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Jul 17th, 2018
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  1. To get the SVN working you need:
  2. Python (and the added system variable)
  3. Text editor (ex notepad++)
  4.  
  5. Make sure the SVN is up to date (right click the SVN map, then SVN Update)
  6.  
  7. In the cRPG folder, you'll find the module system:
  8.  
  9. module_scenes (terrain)
  10. module_scripts (makes the map show up with a proper name, for players and in the admin panel, also in which order they are shown)
  11. module_strings (names)
  12.  
  13. The scene and strings entrys has to be in the same order (upon_the_rocks has to be below peipus_lake in both the files)
  14. run the build_module_fast, make sure there aren't any errors (that you put in)
  15.  
  16. When you placed the map entries in these 3 places, go back and open up cRPG_Module and place the actual scene in SceneObj.
  17.  
  18. Then go back to the top folder, right click and hit SVN Commit (this will update the SVN with your changes).
  19. All done.
  20.  
  21. If your unsure, you can always copy the cRPG folder to try it out on your own computer (just make sure you change module_info to fit your own module).
  22. I use my own latest version of cRPG as a map making tool (easier to add new maps).
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