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general_var

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Nov 14th, 2019
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  1. // This is or was the heart of the script. Manages which rooms you control and what creeps you want there
  2.  
  3. module.exports.rooms = [  //           MIN TSP RES BAU MAT RAT HEA  DTP
  4.    
  5.      [00, 'W8S5', 'Spawn1', 'W8S5',      1,  1,  0,  1,  0,  0,  0,  0] //HOME 0
  6.    
  7. ];
  8.    
  9. // All existing roles we use. some numbers, so you can ... i dunno, something, it is there for a reason!
  10. module.exports.roles = [
  11.     [0, 'MIN'],
  12.     [1, 'TSP'],
  13.     [2, 'RSV'],
  14.     [3, 'BAU'],
  15.     [4, 'MAT'],
  16.     [5, 'RAT'],
  17.     [6, 'HEA'],
  18.     [7, 'DTP']
  19.    
  20. ];
  21.  
  22. // Your scripts automatically fill this array with attacked rooms. Why this isn't in memory? Well i don't know
  23. module.exports.attacks = [];
  24.  
  25. // Players who should be considered not a thread. Won't get attacked by anything. If you set your scripts up correctly that is.
  26. module.exports.friends = ['Gummy','Strongmint','Moglie','Herox'];
  27.  
  28. // Want something dismantled? Get your Game ID in here as a string and let the magic happen.
  29. module.exports.dismantle = [];
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