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Apr 3rd, 2020
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  1. Discord: https://discord.gg/xkymAvB
  2. -=Rules=-
  3. 1. Be respectful, if you and another player want to settle something personal, do it in DMs or somewhere else.
  4. 2. Don't harass other players.
  5. 3. Cease racism, homophobia, or prejudice.
  6. 4. Do not stall/delay round end for ANY REASON, if you are stuck, leave and rejoin.
  7. 5. Do not stay in places SCPS cannot reach (excluding closed doors).
  8. 6. You are allowed to mic-spam or yell, but expect to get muted by people, don't get upset when they mute you.
  9. 7. You're perfectly allowed to suicide as any role, but suiciding as a zombie might upset our king, Scp 049.
  10.  
  11. -=Changes to server/Plugins=-
  12. 1. SCP Health has been modified, SCP049: 2000 hp, SCP173: 5000 hp, SCP939: 3000 hp, SCP106: 800 hp, SCP096: 3000 hp
  13. 2. Classes can be changed by entering 914 on certain settings, SCPS can switch between other SCPs on One to One ( EX. SCP 096 to SCP 049). Rough will always take you down a class (Lieutenant to Cadet, then Cadet to Facility Guard, then Facility guard to Scientist, Then Scientist to Zombie etc) One to one will switch to the opposite class (Chaos to Mtf, and ClassD to Scientist vice versa), Very Fine will always take you up a class (Scientist to facility guard, Facility guard to Cadet, Zombie to Class D, Class d to Chaos etc)
  14. 3. New classes: NTF Gunslinger, NTF Sniper, NTF Armsdealer, NTF Medic, Chaos Phantom, Chaos Pointman, Chaos Juggernaut
  15. 4. Major Scientist, Every round there will be a random scientist with a badge, new items, SCP 207 boost, and more hp.
  16. 5. Serpents Hand, (Tutorials) Are a team tasked with killing anyone who isnt them, they can win with Scps and chaos (being remade)
  17. 6. Chaos Insurgency Spy: Not in yet, being remade by us.
  18. 7. DCReplace, When someone alive leaves the game, a spectator will take his place as that role and spot.
  19. 8. Lone 079, When all other SCP's are dead, SCP 079 will become one of the other scps, however with half health.
  20. 9. MTf/Chaos can cuff Dclass/Scientists, and if they escape while cuffed they become the other class (ex. Cuffed Scientist = Chaos)
  21. 10. DClass have a chance to spawn with a keycard/medkit, Scientists have a chance to spawn with a gun, and always spawn with a radio.
  22. 11. Autonuke is enabled and will activate upon reaching 900 seconds in game (15 minutes)
  23. 12. Tesla Gates will not activate on Scientists, Facility Guards, or Ntf.
  24. 13. SCP 575 will make frequent blackouts, making the facility dark and dangerous.
  25. 14. SCP 008, Zombies have a 60% chance to infect people who they hit, the infected has 40 seconds before they turn, Cure is Medkits.
  26. 15. Going into 1-1 as 049, while holding down the V key to talk, will allow you to become other scps that are able to talk with V.
  27. 16. Scientist Vigilante, When there are atleast 2 facility guards, one will become a Vigilante, Vigilante's are like MTF and therefore cannot escape, their job is to help out other scientists and eliminate SCPs, they get a badge, new items, and more hp.
  28. Credits: Joker119, Hre-Recyclable, Limit, Professor Science
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