Advertisement
Guest User

Untitled

a guest
Sep 22nd, 2019
121
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.30 KB | None | 0 0
  1. ; ===========================================================
  2. ; ======================== YR Rebalance =====================
  3. ; ===========================================================
  4. ;Version=1.0
  5.  
  6. ;==========================================================================================
  7. ;===== Yuri Side ============================================================================
  8. ;==========================================================================================
  9.  
  10. [PsychicJab]
  11. Range=5
  12. ;Increased the weapon range of Initiate from 4.5 to 5, this allows the initates to engage deployed GI more easily.
  13.  
  14. [UCPsychicJab]
  15. Damage=30 ;63
  16. ;Reduced the weapon damage of a garrisoned Initiate from 63 to 25, same as an garrisoned Allied GI.
  17.  
  18.  
  19. [UCElitePsychicJab]
  20. Damage=40
  21. ;Reduced the weapon damage of a garrisoned Elite Initiate from 63 to 25, same as a garrisoned Allied GI.
  22.  
  23.  
  24. [BRUTE]
  25. Cost=350 ;500
  26. Soylent=100 ;250
  27. ;Reduced Brute cost by $150 to make it more suitable as fodder.
  28. ;Reduced Brute grind value by $150 to reduce the effects of the genetic mutator exploit.
  29.  
  30.  
  31. [VIRUS]
  32. Cost=800 ;700
  33. [Virusgun]
  34. Range=12 ;10
  35. [Virus]
  36. Verses=100%,100%,50%,1%,1%,1%,1%,1%,1%,1%,0% ;Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,0%
  37. ;Increased Virus' range by 2 cells to allow it to effectively counter Desolators.
  38. ;Reduced Virus' weapon damage vs Plate and Flak armour types by 50% this means it takes two shots to kill a Deslator or a Tesla trooper, the virus gas remains unaffected by this change.
  39. ;Increased Virus' price by $100 from $700 to $800 to reduce it's effectiveness against mass infantry as Yuri has a lot of units able to counter infantry.
  40.  
  41.  
  42. [GattWH]
  43. Verses=80%,65%,55%,90%,30%,5%,10%,5%,3%,125%,50% ;100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50%
  44. ;Reduced Gattling weapons damage to infantry armor types by 20% to improve the usefulness of infantry (including the rocketeer) against Yuri.
  45. ;Reduced Gattling weapons damage against terror drones by 75% to make the use of drones a viable option against Yuri.
  46. ;Reduced Gattling weapons damage against heavy armored vehicles by 5%.
  47.  
  48.  
  49. [MagneticBeam]
  50. Projectile=InvisibleMedium
  51. [MagneticBeamE]
  52. Projectile=InvisibleMedium
  53. ;Magnetron can no longer fire up cliffs.
  54.  
  55.  
  56. [CAOS]
  57. Cost=700 ;1000
  58. ;Reduced Chaos Drone cost from $1000 to $700
  59.  
  60.  
  61. [MIND]
  62. DetectDisguise=yes
  63. [MultipleMindControlTank]
  64. Range=7
  65. ; Increased Mastermind's mind-control weapon range by +1.
  66. ; Mastermind now has sensors and can reveal disguised Mirage Tanks.
  67.  
  68.  
  69. [CombatDamage]
  70. OverloadCount=3,4,6,8 ;3,6,10,50
  71. OverloadDamage=0,60,70,80 ;0,50,100,500
  72. OverloadFrames=0,60,60,60 ;30,60,60,60
  73. ; Mastermind's overload damage amount increases faster, before it would wait until 6,10,50 units are mind-controlled by the Mastermind to increase overload damage, now each additional unit increases the damage received.
  74. ; Mastermind's overload damage reduced to match increased rate levels previously 0,50,100,500 per each level now 0,50,50,50 due to increasing the rate not the damage, this makes it harder to kill or grind mind controlled units as more are controlled.
  75. ; Mastermind's overload damage rate set to increase at an incremental rate on the amount of units controlled, this allows the Yuri player to micro to avoid damage as intended by original unit design.
