278. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3279. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3280. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3281. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3282. end
  3283. Cso("500507347", hed, 10, 1)
  3284. wait(4.4)
  3285. swait()
  3286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3287. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3288. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3289. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3291. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3292. wait(5.6)
  3293. Cso("744744924", hed, 10, 1)
  3294. for i = 0, 16, 0.1 do
  3295. swait()
  3296. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3297. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3302. end
  3303. attack = false
  3304. hum.WalkSpeed = 40
  3305. end
  3306.  
  3307. function LeChange()
  3308. attack = true
  3309. hum.WalkSpeed = 40
  3310. lul.Pitch = 1
  3311. lul:Stop()
  3312. local mue = math.random(1,17)
  3313. if mue == 1 then
  3314. lul.SoundId = "rbxassetid://193889412"
  3315. end
  3316. if mue == 2 then
  3317. lul.SoundId = "rbxassetid://274690929"
  3318. end
  3319. if mue == 3 then
  3320. lul.SoundId = "rbxassetid://1241998626"
  3321. end
  3322. if mue == 4 then
  3323. lul.SoundId = "rbxassetid://1878962648"
  3324. end
  3325. if mue == 5 then
  3326. lul.SoundId = "rbxassetid://185117072"
  3327. end
  3328. if mue == 6 then
  3329. lul.SoundId = "rbxassetid://295856024"
  3330. end
  3331. if mue == 7 then
  3332. lul.SoundId = "rbxassetid://2054013600"
  3333. end
  3334. if mue == 8 then
  3335. lul.SoundId = "rbxassetid://1463709693"
  3336. lul.Pitch = 1.4
  3337. end
  3338. if mue == 9 then
  3339. lul.SoundId = "rbxassetid://575705300"
  3340. end
  3341. if mue == 10 then
  3342. lul.SoundId = "rbxassetid://142924062"
  3343. end
  3344. if mue == 11 then
  3345. lul.SoundId = "rbxassetid://251072363"
  3346. end
  3347. if mue == 12 then
  3348. lul.SoundId = "rbxassetid://731061980"
  3349. end
  3350. if mue == 13 then
  3351. lul.SoundId = "rbxassetid://455682677"
  3352. end
  3353. if mue == 14 then
  3354. lul.SoundId = "rbxassetid://1283123885"
  3355. end
  3356. if mue == 15 then
  3357. lul.SoundId = "rbxassetid://1185002382"
  3358. end
  3359. if mue == 16 then
  3360. lul.SoundId = "rbxassetid://1588631952"
  3361. end
  3362. if mue == 17 then
  3363. lul.SoundId = "rbxassetid://1496130120"
  3364. end
  3365. hum.WalkSpeed = 40
  3366. lul:Play()
  3367. attack = false
  3368. root.Anchored = false
  3369. end
  3370.  
  3371. function REEE()
  3372. attack = true
  3373. hum.WalkSpeed = 70
  3374. text.Text = ""
  3375. texth.Text = "REEEEE"
  3376. lul:Pause()
  3377. local fire = Instance.new("ParticleEmitter", char.Torso)
  3378. fire.Lifetime = NumberRange.new(0.5)
  3379. fire.Speed = NumberRange.new(1, 3)
  3380. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3381. fire.Rate = 0
  3382. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3383. fire.LightEmission = 0.6
  3384. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3385. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3386. fire.Enabled = true
  3387. fire.Rate = 2000
  3388. RCKIN:Play()
  3389. repeat
  3390. swait()
  3391. RCKIN.Parent = tors
  3392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3393. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3394. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3395. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3396. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3397. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3398. until RCKIN.Playing == false
  3399. attack = false
  3400. lul:Resume()
  3401. fire.Enabled = false
  3402. text.Text = funkyname
  3403. texth.Text = ""
  3404. hum.WalkSpeed = 40
  3405. end
  3406.  
