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- To get the SVN working you need:
- Python (and the added system variable)
- Text editor (ex notepad++)
- Make sure the SVN is up to date (right click the SVN map, then SVN Update)
- In the cRPG folder, you'll find the module system:
- module_scenes (terrain)
- module_scripts (makes the map show up with a proper name, for players and in the admin panel, also in which order they are shown)
- module_strings (names)
- The scene and strings entrys has to be in the same order (upon_the_rocks has to be below peipus_lake in both the files)
- run the build_module_fast, make sure there aren't any errors (that you put in)
- When you placed the map entries in these 3 places, go back and open up cRPG_Module and place the actual scene in SceneObj.
- Then go back to the top folder, right click and hit SVN Commit (this will update the SVN with your changes).
- All done.
- If your unsure, you can always copy the cRPG folder to try it out on your own computer (just make sure you change module_info to fit your own module).
- I use my own latest version of cRPG as a map making tool (easier to add new maps).
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