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steerofdoom

tribes ini recent

Nov 5th, 2013
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INI file 10.80 KB | None | 0 0
  1. [SystemSettings]
  2. bUseMaxQualityMode=False
  3. bUseTextureStreaming=False
  4. StaticDecals=False
  5. DynamicDecals=False
  6. UnbatchedDecals=True
  7. DecalCullDistanceScale=1.000000
  8. DynamicLights=False
  9. DynamicLightEnvUpdateScale=1
  10. NVParticleDownsampling=False
  11. NVParticleDownsamplingThreshold=100.0
  12. NVParticleBlur=True
  13. NVParticleBlurMaxRadiusScale=8.0
  14. NVOpacityShadows=False
  15. NVOpaqueOpacityShadows=False
  16. NVOpacityShadowResolution=128
  17. NvMeshComplexityThreshold=0
  18. AmbientOcclusionQuality=0
  19. FogDensity=0.15
  20. Bloomdensity=0.15
  21. DynamicShadows=False
  22. LightEnvironmentShadows=False
  23. CompositeDynamicLights=True
  24. SHSecondaryLighting=False
  25. DirectionalLightmaps=True
  26. MotionBlur=False
  27. MotionBlurPause=False
  28. MotionBlurSkinning=-1
  29. DepthOfField=False
  30. DiffusionDepthOfField=False
  31. SM5DiffusionNearBlurScale=0.600000
  32. SM5DiffusionFarBlurScale=0.350000
  33. BokehDepthOfField=False
  34. AmbientOcclusion=False
  35. Bloom=False
  36. UseHighQualityBloom=False
  37. bAllowLightShafts=False
  38. LightShafts=False
  39. Distortion=False
  40. FilteredDistortion=False
  41. DropParticleDistortion=True
  42. bAllowDownsampledTranslucency=True
  43. SpeedTreeLeaves=False
  44. SpeedTreeFronds=False
  45. LensFlares=False
  46. FogVolumes=False
  47. UseVsync=False
  48. Fullscreen=False
  49. AllowD3D10=False
  50. AllowD3D11=False
  51. AllowRadialBlur=False
  52. AllowSubsurfaceScattering=False
  53. ParticleScoreCutoff=192
  54. ParticleObscureScoreCutoff=15
  55. SkeletalMeshLODBias=0
  56. ParticleLODBias=10
  57. DetailMode=1
  58. bForceCPUAccessToGPUSkinVerts=true
  59. ShadowFilterQualityBias=-1
  60. MaxAnisotropy=1
  61. MaxMultisamples=0
  62. bAllowD3D9MSAA=False
  63. EnableSoftwareOcclusion=False
  64. EnableGPUOcclusionQueries=False
  65. EnableDepthPrePass=False
  66. UseHighQualityLightShaftRendering=False
  67. EnableHDAO=False
  68. HDAOHighQuality=False
  69. bAllowTemporalAA=False
  70. TemporalAA_MinDepth=600.000000
  71. TemporalAA_StartDepthVelocityScale=200.000000
  72. MinShadowResolution=32
  73. MinPreShadowResolution=8
  74. MaxShadowResolution=256
  75. MaxWholeSceneDominantShadowResolution=500
  76. ShadowFadeResolution=8
  77. PreShadowFadeResolution=8
  78. ShadowFadeExponent=0.100000
  79. PlayerShadowFadeResolution=18
  80. ResX=1280
  81. ResY=720
  82. EnableFXAA=False
  83. SceneCaptureStreamingMultiplier=10.000000
  84. ShadowTexelsPerPixel=1.0000
  85. PreShadowResolutionFactor=0.500000
  86. bAllowBetterModulatedShadows=False
  87. bAllowWholeSceneDominantShadows=False
  88. Borderless=True
  89. MassiveLODDistanceBias=0.250000
  90. StaticMeshLODDistanceBias=0.10000
  91. SkeletalMeshLODDistanceBias=0.10000
  92. ParticleSystemLODDistanceBias=0.250000
  93. CullDistanceBias=0.250000
  94. PostProcessingLevel=0
  95. bForceCPUAccessToGPUSkinVerts=false
  96. AllowImageReflectionShadowing=False
  97. AllowImageReflections=True
  98. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  99. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  100. TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=Point,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  101. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  102. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  103. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=point,MipFilter=off,MipGenSettings=TMGS_Sharpen1)
  104. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  105. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  106. TEXTUREGROUP_WeaponSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=point,MipFilter=off,MipGenSettings=TMGS_Sharpen1)
  107. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  108. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  109. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  110. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  111. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  112. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Point,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  113. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  114. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  115. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  116. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  117. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  118. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  119. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  120. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  121. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  122. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  123. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  124. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=linear,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  125. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  126. m_TrShadowLODGroup=0
  127. m_TrTextureLODGroup=1
  128. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  129. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  130. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=point,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  131. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  132. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  133. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=point,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  134. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=linear,MipFilter=off,MipGenSettings=TMGS_SimpleAverage)
  135. OnlyStreamInTextures=True
  136. FloatingPointRenderTargets=False
  137. bEnableForegroundShadowsOnWorld=False
  138. bEnableForegroundSelfShadowing=False
  139. Trianiso=False
  140. EnableHighPolyChars=False
  141. OneFrameThreadLag=False
  142. bAllowHighDetailPhysics=false
  143. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  144. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  145. MaxProcBuildingLODColorTextureSize=256
  146. MaxProcBuildingLODLightingTextureSize=256
  147. UseProcBuildingLODTextureCropping=True
  148. ForcePowerOfTwoProcBuildingLODTextures=False
  149. bCombineSimilarMappings=False
  150. MaxRMSDForCombiningMappings=2.0
  151. ImageReflectionTextureSize=1
  152. PrimitiveProbablyVisibleTime=8.0
  153. PercentUnoccludedRequeries=0.125
  154. MaxOcclusionPixelsFraction=0.1
  155. PhysXGpuHeapSize=16
  156. PhysXMeshCacheSize=8
  157. bShouldGenerateSimpleLightmaps=TRUE
  158. bUseNormalMapsForSimpleLightMaps=TRUE
  159. EnableMatineePostProcessMaterialParam=False
  160. MaxParticleResize=0
  161. MaxParticleResizeWarn=0
  162.  
