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- // This is or was the heart of the script. Manages which rooms you control and what creeps you want there
- module.exports.rooms = [ // MIN TSP RES BAU MAT RAT HEA DTP
- [00, 'W8S5', 'Spawn1', 'W8S5', 1, 1, 0, 1, 0, 0, 0, 0] //HOME 0
- ];
- // All existing roles we use. some numbers, so you can ... i dunno, something, it is there for a reason!
- module.exports.roles = [
- [0, 'MIN'],
- [1, 'TSP'],
- [2, 'RSV'],
- [3, 'BAU'],
- [4, 'MAT'],
- [5, 'RAT'],
- [6, 'HEA'],
- [7, 'DTP']
- ];
- // Your scripts automatically fill this array with attacked rooms. Why this isn't in memory? Well i don't know
- module.exports.attacks = [];
- // Players who should be considered not a thread. Won't get attacked by anything. If you set your scripts up correctly that is.
- module.exports.friends = ['Gummy','Strongmint','Moglie','Herox'];
- // Want something dismantled? Get your Game ID in here as a string and let the magic happen.
- module.exports.dismantle = [];
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