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  1. Log uploaded on Thursday, September 20, 2018, 5:20:03 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4.  
  5. Active Harmony patches:
  6. <FindPatientBedFor>c__AnonStorey3.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  7. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  8. Building_Bed.AssignedAnything: PRE: AnimalsLogic.YouSleepHere+Building_Bed_AssignedAnything_Patch.Prefix
  9. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
  10. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  11. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  12. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  13. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  14. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  15. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  16. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  17. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  18. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  19. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  20. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  21. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  22. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  23. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  24. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  25. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  26. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  27. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  28. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  29. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  30. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  31. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  32. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
  33. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  34. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  35. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  36. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  37. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  38. Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  39. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  40. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  41. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  42. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  43. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  44. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  45. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  46. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  47. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  48. TrainableUtility.DegradationPeriodTicks: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_DegradationPeriodTicks_Patch.Transpiler
  49. TrainableUtility.TamenessCanDecay: TRANS: AnimalsLogic.ForgetMeNot+TrainableUtility_TamenessCanDecay_Patch.Transpiler
  50. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  51. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  52. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  53. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  54. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  55. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  56. Harmony versions present: 1.2.0.1: net.quicksilverfox.rimworld.mod.animalslogic; 1.1.0.0: UnlimitedHugs.HugsLib; 1.0.9.1: rimworld.jecrell.abilityuser
  57.  
  58. Platform information: (hidden, hold Shift while publishing to include)
  59.  
  60. Log file contents:
  61. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  62. GfxDevice: [Renderer information redacted]
  63. Begin MonoManager ReloadAssembly
  64. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  65. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  66. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  67. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  68. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  69. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  70. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  71. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  72. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  73. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  74. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  75. RimWorld 0.19.2009 rev486
  76.  
  77. Couldn't find exact match for backstory TunnelworldIlluminator50, or any close match.
  78.  
  79. Couldn't find exact match for backstory GalacticSightseer55, or any close match.
  80.  
  81. Translation data for language Simplified Chinese has 240 errors. Generate translation report for more info.
  82.  
  83. Setting up 4 worker threads for Enlighten.
  84.   Thread -> id: 2474 -> priority: 1
  85.   Thread -> id: 3f10 -> priority: 1
  86.   Thread -> id: 4a48 -> priority: 1
  87.   Thread -> id: 318c -> priority: 1
  88. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  89. GfxDevice: creating device client; threaded=1
  90. Direct3D:
  91.     Version:  Direct3D 9.0c [nvldumdx.dll 22.21.13.8205]
  92.     Renderer: NVIDIA GeForce GTX 1050 Ti
  93.     Vendor:   NVIDIA
  94.     VRAM:     4050 MB (via DXGI)
  95.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  96. Begin MonoManager ReloadAssembly
  97. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  98. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  99. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  101. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  102. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  103. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  104. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  105. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  106. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  107. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  108. RimWorld 0.19.2009 rev486
  109.  
  110. ReflectionTypeLoadException getting types in assembly ModCheck: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  111.   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  112.   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  113.   at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  114.  
  115. Loader exceptions:
  116.    => System.TypeLoadException: Could not load type 'Harmony.CodeInstruction' from assembly '0Harmony, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null'.
  117.  
  118.  
  119. ReflectionTypeLoadException getting types in assembly ModCheck: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  120.   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  121.   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  122.   at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  123.  
  124. Loader exceptions:
  125.    => System.TypeLoadException: Could not load type '<Transpiler>d__2' from assembly 'ModCheck, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null'.
  126.  
  127.  
  128. ReflectionTypeLoadException getting types in assembly ModCheck: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  129.   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  130.   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  131.   at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  132.  
  133. Loader exceptions:
  134.    => System.TypeLoadException: Could not load type '<Transpiler>d__2' from assembly 'ModCheck, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null'.
  135.  
  136.  
  137. ReflectionTypeLoadException getting types in assembly ModCheck: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  138.   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  139.   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  140.   at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  141.  
  142. Loader exceptions:
  143.    => System.TypeLoadException: Could not load type '<Transpiler>d__2' from assembly 'ModCheck, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null'.
  144.  
  145.  
  146. ReflectionTypeLoadException getting types in assembly ModCheck: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  147.   at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  148.   at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  149.   at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  150.  
  151. Loader exceptions:
  152.    => System.TypeLoadException: Could not load type '<Transpiler>d__2' from assembly 'ModCheck, Version=1.8.0.0, Culture=neutral, PublicKeyToken=null'.
  153.  
  154.  
  155. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  156.  
  157. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  158.  
  159. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  160.  
  161. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  162.  
  163. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  164.  
  165. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  166.  
  167. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  168.  
  169. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  170.  
  171. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Sacred WhiteFox</yourMod></li>
  172.  
  173. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Sacred WhiteFox</yourMod></li>
  174.  
  175. XML error: <modName>[XND] Animal Armor</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Sacred WhiteFox</yourMod></li>
  176.  
  177. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Sacred WhiteFox</yourMod></li>
  178.  
  179. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  180.  
  181. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  182.  
  183. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  184.  
  185. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod><success>Invert</success></li>
  186.  
  187. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod><success>Invert</success></li>
  188.  
  189. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod><success>Invert</success></li>
  190.  
  191. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  192.  
  193. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  194.  
  195. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  196.  
  197. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  198.  
  199. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  200.  
  201. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  202.  
  203. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  204.  
  205. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  206.  
  207. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Sacred WhiteFox</yourMod></li>
  208.  
  209. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  210.  
  211. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  212.  
  213. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  214.  
  215. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  216.  
  217. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  218.  
  219. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  220.  
  221. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod><success>Invert</success></li>
  222.  
  223. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod><success>Invert</success></li>
  224.  
  225. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod><success>Invert</success></li>
  226.  
  227. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  228.  
  229. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  230.  
  231. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  232.  
  233. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  234.  
  235. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  236.  
  237. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  238.  
  239. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  240.  
  241. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  242.  
  243. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Sacred WhiteFox</yourMod></li>
  244.  
  245. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  246.  
  247. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  248.  
  249. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  250.  
  251. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  252.  
  253. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  254.  
  255. XML error: <yourMod>Sacred WhiteFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Sacred WhiteFox</yourMod></li>
  256.  
  257. Attempted to use PatchOperation directly; patch will always fail
  258.  
  259. Attempted to use PatchOperation directly; patch will always fail
  260.  
  261. Attempted to use PatchOperation directly; patch will always fail
  262.  
  263. Attempted to use PatchOperation directly; patch will always fail
  264.  
  265. Attempted to use PatchOperation directly; patch will always fail
  266.  
  267. Attempted to use PatchOperation directly; patch will always fail
  268.  
  269. Attempted to use PatchOperation directly; patch will always fail
  270.  
  271. Attempted to use PatchOperation directly; patch will always fail
  272.  
  273. Attempted to use PatchOperation directly; patch will always fail
  274.  
  275. Attempted to use PatchOperation directly; patch will always fail
  276.  
  277. Attempted to use PatchOperation directly; patch will always fail
  278.  
  279. Attempted to use PatchOperation directly; patch will always fail
  280.  
  281. Attempted to use PatchOperation directly; patch will always fail
  282.  
  283. Attempted to use PatchOperation directly; patch will always fail
  284.  
  285. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>GeneticRim B19 Version</yourMod></li>
  286.  
  287. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>GeneticRim B19 Version</yourMod></li>
  288.  
  289. XML error: <yourMod>GeneticRim B19 Version</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>GeneticRim B19 Version</yourMod></li>
  290.  
  291. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>AnimalCollabProj</modName><yourMod>GeneticRim B19 Version</yourMod></li>
  292.  
  293. XML error: <modName>AnimalCollabProj</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>AnimalCollabProj</modName><yourMod>GeneticRim B19 Version</yourMod></li>
  294.  
  295. XML error: <yourMod>GeneticRim B19 Version</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>AnimalCollabProj</modName><yourMod>GeneticRim B19 Version</yourMod></li>
  296.  
  297. Attempted to use PatchOperation directly; patch will always fail
  298.  
  299. Attempted to use PatchOperation directly; patch will always fail
  300.  
  301. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  302.  
  303. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  304.  
  305. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  306.  
  307. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  308.  
  309. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  310.  
  311. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  312.  
  313. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  314.  
  315. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  316.  
  317. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  318.  
  319. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  320.  
  321. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  322.  
  323. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  324.  
  325. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  326.  
  327. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  328.  
  329. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  330.  
  331. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  332.  
  333. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  334.  
  335. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  336.  
  337. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  338.  
  339. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  340.  
  341. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  342.  
  343. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  344.  
  345. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  346.  
  347. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  348.  
  349. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  350.  
  351. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  352.  
  353. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Frilleus</yourMod></li>
  354.  
  355. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Frilleus</yourMod></li>
  356.  
  357. XML error: <modName>[XND] Animal Armor</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Frilleus</yourMod></li>
  358.  
  359. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Frilleus</yourMod></li>
  360.  
  361. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  362.  
  363. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  364.  
  365. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  366.  
  367. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  368.  
  369. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  370.  
  371. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  372.  
  373. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  374.  
  375. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  376.  
  377. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  378.  
  379. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  380.  
  381. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  382.  
  383. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  384.  
  385. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  386.  
  387. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  388.  
  389. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Frilleus</yourMod></li>
  390.  
  391. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  392.  
  393. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  394.  
  395. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  396.  
  397. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  398.  
  399. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  400.  
  401. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod><success>Invert</success></li>
  402.  
  403. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  404.  
  405. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  406.  
  407. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  408.  
  409. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  410.  
  411. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  412.  
  413. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  414.  
  415. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  416.  
  417. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  418.  
  419. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Frilleus</yourMod></li>
  420.  
  421. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  422.  
  423. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  424.  
  425. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  426.  
  427. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  428.  
  429. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  430.  
  431. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  432.  
  433. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  434.  
  435. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  436.  
  437. XML error: <yourMod>Frilleus</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Frilleus</yourMod></li>
  438.  
  439. Attempted to use PatchOperation directly; patch will always fail
  440.  
  441. Attempted to use PatchOperation directly; patch will always fail
  442.  
  443. Attempted to use PatchOperation directly; patch will always fail
  444.  
  445. Attempted to use PatchOperation directly; patch will always fail
  446.  
  447. Attempted to use PatchOperation directly; patch will always fail
  448.  
  449. Attempted to use PatchOperation directly; patch will always fail
  450.  
  451. Attempted to use PatchOperation directly; patch will always fail
  452.  
  453. Attempted to use PatchOperation directly; patch will always fail
  454.  
  455. Attempted to use PatchOperation directly; patch will always fail
  456.  
  457. Attempted to use PatchOperation directly; patch will always fail
  458.  
  459. Attempted to use PatchOperation directly; patch will always fail
  460.  
  461. Attempted to use PatchOperation directly; patch will always fail
  462.  
  463. Attempted to use PatchOperation directly; patch will always fail
  464.  
  465. Attempted to use PatchOperation directly; patch will always fail
  466.  
  467. Attempted to use PatchOperation directly; patch will always fail
  468.  
  469. Attempted to use PatchOperation directly; patch will always fail
  470.  
  471. Attempted to use PatchOperation directly; patch will always fail
  472.  
  473. Attempted to use PatchOperation directly; patch will always fail
  474.  
  475. Attempted to use PatchOperation directly; patch will always fail
  476.  
  477. Attempted to use PatchOperation directly; patch will always fail
  478.  
  479. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName></li>
  480.  
  481. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName></li>
  482.  
  483. Attempted to use PatchOperation directly; patch will always fail
  484.  
  485. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName></li>
  486.  
  487. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName></li>
  488.  
  489. Attempted to use PatchOperation directly; patch will always fail
  490.  
  491. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  492.  
  493. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  494.  
  495. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  496.  
  497. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod></yourMod></li>
  498.  
  499. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod></yourMod></li>
  500.  
  501. XML error: <yourMod></yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod></yourMod></li>
  502.  
  503. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  504.  
  505. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  506.  
  507. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  508.  
  509. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  510.  
  511. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  512.  
  513. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  514.  
  515. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  516.  
  517. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  518.  
  519. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  520.  
  521. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  522.  
  523. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  524.  
  525. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Red Dragon</yourMod></li>
  526.  
  527. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Red Dragon</yourMod></li>
  528.  
  529. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Red Dragon</yourMod></li>
  530.  
  531. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Red Dragon</yourMod></li>
  532.  
  533. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Red Dragon</yourMod></li>
  534.  
  535. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Red Dragon</yourMod></li>
  536.  
  537. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Red Dragon</yourMod></li>
  538.  
  539. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Giddy-up! Core</modName><yourMod>Red Dragon</yourMod></li>
  540.  
  541. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Giddy-up! Core</modName><yourMod>Red Dragon</yourMod></li>
  542.  
  543. XML error: <yourMod>Red Dragon</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Giddy-up! Core</modName><yourMod>Red Dragon</yourMod></li>
  544.  
  545. Attempted to use PatchOperation directly; patch will always fail
  546.  
  547. Attempted to use PatchOperation directly; patch will always fail
  548.  
  549. Attempted to use PatchOperation directly; patch will always fail
  550.  
  551. Attempted to use PatchOperation directly; patch will always fail
  552.  
  553. Attempted to use PatchOperation directly; patch will always fail
  554.  
  555. Attempted to use PatchOperation directly; patch will always fail
  556.  
  557. Attempted to use PatchOperation directly; patch will always fail
  558.  
  559. Attempted to use PatchOperation directly; patch will always fail
  560.  
  561. Attempted to use PatchOperation directly; patch will always fail
  562.  
  563. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  564.  
  565. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  566.  
  567. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  568.  
  569. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  570.  
  571. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  572.  
  573. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  574.  
  575. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  576.  
  577. XML error: <modName>A Dog Said...</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  578.  
  579. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>A Dog Said...</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  580.  
  581. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  582.  
  583. XML error: <modName>[XND] Animal Armor</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  584.  
  585. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>[XND] Animal Armor</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  586.  
  587. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  588.  
  589. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  590.  
  591. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  592.  
  593. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  594.  
  595. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  596.  
  597. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  598.  
  599. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  600.  
  601. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  602.  
  603. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  604.  
  605. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  606.  
  607. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  608.  
  609. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  610.  
  611. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  612.  
  613. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  614.  
  615. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  616.  
  617. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  618.  
  619. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  620.  
  621. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  622.  
  623. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  624.  
  625. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  626.  
  627. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  628.  
  629. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  630.  
  631. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  632.  
  633. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  634.  
  635. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  636.  
  637. XML error: <modName>Animal Gear</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  638.  
  639. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Animal Gear</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  640.  
  641. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  642.  
  643. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  644.  
  645. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  646.  
  647. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  648.  
  649. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  650.  
  651. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod><success>Invert</success></li>
  652.  
  653. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  654.  
  655. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  656.  
  657. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  658.  
  659. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  660.  
  661. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  662.  
  663. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  664.  
  665. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  666.  
  667. XML error: <modName>Combat Extended</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  668.  
  669. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Combat Extended</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  670.  
  671. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  672.  
  673. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  674.  
  675. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  676.  
  677. Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  678.  
  679. XML error: <modName>Core SK</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  680.  
  681. XML error: <yourMod>Kyulen - NinetailFox</yourMod> doesn't correspond to any field in type PatchOperation. Context: <li Class="ModCheck.isModLoaded"><modName>Core SK</modName><yourMod>Kyulen - NinetailFox</yourMod></li>
  682.  
  683. Attempted to use PatchOperation directly; patch will always fail
  684.  
  685. Attempted to use PatchOperation directly; patch will always fail
  686.  
  687. Attempted to use PatchOperation directly; patch will always fail
  688.  
  689. Attempted to use PatchOperation directly; patch will always fail
  690.  
  691. Attempted to use PatchOperation directly; patch will always fail
  692.  
  693. Attempted to use PatchOperation directly; patch will always fail
  694.  
  695. Attempted to use PatchOperation directly; patch will always fail
  696.  
  697. Attempted to use PatchOperation directly; patch will always fail
  698.  
  699. Attempted to use PatchOperation directly; patch will always fail
  700.  
  701. Attempted to use PatchOperation directly; patch will always fail
  702.  
  703. Attempted to use PatchOperation directly; patch will always fail
  704.  
  705. Attempted to use PatchOperation directly; patch will always fail
  706.  
  707. Attempted to use PatchOperation directly; patch will always fail
  708.  
  709. Attempted to use PatchOperation directly; patch will always fail
  710.  
  711. Attempted to use PatchOperation directly; patch will always fail
  712.  
  713. Attempted to use PatchOperation directly; patch will always fail
  714.  
  715. XML error: Could not find parent node named "Base_X2_AIRobotRechargeStation" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_RechargeStation" ParentName="Base_X2_AIRobotRechargeStation" Class="AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation"><minifiedDef>AIRobot_MinifiedRechargeStation</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><fillPercent>0.25</fillPercent><costList><Steel>75</Steel><Plasteel>15</Plasteel><ComponentIndustrial>15</ComponentIndustrial></costList><statBases><Mass>13</Mass></statBases><!-- added abstraction for potential future use --></ThingDef>
  716.  
  717. XML error: Could not find parent node named "DisabledBase" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Disabled" ParentName="DisabledBase"><thingClass>AIRobot.X2_AIRobot_disabled</thingClass><soundDrop>ChunkRock_Drop</soundDrop></ThingDef>
  718.  
  719. XML error: Could not find parent node named "Base_X2_AIRobot" for node "ThingDef". Full node: <ThingDef Abstract="True" Name="RPP_Bot" ParentName="Base_X2_AIRobot" Class="AIRobot.X2_ThingDef_AIRobot"><uiIconPath>Things/Pawn/Humanlike/UI/IconHuman</uiIconPath><race><body>AIRobot</body><baseBodySize>0.6</baseBodySize><baseHungerRate>0.5</baseHungerRate><baseHealthScale>0.6</baseHealthScale><intelligence>ToolUser</intelligence></race><statBases><ComfyTemperatureMin>-110</ComfyTemperatureMin><ComfyTemperatureMax>110</ComfyTemperatureMax><PsychicSensitivity>0</PsychicSensitivity><ToxicSensitivity>0</ToxicSensitivity><MeatAmount>0</MeatAmount><LeatherAmount>0</LeatherAmount></statBases><verbs><li><verbClass>Verb_BeatFire</verbClass></li><li><verbClass>Verb_MeleeAttack</verbClass><defaultCooldownTime>1.45</defaultCooldownTime><meleeDamageBaseAmount>1</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup></li></verbs><recipes /><allowLearning>false</allowLearning></ThingDef>
  720.  
  721. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_BoltPistol</defName><label>Bolt Pistol</label><description>A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines and other Imperial forces such as the Orders Militant of the Adepta Sororitas and certain members of the Astra Militarum and the Imperial Navy. Powerful and utilitarian side arms, Bolt Pistols have seen service within many of the Imperium's military forces since its inception in the 30th Millennium. The current standard pattern in use amongst the Space Marines is the Mark III. Bolt Pistols are also used by many other Imperial forces as well as the Chaos Space Marines. A Bolt Pistol is commonly used in conjunction with a close combat weapon by Space Marine officers, Veterans and Assault Squads to make them into melee combat specialists.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/BoltPistol</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Autopistol</soundInteract><statBases><WorkToMake>27500</WorkToMake><MarketValue>1750</MarketValue><Mass>1.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.26</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRBoltPistol</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>3</Plasteel><ComponentIndustrial>4</ComponentIndustrial><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>BoltPistol</li><li>GuevesaPistol</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_BoltPistol</defaultProjectile><warmupTime>0.5</warmupTime><range>26</range><forcedMissRadius>0.5</forcedMissRadius><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li></tools></ThingDef>
  722.  
  723. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StormBolter</defName><label>Storm Bolter</label><description>The Storm Bolter is a double-barrelled version of the standard .75 calibre Bolter. As it is heavier and causes more recoil than a normal Bolter, it is even more rarely used than the Bolter by the regiments of the Astra Militarum. Instead, Storm Bolters are the standard weapons employed by Space Marine Terminators or as a pintle-mounted weapon on an Imperial main battle tank. Storm Bolters are also used by the Astartes of the Grey Knights Chapter as a gauntlet-mounted weapon with its feed located on the rear of their armour. The Storm Bolter also sees limited use amongst the Orders Militant of the Adepta Sororitas, where it is considered a specialist weapon, and favoured by those squads of Dominions, the Sororitas' heavy-weapons troops, who prefer to engage in mid-range, anti-infantry combat.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StormBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.1</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>4000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.85</AccuracyTouch><AccuracyShort>0.90</AccuracyShort><AccuracyMedium>0.92</AccuracyMedium><AccuracyLong>0.85</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStormBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>6</Plasteel><ComponentIndustrial>8</ComponentIndustrial><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>Gun</li><li>StormBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StormBolter</defaultProjectile><warmupTime>0.30</warmupTime><range>31</range><forcedMissRadius>0.5</forcedMissRadius><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  724.  
  725. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_StalkerBolter</defName><label>Stalker Pattern Bolter</label><description>The Stalker Pattern Bolter is a standard Godwyn Mark Vb Pattern Bolter modified with an M40 Targeter System and an elongated barrel so that it may also serve as a Sniper Rifle. Although the Space Marines Scouts are its primary users, the Stalker Pattern Bolter finds itself in use in military organisations throughout the Imperium.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/StalkerBolter</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>180000</WorkToMake><MarketValue>5000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.82</AccuracyMedium><AccuracyLong>0.95</AccuracyLong><RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRStalkerBolter</researchPrerequisite></recipeMaker><costList><Steel>15</Steel><Plasteel>15</Plasteel><ComponentIndustrial>6</ComponentIndustrial><ImperialComponent>12</ImperialComponent><RefinedAdamantium>12</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>StalkerBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_StalkerBolter</defaultProjectile><warmupTime>1.70</warmupTime><range>45</range><forcedMissRadius>0.5</forcedMissRadius><ticksBetweenBurstShots>60</ticksBetweenBurstShots><burstShotCount>2</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  726.  
  727. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyBolter</defName><label>Heavy Bolter</label><description>A Heavy Bolter is a powerful Bolt Weapon that is used for anti-infantry and fire support roles, and is also known as the "Backbreaker" or the "Bruiser" because of its great weight and the amount of damage it can deal. Unlike the Boltgun, it is relatively common in Imperial Guard armies and is also often used by the Space Marines. Heavy Bolters have a high rate of fire and are relatively cheap to field. A Heavy Bolter can also be mounted on the cupola pintle-mounts of a wide variety of Imperial armoured vehicles, as well as act as an anti-personnel weapon by Imperial fixed defences, including strongholds and other fortifications.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyBolter</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>6500</MarketValue><Mass>8.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.80</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHeavyBolter</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>30</Plasteel><ComponentIndustrial>8</ComponentIndustrial><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyBolter</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyBolter</defaultProjectile><warmupTime>3</warmupTime><range>38</range><forcedMissRadius>0.5</forcedMissRadius><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>BoltSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  728.  
  729. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Hellgun</defName><label>Hellgun</label><description>A Hellgun, also called a Hot-shot Lasgun, is a pattern of Imperial Lasgun that possesses a more advanced and powerful laser generation system intended to provide more potent laser fire on-target. This makes the Hellgun superior in both range and power output compared to the standard-issue Lasgun. However, the higher power output requires superior quality power cells or the use of a separate backpack power supply, and the more complex inner workings of the weapon require more time and resources to manufacture than the standard Lasgun. This makes it more costly to field and so it is not generally issued to the average soldier of most Astra Militarum regiments.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Hellgun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>2500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.70</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.80</AccuracyMedium><AccuracyLong>0.70</AccuracyLong><RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRHellgun</researchPrerequisite></recipeMaker><costList><Steel>30</Steel><Plasteel>20</Plasteel><ComponentIndustrial>6</ComponentIndustrial><ImperialComponent>8</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Hellgun</li><li>GuevesaAdvGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets /><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Hellgun</defaultProjectile><warmupTime>1</warmupTime><range>37</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>HellgunSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  730.  
  731. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LongLas</defName><label>Long-Las</label><description>Favoured by Imperial Guard Sharpshooters, the Long-Las, originally known as the "Sniper Variant Lasgun," is a specially modified version of the standard Lasgun constructed for increased range and accuracy. In addition to the redoubtable Lasgun's many variants, there are certain types of weapons that exhibit differences enough to be considered seperate weapons. One such weapon is the Sniper Variant Lasgun, better known as the Long-Las. Such weapons are only ever issued to those Guardsmen of the Astra Militarum who have displayed a flair for marksmanship, stealth operations and scout movement, for such weapons are difficult to produce and require more training and intelligence to utilise properly.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LongLas</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>3500</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLongLas</researchPrerequisite></recipeMaker><costList><Steel>35</Steel><Plasteel>30</Plasteel><ComponentIndustrial>8</ComponentIndustrial><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>LongLas</li><li>GuevesaAdvGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LongLas</defaultProjectile><warmupTime>2</warmupTime><range>45</range><soundCast>LongLasSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  732.  
  733. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_LasCannon</defName><label>LasCannon</label><description>The powerful Lascannon is a formidable Laser Weapon whose energetic shot of coherent light is capable of penetrating most armoured vehicles. It is the favourite anti-tank weapon of the Imperial Guard and is also commonly used by the Space Marines. Its high strength and armour-piercing ability make it a formidable weapon and when it is twin-linked, it becomes even more deadly. However, it is very heavy and power-consuming, and must recharge after every shot, making it a poor anti-personnel weapon. As a result, it is usually installed on tanks or Sentinel platforms, and in the Imperial Guard, two-man teams are required to operate and carry around a single Lascannon. To accommodate the increased power output, the Lascannon has become the largest man-portable form of Las-weaponry, the barrel being several times larger in diameter and length than the standard Lasgun. Space Marines also make extensive use of the Lascannon.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/LasCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.50</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>125000</WorkToMake><MarketValue>7250</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.45</AccuracyTouch><AccuracyShort>0.75</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRLasCannon</researchPrerequisite></recipeMaker><costList><Steel>50</Steel><Plasteel>30</Plasteel><ComponentIndustrial>10</ComponentIndustrial><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>LasCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_LasCannon</defaultProjectile><warmupTime>4</warmupTime><range>45</range><soundCast>LascannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  734.  
  735. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_AutoCannon</defName><label>AutoCannon</label><description>An Autocannon is an automatic, self-loading heavy ballistic weapon that fires a high velocity hail of solid shells, and is used by the military forces of the Imperium of Man. It is an ancient weapon, but has nevertheless remained a widely-used piece of wargear throughout the Imperium's history. These rapid-firing weapons can lay down a burst of fire to cover advancing troops, or strafe enemy-held positions. Autocannons are considered ideally suited for attacking enemy vehicles and fortifications from long range.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/AutoCannon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.250</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>4250</MarketValue><Mass>10</Mass><AccuracyTouch>0.91</AccuracyTouch><AccuracyShort>0.81</AccuracyShort><AccuracyMedium>0.70</AccuracyMedium><AccuracyLong>0.62</AccuracyLong><RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRAutoCannon</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>100</Plasteel><ComponentIndustrial>10</ComponentIndustrial><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>AutoCannon</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_AutoCannon</defaultProjectile><warmupTime>1.75</warmupTime><range>45</range><forcedMissRadius>0.5</forcedMissRadius><ticksBetweenBurstShots>60</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>AutocannonSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  736.  
  737. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynRipperGun</defName><label>Ripper Gun</label><description>The Ripper Gun is a heavy, automatic combat Shotgun built to the massive scale of Ogryns serving in the Imperial Guard. Compared to other Imperial weapons, these weapons are fairly simple, somewhat akin to the Ork Shoota. A Ripper Gun is a short range weapon that fires several shells at once to compensate for the poor aim of the average Ogryn. Ripper Guns usually can fire either a single heavy shell or a hail of shot in each burst, and possesses a hard-wired burst limiter to prevent the Ogryn from emptying his weapon the first time he pulls the trigger.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynRipperGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Shotgun</soundInteract><statBases><WorkToMake>15000</WorkToMake><MarketValue>2250</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.53</AccuracyShort><AccuracyMedium>0.48</AccuracyMedium><AccuracyLong>0.32</AccuracyLong><RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRRipperGun</researchPrerequisite></recipeMaker><costList><Steel>75</Steel><Plasteel>10</Plasteel><ComponentIndustrial>10</ComponentIndustrial><ImperialComponent>3</ImperialComponent><RefinedAdamantium>3</RefinedAdamantium><ImperialPowercore>4</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynRipperGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynRipperGun</defaultProjectile><warmupTime>0.5</warmupTime><range>16</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>12</burstShotCount><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>10</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  738.  
  739. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_OgrynGrenadeGauntlet</defName><label>Grenadier Gauntlet</label><description>The Imperial Grenade Gauntlet is a type of heavy Grenade Launcher used by Imperial Guard Bullgryn's. The foe are left reeling and shell-shocked even before the maul-wielding Ogryns charge into their midst and bludgeon the survivors to a red paste.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/OgrynGrenadeGauntlet</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Autopistol</soundInteract><statBases><WorkToMake>100000</WorkToMake><MarketValue>3250</MarketValue><Mass>7</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.65</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>1.50</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRGrenadeGauntlet</researchPrerequisite></recipeMaker><costList><Steel>75</Steel><Plasteel>35</Plasteel><ComponentIndustrial>16</ComponentIndustrial><ImperialComponent>10</ImperialComponent><RefinedAdamantium>5</RefinedAdamantium><ImperialPowercore>2</ImperialPowercore></costList><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_OgrynGrenadeGauntlet</defaultProjectile><forcedMissRadius>5.0</forcedMissRadius><warmupTime>4.0</warmupTime><range>31</range><ticksBetweenBurstShots>30</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>Shot_IncendiaryLauncher</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>12</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>OgrynGrenadeGauntlet</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.4</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.4</cooldownTime></li></tools></ThingDef>
  740.  
  741. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_HeavyStubber</defName><label>Heavy Stubber</label><description>A Heavy Stubber is the name given to a range of heavy-barrelled Auto Weapons used for sustained fire. Like Autoguns they are easily manufactured and maintained, and are commonly used by Imperial Guard forces across the Imperium. A mainstay support weapon on lower-technology level planets that cannot maintain laser weapons in working order due to technological or resource limitations, and also popular with outlaws and hive gangers, the Heavy Stubber is ideal for fighting off large numbers of enemies or even lightly armoured vehicles. Its high rate of fire makes up for its lack of strength and armour-piercing abilities.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/HeavyStubber</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1.10</drawSize></graphicData><comps><li><compClass>AdeptusMechanicus.CompOversizedWeapon</compClass></li></comps><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>10</Mass><AccuracyTouch>0.60</AccuracyTouch><AccuracyShort>0.72</AccuracyShort><AccuracyMedium>0.75</AccuracyMedium><AccuracyLong>0.72</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>ImperialHeavyWeapons</researchPrerequisite></recipeMaker><costList><Steel>100</Steel><Plasteel>10</Plasteel><ComponentIndustrial>6</ComponentIndustrial><ImperialComponent>4</ImperialComponent><RefinedAdamantium>4</RefinedAdamantium><ImperialPowercore>3</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>GunHeavy</li><li>HeavyStubber</li><li>GuevesaGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><equippedStatOffsets><MoveSpeed>-0.25</MoveSpeed></equippedStatOffsets><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_HeavyStubber</defaultProjectile><warmupTime>3</warmupTime><range>36</range><burstShotCount>24</burstShotCount><ticksBetweenBurstShots>12</ticksBetweenBurstShots><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>barrels</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  742.  
  743. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_Flamer</defName><label>Flamer</label><description>Flamers, also known as "Flame Guns", are Flamer Weapons that come in a wide variety of designs and patterns, but all are ideal for flushing out enemies in cover and putting groups of foes to the torch with projected flame. The two most common variants of Flamers either have a detachable fuel canister under the barrel, or a hose connecting to a backpack canister. Flamers are most commonly used by Imperial assault forces such as Space Marine Assault Squads, though xenos races such as the Eldar, Orks and the Tau are also known to make use of similar weapons.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/Flamer</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Rifle</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>2000</MarketValue><Mass>3.2</Mass><AccuracyTouch>0.90</AccuracyTouch><AccuracyShort>0.60</AccuracyShort><AccuracyMedium>0.55</AccuracyMedium><AccuracyLong>0.50</AccuracyLong><RangedWeapon_Cooldown>4.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRFlamer</researchPrerequisite></recipeMaker><costList><Steel>150</Steel><Plasteel>15</Plasteel><ComponentIndustrial>4</ComponentIndustrial><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>1</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>Flamer</li><li>GuevesaSpecialGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_Flamer</defaultProjectile><warmupTime>0.5</warmupTime><range>12</range><forcedMissRadius>0.5</forcedMissRadius><burstShotCount>36</burstShotCount><ticksBetweenBurstShots>10</ticksBetweenBurstShots><soundCast>FlamerSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  744.  
  745. XML error: Could not find parent node named "BaseMakeableIGGun" for node "ThingDef". Full node: <ThingDef ParentName="BaseMakeableIGGun"><defName>OGI_Gun_MeltaGun</defName><label>MeltaGun</label><description>The Meltagun, also called a "Fusion Gun," "Melter," or "Cooker," is a powerful, short-ranged anti-armour weapon that produces an intense, energetic beam of heat in the tens of thousands of degrees Centigrade. The Melta Gun is used by the Space Marines, the troops of the Imperial Guard and other military forces of the Imperium of Man such as the Orders Militant of the Adepta Sororitas. Melta Weapons emit devastatingly intense but short-ranged blasts of heat which can melt through almost any material. Most types of Melta Weapon like the Meltagun function by inducing highly pressurised gases from an ammunition canister into an unstable sub-molecular state which produces nuclear fusion and directing the resulting energies down the barrel. Melta Weapon usage is always accompanied by a distinctive hissing sound as the Melta beam boils away the water in the air, then a roaring blast as the beam reduces the target to charred scraps or molten slag. Meltaguns are the premier Imperial anti-armour weapons, and few if any vehicles can withstand their power.</description><graphicData><texPath>Things/Item/Equipment/WeaponRanged/MeltaGun</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><soundInteract>Interact_Autopistol</soundInteract><statBases><WorkToMake>120000</WorkToMake><MarketValue>6000</MarketValue><Mass>5.2</Mass><AccuracyTouch>0.75</AccuracyTouch><AccuracyShort>0.80</AccuracyShort><AccuracyMedium>0.90</AccuracyMedium><AccuracyLong>0.90</AccuracyLong><RangedWeapon_Cooldown>3.00</RangedWeapon_Cooldown></statBases><recipeMaker><researchPrerequisite>WRMetla</researchPrerequisite></recipeMaker><costList><Steel>50</Steel><Plasteel>100</Plasteel><ComponentIndustrial>10</ComponentIndustrial><ImperialComponent>2</ImperialComponent><RefinedAdamantium>2</RefinedAdamantium><ImperialPowercore>15</ImperialPowercore></costList><techLevel>Spacer</techLevel><weaponTags><li>EliteGun</li><li>MetlaGun</li><li>GuevesaSpecialGun</li></weaponTags><thingCategories><li>IGCRanged</li></thingCategories><tradeTags><li>IGCRanged</li></tradeTags><verbs><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>OGI_Bullet_MeltaGun</defaultProjectile><warmupTime>0.5</warmupTime><range>16</range><soundCast>MeltaSound</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>14</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.8</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>10</power><cooldownTime>1.9</cooldownTime></li></tools></ThingDef>
  746.  
  747. XML error: Could not find parent node named "ROM_RawCHFoodBase" for node "ThingDef". Full node: <ThingDef ParentName="ROM_RawCHFoodBase"><defName>GR_ROM_RawCHFood_FormlessMeat</defName><label>formless spawn meat</label><description>Raw meat from a formless spawn of Tsathoggua. Or... or at least a boomalope abomination that *looked* similar. Hard to know with these things.</description><graphicData><texPath>Things/Item/GR_RawCHFood_FormlessMeat</texPath><graphicClass>Graphic_StackCount</graphicClass></graphicData><tradeability>Sellable</tradeability><statBases><MarketValue>1.5</MarketValue></statBases><ingestible><specialThoughtDirect>AteRawFood</specialThoughtDirect></ingestible></ThingDef>
  748.  
  749. Parsed 7.5 as int.
  750.  
  751. Could not find a type named CosmicHorror.DamageWorker_CranialPressure
  752.  
  753. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0125</regenRate><regenInterval>1000</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li>
  754.  
  755. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  756.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  757.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  758.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  759.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  760.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  761. XML:
  762. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0125</regenRate><regenInterval>1000</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li></modExtensions>
  763.  
  764. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.01</regenRate><regenInterval>1000</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li>
  765.  
  766. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  767.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  768.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  769.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  770.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  771.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  772. XML:
  773. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.01</regenRate><regenInterval>1000</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li></modExtensions>
  774.  
  775. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>1</painFactor></li>
  776.  
  777. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  778.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  779.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  780.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  781.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  782.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  783. XML:
  784. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>1</painFactor></li></modExtensions>
  785.  
  786. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.3</painFactor></li>
  787.  
  788. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  789.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  790.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  791.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  792.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  793.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  794. XML:
  795. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.3</painFactor></li></modExtensions>
  796.  
  797. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.5</painFactor></li>
  798.  
  799. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  800.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  801.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  802.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  803.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  804.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  805. XML:
  806. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.5</painFactor></li></modExtensions>
  807.  
  808. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li>
  809.  
  810. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  811.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  812.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  813.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  814.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  815.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  816. XML:
  817. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li></modExtensions>
  818.  
  819. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>1</painFactor></li>
  820.  
  821. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  822.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  823.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  824.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  825.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  826.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  827. XML:
  828. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.0</regenRate><regenInterval>0</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>1</painFactor></li></modExtensions>
  829.  
  830. Could not find type named CosmicHorror.PawnExtension from node <li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.05</regenRate><regenInterval>1000</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li>
  831.  
  832. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  833.   at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  834.   at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  835.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  836.   at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  837.   at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  838. XML:
  839. <modExtensions><li Class="CosmicHorror.PawnExtension"><invisible>false</invisible><regenRate>0.05</regenRate><regenInterval>1000</regenInterval><sanityLossRate>0.0</sanityLossRate><painFactor>0.25</painFactor></li></modExtensions>
  840.  
  841. Tried to use an uninitialized DefOf of type PawnKindDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) Debug info: DirectXmlToObject is currently instantiating an object of type AlienRace.ScenPart_StartingHumanlikes
  842.  
  843. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DarkYoung_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  844.  
  845. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DarkYoung_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  846.  
  847. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DarkYoung_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  848.  
  849. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DarkYoung_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  850.  
  851. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DarkYoung_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  852.  
  853. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DarkYoung_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  854.  
  855. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_MiGo_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  856.  
  857. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_MiGo_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  858.  
  859. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_MiGo_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  860.  
  861. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Chthonian_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  862.  
  863. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Chthonian_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  864.  
  865. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Chthonian_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  866.  
  867. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_StarVampire_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  868.  
  869. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_StarVampire_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  870.  
  871. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_StarVampire_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  872.  
  873. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Chthonian_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  874.  
  875. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Chthonian_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  876.  
  877. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Chthonian_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  878.  
  879. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DeepOne_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  880.  
  881. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DeepOne_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  882.  
  883. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_DeepOne_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  884.  
  885. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Shoggoth_Wounded found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  886.  
  887. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Shoggoth_Death found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  888.  
  889. Could not resolve cross-reference: No Verse.SoundDef named Pawn_ROM_Shoggoth_Call found to give to Verse.LifeStageAge Verse.LifeStageAge (using undefined sound instead)
  890.  
  891. Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
  892. The exception was: System.NullReferenceException: Object reference not set to an instance of an object
  893.   at RimWorld.ThingDefGenerator_Buildings.NewBlueprintDef_Thing (Verse.ThingDef def, Boolean isInstallBlueprint, Verse.ThingDef normalBlueprint) [0x00000] in <filename unknown>:0
  894.   at RimWorld.ThingDefGenerator_Buildings+<ImpliedBlueprintAndFrameDefs>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  895.   at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[Verse.ThingDef].MoveNext () [0x00000] in <filename unknown>:0
  896.   at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[Verse.ThingDef].MoveNext () [0x00000] in <filename unknown>:0
  897.   at RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve () [0x00000] in <filename unknown>:0
  898.   at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  899.   at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
  900.  
  901. Successfully recovered from errors and loaded play data.
  902.  
  903. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  904.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  905.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  906.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  907.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  908.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  909.  
  910. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  911.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  912.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  913.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  914.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  915.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  916.  
  917. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  918.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  919.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  920.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  921.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  922.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  923.  
  924. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  925.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  926.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  927.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  928.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  929.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  930.  
  931. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  932.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  933.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  934.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  935.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  936.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  937.  
  938. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  939.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  940.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  941.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  942.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  943.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  944.  
  945. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  946.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  947.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  948.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  949.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  950.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  951.  
  952. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  953.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  954.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  955.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  956.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  957.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  958.  
  959. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  960.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  961.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  962.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  963.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  964.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  965.  
  966. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  967.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  968.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  969.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  970.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  971.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  972.  
  973. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  974.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  975.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  976.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  977.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  978.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  979.  
  980. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  981.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  982.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  983.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  984.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  985.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  986.  
  987. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  988.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  989.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  990.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  991.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  992.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  993.  
  994. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  995.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  996.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  997.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  998.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  999.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1000.  
  1001. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1002.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1003.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1004.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1005.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1006.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1007.  
  1008. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1009.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1010.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1011.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1012.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1013.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1014.  
  1015. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1016.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1017.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1018.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1019.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1020.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1021.  
  1022. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1023.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1024.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1025.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1026.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1027.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1028.  
  1029. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1030.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1031.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1032.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1033.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1034.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1035.  
  1036. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1037.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1038.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1039.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1040.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1041.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1042.  
  1043. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1044.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1045.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1046.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1047.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1048.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1049.  
  1050. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1051.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1052.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1053.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1054.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1055.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1056.  
  1057. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1058.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1059.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1060.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1061.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1062.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1063.  
  1064. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1065.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1066.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1067.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1068.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1069.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1070.  
  1071. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1072.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1073.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1074.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1075.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1076.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1077.  
  1078. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1079.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1080.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1081.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1082.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1083.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1084.  
  1085. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1086.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1087.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1088.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1089.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1090.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1091.  
  1092. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1093.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1094.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1095.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1096.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1097.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1098.  
  1099. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1100.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1101.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1102.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1103.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1104.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1105.  
  1106. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1107.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1108.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1109.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1110.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1111.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1112.  
  1113. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1114.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1115.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1116.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1117.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1118.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1119.  
  1120. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1121.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1122.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1123.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1124.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1125.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1126.  
  1127. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1128.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1129.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1130.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1131.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1132.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1133.  
  1134. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1135.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1136.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1137.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1138.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1139.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1140.  
  1141. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1142.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1143.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1144.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1145.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1146.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1147.  
  1148. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1149.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1150.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1151.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1152.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1153.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1154.  
  1155. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1156.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1157.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1158.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1159.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1160.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1161.  
  1162. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1163.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1164.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1165.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1166.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1167.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1168.  
  1169. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1170.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1171.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1172.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1173.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1174.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1175.  
  1176. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1177.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1178.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1179.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1180.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1181.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1182.  
  1183. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1184.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1185.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1186.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1187.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1188.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1189.  
  1190. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1191.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1192.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1193.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1194.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1195.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1196.  
  1197. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1198.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1199.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1200.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1201.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1202.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1203.  
  1204. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1205.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1206.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1207.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1208.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1209.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1210.  
  1211. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1212.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1213.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1214.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1215.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1216.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1217.  
  1218. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1219.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1220.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1221.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1222.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1223.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1224.  
  1225. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1226.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1227.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1228.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1229.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1230.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1231.  
  1232. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1233.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1234.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1235.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1236.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1237.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1238.  
  1239. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1240.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1241.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1242.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1243.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1244.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1245.  
  1246. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1247.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1248.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1249.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1250.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1251.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1252.  
  1253. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1254.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1255.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1256.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1257.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1258.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1259.  
  1260. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1261.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1262.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1263.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1264.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1265.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1266.  
  1267. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1268.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1269.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1270.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1271.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1272.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1273.  
  1274. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1275.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1276.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1277.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1278.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1279.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1280.  
  1281. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1282.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1283.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1284.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1285.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1286.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1287.  
  1288. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1289.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1290.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1291.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1292.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1293.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1294.  
  1295. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1296.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1297.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1298.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1299.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1300.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1301.  
  1302. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1303.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1304.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1305.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1306.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1307.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1308.  
  1309. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1310.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1311.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1312.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1313.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1314.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1315.  
  1316. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1317.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1318.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1319.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1320.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1321.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1322.  
  1323. Could not load UnityEngine.Texture2D at Things/IGCore/Building/DropPods/ImpDropPodMk1 in any active mod or in base resources.
  1324.  
  1325. MatFrom with null sourceTex.
  1326.  
  1327. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1328.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1329.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1330.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1331.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1332.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1333.  
  1334. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1335.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1336.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1337.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1338.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1339.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1340.  
  1341. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1342.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1343.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1344.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1345.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1346.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1347.  
  1348. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1349.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1350.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1351.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1352.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1353.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1354.  
  1355. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1356.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1357.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1358.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1359.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1360.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1361.  
  1362. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1363.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1364.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1365.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1366.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1367.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1368.  
  1369. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1370.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1371.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  1372.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1373.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1374.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1375.  
  1376. Could not load UnityEngine.Texture2D at Things/Apparel/Carbon in any active mod or in base resources.
  1377.  
  1378. MatFrom with null sourceTex.
  1379.  
  1380. Could not load UnityEngine.Texture2D at Things/Apparel/Laconian in any active mod or in base resources.
  1381.  
  1382. MatFrom with null sourceTex.
  1383.  
  1384. Could not load UnityEngine.Texture2D at Things/Apparel/LaconianH in any active mod or in base resources.
  1385.  
  1386. MatFrom with null sourceTex.
  1387.  
  1388. Could not load UnityEngine.Texture2D at Things/Apparel/JanYeong in any active mod or in base resources.
  1389.  
  1390. MatFrom with null sourceTex.
  1391.  
  1392. Could not load UnityEngine.Texture2D at Things/Apparel/JanYeongH in any active mod or in base resources.
  1393.  
  1394. MatFrom with null sourceTex.
  1395.  
  1396. Could not load UnityEngine.Texture2D at Things/Apparel/JinCheon in any active mod or in base resources.
  1397.  
  1398. MatFrom with null sourceTex.
  1399.  
  1400. Could not load UnityEngine.Texture2D at Things/Apparel/JinCheonH in any active mod or in base resources.
  1401.  
  1402. MatFrom with null sourceTex.
  1403.  
  1404. Could not load UnityEngine.Texture2D at Things/Apparel/Bjorn in any active mod or in base resources.
  1405.  
  1406. MatFrom with null sourceTex.
  1407.  
  1408. Could not load UnityEngine.Texture2D at Things/Apparel/BjornH in any active mod or in base resources.
  1409.  
  1410. MatFrom with null sourceTex.
  1411.  
  1412. Could not load UnityEngine.Texture2D at Things/Apparel/FSArmor in any active mod or in base resources.
  1413.  
  1414. MatFrom with null sourceTex.
  1415.  
  1416. Could not load UnityEngine.Texture2D at Things/Apparel/FSArmorH in any active mod or in base resources.
  1417.  
  1418. MatFrom with null sourceTex.
  1419.  
  1420. Could not load UnityEngine.Texture2D at Things/Apparel/Nemesis in any active mod or in base resources.
  1421.  
  1422. MatFrom with null sourceTex.
  1423.  
  1424. Could not load UnityEngine.Texture2D at Things/Apparel/NemesisH in any active mod or in base resources.
  1425.  
  1426. MatFrom with null sourceTex.
  1427.  
  1428. Could not load UnityEngine.Texture2D at Things/Apparel/HazardCarapace in any active mod or in base resources.
  1429.  
  1430. MatFrom with null sourceTex.
  1431.  
  1432. Could not load UnityEngine.Texture2D at Things/Apparel/HazardCarapaceH in any active mod or in base resources.
  1433.  
  1434. MatFrom with null sourceTex.
  1435.  
  1436. Could not load UnityEngine.Texture2D at Things/Apparel/CombatArmor in any active mod or in base resources.
  1437.  
  1438. MatFrom with null sourceTex.
  1439.  
  1440. Could not load UnityEngine.Texture2D at Things/Apparel/CombatHelmet in any active mod or in base resources.
  1441.  
  1442. MatFrom with null sourceTex.
  1443.  
  1444. Failed to find any texture while constructing Multi(initPath=Things/Building/GDTable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1445.  
  1446. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1447.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1448.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1449.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1450.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1451.  
  1452. Failed to find any texture while constructing Multi(initPath=Things/Building/YPTable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1453.  
  1454. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1455.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1456.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1457.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1458.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1459.  
  1460. Failed to find any texture while constructing Multi(initPath=Things/Building/JITable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1461.  
  1462. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1463.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1464.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1465.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1466.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1467.  
  1468. Failed to find any texture while constructing Multi(initPath=Things/Building/TETable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1469.  
  1470. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1471.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1472.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1473.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1474.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1475.  
  1476. Could not load UnityEngine.Texture2D at Things/A16/MRSKitR in any active mod or in base resources.
  1477.  
  1478. MatFrom with null sourceTex.
  1479.  
  1480. Could not load UnityEngine.Texture2D at Things/A16/MRSKitM in any active mod or in base resources.
  1481.  
  1482. MatFrom with null sourceTex.
  1483.  
  1484. Could not load UnityEngine.Texture2D at Things/A16/MRSKitS in any active mod or in base resources.
  1485.  
  1486. MatFrom with null sourceTex.
  1487.  
  1488. Could not load UnityEngine.Texture2D at Things/A16/MRSKitS in any active mod or in base resources.
  1489.  
  1490. MatFrom with null sourceTex.
  1491.  
  1492. Could not load UnityEngine.Texture2D at Things/A16/MSSKit in any active mod or in base resources.
  1493.  
  1494. MatFrom with null sourceTex.
  1495.  
  1496. Could not load UnityEngine.Texture2D at Things/Mote/BlastMicrowave in any active mod or in base resources.
  1497.  
  1498. MatFrom with null sourceTex.
  1499.  
  1500. Could not load UnityEngine.Texture2D at Things/Mote/ImpactMote in any active mod or in base resources.
  1501.  
  1502. MatFrom with null sourceTex.
  1503.  
  1504. Could not load UnityEngine.Texture2D at Things/Projectile/Gbullet in any active mod or in base resources.
  1505.  
  1506. MatFrom with null sourceTex.
  1507.  
  1508. Could not load UnityEngine.Texture2D at Things/A16/MSST in any active mod or in base resources.
  1509.  
  1510. MatFrom with null sourceTex.
  1511.  
  1512. Could not load UnityEngine.Texture2D at Things/Projectile/Gbullet in any active mod or in base resources.
  1513.  
  1514. MatFrom with null sourceTex.
  1515.  
  1516. Could not load UnityEngine.Texture2D at Things/A16/MSSS in any active mod or in base resources.
  1517.  
  1518. MatFrom with null sourceTex.
  1519.  
  1520. Could not load UnityEngine.Texture2D at Things/Projectile/GShell in any active mod or in base resources.
  1521.  
  1522. MatFrom with null sourceTex.
  1523.  
  1524. Could not load UnityEngine.Texture2D at Things/A16/MSSF in any active mod or in base resources.
  1525.  
  1526. MatFrom with null sourceTex.
  1527.  
  1528. Could not load UnityEngine.Texture2D at Things/Projectile/Gbullet in any active mod or in base resources.
  1529.  
  1530. MatFrom with null sourceTex.
  1531.  
  1532. Could not load UnityEngine.Texture2D at Things/A16/Lynx in any active mod or in base resources.
  1533.  
  1534. MatFrom with null sourceTex.
  1535.  
  1536. Could not load UnityEngine.Texture2D at Things/Projectile/Gbullet in any active mod or in base resources.
  1537.  
  1538. MatFrom with null sourceTex.
  1539.  
  1540. Could not load UnityEngine.Texture2D at Things/A16/MRS-C in any active mod or in base resources.
  1541.  
  1542. MatFrom with null sourceTex.
  1543.  
  1544. Could not load UnityEngine.Texture2D at Things/A16/MRS-R in any active mod or in base resources.
  1545.  
  1546. MatFrom with null sourceTex.
  1547.  
  1548. Could not load UnityEngine.Texture2D at Things/Projectile/Gbullet in any active mod or in base resources.
  1549.  
  1550. MatFrom with null sourceTex.
  1551.  
  1552. Could not load UnityEngine.Texture2D at Things/A16/MRS-M in any active mod or in base resources.
  1553.  
  1554. MatFrom with null sourceTex.
  1555.  
  1556. Could not load UnityEngine.Texture2D at Things/A16/MRS-S in any active mod or in base resources.
  1557.  
  1558. MatFrom with null sourceTex.
  1559.  
  1560. Could not load UnityEngine.Texture2D at Things/Projectile/Gbullet in any active mod or in base resources.
  1561.  
  1562. MatFrom with null sourceTex.
  1563.  
  1564. Could not load UnityEngine.Texture2D at Things/A16/Caracal in any active mod or in base resources.
  1565.  
  1566. MatFrom with null sourceTex.
  1567.  
  1568. Could not load UnityEngine.Texture2D at Things/Projectile/GShell in any active mod or in base resources.
  1569.  
  1570. MatFrom with null sourceTex.
  1571.  
  1572. Could not load UnityEngine.Texture2D at Things/A16/Jaguar in any active mod or in base resources.
  1573.  
  1574. MatFrom with null sourceTex.
  1575.  
  1576. Could not load UnityEngine.Texture2D at Things/Projectile/GShellIN in any active mod or in base resources.
  1577.  
  1578. MatFrom with null sourceTex.
  1579.  
  1580. Could not load UnityEngine.Texture2D at Things/A16/JaguarIN in any active mod or in base resources.
  1581.  
  1582. MatFrom with null sourceTex.
  1583.  
  1584. Could not load UnityEngine.Texture2D at Things/Projectile/GShellSK in any active mod or in base resources.
  1585.  
  1586. MatFrom with null sourceTex.
  1587.  
  1588. Could not load UnityEngine.Texture2D at Things/A16/JaguarSK in any active mod or in base resources.
  1589.  
  1590. MatFrom with null sourceTex.
  1591.  
  1592. Could not load UnityEngine.Texture2D at Things/Projectile/Gbullet in any active mod or in base resources.
  1593.  
  1594. MatFrom with null sourceTex.
  1595.  
  1596. Could not load UnityEngine.Texture2D at Things/A16/JaguarBS in any active mod or in base resources.
  1597.  
  1598. MatFrom with null sourceTex.
  1599.  
  1600. Could not load UnityEngine.Texture2D at Things/Projectile/Slug in any active mod or in base resources.
  1601.  
  1602. MatFrom with null sourceTex.
  1603.  
  1604. Could not load UnityEngine.Texture2D at Things/A16/Hrunting in any active mod or in base resources.
  1605.  
  1606. MatFrom with null sourceTex.
  1607.  
  1608. Could not load UnityEngine.Texture2D at Things/Projectile/Slug in any active mod or in base resources.
  1609.  
  1610. MatFrom with null sourceTex.
  1611.  
  1612. Could not load UnityEngine.Texture2D at Things/A16/Trollsverd in any active mod or in base resources.
  1613.  
  1614. MatFrom with null sourceTex.
  1615.  
  1616. Could not load UnityEngine.Texture2D at Things/Projectile/Slug in any active mod or in base resources.
  1617.  
  1618. MatFrom with null sourceTex.
  1619.  
  1620. Could not load UnityEngine.Texture2D at Things/A16/Fafnir in any active mod or in base resources.
  1621.  
  1622. MatFrom with null sourceTex.
  1623.  
  1624. Could not load UnityEngine.Texture2D at Things/Projectile/Shell in any active mod or in base resources.
  1625.  
  1626. MatFrom with null sourceTex.
  1627.  
  1628. Could not load UnityEngine.Texture2D at Things/A16/Gramr in any active mod or in base resources.
  1629.  
  1630. MatFrom with null sourceTex.
  1631.  
  1632. Could not load UnityEngine.Texture2D at Things/Projectile/Rocket in any active mod or in base resources.
  1633.  
  1634. MatFrom with null sourceTex.
  1635.  
  1636. Could not load UnityEngine.Texture2D at Things/A16/Grendel in any active mod or in base resources.
  1637.  
  1638. MatFrom with null sourceTex.
  1639.  
  1640. Could not load UnityEngine.Texture2D at Things/Projectile/Slug in any active mod or in base resources.
  1641.  
  1642. MatFrom with null sourceTex.
  1643.  
  1644. Could not load UnityEngine.Texture2D at Things/A16/Muspell in any active mod or in base resources.
  1645.  
  1646. MatFrom with null sourceTex.
  1647.  
  1648. Could not load UnityEngine.Texture2D at Things/Projectile/BaegYa in any active mod or in base resources.
  1649.  
  1650. MatFrom with null sourceTex.
  1651.  
  1652. Could not load UnityEngine.Texture2D at Things/A16/BaegYa in any active mod or in base resources.
  1653.  
  1654. MatFrom with null sourceTex.
  1655.  
  1656. Could not load UnityEngine.Texture2D at Things/Projectile/Dunder in any active mod or in base resources.
  1657.  
  1658. MatFrom with null sourceTex.
  1659.  
  1660. Could not load UnityEngine.Texture2D at Things/A16/Dunder in any active mod or in base resources.
  1661.  
  1662. MatFrom with null sourceTex.
  1663.  
  1664. Could not load UnityEngine.Texture2D at Things/Projectile/Bobcat in any active mod or in base resources.
  1665.  
  1666. MatFrom with null sourceTex.
  1667.  
  1668. Could not load UnityEngine.Texture2D at Things/A16/Bobcat in any active mod or in base resources.
  1669.  
  1670. MatFrom with null sourceTex.
  1671.  
  1672. Could not load UnityEngine.Texture2D at Things/Projectile/Grief in any active mod or in base resources.
  1673.  
  1674. MatFrom with null sourceTex.
  1675.  
  1676. Could not load UnityEngine.Texture2D at Things/A16/Grief in any active mod or in base resources.
  1677.  
  1678. MatFrom with null sourceTex.
  1679.  
  1680. Could not load UnityEngine.Texture2D at Things/A16/Sabertooth in any active mod or in base resources.
  1681.  
  1682. MatFrom with null sourceTex.
  1683.  
  1684. Could not load UnityEngine.Texture2D at Things/A16/BingJu in any active mod or in base resources.
  1685.  
  1686. MatFrom with null sourceTex.
  1687.  
  1688. Could not load UnityEngine.Texture2D at Things/A16/Ormbane in any active mod or in base resources.
  1689.  
  1690. MatFrom with null sourceTex.
  1691.  
  1692. Could not load UnityEngine.Texture2D at Things/A16/Eris in any active mod or in base resources.
  1693.  
  1694. MatFrom with null sourceTex.
  1695.  
  1696. Could not load UnityEngine.Texture2D at Things/A16/TorchSword in any active mod or in base resources.
  1697.  
  1698. MatFrom with null sourceTex.
  1699.  
  1700. Could not load UnityEngine.Texture2D at Things/Projectile/ImpactM in any active mod or in base resources.
  1701.  
  1702. MatFrom with null sourceTex.
  1703.  
  1704. Could not load UnityEngine.Texture2D at Things/A16/Tyrant in any active mod or in base resources.
  1705.  
  1706. MatFrom with null sourceTex.
  1707.  
  1708. Could not load UnityEngine.Texture2D at Things/Projectile/ImpactM in any active mod or in base resources.
  1709.  
  1710. MatFrom with null sourceTex.
  1711.  
  1712. Could not load UnityEngine.Texture2D at Things/A16/Tormentor in any active mod or in base resources.
  1713.  
  1714. MatFrom with null sourceTex.
  1715.  
  1716. Could not load UnityEngine.Texture2D at Things/Projectile/ImpactB in any active mod or in base resources.
  1717.  
  1718. MatFrom with null sourceTex.
  1719.  
  1720. Could not load UnityEngine.Texture2D at Things/A16/Oppressor in any active mod or in base resources.
  1721.  
  1722. MatFrom with null sourceTex.
  1723.  
  1724. Could not load UnityEngine.Texture2D at Things/Projectile/ImpactL in any active mod or in base resources.
  1725.  
  1726. MatFrom with null sourceTex.
  1727.  
  1728. Could not load UnityEngine.Texture2D at Things/A16/Wailer in any active mod or in base resources.
  1729.  
  1730. MatFrom with null sourceTex.
  1731.  
  1732. Could not load UnityEngine.Texture2D at Things/Projectile/ImpactC in any active mod or in base resources.
  1733.  
  1734. MatFrom with null sourceTex.
  1735.  
  1736. Could not load UnityEngine.Texture2D at Things/A16/Atrocity in any active mod or in base resources.
  1737.  
  1738. MatFrom with null sourceTex.
  1739.  
  1740. Could not load UnityEngine.Texture2D at Things/Projectile/Harrower in any active mod or in base resources.
  1741.  
  1742. MatFrom with null sourceTex.
  1743.  
  1744. Could not load UnityEngine.Texture2D at Things/A16/Harrower in any active mod or in base resources.
  1745.  
  1746. MatFrom with null sourceTex.
  1747.  
  1748. Could not load UnityEngine.Texture2D at Things/Projectile/Shard in any active mod or in base resources.
  1749.  
  1750. MatFrom with null sourceTex.
  1751.  
  1752. Could not load UnityEngine.Texture2D at Things/A16/SeoLi in any active mod or in base resources.
  1753.  
  1754. MatFrom with null sourceTex.
  1755.  
  1756. Could not load UnityEngine.Texture2D at Things/Projectile/Swarm in any active mod or in base resources.
  1757.  
  1758. MatFrom with null sourceTex.
  1759.  
  1760. Could not load UnityEngine.Texture2D at Things/A16/SagPung in any active mod or in base resources.
  1761.  
  1762. MatFrom with null sourceTex.
  1763.  
  1764. Could not load UnityEngine.Texture2D at Things/Projectile/Spike in any active mod or in base resources.
  1765.  
  1766. MatFrom with null sourceTex.
  1767.  
  1768. Could not load UnityEngine.Texture2D at Things/A16/SangAe in any active mod or in base resources.
  1769.  
  1770. MatFrom with null sourceTex.
  1771.  
  1772. Could not load UnityEngine.Texture2D at Things/Projectile/Shard in any active mod or in base resources.
  1773.  
  1774. MatFrom with null sourceTex.
  1775.  
  1776. Could not load UnityEngine.Texture2D at Things/A16/SeolHwa in any active mod or in base resources.
  1777.  
  1778. MatFrom with null sourceTex.
  1779.  
  1780. Could not load UnityEngine.Texture2D at Things/Projectile/Microwave in any active mod or in base resources.
  1781.  
  1782. MatFrom with null sourceTex.
  1783.  
  1784. Could not load UnityEngine.Texture2D at Things/A16/GeugGwang in any active mod or in base resources.
  1785.  
  1786. MatFrom with null sourceTex.
  1787.  
  1788. Could not load UnityEngine.Texture2D at Things/Projectile/Harrower in any active mod or in base resources.
  1789.  
  1790. MatFrom with null sourceTex.
  1791.  
  1792. Could not load UnityEngine.Texture2D at Things/A16/VectorShot in any active mod or in base resources.
  1793.  
  1794. MatFrom with null sourceTex.
  1795.  
  1796. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBasicProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1797.  
  1798. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1799.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1800.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1801.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1802.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1803.  
  1804. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableBionics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1805.  
  1806. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1807.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1808.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1809.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1810.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1811.  
  1812. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableSimpleProsthetics, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1813.  
  1814. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1815.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1816.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1817.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1818.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1819.  
  1820. Failed to find any texture while constructing Multi(initPath=Things/Building/Production/TableOrgans, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  1821.  
  1822. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1823.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1824.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1825.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1826.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1827.  
  1828. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1829.  
  1830. MatFrom with null sourceTex.
  1831.  
  1832. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1833.  
  1834. MatFrom with null sourceTex.
  1835.  
  1836. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1837.  
  1838. MatFrom with null sourceTex.
  1839.  
  1840. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1841.  
  1842. MatFrom with null sourceTex.
  1843.  
  1844. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1845.  
  1846. MatFrom with null sourceTex.
  1847.  
  1848. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1849.  
  1850. MatFrom with null sourceTex.
  1851.  
  1852. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1853.  
  1854. MatFrom with null sourceTex.
  1855.  
  1856. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1857.  
  1858. MatFrom with null sourceTex.
  1859.  
  1860. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1861.  
  1862. MatFrom with null sourceTex.
  1863.  
  1864. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AdvancedPart in any active mod or in base resources.
  1865.  
  1866. MatFrom with null sourceTex.
  1867.  
  1868. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  1869.  
  1870. MatFrom with null sourceTex.
  1871.  
  1872. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  1873.  
  1874. MatFrom with null sourceTex.
  1875.  
  1876. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  1877.  
  1878. MatFrom with null sourceTex.
  1879.  
  1880. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  1881.  
  1882. MatFrom with null sourceTex.
  1883.  
  1884. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  1885.  
  1886. MatFrom with null sourceTex.
  1887.  
  1888. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  1889.  
  1890. MatFrom with null sourceTex.
  1891.  
  1892. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BasicProsthesis in any active mod or in base resources.
  1893.  
  1894. MatFrom with null sourceTex.
  1895.  
  1896. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1897.  
  1898. MatFrom with null sourceTex.
  1899.  
  1900. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1901.  
  1902. MatFrom with null sourceTex.
  1903.  
  1904. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1905.  
  1906. MatFrom with null sourceTex.
  1907.  
  1908. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1909.  
  1910. MatFrom with null sourceTex.
  1911.  
  1912. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1913.  
  1914. MatFrom with null sourceTex.
  1915.  
  1916. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1917.  
  1918. MatFrom with null sourceTex.
  1919.  
  1920. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1921.  
  1922. MatFrom with null sourceTex.
  1923.  
  1924. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1925.  
  1926. MatFrom with null sourceTex.
  1927.  
  1928. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1929.  
  1930. MatFrom with null sourceTex.
  1931.  
  1932. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1933.  
  1934. MatFrom with null sourceTex.
  1935.  
  1936. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1937.  
  1938. MatFrom with null sourceTex.
  1939.  
  1940. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1941.  
  1942. MatFrom with null sourceTex.
  1943.  
  1944. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1945.  
  1946. MatFrom with null sourceTex.
  1947.  
  1948. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1949.  
  1950. MatFrom with null sourceTex.
  1951.  
  1952. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1953.  
  1954. MatFrom with null sourceTex.
  1955.  
  1956. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/BionicPart in any active mod or in base resources.
  1957.  
  1958. MatFrom with null sourceTex.
  1959.  
  1960. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  1961.  
  1962. MatFrom with null sourceTex.
  1963.  
  1964. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  1965.  
  1966. MatFrom with null sourceTex.
  1967.  
  1968. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  1969.  
  1970. MatFrom with null sourceTex.
  1971.  
  1972. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  1973.  
  1974. MatFrom with null sourceTex.
  1975.  
  1976. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  1977.  
  1978. MatFrom with null sourceTex.
  1979.  
  1980. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  1981.  
  1982. MatFrom with null sourceTex.
  1983.  
  1984. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/GlitterworldPart in any active mod or in base resources.
  1985.  
  1986. MatFrom with null sourceTex.
  1987.  
  1988. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  1989.  
  1990. MatFrom with null sourceTex.
  1991.  
  1992. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  1993.  
  1994. MatFrom with null sourceTex.
  1995.  
  1996. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  1997.  
  1998. MatFrom with null sourceTex.
  1999.  
  2000. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2001.  
  2002. MatFrom with null sourceTex.
  2003.  
  2004. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2005.  
  2006. MatFrom with null sourceTex.
  2007.  
  2008. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2009.  
  2010. MatFrom with null sourceTex.
  2011.  
  2012. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2013.  
  2014. MatFrom with null sourceTex.
  2015.  
  2016. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2017.  
  2018. MatFrom with null sourceTex.
  2019.  
  2020. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2021.  
  2022. MatFrom with null sourceTex.
  2023.  
  2024. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2025.  
  2026. MatFrom with null sourceTex.
  2027.  
  2028. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SimplePart in any active mod or in base resources.
  2029.  
  2030. MatFrom with null sourceTex.
  2031.  
  2032. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2033.  
  2034. MatFrom with null sourceTex.
  2035.  
  2036. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2037.  
  2038. MatFrom with null sourceTex.
  2039.  
  2040. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2041.  
  2042. MatFrom with null sourceTex.
  2043.  
  2044. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2045.  
  2046. MatFrom with null sourceTex.
  2047.  
  2048. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2049.  
  2050. MatFrom with null sourceTex.
  2051.  
  2052. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SurrogatePart in any active mod or in base resources.
  2053.  
  2054. MatFrom with null sourceTex.
  2055.  
  2056. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2057.  
  2058. MatFrom with null sourceTex.
  2059.  
  2060. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2061.  
