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- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/ThreadedManager.cs Line: 65)
- <b>ElectricityManager</b> Stopped
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.ThreadedManager:StopManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\ThreadedManager.cs:65)
- Assets.Scripts.Networks.ElectricityManager:StopManager() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networks\ElectricityManager.cs:305)
- Assets.Scripts.Networking.NetworkManagerOverride:StopClientManagers() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:684)
- Assets.Scripts.Networking.NetworkManagerHudOverride:ClearGameAll(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:398)
- Assets.Scripts.Networking.NetworkManagerHudOverride:Disconnect(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:590)
- Assets.Scripts.Networking.NetworkManagerOverride:HandleKickedByServer(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:1976)
- UnityEngine.Networking.NetworkConnection:HandleReader(NetworkReader, Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:469)
- UnityEngine.Networking.NetworkConnection:HandleBytes(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:425)
- UnityEngine.Networking.NetworkConnection:TransportReceive(Byte[], Int32, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:575)
- UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:753)
- UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965)
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
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