  3407. function SCREAM()
  3408. attack = true
  3409. hum.WalkSpeed = 70
  3410. lul:Pause()
  3411. Character.Head.face.Texture = "rbxassetid://1667792"
  3412. local A = math.random(1,83)
  3413. if A == 1 then
  3414. AAAAA.SoundId = "rbxassetid://580806904"
  3415. AAAAA.TimePosition = 0
  3416. end
  3417. if A == 2 then
  3418. AAAAA.SoundId = "rbxassetid://569124237"
  3419. AAAAA.TimePosition = 0
  3420. end
  3421. if A == 3 then
  3422. AAAAA.SoundId = "rbxassetid://824995694"
  3423. AAAAA.TimePosition = 0
  3424. end
  3425. if A == 4 then
  3426. AAAAA.SoundId = "rbxassetid://619398081"
  3427. AAAAA.TimePosition = 0
  3428. end
  3429. if A == 5 then
  3430. AAAAA.SoundId = "rbxassetid://561567000"
  3431. AAAAA.TimePosition = 0
  3432. end
  3433. if A == 6 then
  3434. AAAAA.SoundId = "rbxassetid://780544434"
  3435. AAAAA.TimePosition = 0
  3436. end
  3437. if A == 7 then
  3438. AAAAA.SoundId = "rbxassetid://1127778994"
  3439. AAAAA.TimePosition = 0
  3440. end
  3441. if A == 8 then
  3442. AAAAA.SoundId = "rbxassetid://2016152738"
  3443. AAAAA.TimePosition = 0
  3444. end
  3445. if A == 9 then
  3446. AAAAA.SoundId = "rbxassetid://1649268255"
  3447. AAAAA.TimePosition = 0
  3448. end
  3449. if A == 10 then
  3450. AAAAA.SoundId = "rbxassetid://318925857"
  3451. AAAAA.TimePosition = 0
  3452. end
  3453. if A == 11 then
  3454. AAAAA.SoundId = "rbxassetid://1231447409"
  3455. AAAAA.TimePosition = 0
  3456. end
  3457. if A == 12 then
  3458. AAAAA.SoundId = "rbxassetid://1173662546"
  3459. AAAAA.TimePosition = 0
  3460. end
  3461. if A == 13 then
  3462. AAAAA.SoundId = "rbxassetid://1731102335"
  3463. AAAAA.TimePosition = 0
  3464. end
  3465. if A == 14 then
  3466. AAAAA.SoundId = "rbxassetid://597084853"
  3467. AAAAA.TimePosition = 0
  3468. end
  3469. if A == 15 then
  3470. AAAAA.SoundId = "rbxassetid://255219578"
  3471. AAAAA.TimePosition = 0
  3472. end
  3473. if A == 16 then
  3474. AAAAA.SoundId = "rbxassetid://968042399"
  3475. AAAAA.TimePosition = 0
  3476. end
  3477. if A == 17 then
  3478. AAAAA.SoundId = "rbxassetid://2088388847"
  3479. AAAAA.TimePosition = 0
  3480. end
  3481. if A == 18 then
  3482. AAAAA.SoundId = "rbxassetid://1958305455"
  3483. AAAAA.TimePosition = 0
  3484. end
  3485. if A == 19 then
  3486. AAAAA.SoundId = "rbxassetid://1171758804"
  3487. AAAAA.TimePosition = 0
  3488. end
  3489. if A == 20 then
  3490. AAAAA.SoundId = "rbxassetid://1453459167"
  3491. AAAAA.TimePosition = 0
  3492. end
  3493. if A == 21 then
  3494. AAAAA.SoundId = "rbxassetid://2000897208"
  3495. AAAAA.TimePosition = 0
  3496. end
  3497. if A == 22 then
  3498. AAAAA.SoundId = "rbxassetid://841541884"
  3499. AAAAA.TimePosition = 0
  3500. end
  3501. if A == 23 then
  3502. AAAAA.SoundId = "rbxassetid://839044936"
  3503. AAAAA.TimePosition = 0
  3504. end
  3505. if A == 24 then
  3506. AAAAA.SoundId = "rbxassetid://520168377"
  3507. AAAAA.TimePosition = 0
  3508. end
  3509. if A == 25 then
  3510. AAAAA.SoundId = "rbxassetid://655669511"
  3511. AAAAA.TimePosition = 0
  3512. end
  3513. if A == 26 then
  3514. AAAAA.SoundId = "rbxassetid://1125711065"
  3515. AAAAA.TimePosition = 0
  3516. end
  3517. if A == 27 then
  3518. AAAAA.SoundId = "rbxassetid://482886779"
  3519. AAAAA.TimePosition = 0
  3520. end
  3521. if A == 28 then
  3522. AAAAA.SoundId = "rbxassetid://470406966"
  3523. AAAAA.TimePosition = 0
