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nbdSteve

nbdPackage config v1.0

May 19th, 2018
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  1. # Configuration file for nbdPackage v1.0
  2.  
  3. # Made with a keyboard and computer
  4. # Report bugs / problems to me on discord!
  5. # https://discord.gg/j6Yj5B8
  6. # -nbdSteve
  7.  
  8. # --------------------------------------------------------------------------------------
  9. #
  10. # Start configuration for misc. parts of the plugin.
  11. #
  12. # GUI configuration, this is the gui that is open with /ce.
  13. # Name of the enchanter GUI
  14. EnchanterName: '&f&lSERVER ENCHANTER'
  15. #
  16. # Size of the enchanter GUI, this must be a multiple of 9.
  17. EnchanterSize: 54
  18. #
  19. # If the plugin should hook into world guard regions.
  20. WorldGuard: true
  21. #
  22. # If the plugin should hook into savage factions for relationships.
  23. SavageFactions: true
  24. #
  25. # The slots for filler glass, glass type 1 is dark gray.
  26. # If you only want to use some of the glass set it to a value that
  27. # is the same as another piece of glass, so they have the same slot.
  28. # This is shown in the default configuration for Glass2.
  29. FillerGlass1Enabled: true
  30. FillerGlass1GUISlot1: 0
  31. FillerGlass1GUISlot2: 1
  32. FillerGlass1GUISlot3: 2
  33. FillerGlass1GUISlot4: 3
  34. FillerGlass1GUISlot5: 4
  35. FillerGlass1GUISlot6: 5
  36. FillerGlass1GUISlot7: 6
  37. FillerGlass1GUISlot8: 7
  38. FillerGlass1GUISlot9: 8
  39. FillerGlass1GUISlot10: 53
  40. FillerGlass1GUISlot11: 53
  41. FillerGlass1GUISlot12: 53
  42. FillerGlass1GUISlot13: 48
  43. FillerGlass1GUISlot14: 49
  44. FillerGlass1GUISlot15: 50
  45. FillerGlass1GUISlot16: 51
  46. FillerGlass1GUISlot17: 52
  47. FillerGlass1GUISlot18: 53
  48. #
  49. # The slots for filler glass, glass type 2 is black.
  50. FillerGlass2Enabled: true
  51. FillerGlass2GUISlot1: 13
  52. FillerGlass2GUISlot2: 13
  53. FillerGlass2GUISlot3: 13
  54. FillerGlass2GUISlot4: 13
  55. FillerGlass2GUISlot5: 13
  56. FillerGlass2GUISlot6: 22
  57. FillerGlass2GUISlot7: 22
  58. FillerGlass2GUISlot8: 22
  59. FillerGlass2GUISlot9: 22
  60. FillerGlass2GUISlot10: 22
  61. FillerGlass2GUISlot11: 22
  62. FillerGlass2GUISlot12: 22
  63. FillerGlass2GUISlot13: 22
  64. FillerGlass2GUISlot14: 22
  65. FillerGlass2GUISlot15: 22
  66. FillerGlass2GUISlot16: 22
  67. FillerGlass2GUISlot17: 22
  68. FillerGlass2GUISlot18: 22
  69. #
  70. # Message for reloading this configuration (requires nbdpackage.admin).
  71. ReloadMessage: '&b&lnbd&f&lPackage &b> &7You &a&l&nSUCCESSFULLY&7 reloaded the configuration.'
  72. #
  73. # Message sent if the player doesnt have permission
  74. NoPermissionMessage: '&b&lnbd&f&lPackage &b> &7You &c&l&nDO NOT&7 have permission to do that.'
  75. #
  76. # Messages sent to the target with commands.
  77. TargetMessageEnabled: true
  78. TargetMessage: '&b&lnbd&f&lPackage &b> &7You were &a&l&nGIVEN&7 an item from &f%sender%&7.'
  79. #
  80. # Message for errors.
  81. InsufficientMessage: '&c&l&nERROR!&7 You do not have sufficient funds to purchase that.'
  82. InsufficientXPMessage: '&c&l&nERROR!&7 You do not have sufficient XP to purchase that.'
  83. FullInventoryMessage: '&c&l&nERROR!&7 Your inventory is full.'
  84. #
  85. # Sound for when an enchantment is successfully applied.
  86. EnchantApplySound: LEVEL_UP
  87. EnchantApplyVolume: 1
  88. EnchantApplyPitch: 3
  89. #
  90. # Sound for when a book is successfully upgraded.
  91. UpgradeSound: ANVIL_USE
  92. UpgradeVolume: 1
  93. UpgradePitch: 2
  94. # Message sent to the player when their book(s) are successfully upgraded.
  95. UpgradeMessage: '&a&l&nSUCCESS!&7 You upgraded your book(s).'
  96. #
  97. # If their book stack is not even this will be sent to the player.
  98. FailedUpgradeSound: FIREWORK_BLAST
  99. FailedUpgradeVolume: 1
  100. FailedUpgradePitch: 0
  101. # Message sent to the player when their book(s) are stacked oddly.
  102. FailedUpgradeMessage: '&c&l&nERROR!&7 You can only upgrade books that are stacked evenly!'
  103. #
  104. # End configuration of msc. parts of the plugin.
  105. #
  106. # --------------------------------------------------------------------------------------
  107.  
  108. # --------------------------------------------------------------------------------------
  109. #
  110. # Start configuration for the first custom armor set.
  111. #
  112. ArmorSet1:
  113.  #
  114.   # The amount of extra damage the player is going to do, their damage will be
  115.   # multiplied by this number. so it is dmg * 1.10 (or 10% extra damage). Set to 1.00
  116.   # to disable bonus damage, to reduce damage dealt set this to below 1.00.
  117.   IncreasedDamageMod: 1.10
  118.   #
  119.   # The amount that incoming damage is going to be reduced for the player. Incoming damage is
  120.   # multiplied by this number. So it is incomingDmg * 1.00 (or 0% damage sheild).
  121.   ReducedDamageMod: 1.00
  122.   #
  123.   # The price to buy the armor piece from the GUI
  124.   Price: 15000000.00
  125.   #
  126.   # If the armor set is enabled
  127.   Enabled: true
  128.   #
  129.   # The slots for each piece of armor in the GUI
  130.   HelmetSlotInGUI: 9
  131.   ChestplateSlotInGUI: 10
  132.   LeggingsSlotInGUI: 11
  133.   BootsSlotInGUI: 12
  134.   #
  135.   # The armor pieces UNIQUE name, this is the second line of lore, MAKE SURE THIS IS UNIQUE!
  136.   UniqueName: "&f&l*** &c&lPARADOX SET BONUS &f&l***"
  137.   #
  138.   # The addtional lines of lore, these will go directly after the UniqueName
  139.   Lore:
  140.  - "&c&l» &c&l+10%&c damage to &lALL&c enemies"
  141.   - "&7&o(Requires all 4 paradox items to activate)"
  142.   - "&7 "
  143.   #
  144.   # Lore for the item in the GUI, this is to add the price to it.
  145.   GUILore:
  146.  - "&7&m-----------------------------------"
  147.   - "&2&l * &a&lBUY PRICE &f> &a$15,000,000"
  148.   - "&7&l * &7&oclick to purchase"
  149.   - "&7&m-----------------------------------"
  150.   #
  151.   # The chance for the armor set to work and block / add dmg. Set this to 1 for 100%.
  152.   ProcChance: 5
  153.   #
  154.   # The message sent to the player when they are wearing a fullset of armor
  155.   ActivatedMessage:
  156.   - "&7 "
  157.   - "&f&l*** &c&lPARADOX SET BONUS ACTIVE &f&l***"
  158.   - "&c&l» &c&l+10%&c damage to &lALL&c enemies"
  159.   - "&7 "
  160.   #
  161.   # Message sent to the player when the offensive armor set works.
  162.   IncreasedProcMessageEnabled: true
  163.   IncreasedProcMessage: "&f&l*** &c&lPARADOX BONUS +10%&c damage &f&l***"
  164.   #
  165.   # The sound played to the player when the offensive armor set works
  166.   IncreasedProcSoundEnabled: true
  167.   IncreasedProcSound: DRINK
  168.   IncreasedProcVolume: 1
  169.   IncreasedProcPitch: 4
  170.   #
  171.   # Message sent to the player when the defensive armor set works.
  172.   ReducedProcMessageEnabled: false
  173.   ReducedProcMessage: "&7 "
  174.   #
  175.   # The sound played to the player when the defensive armor set works
  176.   ReducedProcSoundEnabled: false
  177.   ReducedProcSound: BAT_TAKEOFF
  178.   ReducedProcVolume: 1
  179.   ReducedProcPitch: 0
  180. #
  181. # End configuration for the first custom armor set.
  182. #
  183. # --------------------------------------------------------------------------------------
  184.  
  185. # --------------------------------------------------------------------------------------
  186. #
  187. # Start configuration for the second custom armor set.
