Advertisement
Guest User

Anima Psychic Advantages Tier List

a guest
Oct 30th, 2021
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.31 KB | None | 0 0
  1. Mandatory: In order to start spending DP in your psychic abilities, you'll need one of the following advantages:
  2.  
  3. Access To One Psychic Discipline: Normally I would say that the loss of versatility makes saving a single CP not worth it but Psychics is the most CP-hungry type of supernatural powers with many of their options costing 2 CP, so for specific builds that use Psychic powers as a support for their core abilities, this can be usable.
  4. Free Access To Any Psychic Discipline: The gold standard, for 2 CP you gain access to an entire alternate build path compared to other characters.
  5.  
  6. A:
  7. Amplify Sustained Powers: Sustained Powers are one of the strongest factors in favor of a Psychic compared to a magic or Ki user, and this makes all of them better.
  8.  
  9. Psychic Inclination: If you picked Access To One Psychic Discipline, this is something you almost certainly want. Otherwise it depends on whether you're very focused on one discipline or not.
  10.  
  11. B:
  12. Extreme Concentration: This is a determining factor in making huge displays of supernatural powers, but keep in mind that 2 CP for something you might not be able to use in combat is a big ask.
  13.  
  14. Increased Psychic Modifiers: This depends on your discipline, but in many cases it isn't hard to guarantee that you'll often receive +20, which is certainly worth the investment of 1 CP.
  15.  
  16. Passive Concentration: Only specific builds care about this, but those who do really want it.
  17.  
  18. C:
  19. Amplify Sustained Powers: You almost certainly won't have so many Psychic points that you need to recover them constantly, and 1 CP of this advantage is usually enough to make sure that you start an adventuring day at full capacity. Note that this increases your recovery rate by 6x for 1 CP, 2x for the second, and 5x for the third, so the second CP spent gives the least benefits.
  20.  
  21. Focus: Most of the times you don't have so many points to throw around that this is worth it, unless you're playing a Nova build.
  22.  
  23. D:
  24. Psychic Ambivalence: The benefit is small and you aren't likely to often want to make use of multiple powers in one turn, since a single large power is often better.
  25.  
  26. Psychic Fatigue Resistance: If you're careful you'll rarely be at risk of running into Fatigue issues, and the fact that this doesn't affect 3rd level powers makes it useless for the most likely cause of that issue.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement