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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. example: # {mysql_example}
  108. # Description of the placeholder. Used for help message
  109. description: 'This is an example placeholder with MySQL queries'
  110. # Hostname of the database
  111. hostname: 'sql1.free-h.org'
  112. # Port of the database
  113. port: 3306
  114. # MySQL database
  115. database: 'lonezia_db'
  116. username: 'lonezia_db'
  117. password: 'pl44zedz'
  118. # A select query used to get 1 row and 1 column result
  119. query: "SELECT amount FROM MoneyTable WHERE player = '{playeruuid}'"
  120.  
  121.  
  122. # Disabled worlds. Add your world name in this list to
  123. # disable it.
  124. disabled-worlds:
  125. - 'example_world'
  126.  
  127. # Show delay on join. Usefull if you wish to let the user
  128. # enjoy a Title MOTD without having the scoreboard obstructing
  129. # the view.
  130. show-delay: 0
  131.  
  132. # Anti Flicker will use a new engine that will allow you to use fast animations
  133. # without any flicker.
  134. # You can disable this feature if you do not have fast refresh rates.
  135. antiflicker: true
  136.  
  137. # Scoreboard assigning. The boards can be assigned by various ways.
  138. # default the scoreboards will be assigned by permissions.
  139. # You can only have one way of assigning the scoreboards
  140. #
  141. # PERMISSION - Assign scoreboards based on permissions
  142. # This is the default setting (since 2014)
  143. # featherboard.group.<scoreboard>
  144. #
  145. # GROUP - Assign scoreboards based on Vault groups
  146. # this means the scoreboard name has to
  147. # have the name of your Vault group.
  148. #
  149. # WORLD - Assign scoreboards based on the world
  150. # the player is in.
  151. #
  152. # NONE - Do no assign scoreboards and just rely on
  153. # manual assigning (triggers, etc...)
  154. scoreboard-assigning: "PERMISSION"
  155.  
  156. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  157. # The GUI will show all scoreboards you have permission to. It is not very
  158. # configurable in the way you can't control the location or order of the scoreboards
  159. # For a more configurable GUI I recommend DeluxeMenus
  160. gui:
  161. # This is the title of the GUI
  162. title: "Scoreboards"
  163. # Size of the GUI (leave to -1 to make it dynamic)
  164. # Sizes: 9,27,54
  165. size: -1
  166.  
  167. # A list of different scoreboards
  168. boards:
  169. default:
  170. title:
  171. text:
  172. - ' &4&lLonezia&f.fr '
  173. interval: 3
  174. random: false
  175. header:
  176. text:
  177. - ''
  178. interval: 100
  179. random: false
  180. performances1:
  181. text:
  182. - '&c➢ &f&lJoueur'
  183.  
  184. espace1:
  185. text:
  186. - ' &7{player}'
  187. playercount:
  188. text:
  189. - ' '
  190. interval: 100
  191. random: false
  192. site:
  193. text:
  194. - '&c➢ &f&lSite '
  195. interval: 100
  196. random: false
  197. espace3:
  198. text:
  199. - ' &7lonezia.fr'
  200. espace2:
  201. text:
  202. - ' '
  203. lobby:
  204. text:
  205. - '&c➢ &fLOBBY-SRV1 '
  206. interval: 100
  207. random: false
  208. # This is a combat scoreboard example showing
  209. # combat related information.
  210. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  211. # (Unless you want it to show all the time)
  212. # You still need to 'trigger' this scoreboard in the vanilla_combat
  213. combat-scoreboard-example:
  214. # Lets just use the title,header and footer from the example above
  215. # for in depth configuration look above.
  216. #
  217. # When designing a board that is used when triggered on an event. You have
  218. # to think (before looking at the placeholders) what is relevant.
  219. # For example: When I think of combat my first thoughts are:
  220. # - Health: To see how much you have left
  221. # - Possible cooldown timers
  222. # - With who am I in combat?
  223. # - Target health
  224. # - mcMMO attacking level?
  225. #
  226. # Next you have to think what is important during that event:
  227. # - Combat: not too much distraction (no animations, smaller scoreboard)
  228. #
  229. # Once you know those things start looking for placeholders. A lot of events such
  230. # as mcmmo have placeholders that can only be used in such events.