  188. #
  189. ArmorSet2:
  190.  #
  191.   IncreasedDamageMod: 1.05
  192.   #
  193.   ReducedDamageMod: 0.95
  194.   #
  195.   Price: 15000000.00
  196.   #
  197.   Enabled: true
  198.   #
  199.   HelmetSlotInGUI: 14
  200.   ChestplateSlotInGUI: 15
  201.   LeggingsSlotInGUI: 16
  202.   BootsSlotInGUI: 17
  203.   #
  204.   UniqueName: "&f&l*** &b&lPLASMA SET BONUS &f&l***"
  205.   Lore:
  206.  - "&b&l» +5%&b damage to &lALL&b enemies"
  207.   - "&b&l» -5%&b damage to you from &lALL&b enemies"
  208.   - "&7&o(Requires all 4 plasma items to activate)"
  209.   - "&7 "
  210.   #
  211.   GUILore:
  212.  - "&7&m-----------------------------------"
  213.   - "&2&l * &a&lBUY PRICE &f> &a$15,000,000"
  214.   - "&7&l * &7&oclick to purchase"
  215.   - "&7&m-----------------------------------"
  216.   #
  217.   ProcChance: 3
  218.   #
  219.   ActivatedMessage:
  220.   - "&7 "
  221.   - "&f&l*** &b&lPLASMA SET BONUS ACTIVE &f&l***"
  222.   - "&b&l» +5%&b damage to &lALL&b enemies"
  223.   - "&b&l» -5%&b damage to you from &lALL&b enemies"
  224.   - "&7 "
  225.   #
  226.   IncreasedProcMessageEnabled: false
  227.   IncreasedProcMessage: "&f&l*** &b&lPLASMODIUM BONUS +5%&b damage &f&l***"
  228.   #
  229.   IncreasedProcSoundEnabled: true
  230.   IncreasedProcSound: WITHER_SHOOT
  231.   IncreasedProcVolume: 1
  232.   IncreasedProcPitch: 0
  233.   #
  234.   ReducedProcMessageEnabled: false
  235.   ReducedProcMessage: "&f&l*** &b&lPLASMODIUM BONUS -5%&b damage to you &f&l***"
  236.   #
  237.   ReducedProcSoundEnabled: true
  238.   ReducedProcSound: FIREWORK_BLAST
  239.   ReducedProcVolume: 1
  240.   ReducedProcPitch: 0
  241. #
  242. # End configuration for the second custom armor set.
  243. #
  244. # --------------------------------------------------------------------------------------
  245.  
  246. # --------------------------------------------------------------------------------------
  247. #
  248. # Start configuration for the third custom armor set.
  249. #
  250. ArmorSet3:
  251.  #
  252.   IncreasedDamageMod: 1.00
  253.   #
  254.   ReducedDamageMod: 0.85
  255.   #
  256.   Price: 15000000.00
  257.   #
  258.   Enabled: true
  259.   #
  260.   HelmetSlotInGUI: 18
  261.   ChestplateSlotInGUI: 19
  262.   LeggingsSlotInGUI: 20
  263.   BootsSlotInGUI: 21
  264.   #
  265.   UniqueName: "&f&l*** &5&lDIABLO SET BONUS &f&l***"
  266.   Lore:
  267.  - "&5&l» -15%&5 damage to you from &lALL&5 enemies"
  268.   - "&7&o(Requires all 4 diablo items to activate)"
  269.   - "&7 "
  270.   #
  271.   GUILore:
  272.  - "&7&m-----------------------------------"
  273.   - "&2&l * &a&lBUY PRICE &f> &a$15,000,000"
  274.   - "&7&l * &7&oclick to purchase"
  275.   - "&7&m-----------------------------------"
  276.   #
  277.   ProcChance: 4
  278.   #
  279.   ActivatedMessage:
  280.   - "&7 "
  281.   - "&f&l*** &5&lDIABLO SET BONUS ACTIVE &f&l***"
  282.   - "&5&l» -15%&5 damage to you from &lALL&5 enemies"
  283.   - "&7 "
  284.   #
  285.   IncreasedProcMessageEnabled: false
  286.   IncreasedProcMessage: "&f "
  287.   #
  288.   IncreasedProcSoundEnabled: false
  289.   IncreasedProcSound: SUCCESSFUL_HIT
  290.   IncreasedProcVolume: 1
  291.   IncreasedProcPitch: 0
  292.   #
  293.   ReducedProcMessageEnabled: false
  294.   ReducedProcMessage: "&f&l*** &5&lDIABLO BONUS -15%&5 damage to you &f&l***"
  295.   #
  296.   ReducedProcSoundEnabled: true
  297.   ReducedProcSound: PORTAL_TRIGGER
  298.   ReducedProcVolume: 1
  299.   ReducedProcPitch: 4
  300. #
  301. # End configuration for the third custom armor set.
  302. #
  303. # --------------------------------------------------------------------------------------
  304.  
  305. # --------------------------------------------------------------------------------------
  306. #
  307. # Start configuration for the third custom armor set.
  308. #
  309. ArmorSet4:
  310.  #
  311.   IncreasedDamageMod: 1.25
  312.   #
  313.   ReducedDamageMod: 1.00
  314.   #
  315.   Price: 25000000.00
  316.   #
  317.   Enabled: true
  318.   #
  319.   HelmetSlotInGUI: 23
  320.   ChestplateSlotInGUI: 24
  321.   LeggingsSlotInGUI: 25
  322.   BootsSlotInGUI: 26
  323.   #
  324.   UniqueName: "&f&l*** &6&lASTRO SET BONUS &f&l***"
  325.   Lore:
  326.  - "&6&l» +25%&6 damage to you from &lALL&6 enemies"
  327.   - "&7&o(Requires all 4 astro items to activate)"
  328.   - "&7 "
  329.   #
  330.   GUILore:
  331.  - "&7&m-----------------------------------"
  332.   - "&2&l * &a&lBUY PRICE &f> &a$25,000,000"
  333.   - "&7&l * &7&oclick to purchase"
  334.   - "&7&m-----------------------------------"
  335.   #
  336.   ProcChance: 4
  337.   #
  338.   ActivatedMessage:
  339.   - "&7 "
  340.   - "&f&l*** &6&lASTRO SET BONUS ACTIVE &f&l***"
  341.   - "&6&l» +25%&6 damage to you from &lALL&6 enemies"
  342.   - "&7 "
  343.   #
  344.   IncreasedProcMessageEnabled: true
  345.   IncreasedProcMessage: "&f&l*** &6&lASTRO BONUS +25%&6 damage &f&l***"
  346.   #
  347.   IncreasedProcSoundEnabled: true
  348.   IncreasedProcSound: SILVERFISH_HIT
  349.   IncreasedProcVolume: 1
  350.   IncreasedProcPitch: 0
  351.   #
  352.   ReducedProcMessageEnabled: false
  353.   ReducedProcMessage: "&f "
  354.   #
  355.   ReducedProcSoundEnabled: false
  356.   ReducedProcSound: PORTAL_TRIGGER
  357.   ReducedProcVolume: 1
  358.   ReducedProcPitch: 4
  359. #
  360. # End configuration for the third custom armor set.
  361. #
  362. # --------------------------------------------------------------------------------------
  363.  
  364. # --------------------------------------------------------------------------------------
  365. #
  366. # Start configuration for the first custom enchantment book.
  367. #
  368. ceBook1:
  369.  #
  370.   # The max level that can be obtained from the enchanter GUI.
  371.   MaxLevel: 2
  372.   #
  373.   # If the enchantment is enabled.
  374.   Enabled: true
  375.   #
  376.   # The enchantment books slot in the enchanter GUI.
  377.   SlotInGUI: 27
  378.   #
  379.   # If the player tries to apply the book to an item which already has the enchantment.
  380.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lVELOCITY&7."
  381.   #
  382.   # Cost IN LEVELS required to by the book for the enchanter GUI
  383.   CostXP: 40
  384.   #
  385.   # BETA, this enchantment will only work for boots. (all of enchants will only work for what is specified in the default config, sorry :[ ).
  386.   ActiveItem: DIAMOND_BOOTS
  387.   #
  388.   # Name of the enchantment
  389.   Name: "&e&lVelocity"
  390.   #
  391.   # This is the lore of the book that will be shown in the enchanter GUI.
  392.   Lore:
  393.  - "&7 "
  394.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  395.   - "&7 "
  396.   - "&b&lDESCRIPTION &3»"
  397.   - "&eVelocity&7 will give you the speed potion effect, the"
  398.   - "&7level of speed will scale with the enchantment level."
  399.   - "&7The enchantment &eVelocity&7 can be applied to helmets."
  400.   - "&7 "
  401.   - "&7The enchantment &eVelocity &7has a &eMAX LEVEL&7 of &eII&7."
  402.   - "&7 "
  403.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  404.   - "&7 "
  405.   #
  406.   # This is the lore of the book as a item, after the player has purchased it.
  407.   BookLore:
  408.  - "&7 "
  409.   - "&eVelocity&7 will give you the speed potion effect, the"
  410.   - "&7level of speed will scale with the enchantment level."
  411.   - "&7To enchant an item with &eVelocity&7, drag and drop this book"
  412.   - "&7onto &6BOOTS&7, the enchantment will automatically apply."
  413.   - "&7 "
  414.   - "&7The enchantment &eVelocity &7has a &eMAX LEVEL&7 of &eII&7."
  415.   - "&7 "
  416.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  417.   - "&7 "
  418.   #
  419.   # Potion effect applied with this enchantment.
  420.   PotionEffect: "SPEED"
  421.   #
  422.   # The name of the book given to the player after purchasing it.
  423.   BookLevel1: "&e&lVelocity I"
  424.   BookLevel2: "&e&lVelocity II"
  425.   BookLevel3: "&e&lVelocity III"
  426.   BookLevel4: "&e&lVelocity IV"
  427.   BookLevel5: "&e&lVelocity V"
  428.   #
  429.   # The lore applied to an item when it is enchanted with the custom enchantment.
  430.   EnchantedLoreLevel1: "&eVelocity I"
  431.   EnchantedLoreLevel2: "&eVelocity II"
  432.   EnchantedLoreLevel3: "&eVelocity III"
  433.   EnchantedLoreLevel4: "&eVelocity IV"
  434.   EnchantedLoreLevel5: "&eVelocity V"
  435. #
  436. # End configuration for the first custom enchantment book.
  437. #
  438. # --------------------------------------------------------------------------------------
  439.  
  440. # --------------------------------------------------------------------------------------
  441. #
  442. # Start configuration for the second custom enchantment book.
  443. #
  444. ceBook2:
  445.   MaxLevel: 3
  446.   #
  447.   Enabled: true
  448.   #
  449.   SlotInGUI: 28
  450.   #
  451.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &a&lROCKET SHOES&7."
  452.   #
  453.   CostXP: 30
  454.   #
  455.   ActiveItem: DIAMOND_BOOTS
  456.   #
  457.   Name: "&a&lRocket Shoes"
  458.   Lore:
  459.  - "&7 "
  460.   - "&f&l*** &6&lCOSTS 30 LEVELS &f&l***"
  461.   - "&7 "
  462.   - "&b&lDESCRIPTION &3»"
  463.   - "&aRocket Shoes&7 will give you the jump boost potion effect,"
  464.   - "&7the level of jump boost will scale with the enchantment level."
