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Sep 23rd, 2017
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  1. COMMAND:end(playerid,params[])
  2. {
  3. if(ended == true) return SendClientMessage(playerid,MainColors[2],"Bitch, Theres no on-goin base");
  4. else
  5. {
  6. #pragma unused params
  7. if(!IsPlayerAdmin(playerid) && Variables[playerid][Level] < aLvl[0]){return DenyPlayer(playerid);}
  8. else if(WatchingBase == true) return SendClientMessage(playerid,MainColors[2], "Bitch, No");
  9.  
  10. new string[128];
  11. PlayerPlaySound(playerid,complete,0.0,0.0,0.0);
  12. format(string,sizeof(string),"*** Admin \"%s\" has Ended the round",NickName[playerid]);
  13. SendClientMessageToAll(MainColors[0],string);
  14. format(string,sizeof(string),"0,1Admin \"%s\" has ended the round",NickName[playerid]);
  15. IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
  16. Current = -1;
  17. nmtimer = false;
  18. ModeType = NONE;
  19. TR_DeathPosInt = 0;
  20. CPtime[0] = CPtime[1];
  21. SetGlobalTime(gTime);
  22. GangZoneDestroy(zone);
  23. GangZoneHideForAll(BlackRadar);
  24. UpdateMapName();
  25. ShowNamesAndBlipsForAll();
  26. UnlockAllVehicles();
  27. DestroyRoundVehicles();
  28. ResetAllNames();
  29. ResetWeaponSets();
  30. ResetAllColors();
  31. AutoModeInit();
  32. DestroyAllPickups();
  33. DestroyObjects();
  34. foreach(Player,i)
  35. {
  36. TD_HideTeamDmgText(i);
  37. ResetPlayerWeatherAndTime(i);
  38. Spectate_Stop(i);
  39. HasPlayed[i] = false;
  40. TR_Kills[i] = 0;
  41. TR_Died[i] = false;
  42. TR_KillersHP[i] = -1;
  43. TR_KillDist[i] = 0;
  44. FinishedMenu[i] = false;
  45. DisablePlayerCheckpoint(i);
  46. DisablePlayerRaceCheckpoint(i);
  47. RemovePlayerMapIcon(i,0);
  48. RemovePlayerMapIcon(i,1);
  49. SetPlayerScore(i,TempKills[i]);
  50. HideAllTextDraws(i);
  51. if(Playing[i] == true)
  52. {
  53. SetCameraBehindPlayer(i);
  54. ResetPlayerHealth(i);
  55. Playing[i] = false;
  56. RemovePlayingName(i);
  57. TR_Died[i] = false;
  58. FindPlayerSpawn(i,0);
  59. SetPlayerWorldBounds(i,20000,-20000,20000,-20000);
  60. GiveHimHisGuns(i);
  61. SetPlayerColorEx(i,TeamInactiveColors[gTeam[i]]);
  62. SetPlayerNewWorld(i);
  63. }
  64. }
  65. }
  66. return 1;
  67. }
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