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dialog/deathscreen

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Jun 9th, 2020
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  1. class DeathScreen {
  2. idd = 7300;
  3. name = "Life_Death_Screen";
  4. movingEnable = 0;
  5. enableSimulation = 1;
  6.  
  7. class controlsBackground { };
  8.  
  9. class Controls {
  10. class MedicsOnline: Life_RscText {
  11. idc = 7304;
  12. colorBackground[] = {0,0,0,0};
  13. text = "Medics Online: 1";
  14. x = 0.005 * safezoneW + safezoneX;
  15. y = 0.015 * safezoneH + safezoneY;
  16. w = 0.8;
  17. h = (1 / 25);
  18. };
  19.  
  20. class MedicsNearby: Life_RscText {
  21. idc = 7305;
  22. colorBackground[] = {0,0,0,0};
  23. text = "Medics Nearby: No";
  24. x = 0.005 * safezoneW + safezoneX;
  25. y = 0.040 * safezoneH + safezoneY;
  26. w = 0.8;
  27. h = (1 / 25);
  28. };
  29.  
  30. class RespawnBtn: Life_RscButtonMenu {
  31. idc = 7302;
  32. x = 0.9 * safezoneW + safezoneX;
  33. y = 0.015 * safezoneH + safezoneY;
  34. w = (9 / 40);
  35. h = (1 / 25);
  36. text = "Respawn";
  37. onButtonClick = "closeDialog 0; life_respawned = true; [] call life_fnc_spawnMenu;";
  38. colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable
  39. ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.7};
  40. class Attributes {align = "center";};
  41. };
  42.  
  43. class respawnTime: Life_RscText {
  44. idc = 7301;
  45. colorBackground[] = {0,0,0,0.5};
  46. text = "";
  47. x = 0.4175 * safezoneW + safezoneX;
  48. y = 0.7 * safezoneH + safezoneY;
  49. w = 0.4;
  50. h = (1 / 25);
  51. };
  52. };
  53. };
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