  3524. end
  3525. if A == 29 then
  3526. AAAAA.SoundId = "rbxassetid://363239413"
  3527. AAAAA.TimePosition = 0
  3528. end
  3529. if A == 30 then
  3530. AAAAA.SoundId = "rbxassetid://1183260037"
  3531. AAAAA.TimePosition = 0
  3532. end
  3533. if A == 31 then
  3534. AAAAA.SoundId = "rbxassetid://644321050"
  3535. AAAAA.TimePosition = 0
  3536. end
  3537. if A == 32 then
  3538. AAAAA.SoundId = "rbxassetid://962124783"
  3539. AAAAA.TimePosition = 0
  3540. end
  3541. if A == 33 then
  3542. AAAAA.SoundId = "rbxassetid://328782098"
  3543. AAAAA.TimePosition = 0
  3544. end
  3545. if A == 34 then
  3546. AAAAA.SoundId = "rbxassetid://1868475933"
  3547. AAAAA.TimePosition = 0
  3548. end
  3549. if A == 35 then
  3550. AAAAA.SoundId = "rbxassetid://606775826"
  3551. AAAAA.TimePosition = 0
  3552. end
  3553. if A == 36 then
  3554. AAAAA.SoundId = "rbxassetid://299132320"
  3555. AAAAA.TimePosition = 0
  3556. end
  3557. if A == 37 then
  3558. AAAAA.SoundId = "rbxassetid://153109732"
  3559. AAAAA.TimePosition = 0
  3560. end
  3561. if A == 37 then
  3562. AAAAA.SoundId = "rbxassetid://457506669"
  3563. AAAAA.TimePosition = 0
  3564. end
  3565. if A == 38 then
  3566. AAAAA.SoundId = "rbxassetid://335628150"
  3567. AAAAA.TimePosition = 0
  3568. end
  3569. if A == 39 then
  3570. AAAAA.SoundId = "rbxassetid://488032404"
  3571. AAAAA.TimePosition = 0
  3572. end
  3573. if A == 40 then
  3574. AAAAA.SoundId = "rbxassetid://1375131348"
  3575. AAAAA.TimePosition = 0
  3576. end
  3577. if A == 41 then
  3578. AAAAA.SoundId = "rbxassetid://1314602285"
  3579. AAAAA.TimePosition = 0
  3580. end
  3581. if A == 42 then
  3582. AAAAA.SoundId = "rbxassetid://744281932"
  3583. AAAAA.TimePosition = 0
  3584. end
  3585. if A == 43 then
  3586. AAAAA.SoundId = "rbxassetid://434976383"
  3587. AAAAA.TimePosition = 0
  3588. end
  3589. if A == 44 then
  3590. AAAAA.SoundId = "rbxassetid://1842306658"
  3591. AAAAA.TimePosition = 0
  3592. end
  3593. if A == 45 then
  3594. AAAAA.SoundId = "rbxassetid://643472343"
  3595. AAAAA.TimePosition = 0
  3596. end
  3597. if A == 46 then
  3598. AAAAA.SoundId = "rbxassetid://221258319"
  3599. AAAAA.TimePosition = 0
  3600. end
  3601. if A == 47 then
  3602. AAAAA.SoundId = "rbxassetid://1679015957"
  3603. AAAAA.TimePosition = 0
  3604. end
  3605. if A == 48 then
  3606. AAAAA.SoundId = "rbxassetid://567908972"
  3607. AAAAA.TimePosition = 0
  3608. end
  3609. if A == 49 then
  3610. AAAAA.SoundId = "rbxassetid://717014037"
  3611. AAAAA.TimePosition = 0
  3612. end
  3613. if A == 50 then
  3614. AAAAA.SoundId = "rbxassetid://744323533"
  3615. AAAAA.TimePosition = 0
  3616. end
  3617. if A == 51 then
  3618. AAAAA.SoundId = "rbxassetid://889774006"
  3619. AAAAA.TimePosition = 0
  3620. end
  3621. if A == 52 then
  3622. AAAAA.SoundId = "rbxassetid://167137736"
  3623. AAAAA.TimePosition = 0
  3624. end
  3625. if A == 53 then
  3626. AAAAA.SoundId = "rbxassetid://251074756"
  3627. AAAAA.TimePosition = 0
  3628. end
  3629. if A == 54 then
  3630. AAAAA.SoundId = "rbxassetid://977558364"
  3631. AAAAA.TimePosition = 0
  3632. end
  3633. if A == 55 then
  3634. AAAAA.SoundId = "rbxassetid://328728034"
  3635. AAAAA.TimePosition = 0
  3636. end
  3637. if A == 56 then
  3638. AAAAA.SoundId = "rbxassetid://1266243649"
  3639. AAAAA.TimePosition = 0
  3640. end
  3641. if A == 57 then
  3642. AAAAA.SoundId = "rbxassetid://964618925"