  76.  
  77.  
  78. [BSUB]
  79. SpawnsNumber=1
  80. ;Boomer Submairne only fires a single anti-surface rocket instead of two.
  81.  
  82.  
  83. [DiskWH]
  84. Verses=100%,100%,100%,50%,50%,30%,100%,100%,100%,100%,100% ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
  85. ;Reduced the Floating Disk weapon damage to heavy armour by 20%, making it less effective against main battle tanks and Kirovs airships.
  86.  
  87.  
  88. [YAPOWR]
  89. ExtraPower=50 ;100
  90. ;Reduced Bio-Reactor power upgrade output from 100 to 50.
  91.  
  92.  
  93. [YAGRND]
  94. Strength=750 ;900
  95. Cost=1500
  96. Capturable=true
  97. ;Reduced Grinder health from 900 to 750, which makes it easier to destroy when Yuri builds it in your base.
  98. ;Increased the cost of the Grinder from $600 to $1500 to make spamming grinders less effective.
  99. ;The Grinder can now be capture by engineers, this adds another way to counter the grinder.
  100.  
  101.  
  102. [NATBNK]
  103. Strength=600 ;1000
  104. ; Reduced Tank Bunker's health from 1000 to 600.
  105.  
  106.  
  107. [YAPSYT]
  108. BaseNormal=no ;not set
  109. ;Psi Towers can no longer be used to extend the build radius of owners base.
  110.  
  111.  
  112. [DRON]
  113. Soylent=1
  114. ;Reduced Terror Drone sell value to 1 as they stack with the value of a unit they infest when grinded.
  115.  
  116.  
  117.  
  118. ;==========================================================================================
  119. ;===== Allied Side ===========================================================================
  120. ;==========================================================================================
  121.  
  122. [GAPOWR]
  123. Cost=600
  124. ;Reduced cost of the Allied Power plant from $800 to $600, now it builds at the same rate as a Soviet Tesla Reactor or Yuri's Bio Reactor.
  125.  
  126.  
  127. [ADOG]
  128. Strength=55 ;100
  129. ;Reduced hit-points of the Allied Attack Dog from 100 to 55, this makes anti scouting with infantry more viable and the use of dogs as fodder less effective.
  130.  
  131.  
  132. [E1]
  133. Cost=150 ;200
  134. Soylent=75 ;100
  135. [Para]
  136. Damage=20 ;25
  137. [ParaE]
  138. Damage=20 ;25
  139. ;Reduced the GI cost from $200 to $150.
  140. ;Reduced the damage of a deployed GI from 25 to 20, this affects GI Battlefortress as well.
  141. ;Reduced the damage of a deployed Elite GI from 25 to 20, this affects GI Battlefortress as well.
  142.  
  143.  
  144. [GGI]
  145. Cost=300 ;500
  146. Speed=4 ;3
  147. [GUARDWH]
  148. Verses=40%,40%,40%,100%,100%,100%,20%,20%,20%,100%,100% ;20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  149. ;Reduced the cost of the GGI from $500 to $300 to make it more usable as an anti armour counter.
  150. ;Increased the movment speed of the GGI from 3 to 4.
  151. ;Increased the GGI Missile Launcher weapon damage to infantry by 20% and to structures by 10% to make it slightly more general purposed and to lead to better gameplay.
  152.  
  153.  
  154. [JUMPJET]
  155. SelfHealing=yes
  156. ;Rocketeers self heal over time now.
  157.  
  158.  
  159. [MP5]
  160. ROF=35 ;10
  161. ;Reduced the Rate of Fire of Seal's Anti Infantry Weapon from 10 to 35.
  162.  
  163.  
  164. [MP5E]
  165. ROF=30 ;10
  166. ;Reduced the Rate of Fire of Elite Seal's Anti Infantry Weapon from 10 to 30.
  167.  
  168.  
  169. [ChronoMP5]
  170. ROF=35 ;10
  171. ;Reduced the Rate of Fire of Chrono Commando's Anti Infantry Weapon from 10 to 35.
