SHARE
TWEET

Untitled

a guest Jul 19th, 2019 81 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --------------
  2. --(Weird Sans edit) Yellow Judgement v2--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by G_AsTeR1
  6. --------------------------------
  7. I am going to judge you!
  8. ;G_AsTeR1 Used JUDGEMENT!
  9. ;It isn't very effcetive...
  10. ;G_AsTeR1 Used PLEASE DONT LEAK K THANKS!
  11. ;Don't leak it, it's someones work.
  12. ;Hey, it's just  OOF Jevil edit. Not much reason you should leak it.
  13. ;So dont.
  14. Thanks.
  15. --------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22.     local rp = RealPlayer
  23.     script.Parent = rp.Character
  24.    
  25.     --RemoteEvent for communicating
  26.     local Event = Instance.new("RemoteEvent")
  27.     Event.Name = "UserInput_Event"
  28.  
  29.     --Fake event to make stuff like Mouse.KeyDown work
  30.     local function fakeEvent()
  31.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32.         t.connect = t.Connect
  33.         return t
  34.     end
  35.  
  36.     --Creating fake input objects with fake variables
  37.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41.     end}
  42.     --Merged 2 functions into one by checking amount of arguments
  43.     CAS.UnbindAction = CAS.BindAction
  44.  
  45.     --This function will trigger the events that have been :Connect()'ed
  46.     local function te(self,ev,...)
  47.         local t = m[ev]
  48.         if t and t._fakeEvent then
  49.             for _,f in pairs(t.Functions) do
  50.                 f(...)
  51.             end
  52.         end
  53.     end
  54.     m.TrigEvent = te
  55.     UIS.TrigEvent = te
  56.  
  57.     Event.OnServerEvent:Connect(function(plr,io)
  58.         if plr~=rp then return end
  59.         m.Target = io.Target
  60.         m.Hit = io.Hit
  61.         if not io.isMouse then
  62.             local b = io.UserInputState == Enum.UserInputState.Begin
  63.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65.             end
  66.             for _,t in pairs(CAS.Actions) do
  67.                 for _,k in pairs(t.Keys) do
  68.                     if k==io.KeyCode then
  69.                         t.Function(t.Name,io.UserInputState,io)
  70.                     end
  71.                 end
  72.             end
  73.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75.         end
  76.     end)
  77.     Event.Parent = NLS([==[
  78.     local Player = game:GetService("Players").LocalPlayer
  79.     local Event = script:WaitForChild("UserInput_Event")
  80.  
  81.     local Mouse = Player:GetMouse()
  82.     local UIS = game:GetService("UserInputService")
  83.     local input = function(io,a)
  84.         if a then return end
  85.         --Since InputObject is a client-side instance, we create and pass table instead
  86.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87.     end
  88.     UIS.InputBegan:Connect(input)
  89.     UIS.InputEnded:Connect(input)
  90.  
  91.     local h,t
  92.     --Give the server mouse data 30 times every second, but only if the values changed
  93.     --If player is not moving their mouse, client won't fire events
  94.     while wait(1/30) do
  95.         if h~=Mouse.Hit or t~=Mouse.Target then
  96.             h,t=Mouse.Hit,Mouse.Target
  97.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  98.         end
  99.     end]==],Player.Character)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local _rg = game
  104.  
  105.     --Metatable for fake service
  106.     local fsmt = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then return s[k] end
  110.         end,
  111.         __newindex = function(self,k,v)
  112.             local s = rawget(self,"_RealService")
  113.             if s then s[k]=v end
  114.         end,
  115.         __call = function(self,...)
  116.             local s = rawget(self,"_RealService")
  117.             if s then return s(...) end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122.         return setmetatable(t,fsmt)
  123.     end
  124.  
  125.     --Fake game object
  126.     local g = {
  127.         GetService = function(self,s)
  128.             return self[s]
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.     }
  136.     rawset(g.Players,"LocalPlayer",g.Players.LocalPlayer)
  137.     g.service = g.GetService
  138.    
  139.     g.RunService = FakeService({
  140.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  141.         BindToRenderStep = function(self,name,_,fun)
  142.             self._btrs[name] = self.Heartbeat:Connect(fun)
  143.         end,
  144.         UnbindFromRenderStep = function(self,name)
  145.             self._btrs[name]:Disconnect()
  146.         end,
  147.     },"RunService")
  148.  
  149.     setmetatable(g,{
  150.         __index=function(self,s)
  151.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  152.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153.         end,
  154.         __newindex = fsmt.__newindex,
  155.         __call = fsmt.__call
  156.     })
  157.     --Changing owner to fake player object to support owner:GetMouse()
  158.     game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191.  
  192.  
  193. Player = game:GetService("Players").LocalPlayer
  194. PlayerGui = Player.PlayerGui
  195. Cam = workspace.CurrentCamera
  196. Backpack = Player.Backpack
  197. Character = Player.Character
  198. char = Player.Character
  199. Humanoid = Character.Humanoid
  200. Mouse = Player:GetMouse()
  201. RootPart = Character["HumanoidRootPart"]
  202. Torso = Character["Torso"]
  203. Head = Character["Head"]
  204. RightArm = Character["Right Arm"]
  205. LeftArm = Character["Left Arm"]
  206. RightLeg = Character["Right Leg"]
  207. LeftLeg = Character["Left Leg"]
  208. RootJoint = RootPart["RootJoint"]
  209. Neck = Torso["Neck"]
  210. RightShoulder = Torso["Right Shoulder"]
  211. LeftShoulder = Torso["Left Shoulder"]
  212. RightHip = Torso["Right Hip"]
  213. LeftHip = Torso["Left Hip"]
  214.  
  215. vt = Vector3.new
  216. IT = Instance.new
  217. CF = CFrame.new
  218. VT = Vector3.new
  219. RAD = math.rad
  220. C3 = Color3.new
  221. UD2 = UDim2.new
  222. BRICKC = BrickColor.new
  223. ANGLES = CFrame.Angles
  224. EULER = CFrame.fromEulerAnglesXYZ
  225. COS = math.cos
  226. ACOS = math.acos
  227. SIN = math.sin
  228. ASIN = math.asin
  229. ABS = math.abs
  230. MRANDOM = math.random
  231. FLOOR = math.floor
  232.  
  233. --//=================================\\
  234. --||          USEFUL VALUES
  235. --\\=================================//
  236.  
  237. Animation_Speed = 3
  238. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  239. local Speed = 12
  240. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  241. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  242. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  243. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  244. local DAMAGEMULTIPLIER = 1
  245. local ANIM = "Idle"
  246. local ATTACK = false
  247. local EQUIPPED = false
  248. local HOLD = false
  249. local COMBO = 1
  250. local Rooted = false
  251. local SINE = 0
  252. local KEYHOLD = false
  253. local CHANGE = 2 / Animation_Speed
  254. local WALKINGANIM = false
  255. local VALUE1 = false
  256. local VALUE2 = false
  257. local ROBLOXIDLEANIMATION = IT("Animation")
  258. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  259. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  260. --ROBLOXIDLEANIMATION.Parent = Humanoid
  261. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  262. WEAPONGUI.Name = "Weapon GUI"
  263. local Effects = IT("Folder", Character)
  264. Effects.Name = "Effects"
  265. local ANIMATOR = Humanoid.Animator
  266. local ANIMATE = Character.Animate
  267. local UNANCHOR = true
  268. local WHITELIST = {}
  269. local TAUNT = false
  270. local OFFSET = 0
  271. local FULL = false
  272. local PLAYMAINANIM = true
  273. --//=================================\\
  274. --\\=================================//
  275.  
  276.  
  277. --//=================================\\
  278. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  279. --\\=================================//
  280.  
  281. ArtificialHB = Instance.new("BindableEvent", script)
  282. ArtificialHB.Name = "ArtificialHB"
  283.  
  284. script:WaitForChild("ArtificialHB")
  285.  
  286. frame = Frame_Speed
  287. tf = 0
  288. allowframeloss = false
  289. tossremainder = false
  290. lastframe = tick()
  291. script.ArtificialHB:Fire()
  292.  
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294.     tf = tf + s
  295.     if tf >= frame then
  296.         if allowframeloss then
  297.             script.ArtificialHB:Fire()
  298.             lastframe = tick()
  299.         else
  300.             for i = 1, math.floor(tf / frame) do
  301.                 script.ArtificialHB:Fire()
  302.             end
  303.         lastframe = tick()
  304.         end
  305.         if tossremainder then
  306.             tf = 0
  307.         else
  308.             tf = tf - frame * math.floor(tf / frame)
  309.         end
  310.     end
  311. end)
  312.  
  313. --//=================================\\
  314. --\\=================================//
  315.  
  316. --//=================================\\
  317. --||          SOME FUNCTIONS
  318. --\\=================================//
  319.  
  320. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  321.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  322. end
  323.  
  324. function PositiveAngle(NUMBER)
  325.     if NUMBER >= 0 then
  326.         NUMBER = 0
  327.     end
  328.     return NUMBER
  329. end
  330.  
  331. function NegativeAngle(NUMBER)
  332.     if NUMBER <= 0 then
  333.         NUMBER = 0
  334.     end
  335.     return NUMBER
  336. end
  337.  
  338. function Swait(NUMBER)
  339.     if NUMBER == 0 or NUMBER == nil then
  340.         ArtificialHB.Event:wait()
  341.     else
  342.         for i = 1, NUMBER do
  343.             ArtificialHB.Event:wait()
  344.         end
  345.     end
  346. end
  347.  
  348. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  349.     local NEWMESH = IT(MESH)
  350.     if MESH == "SpecialMesh" then
  351.         NEWMESH.MeshType = MESHTYPE
  352.         if MESHID ~= "nil" and MESHID ~= "" then
  353.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  354.         end
  355.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  356.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  357.         end
  358.     end
  359.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  360.     NEWMESH.Scale = SCALE
  361.     NEWMESH.Parent = PARENT
  362.     return NEWMESH
  363. end
  364.  
  365. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  366.     local NEWPART = IT("Part")
  367.     NEWPART.formFactor = FORMFACTOR
  368.     NEWPART.Reflectance = REFLECTANCE
  369.     NEWPART.Transparency = TRANSPARENCY
  370.     NEWPART.CanCollide = false
  371.     NEWPART.Locked = true
  372.     NEWPART.Anchored = true
  373.     if ANCHOR == false then
  374.         NEWPART.Anchored = false
  375.     end
  376.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  377.     NEWPART.Name = NAME
  378.     NEWPART.Size = SIZE
  379.     NEWPART.Position = Torso.Position
  380.     NEWPART.Material = MATERIAL
  381.     NEWPART:BreakJoints()
  382.     NEWPART.Parent = PARENT
  383.     return NEWPART
  384. end
  385.  
  386.     local function weldBetween(a, b)
  387.         local weldd = Instance.new("ManualWeld")
  388.         weldd.Part0 = a
  389.         weldd.Part1 = b
  390.         weldd.C0 = CFrame.new()
  391.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  392.         weldd.Parent = a
  393.         return weldd
  394.     end
  395.  
  396.  
  397. function QuaternionFromCFrame(cf)
  398.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  399.     local trace = m00 + m11 + m22
  400.     if trace > 0 then
  401.         local s = math.sqrt(1 + trace)
  402.         local recip = 0.5 / s
  403.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  404.     else
  405.         local i = 0
  406.         if m11 > m00 then
  407.             i = 1
  408.         end
  409.         if m22 > (i == 0 and m00 or m11) then
  410.             i = 2
  411.         end
  412.         if i == 0 then
  413.             local s = math.sqrt(m00 - m11 - m22 + 1)
  414.             local recip = 0.5 / s
  415.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  416.         elseif i == 1 then
  417.             local s = math.sqrt(m11 - m22 - m00 + 1)
  418.             local recip = 0.5 / s
  419.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  420.         elseif i == 2 then
  421.             local s = math.sqrt(m22 - m00 - m11 + 1)
  422.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  423.         end
  424.     end
  425. end
  426.  
  427. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  428.     local xs, ys, zs = x + x, y + y, z + z
  429.     local wx, wy, wz = w * xs, w * ys, w * zs
  430.     local xx = x * xs
  431.     local xy = x * ys
  432.     local xz = x * zs
  433.     local yy = y * ys
  434.     local yz = y * zs
  435.     local zz = z * zs
  436.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  437. end
  438.  
  439. function QuaternionSlerp(a, b, t)
  440.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  441.     local startInterp, finishInterp;
  442.     if cosTheta >= 0.0001 then
  443.         if (1 - cosTheta) > 0.0001 then
  444.             local theta = ACOS(cosTheta)
  445.             local invSinTheta = 1 / SIN(theta)
  446.             startInterp = SIN((1 - t) * theta) * invSinTheta
  447.             finishInterp = SIN(t * theta) * invSinTheta
  448.         else
  449.             startInterp = 1 - t
  450.             finishInterp = t
  451.         end
  452.     else
  453.         if (1 + cosTheta) > 0.0001 then
  454.             local theta = ACOS(-cosTheta)
  455.             local invSinTheta = 1 / SIN(theta)
  456.             startInterp = SIN((t - 1) * theta) * invSinTheta
  457.             finishInterp = SIN(t * theta) * invSinTheta
  458.         else
  459.             startInterp = t - 1
  460.             finishInterp = t
  461.         end
  462.     end
  463.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  464. end
  465.  
  466. function Clerp(a, b, t)
  467.     local qa = {QuaternionFromCFrame(a)}
  468.     local qb = {QuaternionFromCFrame(b)}
  469.     local ax, ay, az = a.x, a.y, a.z
  470.     local bx, by, bz = b.x, b.y, b.z
  471.     local _t = 1 - t
  472.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  473. end
  474.  
  475. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  476.     local frame = IT("Frame")
  477.     frame.BackgroundTransparency = TRANSPARENCY
  478.     frame.BorderSizePixel = BORDERSIZEPIXEL
  479.     frame.Position = POSITION
  480.     frame.Size = SIZE
  481.     frame.BackgroundColor3 = COLOR
  482.     frame.BorderColor3 = BORDERCOLOR
  483.     frame.Name = NAME
  484.     frame.Parent = PARENT
  485.     return frame
  486. end
  487.  
  488. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  489.     local label = IT("TextLabel")
  490.     label.BackgroundTransparency = 1
  491.     label.Size = UD2(1, 0, 1, 0)
  492.     label.Position = UD2(0, 0, 0, 0)
  493.     label.TextColor3 = TEXTCOLOR
  494.     label.TextStrokeTransparency = STROKETRANSPARENCY
  495.     label.TextTransparency = TRANSPARENCY
  496.     label.FontSize = TEXTFONTSIZE
  497.     label.Font = TEXTFONT
  498.     label.BorderSizePixel = BORDERSIZEPIXEL
  499.     label.TextScaled = false
  500.     label.Text = TEXT
  501.     label.Name = NAME
  502.     label.Parent = PARENT
  503.     return label
  504. end
  505.  
  506. function NoOutlines(PART)
  507.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  508. end
  509.  
  510. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  511.     local NEWWELD = IT(TYPE)
  512.     NEWWELD.Part0 = PART0
  513.     NEWWELD.Part1 = PART1
  514.     NEWWELD.C0 = C0
  515.     NEWWELD.C1 = C1
  516.     NEWWELD.Parent = PARENT
  517.     return NEWWELD
  518. end
  519.  