  3643. AAAAA.TimePosition = 0
  3644. end
  3645. if A == 58 then
  3646. AAAAA.SoundId = "rbxassetid://1803630339"
  3647. AAAAA.TimePosition = 0
  3648. end
  3649. if A == 59 then
  3650. AAAAA.SoundId = "rbxassetid://840189092"
  3651. AAAAA.TimePosition = 0
  3652. end
  3653. if A == 60 then
  3654. AAAAA.SoundId = "rbxassetid://1559029429"
  3655. AAAAA.TimePosition = 0
  3656. end
  3657. if A == 61 then
  3658. AAAAA.SoundId = "rbxassetid://1638542850"
  3659. AAAAA.TimePosition = 0
  3660. end
  3661. if A == 62 then
  3662. AAAAA.SoundId = "rbxassetid://803576871"
  3663. AAAAA.TimePosition = 0
  3664. end
  3665. if A == 63 then
  3666. AAAAA.SoundId = "rbxassetid://698882646"
  3667. AAAAA.TimePosition = 0
  3668. end
  3669. if A == 64 then
  3670. AAAAA.SoundId = "rbxassetid://1151976352"
  3671. AAAAA.TimePosition = 0
  3672. end
  3673. if A == 65 then
  3674. AAAAA.SoundId = "rbxassetid://406116544"
  3675. AAAAA.TimePosition = 0
  3676. end
  3677. if A == 66 then
  3678. AAAAA.SoundId = "rbxassetid://316022829"
  3679. AAAAA.TimePosition = 0
  3680. end
  3681. if A == 67 then
  3682. AAAAA.SoundId = "rbxassetid://171914461"
  3683. AAAAA.TimePosition = 0
  3684. end
  3685. if A == 68 then
  3686. AAAAA.SoundId = "rbxassetid://287491840"
  3687. AAAAA.TimePosition = 0
  3688. end
  3689. if A == 69 then
  3690. AAAAA.SoundId = "rbxassetid://430752531"
  3691. AAAAA.TimePosition = 0
  3692. end
  3693. if A == 70 then
  3694. AAAAA.SoundId = "rbxassetid://531023877"
  3695. AAAAA.TimePosition = 0
  3696. end
  3697. if A == 71 then
  3698. AAAAA.SoundId = "rbxassetid://271588868"
  3699. AAAAA.TimePosition = 0
  3700. end
  3701. if A == 72 then
  3702. AAAAA.SoundId = "rbxassetid://602958674"
  3703. AAAAA.TimePosition = 0
  3704. end
  3705. if A == 73 then
  3706. AAAAA.SoundId = "rbxassetid://899472110"
  3707. AAAAA.TimePosition = 0
  3708. end
  3709. if A == 74 then
  3710. AAAAA.SoundId = "rbxassetid://793986125"
  3711. AAAAA.TimePosition = 0
  3712. end
  3713. if A == 75 then
  3714. AAAAA.SoundId = "rbxassetid://317643401"
  3715. AAAAA.TimePosition = 0
  3716. end
  3717. if A == 76 then
  3718. AAAAA.SoundId = "rbxassetid://427265119"
  3719. AAAAA.TimePosition = 0
  3720. end
  3721. if A == 77 then
  3722. AAAAA.SoundId = "rbxassetid://318250043"
  3723. AAAAA.TimePosition = 0
  3724. end
  3725. if A == 78 then
  3726. AAAAA.SoundId = "rbxassetid://272135781"
  3727. AAAAA.TimePosition = 0
  3728. end
  3729. if A == 79 then
  3730. AAAAA.SoundId = "rbxassetid://302662929"
  3731. AAAAA.TimePosition = 0
  3732. end
  3733. if A == 80 then
  3734. AAAAA.SoundId = "rbxassetid://1226918619"
  3735. AAAAA.TimePosition = 0
  3736. end
  3737. if A == 81 then
  3738. AAAAA.SoundId = "rbxassetid://973891000"
  3739. AAAAA.TimePosition = 0
  3740. end
  3741. if A == 82 then
  3742. AAAAA.SoundId = "rbxassetid://1002843959"
  3743. AAAAA.TimePosition = 0
  3744. end
  3745. if A == 83 then
  3746. AAAAA.SoundId = "rbxassetid://1441494988"
  3747. AAAAA.TimePosition = 0
  3748. end
  3749. AAAAA:Play()
  3750. repeat
  3751. swait()
  3752. AAAAA.Parent = tors
  3753. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3754. until AAAAA.Playing == false
  3755. hum.WalkSpeed = 40
  3756. attack = false
  3757. lul:Resume()
  3758. Character.Head.face.Texture = defaultface
  3759. hum.WalkSpeed = 40
  3760. end
  3761.  