  465.   - "&7The enchantment &aRocket Shoes&7 can be applied to helmets."
  466.   - "&7 "
  467.   - "&7The enchantment &aRocket Shoes &7has a &eMAX LEVEL&7 of &aIII&7."
  468.   - "&7 "
  469.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  470.   - "&7 "
  471.   #
  472.   BookLore:
  473.  - "&7 "
  474.   - "&aRocket Shoes&7 will give you the jump boost potion effect,"
  475.   - "&7the level of jump boost will scale with the enchantment level."
  476.   - "&7To enchant an item with &aRocket Shoes&7, drag and drop this book"
  477.   - "&7onto &6BOOTS&7, the enchantment will automatically apply."
  478.   - "&7 "
  479.   - "&7The enchantment &aRocket Shoes &7has a &eMAX LEVEL&7 of &aIII&7."
  480.   - "&7 "
  481.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  482.   - "&7 "
  483.   #
  484.   PotionEffect: "JUMP"
  485.   #
  486.   BookLevel1: "&a&lRocket Shoes I"
  487.   BookLevel2: "&a&lRocket Shoes II"
  488.   BookLevel3: "&a&lRocket Shoes III"
  489.   BookLevel4: "&a&lRocket Shoes IV"
  490.   BookLevel5: "&a&lRocket Shoes V"
  491.   #
  492.   EnchantedLoreLevel1: "&aRocket Shoes I"
  493.   EnchantedLoreLevel2: "&aRocket Shoes II"
  494.   EnchantedLoreLevel3: "&aRocket Shoes III"
  495.   EnchantedLoreLevel4: "&aRocket Shoes IV"
  496.   EnchantedLoreLevel5: "&aRocket Shoes V"
  497. #
  498. # End configuration for the second custom enchantment book.
  499. #
  500. # --------------------------------------------------------------------------------------
  501.  
  502. # --------------------------------------------------------------------------------------
  503. #
  504. # Start configuration for the third custom enchantment book.
  505. #
  506. ceBook3:
  507.   MaxLevel: 1
  508.   #
  509.   Enabled: true
  510.   #
  511.   SlotInGUI: 29
  512.   #
  513.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &a&lTESSELATE&7."
  514.   #
  515.   CostXP: 30
  516.   #
  517.   ActiveItem: DIAMOND_LEGGINGS
  518.   #
  519.   Name: "&a&lTesselate"
  520.   Lore:
  521.  - "&7 "
  522.   - "&f&l*** &6&lCOSTS 30 LEVELS &f&l***"
  523.   - "&7 "
  524.   - "&b&lDESCRIPTION &3»"
  525.   - "&aTesselate&7 will give you the fire resistance potion"
  526.   - "&7effect, this will prevent you from taking any fire and"
  527.   - "&7lava damage. All levels of the enchantment have this effect."
  528.   - "&7The enchantment &aTesselate&7 can be applied to helmets."
  529.   - "&7 "
  530.   - "&7The enchantment &aTesselate &7has a &eMAX LEVEL&7 of &aI&7."
  531.   - "&7 "
  532.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  533.   - "&7 "
  534.   #
  535.   BookLore:
  536.  - "&7 "
  537.   - "&aTesselate&7 will give you the fire resistance potion"
  538.   - "&7effect, this will prevent you from taking any fire and"
  539.   - "&7lava damage. All levels of the enchantment have this effect."
  540.   - "&7To enchant an item with &aTesselate&7, drag and drop this book"
  541.   - "&7onto &6LEGGINGS&7, the enchantment will automatically apply."
  542.   - "&7 "
  543.   - "&7The enchantment &aTesselate &7has a &eMAX LEVEL&7 of &aI&7."
  544.   - "&7 "
  545.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  546.   - "&7 "
  547.   #
  548.   PotionEffect: "FIRE_RESISTANCE"
  549.   #
  550.   BookLevel1: "&a&lTesselate I"
  551.   BookLevel2: "&a&lTesselate II"
  552.   BookLevel3: "&a&lTesselate III"
  553.   BookLevel4: "&a&lTesselate IV"
  554.   BookLevel5: "&a&lTesselate V"
  555.   #
  556.   EnchantedLoreLevel1: "&aTesselate I"
  557.   EnchantedLoreLevel2: "&aTesselate II"
  558.   EnchantedLoreLevel3: "&aTesselate III"
  559.   EnchantedLoreLevel4: "&aTesselate IV"
  560.   EnchantedLoreLevel5: "&aTesselate V"
  561. #
  562. # End configuration for the third custom enchantment book.
  563. #
  564. # --------------------------------------------------------------------------------------
  565.  
  566. # --------------------------------------------------------------------------------------
  567. #
  568. # Start configuration for the fourth custom enchantment book.
  569. #
  570. ceBook4:
  571.   MaxLevel: 1
  572.   #
  573.   Enabled: true
  574.   #
  575.   SlotInGUI: 30
  576.   #
  577.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &6&lJELLY LEGS&7."
  578.   #
  579.   CostXP: 60
  580.   #
  581.   ActiveItem: DIAMOND_LEGGINGS
  582.   #
  583.   ProcSound: BAT_TAKEOFF
  584.   ProcVolume: 1
  585.   ProcPitch: 1
  586.   #
  587.   Name: "&6&lJelly Legs"
  588.   Lore:
  589.  - "&7 "
  590.   - "&f&l*** &a&lCOSTS 60 LEVELS &f&l***"
  591.   - "&7 "
  592.   - "&b&lDESCRIPTION &3»"
  593.   - "&6Jelly Legs&7 will deny you from taking fall damage from,"
  594.   - "&7any height. The enchantment has a 100% Proc rate."
  595.   - "&7The enchantment &6Jelly Legs&7 can be applied to leggings"
  596.   - "&7 "
  597.   - "&7The enchantment &6Jelly Legs &7has a &eMAX LEVEL&7 of &6I&7."
  598.   - "&7 "
  599.   - "&e&l&m-=-&r &6&lLUNAR ENCHANTMENT &e&l&m-=-&r"
  600.   - "&7 "
  601.   #
  602.   BookLore:
  603.  - "&7 "
  604.   - "&6Jelly Legs&7 will deny you from taking fall damage from,"
  605.   - "&7any height. The enchantment has a 100% Proc rate."
  606.   - "&7To enchant an item with &6Jelly Legs&7, drag and drop this book"
  607.   - "&7onto &2LEGGINGS&7, the enchantment will automatically apply."
  608.   - "&7 "
  609.   - "&7The enchantment &6Jelly Legs &7has a &eMAX LEVEL&7 of &6I&7."
  610.   - "&7 "
  611.   - "&e&l&m-=-&r &6&lLUNAR ENCHANTMENT &e&l&m-=-&r"
  612.   - "&7 "
  613.   #
  614.   BookLevel1: "&6&lJelly Legs I"
  615.   BookLevel2: "&6&lJelly Legs II"
  616.   BookLevel3: "&6&lJelly Legs III"
  617.   BookLevel4: "&6&lJelly Legs IV"
  618.   BookLevel5: "&6&lJelly Legs V"
  619.   #
  620.   EnchantedLoreLevel1: "&6Jelly Legs I"
  621.   EnchantedLoreLevel2: "&6Jelly Legs II"
  622.   EnchantedLoreLevel3: "&6Jelly Legs III"
  623.   EnchantedLoreLevel4: "&6Jelly Legs IV"
  624.   EnchantedLoreLevel5: "&6Jelly Legs V"
  625. #
  626. # End configuration for the fourth custom enchantment book.
  627. #
  628. # --------------------------------------------------------------------------------------
  629.  
  630.  
  631. # --------------------------------------------------------------------------------------
  632. #
  633. # Start configuration for the fifth custom enchantment book.
  634. #
  635. ceBook5:
  636.   MaxLevel: 1
  637.   #
  638.   Enabled: true
  639.   #
  640.   SlotInGUI: 31
  641.   #
  642.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &a&lMERMAID&7."
  643.   #
  644.   CostXP: 30
  645.   #
  646.   ActiveItem: DIAMOND_LEGGINGS
  647.   #
  648.   Name: "&a&lMermaid"
  649.   Lore:
  650.  - "&7 "
  651.   - "&f&l*** &6&lCOSTS 30 LEVELS &f&l***"
  652.   - "&7 "
  653.   - "&b&lDESCRIPTION &3»"
  654.   - "&aMermaid&7 will give you the water breathing potion"
  655.   - "&7effect, this will prevent you from taking any drowing"
  656.   - "&7damage. All levels of the enchantment have this effect."
  657.   - "&7The enchantment &aMermaid&7 can be applied to helmets."
  658.   - "&7 "
  659.   - "&7The enchantment &aMermaid &7has a &eMAX LEVEL&7 of &aI&7."
  660.   - "&7 "
  661.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  662.   - "&7 "
  663.   #
  664.   BookLore:
  665.  - "&7 "
  666.   - "&aMermaid&7 will give you the water breathing potion"
  667.   - "&7effect, this will prevent you from taking any drowing"
  668.   - "&7damage. All levels of the enchantment have this effect."
  669.   - "&7To enchant an item with &aMermaid&7, drag and drop this book"
  670.   - "&7onto &6LEGGINGS&7, the enchantment will automatically apply."
  671.   - "&7 "
  672.   - "&7The enchantment &aMermaid &7has a &eMAX LEVEL&7 of &aI&7."
  673.   - "&7 "
  674.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  675.   - "&7 "
  676.   #
  677.   PotionEffect: "WATER_BREATHING"
  678.   #
  679.   BookLevel1: "&a&lMermaid I"
  680.   BookLevel2: "&a&lMermaid II"
  681.   BookLevel3: "&a&lMermaid III"
  682.   BookLevel4: "&a&lMermaid IV"
  683.   BookLevel5: "&a&lMermaid V"
  684.   #
  685.   EnchantedLoreLevel1: "&aMermaid I"
  686.   EnchantedLoreLevel2: "&aMermaid II"
  687.   EnchantedLoreLevel3: "&aMermaid III"
  688.   EnchantedLoreLevel4: "&aMermaid IV"
  689.   EnchantedLoreLevel5: "&aMermaid V"
  690. #
  691. # End configuration for the fifth custom enchantment book.