  172.  
  173.  
  174. [ChronoMP5E]
  175. ROF=30 ;10
  176. ;Reduced the Rate of Fire of Chrono Commando's Anti Infantry Weapon from 10 to 30.
  177.  
  178.  
  179. [CRMP5]
  180. ROF=30 ;10
  181. ;Reduced the Rate of Fire of IFV weapon used by Seal, Tanya and Chrono Commando from 10 to 30 as it made infantry almost completely useless in mid to late game.
  182.  
  183.  
  184. [CLEG]
  185. Cost=1200 ;1500
  186. ;Reduced cost of the Chrono Legionnaire from $1500 to $1200 to make him more cost effective.
  187.  
  188.  
  189. [ORCA]
  190. Cost=1000 ;1200
  191. ;Reduced cost of the Harrier Jet from $1200 to $1000.
  192.  
  193.  
  194. [GAROBO]
  195. Powered=false
  196. ; Removed power level dependency from the Robot Control Centre, which leaves robot tanks online even when the power is low.
  197.  
  198.  
  199. [PrismWarhead]
  200. Verses=200%,200%,200%,100%,100%,112%,50%,50%,50%,200%,100%
  201. ;Increased Prism Tower damage to heavy armour by 12%, this allows it to destroy a Rhino Tank in 3 shots instead of 4.
  202. ;The effect on other heavy armoured units is minimal and beneficial.
  203.  
  204.  
  205. [GAGAP]
  206. BaseNormal=no ;not set
  207. ;Gap Generators can no longer be used to extend the build radius of owners base.
  208.  
  209.  
  210.  
  211. ;==========================================================================================
  212. ;===== Soviet Side ===========================================================================
  213. ;==========================================================================================
  214.  
  215. [IronCurtainSpecial]
  216. RechargeTime=6 ;5
  217. ;Increase the Ironcurtain superweapon charge time from 5 minutes to 6.
  218.  
  219.  
  220. [DOG]
  221. Strength=55 ;100
  222. ;Reduced hit-points of the Soviet Attack Dog from 100 to 55, this makes anti scouting with infantry more viable and the use of dogs as fodder less effective.
  223.  
  224.  
  225. [SHK]
  226. Cost=300 ;500
  227. ;Reduced the cost of the Tesla Trooper from $500 to $300.
  228.  
  229.  
  230. [FLAKT]
  231. Cost=200
  232. ;Reduced the cost of the Flak Trooper from $300 to $200.
  233.  
  234.  
  235. [RadSite] ;Reduced radiation damage to all infantry and vehicles
  236. Verses=24%,24%,24%,24%,24%,12%,0%,0%,0%,0%,0% ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  237. ;Reduced radiation damage to all infantry and vehicles which makes it more gradual and not instantaneous as before, allowing players to try and save their units with quick reactions.
  238.  
  239.  
  240. [HTK]
  241. Cost=700 ;500
  242. ;Increased cost of the Soviet Flak Track from $500 to $700 to reduce the effectiveness of spamming flak tracks vs Yuri and Allied.
  243.  
  244.  
  245. [FlakWH] ;Flak Anti Air Warhead
  246. Verses=130%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100% ;150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%
  247. ; Reduced Flak Track and Flak Cannon's damage to Rocketeers by 20%.
  248.  
  249.  
  250. [APOC]
  251. Accelerates=false ;true
  252. OpportunityFire=yes ;no
  253. ; Apocalypse tank now fires at targets while moving.
  254. ; Apocalpyse tank no longer accelerates or decelerates.
  255.  
  256.  
  257. [TESLA]
  258. Cost=1000 ;1500
  259. [OPCoilBolt]
  260. Range=10 ;8
  261. ;Reduced cost of the Soviet Tesla coil by $500.
  262. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
  263.  
  264. ;========================================================================================================
  265. ;==== END OF BALANCE CHANGES ============================================================================
  266. ;========================================================================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement