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Aug 22nd, 2017
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  1. // Created by Crowbar 0.44.0.0
  2.  
  3. $modelname "player/fassassin.mdl"
  4.  
  5. $bodygroup "fassassin"
  6. {
  7. studio "fassassin_reference.smd"
  8. }
  9.  
  10. $lod 10
  11. {
  12. replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod1.smd"
  13. }
  14. $lod 25
  15. {
  16. replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod2.smd"
  17. }
  18. $lod 40
  19. {
  20. replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod3.smd"
  21. }
  22. $lod 60
  23. {
  24. replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod4.smd"
  25. }
  26. $shadowlod
  27. {
  28. replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod5.smd"
  29. }
  30.  
  31. $surfaceprop "flesh"
  32.  
  33. $contents "solid"
  34.  
  35. $eyeposition 0 0 70
  36.  
  37. $maxeyedeflection 90
  38.  
  39. $cdmaterials "models\combine_female_assassin\"
  40.  
  41. $attachment "eyes" "ValveBiped.Bip01_Head1" 2.72 -3.33 -0.01 rotate 0 -80.1 -90
  42. $attachment "lefteye" "ValveBiped.Bip01_Head1" 2.72 -3.33 -1.3 rotate 0 -80.1 -90
  43. $attachment "righteye" "ValveBiped.Bip01_Head1" 2.72 -3.33 1.31 rotate 0 -80.1 -90
  44. $attachment "nose" "ValveBiped.Bip01_Head1" 1.7 -5.3 0 rotate 0 -80 -90
  45. $attachment "mouth" "ValveBiped.Bip01_Head1" 0.2 -4.9 0 rotate 0 -80 -90
  46. $attachment "amulet" "ValveBiped.Bip01_Spine4" 0.3 5 0 rotate 0 90 90
  47. $attachment "chest" "ValveBiped.Bip01_Spine4" -4 4 0 rotate 0 83 90
  48. $attachment "hips" "ValveBiped.Bip01_Pelvis" 0 0 0 rotate -90 -90 0
  49. $attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.5 -0.5 0 rotate 0 0 0
  50. $attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.5 -0.5 0 rotate 0 0 0
  51. $attachment "pouch1" "ValveBiped.Bip01_Pelvis" 5.5 1 2 rotate -90 -90 0
  52. $attachment "pouch2" "ValveBiped.Bip01_Pelvis" 6.5 0.5 -2 rotate -90 -90 0
  53. $attachment "physgun_attachment" "ValveBiped.physgun_attachment" 0 0 0 rotate -90 -90 0
  54. $attachment "emp" "ValveBiped.Anim_Attachment_RH" 0 0 5 rotate -90 -90 0
  55. $attachment "emp_LH" "ValveBiped.Anim_Attachment_LH" 0 0 5 rotate -90 -90 0
  56. $attachment "Emp_Holster" "ValveBiped.Bip01_Pelvis" -6.44 2.22 -1.95 rotate -1.37 -103.07 90.28
  57. $attachment "R_shoulderBladeAim" "ValveBiped.Bip01_Spine" 2.62 -2 -3.22 rotate 0 0 0
  58. $attachment "L_shoulderBladeAim" "ValveBiped.Bip01_Spine" 2.62 -2 3.15 rotate 0 0 0
  59. $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
  60. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
  61. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
  62.  
  63. $cbox 0 0 0 0 0 0
  64.  
  65. $bbox -6.234 -21.507 -2.829 6.541 21.518 70.634
  66.  
  67.  
  68. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  69. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  70. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  71. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  72.  
  73. $sequence "ragdoll" {
  74. "fassassin_anims\ragdoll.smd"
  75. activity "ACT_DIERAGDOLL" 1
  76. fadein 0.2
  77. fadeout 0.2
  78. fps 30
  79. }
  80.  
  81. $includemodel "f_anm.mdl"
  82.  
  83. $collisionjoints "fassassin_physics.smd"
  84. {
  85. $mass 0
  86. $inertia 10
  87. $damping 0.01
  88. $rotdamping 1.5
  89. $rootbone " "
  90.  
  91.  
  92. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
  93. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
  94. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0
  95.  
  96. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
  97. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
  98. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0
  99.  
  100. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
  101. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
  102. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0
  103.  
  104. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
  105. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
  106. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0
  107.  
  108. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
  109. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
  110. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
  111.  
  112. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
  113. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
  114. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0
  115.  
  116. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
  117. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
  118. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0
  119.  
  120. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
  121. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  122. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0
  123.  
  124. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
  125. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
  126. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0
  127.  
  128. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
  129. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  130. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0
  131.  
  132. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
  133. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
  134. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0
  135.  
  136. $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
  137. $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
  138. $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0
  139.  
  140. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
  141. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
  142. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0
  143.  
  144. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
  145. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
  146. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0
  147. }
  148.  
  149. $collisiontext
  150. {
  151. animatedfriction
  152. {
  153. "animfrictionmin" "1.000000"
  154. "animfrictionmax" "400.000000"
  155. "animfrictiontimein" "0.500000"
  156. "animfrictiontimeout" "0.300000"
  157. "animfrictiontimehold" "0.000000"
  158. }
  159. editparams
  160. {
  161. "rootname" "valvebiped.bip01_pelvis"
  162. "totalmass" "70.000000"
  163. "jointmerge" "ValveBiped.Bip01_Pelvis,ValveBiped.Bip01_Spine1"
  164. }
  165. }
  166.  
  167. $KeyValues
  168. {
  169. physgun_interactions
  170. {
  171. "onpickup" "boogie"
  172. "onlaunch" "spin_zaxis"
  173. "onfirstimpact" "bloodsplat"
  174. }
  175. }
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