  692. #
  693. # --------------------------------------------------------------------------------------
  694.  
  695. # --------------------------------------------------------------------------------------
  696. #
  697. # Start configuration for the sixth custom enchantment book.
  698. #
  699. ceBook6:
  700.   MaxLevel: 2
  701.   #
  702.   Enabled: true
  703.   #
  704.   SlotInGUI: 32
  705.   #
  706.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &c&lOVERLOAD&7."
  707.   #
  708.   CostXP: 50
  709.   #
  710.   ActiveItem: DIAMOND_CHESTPLATE
  711.   #
  712.   Name: "&c&lOverload"
  713.   Lore:
  714.  - "&7 "
  715.   - "&f&l*** &6&lCOSTS 50 LEVELS &f&l***"
  716.   - "&7 "
  717.   - "&b&lDESCRIPTION &3»"
  718.   - "&cOverload&7 will give you the health boost potion effect, the"
  719.   - "&7level of health boost will scale with the enchantment level."
  720.   - "&7The enchantment &cOverload&7 can be applied to chestplates."
  721.   - "&7 "
  722.   - "&7The enchantment &cOverload &7has a &eMAX LEVEL&7 of &cII&7."
  723.   - "&7 "
  724.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  725.   - "&7 "
  726.   #
  727.   BookLore:
  728.  - "&7 "
  729.   - "&cOverload&7 will give you the health boost potion effect, the"
  730.   - "&7level of health boost will scale with the enchantment level."
  731.   - "&7To enchant an item with &cOverload&7, drag and drop this book"
  732.   - "&7onto &6CHESTPLATES&7, the enchantment will automatically apply."
  733.   - "&7 "
  734.   - "&7The enchantment &cOverload &7has a &eMAX LEVEL&7 of &cII&7."
  735.   - "&7 "
  736.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  737.   - "&7 "
  738.   #
  739.   PotionEffect: "HEALTH_BOOST"
  740.   #
  741.   BookLevel1: "&c&lOverload I"
  742.   BookLevel2: "&c&lOverload II"
  743.   BookLevel3: "&c&lOverload III"
  744.   BookLevel4: "&c&lOverload IV"
  745.   BookLevel5: "&c&lOverload V"
  746.   #
  747.   EnchantedLoreLevel1: "&cOverload I"
  748.   EnchantedLoreLevel2: "&cOverload II"
  749.   EnchantedLoreLevel3: "&cOverload III"
  750.   EnchantedLoreLevel4: "&cOverload IV"
  751.   EnchantedLoreLevel5: "&cOverload V"
  752. #
  753. # End configuration for the sixth custom enchantment book.
  754. #
  755. # --------------------------------------------------------------------------------------
  756.  
  757. # --------------------------------------------------------------------------------------
  758. #
  759. # Start configuration for the seventh custom enchantment book.
  760. #
  761. ceBook7:
  762.   MaxLevel: 2
  763.   #
  764.   Enabled: true
  765.   #
  766.   SlotInGUI: 33
  767.   #
  768.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &c&lDRUNK&7."
  769.   #
  770.   CostXP: 50
  771.   #
  772.   ActiveItem: DIAMOND_CHESTPLATE
  773.   #
  774.   Name: "&c&lDrunk"
  775.   Lore:
  776.  - "&7 "
  777.   - "&f&l*** &6&lCOSTS 50 LEVELS &f&l***"
  778.   - "&7 "
  779.   - "&b&lDESCRIPTION &3»"
  780.   - "&cDrunk&7 will give you the strength potion effect, the level"
  781.   - "&7of strength will scale with the enchantment level. Being drunk"
  782.   - "&7is known to have to cause some strange side effects on the player..."
  783.   - "&7The enchantment &cDrunk&7 can be applied to chestplates."
  784.   - "&7 "
  785.   - "&7The enchantment &cDrunk &7has a &eMAX LEVEL&7 of &cII&7."
  786.   - "&7 "
  787.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  788.   - "&7 "
  789.   #
  790.   BookLore:
  791.  - "&7 "
  792.   - "&cDrunk&7 will give you the strength potion effect, the level"
  793.   - "&7of strength will scale with the enchantment level. Being drunk"
  794.   - "&7is known to have to cause some strange side effects on the player..."
  795.   - "&7To enchant an item with &cDrunk&7, drag and drop this book"
  796.   - "&7onto &6CHESTPLATES&7, the enchantment will automatically apply."
  797.   - "&7 "
  798.   - "&7The enchantment &cDrunk &7has a &eMAX LEVEL&7 of &cII&7."
  799.   - "&7 "
  800.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  801.   - "&7 "
  802.   #
  803.   PotionEffect1: "INCREASE_DAMAGE"
  804.   PotionEffect2: "WEAKNESS"
  805.   #
  806.   BookLevel1: "&c&lDrunk I"
  807.   BookLevel2: "&c&lDrunk II"
  808.   BookLevel3: "&c&lDrunk III"
  809.   BookLevel4: "&c&lDrunk IV"
  810.   BookLevel5: "&c&lDrunk V"
  811.   #
  812.   EnchantedLoreLevel1: "&cDrunk I"
  813.   EnchantedLoreLevel2: "&cDrunk II"
  814.   EnchantedLoreLevel3: "&cDrunk III"
  815.   EnchantedLoreLevel4: "&cDrunk IV"
  816.   EnchantedLoreLevel5: "&cDrunk V"
  817. #
  818. # End configuration for the seventh custom enchantment book.
  819. #
  820. # --------------------------------------------------------------------------------------
  821.  
  822. # --------------------------------------------------------------------------------------
  823. #
  824. # Start configuration for the eighth custom enchantment book.
  825. #
  826. ceBook8:
  827.   MaxLevel: 2
  828.   #
  829.   Enabled: true
  830.   #
  831.   SlotInGUI: 34
  832.   #
  833.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lVALOR&7."
  834.   #
  835.   CostXP: 40
  836.   #
  837.   ActiveItem: DIAMOND_CHESTPLATE
  838.   #
  839.   Name: "&e&lValor"
  840.   Lore:
  841.  - "&7 "
  842.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  843.   - "&7 "
  844.   - "&b&lDESCRIPTION &3»"
  845.   - "&eValor&7 will give you the resistance potion effect, the"
  846.   - "&7level of resistance will scale with the enchantment level."
  847.   - "&7Valor is known the have side effects to the player..."
  848.   - "&7The enchantment &eValor&7 can be applied to chestplates."
  849.   - "&7 "
  850.   - "&7The enchantment &eValor&7 has a &eMAX LEVEL&7 of &eII&7."
  851.   - "&7 "
  852.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  853.   - "&7 "
  854.   #
  855.   BookLore:
  856.  - "&7 "
  857.   - "&eValor&7 will give you the resistance potion effect, the"
  858.   - "&7level of resistance will scale with the enchantment level."
  859.   - "&7Valor is known the have side effects to the player..."
  860.   - "&7To enchant an item with &eValor&7, drag and drop this book"
  861.   - "&7onto &6CHESTPLATES&7, the enchantment will automatically apply."
  862.   - "&7 "
  863.   - "&7The enchantment &eValor &7has a &eMAX LEVEL&7 of &eII&7."
  864.   - "&7 "
  865.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  866.   - "&7 "
  867.   #
  868.   PotionEffect1: "DAMAGE_RESISTANCE"
  869.   PotionEffect2: "SLOW_DIGGING"
  870.   #
  871.   BookLevel1: "&e&lValor I"
  872.   BookLevel2: "&e&lValor II"
  873.   BookLevel3: "&e&lValor III"
  874.   BookLevel4: "&e&lValor IV"
  875.   BookLevel5: "&e&lValor V"
  876.   #
  877.   EnchantedLoreLevel1: "&eValor I"
  878.   EnchantedLoreLevel2: "&eValor II"
  879.   EnchantedLoreLevel3: "&eValor III"
  880.   EnchantedLoreLevel4: "&eValor IV"
  881.   EnchantedLoreLevel5: "&eValor V"
  882. #
  883. # End configuration for the eighth custom enchantment book.
  884. #
  885. # --------------------------------------------------------------------------------------
  886.  
  887. # --------------------------------------------------------------------------------------
  888. #
  889. # Start configuration for the ninth custom enchantment book.
  890. #
  891. ceBook9:
  892.   MaxLevel: 1
  893.   #
  894.   Enabled: true
  895.   #
  896.   SlotInGUI: 35
  897.   #
  898.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lCANTEEN&7."
  899.   #
  900.   CostXP: 40
  901.   #
  902.   ActiveItem: DIAMOND_HELMET
  903.   #
  904.   Name: "&e&lCanteen"
  905.   Lore:
  906.  - "&7 "
  907.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  908.   - "&7 "
  909.   - "&b&lDESCRIPTION &3»"
  910.   - "&eCanteen&7 will give you the saturation effect, this will provide"
  911.   - "&7you with a permanent &oand&7 portable food source."
  912.   - "&7The enchantment &eCanteen&7 can be applied to helmets."
  913.   - "&7 "
  914.   - "&7The enchantment &eCanteen &7has a &eMAX LEVEL&7 of &eI&7."
  915.   - "&7 "
  916.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  917.   - "&7 "
  918.   #
  919.   BookLore:
  920.  - "&7 "
  921.   - "&eCanteen&7 will give you the saturation effect, this will provide"
  922.   - "&7you with a permanent &oand&7 portable food source."
  923.   - "&7To enchant an item with &eCanteen&7, drag and drop this book"
  924.   - "&7onto &6HELMETS&7, the enchantment will automatically apply."
  925.   - "&7 "
  926.   - "&7The enchantment &eCanteen &7has a &eMAX LEVEL&7 of &eI&7."