  3762. lolxdtest = false --dont remove or script wont work
  3763. MoreTaunts = false
  3764. mouse.KeyDown:connect(function(key)
  3765. if key == 'm' then
  3766. MERKIO:Stop()
  3767. AAAAA:Stop()
  3768. thonks:Stop()
  3769. so:Stop()
  3770. sors:Stop()
  3771. RCKIN:Stop()
  3772. HEHYA:Stop()
  3773. soos:Stop()
  3774. danci = false
  3775. elseif key == 'n' and angery == true then
  3776. angery = false
  3777. MoreTaunts = false
  3778. print"Back to normal Taunts <"
  3779. end
  3780. if attack == false then
  3781. if lolxdtest == false then
  3782. if key == 'q' then
  3783. THEBESTOVERUSEDJOKEEVER()
  3784. elseif key == 'e' then
  3785. SCREAM()
  3786. elseif key == 'b' and angery == false then
  3787. angery = true
  3788. MoreTaunts = true
  3789. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3790. elseif key == 'n' and angery == true then
  3791. angery = false
  3792. elseif key == 'r' and MoreTaunts == false then
  3793. sneakonehundred()
  3794. elseif key == 't' then
  3795. DANCEFORME()
  3796. elseif key == 'y' and MoreTaunts == false then
  3797. takethat()
  3798. elseif key == 'z' and MoreTaunts == false then
  3799. EndMySufferingV2()
  3800. elseif key == 'g' and MoreTaunts == false then
  3801. un_fun()
  3802. elseif key == 'p' and MoreTaunts == false then
  3803. HELP()
  3804. elseif key == 'u' and MoreTaunts == false then
  3805. BOI()
  3806. elseif key == 'o' and MoreTaunts == false then
  3807. NO_U()
  3808. elseif key == 'f' and MoreTaunts == false then
  3809. --Ashes()
  3810. OBJECTION()
  3811. elseif key == 'h' and MoreTaunts == false then
  3812. NEN()
  3813. elseif key == 'g' and MoreTaunts == false then
  3814. AnotherOne()
  3815. elseif key == 'k' and MoreTaunts == false then
  3816. TOASTWHEN()
  3817. elseif key == 'j' and MoreTaunts == false then
  3818. WhatHuh()
  3819. elseif key == 'i' and MoreTaunts == false then
  3820. fbiopenup()
  3821. elseif key == 'l' and MoreTaunts == false then
  3822. Victory()
  3823. elseif key == 'x' and MoreTaunts == false then
  3824. ShutTheHellUp()
  3825. elseif key == 'v' and MoreTaunts == false then
  3826. dead()
  3827. elseif key == 'i' and MoreTaunts == true then
  3828. woah()
  3829. elseif key == 'c' and MoreTaunts == false then
  3830. WRY()
  3831. elseif key == "y" and MoreTaunts == true then
  3832. thonki()
  3833. elseif key == "f" and MoreTaunts == true then
  3834. IsThatA()
  3835. elseif key == "u" and MoreTaunts == true then
  3836. Gumilol()
  3837. elseif key == "j" and MoreTaunts == true then
  3838. WoodyGotWood()
  3839. elseif key == "h" and MoreTaunts == true then
  3840. oofmyass()
  3841. elseif key == "k" and MoreTaunts == true then
  3842. DrinkdaDrink()
  3843. elseif key == "l" and MoreTaunts == true then
  3844. EatdaChips()
  3845. elseif key == "x" and MoreTaunts == true then
  3846. Sittyboi()
  3847. elseif key == "c" and MoreTaunts == true then
  3848. LeChange()
  3849. elseif key == "v" and MoreTaunts == true then
  3850. Woaht()
  3851. elseif key == "r" and MoreTaunts == true then
  3852. LIVING()
  3853. elseif key == "g" and MoreTaunts == true then
  3854. Seizure()
  3855. elseif key == "p" and MoreTaunts == true then
  3856. TRUEDANCEFORME()
  3857. elseif key == "z" and MoreTaunts == true then
  3858. REEE()
  3859. elseif key == "o" and MoreTaunts == true then
  3860. STARMAN()
  3861. end
  3862. end
  3863. end
  3864. end)
  3865.  