  520. local S = IT("Sound")
  521. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  522.     local NEWSOUND = nil
  523.     coroutine.resume(coroutine.create(function()
  524.         NEWSOUND = S:Clone()
  525.         NEWSOUND.Parent = PARENT
  526.         NEWSOUND.Volume = VOLUME
  527.         NEWSOUND.Pitch = PITCH
  528.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=2585862431"..ID
  529.         NEWSOUND:play()
  530.         if DOESLOOP == true then
  531.             NEWSOUND.Looped = true
  532.         else
  533.             repeat wait(1) until NEWSOUND.Playing == false
  534.             NEWSOUND:remove()
  535.         end
  536.     end))
  537.     return NEWSOUND
  538. end
  539.  
  540. function CFrameFromTopBack(at, top, back)
  541.     local right = top:Cross(back)
  542.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  543. end
  544.  
  545. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  546. function WACKYEFFECT(Table)
  547.     local TYPE = (Table.EffectType or "Sphere")
  548.     local SIZE = (Table.Size or VT(1,1,1))
  549.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  550.     local TRANSPARENCY = (Table.Transparency or 0)
  551.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  552.     local CFRAME = (Table.CFrame or Torso.CFrame)
  553.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  554.     local ROTATION1 = (Table.RotationX or 0)
  555.     local ROTATION2 = (Table.RotationY or 0)
  556.     local ROTATION3 = (Table.RotationZ or 0)
  557.     local MATERIAL = (Table.Material or "Neon")
  558.     local COLOR = (Table.Color or C3(1,1,1))
  559.     local TIME = (Table.Time or 45)
  560.     local SOUNDID = (Table.SoundID or nil)
  561.     local SOUNDPITCH = (Table.SoundPitch or nil)
  562.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  563.     coroutine.resume(coroutine.create(function()
  564.         local PLAYSSOUND = false
  565.         local SOUND = nil
  566.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  567.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  568.             PLAYSSOUND = true
  569.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  570.         end
  571.         EFFECT.Color = COLOR
  572.         local MSH = nil
  573.         if TYPE == "Sphere" then
  574.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  575.         elseif TYPE == "Block" then
  576.             MSH = IT("BlockMesh",EFFECT)
  577.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  578.         elseif TYPE == "Wave" then
  579.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  580.         elseif TYPE == "Ring" then
  581.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  582.         elseif TYPE == "Slash" then
  583.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  584.         elseif TYPE == "Round Slash" then
  585.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  586.         elseif TYPE == "Swirl" then
  587.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  588.         elseif TYPE == "Skull" then
  589.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  590.         elseif TYPE == "Crystal" then
  591.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  592.         end
  593.         if MSH ~= nil then
  594.             local MOVESPEED = nil
  595.             if MOVEDIRECTION ~= nil then
  596.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  597.             end
  598.             local GROWTH = SIZE - ENDSIZE
  599.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  600.             if TYPE == "Block" then
  601.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  602.             else
  603.                 EFFECT.CFrame = CFRAME
  604.             end
  605.             for LOOP = 1, TIME+1 do
  606.                 Swait()
  607.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  608.                 if TYPE == "Wave" then
  609.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  610.                 end
  611.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  612.                 if TYPE == "Block" then
  613.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  614.                 else
  615.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  616.                 end
  617.                 if MOVEDIRECTION ~= nil then
  618.                     local ORI = EFFECT.Orientation
  619.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  620.                     EFFECT.Orientation = ORI
  621.                 end
  622.             end
  623.             if PLAYSSOUND == false then
  624.                 EFFECT:remove()
  625.             else
  626.                 SOUND.Stopped:Connect(function()
  627.                     EFFECT:remove()
  628.                 end)
  629.             end
  630.         else
  631.             if PLAYSSOUND == false then
  632.                 EFFECT:remove()
  633.             else
  634.                 repeat Swait() until SOUND.Playing == false
  635.                 EFFECT:remove()
  636.             end
  637.         end
  638.     end))
  639. end
  640.  
  641. function MakeForm(PART,TYPE)
  642.     if TYPE == "Cyl" then
  643.         local MSH = IT("CylinderMesh",PART)
  644.     elseif TYPE == "Ball" then
  645.         local MSH = IT("SpecialMesh",PART)
  646.         MSH.MeshType = "Sphere"
  647.     elseif TYPE == "Wedge" then
  648.         local MSH = IT("SpecialMesh",PART)
  649.         MSH.MeshType = "Wedge"
  650.     end
  651. end
  652.  
  653. Debris = game:GetService("Debris")
  654.  
  655. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  656.     local DIRECTION = CF(StartPos,EndPos).lookVector
  657.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  658. end
  659.  
  660. local EyeSizes={
  661.     NumberSequenceKeypoint.new(0,1,0),
  662.     NumberSequenceKeypoint.new(1,0,0)
  663. }
  664. local EyeTrans={
  665.     NumberSequenceKeypoint.new(0,0.8,0),
  666.     NumberSequenceKeypoint.new(1,1,0)
  667. }
  668. local PE=Instance.new("ParticleEmitter",nil)
  669. PE.LightEmission=.8
  670. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  671. PE.Size=NumberSequence.new(EyeSizes)
  672. PE.Transparency=NumberSequence.new(EyeTrans)
  673. PE.Lifetime=NumberRange.new(0.35,1.5)
  674. PE.Rotation=NumberRange.new(0,360)
  675. PE.Rate=999
  676. PE.VelocitySpread = 10000
  677. PE.Acceleration = Vector3.new(0,0,0)
  678. PE.Drag = 5
  679. PE.Speed = NumberRange.new(0,0,0)
  680. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  681. PE.ZOffset = -0
  682. PE.Name = "PE"
  683. PE.Enabled = false
  684.  
  685. function particles(art)
  686.     local PARTICLES = PE:Clone()
  687.     PARTICLES.Parent = art
  688. end
  689.  
  690. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  691.     if FLOOR ~= nil then
  692.         coroutine.resume(coroutine.create(function()
  693.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  694.             PART.CFrame = CF(POSITION)
  695.             for i = 1, 45 do
  696.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  697.                 RingPiece.Material = FLOOR.Material
  698.                 RingPiece.Color = FLOOR.Color
  699.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  700.                 Debris:AddItem(RingPiece,SWAIT)
  701.             end
  702.             PART:remove()
  703.         end))
  704.     end
  705. end
  706.  
  707. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  708.     if FLOOR ~= nil then
  709.         for i = 1, AMOUNT do
  710.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  711.             DEBREE.Material = FLOOR.Material
  712.             DEBREE.Color = FLOOR.Color
  713.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  714.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  715.             coroutine.resume(coroutine.create(function()
  716.                 Swait(15)
  717.                 DEBREE.Parent = workspace
  718.                 DEBREE.CanCollide = true
  719.                 Debris:AddItem(DEBREE,SWAIT)
  720.             end))
  721.         end
  722.     end
  723. end
  724.  
  725. --//=================================\\
  726. --||         WEAPON CREATION
  727. --\\=================================//
  728.  
  729. for i = 1, 15 do
  730. end
  731. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(2,0.2,2),false)
  732. MakeForm(HAT1,"Cyl")
  733. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  734. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(2.01,0.15,2.01),false)
  735. BELT.Color = C3(15/255,15/255,15/255)
  736. MakeForm(BELT,"Cyl")
  737. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  738. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.3,2.2,1.3),false)
  739. MakeForm(HAT2,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  741. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.31,0.2,1.31),false)
  742. BELT.Color = C3(15/255,15/255,15/255)
  743. MakeForm(BELT,"Cyl")
  744. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  745. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Tr. Blue", "Gem", VT(0.25,0.25,0.1),false)
  746. MakeForm(GEM,"Ball")
  747. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  748. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Tr. Blue", "Gem", VT(0.25,0.25,0.1),false)
  749. MakeForm(GEM,"Ball")
  750. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  751. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Tr. Blue", "Gem", VT(0.1,0.25,0.25),false)
  752. MakeForm(GEM,"Ball")
  753. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  754. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Tr. Blue", "Gem", VT(0.1,0.25,0.25),false)
  755. MakeForm(GEM,"Ball")
  756. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  757. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.31,0.1,1.31),false)
  758. BELT.Color = C3(15/255,15/255,15/255)
  759. MakeForm(BELT,"Cyl")
  760. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  761. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.31,0.1,1.31),false)
  762. BELT.Color = C3(15/255,15/255,15/255)
  763. MakeForm(BELT,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  765. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.31,0.1,1.31),false)
  766. BELT.Color = C3(15/255,15/255,15/255)
  767. MakeForm(BELT,"Cyl")
  768. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  769. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.31,0.1,1.31),false)
  770. BELT.Color = C3(15/255,15/255,15/255)
  771. MakeForm(BELT,"Cyl")
  772. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  773. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright yellow", "Hat", VT(1.3,0.5,1.3),false)
  774. MakeForm(BELT,"Ball")
  775. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  776. -------------------------------
  777. local LASTPART = Head
  778. for i = 1, 20 do
  779.     local MATH = (1-(i/25))
  780.     if LASTPART == Head then
  781.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Tr. Blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  782.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  783.         LASTPART = Horn
  784.         Horn.Color = C3((i*3-3)/100,80,0)
  785.     else
  786.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Tr. Blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  787.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  788.         LASTPART = Horn
  789.         Horn.Color = C3((i*3-3)/100,80,0)
  790.     end
  791. end
  792. local LASTPART = Head
  793. for i = 1, 20 do
  794.     local MATH = (1-(i/25))
  795.     if LASTPART == Head then
  796.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Tr. Blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  797.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  798.         LASTPART = Horn
  799.         Horn.Color = C3((i*3-3)/100,80,0)
  800.     else
  801.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  802.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  803.         LASTPART = Horn
  804.         Horn.Color = C3((i*3-3)/100,80,0)
  805.     end
  806. end
  807.  
  808. local Orin = "http://www.roblox.com/asset/?id=7074786"
  809. Head.face.Texture = Orin
  810. function weld(a, b, acf)
  811.     local w = Instance.new("Weld", a)
  812.     w.Part0 = a
  813.     w.Part1 = b
  814.     w.C0 = acf
  815. end
  816. --------------------------------
  817. --------------------------------
  818.  
  819. -------------------------------------------------------
  820.  
  821. local FavIDs = {
  822.     340106355, --Nefl Crystals
  823.     927529620, --Dimension
  824.     876981900, --Fantasy
  825.     398987889, --Ordinary Days
  826.     1117396305, --Oh wait, it's you.
  827.     885996042, --Action Winter Journey
  828.     919231299, --Sprawling Idiot Effigy
  829.     743466274, --Good Day Sunshine
  830.     727411183, --Knife Fight
  831.     1402748531, --The Earth Is Counting On You!
  832.     595230126 --Robot Language
  833.     }
  834.  
  835.  
  836.  
  837. --The reality of my life isn't real but a Universe -makhail07
  838. wait(0.2)
  839. local plr = game:service'Players'.LocalPlayer
  840. print('Serversided User is '..plr.Name)
  841. print('OOF Loaded')
  842. print('Hi')
  843. print('by psycho_n00b / karrawaan ')
  844. local char = plr.Character
  845. local hum = char.Humanoid
  846. local hed = char.Head
  847. local root = char.HumanoidRootPart
  848. local rootj = root.RootJoint
  849. local tors = char.Torso
  850. local ra = char["Right Arm"]
  851. local la = char["Left Arm"]
  852. local rl = char["Right Leg"]
  853. local ll = char["Left Leg"]
  854. local neck = tors["Neck"]
  855. local mouse = plr:GetMouse()
  856. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  857. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  858. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  859. local maincolor = BrickColor.new("Tr. Blue")
  860.  
  861. -------------------------------------------------------
  862. --Start Good Stuff--
  863. -------------------------------------------------------
  864. cam = game.Workspace.CurrentCamera
  865. CF = CFrame.new
  866. angles = CFrame.Angles
  867. attack = false
  868. Euler = CFrame.fromEulerAnglesXYZ
  869. Rad = math.rad
  870. IT = Instance.new
  871. BrickC = BrickColor.new
  872. Cos = math.cos
  873. Acos = math.acos
  874. Sin = math.sin
  875. Asin = math.asin
  876. Abs = math.abs
  877. Mrandom = math.random
  878. Floor = math.floor
  879. -------------------------------------------------------
  880. --End Good Stuff--
  881. -------------------------------------------------------
  882. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  883. RSH, LSH = nil, nil
  884. RW = Instance.new("Weld")
  885. LW = Instance.new("Weld")
  886. RH = tors["Right Hip"]
  887. LH = tors["Left Hip"]
  888. RSH = tors["Right Shoulder"]
  889. LSH = tors["Left Shoulder"]
  890. RSH.Parent = nil
  891. LSH.Parent = nil
  892. RW.Name = "RW"
  893. RW.Part0 = tors
  894. RW.C0 = CF(1.5, 0.5, 0)
  895. RW.C1 = CF(0, 0.5, 0)
  896. RW.Part1 = ra
  897. RW.Parent = tors
  898. LW.Name = "LW"
  899. LW.Part0 = tors
  900. LW.C0 = CF(-1.5, 0.5, 0)
  901. LW.C1 = CF(0, 0.5, 0)
  902. LW.Part1 = la
  903. LW.Parent = tors
  904. Effects = {}
  905. -------------------------------------------------------
  906. --Start HeartBeat--
  907. -------------------------------------------------------
  908. ArtificialHB = Instance.new("BindableEvent", script)
  909. ArtificialHB.Name = "Heartbeat"
  910. script:WaitForChild("Heartbeat")
  911.  
  912. frame = 1 / 60
  913. tf = 0
  914. allowframeloss = false
  915. tossremainder = false
  916.  
  917.  
  918. lastframe = tick()
  919. script.Heartbeat:Fire()
  920.  
  921.  
  922. game:GetService("RunService").Heartbeat:connect(function(s, p)
  923.     tf = tf + s
  924.     if tf >= frame then
  925.         if allowframeloss then
  926.             script.Heartbeat:Fire()
  927.             lastframe = tick()
  928.         else
  929.             for i = 1, math.floor(tf / frame) do
  930.                 script.Heartbeat:Fire()
  931.             end
  932.             lastframe = tick()
  933.         end
  934.         if tossremainder then
  935.             tf = 0
  936.         else
  937.             tf = tf - frame * math.floor(tf / frame)
  938.         end
  939.     end
  940. end)
  941. -------------------------------------------------------
  942. --End HeartBeat--
  943. -------------------------------------------------------
  944.  
  945. -------------------------------------------------------
  946. --Start Important Functions--
  947. -------------------------------------------------------
  948. function swait(num)
  949.     if num == 0 or num == nil then
  950.         game:service("RunService").Stepped:wait(0)
  951.     else
  952.         for i = 0, num do
  953.             game:service("RunService").Stepped:wait(0)
  954.         end
  955.     end
  956. end
  957. function thread(f)
  958.     coroutine.resume(coroutine.create(f))
  959. end
  960. function clerp(a, b, t)
  961.     local qa = {
  962.         QuaternionFromCFrame(a)
  963.     }
  964.     local qb = {
  965.         QuaternionFromCFrame(b)
  966.     }
  967.     local ax, ay, az = a.x, a.y, a.z
  968.     local bx, by, bz = b.x, b.y, b.z
  969.     local _t = 1 - t
  970.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  971. end
  972. function QuaternionFromCFrame(cf)
  973.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  974.     local trace = m00 + m11 + m22
  975.     if trace > 0 then
  976.         local s = math.sqrt(1 + trace)
  977.         local recip = 0.5 / s
  978.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  979.     else
  980.         local i = 0
  981.         if m00 < m11 then
  982.             i = 1
  983.         end
  984.         if m22 > (i == 0 and m00 or m11) then
  985.             i = 2
  986.         end
  987.         if i == 0 then
  988.             local s = math.sqrt(m00 - m11 - m22 + 1)
  989.             local recip = 0.5 / s
  990.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  991.         elseif i == 1 then
  992.             local s = math.sqrt(m11 - m22 - m00 + 1)
  993.             local recip = 0.5 / s
  994.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  995.         elseif i == 2 then
  996.             local s = math.sqrt(m22 - m00 - m11 + 1)
  997.             local recip = 0.5 / s
  998.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  999.         end
  1000.     end
  1001. end
  1002. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1003.     local xs, ys, zs = x + x, y + y, z + z
  1004.     local wx, wy, wz = w * xs, w * ys, w * zs
  1005.     local xx = x * xs
  1006.     local xy = x * ys
  1007.     local xz = x * zs
  1008.     local yy = y * ys
  1009.     local yz = y * zs
  1010.     local zz = z * zs
  1011.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1012. end
  1013. function QuaternionSlerp(a, b, t)
  1014.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1015.     local startInterp, finishInterp
  1016.     if cosTheta >= 1.0E-4 then
  1017.         if 1 - cosTheta > 1.0E-4 then
  1018.             local theta = math.acos(cosTheta)
  1019.             local invSinTheta = 1 / Sin(theta)
  1020.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1021.             finishInterp = Sin(t * theta) * invSinTheta
  1022.         else
  1023.             startInterp = 1 - t
  1024.             finishInterp = t
  1025.         end
  1026.     elseif 1 + cosTheta > 1.0E-4 then
  1027.         local theta = math.acos(-cosTheta)
  1028.         local invSinTheta = 1 / Sin(theta)
  1029.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1030.         finishInterp = Sin(t * theta) * invSinTheta
  1031.     else
  1032.         startInterp = t - 1
  1033.         finishInterp = t
  1034.     end
  1035.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1036. end
  1037. function rayCast(Position, Direction, Range, Ignore)
  1038.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1039. end
  1040. local RbxUtility = LoadLibrary("RbxUtility")
  1041. local Create = RbxUtility.Create
  1042.  
  1043. function getRegion(point,range,ignore)
  1044.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1045. end
  1046.  
  1047. function GetTorso(char)
  1048.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1049. end
  1050.  
  1051. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1052. -------------------------------------------------------
  1053. --Start Damage Function--
  1054. -------------------------------------------------------
  1055. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1056.     if hit.Parent == nil then
  1057.         return
  1058.     end
  1059.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1060.     for _, v in pairs(hit.Parent:children()) do
  1061.         if v:IsA("Humanoid") then
  1062.             h = v
  1063.         end
  1064.     end
  1065.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1066.    
  1067.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1068.          end
  1069.  
  1070.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1071.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1072.             if hit.Parent.DebounceHit.Value == true then
  1073.                 return
  1074.             end
  1075.         end
  1076.          if insta == true then
  1077.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1078.          end
  1079.         local c = Create("ObjectValue"){
  1080.             Name = "creator",
  1081.             Value = game:service("Players").LocalPlayer,
  1082.             Parent = h,
  1083.         }
  1084.         game:GetService("Debris"):AddItem(c, .5)
  1085.         if HitSound ~= nil and HitPitch ~= nil then
  1086.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1087.         end
  1088.         local Damage = math.random(minim, maxim)
  1089.         local blocked = false
  1090.         local block = hit.Parent:findFirstChild("Block")
  1091.         if block ~= nil then
  1092.             if block.className == "IntValue" then
  1093.                 if block.Value > 0 then
  1094.                     blocked = true
  1095.                     block.Value = block.Value - 1
  1096.                     print(block.Value)
  1097.                 end
  1098.             end
  1099.         end
  1100.         if blocked == false then
  1101.             h.Health = h.Health - Damage
  1102.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1103.         else
  1104.             h.Health = h.Health - (Damage / 2)
  1105.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1106.         end
  1107.         if Type == "Knockdown" then
  1108.             local hum = hit.Parent.Humanoid
  1109.             hum.PlatformStand = true
  1110.             coroutine.resume(coroutine.create(function(HHumanoid)
  1111.                 swait(1)
  1112.                 HHumanoid.PlatformStand = false
  1113.             end), hum)
  1114.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1115.             local bodvol = Create("BodyVelocity"){
  1116.                 velocity = angle * knockback,
  1117.                 P = 5000,
  1118.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1119.                 Parent = hit,
  1120.             }
  1121.             local rl = Create("BodyAngularVelocity"){
  1122.                 P = 3000,
  1123.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1124.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1125.                 Parent = hit,
  1126.             }
  1127.             game:GetService("Debris"):AddItem(bodvol, .5)
  1128.             game:GetService("Debris"):AddItem(rl, .5)
  1129.         elseif Type == "Normal" then
  1130.             local vp = Create("BodyVelocity"){
  1131.                 P = 500,
  1132.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1133.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1134.             }
  1135.             if knockback > 0 then
  1136.                 vp.Parent = hit.Parent.Torso
  1137.             end
  1138.             game:GetService("Debris"):AddItem(vp, .5)
  1139.         elseif Type == "Up" then
  1140.             local bodyVelocity = Create("BodyVelocity"){
  1141.                 velocity = Vector3.new(0, 20, 0),
  1142.                 P = 5000,
  1143.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1144.                 Parent = hit,
  1145.             }
  1146.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1147.         elseif Type == "DarkUp" then
  1148.             coroutine.resume(coroutine.create(function()
  1149.                 for i = 0, 1, 0.1 do
  1150.                     swait()
  1151.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1152.                 end
  1153.             end))
  1154.             local bodyVelocity = Create("BodyVelocity"){
  1155.                 velocity = Vector3.new(0, 20, 0),
  1156.                 P = 5000,
  1157.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1158.                 Parent = hit,
  1159.             }
  1160.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1161.         elseif Type == "Snare" then
  1162.             local bp = Create("BodyPosition"){
  1163.                 P = 2000,
  1164.                 D = 100,
  1165.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1166.                 position = hit.Parent.Torso.Position,
  1167.                 Parent = hit.Parent.Torso,
  1168.             }
  1169.             game:GetService("Debris"):AddItem(bp, 1)
  1170.         elseif Type == "Freeze" then
  1171.             local BodPos = Create("BodyPosition"){
  1172.                 P = 50000,
  1173.                 D = 1000,
  1174.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1175.                 position = hit.Parent.Torso.Position,
  1176.                 Parent = hit.Parent.Torso,
  1177.             }
  1178.             local BodGy = Create("BodyGyro") {
  1179.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1180.                 P = 20e+003,
  1181.                 Parent = hit.Parent.Torso,
  1182.                 cframe = hit.Parent.Torso.CFrame,
  1183.             }
  1184.             hit.Parent.Torso.Anchored = true
  1185.             coroutine.resume(coroutine.create(function(Part)
  1186.                 swait(1.5)
  1187.                 Part.Anchored = false
  1188.             end), hit.Parent.Torso)
  1189.             game:GetService("Debris"):AddItem(BodPos, 3)
  1190.             game:GetService("Debris"):AddItem(BodGy, 3)
  1191.         end
  1192.         local debounce = Create("BoolValue"){
  1193.             Name = "DebounceHit",
  1194.             Parent = hit.Parent,
  1195.             Value = true,
  1196.         }
  1197.         game:GetService("Debris"):AddItem(debounce, Delay)
  1198.         c = Create("ObjectValue"){
  1199.             Name = "creator",
  1200.             Value = Player,
  1201.             Parent = h,
  1202.         }
  1203.         game:GetService("Debris"):AddItem(c, .5)
  1204.     end
  1205. end
  1206. -------------------------------------------------------
  1207. --End Damage Function--
  1208. -------------------------------------------------------
  1209.  
  1210. -------------------------------------------------------
  1211. --Start Damage Function Customization--
  1212. -------------------------------------------------------
  1213. function ShowDamage(Pos, Text, Time, Color)
  1214.     local Rate = (1 / 30)
  1215.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1216.     local Text = (Text or "")
  1217.     local Time = (Time or 2)
  1218.     local Color = (Color or Color3.new(255, 255, 1))
  1219.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1220.     EffectPart.Anchored = true
  1221.     local BillboardGui = Create("BillboardGui"){
  1222.         Size = UDim2.new(3, 0, 3, 0),
  1223.         Adornee = EffectPart,
  1224.         Parent = EffectPart,
  1225.     }
  1226.     local TextLabel = Create("TextLabel"){
  1227.         BackgroundTransparency = 1,
  1228.         Size = UDim2.new(1, 0, 1, 0),
  1229.         Text = Text,
  1230.         Font = "Bodoni",
  1231.         TextColor3 = Color,
  1232.         TextScaled = true,
  1233.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1234.         Parent = BillboardGui,
  1235.     }
  1236.     game.Debris:AddItem(EffectPart, (Time))
  1237.     EffectPart.Parent = game:GetService("Workspace")
  1238.     delay(0, function()
  1239.         local Frames = (Time / Rate)
  1240.         for Frame = 1, Frames do
  1241.             wait(Rate)
  1242.             local Percent = (Frame / Frames)
  1243.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1244.             TextLabel.TextTransparency = Percent
  1245.         end
  1246.         if EffectPart and EffectPart.Parent then
  1247.             EffectPart:Destroy()
  1248.         end
  1249.     end)
  1250. end
  1251. -------------------------------------------------------
  1252. --End Damage Function Customization--
  1253. -------------------------------------------------------
  1254.  
  1255. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1256.   for _, c in pairs(workspace:children()) do
  1257.     local hum = c:findFirstChild("Humanoid")
  1258.     if hum ~= nil then
  1259.       local head = c:findFirstChild("Head")
  1260.       if head ~= nil then
  1261.         local targ = head.Position - Part.Position
  1262.         local mag = targ.magnitude
  1263.         if magni >= mag and c.Name ~= plr.Name then
  1264.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1265.         end
  1266.       end
  1267.     end
  1268.   end
  1269. end
  1270.  
  1271.  
  1272. CFuncs = {
  1273.     Part = {
  1274.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1275.             local Part = Create("Part")({
  1276.                 Parent = Parent,
  1277.                 Reflectance = Reflectance,
  1278.                 Transparency = Transparency,
  1279.                 CanCollide = false,
  1280.                 Locked = true,
  1281.                 BrickColor = BrickColor.new(tostring(BColor)),
  1282.                 Name = Name,
  1283.                 Size = Size,
  1284.                 Material = Material
  1285.             })
  1286.             RemoveOutlines(Part)
  1287.             return Part
  1288.         end
  1289.     },
  1290.     Mesh = {
  1291.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1292.             local Msh = Create(Mesh)({
  1293.                 Parent = Part,
  1294.                 Offset = OffSet,
  1295.                 Scale = Scale
  1296.             })
  1297.             if Mesh == "SpecialMesh" then
  1298.                 Msh.MeshType = MeshType
  1299.                 Msh.MeshId = MeshId
  1300.             end
  1301.             return Msh
  1302.         end
  1303.     },
  1304.     Mesh = {
  1305.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1306.             local Msh = Create(Mesh)({
  1307.                 Parent = Part,
  1308.                 Offset = OffSet,
  1309.                 Scale = Scale
  1310.             })
  1311.             if Mesh == "SpecialMesh" then
  1312.                 Msh.MeshType = MeshType
  1313.                 Msh.MeshId = MeshId
  1314.             end
  1315.             return Msh
  1316.         end
  1317.     },
  1318.     Weld = {
  1319.         Create = function(Parent, Part0, Part1, C0, C1)
  1320.             local Weld = Create("Weld")({
  1321.                 Parent = Parent,
  1322.                 Part0 = Part0,
  1323.                 Part1 = Part1,
  1324.                 C0 = C0,
  1325.                 C1 = C1
  1326.             })
  1327.             return Weld
  1328.         end
  1329.     },
  1330.     Sound = {
  1331.         Create = function(id, par, vol, pit)
  1332.             coroutine.resume(coroutine.create(function()
  1333.                 local S = Create("Sound")({
  1334.                     Volume = vol,
  1335.                     Pitch = pit or 1,
  1336.                     SoundId = id,
  1337.                     Parent = par or workspace
  1338.                 })
  1339.                 wait()
  1340.                 S:play()
  1341.                 game:GetService("Debris"):AddItem(S, 6)
  1342.             end))
  1343.         end
  1344.     },
  1345.     ParticleEmitter = {
  1346.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1347.             local fp = Create("ParticleEmitter")({
  1348.                 Parent = Parent,
  1349.                 Color = ColorSequence.new(Color1, Color2),
  1350.                 LightEmission = LightEmission,
  1351.                 Size = Size,
  1352.                 Texture = Texture,
  1353.                 Transparency = Transparency,
  1354.                 ZOffset = ZOffset,
  1355.                 Acceleration = Accel,
  1356.                 Drag = Drag,
  1357.                 LockedToPart = LockedToPart,
  1358.                 VelocityInheritance = VelocityInheritance,
  1359.                 EmissionDirection = EmissionDirection,
  1360.                 Enabled = Enabled,
  1361.                 Lifetime = LifeTime,
  1362.                 Rate = Rate,
  1363.                 Rotation = Rotation,
  1364.                 RotSpeed = RotSpeed,
  1365.                 Speed = Speed,
  1366.                 VelocitySpread = VelocitySpread
  1367.             })
  1368.             return fp
  1369.         end
  1370.     }
  1371. }
  1372. function RemoveOutlines(part)
  1373.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1374. end
  1375. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1376.     local Part = Create("Part")({
  1377.         formFactor = FormFactor,
  1378.         Parent = Parent,
  1379.         Reflectance = Reflectance,
  1380.         Transparency = Transparency,
  1381.         CanCollide = false,
  1382.         Locked = true,
  1383.         BrickColor = BrickColor.new(tostring(BColor)),
  1384.         Name = Name,
  1385.         Size = Size,
  1386.         Material = Material
  1387.     })
  1388.     RemoveOutlines(Part)
  1389.     return Part
  1390. end
  1391. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1392.     local Msh = Create(Mesh)({
  1393.         Parent = Part,
  1394.         Offset = OffSet,
  1395.         Scale = Scale
  1396.     })
  1397.     if Mesh == "SpecialMesh" then
  1398.         Msh.MeshType = MeshType
  1399.         Msh.MeshId = MeshId
  1400.     end
  1401.     return Msh
  1402. end
  1403. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1404.     local Weld = Create("Weld")({
  1405.         Parent = Parent,
  1406.         Part0 = Part0,
  1407.         Part1 = Part1,
  1408.         C0 = C0,
  1409.         C1 = C1
  1410.     })
  1411.     return Weld
  1412. end
  1413.  