  927.   - "&7 "
  928.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  929.   - "&7 "
  930.   #
  931.   PotionEffect: "SATURATION"
  932.   #
  933.   BookLevel1: "&e&lCanteen I"
  934.   BookLevel2: "&e&lCanteen II"
  935.   BookLevel3: "&e&lCanteen III"
  936.   BookLevel4: "&e&lCanteen IV"
  937.   BookLevel5: "&e&lCanteen V"
  938.   #
  939.   EnchantedLoreLevel1: "&eCanteen I"
  940.   EnchantedLoreLevel2: "&eCanteen II"
  941.   EnchantedLoreLevel3: "&eCanteen III"
  942.   EnchantedLoreLevel4: "&eCanteen IV"
  943.   EnchantedLoreLevel5: "&eCanteen V"
  944. #
  945. # End configuration for the ninth custom enchantment book.
  946. #
  947. # --------------------------------------------------------------------------------------
  948.  
  949. # --------------------------------------------------------------------------------------
  950. #
  951. # Start configuration for the tenth custom enchantment book.
  952. #
  953. ceBook10:
  954.   MaxLevel: 1
  955.   #
  956.   Enabled: true
  957.   #
  958.   SlotInGUI: 36
  959.   #
  960.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &a&lINSOMNIA&7."
  961.   #
  962.   CostXP: 30
  963.   #
  964.   ActiveItem: DIAMOND_HELMET
  965.   #
  966.   Name: "&a&lInsomnia"
  967.   Lore:
  968.  - "&7 "
  969.   - "&f&l*** &6&lCOSTS 30 LEVELS &f&l***"
  970.   - "&7 "
  971.   - "&b&lDESCRIPTION &3»"
  972.   - "&aInsomnia&7 will give you permanent night vision, so you"
  973.   - "&7will be able to see clearly no matter what time of day."
  974.   - "&7The enchantment &aInsomnia&7 can be applied to helmets."
  975.   - "&7 "
  976.   - "&7The enchantment &aInsomnia &7has a &eMAX LEVEL&7 of &aI&7."
  977.   - "&7 "
  978.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  979.   - "&7 "
  980.   #
  981.   BookLore:
  982.  - "&7 "
  983.   - "&aInsomnia&7 will give you permanent night vision, so you"
  984.   - "&7will be able to see clearly no matter what time of day."
  985.   - "&7To enchant an item with &aInsomnia&7, drag and drop this book"
  986.   - "&7onto &6HELMETS&7, the enchantment will automatically apply."
  987.   - "&7 "
  988.   - "&7The enchantment &aInsomnia &7has a &eMAX LEVEL&7 of &aI&7."
  989.   - "&7 "
  990.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  991.   - "&7 "
  992.   #
  993.   PotionEffect: "NIGHT_VISION"
  994.   #
  995.   BookLevel1: "&a&lInsomnia I"
  996.   BookLevel2: "&a&lInsomnia II"
  997.   BookLevel3: "&a&lInsomnia III"
  998.   BookLevel4: "&a&lInsomnia IV"
  999.   BookLevel5: "&a&lInsomnia V"
  1000.   #
  1001.   EnchantedLoreLevel1: "&aInsomnia I"
  1002.   EnchantedLoreLevel2: "&aInsomnia II"
  1003.   EnchantedLoreLevel3: "&aInsomnia III"
  1004.   EnchantedLoreLevel4: "&aInsomnia IV"
  1005.   EnchantedLoreLevel5: "&aInsomnia V"
  1006. #
  1007. # End configuration for the tenth custom enchantment book.
  1008. #
  1009. # --------------------------------------------------------------------------------------
  1010.  
  1011. # --------------------------------------------------------------------------------------
  1012. #
  1013. # Start configuration for the eleventh custom enchantment book.
  1014. #
  1015. ceBook11:
  1016.   MaxLevel: 2
  1017.   #
  1018.   Enabled: true
  1019.   #
  1020.   SlotInGUI: 37
  1021.   #
  1022.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lOVER CLOCK&7."
  1023.   #
  1024.   CostXP: 40
  1025.   #
  1026.   ActiveItem: DIAMOND_PICKAXE
  1027.   #
  1028.   Name: "&e&lOver Clock"
  1029.   Lore:
  1030.  - "&7 "
  1031.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  1032.   - "&7 "
  1033.   - "&b&lDESCRIPTION &3»"
  1034.   - "&eOver Clock&7 will give you the haste potio effect, this will"
  1035.   - "&7increase your dig speed. The level of haste effect scales"
  1036.   - "&7with the enchantment level, the maximum being haste 3."
  1037.   - "&7The enchantment &eOver Clock&7 can be applied to pickaxes."
  1038.   - "&7 "
  1039.   - "&7The enchantment &eOver Clock &7has a &eMAX LEVEL&7 of &eIII&7."
  1040.   - "&7 "
  1041.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1042.   - "&7 "
  1043.   #
  1044.   BookLore:
  1045.  - "&7 "
  1046.   - "&eOver Clock&7 will give you the haste potio effect, this will"
  1047.   - "&7increase your dig speed. The level of haste effect scales"
  1048.   - "&7with the enchantment level, the maximum being haste 3."
  1049.   - "&7To enchant an item with &eOver Clock&7, drag and drop this book"
  1050.   - "&7onto &6PICKAXES&7, the enchantment will automatically apply."
  1051.   - "&7 "
  1052.   - "&7The enchantment &eOver Clock &7has a &eMAX LEVEL&7 of &eIII&7."
  1053.   - "&7 "
  1054.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1055.   - "&7 "
  1056.   #
  1057.   PotionEffect: "FAST_DIGGING"
  1058.   #
  1059.   BookLevel1: "&e&lOver Clock I"
  1060.   BookLevel2: "&e&lOver Clock II"
  1061.   BookLevel3: "&e&lOver Clock III"
  1062.   BookLevel4: "&e&lOver Clock IV"
  1063.   BookLevel5: "&e&lOver Clock V"
  1064.   #
  1065.   EnchantedLoreLevel1: "&eOver Clock I"
  1066.   EnchantedLoreLevel2: "&eOver Clock II"
  1067.   EnchantedLoreLevel3: "&eOver Clock III"
  1068.   EnchantedLoreLevel4: "&eOver Clock IV"
  1069.   EnchantedLoreLevel5: "&eOver Clock V"
  1070. #
  1071. # End configuration for the eleventh custom enchantment book.
  1072. #
  1073. # --------------------------------------------------------------------------------------
  1074.  
  1075. # --------------------------------------------------------------------------------------
  1076. #
  1077. # Start configuration for the twelfth custom enchantment book.
  1078. #
  1079. ceBook12:
  1080.   MaxLevel: 1
  1081.   #
  1082.   Enabled: true
  1083.   #
  1084.   SlotInGUI: 38
  1085.   #
  1086.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lFEATHER TOUCH&7."
  1087.   #
  1088.   CostXP: 40
  1089.   #
  1090.   ActiveItem: DIAMOND_PICKAXE
  1091.   #
  1092.   Name: "&e&lFeather Touch"
  1093.   Lore:
  1094.  - "&7 "
  1095.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  1096.   - "&7 "
  1097.   - "&b&lDESCRIPTION &3»"
  1098.   - "&eFeather Touch&7 gives you the ability to mine obsidian instantly."
  1099.   - "&7Every level of the enchantment will have this effect."
  1100.   - "&7The enchantment &eFeather Touch&7 can be applied to pickaxes."
  1101.   - "&7 "
  1102.   - "&7The enchantment &eFeather Touch &7has a &eMAX LEVEL&7 of &eI&7."
  1103.   - "&7 "
  1104.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1105.   - "&7 "
  1106.   #
  1107.   BookLore:
  1108.  - "&7 "
  1109.   - "&eFeather Touch&7 gives you the ability to mine obsidian instantly."
  1110.   - "&7Every level of the enchantment will have this effect."
  1111.   - "&7To enchant an item with &eFeather Touch&7, drag and drop this"
  1112.   - "&7book onto &6PICKAXES&7, the enchantment will automatically apply."
  1113.   - "&7 "
  1114.   - "&7The enchantment &eFeather Touch &7has a &eMAX LEVEL&7 of &eI&7."
  1115.   - "&7 "
  1116.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1117.   - "&7 "
  1118.   #
  1119.   BookLevel1: "&e&lFeather Touch I"
  1120.   BookLevel2: "&e&lFeather Touch II"
  1121.   BookLevel3: "&e&lFeather Touch III"
  1122.   BookLevel4: "&e&lFeather Touch IV"
  1123.   BookLevel5: "&e&lFeather Touch V"
  1124.   #
  1125.   EnchantedLoreLevel1: "&eFeather Touch I"
  1126.   EnchantedLoreLevel2: "&eFeather Touch II"
  1127.   EnchantedLoreLevel3: "&eFeather Touch III"
  1128.   EnchantedLoreLevel4: "&eFeather Touch IV"
  1129.   EnchantedLoreLevel5: "&eFeather Touch V"
  1130. #
  1131. # End configuration for the twelfth custom enchantment book.
  1132. #
  1133. # --------------------------------------------------------------------------------------
  1134.  
  1135. # --------------------------------------------------------------------------------------
  1136. #
  1137. # Start configuration for the 13th custom enchantment book.
  1138. #
  1139. ceBook13:
  1140.   MaxLevel: 5
  1141.   #
  1142.   Enabled: true
  1143.   #
  1144.   SlotInGUI: 39
  1145.   #
  1146.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &c&lVENOM&7."
