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- Fire button activates secondary ability (costs rings)
- Sonic - Super Spin Jump (10 rings)
- If used on the ground, Sonic leaps high into the air.
- If used in the air, Sonic strikes the ground before bouncing back upward.
- One second cooldown between usages.
- Tails - Buzz Sentry (10 rings + 1 ring per second)
- Deploys a flying robot that follows and assists the player.
- If fire button is pressed again, robot will become dangerous to touch and strike the nearest valid target.
- Deploy time is ~1.5 seconds. Additional arm time is ~0.6 seconds when striking.
- Can be destroyed by normal attacks from enemy players.
- If robot is too far away for too long, it will temporarily noclip through walls until it reaches its owner.
- 2 second cooldown between attacks.
- Knuckles - Dig (10 rings + 1 ring per second while stationary / 2 rings per second while moving)
- If grounded or clung to a wall, Knuckles will burrow into the surface he is attached to.
- Knuckles is impervious to damage while burrowed, but can still drown or succumb to death pits.
- Height is reduced while burrowed.
- Knuckles will automatically exit from burrowed state if he leaves the surface or runs out of rings.
- Pressing the jump or fire buttons will launch him from his burrowed state, sending damaging debris in all directions.
- Metal Sonic - Energy Blast (~10 rings per second + 5 on release)
- Holding the fire button will charge a projectile burst of energy blasts.
- Metal cannot be damaged while in this state.
- Rings are rapidly depleted while holding fire.
- On release, fires projectiles z-aimed at the nearest target to cursor. Projectile spread and amount increases with time held.
- Shot will be canceled if Metal does not have enough rings on release.
- Four second cooldown after releasing blast.
- Amy - Wildcard (20 rings)
- Random effect for eight seconds when activated. Player cannot use abilities while wildcard is in effect.
- 1) Player turns invisible and is intangible to all objects.
- 2) Player's gravity is flipped. Jump height is doubled.
- 3) Player is enlarged and impervious to all attacks. Will damage other players on touch. Speed, jump and gravity are reduced to 40%.
- 4) Player is shrunk and vulnerable to enemy player touch. Speed, jump and gravity are increased to 250%.
- Twelve second cooldown after effect has worn off.
- Fang - Bomb (10 rings)
- Player tosses a bomb.
- Does not explode on landing. Instead, it has a fuse of 4 seconds and will bounce off of surfaces.
- 1.5 second cooldown after each toss.
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