  3866. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3867. local Hitboxpart = Instance.new("Part", EffectModel)
  3868. RemoveOutlines(Hitboxpart)
  3869. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3870. Hitboxpart.CanCollide = false
  3871. Hitboxpart.Transparency = 1
  3872. Hitboxpart.Anchored = true
  3873. Hitboxpart.CFrame = Pose
  3874. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3875. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3876. end
  3877. wait2 = false
  3878. combo = 1
  3879.  
  3880. local mamaslappy2 = Instance.new("Sound", ra)
  3881. mamaslappy2.Volume = 7
  3882. mamaslappy2.Pitch = 1
  3883. mamaslappy2.SoundId = "rbxassetid://1615641704"
  3884.  
  3885. local function death(part, sude)
  3886. local tor = part.Parent:findFirstChild("Torso") or part.Parent:findFirstChild("UpperTorso")
  3887. if tor ~= nil and tor.Parent ~= char then
  3888. --CreateSound("1615641704", ra, 7, 1)
  3889. mamaslappy2:Play()
  3890. local heds = part.Parent:findFirstChild("Head")
  3891. local vel = Instance.new("BodyVelocity", tor)
  3892. vel.Velocity = tor.CFrame.lookVector * -754
  3893. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3894. local vels = Instance.new("BodyVelocity", heds)
  3895. vels.Velocity = heds.CFrame.lookVector * -546745
  3896. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3897. tor:BreakJoints()
  3898. if tor then
  3899. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3900. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3901. end
  3902. wait(1)
  3903. sude:destroy()
  3904. end
  3905. end
  3906.  
  3907. --CreateSound("608537390", ra, 3, .8)
  3908.  
  3909. local mamaslappy = Instance.new("Sound", ra)
  3910. mamaslappy.Volume = 3
  3911. mamaslappy.Pitch = .8
  3912. mamaslappy.SoundId = "rbxassetid://608537390"
  3913.  
  3914. mouse.Button1Down:connect(function(key)
  3915. if attack == false then
  3916. attack = true
  3917. hum.WalkSpeed = 3.01
  3918. if combo == 1 then
  3919. local XDSPADDY = 1
  3920. local HAA = 1.2
  3921. for i = 0, 0.4, 0.1 do
  3922. swait()
  3923. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3925. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3926. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), XDSPADDY)
  3927. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), XDSPADDY)
  3928. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), XDSPADDY)
  3929. end
  3930. mamaslappy:Play()
  3931. local sude = Instance.new("Part", ra)
  3932. sude.Size = Vector3.new(1, 1, 1)
  3933. sude:BreakJoints()
  3934. sude.Transparency = 1
  3935. sude.CanCollide = false
  3936. local dmgweld = Instance.new("Weld", sude)
  3937. dmgweld.Part0 = ra
  3938. dmgweld.Part1 = sude
  3939. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3940. local hb = ra.Touched:connect(function(hit)
  3941. death(hit, sude)
  3942. end)
  3943. for i = 0, 0.4, 0.1 do
  3944. swait()
  3945. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3947. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3948. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), XDSPADDY)
  3949. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), XDSPADDY)
  3950. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), XDSPADDY)
  3951. end
  3952. hb:disconnect()
  3953. end
  3954. hum.WalkSpeed = 40
  3955. wait2 = false
  3956. attack = false
  3957. end
  3958. end)
  3959.  
