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- using UnityEngine;
- using System.Collections;
- public class ShowHunger : MonoBehaviour
- {
- static public float hunger;
- Text text;
- void Awake()
- {
- text = GetComponent<text>();
- Hunger = 100f;
- }
- void OnGUI () {
- text.text = "Hunger: " + hunger;
- }
- }
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