  1147.   #
  1148.   CostXP: 50
  1149.   #
  1150.   ActiveItem: DIAMOND_SWORD
  1151.   #
  1152.   Chance: 8
  1153.   PotionEffect: "POISON"
  1154.   Duration: 80
  1155.   #
  1156.   MessageEnabled: true
  1157.   EnchantProcMessage: "&f&l*** &c&lYOU HAVE BEEN POISONED BY &4&l%player% &f&l***"
  1158.   #
  1159.   HurtSound: BAT_HURT
  1160.   HurtVolume: 1
  1161.   HurtPitch: 1
  1162.   #
  1163.   GiverSound: DRINK
  1164.   GiverVolume: 1
  1165.   GiverPitch: 3
  1166.   #
  1167.   Name: "&c&lVenom"
  1168.   Lore:
  1169.  - "&7 "
  1170.   - "&f&l*** &6&lCOSTS 50 LEVELS &f&l***"
  1171.   - "&7 "
  1172.   - "&b&lDESCRIPTION &3»"
  1173.   - "&cVenom&7 gives you a chance to inflict your enemy with poison,"
  1174.   - "&7the level of poison scales with the enchantment level."
  1175.   - "&7The enchantment &cVenom&7 can be applied to swords."
  1176.   - "&7 "
  1177.   - "&7The enchantment &cVenom &7has a &eMAX LEVEL&7 of &cV&7."
  1178.   - "&7 "
  1179.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  1180.   - "&7 "
  1181.   #
  1182.   BookLore:
  1183.  - "&7 "
  1184.   - "&cVenom&7 gives you a chance to do special, poisonous attack."
  1185.   - "&7The strength of the attack scales with the enchantment level."
  1186.   - "&7To enchant an item with &cVenom&7, drag and drop this book"
  1187.   - "&7onto &6SWORDS&7, the enchantment will automatically apply."
  1188.   - "&7 "
  1189.   - "&7The enchantment &cVenom &7has a &eMAX LEVEL&7 of &cV&7."
  1190.   - "&7 "
  1191.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  1192.   - "&7 "
  1193.   #
  1194.   BookLevel1: "&c&lVenom I"
  1195.   BookLevel2: "&c&lVenom II"
  1196.   BookLevel3: "&c&lVenom III"
  1197.   BookLevel4: "&c&lVenom IV"
  1198.   BookLevel5: "&c&lVenom V"
  1199.   #
  1200.   EnchantedLoreLevel1: "&cVenom I"
  1201.   EnchantedLoreLevel2: "&cVenom II"
  1202.   EnchantedLoreLevel3: "&cVenom III"
  1203.   EnchantedLoreLevel4: "&cVenom IV"
  1204.   EnchantedLoreLevel5: "&cVenom V"
  1205. #
  1206. # End configuration for the 13th custom enchantment book.
  1207. #
  1208. # --------------------------------------------------------------------------------------
  1209.  
  1210. # --------------------------------------------------------------------------------------
  1211. #
  1212. # Start configuration for the 14th custom enchantment book.
  1213. #
  1214. ceBook14:
  1215.   MaxLevel: 5
  1216.   #
  1217.   Enabled: true
  1218.   #
  1219.   SlotInGUI: 40
  1220.   #
  1221.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lINQUISITIVE&7."
  1222.   #
  1223.   CostXP: 40
  1224.   #
  1225.   ActiveItem: DIAMOND_SWORD
  1226.   #
  1227.   ProcSound: LEVEL_UP
  1228.   ProcVolume: 1
  1229.   ProcPitch: 3
  1230.   #
  1231.   ProcChanceLevel1: 6
  1232.   ProcChanceLevel2: 5
  1233.   ProcChanceLevel3: 4
  1234.   ProcChanceLevel4: 3
  1235.   ProcChanceLevel5: 2
  1236.   #
  1237.   Name: "&e&lInquisitive"
  1238.   Lore:
  1239.  - "&7 "
  1240.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  1241.   - "&7 "
  1242.   - "&b&lDESCRIPTION &3»"
  1243.   - "&eInquisitive&7 will give you a chance to double exp drops,"
  1244.   - "&7from mobs. The chance of double exp drops will increase,"
  1245.   - "&7with the enchantment level. The maximum double chance is 50%."
  1246.   - "&7The enchantment &eInquisitive&7 can be applied to swords."
  1247.   - "&7 "
  1248.   - "&7The enchantment &eInquisitive &7has a &eMAX LEVEL&7 of &eV&7."
  1249.   - "&7 "
  1250.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1251.   - "&7 "
  1252.   #
  1253.   BookLore:
  1254.  - "&7 "
  1255.   - "&eInquisitive&7 will give you a chance to double exp drops,"
  1256.   - "&7from mobs. The chance of double exp drops will increase,"
  1257.   - "&7with the enchantment level. The maximum double chance is 50%."
  1258.   - "&7To enchant an item with &eInquisitive&7, drag and drop this"
  1259.   - "&7book onto &6SWORDS&7, the enchantment will automatically apply."
  1260.   - "&7 "
  1261.   - "&7The enchantment &eInquisitive &7has a &eMAX LEVEL&7 of &eV&7."
  1262.   - "&7 "
  1263.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1264.   - "&7 "
  1265.   #
  1266.   BookLevel1: "&e&lInquisitive I"
  1267.   BookLevel2: "&e&lInquisitive II"
  1268.   BookLevel3: "&e&lInquisitive III"
  1269.   BookLevel4: "&e&lInquisitive IV"
  1270.   BookLevel5: "&e&lInquisitive V"
  1271.   #
  1272.   EnchantedLoreLevel1: "&eInquisitive I"
  1273.   EnchantedLoreLevel2: "&eInquisitive II"
  1274.   EnchantedLoreLevel3: "&eInquisitive III"
  1275.   EnchantedLoreLevel4: "&eInquisitive IV"
  1276.   EnchantedLoreLevel5: "&eInquisitive V"
  1277. #
  1278. # End configuration for the 14th custom enchantment book.
  1279. #
  1280. # --------------------------------------------------------------------------------------
  1281.  
  1282. # --------------------------------------------------------------------------------------
  1283. #
  1284. # Start configuration for the 15th custom enchantment book.
  1285. #
  1286. ceBook15:
  1287.   MaxLevel: 5
  1288.   #
  1289.   Enabled: true
  1290.   #
  1291.   SlotInGUI: 41
  1292.   #
  1293.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lSEDATE&7."
  1294.   #
  1295.   CostXP: 40
  1296.   #
  1297.   ActiveItem: DIAMOND_SWORD
  1298.   #
  1299.   Chance: 8
  1300.   PotionEffect: "SLOW_DIGGING"
  1301.   Duration: 80
  1302.   #
  1303.   MessageEnabled: true
  1304.   EnchantProcMessage: "&f&l*** &e&lYOU HAVE BEEN SEDATED BY &6&l%player% &f&l***"
  1305.   #
  1306.   HurtSound: SLIME_ATTACK
  1307.   HurtVolume: 1
  1308.   HurtPitch: 0
  1309.   #
  1310.   GiverSound: GHAST_DEATH
  1311.   GiverVolume: 1
  1312.   GiverPitch: 2
  1313.   #
  1314.   Name: "&e&lSedate"
  1315.   Lore:
  1316.  - "&7 "
  1317.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  1318.   - "&7 "
  1319.   - "&b&lDESCRIPTION &3»"
  1320.   - "&eSedate&7 will give you a chance to give your enemy the"
  1321.   - "&7mining fatigue potion effect. The level of mining fatigue"
  1322.   - "&7scales with the enchantment level, the chance is constant."
  1323.   - "&7The enchantment &eSedate&7 can be applied to swords."
  1324.   - "&7 "
  1325.   - "&7The enchantment &eSedate &7has a &eMAX LEVEL&7 of &eV&7."
  1326.   - "&7 "
  1327.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1328.   - "&7 "
  1329.   #
  1330.   BookLore:
  1331.  - "&7 "
  1332.   - "&eSedate&7 will give you a chance to give your enemy the"
  1333.   - "&7mining fatigue potion effect. The level of mining fatigue"
  1334.   - "&7scales with the enchantment level, the chance is constant."
  1335.   - "&7To enchant an item with &eSedate&7, drag and drop this"
  1336.   - "&7book onto &6SWORDS&7, the enchantment will automatically apply."
  1337.   - "&7 "
  1338.   - "&7The enchantment &eSedate &7has a &eMAX LEVEL&7 of &eV&7."
  1339.   - "&7 "
  1340.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1341.   - "&7 "
  1342.   #
  1343.   BookLevel1: "&e&lSedate I"
  1344.   BookLevel2: "&e&lSedate II"
  1345.   BookLevel3: "&e&lSedate III"
  1346.   BookLevel4: "&e&lSedate IV"
  1347.   BookLevel5: "&e&lSedate V"
  1348.   #
  1349.   EnchantedLoreLevel1: "&eSedate I"
  1350.   EnchantedLoreLevel2: "&eSedate II"
  1351.   EnchantedLoreLevel3: "&eSedate III"
  1352.   EnchantedLoreLevel4: "&eSedate IV"
  1353.   EnchantedLoreLevel5: "&eSedate V"
  1354. #
  1355. # End configuration for the 15th custom enchantment book.
  1356. #
  1357. # --------------------------------------------------------------------------------------
  1358.  
  1359.  
  1360. # --------------------------------------------------------------------------------------
  1361. #
  1362. # Start configuration for the 16th custom enchantment book.
  1363. #
  1364. ceBook16:
  1365.   MaxLevel: 5
  1366.   #
  1367.   Enabled: true
  1368.   #
  1369.   SlotInGUI: 42
  1370.   #
  1371.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &a&lDecapitation&7."
  1372.   #
  1373.   CostXP: 30
  1374.   #
  1375.   ActiveItem: DIAMOND_AXE
  1376.   #
  1377.   HeadName: "&5&l%player%'s Cranium"
  1378.   HeadLore:
  1379.  - "&7 "
  1380.   - "&bDecapitated By &f&l%killer%"
  1381.   - "&7 "
  1382.   #
  1383.   MessageEnabled: true
  1384.   DecapitateBroadcast: "&f&l*** &5&l%player%&7 was &c&l&nDECAPITATED&7 by &b&l%killer% &f&l***"
  1385.   #
  1386.   DecapitateSound: ENDERDRAGON_GROWL
  1387.   DecapitateVolume: 1
  1388.   DecapitatePitch: 0
  1389.   #
  1390.   HeadChanceLevel1: 6
  1391.   HeadChanceLevel2: 5
  1392.   HeadChanceLevel3: 4
  1393.   HeadChanceLevel4: 3
  1394.   HeadChanceLevel5: 2
  1395.   #
  1396.   Name: "&a&lDecapitation"
  1397.   Lore:
  1398.  - "&7 "
  1399.   - "&f&l*** &6&lCOSTS 30 LEVELS &f&l***"
  1400.   - "&7 "
  1401.   - "&b&lDESCRIPTION &3»"
  1402.   - "&aDecapitation&7 gives you a chance to behead your enemy"
  1403.   - "&7during pvp battles. This will &nbroadcast&7 a message to all"
  1404.   - "&7online players saying that you beheaded your enemy. The"
  1405.   - "&7chance of head drops increases with the enchantment level."