  1414. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1415.     local Part = Create("Part")({
  1416.         formFactor = FormFactor,
  1417.         Parent = Parent,
  1418.         Reflectance = Reflectance,
  1419.         Transparency = Transparency,
  1420.         CanCollide = false,
  1421.         Locked = true,
  1422.         BrickColor = BrickColor.new(tostring(BColor)),
  1423.         Name = Name,
  1424.         Size = Size,
  1425.         Material = Material
  1426.     })
  1427.     RemoveOutlines(Part)
  1428.     return Part
  1429. end
  1430. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1431.     local Msh = Create(Mesh)({
  1432.         Parent = Part,
  1433.         Offset = OffSet,
  1434.         Scale = Scale
  1435.     })
  1436.     if Mesh == "SpecialMesh" then
  1437.         Msh.MeshType = MeshType
  1438.         Msh.MeshId = MeshId
  1439.     end
  1440.     return Msh
  1441. end
  1442. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1443.     local Weld = Create("Weld")({
  1444.         Parent = Parent,
  1445.         Part0 = Part0,
  1446.         Part1 = Part1,
  1447.         C0 = C0,
  1448.         C1 = C1
  1449.     })
  1450.     return Weld
  1451. end
  1452. function sphere(bonuspeed,type,pos,scale,value,color)
  1453. local type = type
  1454. local rng = Instance.new("Part", char)
  1455.         rng.Anchored = true
  1456.         rng.BrickColor = color
  1457.         rng.CanCollide = false
  1458.         rng.FormFactor = 3
  1459.         rng.Name = "Ring"
  1460.         rng.Material = "Neon"
  1461.         rng.Size = Vector3.new(1, 1, 1)
  1462.         rng.Transparency = 0
  1463.         rng.TopSurface = 0
  1464.         rng.BottomSurface = 0
  1465.         rng.CFrame = pos
  1466.         local rngm = Instance.new("SpecialMesh", rng)
  1467.         rngm.MeshType = "Sphere"
  1468. rngm.Scale = scale
  1469. local scaler2 = 1
  1470. if type == "Add" then
  1471. scaler2 = 1/value
  1472. elseif type == "Divide" then
  1473. scaler2 = 1/value
  1474. end
  1475. coroutine.resume(coroutine.create(function()
  1476. for i = 0,10/bonuspeed,0.1 do
  1477. swait()
  1478. if type == "Add" then
  1479. scaler2 = scaler2 - 0.01/value/bonuspeed
  1480. elseif type == "Divide" then
  1481. scaler2 = scaler2 - 0.01/valuebonuspeed
  1482. end
  1483. rng.Transparency = rng.Transparency + 0.01/bonuspeed
  1484. rngm.Scale = rngm.Scale + Vector3.new(scaler2bonuspeed, scaler2bonuspeed, scaler2*bonuspeed)
  1485. end
  1486. rng:Destroy()
  1487. end))
  1488. end
  1489. -------------------------------------------------------
  1490. --Start Effect Function--
  1491. -------------------------------------------------------
  1492. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1493.  local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1494.   prt.Anchored = true
  1495.   prt.CFrame = cframe
  1496.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1497.   game:GetService("Debris"):AddItem(prt, 10)
  1498.   if Type == 1 or Type == nil then
  1499.     table.insert(Effects, {
  1500.       prt,
  1501.       "Block1",
  1502.       delay,
  1503.       x3,
  1504.       y3,
  1505.       z3,
  1506.       msh
  1507.     })
  1508.   elseif Type == 2 then
  1509.     table.insert(Effects, {
  1510.       prt,
  1511.       "Block2",
  1512.       delay,
  1513.       x3,
  1514.       y3,
  1515.       z3,
  1516.       msh
  1517.     })
  1518.   elseif Type == 3 then
  1519.     table.insert(Effects, {
  1520.       prt,
  1521.       "Block3",
  1522.       delay,
  1523.       x3,
  1524.       y3,
  1525.       z3,
  1526.       msh
  1527.     })
  1528.   end
  1529. end
  1530.  
  1531. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1532.     local Part = Create("Part"){
  1533.         Parent = Parent,
  1534.         Reflectance = Reflectance,
  1535.         Transparency = Transparency,
  1536.         CanCollide = false,
  1537.         Locked = true,
  1538.         BrickColor = BrickColor.new(tostring(BColor)),
  1539.         Name = Name,
  1540.         Size = Size,
  1541.         Material = Material,
  1542.     }
  1543.     RemoveOutlines(Part)
  1544.     return Part
  1545. end
  1546.    
  1547. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1548.     local Msh = Create(Mesh){
  1549.         Parent = Part,
  1550.         Offset = OffSet,
  1551.         Scale = Scale,
  1552.     }
  1553.     if Mesh == "SpecialMesh" then
  1554.         Msh.MeshType = MeshType
  1555.         Msh.MeshId = MeshId
  1556.     end
  1557.     return Msh
  1558. end
  1559.  
  1560. EffectModel = Instance.new("Model", char)
  1561. Effects = {
  1562.   Block = {
  1563.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1564.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1565.       prt.Anchored = true
  1566.       prt.CFrame = cframe
  1567.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1568.       game:GetService("Debris"):AddItem(prt, 10)
  1569.       if Type == 1 or Type == nil then
  1570.         table.insert(Effects, {
  1571.           prt,
  1572.           "Block1",
  1573.           delay,
  1574.           x3,
  1575.           y3,
  1576.           z3,
  1577.           msh
  1578.         })
  1579.       elseif Type == 2 then
  1580.         table.insert(Effects, {
  1581.           prt,
  1582.           "Block2",
  1583.           delay,
  1584.           x3,
  1585.           y3,
  1586.           z3,
  1587.           msh
  1588.         })
  1589.       else
  1590.         table.insert(Effects, {
  1591.           prt,
  1592.           "Block3",
  1593.           delay,
  1594.           x3,
  1595.           y3,
  1596.           z3,
  1597.           msh
  1598.         })
  1599.       end
  1600.     end
  1601.   },
  1602.   Sphere = {
  1603.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1604.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1605.       prt.Anchored = true
  1606.       prt.CFrame = cframe
  1607.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1608.       game:GetService("Debris"):AddItem(prt, 10)
  1609.       table.insert(Effects, {
  1610.         prt,
  1611.         "Cylinder",
  1612.         delay,
  1613.         x3,
  1614.         y3,
  1615.         z3,
  1616.         msh
  1617.       })
  1618.     end
  1619.   },
  1620.   Cylinder = {
  1621.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1622.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1623.       prt.Anchored = true
  1624.       prt.CFrame = cframe
  1625.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1626.       game:GetService("Debris"):AddItem(prt, 10)
  1627.       table.insert(Effects, {
  1628.         prt,
  1629.         "Cylinder",
  1630.         delay,
  1631.         x3,
  1632.         y3,
  1633.         z3,
  1634.         msh
  1635.       })
  1636.     end
  1637.   },
  1638.   Wave = {
  1639.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1640.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1641.       prt.Anchored = true
  1642.       prt.CFrame = cframe
  1643.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1644.       game:GetService("Debris"):AddItem(prt, 10)
  1645.       table.insert(Effects, {
  1646.         prt,
  1647.         "Cylinder",
  1648.         delay,
  1649.         x3 / 60,
  1650.         y3 / 60,
  1651.         z3 / 60,
  1652.         msh
  1653.       })
  1654.     end
  1655.   },
  1656.   Ring = {
  1657.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1658.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1659.       prt.Anchored = true
  1660.       prt.CFrame = cframe
  1661.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1662.       game:GetService("Debris"):AddItem(prt, 10)
  1663.       table.insert(Effects, {
  1664.         prt,
  1665.         "Cylinder",
  1666.         delay,
  1667.         x3,
  1668.         y3,
  1669.         z3,
  1670.         msh
  1671.       })
  1672.     end
  1673.   },
  1674.   Break = {
  1675.     Create = function(brickcolor, cframe, x1, y1, z1)
  1676.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1677.       prt.Anchored = true
  1678.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1679.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1680.       local num = math.random(10, 50) / 1000
  1681.       game:GetService("Debris"):AddItem(prt, 10)
  1682.       table.insert(Effects, {
  1683.         prt,
  1684.         "Shatter",
  1685.         num,
  1686.         prt.CFrame,
  1687.         math.random() - math.random(),
  1688.         0,
  1689.         math.random(50, 100) / 100
  1690.       })
  1691.     end
  1692.   },
  1693. Spiral = {
  1694.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1695.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1696.       prt.Anchored = true
  1697.       prt.CFrame = cframe
  1698.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1699.       game:GetService("Debris"):AddItem(prt, 10)
  1700.       table.insert(Effects, {
  1701.         prt,
  1702.         "Cylinder",
  1703.         delay,
  1704.         x3,
  1705.         y3,
  1706.         z3,
  1707.         msh
  1708.       })
  1709.     end
  1710.   },
  1711. Push = {
  1712.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1713.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1714.       prt.Anchored = true
  1715.       prt.CFrame = cframe
  1716.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1717.       game:GetService("Debris"):AddItem(prt, 10)
  1718.       table.insert(Effects, {
  1719.         prt,
  1720.         "Cylinder",
  1721.         delay,
  1722.         x3,
  1723.         y3,
  1724.         z3,
  1725.         msh
  1726.       })
  1727.     end
  1728.   }
  1729. }
  1730. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1731.     local fp = IT("Part")
  1732.     fp.formFactor = formfactor
  1733.     fp.Parent = parent
  1734.     fp.Reflectance = reflectance
  1735.     fp.Transparency = transparency
  1736.     fp.CanCollide = false
  1737.     fp.Locked = true
  1738.     fp.BrickColor = brickcolor
  1739.     fp.Name = name
  1740.     fp.Size = size
  1741.     fp.Position = tors.Position
  1742.     RemoveOutlines(fp)
  1743.     fp.Material = "SmoothPlastic"
  1744.     fp:BreakJoints()
  1745.     return fp
  1746. end
  1747.  
  1748. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1749.     local mesh = IT(Mesh)
  1750.     mesh.Parent = part
  1751.     if Mesh == "SpecialMesh" then
  1752.         mesh.MeshType = meshtype
  1753.     if meshid ~= "nil" then
  1754.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1755.         end
  1756.     end
  1757.     mesh.Offset = offset
  1758.     mesh.Scale = scale
  1759.     return mesh
  1760. end
  1761.  
  1762. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1763.     local type = type
  1764.     local rng = Instance.new("Part", char)
  1765.     rng.Anchored = true
  1766.     rng.BrickColor = color
  1767.     rng.CanCollide = false
  1768.     rng.FormFactor = 3
  1769.     rng.Name = "Ring"
  1770.     rng.Material = "Neon"
  1771.     rng.Size = Vector3.new(1, 1, 1)
  1772.     rng.Transparency = 0
  1773.     rng.TopSurface = 0
  1774.     rng.BottomSurface = 0
  1775.     rng.CFrame = pos
  1776.     local rngm = Instance.new("SpecialMesh", rng)
  1777.     rngm.MeshType = MType
  1778.     rngm.Scale = scale
  1779.     local scaler2 = 1
  1780.     if type == "Add" then
  1781.         scaler2 = 1 * value
  1782.     elseif type == "Divide" then
  1783.         scaler2 = 1 / value
  1784.     end
  1785.     coroutine.resume(coroutine.create(function()
  1786.         for i = 0, 10 / bonuspeed, 0.1 do
  1787.             swait()
  1788.             if type == "Add" then
  1789.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1790.             elseif type == "Divide" then
  1791.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1792.             end
  1793.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1794.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1795.         end
  1796.         rng:Destroy()
  1797.     end))
  1798. end
  1799.  
  1800. function Eviscerate(dude)
  1801.     if dude.Name ~= char then
  1802.         local bgf = IT("BodyGyro", dude.Head)
  1803.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1804.         local val = IT("BoolValue", dude)
  1805.         val.Name = "IsHit"
  1806.         local ds = coroutine.wrap(function()
  1807.             dude:WaitForChild("Head"):BreakJoints()
  1808.             wait(0.5)
  1809.             target = nil
  1810.             coroutine.resume(coroutine.create(function()
  1811.                 for i, v in pairs(dude:GetChildren()) do
  1812.                     if v:IsA("Accessory") then
  1813.                         v:Destroy()
  1814.                     end
  1815.                     if v:IsA("Humanoid") then
  1816.                         v:Destroy()
  1817.                     end
  1818.                     if v:IsA("CharacterMesh") then
  1819.                         v:Destroy()
  1820.                     end
  1821.                     if v:IsA("Model") then
  1822.                         v:Destroy()
  1823.                     end
  1824.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1825.                         for x, o in pairs(v:GetChildren()) do
  1826.                             if o:IsA("Decal") then
  1827.                                 o:Destroy()
  1828.                             end
  1829.                         end
  1830.                         coroutine.resume(coroutine.create(function()
  1831.                             v.Material = "Neon"
  1832.                             v.CanCollide = false
  1833.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1834.                             PartEmmit1.LightEmission = 1
  1835.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1836.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1837.                             PartEmmit1.Rate = 150
  1838.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1839.                             PartEmmit1.Size = NumberSequence.new({
  1840.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1841.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1842.                             })
  1843.                             PartEmmit1.Transparency = NumberSequence.new({
  1844.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1845.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1846.                             })
  1847.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1848.                             PartEmmit1.VelocitySpread = 30000
  1849.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1850.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1851.                             local BodPoss = IT("BodyPosition", v)
  1852.                             BodPoss.P = 3000
  1853.                             BodPoss.D = 1000
  1854.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1855.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1856.                             v.Color = maincolor.Color
  1857.                             coroutine.resume(coroutine.create(function()
  1858.                                 for i = 0, 49 do
  1859.                                     swait(1)
  1860.                                     v.Transparency = v.Transparency + 0.08
  1861.                                 end
  1862.                                 wait(0.5)
  1863.                                 PartEmmit1.Enabled = false
  1864.                                 wait(3)
  1865.                                 v:Destroy()
  1866.                                 dude:Destroy()
  1867.                             end))
  1868.                         end))
  1869.                     end
  1870.                 end
  1871.             end))
  1872.         end)
  1873.         ds()
  1874.     end
  1875. end
  1876.  
  1877. function FindNearestHead(Position, Distance, SinglePlayer)
  1878.     if SinglePlayer then
  1879.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1880.     end
  1881.     local List = {}
  1882.     for i, v in pairs(workspace:GetChildren()) do
  1883.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1884.             table.insert(List, v)
  1885.         end
  1886.     end
  1887.     return List
  1888. end
  1889.  
  1890. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1891.     local type = type
  1892.     local rng = Instance.new("Part", char)
  1893.     rng.Anchored = true
  1894.     rng.BrickColor = color
  1895.     rng.CanCollide = false
  1896.     rng.FormFactor = 3
  1897.     rng.Name = "Ring"
  1898.     rng.Material = "Neon"
  1899.     rng.Size = Vector3.new(1, 1, 1)
  1900.     rng.Transparency = 0
  1901.     rng.TopSurface = 0
  1902.     rng.BottomSurface = 0
  1903.     rng.CFrame = pos
  1904.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1905.     local rngm = Instance.new("SpecialMesh", rng)
  1906.     rngm.MeshType = MType
  1907.     rngm.Scale = Vector3.new(x1, y1, z1)
  1908.     local scaler2 = 1
  1909.     local speeder = FastSpeed
  1910.     if type == "Add" then
  1911.         scaler2 = 1 * value
  1912.     elseif type == "Divide" then
  1913.         scaler2 = 1 / value
  1914.     end
  1915.     coroutine.resume(coroutine.create(function()
  1916.         for i = 0, 10 / bonuspeed, 0.1 do
  1917.             swait()
  1918.             if type == "Add" then
  1919.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1920.             elseif type == "Divide" then
  1921.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1922.             end
  1923.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1924.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1925.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1926.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1927.         end
  1928.         rng:Destroy()
  1929.     end))
  1930. end
  1931.  