  231. title:
  232. text:
  233. # To create cool looking animations you create yourself
  234. # you can use the graphical tool AnimationCreator
  235. # https://www.spigotmc.org/resources/animationcreator.6001/
  236. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  237. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  238. - '<single><delay times="10">&l><</delay></single>'
  239. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  240. - '<single>&f&lherB</single>'
  241. - '<single>&f&lherBo</single>'
  242. - '<single>&f&latherBoa</single>'
  243. - '<single>&f&leatherBoar</single>'
  244. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  245. interval: 2
  246. random: false
  247. header:
  248. text:
  249. - '&a&m+-----------------+'
  250. interval: 10
  251. random: true
  252. combat-label:
  253. text:
  254. - '&8&l> &7&lCombat target:'
  255. interval: 100
  256. random: false
  257. combat-data:
  258. text:
  259. - '{vanilla-combat_opponent_name}'
  260. interval: 2
  261. random: false
  262. spacer1:
  263. text: []
  264. interval: 100
  265. health-label:
  266. text:
  267. - '&8&l> &7&lHealth stats:'
  268. interval: 100
  269. random: false
  270. health-data-1:
  271. text:
  272. - '&aYou: {healthbar}'
  273. interval: 1
  274. random: false
  275. health-data-2:
  276. text:
  277. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  278. interval: 1
  279. random: false
  280. footer:
  281. text:
  282. - '&a&m+-----------------+'
  283. interval: 10
  284. random: true
  285. # This is an example for mcMMO when you level up
  286. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  287. # (Unless you want it to show all the time)
  288. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  289. mcmmo-levelup:
  290. title:
  291. text:
  292. # To create cool looking animations you create yourself
  293. # you can use the graphical tool AnimationCreator
  294. # https://www.spigotmc.org/resources/animationcreator.6001/
  295. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  296. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  297. - '<single><delay times="10">&l><</delay></single>'
  298. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  299. - '<single>&f&lherB</single>'
  300. - '<single>&f&lherBo</single>'
  301. - '<single>&f&latherBoa</single>'
  302. - '<single>&f&leatherBoar</single>'
  303. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  304. interval: 2
  305. random: false
  306. header:
  307. text:
  308. - '&a&m+-----------------+'
  309. interval: 10
  310. random: true
  311. info-label:
  312. text:
  313. # mcMMO-levelup comes with several event specific placeholders
  314. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  315. interval: 10
  316. spacer1: # This is a spacer an empty line
  317. text:
  318. - ''
  319. interval: 10
  320. # Do you want to randomize the animation frames?
  321. random: false
  322. skill-label: # You can add elements to the group and name them like you want
  323. # Lets make a static label
  324. text:
  325. - '&9&l> &e&lSkill:'
  326. interval: 10 # The interval is not important since its just 1 static text.
  327. # Do you want to randomize the animation frames?
  328. random: false
  329. skill:
  330. # Lets make a static label
  331. text:
  332. - '{mcmmo-levelup_skill_name}'
  333. interval: 10 # The interval is not important since its just 1 static text.
  334. # Do you want to randomize the animation frames?
  335. random: false
  336. spacer2: # This is a spacer an empty line
  337. text:
  338. - ''
  339. interval: 100
  340. # Do you want to randomize the animation frames?
  341. random: false
  342. skilllevel-label: # You can add elements to the group and name them like you want
  343. # Lets make a static label
  344. text:
  345. - '&b&l> &e&lCurrent level:'
  346. interval: 10 # The interval is not important since its just 1 static text.
  347. # Do you want to randomize the animation frames?
  348. random: false
  349. skilllevel:
  350. # Lets make a static label
  351. text:
  352. - '{mcmmo-levelup_skilllevel}'
  353. interval: 10 # The interval is not important since its just 1 static text.
  354. # Do you want to randomize the animation frames?
  355. random: false
  356. footer:
  357. text:
  358. - '&a&m+-----------------+'
  359. interval: 10
  360. random: true
  361. # This is an example for Towny when you enter a town
  362. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  363. # (Unless you want it to show all the time)
  364. # You still need to 'trigger' this scoreboard in the 'towny-town'
  365. towny-town-example:
  366. # Lets just use the title,header and footer from the example above
  367. # for in depth configuration look above.
  368. title:
  369. text:
  370. # To create cool looking animations you create yourself
  371. # you can use the graphical tool AnimationCreator
  372. # https://www.spigotmc.org/resources/animationcreator.6001/
  373. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  374. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  375. - '<single><delay times="10">&l><</delay></single>'
  376. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  377. - '<single>&f&lherB</single>'
  378. - '<single>&f&lherBo</single>'
  379. - '<single>&f&latherBoa</single>'
  380. - '<single>&f&leatherBoar</single>'
  381. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  382. interval: 2
  383. random: false
  384. header:
  385. text:
  386. - '&a&m+-------------------+'
  387. interval: 10
  388. random: true
  389. town-label:
  390. text:
  391. - '&bYou are in town:'
  392. interval: 100
  393. town-data:
  394. text:
  395. - '{towny_currenttown_name}'
  396. interval: 100
  397. spacer1:
  398. text: []
  399. interval: 100
  400. townboard-label:
  401. text:
  402. - '&bTown board:'
  403. interval: 100
  404. townboard:
  405. text:
  406. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  407. interval: 3
  408. spacer2:
  409. text: []
  410. interval: 100
  411. population-label:
  412. text:
  413. - '&bPopulation:'
  414. interval: 100
  415. poplulation-data:
  416. text:
  417. - '{towny_currenttown_residents}'
  418. interval: 100
  419. footer:
  420. text:
  421. - '&a&m+-------------------+'
  422. interval: 10
  423. random: true
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