  2062. MatFrom with null sourceTex.
  2063.  
  2064. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2065.  
  2066. MatFrom with null sourceTex.
  2067.  
  2068. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2069.  
  2070. MatFrom with null sourceTex.
  2071.  
  2072. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2073.  
  2074. MatFrom with null sourceTex.
  2075.  
  2076. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2077.  
  2078. MatFrom with null sourceTex.
  2079.  
  2080. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2081.  
  2082. MatFrom with null sourceTex.
  2083.  
  2084. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/SyntheticPart in any active mod or in base resources.
  2085.  
  2086. MatFrom with null sourceTex.
  2087.  
  2088. Could not load UnityEngine.Texture2D at Things/Item/BodyPart/UnfinishedProsthesis in any active mod or in base resources.
  2089.  
  2090. MatFrom with null sourceTex.
  2091.  
  2092. Could not load UnityEngine.Texture2D at Things/Building/SS in any active mod or in base resources.
  2093.  
  2094. MatFrom with null sourceTex.
  2095.  
  2096. Could not load UnityEngine.Texture2D at Things/Building/SS_Icon in any active mod or in base resources.
  2097.  
  2098. Could not load UnityEngine.Texture2D at Things/Building/SS in any active mod or in base resources.
  2099.  
  2100. MatFrom with null sourceTex.
  2101.  
  2102. Could not load UnityEngine.Texture2D at Things/Building/ME_Icon in any active mod or in base resources.
  2103.  
  2104. Failed to find any texture while constructing Multi(initPath=Things/Building/Nest, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2105.  
  2106. Could not load UnityEngine.Texture2D at Things/Building/NestHMG_Icon in any active mod or in base resources.
  2107.  
  2108. Failed to find any texture while constructing Multi(initPath=Things/Building/Nest, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2109.  
  2110. Could not load UnityEngine.Texture2D at Things/Building/NestAGS_Icon in any active mod or in base resources.
  2111.  
  2112. Could not load UnityEngine.Texture2D at Things/Building/Tripod in any active mod or in base resources.
  2113.  
  2114. MatFrom with null sourceTex.
  2115.  
  2116. Could not load UnityEngine.Texture2D at Things/Building/MMG_Icon in any active mod or in base resources.
  2117.  
  2118. Could not load UnityEngine.Texture2D at Things/Building/Tripod in any active mod or in base resources.
  2119.  
  2120. MatFrom with null sourceTex.
  2121.  
  2122. Could not load UnityEngine.Texture2D at Things/Building/ATGM_Icon in any active mod or in base resources.
  2123.  
  2124. Could not load UnityEngine.Texture2D at Things/Projectile/Rocket in any active mod or in base resources.
  2125.  
  2126. MatFrom with null sourceTex.
  2127.  
  2128. Could not load UnityEngine.Texture2D at Things/A13/Jaguar in any active mod or in base resources.
  2129.  
  2130. MatFrom with null sourceTex.
  2131.  
  2132. Could not load UnityEngine.Texture2D at Things/Building/Reactor in any active mod or in base resources.
  2133.  
  2134. MatFrom with null sourceTex.
  2135.  
  2136. Could not load UnityEngine.Texture2D at Things/Building/SurveillanceTurret in any active mod or in base resources.
  2137.  
  2138. MatFrom with null sourceTex.
  2139.  
  2140. Could not load UnityEngine.Texture2D at Things/Building/SurveillanceTurret_Icon in any active mod or in base resources.
  2141.  
  2142. Could not load UnityEngine.Texture2D at Things/Building/AdhMine in any active mod or in base resources.
  2143.  
  2144. MatFrom with null sourceTex.
  2145.  
  2146. Could not load UnityEngine.Texture2D at Things/Building/Barrel in any active mod or in base resources.
  2147.  
  2148. MatFrom with null sourceTex.
  2149.  
  2150. Could not load UnityEngine.Texture2D at Things/Building/Barrel in any active mod or in base resources.
  2151.  
  2152. Could not load UnityEngine.Texture2D at Things/Building/Dummy in any active mod or in base resources.
  2153.  
  2154. MatFrom with null sourceTex.
  2155.  
  2156. Could not load UnityEngine.Texture2D at Things/Building/Dummy_Icon in any active mod or in base resources.
  2157.  
  2158. Could not load UnityEngine.Texture2D at Things/Building/FB in any active mod or in base resources.
  2159.  
  2160. MatFrom with null sourceTex.
  2161.  
  2162. Could not load UnityEngine.Texture2D at Things/Building/FB in any active mod or in base resources.
  2163.  
  2164. MatFrom with null sourceTex.
  2165.  
  2166. Could not load UnityEngine.Texture2D at Things/Building/BC_Icon in any active mod or in base resources.
  2167.  
  2168. Could not load UnityEngine.Texture2D at Things/Projectile/Rocket in any active mod or in base resources.
  2169.  
  2170. MatFrom with null sourceTex.
  2171.  
  2172. Could not load UnityEngine.Texture2D at Things/A13/Jaguar in any active mod or in base resources.
  2173.  
  2174. MatFrom with null sourceTex.
  2175.  
  2176. Could not load UnityEngine.Texture2D at Things/Projectile/Shell in any active mod or in base resources.
  2177.  
  2178. MatFrom with null sourceTex.
  2179.  
  2180. Could not load UnityEngine.Texture2D at Things/Item/MoltenShell in any active mod or in base resources.
  2181.  
  2182. MatFrom with null sourceTex.
  2183.  
  2184. Could not load UnityEngine.Texture2D at Things/Projectile/Shard in any active mod or in base resources.
  2185.  
  2186. MatFrom with null sourceTex.
  2187.  
  2188. Could not load UnityEngine.Texture2D at Things/A13/SeoLi in any active mod or in base resources.
  2189.  
  2190. MatFrom with null sourceTex.
  2191.  
  2192. Could not load UnityEngine.Texture2D at Things/Projectile/Microwave in any active mod or in base resources.
  2193.  
  2194. MatFrom with null sourceTex.
  2195.  
  2196. Could not load UnityEngine.Texture2D at Things/A13/GeugGwang in any active mod or in base resources.
  2197.  
  2198. MatFrom with null sourceTex.
  2199.  
  2200. Could not load UnityEngine.Texture2D at Things/Projectile/GbulletBig in any active mod or in base resources.
  2201.  
  2202. MatFrom with null sourceTex.
  2203.  
  2204. Could not load UnityEngine.Texture2D at Things/A13/GRC in any active mod or in base resources.
  2205.  
  2206. MatFrom with null sourceTex.
  2207.  
  2208. Could not load UnityEngine.Texture2D at Things/Projectile/GbulletBig in any active mod or in base resources.
  2209.  
  2210. MatFrom with null sourceTex.
  2211.  
  2212. Could not load UnityEngine.Texture2D at Things/A13/GRC in any active mod or in base resources.
  2213.  
  2214. MatFrom with null sourceTex.
  2215.  
  2216. Could not load UnityEngine.Texture2D at Things/Projectile/GShell in any active mod or in base resources.
  2217.  
  2218. MatFrom with null sourceTex.
  2219.  
  2220. Could not load UnityEngine.Texture2D at Things/A13/Jaguar in any active mod or in base resources.
  2221.  
  2222. MatFrom with null sourceTex.
  2223.  
  2224. Could not load UnityEngine.Texture2D at Things/Projectile/Harrower in any active mod or in base resources.
  2225.  
  2226. MatFrom with null sourceTex.
  2227.  
  2228. Could not load UnityEngine.Texture2D at Things/Building/FakeRifle in any active mod or in base resources.
  2229.  
  2230. MatFrom with null sourceTex.
  2231.  
  2232. Could not load UnityEngine.Texture2D at Things/Projectile/ImpactL in any active mod or in base resources.
  2233.  
  2234. MatFrom with null sourceTex.
  2235.  
  2236. Could not load UnityEngine.Texture2D at Things/A16/Wailer in any active mod or in base resources.
  2237.  
  2238. MatFrom with null sourceTex.
  2239.  
  2240. Could not load UnityEngine.Texture2D at Things/Mote/BlastPlasma in any active mod or in base resources.
  2241.  
  2242. MatFrom with null sourceTex.
  2243.  
  2244. Could not load UnityEngine.Texture2D at Things/Mote/BlastOptic in any active mod or in base resources.
  2245.  
  2246. MatFrom with null sourceTex.
  2247.  
  2248. Could not load UnityEngine.Texture2D at Things/Apparel/FedSuit in any active mod or in base resources.
  2249.  
  2250. MatFrom with null sourceTex.
  2251.  
  2252. Could not load UnityEngine.Texture2D at Things/Apparel/Judicator in any active mod or in base resources.
  2253.  
  2254. MatFrom with null sourceTex.
  2255.  
  2256. Could not load UnityEngine.Texture2D at Things/Apparel/JudicatorH in any active mod or in base resources.
  2257.  
  2258. MatFrom with null sourceTex.
  2259.  
  2260. Could not load UnityEngine.Texture2D at Things/Apparel/Condemner in any active mod or in base resources.
  2261.  
  2262. MatFrom with null sourceTex.
  2263.  
  2264. Could not load UnityEngine.Texture2D at Things/Apparel/CondemnerH in any active mod or in base resources.
  2265.  
  2266. MatFrom with null sourceTex.
  2267.  
  2268. Could not load UnityEngine.Texture2D at Things/Apparel/UGCuirass in any active mod or in base resources.
  2269.  
  2270. MatFrom with null sourceTex.
  2271.  
  2272. Could not load UnityEngine.Texture2D at Things/Apparel/UGHelmet in any active mod or in base resources.
  2273.  
  2274. MatFrom with null sourceTex.
  2275.  
  2276. Could not load UnityEngine.Texture2D at Things/Apparel/UGCloak in any active mod or in base resources.
  2277.  
  2278. MatFrom with null sourceTex.
  2279.  
  2280. Failed to find any texture while constructing Multi(initPath=Things/Building/FedTable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2281.  
  2282. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2283.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2284.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2285.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2286.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2287.  
  2288. Failed to find any texture while constructing Multi(initPath=Things/Building/Harvester, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2289.  
  2290. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2291.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2292.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2293.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2294.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2295.  
  2296. Could not load UnityEngine.Texture2D at Things/Building/PB in any active mod or in base resources.
  2297.  
  2298. MatFrom with null sourceTex.
  2299.  
  2300. Could not load UnityEngine.Texture2D at Things/A16/CrucibleCore in any active mod or in base resources.
  2301.  
  2302. MatFrom with null sourceTex.
  2303.  
  2304. Could not load UnityEngine.Texture2D at Things/A16/Foerum in any active mod or in base resources.
  2305.  
  2306. MatFrom with null sourceTex.
  2307.  
  2308. Could not load UnityEngine.Texture2D at Things/Projectile/Laser in any active mod or in base resources.
  2309.  
  2310. MatFrom with null sourceTex.
  2311.  
  2312. Could not load UnityEngine.Texture2D at Things/A16/Pacificator in any active mod or in base resources.
  2313.  
  2314. MatFrom with null sourceTex.
  2315.  
  2316. Could not load UnityEngine.Texture2D at Things/Projectile/Laser in any active mod or in base resources.
  2317.  
  2318. MatFrom with null sourceTex.
  2319.  
  2320. Could not load UnityEngine.Texture2D at Things/A16/Negotiator in any active mod or in base resources.
  2321.  
  2322. MatFrom with null sourceTex.
  2323.  
  2324. Could not load UnityEngine.Texture2D at Things/Projectile/Pulse in any active mod or in base resources.
  2325.  
  2326. MatFrom with null sourceTex.
  2327.  
  2328. Could not load UnityEngine.Texture2D at Things/A16/Arbiter in any active mod or in base resources.
  2329.  