  1932. function SoulSteal(dude)
  1933. if dude.Name ~= char then
  1934. local bgf = IT("BodyGyro", dude.Head)
  1935. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1936. local val = IT("BoolValue", dude)
  1937. val.Name = "IsHit"
  1938. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1939. local soulst = coroutine.wrap(function()
  1940. local soul = Instance.new("Part",dude)
  1941. soul.Size = Vector3.new(1,1,1)
  1942. soul.CanCollide = false
  1943. soul.Anchored = false
  1944. soul.Position = torso.Position
  1945. soul.Transparency = 1
  1946. local PartEmmit1 = IT("ParticleEmitter", soul)
  1947. PartEmmit1.LightEmission = 1
  1948. PartEmmit1.Texture = "rbxassetid://569507414"
  1949. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1950. PartEmmit1.Rate = 250
  1951. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1952. PartEmmit1.Size = NumberSequence.new({
  1953.     NumberSequenceKeypoint.new(0, 1, 0),
  1954.     NumberSequenceKeypoint.new(1, 0, 0)
  1955. })
  1956. PartEmmit1.Transparency = NumberSequence.new({
  1957.     NumberSequenceKeypoint.new(0, 0, 0),
  1958.     NumberSequenceKeypoint.new(1, 1, 0)
  1959. })
  1960. PartEmmit1.Speed = NumberRange.new(0, 0)
  1961. PartEmmit1.VelocitySpread = 30000
  1962. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1963. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1964. local BodPoss = IT("BodyPosition", soul)
  1965. BodPoss.P = 3000
  1966. BodPoss.D = 1000
  1967. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1968. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1969. wait(1.6)
  1970. soul.Touched:connect(function(hit)
  1971.     if hit.Parent == char then
  1972.     soul:Destroy()
  1973.     end
  1974. end)
  1975. wait(1.2)
  1976. while soul do
  1977.     swait()
  1978.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1979.     BodPoss.Position = tors.Position
  1980. end
  1981. end)
  1982.     soulst()
  1983.     end
  1984. end
  1985. function FaceMouse()
  1986. local   Cam = workspace.CurrentCamera
  1987.     return {
  1988.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1989.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1990.     }
  1991. end
  1992.  
  1993. BTAUNT = Instance.new("Sound", tors)
  1994. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2585862431"
  1995. BTAUNT.Volume = 2
  1996. BTAUNT.Pitch = 1
  1997. BTAUNT.Looped = true
  1998. BTAUNT.TimePosition = 0.2
  1999.  
  2000. TEST = Instance.new("Sound", tors)
  2001. TEST.SoundId = "http://www.roblox.com/asset/?id=606732470"
  2002. TEST.Volume = 25
  2003. TEST.Pitch = 1
  2004. TEST.Looped = false
  2005. TEST.TimePosition = 0
  2006. -------------------------------------------------------
  2007. --End Effect Function--
  2008. -------------------------------------------------------
  2009. function Cso(ID, PARENT, VOLUME, PITCH)
  2010.     local NSound = nil
  2011.     coroutine.resume(coroutine.create(function()
  2012.         NSound = IT("Sound", PARENT)
  2013.         NSound.Volume = VOLUME
  2014.         NSound.Pitch = PITCH
  2015.         NSound.SoundId = "http://www.roblox.com/asset/?id=1060413310"
  2016.         swait()
  2017.         NSound:play()
  2018.         game:GetService("Debris"):AddItem(NSound, 50)
  2019.     end))
  2020.     return NSound
  2021. end
  2022. function CameraEnshaking(Length, Intensity)
  2023.     coroutine.resume(coroutine.create(function()
  2024.         local intensity = 1 * Intensity
  2025.         local rotM = 0.01 * Intensity
  2026.         for i = 0, Length, 0.1 do
  2027.             swait()
  2028.             intensity = intensity - 0.05 * Intensity / Length
  2029.             rotM = rotM - 5.0E-4 * Intensity / Length
  2030.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2031.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2032.         end
  2033.         hum.CameraOffset = Vector3.new(0, 0, 0)
  2034.     end))
  2035. end
  2036. function sphere(bonuspeed,type,pos,scale,value,color)
  2037. local type = type
  2038. local rng = Instance.new("Part", char)
  2039.         rng.Anchored = true
  2040.         rng.BrickColor = color
  2041.         rng.CanCollide = false
  2042.         rng.FormFactor = 3
  2043.         rng.Name = "Ring"
  2044.         rng.Material = "Neon"
  2045.         rng.Size = Vector3.new(1, 1, 1)
  2046.         rng.Transparency = 0
  2047.         rng.TopSurface = 0
  2048.         rng.BottomSurface = 0
  2049.         rng.CFrame = pos
  2050.         local rngm = Instance.new("SpecialMesh", rng)
  2051.         rngm.MeshType = "Sphere"
  2052. rngm.Scale = scale
  2053. local scaler2 = 1
  2054. if type == "Add" then
  2055. scaler2 = 1*value
  2056. elseif type == "Divide" then
  2057. scaler2 = 1/value
  2058. end
  2059. coroutine.resume(coroutine.create(function()
  2060. for i = 0,10/bonuspeed,0.1 do
  2061. swait()
  2062. if type == "Add" then
  2063. scaler2 = scaler2 - 0.01*value/bonuspeed
  2064. elseif type == "Divide" then
  2065. scaler2 = scaler2 - 0.01/value*bonuspeed
  2066. end
  2067. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2068. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2069. end
  2070. rng:Destroy()
  2071. end))
  2072. end
  2073. -------------------------------------------------------
  2074. --End Important Functions--
  2075. -------------------------------------------------------
  2076.  
  2077.  
  2078. -------------------------------------------------------
  2079. --Start Customization--
  2080. -------------------------------------------------------
  2081. local Player_Size = 1
  2082. if Player_Size ~= 1 then
  2083. root.Size = root.Size * Player_Size
  2084. tors.Size = tors.Size * Player_Size
  2085. hed.Size = hed.Size * Player_Size
  2086. ra.Size = ra.Size * Player_Size
  2087. la.Size = la.Size * Player_Size
  2088. rl.Size = rl.Size * Player_Size
  2089. ll.Size = ll.Size * Player_Size
  2090. ----------------------------------------------------------------------------------
  2091. rootj.Parent = root
  2092. neck.Parent = tors
  2093. RW.Parent = tors
  2094. LW.Parent = tors
  2095. RH.Parent = tors
  2096. LH.Parent = tors
  2097. ----------------------------------------------------------------------------------
  2098. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2099. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2100. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2101. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2102. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2103. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2104. ----------------------------------------------------------------------------------
  2105. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2106. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2107. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2108. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2109. --hat.Parent = Character
  2110. end
  2111. ----------------------------------------------------------------------------------
  2112. ----------------------------------------------------------------------------------
  2113. local equipped = false
  2114. local idle = 0
  2115. local change = 1
  2116. local val = 0
  2117. local toim = 0
  2118. local idleanim = 0.4
  2119. local sine = 0
  2120. local Sit = 1
  2121. ----------------------------------------------------------------------------------
  2122. hum.WalkSpeed = 8
  2123. hum.JumpPower = 57
  2124. hum.Animator.Parent = nil
  2125. ----------------------------------------------------------------------------------
  2126.  
  2127.  
  2128. -------------------------------------------------------
  2129. --End Customization--
  2130. -------------------------------------------------------
  2131. local Blobby = Instance.new("Part", char)
  2132. Blobby.Name = "Blob"
  2133. Blobby.CanCollide = false
  2134. Blobby.BrickColor = BrickColor.new("Shamrock")
  2135. Blobby.Transparency = 0
  2136. Blobby.Material = "Plastic"
  2137. Blobby.Size = Vector3.new(1, 1, 2)
  2138. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2139. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2140.  
  2141. local Weld = Instance.new("Weld", Blobby)
  2142. Weld.Part0 = ra
  2143. Weld.Part1 = Blobby
  2144. Weld.C1 = CFrame.new(0, 0.8, 0)
  2145. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  2146.  
  2147. local M2 = Instance.new("SpecialMesh")
  2148. M2.Parent = Blobby
  2149. M2.MeshId = "rbxassetid://0"
  2150. M2.TextureId = "rbxassetid://0"
  2151. M2.Scale = Vector3.new(1, 0.8, 1)
  2152.  
  2153. --[[local naeeym2 = Instance.new("BillboardGui",char)
  2154. naeeym2.AlwaysOnTop = true
  2155. naeeym2.Size = UDim2.new(5,35,2,15)
  2156. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  2157. naeeym2.Adornee = hed
  2158. naeeym2.Name = "Name"
  2159. --naeeym2.PlayerToHideFrom = Player
  2160. local tecks2 = Instance.new("TextLabel",naeeym2)
  2161. tecks2.BackgroundTransparency = 1
  2162. tecks2.TextScaled = true
  2163. tecks2.BorderSizePixel = 0
  2164. tecks2.Text = "Fight Me"
  2165. tecks2.Font = Enum.Font.Bodoni
  2166. tecks2.TextSize = 30
  2167. tecks2.TextStrokeTransparency = 0
  2168. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2169. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  2170. tecks2.Size = UDim2.new(1,0,0.5,0)
  2171. tecks2.Parent = naeeym2]]
  2172. ----------------------------------------------------------------------------------
  2173. local AddInstance = function(Object, ...)
  2174. local Obj = Instance.new(Object)
  2175. for i,v in next,(...) do
  2176. Obj[i] = v
  2177. end
  2178. return Obj
  2179. end
  2180. ----------------------------------------------------
  2181. -------------------------------------------------------
  2182. wait(1)
  2183. plr = game.Players.LocalPlayer
  2184. char = plr.Character
  2185. mouse = plr:GetMouse()
  2186. whitecolor = Color3.new(255,255,1)
  2187. epicmode = false
  2188. normal = true
  2189. for i,v in pairs(char:GetChildren()) do
  2190.    if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  2191.       v:Destroy()
  2192.      end
  2193. end
  2194. for i,v in pairs(char:GetChildren()) do
  2195.     if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  2196.         v:Destroy()
  2197.     end
  2198. end
  2199.  
  2200.  
  2201.  
  2202. local BC = Character["Body Colors"]
  2203. BC.HeadColor = BrickColor.new("Bright Yellow")
  2204. BC.LeftArmColor = BrickColor.new("Bright Yellow")
  2205. BC.LeftLegColor = BrickColor.new("Bright Yellow")
  2206. BC.RightArmColor = BrickColor.new("Bright Yellow")
  2207. BC.RightLegColor = BrickColor.new("Bright Yellow")
  2208. BC.TorsoColor = BrickColor.new("Bright yellow")
  2209.  
  2210. local BM = Character["Body Material"]
  2211. BM.HeadMaterial = BrickMaterial.new("Neon")
  2212. BM.LeftArmMaterial = BrickMaterial.new("Neon")
  2213. BM.LeftLegMaterial = BrickMaterial.new("Neon")
  2214. BM.RightArmMaterial = BrickMaterial.new("Neon")
  2215. BM.RightLegMaterial = BrickMaterial.new("Neon")
  2216. BM.TorsoMaterial = BrickMaterial.new("Neon")
  2217.  
  2218. local righteyebrickcolor = "Institutional white"
  2219. local reye = Instance.new("Part", char)
  2220. reye.CanCollide = false
  2221. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  2222. reye.Material = "Neon"
  2223. reye.Size = Vector3.new(.25,.35,.15)
  2224. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(0.1,0.1,0.1))
  2225. m1 = Instance.new("SpecialMesh", reye)
  2226. m1.MeshType = "Sphere"
  2227. m1.Scale = Vector3.new(0.9,0.9,0.9)
  2228. reye.Locked = true
  2229. reye.Name = "re"
  2230.  
  2231. -------------------------------------------------------
  2232. --Start Attacks N Stuff--
  2233. -------------------------------------------------------
  2234. local naeeym2 = Instance.new("BillboardGui",char)
  2235. naeeym2.AlwaysOnTop = true
  2236. naeeym2.Size = UDim2.new(5,35,2,35)
  2237. naeeym2.StudsOffset = Vector3.new(0,2,0)
  2238. naeeym2.Adornee = hed
  2239. naeeym2.Name = "Name"
  2240.  
  2241. local tecks2 = Instance.new("TextLabel",naeeym2)
  2242. tecks2.BackgroundTransparency = 1
  2243. tecks2.TextScaled = true
  2244. tecks2.BorderSizePixel = 0
  2245. tecks2.Text = "..."
  2246. tecks2.Font = "Fantasy"
  2247. tecks2.TextSize = 30
  2248. tecks2.TextStrokeTransparency = 0
  2249. tecks2.TextColor3 = BrickColor.new('Tr. Blue').Color
  2250. tecks2.TextStrokeColor3 = BrickColor.new('Bright yellow').Color
  2251. tecks2.Size = UDim2.new(1,0,0.5,0)
  2252. tecks2.Parent = naeeym2
  2253. textfag = tecks2
  2254. wait (1)
  2255. tecks2.Text = "LET"
  2256. wait(1)
  2257. tecks2.Text = "THE"
  2258. wait(1)
  2259. tecks2.Text = "INEVITABLE"
  2260. wait(1)
  2261. tecks2.Text = "JUDGEMENT"
  2262. wait(1)
  2263. tecks2.Text = "..."
  2264. wait(1)
  2265. tecks2.Text = "BEGIN!"
  2266. wait(1)
  2267. tecks2.Text = "YELLOW JUSTICE"
  2268. BTAUNT:Play()
  2269. coroutine.resume(coroutine.create(function()
  2270.     while textfag ~= nil do
  2271.         swait()
  2272.         textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
  2273.         textfag.Rotation = math.random(-3,3)
  2274.     end
  2275. end))
  2276. local righteyebrickcolor = "Bright red"
  2277. local reye = Instance.new("Part", char)
  2278. reye.CanCollide = false
  2279. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  2280. reye.Material = "Neon"
  2281. reye.Size = Vector3.new(.25,.35,.25)
  2282. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  2283. m1 = Instance.new("SpecialMesh", reye)
  2284. m1.MeshType = "Sphere"
  2285. m1.Scale = Vector3.new(0.9,0.9,0.9)
  2286. reye.Locked = true
  2287. reye.Name = "re"
  2288. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246596429"
  2289.  
  2290.  
  2291. function die()
  2292.     attack = true
  2293. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2294. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2295.     for i = 0, 2.6, 0.1 do
  2296.         swait()
  2297.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2298.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2299.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2300.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2301.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2302.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2303.             end
  2304.     Cso("357417055", tors, 10, 1)
  2305.     CameraEnshaking(2, 15)
  2306.     Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2307.     Effects.Wave.Create(BrickColor.new("Tr. Blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2308.     Effects.Wave.Create(BrickColor.new("Shamrock"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2309.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2310.         if v:FindFirstChild("Head") then
  2311.             Eviscerate(v)
  2312.         end
  2313.     end
  2314.     for i = 0, 3, 0.1 do
  2315.         swait()
  2316.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2317.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2318.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2319.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2320.             RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2321.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2322.         end
  2323. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2324. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2325.     attack = false
  2326. end
  2327.  
  2328. function dance()
  2329.     attack = true
  2330.     hum.WalkSpeed = 0
  2331.     CFuncs.Sound.Create("rbxassetid://1735284953", head, 100, 1)
  2332.     for i = 0, 2, 0.1 do
  2333.         swait()
  2334.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2335.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2336.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2337.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2338.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2339.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2340.     end
  2341.     for i = 0, 6, 0.1 do
  2342.         swait()
  2343.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2344.         neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2345.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2346.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2347.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2348.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2349.     end
  2350.     for i = 0, 2, 0.1 do
  2351.         swait()
  2352.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2353.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2354.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2355.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2356.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2357.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2358.     end
  2359.     attack = false
  2360.     hum.WalkSpeed = 20
  2361. end
  2362. ----------------------------------------------------------
  2363.    