  3960. HEHYA = Instance.new("Sound", tors) --why
  3961. HEHYA.SoundId = "http://www.roblox.com/asset/?id=2516100492"
  3962. HEHYA.Volume = 10
  3963. HEHYA.Pitch = 1.2
  3964. HEHYA.Looped = false
  3965. HEHYA.TimePosition = 0
  3966.  
  3967. function TOASTWHEN()
  3968. attack = true
  3969. texth.Text = "toast when"
  3970. text.Text = ""
  3971. lul:Pause()
  3972. Character.Head.face.Texture = "rbxassetid://958328306"
  3973. HEHYA:Play()
  3974. repeat
  3975. for i = 0,0.1,0.03 do
  3976. swait()
  3977. HEHYA.Parent = tors
  3978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0 + 0) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  3979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  3980. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  3981. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  3982. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 - 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(144)), 0.3)
  3983. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 - 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-144)), 0.3)
  3984. end
  3985. for i = 0,0.1,0.03 do
  3986. swait()
  3987. HEHYA.Parent = tors
  3988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  3989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.1)
  3990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  3991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  3992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(80), Rad(0), Rad(0)), 0.3)
  3993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(80), Rad(0), Rad(0)), 0.3)
  3994. end
  3995. until HEHYA.Playing == false
  3996. HEHYA:Stop()
  3997. Character.Head.face.Texture = defaultface
  3998. attack = false
  3999. lul:Resume()
  4000. texth.Text = ""
  4001. text.Text = funkyname
  4002. hum.WalkSpeed = 16
  4003. end
  4004.  
  4005. -------------------------------------------------------
  4006. --End Attacks N Stuff--
  4007. -------------------------------------------------------
  4008.  
  4009.  
  4010. while jumping do
  4011. Humanoid.Jump = true
  4012. wait(0.9)
  4013. end
  4014.  
  4015.  
  4016.  
  4017.  
  4018. -------------------------------------------------------
  4019. --Start Animations--
  4020. -------------------------------------------------------
  4021. local PlayerSize = 1
  4022. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  4023. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4024. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4025. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4026. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4027. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  4028.  
  4029.  
  4030. local equipped = false
  4031. local idle = 0
  4032. local change = 1
  4033. local val = 0
  4034. local toim = 0
  4035. local idleanim = 0.4
  4036. local spinadough = Rad(0)
  4037. hum.Animator.Parent = nil
  4038. while true do
  4039. swait()
  4040. sine = sine + change
  4041. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4042. local velderp = root.Velocity.y
  4043. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  4044. if equipped == true or equipped == false then
  4045. if attack == false then
  4046. idle = idle + 1
  4047. else
  4048. idle = 0
  4049. end
  4050. if 1 < root.Velocity.y and hitfloor == nil then
  4051. Anim = "Jump"
  4052. if attack == false then
  4053. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  4055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  4056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  4057. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4058. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4059. end
  4060. elseif -1 > root.Velocity.y and hitfloor == nil then
  4061. Anim = "Fall"
  4062. if attack == false then
  4063. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  4064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  4065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  4066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  4067. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4068. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  4069. end
  4070. elseif torvel < 1 and hitfloor ~= nil then
  4071. Anim = "Idle"
  4072. change = .5
  4073. if attack == false then
  4074. if angery == false then
  4075. VALUE1 = false
  4076. --[[
  4077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-7 + 3.5 * Sin(sine / 20))), 0.1)
  4083. ]]
  4084.  
  4085. --my own idle anim
  4086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.05 + 0.05 * Cos(sine / 15)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 15)), Rad(0), Rad(0)), 0.3)
  4088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.05 * Cos(sine / 15), -0.095) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4089. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.05 * Cos(sine / 15), -0.095) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4090. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.065 * Sin(sine / 15), 0.025 * Cos(sine / 15)) * angles(Rad(4 * Sin(sine / (15*1))), Rad(-5 * Cos(sine / 15)), Rad(4 * Sin(sine / 15))), 0.1)
  4091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.065 * Sin(sine / 15), 0.025 * Cos(sine / 15)) * angles(Rad(4 * Sin(sine / (15*1))), Rad(5 * Cos(sine / 15)), Rad(-4 * Sin(sine / 15))), 0.1)
  4092.  