  1406.   - "&7The enchantment &aDecapitation&7 can be applied to axes."
  1407.   - "&7 "
  1408.   - "&7The enchantment &aDecapitation &7has a &eMAX LEVEL&7 of &aV&7."
  1409.   - "&7 "
  1410.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  1411.   - "&7 "
  1412.   #
  1413.   BookLore:
  1414.  - "&7 "
  1415.   - "&aDecapitation&7 gives you a chance to behead your enemy"
  1416.   - "&7during pvp battles. This will &nbroadcast&7 a message to all"
  1417.   - "&7online players saying that you beheaded your enemy. The"
  1418.   - "&7chance of head drops increases with the enchantment level."
  1419.   - "&7To enchant an item with &aDecapitation&7, drag and drop this"
  1420.   - "&7book onto &6AXES&7, the enchantment will automatically apply."
  1421.   - "&7 "
  1422.   - "&7The enchantment &aDecapitation &7has a &eMAX LEVEL&7 of &aV&7."
  1423.   - "&7 "
  1424.   - "&2&l&m-=-&r &a&lSAGA ENCHANTMENT &2&l&m-=-&r"
  1425.   - "&7 "
  1426.   #
  1427.   BookLevel1: "&a&lDecapitation I"
  1428.   BookLevel2: "&a&lDecapitation II"
  1429.   BookLevel3: "&a&lDecapitation III"
  1430.   BookLevel4: "&a&lDecapitation IV"
  1431.   BookLevel5: "&a&lDecapitation V"
  1432.   #
  1433.   EnchantedLoreLevel1: "&aDecapitation I"
  1434.   EnchantedLoreLevel2: "&aDecapitation II"
  1435.   EnchantedLoreLevel3: "&aDecapitation III"
  1436.   EnchantedLoreLevel4: "&aDecapitation IV"
  1437.   EnchantedLoreLevel5: "&aDecapitation V"
  1438. #
  1439. # End configuration for the 16th custom enchantment book.
  1440. #
  1441. # --------------------------------------------------------------------------------------
  1442.  
  1443. # --------------------------------------------------------------------------------------
  1444. #
  1445. # Start configuration for the 17th custom enchantment book.
  1446. #
  1447. ceBook17:
  1448.   MaxLevel: 5
  1449.   #
  1450.   Enabled: true
  1451.   #
  1452.   SlotInGUI: 43
  1453.   #
  1454.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &e&lSHACKLES&7."
  1455.   #
  1456.   CostXP: 40
  1457.   #
  1458.   ActiveItem: DIAMOND_AXE
  1459.   #
  1460.   Chance: 8
  1461.   PotionEffect: "SLOW"
  1462.   Duration: 80
  1463.   #
  1464.   MessageEnabled: true
  1465.   EnchantProcMessage: "&f&l*** &e&lYOU HAVE BEEN SLOWED BY &6&l%player% &f&l***"
  1466.   #
  1467.   HurtSound: BLAZE_DEATH
  1468.   HurtVolume: 1
  1469.   HurtPitch: 1
  1470.   #
  1471.   GiverSound: CAT_HISS
  1472.   GiverVolume: 1
  1473.   GiverPitch: 2
  1474.   #
  1475.   Name: "&e&lShackles"
  1476.   Lore:
  1477.  - "&7 "
  1478.   - "&f&l*** &6&lCOSTS 40 LEVELS &f&l***"
  1479.   - "&7 "
  1480.   - "&b&lDESCRIPTION &3»"
  1481.   - "&eShackles&7 will give you a chance to give your enemy the"
  1482.   - "&7slowness potion effect. The level of slowness given"
  1483.   - "&7scales with the enchantment level, the chance is constant."
  1484.   - "&7The enchantment &eShackles&7 can be applied to axes."
  1485.   - "&7 "
  1486.   - "&7The enchantment &eShackles &7has a &eMAX LEVEL&7 of &eV&7."
  1487.   - "&7 "
  1488.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1489.   - "&7 "
  1490.   #
  1491.   BookLore:
  1492.  - "&7 "
  1493.   - "&eShackles&7 will give you a chance to give your enemy the"
  1494.   - "&7slowness potion effect. The level of slowness given"
  1495.   - "&7scales with the enchantment level, the chance is constant."
  1496.   - "&7To enchant an item with &eSedate&7, drag and drop this"
  1497.   - "&7book onto &6AXES&7, the enchantment will automatically apply."
  1498.   - "&7 "
  1499.   - "&7The enchantment &eShackles &7has a &eMAX LEVEL&7 of &eV&7."
  1500.   - "&7 "
  1501.   - "&6&l&m-=-&r &e&lMYTHIC ENCHANTMENT &6&l&m-=-&r"
  1502.   - "&7 "
  1503.   #
  1504.   BookLevel1: "&e&lShackles I"
  1505.   BookLevel2: "&e&lShackles II"
  1506.   BookLevel3: "&e&lShackles III"
  1507.   BookLevel4: "&e&lShackles IV"
  1508.   BookLevel5: "&e&lShackles V"
  1509.   #
  1510.   EnchantedLoreLevel1: "&eShackles I"
  1511.   EnchantedLoreLevel2: "&eShackles II"
  1512.   EnchantedLoreLevel3: "&eShackles III"
  1513.   EnchantedLoreLevel4: "&eShackles IV"
  1514.   EnchantedLoreLevel5: "&eShackles V"
  1515. #
  1516. # End configuration for the 17th custom enchantment book.
  1517. #
  1518. # --------------------------------------------------------------------------------------
  1519.  
  1520. # --------------------------------------------------------------------------------------
  1521. #
  1522. # Start configuration for the 18th custom enchantment book.
  1523. #
  1524. ceBook18:
  1525.   MaxLevel: 5
  1526.   #
  1527.   Enabled: true
  1528.   #
  1529.   SlotInGUI: 44
  1530.   #
  1531.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &c&lWITHER&7."
  1532.   #
  1533.   CostXP: 50
  1534.   #
  1535.   ActiveItem: DIAMOND_AXE
  1536.   #
  1537.   Chance: 8
  1538.   PotionEffect: "WITHER"
  1539.   Duration: 80
  1540.   #
  1541.   MessageEnabled: true
  1542.   EnchantProcMessage: "&f&l*** &c&lYOU HAVE BEEN WITHERED BY &4&l%player% &f&l***"
  1543.   #
  1544.   HurtSound: WITHER_HURT
  1545.   HurtVolume: 1
  1546.   HurtPitch: 2
  1547.   #
  1548.   GiverSound: GHAST_SCREAM2
  1549.   GiverVolume: 1
  1550.   GiverPitch: 2
  1551.   #
  1552.   Name: "&c&lWither"
  1553.   Lore:
  1554.  - "&7 "
  1555.   - "&f&l*** &6&lCOSTS 50 LEVELS &f&l***"
  1556.   - "&7 "
  1557.   - "&b&lDESCRIPTION &3»"
  1558.   - "&cWither&7 gives you a chance to inflict your enemy with the"
  1559.   - "&7wither potion effect,the level of poison scales with the"
  1560.   - "&7enchantment level. The chance for this attack is constant."
  1561.   - "&7The enchantment &cWither&7 can be applied to axes."
  1562.   - "&7 "
  1563.   - "&7The enchantment &cWither &7has a &eMAX LEVEL&7 of &cV&7."
  1564.   - "&7 "
  1565.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  1566.   - "&7 "
  1567.   #
  1568.   BookLore:
  1569.  - "&7 "
  1570.   - "&cWither&7 gives you a chance to inflict your enemy with the"
  1571.   - "&7wither potion effect,the level of poison scales with the"
  1572.   - "&7enchantment level. The chance for this attack is constant."
  1573.   - "&7To enchant an item with &cWither&7, drag and drop this book"
  1574.   - "&7onto &6AXES&7, the enchantment will automatically apply."
  1575.   - "&7 "
  1576.   - "&7The enchantment &cWither &7has a &eMAX LEVEL&7 of &cV&7."
  1577.   - "&7 "
  1578.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  1579.   - "&7 "
  1580.   #
  1581.   BookLevel1: "&c&lWither I"
  1582.   BookLevel2: "&c&lWither II"
  1583.   BookLevel3: "&c&lWither III"
  1584.   BookLevel4: "&c&lWither IV"
  1585.   BookLevel5: "&c&lWither V"
  1586.   #
  1587.   EnchantedLoreLevel1: "&cWither I"
  1588.   EnchantedLoreLevel2: "&cWither II"
  1589.   EnchantedLoreLevel3: "&cWither III"
  1590.   EnchantedLoreLevel4: "&cWither IV"
  1591.   EnchantedLoreLevel5: "&cWither V"
  1592. #
  1593. # End configuration for the 18th custom enchantment book.
  1594. #
  1595. # --------------------------------------------------------------------------------------
  1596.  
  1597. # --------------------------------------------------------------------------------------
  1598. #
  1599. # Start configuration for the 19th custom enchantment book.
  1600. #
  1601. ceBook19:
  1602.   MaxLevel: 5
  1603.   #
  1604.   Enabled: true
  1605.   #
  1606.   SlotInGUI: 45
  1607.   #
  1608.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &c&lLIFESTEAL&7."