  2364. function aaa()
  2365.     attack = true
  2366.     hum.WalkSpeed = 0
  2367.     for i = 0,20, 0.1 do
  2368.         swait()
  2369.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2370.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2371.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2372.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2373.         RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2374.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2375.     end
  2376.     hum.WalkSpeed = 16
  2377.     attack = false
  2378. end
  2379.  
  2380. function finalChaos()
  2381.     attack = true
  2382.     spawn(function()
  2383.         local p = Instance.new("Part",char)
  2384.         p.Anchored = true
  2385.         p.CanCollide = false
  2386.         p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2387.         local m = Instance.new("SpecialMesh",p)
  2388.         m.MeshId = "rbxassetid://2711107284"
  2389.         m.TextureId = "rbxassetid://2711107314"
  2390.         m.Scale = Vector3.new(1,1,1)
  2391.         for i=1,30 do
  2392.             p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2393.             p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2394.             wait()
  2395.         end
  2396.     local beam = Instance.new("Part",char)
  2397.     beam.Anchored = true
  2398.     beam.CanCollide = false
  2399.     beam.BrickColor = BrickColor.new("Tr. Blue")
  2400.     beam.Material = Enum.Material.Neon
  2401.     beam.Size = Vector3.new(1,1,1)
  2402.     beam.Position = p.Position+Vector3.new(0,1000,0)
  2403.     beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2404.     local m = Instance.new("SpecialMesh",beam)
  2405.     m.MeshType = "Prism"
  2406.     m.Scale = Vector3.new(2000,15,15)
  2407.     damage(6,20,35,p.Position)
  2408.     p.Transparency = 20
  2409.     CFuncs.Sound.Create("rbxassetid://2627797774", p, 10, 1)
  2410.     for i=1,10 do
  2411.         m.Scale = m.Scale-Vector3.new(0,1,1)
  2412.         beam.Transparency = i/10
  2413.         wait()
  2414.     end
  2415.     p:Destroy()
  2416.     end)
  2417.     attack = false
  2418. end
  2419.  
  2420. function Blood_ball()
  2421.     local orb = Instance.new("Part", char)
  2422.     orb.Anchored = true
  2423.     orb.BrickColor = BrickC("Light yellow")
  2424.     orb.CanCollide = false
  2425.     orb.FormFactor = 3
  2426.     orb.Name = "Ring"
  2427.     orb.Material = "Neon"
  2428.     orb.Size = Vector3.new(1, 1, 1)
  2429.     orb.Transparency = 0
  2430.     orb.TopSurface = 0
  2431.     orb.BottomSurface = 0
  2432.     local orbm = Instance.new("SpecialMesh", orb)
  2433.     orbm.MeshType = "Sphere"
  2434.     orbm.Name = "SizeMesh"
  2435.     orbm.Scale = Vector3.new(0, 0, 0)
  2436.     local scaled = 0.1
  2437.     local posid = 0
  2438.     for i = 0, 109, 0.1 do
  2439.         swait()
  2440.         scaled = scaled + 0.001
  2441.         posid = posid - scaled
  2442.         orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2443.         orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2444.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2446.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2447.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2448.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2449.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2450.     end
  2451.     coroutine.resume(coroutine.create(function()
  2452.         orb.Anchored = false
  2453.         --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2454.         print("U MOM GAY",0.05)
  2455.         local a = Instance.new("Part", workspace)
  2456.         a.Name = "Direction"
  2457.         a.Anchored = true
  2458.         a.BrickColor = BrickC("Shamrock")
  2459.         a.Material = "Neon"
  2460.         a.Transparency = 1
  2461.         a.CanCollide = false
  2462.         local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  2463.         local ignore = orb
  2464.         local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2465.         a.BottomSurface = 10
  2466.         a.TopSurface = 10
  2467.         local distance = (orb.CFrame.p - position).magnitude
  2468.         a.Size = Vector3.new(0.1, 0.1, 0.1)
  2469.         a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  2470.         orb.CFrame = a.CFrame
  2471.         a:Destroy()
  2472.         local bv = Instance.new("BodyVelocity")
  2473.         bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2474.         bv.velocity = orb.CFrame.lookVector * 125
  2475.         bv.Parent = orb
  2476.         local hitted = false
  2477.         game:GetService("Debris"):AddItem(orb, 15)
  2478.         wait()
  2479.         local hit = orb.Touched:connect(function(hit)
  2480.             if hitted == false then
  2481.                 hitted = true
  2482.                 coroutine.resume(coroutine.create(function()
  2483.         for i = 0,1.8,0.1 do
  2484.             swait()
  2485.             hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  2486.         end
  2487.         for i = 0,1.8,0.1 do
  2488.             swait()
  2489.         hum.CameraOffset = Vector3.new(0,0,0)
  2490.         end
  2491.     end))
  2492.                 CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2493.                     for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  2494.         if v:FindFirstChild("Head") then
  2495.             Eviscerate(v)
  2496.         end
  2497.     end
  2498.                 Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Tr. Blue"), "Sphere")
  2499.                 Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Tr. Blue"), "Sphere")
  2500.                 for i = 0, 9 do
  2501.                     --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Tr. Blue"), 0, "Sphere")
  2502.                     --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Tr. Blue"), 0, "Sphere")
  2503.                 end
  2504.                 orb.Anchored = true
  2505.                 orb.Transparency = 1
  2506.                 wait(8)
  2507.                 orb:Destroy()
  2508.             end
  2509.         end)
  2510.     end))
  2511.     for i = 0, 2, 0.1 do
  2512.         swait()
  2513.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2514.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2515.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2516.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2517.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2518.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2519.     end
  2520.     attack = false
  2521. end
  2522. function Blood_ball()
  2523.     attack = true
  2524.     local orb = Instance.new("Part", char)
  2525.     orb.Anchored = true
  2526.     orb.BrickColor = BrickC("Light yellow")
  2527.     orb.CanCollide = false
  2528.     orb.FormFactor = 3
  2529.     orb.Name = "Ring"
  2530.     orb.Material = "Neon"
  2531.     orb.Size = Vector3.new(1, 1, 1)
  2532.     orb.Transparency = 0
  2533.     orb.TopSurface = 0
  2534.     orb.BottomSurface = 0
  2535.     local orbm = Instance.new("SpecialMesh", orb)
  2536.     orbm.MeshType = "Sphere"
  2537.     orbm.Name = "SizeMesh"
  2538.     orbm.Scale = Vector3.new(0, 0, 0)
  2539.     local scaled = 0.1
  2540.     local posid = 0
  2541.     for i = 0, 12, 0.1 do
  2542.         swait()
  2543.         scaled = scaled + 0.001
  2544.         posid = posid - scaled
  2545.         orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2546.         orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2547.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2548.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2549.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2550.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2551.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2552.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2553.     end
  2554.     coroutine.resume(coroutine.create(function()
  2555.         orb.Anchored = false
  2556.         local a = Instance.new("Part", workspace)
  2557.         a.Name = "Direction"
  2558.         a.Anchored = true
  2559.         a.BrickColor = BrickC("Tr. Blue")
  2560.         a.Material = "Neon"
  2561.         a.Transparency = 1
  2562.         a.CanCollide = false
  2563.         local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2564.         local ignore = orb
  2565.         local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2566.         a.BottomSurface = 10
  2567.         a.TopSurface = 10
  2568.         local distance = (orb.CFrame.p - position).magnitude
  2569.         a.Size = Vector3.new(0.1, 0.1, 0.1)
  2570.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2571.         orb.CFrame = a.CFrame
  2572.         a:Destroy()
  2573.         local bv = Instance.new("BodyVelocity")
  2574.         bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2575.         bv.velocity = orb.CFrame.lookVector * 125
  2576.         bv.Parent = orb
  2577.         local hitted = false
  2578.         game:GetService("Debris"):AddItem(orb, 15)
  2579.         swait()
  2580.         local hit = orb.Touched:connect(function(hit)
  2581.             if hitted == false then
  2582.                 hitted = true
  2583.                 CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2584.                 for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2585.                     if v:FindFirstChild("Head") then
  2586.                         Eviscerate(v)
  2587.                     end
  2588.                 end
  2589.                 Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Tr. Blue"), "Sphere")
  2590.                 Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Tr. Blue"), "Sphere")
  2591.                 for i = 0, 9 do
  2592.                     Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Tr. Blue"), 0, "Sphere")
  2593.                     Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Tr. Blue"), 0, "Sphere")
  2594.                 end
  2595.                 orb.Anchored = true
  2596.                 orb.Transparency = 1
  2597.                 wait(8)
  2598.                 orb:Destroy()
  2599.             end
  2600.         end)
  2601.     end))
  2602.     for i = 0, 1, 0.1 do
  2603.         swait()
  2604.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2605.         neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2606.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2607.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2608.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2609.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2610.     end
  2611.     attack = false
  2612. end
  2613. function Call_Upon_The_Eyes()
  2614.             local s = Instance.new("Sound")
  2615.  
  2616. s.Name = "Sound"
  2617. s.SoundId = "https://www.roblox.com/asset/?id="
  2618. s.Volume = 20
  2619. s.Looped = false
  2620. s.archivable = false
  2621.  
  2622. s.Parent = game.Workspace
  2623.  
  2624.     attack = true
  2625.     hum.WalkSpeed = 0
  2626.     for i = 0, 6, 0.1 do
  2627.         swait()
  2628.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2629.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2630.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2631.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2632.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2633.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2634.     end
  2635.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2636.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2637.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2638.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2639.     CameraEnshaking(4, 25)
  2640.     s:Play()
  2641.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2642.         if v:FindFirstChild("Head") then
  2643.             Eviscerate(v)
  2644.         end
  2645.     end
  2646.     for i = 0, 6, 0.1 do
  2647.         swait()
  2648.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2649.         neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2650.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2651.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2652.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2653.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2654.     end
  2655.     attack = false
  2656.     hum.WalkSpeed = 10
  2657. end
  2658.  
  2659. function CHAOS()
  2660.     attack = true
  2661.         root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2662.             Cso("2545012765", hed, 10, 1)
  2663.         Effects.Ring.Create(BrickC("Tr. Blue"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2664.  
  2665.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2666.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2667.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2668.  
  2669.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2670.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2671.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2672.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2673.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2674.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2675.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2676.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2677.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2678.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2679.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2680.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2681.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2682.         if v:FindFirstChild("Head") then
  2683.             Eviscerate(v)
  2684.         end
  2685.     end
  2686.     attack = false
  2687. end
  2688. function Chain2()
  2689.     if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2690.     local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2691.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2692.     local HEAD = HUM.Parent:FindFirstChild("Head")
  2693.     local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2694.     local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2695.     if HEAD and TORSO and HUM.Health > 0 then
  2696.     local GYRO = IT("BodyGyro",root)
  2697.     GYRO.D = 275
  2698.     GYRO.P = 20000
  2699.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  2700.     attack = true
  2701.     hum.WalkSpeed = 0
  2702.     local hit,pos,hummie;
  2703.     local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2704.     Hook2.Transparency = 1
  2705.     local A2 = NewInstance("Attachment",Hook2)
  2706.     local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2707.     local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2708.     for i = 0, 2.3, .1 do
  2709.         swait()
  2710.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2713.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2714.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2715.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2716.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2717.     end
  2718.     Cso("169105657", ra, 7, 1.2)
  2719.     for i = 0, 5, .1 do
  2720.         if(hit)then break end
  2721.         swait()
  2722.         GYRO.cframe = CF(root.Position,TORSO.Position)
  2723.         Hook2.CFrame = TORSO.CFrame
  2724.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2725.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2726.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2727.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2728.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2729.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2730.     end
  2731.     Cso("169105657", ra, 5, .8)
  2732.         Cso("2545211765", char, 7, 1)
  2733.     GYRO:remove()
  2734.     TORSO:BreakJoints()
  2735.     for i = 0, 6, .1 do
  2736.         swait()
  2737.         Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2738.         if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2739.         end
  2740.         if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2741.             break
  2742.         end
  2743.         Chain2.TextureLength = 4
  2744.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2745.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2746.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2747.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2748.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2749.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2750.     end
  2751.         hum.WalkSpeed = 16
  2752.         attack = false
  2753.         Hook2:Destroy()
  2754.         end
  2755.     end
  2756. end
  2757.  
  2758. function Orb_Strike()
  2759.         local s = Instance.new("Sound")
  2760.  
  2761. s.Name = "Sound"
  2762. s.SoundId = "http://www.roblox.com/asset/?id=1267238611"
  2763. s.Volume = 99
  2764. s.Looped = false
  2765. s.archivable = false
  2766.  
  2767. s.Parent = game.Workspace
  2768.  
  2769.     attack = true
  2770.         Cso("2545012765", char, 7, 0.8)
  2771.         for i = 0, 9 do
  2772.             Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2773.             Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2774.         end
  2775.         Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2776.         Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2777.         Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2778.         Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2779.     for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2780.         s:play()
  2781.         if v:FindFirstChild("Head") then
  2782.             Eviscerate(v)
  2783.         end
  2784.     end
  2785.     attack = false
  2786.     hum.WalkSpeed = 20
  2787. end
  2788. function specialchaos()
  2789.         wait(0)
  2790.     CHOICE = 6
  2791.         Cso("2545018472", hed, 10, 1)
  2792.     local killsky = Instance.new('Sky', game:GetService'Lighting')
  2793. killsky.SkyboxBk = "http://www.roblox.com/asset/?id=17898888"
  2794. killsky.SkyboxDn = "http://www.roblox.com/asset/?id=17898888"
  2795. killsky.SkyboxFt = "http://www.roblox.com/asset/?id=17898888"
  2796. killsky.SkyboxLf = "http://www.roblox.com/asset/?id=17898888"
  2797. killsky.SkyboxRt = "http://www.roblox.com/asset/?id=17898888"
  2798. killsky.SkyboxUp = "http://www.roblox.com/asset/?id=17898888"
  2799. ---
  2800. killsky.StarCount = 0
  2801. killsky.SunAngularSize = 0
  2802. killsky.MoonAngularSize = 0
  2803. killsky.MoonTextureId = ""
  2804. killsky.CelestialBodiesShown = false
  2805.     if HITFLOOR ~= nil then
  2806.         ATTACK = false
  2807.         Rooted = false
  2808.         local RINGSPIN = true
  2809.         local CONSTRUCTING = true
  2810.         local RING = CreatePart(3, Effects, "Neon", 0, 10, "Light Yellow", "Ring", VT(0,0,0))
  2811.         RING.Color = C3(0,0,0)
  2812.         MakeForm(RING,"Cyl")
  2813.         RING.CFrame = CF(HITPOS)
  2814.         coroutine.resume(coroutine.create(function()
  2815.             repeat
  2816.                 Swait()
  2817.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2818.             until CONSTRUCTING == false
  2819.             repeat
  2820.                 Swait()
  2821.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2822.             until RINGSPIN == false
  2823.             for i = 1, 25 do
  2824.                 Swait()
  2825.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2826.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  2827.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  2828.                 RING.Transparency = RING.Transparency + 1/25
  2829.             end
  2830.             RING:remove()
  2831.         end))
  2832.         for i = 1, 15 do
  2833.             Swait()
  2834.             RING.Size = RING.Size + VT(0,0,0)
  2835.             RING.Transparency = RING.Transparency - 1/15
  2836.         end
  2837.         end
  2838.     hum.WalkSpeed = 20
  2839.     attack = false
  2840.     local s = Instance.new("Sound")
  2841.  
