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  1. local ds = game:GetService("DataStoreService"):GetDataStore("UserData12") -- UserData can be everything like "PlayerData" etc. It's up to you
  2. -- It is the main storage of the player data
  3.  
  4. local rewardTime = 0.001 -- This must be in hours. 24 hours = 1 day. 0.001 = 3.6 seconds
  5. local rewardBonus = 8000 -- The reward given to the player once they complete the reward time
  6.  
  7. game.Players.PlayerAdded:connect(function(player)
  8.     local key = "user:"..player.userId -- Unique user id of the player
  9.     local folder = Instance.new("Folder",player)
  10.     folder.Name = "leaderstats"
  11.     local cash = Instance.new("IntValue",folder)
  12.     cash.Name = "Money" -- Name of your currency
  13.     cash.Value = 0 -- Starting money of the player
  14.     local increment = Instance.new("IntValue",player)
  15.     increment.Name = "BonusIncrement"
  16.     increment.Value = 0
  17.    
  18.     local save
  19.     pcall(function() -- What this does is if there is an error. It will not be called and the script would not break but instead continue to execute the script.
  20.         save = ds:GetAsync(key)
  21.     end)
  22.     if save then
  23.         if (os.time()-save.rewardWait)/3600 >= rewardTime then
  24.             save={cash=save.cash+(rewardBonus+save.increment);rewardWait=os.time();increment=save.increment+rewardBonus}
  25.             ds:SetAsync(key,save)
  26.         end
  27.         cash.Value = save.cash
  28.         increment.Value = save.increment
  29.     else
  30.         ds:SetAsync(key,{cash=0;increment=0;rewardWait = os.time()}) -- The value of the cash here must be the same as the starting cash on top. For example if you have 20 starting cash, the value here must also be 20.
  31.     end
  32. end)
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