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  1. Jutsu Name: Noren Mekuri
  2. Skill Rank: A
  3. Element: Elementless
  4. Drain: 1000 Essence, 150 Stamina
  5. Damage Cap: Non-Damaging
  6.  
  7. Description: This Yatogari Style Hiden takes the principle of the Field and blends it seamlessly with their sensory abilities. Through this technique, the Yatogari's field is refined and perfected, allowing for the application of its presence without its typical drawbacks. While the caster's sensory abilities are restrained into a limited field of vision in comparison to their full magnitude, this techniques allows the user to create an established field that persists longer than a mere moment in time. This established domain is ruled by the Yatogari, allowing them to perceive everything within with the fusion of their senses and the art of the technique. It remains invisible to the naked eye, and can even be hidden from those with sensory abilities.
  8.  
  9. New Calculation:
  10. (Without Sensory above the User's sensory, none can detect the Field.)
  11. (Requires T2 Sensory)
  12. (Field spawns in a 5x5 around the user.)
  13. (Adds +1 to Field's range per tier of sensory.)
  14. (Entering the field causes the user’s Reflex / Attack Speed to rise by 15 Points if they are in the vicinity. The Yatogari is also allowed to attack them during this instant they enter.)
  15. (Perfect against opponents who cannot change their movement, and are moving too fast into the Field for their own perception to re-route themselves.)
  16. (Lasts two rounds.)
  17.  
  18. Expert Calculation:
  19. (Without Sensory above the User's sensory, none can detect the Field.)
  20. (Requires T2 Sensory)
  21. (Field spawns in a 7x7 around the user.)
  22. (Adds +1 to Field's range per tier of sensory.)
  23. (Entering the field causes the user’s Reflex / Attack Speed to rise by 20 Points if they are in the vicinity. The Yatogari is also allowed to attack them during this instant they enter.)
  24. (Perfect against opponents who cannot change their movement, and are moving too fast into the Field for their own perception to re-route themselves.)
  25. (Can be utilized Mid-Air if the user possesses Tier 3 Mid-Air Combatant.)
  26. (Lasts one round per sensory tier.)
  27.  
  28. Mastered Calculation:
  29. (Without Sensory above the User's sensory, none can detect the Field.)
  30. (Requires T2 Sensory)
  31. (Field spawns in a 9x9 around the user.)
  32. (Adds +2 to Field's range per tier of sensory.)
  33. (Entering the field causes the user’s Reflex / Attack Speed to rise by 25 Points if they are in the vicinity. The Yatogari is also allowed to attack them during this instant they enter.)
  34. (Perfect against opponents who cannot change their movement, and are moving too fast into the Field for their own perception to re-route themselves.)
  35. (Can be utilized Mid-Air if the user possesses Tier 3 Mid-Air Combatant.)
  36. (Lasts two rounds per sensory tier.)
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