  2330. MatFrom with null sourceTex.
  2331.  
  2332. Could not load UnityEngine.Texture2D at Things/Projectile/Laser in any active mod or in base resources.
  2333.  
  2334. MatFrom with null sourceTex.
  2335.  
  2336. Could not load UnityEngine.Texture2D at Things/A16/Intercessor in any active mod or in base resources.
  2337.  
  2338. MatFrom with null sourceTex.
  2339.  
  2340. Could not load UnityEngine.Texture2D at Things/Projectile/Flux in any active mod or in base resources.
  2341.  
  2342. MatFrom with null sourceTex.
  2343.  
  2344. Could not load UnityEngine.Texture2D at Things/A16/Axiom in any active mod or in base resources.
  2345.  
  2346. MatFrom with null sourceTex.
  2347.  
  2348. Could not load UnityEngine.Texture2D at Things/Projectile/Mlaser in any active mod or in base resources.
  2349.  
  2350. MatFrom with null sourceTex.
  2351.  
  2352. Could not load UnityEngine.Texture2D at Things/A16/CrucibleCarbine in any active mod or in base resources.
  2353.  
  2354. MatFrom with null sourceTex.
  2355.  
  2356. Could not load UnityEngine.Texture2D at Things/Projectile/Repose in any active mod or in base resources.
  2357.  
  2358. MatFrom with null sourceTex.
  2359.  
  2360. Could not load UnityEngine.Texture2D at Things/A13/Repose in any active mod or in base resources.
  2361.  
  2362. MatFrom with null sourceTex.
  2363.  
  2364. Could not load UnityEngine.Texture2D at Things/A16/Verdict in any active mod or in base resources.
  2365.  
  2366. MatFrom with null sourceTex.
  2367.  
  2368. Could not load UnityEngine.Texture2D at Things/A16/Pacificator in any active mod or in base resources.
  2369.  
  2370. MatFrom with null sourceTex.
  2371.  
  2372. Could not load UnityEngine.Texture2D at Things/A16/Negotiator in any active mod or in base resources.
  2373.  
  2374. MatFrom with null sourceTex.
  2375.  
  2376. Could not load UnityEngine.Texture2D at Things/A16/Arbiter in any active mod or in base resources.
  2377.  
  2378. MatFrom with null sourceTex.
  2379.  
  2380. Could not load UnityEngine.Texture2D at Things/A16/Intercessor in any active mod or in base resources.
  2381.  
  2382. MatFrom with null sourceTex.
  2383.  
  2384. Could not load UnityEngine.Texture2D at Things/A16/Axiom in any active mod or in base resources.
  2385.  
  2386. MatFrom with null sourceTex.
  2387.  
  2388. Could not load UnityEngine.Texture2D at Things/A16/Verdict in any active mod or in base resources.
  2389.  
  2390. MatFrom with null sourceTex.
  2391.  
  2392. Could not load UnityEngine.Texture2D at Things/Projectile/Plasma in any active mod or in base resources.
  2393.  
  2394. MatFrom with null sourceTex.
  2395.  
  2396. Could not load UnityEngine.Texture2D at Things/A16/Sentinel in any active mod or in base resources.
  2397.  
  2398. MatFrom with null sourceTex.
  2399.  
  2400. Could not load UnityEngine.Texture2D at Things/A16/MechPlasma in any active mod or in base resources.
  2401.  
  2402. MatFrom with null sourceTex.
  2403.  
  2404. Could not load UnityEngine.Texture2D at Things/A13/PBomb in any active mod or in base resources.
  2405.  
  2406. MatFrom with null sourceTex.
  2407.  
  2408. Could not load UnityEngine.Texture2D at Things/Projectile/Laser in any active mod or in base resources.
  2409.  
  2410. MatFrom with null sourceTex.
  2411.  
  2412. Could not load UnityEngine.Texture2D at Things/A16/AuxPistol in any active mod or in base resources.
  2413.  
  2414. MatFrom with null sourceTex.
  2415.  
  2416. Could not load UnityEngine.Texture2D at Things/Projectile/Laser in any active mod or in base resources.
  2417.  
  2418. MatFrom with null sourceTex.
  2419.  
  2420. Could not load UnityEngine.Texture2D at Things/A16/MCrucibleRifle in any active mod or in base resources.
  2421.  
  2422. MatFrom with null sourceTex.
  2423.  
  2424. Could not load UnityEngine.Texture2D at Things/Projectile/MFlux in any active mod or in base resources.
  2425.  
  2426. MatFrom with null sourceTex.
  2427.  
  2428. Could not load UnityEngine.Texture2D at Things/A13/MechPlasma in any active mod or in base resources.
  2429.  
  2430. MatFrom with null sourceTex.
  2431.  
  2432. Could not load UnityEngine.Texture2D at Things/Projectile/Mlaser in any active mod or in base resources.
  2433.  
  2434. MatFrom with null sourceTex.
  2435.  
  2436. Could not load UnityEngine.Texture2D at Things/A13/MechPlasma in any active mod or in base resources.
  2437.  
  2438. MatFrom with null sourceTex.
  2439.  
  2440. Could not load UnityEngine.Texture2D at Things/Projectile/Laser in any active mod or in base resources.
  2441.  
  2442. MatFrom with null sourceTex.
  2443.  
  2444. Could not load UnityEngine.Texture2D at Things/A13/Pacificator in any active mod or in base resources.
  2445.  
  2446. MatFrom with null sourceTex.
  2447.  
  2448. Could not load UnityEngine.Texture2D at Things/Projectile/Plasma in any active mod or in base resources.
  2449.  
  2450. MatFrom with null sourceTex.
  2451.  
  2452. Could not load UnityEngine.Texture2D at Things/A13/Axiom in any active mod or in base resources.
  2453.  
  2454. MatFrom with null sourceTex.
  2455.  
  2456. Could not load UnityEngine.Texture2D at Apparel/PatchedShirt in any active mod or in base resources.
  2457.  
  2458. MatFrom with null sourceTex.
  2459.  
  2460. Could not execute post-long-event action. Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
  2461.   at System.Linq.Enumerable.First[ThingDef] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  2462.   at RimWorld.GenStuff.DefaultStuffFor (Verse.BuildableDef bd) [0x00000] in <filename unknown>:0
  2463.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2464.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2465.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2466.  
  2467. Could not load UnityEngine.Texture2D at Apparel/HuskerHood in any active mod or in base resources.
  2468.  
  2469. MatFrom with null sourceTex.
  2470.  
  2471. Could not load UnityEngine.Texture2D at Apparel/SkulkerHood in any active mod or in base resources.
  2472.  
  2473. MatFrom with null sourceTex.
  2474.  
  2475. Could not load UnityEngine.Texture2D at Apparel/ThumperHood in any active mod or in base resources.
  2476.  
  2477. MatFrom with null sourceTex.
  2478.  
  2479. Could not load UnityEngine.Texture2D at Apparel/GrinderHelmet in any active mod or in base resources.
  2480.  
  2481. MatFrom with null sourceTex.
  2482.  
  2483. Could not load UnityEngine.Texture2D at Apparel/ScorcherHelmet in any active mod or in base resources.
  2484.  
  2485. MatFrom with null sourceTex.
  2486.  
  2487. Could not load UnityEngine.Texture2D at Apparel/ScrapArmor in any active mod or in base resources.
  2488.  
  2489. MatFrom with null sourceTex.
  2490.  
  2491. Could not load UnityEngine.Texture2D at Apparel/FeralMail in any active mod or in base resources.
  2492.  
  2493. MatFrom with null sourceTex.
  2494.  
  2495. Could not load UnityEngine.Texture2D at Apparel/FeralExo in any active mod or in base resources.
  2496.  
  2497. MatFrom with null sourceTex.
  2498.  
  2499. Could not load UnityEngine.Texture2D at Apparel/FeralExoH in any active mod or in base resources.
  2500.  
  2501. MatFrom with null sourceTex.
  2502.  
  2503. Failed to find any texture while constructing Multi(initPath=Things/Building/FeralTable, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
  2504.  
  2505. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  2506.   at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2507.   at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  2508.   at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  2509.   at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  2510.  
  2511. Could not load UnityEngine.Texture2D at Things/A13/MADness in any active mod or in base resources.
  2512.  
  2513. MatFrom with null sourceTex.
  2514.  
  2515. Could not load UnityEngine.Texture2D at Projectile/MADness in any active mod or in base resources.
  2516.  
  2517. MatFrom with null sourceTex.
  2518.  
  2519. Could not load UnityEngine.Texture2D at Mote/NullMote in any active mod or in base resources.
  2520.  
  2521. MatFrom with null sourceTex.
  2522.  
  2523. Could not load UnityEngine.Texture2D at Projectile/FBullet in any active mod or in base resources.
  2524.  
  2525. MatFrom with null sourceTex.
  2526.  
  2527. Could not load UnityEngine.Texture2D at Things/A13/Scraptooth in any active mod or in base resources.
  2528.  
  2529. MatFrom with null sourceTex.
  2530.  
  2531. Could not load UnityEngine.Texture2D at Projectile/Scrap in any active mod or in base resources.
  2532.  
  2533. MatFrom with null sourceTex.
  2534.  
  2535. Could not load UnityEngine.Texture2D at Things/A13/ScatterStick in any active mod or in base resources.
  2536.  
  2537. MatFrom with null sourceTex.
  2538.  
  2539. Could not load UnityEngine.Texture2D at Projectile/FBullet in any active mod or in base resources.
  2540.  
  2541. MatFrom with null sourceTex.
  2542.  
  2543. Could not load UnityEngine.Texture2D at Things/A13/Thrasher in any active mod or in base resources.
  2544.  
  2545. MatFrom with null sourceTex.
  2546.  
  2547. Could not load UnityEngine.Texture2D at Projectile/Crucifier in any active mod or in base resources.
  2548.  
  2549. MatFrom with null sourceTex.
  2550.  
  2551. Could not load UnityEngine.Texture2D at Things/A13/Crucifier in any active mod or in base resources.
  2552.  
  2553. MatFrom with null sourceTex.
  2554.  
  2555. Could not load UnityEngine.Texture2D at Projectile/FBullet in any active mod or in base resources.
  2556.  
  2557. MatFrom with null sourceTex.
  2558.  
  2559. Could not load UnityEngine.Texture2D at Things/A13/Deathdealer in any active mod or in base resources.
  2560.  
  2561. MatFrom with null sourceTex.
  2562.  
  2563. Could not load UnityEngine.Texture2D at Projectile/Nail in any active mod or in base resources.
  2564.  
  2565. MatFrom with null sourceTex.
  2566.  
  2567. Could not load UnityEngine.Texture2D at Things/A13/Gnasher in any active mod or in base resources.
  2568.  
  2569. MatFrom with null sourceTex.
  2570.  
  2571. Could not load UnityEngine.Texture2D at Things/A13/Scorcher in any active mod or in base resources.
  2572.  
  2573. MatFrom with null sourceTex.
  2574.  
  2575. Could not load UnityEngine.Texture2D at Projectile/Thumper in any active mod or in base resources.
  2576.  
  2577. MatFrom with null sourceTex.
  2578.  
  2579. Could not load UnityEngine.Texture2D at Things/A13/Thumper in any active mod or in base resources.
  2580.  
  2581. MatFrom with null sourceTex.
  2582.  
  2583. Could not load UnityEngine.Texture2D at Projectile/BoomStick in any active mod or in base resources.
  2584.  
  2585. MatFrom with null sourceTex.
  2586.  
  2587. Could not load UnityEngine.Texture2D at Things/A13/BoomStick in any active mod or in base resources.
  2588.  
  2589. MatFrom with null sourceTex.
  2590.  
  2591. Reached max messages limit. Stopping logging to avoid spam.
RAW Paste Data
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