  4093. if VALUE1 == false and math.random(1,200) == 1 then
  4094. coroutine.resume(coroutine.create(function()
  4095. VALUE1 = true
  4096. for i = 1, 25 do
  4097. swait()
  4098.  
  4099. end
  4100. VALUE1 = false
  4101.  
  4102. end))
  4103. end
  4104. elseif angery == true then
  4105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4111. if VALUE1 == false and math.random(1,200) == 1 then
  4112. coroutine.resume(coroutine.create(function()
  4113. VALUE1 = true
  4114. for i = 1, 25 do
  4115. swait()
  4116. FT.Parent = tors
  4117. RA.Parent = ra
  4118. LA.Parent = la
  4119. RL.Parent = rl
  4120. LL.Parent = ll
  4121. for _,v in next, char:GetDescendants() do
  4122. if(v:IsA'DataModelMesh')then
  4123. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4124. end
  4125. end
  4126. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4127. end
  4128. VALUE1 = false
  4129. FT.Parent = nil
  4130. RA.Parent = nil
  4131. LA.Parent = nil
  4132. RL.Parent = nil
  4133. LL.Parent = nil
  4134. for _,v in next, char:GetDescendants() do
  4135. if(v:IsA'DataModelMesh')then
  4136. v.Offset = Vector3.new(0,0,0)
  4137. end
  4138. end
  4139.  
  4140. end))
  4141. end
  4142. end
  4143. end
  4144. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4145. Anim = "Walk"
  4146. change = 1
  4147. if attack == false then
  4148. --[[
  4149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4155. ]]
  4156. --my own here
  4157.  
  4158. spinadough = spinadough + Rad(35)
  4159. --old rotation on arms was 130
  4160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(-8), Rad(0), Rad(0)), 0.15)
  4161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(166 * Cos(sine / 3))), 0.15)
  4163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(166 * Cos(sine / 3))), 0.15)
  4164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-130), Rad(0), Rad(0)), 0.1)
  4165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-130), Rad(0), Rad(0)), 0.1)
  4166.  
  4167. end
  4168. end
  4169. end
  4170. if lul.Volume == 0 then
  4171. lul.Volume = 10
  4172. end
  4173. lul.Looped = true
  4174. lul.Parent = tors
  4175. hum.MaxHealth = 1e9999
  4176. hum.Health = 1e9999
  4177. if 0 < #Effects then
  4178. for e = 1, #Effects do
  4179. if Effects[e] ~= nil then
  4180. local Thing = Effects[e]
  4181. if Thing ~= nil then
  4182. local Part = Thing[1]
  4183. local Mode = Thing[2]
  4184. local Delay = Thing[3]
  4185. local IncX = Thing[4]
  4186. local IncY = Thing[5]
  4187. local IncZ = Thing[6]
  4188. if 1 >= Thing[1].Transparency then
  4189. if Thing[2] == "Block1" then
  4190. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4191. local Mesh = Thing[1].Mesh
  4192. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4193. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4194. elseif Thing[2] == "Block2" then
  4195. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4196. local Mesh = Thing[7]
  4197. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4198. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4199. elseif Thing[2] == "Block3" then
  4200. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4201. local Mesh = Thing[7]
  4202. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4203. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4204. elseif Thing[2] == "Cylinder" then
  4205. local Mesh = Thing[1].Mesh
  4206. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4207. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4208. elseif Thing[2] == "Blood" then
  4209. local Mesh = Thing[7]
  4210. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4211. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4212. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4213. elseif Thing[2] == "Elec" then
  4214. local Mesh = Thing[1].Mesh
  4215. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4216. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4217. elseif Thing[2] == "Disappear" then
  4218. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4219. elseif Thing[2] == "Shatter" then
  4220. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4221. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4222. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4223. Thing[6] = Thing[6] + Thing[5]
  4224. end
  4225. else
  4226. Part.Parent = nil
  4227. table.remove(Effects, e)
  4228. end
  4229. end
  4230. end
  4231. end
  4232. end
  4233. end
  4234. -------------------------------------------------------
  4235. --End Animations And Script--
  4236. -------------------------------------------------------
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