  2842. s.Name = "Sound"
  2843. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2844. s.Volume = 70
  2845. s.Looped = false
  2846. s.archivable = false
  2847.  
  2848. s.Parent = game.Workspace
  2849.  
  2850. s:play()
  2851. end
  2852. function icando()
  2853.     attack = true
  2854.     hum.WalkSpeed = 0
  2855.         TEST:Remove()
  2856.         TEST:Play()
  2857.         repeat
  2858.     for i = 0,4,0.1 do
  2859.         swait()
  2860.                 TEST.Parent = tors
  2861.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2862.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2863.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2864.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2865.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2866.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2867.     end
  2868.         until TEST.Playing == false
  2869.         TEST:Stop()
  2870.         TEST:Play()
  2871.         TEST:Remove()
  2872.         print('I have crippling depression.')
  2873.         attack = false
  2874.         hum.WalkSpeed = 20
  2875. end
  2876.  
  2877. function finalChaos2()
  2878.  
  2879.     attack = true
  2880. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2881. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2882.     M2.Scale = Vector3.new(5, 5, 5)
  2883.         Cso("2545018472", hed, 10, 1)
  2884.     for i = 0, 15, 0.1 do
  2885.         swait()
  2886.         hum.CameraOffset = Vector3.new(0, 8, 0)
  2887.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2888.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2889.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2890.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2891.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2892.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2893.     end
  2894.     Cso("483458132", char, 10, .7)
  2895.     Cso("483458132", char, 10, 1)
  2896.     CameraEnshaking(6, 65)
  2897.     Effects.Wave.Create(BrickColor.new("Tr. Blue"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2898.     Effects.Wave.Create(BrickColor.new("Tr. Blue"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2899.     Effects.Wave.Create(BrickColor.new("Tr. Blue"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2900.     Effects.Ring.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2901.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2902.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2903.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2904.     Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright yellow"), "Sphere")
  2905.     Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright yellow"), "Sphere")
  2906.     Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Shamrock"), "Sphere")
  2907.     Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Shamrock"), "Sphere")
  2908.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2909.         if v:FindFirstChild("Head") then
  2910.             Eviscerate(v)
  2911.         end
  2912.     end
  2913.         local s = Instance.new("Sound")        
  2914.             s.Name = "Sound"
  2915. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2916. s.Volume = 70
  2917. s.Looped = false
  2918. s.archivable = false
  2919.  
  2920. s.Parent = game.Workspace
  2921.  
  2922. s:play()
  2923.     for i = 0, 15, 0.1 do
  2924.         swait()
  2925.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2926.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2927.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2928.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2929.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2930.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2931.     end
  2932.     M2.Scale = Vector3.new(1, 1, 1)
  2933. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2934. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2935.     attack = false
  2936.  
  2937.  
  2938. end
  2939.  
  2940. function DRAG_THEM_TO_HELL()
  2941.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2942.     local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2943.     local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2944.     local HEAD = HUM.Parent:FindFirstChild("Head")
  2945.     if HEAD and TORSO and HUM.Health > 0 then
  2946.     local GYRO = IT("BodyGyro",root)
  2947.     GYRO.D = 275
  2948.     GYRO.P = 20000
  2949.     GYRO.MaxTorque = Vector3.new(0,40000,0)
  2950.     attack = true
  2951.     hum.WalkSpeed = 0
  2952.     local hit,pos,hummie;
  2953.     local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2954.     Hook.Transparency = 1
  2955.     local A = NewInstance("Attachment",Hook)
  2956.     local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2957.     local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2958.     local POS = mouse.Hit.p
  2959.     local CHAINS = false
  2960.     local CHAINLINKS = {}
  2961.     local A = IT("Attachment",la)
  2962.     A.Position = Vector3.new(1,-1,0)*Player_Size
  2963.     A.Orientation = Vector3.new(-90, -89.982, 0)
  2964.     local B = IT("Attachment",la)
  2965.     B.Position = Vector3.new(-1,-1,0)*Player_Size
  2966.     B.Orientation = Vector3.new(-90, 89.988, 0)
  2967.     local C = IT("Attachment",la)
  2968.     C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2969.     C.Orientation = Vector3.new(-90, -89.982, 0)
  2970.     local D = IT("Attachment",la)
  2971.     D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2972.     D.Orientation = Vector3.new(-90, 89.988, 0)
  2973.     local LIGHT = IT("Attachment",la)
  2974.     LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2975.     local LIGHT2 = IT("PointLight",LIGHT)
  2976.     LIGHT2.Range = 7
  2977.     LIGHT2.Brightness = 5
  2978.     LIGHT2.Color = Color3.new(0,0,0)
  2979.     for i = 1, 2 do
  2980.         local TWIST = -2
  2981.         local START = A
  2982.         local END = B
  2983.         if i == 1 then
  2984.             START = B
  2985.             END = A
  2986.         end
  2987.         local ChainLink = IT("Beam",tors)
  2988.         ChainLink.Texture = "rbxassetid://73042633"
  2989.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2990.         ChainLink.TextureSpeed = 1
  2991.         ChainLink.Width0 = 1
  2992.         ChainLink.Width1 = 1
  2993.         ChainLink.TextureLength = 2.5
  2994.         ChainLink.Attachment0 = START
  2995.         ChainLink.Attachment1 = END
  2996.         ChainLink.CurveSize0 = TWIST
  2997.         ChainLink.CurveSize1 = TWIST
  2998.         --ChainLink.FaceCamera = true
  2999.         ChainLink.Segments = 45
  3000.         ChainLink.Transparency = NumberSequence.new(0.25)
  3001.         table.insert(CHAINLINKS,ChainLink)
  3002.     end
  3003.     for i = 1, 2 do
  3004.         local TWIST = -1
  3005.         local START = C
  3006.         local END = D
  3007.         if i == 1 then
  3008.             START = D
  3009.             END = C
  3010.         end
  3011.         local ChainLink = IT("Beam",tors)
  3012.         ChainLink.Texture = "rbxassetid://73042633"
  3013.         ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  3014.         ChainLink.TextureSpeed = 1
  3015.         ChainLink.Width0 = 1
  3016.         ChainLink.Width1 = 1
  3017.         ChainLink.TextureLength = 5
  3018.         ChainLink.Attachment0 = START
  3019.         ChainLink.Attachment1 = END
  3020.         ChainLink.CurveSize0 = TWIST
  3021.         ChainLink.CurveSize1 = TWIST
  3022.         --ChainLink.FaceCamera = true
  3023.         ChainLink.Segments = 25
  3024.         ChainLink.LightEmission = 0.5
  3025.         ChainLink.Transparency = NumberSequence.new(0.25)
  3026.         table.insert(CHAINLINKS,ChainLink)
  3027.     end
  3028.     for i = 0, 2.3, .1 do
  3029.         swait()
  3030.         GYRO.cframe = CF(root.Position,TORSO.Position)
  3031.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3032.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3033.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  3034.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  3035.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3036.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  3037.     end
  3038.     Cso("169105657", ra, 7, 1.2)
  3039.     for i = 0, 4, .1 do
  3040.         if(hit)then break end
  3041.         swait()
  3042.         GYRO.cframe = CF(root.Position,TORSO.Position)
  3043.         Hook.CFrame = HEAD.CFrame
  3044.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3045.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3046.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  3047.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  3048.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3049.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  3050.     end
  3051.     for _,v in next, getRegion(Hook.Position,1,{char}) do
  3052.             if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  3053.                 hit = GetTorso(v.Parent);
  3054.                 hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  3055.             break;
  3056.         end
  3057.     end
  3058.     Cso("169105657", ra, 5, .8)
  3059.     Cso("131228548", tors, 2, 1.1)
  3060.     GYRO:remove()
  3061.     for i = 0, 3, .1 do
  3062.         swait()
  3063.         HUM.PlatformStand = true
  3064.         Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  3065.         if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  3066.         end
  3067.         if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  3068.             break
  3069.         end
  3070.         Chain.TextureLength = 4
  3071.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3072.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  3073.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  3074.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  3075.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  3076.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  3077.     end
  3078.         hum.WalkSpeed = 16
  3079.         attack = false
  3080.         Hook:Destroy()
  3081.         A:remove()
  3082.         B:remove()
  3083.         C:remove()
  3084.         D:remove()
  3085.         end
  3086.     end
  3087. end
  3088. function OP9999()
  3089.     attack = true
  3090.     hum.WalkSpeed = 3.01
  3091.     Cso("1690476035",char, 10, 1)
  3092.     for i = 0,5.2,0.1 do
  3093.         swait()
  3094.         Effects.Block.Create(BrickC("Tr. Blue"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3095.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3096.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3097.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3098.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3099.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3100.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3101.     end
  3102.     Cso("824687369", char, 10, 1)
  3103.     for i = 0,3.7,0.1 do
  3104.         swait()
  3105.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3106.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3107.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3108.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3109.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3110.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3111.         CameraEnshaking(2, 8)
  3112.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  3113.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  3114.         if v:FindFirstChild("Head") then
  3115.                         Eviscerate(v)
  3116.         end
  3117.     end
  3118.         end
  3119.     attack = false
  3120.     hum.WalkSpeed = 16
  3121.         local s = Instance.new("Sound")
  3122.  
  3123. s.Name = "Sound"
  3124. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  3125. s.Volume = 70
  3126. s.Looped = false
  3127. s.archivable = false
  3128.  
  3129. s.Parent = game.Workspace
  3130.  
  3131. s:play()
  3132. end
  3133. function GAY()
  3134.  
  3135.     attack = true
  3136. M2.MeshId = "rbxassetid://2711094700"
  3137. M2.TextureId = "rbxassetid://2711094731"
  3138.     M2.Scale = Vector3.new(5, 5, 5)
  3139.         Cso("2545018472", hed, 10, 1)
  3140.     for i = 0, 15, 0.1 do
  3141.         swait()
  3142.         hum.CameraOffset = Vector3.new(0, 8, 0)
  3143.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3144.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  3145.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  3146.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  3147.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  3148.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  3149.     end
  3150.     Cso("483458132", char, 10, .7)
  3151.     Cso("483458132", char, 10, 1)
  3152.     CameraEnshaking(6, 65)
  3153.     Effects.Wave.Create(BrickColor.new("Tr. Blue"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3154.     Effects.Wave.Create(BrickColor.new("Tr. Blue"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3155.     Effects.Wave.Create(BrickColor.new("Tr. Blue"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3156.     Effects.Ring.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  3157.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  3158.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  3159.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  3160.     Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Tr. Blue"), "Sphere")
  3161.     Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Tr. Blue"), "Sphere")
  3162.     Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Tr. Blue"), "Sphere")
  3163.     Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Tr. Blue"), "Sphere")
  3164.     for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  3165.         if v:FindFirstChild("Head") then
  3166.             Eviscerate(v)
  3167.         end
  3168.     end
  3169.         local s = Instance.new("Sound")        
  3170.             s.Name = "Sound"
  3171. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  3172. s.Volume = 70
  3173. s.Looped = false
  3174. s.archivable = false
  3175.  
  3176. s.Parent = game.Workspace
  3177.  
  3178. s:play()
  3179.     for i = 0, 15, 0.1 do
  3180.         swait()
  3181.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3182.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  3183.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  3184.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  3185.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  3186.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  3187.         swait()
  3188.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3189.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3190.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3191.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3192.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3193.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3194.         CameraEnshaking(2, 8)
  3195.     Effects.Sphere.Create(BrickColor.new("Tr. Blue"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  3196.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  3197.         if v:FindFirstChild("Head") then
  3198.                         Eviscerate(v)
  3199.         end
  3200.     end
  3201.         end
  3202.     attack = false
  3203.     hum.WalkSpeed = 16
  3204.     M2.Scale = Vector3.new(1, 1, 1)
  3205. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  3206. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  3207.     attack = false
  3208.  
  3209. end
  3210. function Universal_Crush()
  3211.    attack = true
  3212.     for i = 0,5.2,0.05 do
  3213.         swait()
  3214.         Effects.Block.Create(BrickC("Shamrock"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3215.         Effects.Block.Create(BrickC("Shamrock"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3216.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3217.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3218.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3219.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3220.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3221.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3222.     end
  3223.     CreateSound("331666100", tors, 10, 1)
  3224.     Effects.Ring.Create(BrickC("Tr. Blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  3225.     Effects.Ring.Create(BrickC("Bright yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  3226.     Effects.Ring.Create(BrickC("Bright yellow"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  3227.     Effects.Ring.Create(BrickC("Tr. Blue"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  3228.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 500)) do
  3229.         if v:FindFirstChild("Head") then
  3230.             Eviscerate(v)
  3231.         end
  3232.     end
  3233.     coroutine.resume(coroutine.create(function()
  3234.         for i = 0,1.8,0.1 do
  3235.             swait()
  3236.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3237.         end
  3238.         for i = 0,1.8,0.1 do
  3239.             swait()
  3240.         hum.CameraOffset = Vector3.new(0,0,0)
  3241.         end
  3242.     end))
  3243.     for i = 1,4.7,0.1 do
  3244.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3245.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3246.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3247.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3248.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3249.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3250.     end
  3251.     wait(.6)
  3252.     attack = false
  3253. end
  3254. function Power_Burst()
  3255.     BTAUNT:Stop()
  3256.                 local O = Instance.new("Sound")
  3257.  
  3258. O.Name = "Sound"
  3259. O.SoundId = "http://www.roblox.com/asset/?id=242076158"
  3260. O.Volume = 70
  3261. O.Looped = false
  3262. O.archivable = false
  3263.  
  3264. O.Parent = game.Workspace
  3265.  
  3266.     hum.WalkSpeed = 4
  3267.     attack = true
  3268.     Cso("163619849", ra, 10, 1.35)
  3269.     for i = 0,4.3,0.1 do
  3270.         swait()
  3271. PixelBlock(3,1,"Add",ra.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3272.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3273.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3274.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3275.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3276.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3277.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3278.     end
  3279.     CameraEnshaking(2.5, 20)
  3280.     Cso("539294959", ra, 10, .9)
  3281.     BlockEffect(maincolor, ra.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3282.     BlockEffect(BrickC("Bright yellow"), ra.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3283.     for i, v in pairs(FindNearestHead(ra.CFrame.p, 15)) do
  3284.         if v:FindFirstChild("Head") then
  3285.                         Eviscerate(v)
  3286.                         SoulSteal(v)
  3287.         end
  3288.     end
  3289.     for i = 0,3,0.1 do
  3290.         swait()
  3291.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3292.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3293.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3294.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3295.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3296.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3297.     end
  3298.     hum.WalkSpeed = 8
  3299.     attack = false
  3300. O:play()
  3301.         local snap = Instance.new("Sound")
  3302.  
  3303. snap.Name = "Sound"
  3304. snap.SoundId = "http://www.roblox.com/asset/?id=1324322297"
  3305. snap.Volume = 1
  3306. snap.Looped = false
  3307. snap.archivable = false
  3308.  
