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- // Created by Crowbar 0.44.0.0
- $modelname "player/fassassin.mdl"
- $bodygroup "fassassin"
- {
- studio "fassassin_reference.smd"
- }
- $lod 10
- {
- replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod1.smd"
- }
- $lod 25
- {
- replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod2.smd"
- }
- $lod 40
- {
- replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod3.smd"
- }
- $lod 60
- {
- replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod4.smd"
- }
- $shadowlod
- {
- replacemodel "fassassin_reference.smd" "fassassin_body0_model0_lod5.smd"
- }
- $surfaceprop "flesh"
- $contents "solid"
- $eyeposition 0 0 70
- $maxeyedeflection 90
- $cdmaterials "models\combine_female_assassin\"
- $attachment "eyes" "ValveBiped.Bip01_Head1" 2.72 -3.33 -0.01 rotate 0 -80.1 -90
- $attachment "lefteye" "ValveBiped.Bip01_Head1" 2.72 -3.33 -1.3 rotate 0 -80.1 -90
- $attachment "righteye" "ValveBiped.Bip01_Head1" 2.72 -3.33 1.31 rotate 0 -80.1 -90
- $attachment "nose" "ValveBiped.Bip01_Head1" 1.7 -5.3 0 rotate 0 -80 -90
- $attachment "mouth" "ValveBiped.Bip01_Head1" 0.2 -4.9 0 rotate 0 -80 -90
- $attachment "amulet" "ValveBiped.Bip01_Spine4" 0.3 5 0 rotate 0 90 90
- $attachment "chest" "ValveBiped.Bip01_Spine4" -4 4 0 rotate 0 83 90
- $attachment "hips" "ValveBiped.Bip01_Pelvis" 0 0 0 rotate -90 -90 0
- $attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.5 -0.5 0 rotate 0 0 0
- $attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.5 -0.5 0 rotate 0 0 0
- $attachment "pouch1" "ValveBiped.Bip01_Pelvis" 5.5 1 2 rotate -90 -90 0
- $attachment "pouch2" "ValveBiped.Bip01_Pelvis" 6.5 0.5 -2 rotate -90 -90 0
- $attachment "physgun_attachment" "ValveBiped.physgun_attachment" 0 0 0 rotate -90 -90 0
- $attachment "emp" "ValveBiped.Anim_Attachment_RH" 0 0 5 rotate -90 -90 0
- $attachment "emp_LH" "ValveBiped.Anim_Attachment_LH" 0 0 5 rotate -90 -90 0
- $attachment "Emp_Holster" "ValveBiped.Bip01_Pelvis" -6.44 2.22 -1.95 rotate -1.37 -103.07 90.28
- $attachment "R_shoulderBladeAim" "ValveBiped.Bip01_Spine" 2.62 -2 -3.22 rotate 0 0 0
- $attachment "L_shoulderBladeAim" "ValveBiped.Bip01_Spine" 2.62 -2 3.15 rotate 0 0 0
- $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
- $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
- $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
- $cbox 0 0 0 0 0 0
- $bbox -6.234 -21.507 -2.829 6.541 21.518 70.634
- $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
- $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
- $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
- $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
- $sequence "ragdoll" {
- "fassassin_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $includemodel "f_anm.mdl"
- $collisionjoints "fassassin_physics.smd"
- {
- $mass 0
- $inertia 10
- $damping 0.01
- $rotdamping 1.5
- $rootbone " "
- $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
- $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
- $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0
- $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
- $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0
- }
- $collisiontext
- {
- animatedfriction
- {
- "animfrictionmin" "1.000000"
- "animfrictionmax" "400.000000"
- "animfrictiontimein" "0.500000"
- "animfrictiontimeout" "0.300000"
- "animfrictiontimehold" "0.000000"
- }
- editparams
- {
- "rootname" "valvebiped.bip01_pelvis"
- "totalmass" "70.000000"
- "jointmerge" "ValveBiped.Bip01_Pelvis,ValveBiped.Bip01_Spine1"
- }
- }
- $KeyValues
- {
- physgun_interactions
- {
- "onpickup" "boogie"
- "onlaunch" "spin_zaxis"
- "onfirstimpact" "bloodsplat"
- }
- }
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