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Jul 22nd, 2019
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  1.    <Item type="CHandlingData">
  2.       <handlingName>firetruk</handlingName>
  3.       <fMass value="7500.000000" />
  4.       <fInitialDragCoeff value="5.000000" />
  5.       <fPercentSubmerged value="80.000000" />
  6.       <vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
  7.       <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.800000" />
  8.       <fDriveBiasFront value="0.000000" />
  9.       <nInitialDriveGears value="5" />
  10.       <fInitialDriveForce value="0.160000" />
  11.       <fDriveInertia value="0.600000" />
  12.       <fClutchChangeRateScaleUpShift value="1.300000" />
  13.       <fClutchChangeRateScaleDownShift value="1.300000" />
  14.       <fInitialDriveMaxFlatVel value="130.000000" />
  15.       <fBrakeForce value="0.500000" />
  16.       <fBrakeBiasFront value="0.500000" />
  17.       <fHandBrakeForce value="0.200000" />
  18.       <fSteeringLock value="37.000000" />
  19.       <fTractionCurveMax value="1.700000" />
  20.       <fTractionCurveMin value="1.450000" />
  21.       <fTractionCurveLateral value="15.000000" />
  22.       <fTractionSpringDeltaMax value="0.150000" />
  23.       <fLowSpeedTractionLossMult value="0.000000" />
  24.       <fCamberStiffnesss value="0.000000" />
  25.       <fTractionBiasFront value="0.490000" />
  26.       <fTractionLossMult value="1.000000" />
  27.       <fSuspensionForce value="3.000000" />
  28.       <fSuspensionCompDamp value="1.600000" />
  29.       <fSuspensionReboundDamp value="2.900000" />
  30.       <fSuspensionUpperLimit value="0.120000" />
  31.       <fSuspensionLowerLimit value="-0.250000" />
  32.       <fSuspensionRaise value="0.000000" />
  33.       <fSuspensionBiasFront value="0.510000" />
  34.       <fAntiRollBarForce value="0.100000" />
  35.       <fAntiRollBarBiasFront value="0.600000" />
  36.       <fRollCentreHeightFront value="0.550000" />
  37.       <fRollCentreHeightRear value="0.550000" />
  38.       <fCollisionDamageMult value="1.000000" />
  39.       <fWeaponDamageMult value="1.000000" />
  40.       <fDeformationDamageMult value="0.600000" />
  41.       <fEngineDamageMult value="1.200000" />
  42.       <fPetrolTankVolume value="65.000000" />
  43.       <fOilVolume value="5.000000" />
  44.       <fSeatOffsetDistX value="0.000000" />
  45.       <fSeatOffsetDistY value="0.000000" />
  46.       <fSeatOffsetDistZ value="0.000000" />
  47.       <nMonetaryValue value="40000" />
  48.       <strModelFlags>48</strModelFlags>
  49.       <strHandlingFlags>0</strHandlingFlags>
  50.       <strDamageFlags>0</strDamageFlags>
  51.       <AIHandling>AVERAGE</AIHandling>
  52.       <SubHandlingData>
  53.         <Item type="CVehicleWeaponHandlingData">
  54.           <uWeaponHash>
  55.             <Item>VEHICLE_WEAPON_WATER_CANNON</Item>
  56.             <Item />
  57.             <Item />
  58.           </uWeaponHash>
  59.           <WeaponSeats content="int_array">
  60.             0
  61.             0
  62.             0
  63.           </WeaponSeats>
  64.           <fTurretSpeed content="float_array">
  65.             3.000000   
  66.             0.000000   
  67.           </fTurretSpeed>
  68.           <fTurretPitchMin content="float_array">
  69.             -0.400000  
  70.             0.000000   
  71.           </fTurretPitchMin>
  72.           <fTurretPitchMax content="float_array">
  73.             0.707000   
  74.             0.000000   
  75.           </fTurretPitchMax>
  76.           <fTurretCamPitchMin content="float_array">
  77.             -0.500000  
  78.             0.000000   
  79.           </fTurretCamPitchMin>
  80.           <fTurretCamPitchMax content="float_array">
  81.             0.000000   
  82.             0.000000   
  83.           </fTurretCamPitchMax>
  84.           <fBulletVelocityForGravity content="float_array">
  85.             25.000000  
  86.             0.000000   
  87.           </fBulletVelocityForGravity>
  88.           <fTurretPitchForwardMin content="float_array">
  89.             -0.080000  
  90.             0.000000   
  91.           </fTurretPitchForwardMin>
  92.           <fUvAnimationMult value="0.000000" />
  93.           <fMiscGadgetVar value="0.000000" />
  94.           <fWheelImpactOffset value="0.000000" />
  95.         </Item>
  96.         <Item type="NULL" />
  97.         <Item type="NULL" />
  98.       </SubHandlingData>
  99.     </Item>
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