  3309. snap.Parent = game.Workspace
  3310. wait (1.5)
  3311. snap:Play()
  3312. wait(1)
  3313. BTAUNT:Play()
  3314. end
  3315. function PlaguedJump()
  3316. attack = true
  3317. CFuncs["Sound"].Create("rbxassetid://1295446488", root, 10, 1)
  3318. for i = 0, 5 do
  3319. swait()
  3320. end
  3321. --CamShakeAll(50,50,char)
  3322. root.Velocity = vt(0,250,0)
  3323. wait(0.3)
  3324. repeat
  3325. --CamShakeAll(30,30,char)
  3326. CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
  3327. CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
  3328. CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
  3329. hum.JumpPower = 350
  3330. hum.Jump = true
  3331. swait()
  3332. for i = 0, 1, 0.6 do
  3333.         swait()
  3334. end
  3335. for i = 0, 1, 0.6 do
  3336.         swait()
  3337. end
  3338. for i = 0, 1, 0.6 do
  3339.         swait()
  3340. end
  3341. for i = 0, 1, 0.6 do
  3342.         swait()
  3343. end
  3344. hfr,pfr=rayCast(root.Position,(CFrame.new(root.Position,root.Position - vt(0,1,0))).lookVector,4,char)
  3345. until hfr ~= nil
  3346. if hfr ~= nil then
  3347. local locat = Instance.new("Part", char)
  3348. locat.CanCollide = false
  3349. locat.FormFactor = 3
  3350. locat.Name = "Ring"
  3351. locat.Material = "Neon"
  3352. locat.Size = Vector3.new(1, 1, 1)
  3353. locat.Transparency = 1
  3354. locat.TopSurface = 0
  3355. locat.BottomSurface = 0
  3356. locat.Anchored = true
  3357. locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
  3358. local poste = 0
  3359. local rotation = 0
  3360. local upperpos = 0
  3361. local rate = 0
  3362. local x = locat
  3363. CFuncs["Sound"].Create("rbxassetid://438666141", root, 10, 1)
  3364. CFuncs["Sound"].Create("rbxassetid://1208650519", root, 10, 1)
  3365. --CamShakeAll(100,100,char)
  3366. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3367.     if v:FindFirstChild("Head") then
  3368.         Eviscerate(v)
  3369.     end
  3370. end
  3371.     sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.new("Tr. Blue"))
  3372.     sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.new("Bright green"))
  3373.     sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.new("Tr. Blue"))
  3374. end
  3375. attack = false
  3376. end
  3377. -------------------------------------------------------
  3378. --End Attacks N Stuff--
  3379. -------------------------------------------------------
  3380. mouse.KeyDown:connect(function(key)
  3381.     if attack == false then
  3382.         if key == "t" then
  3383.                       dance()
  3384.         elseif key == 'y' then
  3385.             aaa()
  3386.         elseif key == "p" then
  3387.                         finalChaos()
  3388.         elseif key == "z" then
  3389.                         Blood_ball()
  3390.                 elseif key == "x" then
  3391.                                             Call_Upon_The_Eyes()
  3392.                 elseif key == "v" then
  3393.                                             Orb_Strike()
  3394.                 elseif key == "b" then
  3395.                                             specialchaos()
  3396.                 elseif key == "n" then
  3397.                                            CHAOS()
  3398.                 elseif key == "f" then
  3399.                                            icando()
  3400.                 elseif key == "g" then
  3401.                                            specialchaos2()
  3402.                 elseif key == "h" then
  3403.                                            Chain2()
  3404.                 elseif key == "c" then
  3405.                                            DRAG_THEM_TO_HELL()
  3406.                 elseif key == "q" then
  3407.                                            PlaguedJump()
  3408.                 elseif key == "t" then
  3409.                                            GAY()
  3410.                 elseif key == "r" then
  3411.                                            Universal_Crush()
  3412.                 elseif key == "e" then
  3413.                                            Power_Burst()
  3414.         end  
  3415.     end
  3416. end)
  3417.  
  3418. mouse.Button1Down:connect(function(key)
  3419.     if attack == false then
  3420.         die()
  3421.     end
  3422. end)
  3423.  
  3424. function Part(parent,color,material,size,cframe,anchored,cancollide)
  3425.     local part = Instance.new("Part")
  3426.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  3427.     part.Material = material or Enum.Material.SmoothPlastic
  3428.     part.TopSurface,part.BottomSurface=10,10
  3429.     part.Size = size or Vector3.new(1,1,1)
  3430.     part.CFrame = cframe or CF(0,0,0)
  3431.     part.Anchored = anchored or true
  3432.     part.CanCollide = cancollide or false
  3433.     part.Parent = parent or char
  3434.     return part
  3435. end
  3436.  
  3437. NewInstance = function(instance,parent,properties)
  3438.     local inst = Instance.new(instance)
  3439.     inst.Parent = parent
  3440.     if(properties)then
  3441.         for i,v in next, properties do
  3442.             pcall(function() inst[i] = v end)
  3443.         end
  3444.     end
  3445.     return inst;
  3446. end
  3447. -------------------------------------------------------
  3448. --Start Damage Function--
  3449. -------------------------------------------------------
  3450. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3451. local type = type
  3452. local rng = Instance.new("Part", char)
  3453.         rng.Anchored = true
  3454.         rng.BrickColor = color
  3455.         rng.CanCollide = false
  3456.         rng.FormFactor = 3
  3457.         rng.Name = "Ring"
  3458.         rng.Material = "Neon"
  3459.         rng.Size = Vector3.new(1, 1, 1)
  3460.         rng.Transparency = 0
  3461.         rng.TopSurface = 0
  3462.         rng.BottomSurface = 0
  3463.         rng.CFrame = pos
  3464. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3465.         local rngm = Instance.new("SpecialMesh", rng)
  3466.         rngm.MeshType = "Brick"
  3467. if rainbowmode == true then
  3468. rng.Color = Color3.new(r/255,g/255,b/255)
  3469. end
  3470. local scaler2 = 1
  3471. local speeder = FastSpeed/10
  3472. if type == "Add" then
  3473. scaler2 = 1*value
  3474. elseif type == "Divide" then
  3475. scaler2 = 1/value
  3476. end
  3477. coroutine.resume(coroutine.create(function()
  3478. for i = 0,10/bonuspeed,0.1 do
  3479. swait()
  3480. if type == "Add" then
  3481. scaler2 = scaler2 - 0.01*value/bonuspeed
  3482. elseif type == "Divide" then
  3483. scaler2 = scaler2 - 0.01/value*bonuspeed
  3484. end
  3485. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3486. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3487. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3488. end
  3489. rng:Destroy()
  3490. end))
  3491. end
  3492.  
  3493. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3494.     if hit.Parent == nil then
  3495.         return
  3496.     end
  3497.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3498.     for _, v in pairs(hit.Parent:children()) do
  3499.         if v:IsA("Humanoid") then
  3500.             h = v
  3501.         end
  3502.     end
  3503.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3504.    
  3505.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  3506.          end
  3507.  
  3508.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3509.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3510.             if hit.Parent.DebounceHit.Value == true then
  3511.                 return
  3512.             end
  3513.         end
  3514.          if insta == true then
  3515.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  3516.          end
  3517.         local c = Create("ObjectValue"){
  3518.             Name = "creator",
  3519.             Value = game:service("Players").LocalPlayer,
  3520.             Parent = h,
  3521.         }
  3522.         game:GetService("Debris"):AddItem(c, .5)
  3523.         if HitSound ~= nil and HitPitch ~= nil then
  3524.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3525.         end
  3526.         local Damage = math.random(minim, maxim)
  3527.         local blocked = false
  3528.         local block = hit.Parent:findFirstChild("Block")
  3529.         if block ~= nil then
  3530.             if block.className == "IntValue" then
  3531.                 if block.Value > 0 then
  3532.                     blocked = true
  3533.                     block.Value = block.Value - 1
  3534.                     print(block.Value)
  3535.                 end
  3536.             end
  3537.         end
  3538.         if blocked == false then
  3539.             h.Health = h.Health - Damage
  3540.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3541.         else
  3542.             h.Health = h.Health - (Damage / 2)
  3543.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3544.         end
  3545.         if Type == "Knockdown" then
  3546.             local hum = hit.Parent.Humanoid
  3547.             hum.PlatformStand = true
  3548.             coroutine.resume(coroutine.create(function(HHumanoid)
  3549.                 swait(1)
  3550.                 HHumanoid.PlatformStand = false
  3551.             end), hum)
  3552.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3553.             local bodvol = Create("BodyVelocity"){
  3554.                 velocity = angle * knockback,
  3555.                 P = 5000,
  3556.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3557.                 Parent = hit,
  3558.             }
  3559.             local rl = Create("BodyAngularVelocity"){
  3560.                 P = 3000,
  3561.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3562.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3563.                 Parent = hit,
  3564.             }
  3565.             game:GetService("Debris"):AddItem(bodvol, .5)
  3566.             game:GetService("Debris"):AddItem(rl, .5)
  3567.         elseif Type == "Normal" then
  3568.             local vp = Create("BodyVelocity"){
  3569.                 P = 500,
  3570.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  3571.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3572.             }
  3573.             if knockback > 0 then
  3574.                 vp.Parent = hit.Parent.Torso
  3575.             end
  3576.             game:GetService("Debris"):AddItem(vp, .5)
  3577.         elseif Type == "Up" then
  3578.             local bodyVelocity = Create("BodyVelocity"){
  3579.                 velocity = Vector3.new(0, 20, 0),
  3580.                 P = 5000,
  3581.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3582.                 Parent = hit,
  3583.             }
  3584.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3585.         elseif Type == "DarkUp" then
  3586.             coroutine.resume(coroutine.create(function()
  3587.                 for i = 0, 1, 0.1 do
  3588.                     swait()
  3589.                     Effects.Block.Create(BrickColor.new("Shamrock"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3590.                 end
  3591.             end))
  3592.             local bodyVelocity = Create("BodyVelocity"){
  3593.                 velocity = Vector3.new(0, 20, 0),
  3594.                 P = 5000,
  3595.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3596.                 Parent = hit,
  3597.             }
  3598.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3599.         elseif Type == "Snare" then
  3600.             local bp = Create("BodyPosition"){
  3601.                 P = 2000,
  3602.                 D = 100,
  3603.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3604.                 position = hit.Parent.Torso.Position,
  3605.                 Parent = hit.Parent.Torso,
  3606.             }
  3607.             game:GetService("Debris"):AddItem(bp, 1)
  3608.         elseif Type == "Freeze" then
  3609.             local BodPos = Create("BodyPosition"){
  3610.                 P = 50000,
  3611.                 D = 1000,
  3612.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3613.                 position = hit.Parent.Torso.Position,
  3614.                 Parent = hit.Parent.Torso,
  3615.             }
  3616.             local BodGy = Create("BodyGyro") {
  3617.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3618.                 P = 20e+003,
  3619.                 Parent = hit.Parent.Torso,
  3620.                 cframe = hit.Parent.Torso.CFrame,
  3621.             }
  3622.             hit.Parent.Torso.Anchored = true
  3623.             coroutine.resume(coroutine.create(function(Part)
  3624.                 swait(1.5)
  3625.                 Part.Anchored = false
  3626.             end), hit.Parent.Torso)
  3627.             game:GetService("Debris"):AddItem(BodPos, 3)
  3628.             game:GetService("Debris"):AddItem(BodGy, 3)
  3629.         end
  3630.         local debounce = Create("BoolValue"){
  3631.             Name = "DebounceHit",
  3632.             Parent = hit.Parent,
  3633.             Value = true,
  3634.         }
  3635.         game:GetService("Debris"):AddItem(debounce, Delay)
  3636.         c = Create("ObjectValue"){
  3637.             Name = "creator",
  3638.             Value = Player,
  3639.             Parent = h,
  3640.         }
  3641.         game:GetService("Debris"):AddItem(c, .5)
  3642.     end
  3643. end
  3644.  
  3645. function damage(range,mindam,maxdam,pos)
  3646.     for i,v in ipairs(workspace:GetChildren()) do
  3647.         if v:IsA("Model") then
  3648.             if v.Name ~= Player.Name then
  3649.                 if v:FindFirstChildOfClass("Humanoid") then
  3650.                     if v:FindFirstChild("Head") then
  3651.                         if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3652.                             if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3653.                                 v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3654.                             end
  3655.                         end
  3656.                     end
  3657.                 end
  3658.             end
  3659.         end
  3660.     end
  3661. end
  3662. -------------------------------------------------------
  3663. --End Damage Function--
  3664. -------------------------------------------------------
  3665.  
  3666. -------------------------------------------------------
  3667. --Start Animations--
  3668. -------------------------------------------------------
  3669. print("By ME")
  3670. while true do
  3671.     swait()
  3672.     sine = sine + change
  3673.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3674.     local velderp = root.Velocity.y
  3675.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3676.     if equipped == true or equipped == false then
  3677.         if attack == false then
  3678.             idle = idle + 1
  3679.         else
  3680.             idle = 0
  3681.         end
  3682.         if 1 < root.Velocity.y and hitfloor == nil then
  3683.             Anim = "Jump"
  3684.             if attack == false then
  3685.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3686.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3687.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3688.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3689.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3690.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3691.             end
  3692.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3693.             Anim = "Fall"
  3694.             if attack == false then
  3695.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3696.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3697.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3698.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3699.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3700.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3701.             end
  3702.         elseif torvel < 1 and hitfloor ~= nil then
  3703.             Anim = "Idle"
  3704.             change = 1
  3705.             if attack == false then
  3706.                         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3707.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3708.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3709.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3710.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3711.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3712.             end
  3713.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3714.             Anim = "Walk"
  3715.             change = 1
  3716.             if attack == false then
  3717.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3718.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3719.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3720.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3721.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3722.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3723.             end
  3724.         elseif torvel >= 25 and hitfloor ~= nil then
  3725.             Anim = "Sprint"
  3726.             change = 1.35
  3727.             if attack == false then
  3728.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3729.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3730.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3731.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3732.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3733.             end
  3734.         end
  3735.     end
  3736.     if 0 < #Effects then
  3737.         for e = 1, #Effects do
  3738.             if Effects[e] ~= nil then
  3739.                 local Thing = Effects[e]
  3740.                 if Thing ~= nil then
  3741.                     local Part = Thing[1]
  3742.                     local Mode = Thing[2]
  3743.                     local Delay = Thing[3]
  3744.                     local IncX = Thing[4]
  3745.                     local IncY = Thing[5]
  3746.                     local IncZ = Thing[6]
  3747.                     if 1 >= Thing[1].Transparency then
  3748.                         if Thing[2] == "Block1" then
  3749.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3750.                             local Mesh = Thing[1].Mesh
  3751.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3752.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3753.                         elseif Thing[2] == "Block2" then
  3754.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3755.                             local Mesh = Thing[7]
  3756.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3757.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3758.                         elseif Thing[2] == "Block3" then
  3759.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3760.                             local Mesh = Thing[7]
  3761.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3762.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3763.                         elseif Thing[2] == "Cylinder" then
  3764.                             local Mesh = Thing[1].Mesh
  3765.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3766.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3767.                         elseif Thing[2] == "Blood" then
  3768.                             local Mesh = Thing[7]
  3769.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3770.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3771.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3772.                         elseif Thing[2] == "Elec" then
  3773.                             local Mesh = Thing[1].Mesh
  3774.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3775.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3776.                         elseif Thing[2] == "Disappear" then
  3777.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3778.                         elseif Thing[2] == "Shatter" then
  3779.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3780.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3781.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3782.                             Thing[6] = Thing[6] + Thing[5]
  3783.                         end
  3784.                     else
  3785.                         Part.Parent = nil
  3786.                         table.remove(Effects, e)
  3787.                     end
  3788.                 end
  3789.             end
  3790.         end
  3791.     end
  3792. end
  3793. -------------------------------------------------------
  3794. --End Animations And Script--
  3795. -------------------------------------------------------
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top