  1609.   #
  1610.   CostXP: 50
  1611.   #
  1612.   ActiveItem: DIAMOND_SWORD
  1613.   #
  1614.   Chance: 10
  1615.   BaseHPStolen: 1
  1616.   #
  1617.   MessageEnabled: true
  1618.   EnchantProcMessage: "&f&l*** &c&lYOU HAD LIFE STOLEN BY &4&l%player% &f&l***"
  1619.   #
  1620.   HurtSound: BLAZE_DEATH
  1621.   HurtVolume: 1
  1622.   HurtPitch: 1
  1623.   #
  1624.   GiverSound: GHAST_SCREAM
  1625.   GiverVolume: 1
  1626.   GiverPitch: 1
  1627.   #
  1628.   Name: "&c&lLife Steal"
  1629.   Lore:
  1630.  - "&7 "
  1631.   - "&f&l*** &6&lCOSTS 50 LEVELS &f&l***"
  1632.   - "&7 "
  1633.   - "&b&lDESCRIPTION &3»"
  1634.   - "&cLifesteal&7 gives you a chance to steal your enemys HP,"
  1635.   - "&7you will gain the amount of HP that your stole from your"
  1636.   - "&7enemy. The amount of HP stolen increase with enchant level."
  1637.   - "&7The enchantment &cLifesteal&7 can be applied to swords."
  1638.   - "&7 "
  1639.   - "&7The enchantment &cLifesteal &7has a &eMAX LEVEL&7 of &cV&7."
  1640.   - "&7 "
  1641.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  1642.   - "&7 "
  1643.   #
  1644.   BookLore:
  1645.  - "&7 "
  1646.   - "&cLifesteal&7 gives you a chance to steal your enemys HP,"
  1647.   - "&7you will gain the amount of HP that your stole from your"
  1648.   - "&7enemy. The amount of HP stolen increase with enchant level."
  1649.   - "&7To enchant an item with &cLifesteal&7, drag and drop this book"
  1650.   - "&7onto &6SWORDSS&7, the enchantment will automatically apply."
  1651.   - "&7 "
  1652.   - "&7The enchantment &cLifesteal &7has a &eMAX LEVEL&7 of &cV&7."
  1653.   - "&7 "
  1654.   - "&4&l&m-=-&r &c&lPLANETARY ENCHANTMENT &4&l&m-=-&r"
  1655.   - "&7 "
  1656.   #
  1657.   BookLevel1: "&c&lLifesteal I"
  1658.   BookLevel2: "&c&lLifesteal II"
  1659.   BookLevel3: "&c&lLifesteal III"
  1660.   BookLevel4: "&c&lLifesteal IV"
  1661.   BookLevel5: "&c&lLifesteal V"
  1662.   #
  1663.   EnchantedLoreLevel1: "&cLifesteal I"
  1664.   EnchantedLoreLevel2: "&cLifesteal II"
  1665.   EnchantedLoreLevel3: "&cLifesteal III"
  1666.   EnchantedLoreLevel4: "&cLifesteal IV"
  1667.   EnchantedLoreLevel5: "&cLifesteal V"
  1668. #
  1669. # End configuration for the 19th custom enchantment book.
  1670. #
  1671. # --------------------------------------------------------------------------------------
  1672.  
  1673. # --------------------------------------------------------------------------------------
  1674. #
  1675. # Start configuration for the 20th custom enchantment book.
  1676. #
  1677. ceBook20:
  1678.   MaxLevel: 5
  1679.   #
  1680.   Enabled: true
  1681.   #
  1682.   SlotInGUI: 46
  1683.   #
  1684.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &2&lFORGE&7."
  1685.   #
  1686.   CostXP: 60
  1687.   #
  1688.   ChanceLevel1: 250
  1689.   ChanceLevel2: 200
  1690.   ChanceLevel3: 150
  1691.   ChanceLevel4: 100
  1692.   ChanceLevel5: 50
  1693.   DurabilityPerProc: 1
  1694.   #
  1695.   Name: "&2&lForge"
  1696.   Lore:
  1697.  - "&7 "
  1698.   - "&f&l*** &6&lCOSTS 60 LEVELS &f&l***"
  1699.   - "&7 "
  1700.   - "&b&lDESCRIPTION &3»"
  1701.   - "&2Forge&7 will gradually repair the armor piece it is applied"
  1702.   - "&7to overtime. The proc chance scales with the enchantment level."
  1703.   - "&7The enchantment &2Forge&7 can be applied to all armor pieces."
  1704.   - "&7 "
  1705.   - "&7The enchantment &2Forge &7has a &eMAX LEVEL&7 of &2V&7."
  1706.   - "&7 "
  1707.   - "&a&l&m-=-&r &2&lLUNAR ENCHANTMENT &a&l&m-=-&r"
  1708.   - "&7 "
  1709.   #
  1710.   BookLore:
  1711.  - "&7 "
  1712.   - "&2Forge&7 will gradually repair the armor piece it is applied"
  1713.   - "&7to overtime. The proc chance scales with the enchantment level."
  1714.   - "&7To enchant an item with &2Froge&7, drag and drop this book"
  1715.   - "&7onto &6ARMOR&7, the enchantment will automatically apply."
  1716.   - "&7 "
  1717.   - "&7The enchantment &2Forge &7has a &eMAX LEVEL&7 of &2V&7."
  1718.   - "&7 "
  1719.   - "&a&l&m-=-&r &2&lLUNAR ENCHANTMENT &a&l&m-=-&r"
  1720.   - "&7 "
  1721.   #
  1722.   BookLevel1: "&2&lForge I"
  1723.   BookLevel2: "&2&lForge II"
  1724.   BookLevel3: "&2&lForge III"
  1725.   BookLevel4: "&2&lForge IV"
  1726.   BookLevel5: "&2&lForge V"
  1727.   #
  1728.   EnchantedLoreLevel1: "&2Forge I"
  1729.   EnchantedLoreLevel2: "&2Forge II"
  1730.   EnchantedLoreLevel3: "&2Forge III"
  1731.   EnchantedLoreLevel4: "&2Forge IV"
  1732.   EnchantedLoreLevel5: "&2Forge V"
  1733. #
  1734. # End configuration for the 20th custom enchantment book.
  1735. #
  1736. # --------------------------------------------------------------------------------------
  1737.  
  1738. # --------------------------------------------------------------------------------------
  1739. #
  1740. # Start configuration for the 21st custom enchantment book.
  1741. #
  1742. ceBook21:
  1743.   MaxLevel: 5
  1744.   #
  1745.   Enabled: true
  1746.   #
  1747.   SlotInGUI: 47
  1748.   #
  1749.   AlreadyEnchantedMessage: "&c&l&nERROR!&7 Your item already has the enchantment &b&lBLOODLUST&7."
  1750.   #
  1751.   CostXP: 60
  1752.   #
  1753.   ActiveItem: DIAMOND_SWORD
  1754.   #
  1755.   ProcEffectsDistance: 32
  1756.   ProcMessage: "&f&l*** &6&l%killer% &b&lIS LUSTING FOR BLOOD AND HAS RECIEVED &c&l&nSTRENGTH&r &f&l***"
  1757.   #
  1758.   ProcSound: ENDERDRAGON_GROWL
  1759.   ProcVolume: 1
  1760.   ProcPitch: 1
  1761.   #
  1762.   PotionEffect: "INCREASE_DAMAGE"
  1763.   EffectDuration: 300
  1764.   #
  1765.   ProcChanceLevel1: 2
  1766.   ProcChanceLevel2: 4
  1767.   ProcChanceLevel3: 3
  1768.   ProcChanceLevel4: 2
  1769.   ProcChanceLevel5: 1
  1770.   #
  1771.   Name: "&b&lBloodlust"
  1772.   Lore:
  1773.  - "&7 "
  1774.   - "&f&l*** &6&lCOSTS 60 LEVELS &f&l***"
  1775.   - "&7 "
  1776.   - "&a&lDESCRIPTION &2»"
  1777.   - "&bBloodlust&7 gives you a chance to receive strength after killing"
  1778.   - "&7a player. A message and sound is broadcast to nearby players"
  1779.   - "&7to &c&LALERT&7 them that your bloodlust effects are active."
  1780.   - "&7The enchantment &bBloodlust&7 can be applied to swords and axes."
  1781.   - "&7 "
  1782.   - "&7The enchantment &bBloodlust &7has a &eMAX LEVEL&7 of &bV&7."
  1783.   - "&7 "
  1784.   - "&3&l&m-=-&r &b&lLUNAR ENCHANTMENT &3&l&m-=-&r"
  1785.   - "&7 "
  1786.   #
  1787.   BookLore:
  1788.  - "&7 "
  1789.   - "&bBloodlust&7 gives you a chance to receive strength after killing"
  1790.   - "&7a player. A message and sound is broadcast to nearby players"
  1791.   - "&7to &c&LALERT&7 them that your bloodlust effects are active."
  1792.   - "&7To enchant an item with &bBloodlust&7, drag and drop this book"
  1793.   - "&7onto &6WEAPONS&7, the enchantment will automatically apply."
  1794.   - "&7 "
  1795.   - "&7The enchantment &bBloodlust &7has a &eMAX LEVEL&7 of &bV&7."
  1796.   - "&7 "
  1797.   - "&3&l&m-=-&r &b&lLUNAR ENCHANTMENT &3&l&m-=-&r"
  1798.   - "&7 "
  1799.   #
  1800.   BookLevel1: "&b&lBloodlust I"
  1801.   BookLevel2: "&b&lBloodlust II"
  1802.   BookLevel3: "&b&lBloodlust III"
  1803.   BookLevel4: "&b&lBloodlust IV"
  1804.   BookLevel5: "&b&lBloodlust V"
  1805.   #
  1806.   EnchantedLoreLevel1: "&bBloodlust I"
  1807.   EnchantedLoreLevel2: "&bBloodlust II"
  1808.   EnchantedLoreLevel3: "&bBloodlust III"
  1809.   EnchantedLoreLevel4: "&bBloodlust IV"
  1810.   EnchantedLoreLevel5: "&bBloodlust V"
  1811. #
  1812. # End configuration for the 21st custom enchantment book.
  1813. #
  1814. # --------------------------------------------------------------------------------------
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