  163. [TribesGame.TrAudioSettings]
  164. m_nVolumeMaster=80
  165. m_nVolumeEffects=50
  166. m_nVolumeMusic=0
  167. m_nVolumeVoice=70
  168.  
  169. [WinDrv.WindowsClient]
  170. DisplayGamma=2.5
  171.  
  172. [TribesGame.TrGameEngine]
  173. bSmoothFrameRate=True
  174. MinSmoothedFrameRate=001
  175. MinDesiredFps=1
  176. MinDesiredFrameRate=1
  177. MaxDesiredFps=145
  178. MaxSmoothedFrameRate=121.000000
  179. AllowScreenDoorFade=False
  180. AllowNvidiaStereo3d=False
  181. bForceStaticTerrain=True
  182.  
  183. [Engine.GameViewportClient]
  184. bUseHardwareCursorWhenWindowed=False
  185.  
  186. [TribesGame.TrDevice]
  187. m_bTinyWeaponsEnabled=True
  188.  
  189. [Engine.Engine]
  190. bForceStaticTerrain=True
  191.  
  192. [Engine.ISVHacks]
  193. bInitializeShadersOnDemand=False
  194. DisableATITextureFilterOptimizationChecks=True
  195. UseMinimalNVIDIADriverShaderOptimization=True
  196. PumpWindowMessagesWhenRenderThreadStalled=False
  197.  
  198. [Engine.SeqAct_Interp]
  199. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  200.  
  201. [TextureStreaming]
  202. PoolSize=9999999999
  203. MemoryMargin=20
  204. MemoryLoss=0
  205. HysteresisLimit=20
  206. DropMipLevelsLimit=4
  207. StopIncreasingLimit=12
  208. StopStreamingLimit=8
  209. MinEvictSize=10
  210. MinFudgeFactor=1.0
  211. FudgeFactorIncreaseRateOfChange=0.5
  212. FudgeFactorDecreaseRateOfChange=-0.4
  213. MinRequestedMipsToConsider=11
  214. MinTimeToGuaranteeMinMipCount=2
  215. MaxTimeToGuaranteeMinMipCount=12
  216. UseTextureFileCache=True
  217. LoadMapTimeLimit=5.5
  218. LightmapStreamingFactor=0.11
  219. ShadowmapStreamingFactor=0.11
  220. MaxLightmapRadius=500.0
  221. MaxShadowmapRadius=500
  222. AllowStreamingLightmaps=true
  223. TextureFileCacheBulkDataAlignment=1
  224. UsePriorityStreaming=False
  225. bAllowSwitchingStreamingSystem=True
  226. UseDynamicStreaming=True
  227. bEnableAsyncDefrag=False
  228. bEnableAsyncReallocation=False
  229. MaxDefragRelocations=256
  230. MaxDefragDownShift=128
  231.  
  232. [XAudio2.XAudio2Device]
  233. AudioPoolsize=0
  234. MaxChannels=32
  235. m_bEnableBassBoost=false
  236.  
  237. [TribesGame.TrPlayerController]
  238. m_bEnableChatFilter=False
  239. m_bShowHUDObjectives=false
  240. m_bShowHUDNotifications=true
  241. m_bShowHUDFriendStateNotifications=False
  242. m_bEnableOverheadDamageIndicators=True
  243. m_bShowHUDObjectives=False
  244. m_bShowHUDReticule=False
  245. m_bShowHUDCredits=True
  246. m_bShowHUDAccolades=True
  247. m_bShowHUDBadges=False
  248. m_bShowHUDScores=True
  249. m_bShowHUDHealthBar=true
  250. m_bShowHUDVisor=False
  251. m_bShowHUDChat=true
  252. m_bShowHUDCombatLog=True
  253. m_bShowHUDKillbox=True
  254. m_bShowHUDDeathcam=true
  255. m_bShowHUDHeroText=False
  256. m_bShowHUDPromptPanel=False
  257. m_bShowHUDRespawnTimer=true
  258. m_bShowHUDSkiBars=true
  259. m_bShowHUDFriendColoring=true
  260. m_WhisperFilter=0
  261. m_bShowHUDCracks=False
  262. EnableAlienFX=True
  263. m_bAnimMenu=false
  264. m_bAllowSimulatedProjectiles=True
  265.  
  266. [TribesGame.TrEntryPlayerController]
  267. m_bEnableChatFilter=false
  268. m_bShowHUDObjectives=true
  269. m_bShowHUDNotifications=true
  270. m_bShowHUDFriendStateNotifications=true
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