Advertisement
Guest User

Untitled

a guest
Apr 24th, 2017
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 39.04 KB | None | 0 0
  1. #############################################################################
  2. # Config for ASkyBlock V${version}
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. # If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17. # Space between islands in blocks - NEVER change this mid-game.
  18. # Values for a new world:
  19. # 400 - puts players distance enough that they usually cannot see each other
  20. # 200 - allows some expansion of the protected zone (recommended)
  21. # 110 - for compatibility with established worlds. Cozy.
  22. # 50 - minimum - not recommended
  23. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24. # OR RESET YOUR WORLD
  25. # Value must be an even number
  26. distance: 350
  27.  
  28. # Default protection range (even number). Min = 0, Recommended = 100
  29. # Larger values will take longer to calculate the island level
  30. # Admins can change protection sizes for players individually using /asadmin setrange
  31. # or set this permission: askyblock.island.range.<number>
  32. # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33. protectionRange: 200
  34.  
  35. # Start islands at these coordinates. This is where new islands will start in the
  36. # world. These must be a factor of your island distance, but the plugin will auto
  37. # calculate the closest location on the grid. Islands develop around this location
  38. # both positively and negatively in a square grid.
  39. # If none of this makes sense, leave it at 0,0.
  40. startx: 0
  41. startz: 0
  42.  
  43. # Sea level height (don't changes this mid-game unless you delete the world)
  44. # Minimum is 0, which means you are playing sky block!
  45. # If sea level is less than about 10, then players will drop right through it
  46. # if it exists. Makes for an interesting variation on skyblock.
  47. sealevel: 0
  48.  
  49. # Island level - the height of the island.
  50. # Lowest level is 5
  51. islandlevel: 80
  52.  
  53. #How many resets a player is allowed (override with /asadmin clearreset <player>
  54. #Value of -1 means unlimited, 0 means hardcore - no resets.
  55. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56. resetlimit: 6
  57.  
  58. #How long a player must wait before they can reset their island again in second
  59. resetwait: 300
  60.  
  61. #The number of seconds to wait for confirmation of a reset
  62. resetconfirmwait: 15
  63.  
  64. #How long a player must wait until they can rejoin a team island after being
  65. #kicked in minutes. This slows the effectiveness of players repeating challenges
  66. #by repetitively being invited to a team island.
  67. invitewait: 10080
  68.  
  69. # Default max team size
  70. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  71. # Permission size cannot be less than the default.
  72. maxteamsize: 10
  73.  
  74. # Island level calculation cool down in seconds
  75. levelwait: 60
  76.  
  77. # Items that will be in the chest when the player starts an island
  78. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  79. # or <Material>:<Data>:<Qty>
  80. # Use <Data> to set the durability of a item or to select sub-items/colors.
  81. #
  82. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  83. #
  84. # The format for POTIONS is as follows:
  85. #
  86. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  87. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  88. # LEVEL is a number, 1 or 2
  89. # LINGER is for V1.9 servers and later
  90. # Examples:
  91. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  92. # POTION:INSTANT_DAMAGE:2::LINGER:2
  93. # POTION:JUMP:2:::1
  94. # POTION:WEAKNESS::::1 - any weakness potion
  95. #
  96. # Valid potion names are:
  97. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  98. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  99. # For V1.9 these are also available:
  100. # LUCK, MUNDANE, THICK, AWKWARD
  101. #
  102. # Check console for errors and guidance after reloading configuration
  103. # Schematics can override this - see schematicsection
  104.  
  105. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  106.  
  107. # Default island companion. Set schematic-specific companions in the schematicsection
  108. # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  109. # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  110.  
  111. companion: COW
  112.  
  113. # Default list of names, picked at random that will apply to the companion
  114. # You can add more if you like. If none are listed, the companion will not be
  115. # named.
  116. # Set schematic-specific companion names in the schematicsection
  117. companionnames:
  118. - "&9[player]'s cow"
  119. - "&cEmergency &fFood?"
  120. - "&aD&6a&di&6s&9y"
  121.  
  122. # Island naming
  123. # Only players with the askyblock.island.name permission can name their island
  124. # It is displayed in the top ten and enter and exit announcements
  125. # It replaces the owner's name. Players can use & for color coding.
  126. # These set the minimum and maximum size of a name.
  127. minnamelength: 0
  128. maxnamelength: 20
  129.  
  130. # Players with askyblock.islandfly permission can fly on their island. This setting is
  131. # how many seconds the player keeps fly mode while flying outside his island before it
  132. # is removed (and they fall).
  133. # Negative value will be considered as 0.
  134. flytimeoutside: 0
  135.  
  136. # The permissions listed below will be given to the player while he is inside his island.
  137. # They will be automatically revoked when he leaves his island.
  138. islandtemporaryperms:
  139. #- "amazing.permission"
  140.  
  141. # System settings - these cannot be changed by players, only viewed
  142. # Allow Enderman Griefing (default is to allow, see next setting)
  143. allowendermangriefing: true
  144. # Make enderman drop the block he is holding if he dies (recommended)
  145. endermandeathdrop: true
  146. # Allow creeper explosion damage to block (explosion still hurts)
  147. allowcreeperdamage: true
  148. # Allow visitors to use creeper explosions to grief islands
  149. allowcreepergriefing: false
  150. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  151. allowtntdamage: false
  152. # Allow fire extinguishing by visitors
  153. allowfireextinguish: false
  154. # Allow chests to be blown up by creepers or TNT
  155. allowchestdamage: false
  156. # Allow visitors to keep their items if they die
  157. allowvisitorkeepinvondeath: false
  158. # Allow pistons to push outside of the protected area (maybe to make bridges)
  159. allowpistonpush: false
  160. # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  161. allowitemframedamage: false
  162.  
  163. # General Settings
  164. general:
  165. # Name of the world - if it does not exist then it will be generated
  166. worldName: world
  167.  
  168. # Default language for new players.
  169. # This is the filename in the locale folder without .yml.
  170. # If this does not exist, the default en-US will be used.
  171. defaultlanguage: en-US
  172.  
  173. # Check for updates - this will tell Ops and the console if there is a new
  174. # version available. It contacts dev.bukkit.org to request the latest version
  175. # info. It does not download the latest version or change any files
  176. checkupdates: true
  177.  
  178. # Show enter/exit notices in Action Bar (11.1+)
  179. # Only shows if notices are enabled in settings
  180. showinactionbar: true
  181.  
  182. # Maximum number of islands. Set to 0 for unlimited.
  183. # If the number of islands is greater than this number, no new islands will be
  184. # allowed
  185. maxIslands: 0
  186.  
  187. # Use the control panel as the default display for /island
  188. # /island will always create an island if one does not exist
  189. # If the control panel is not used, then /island will teleport the player home
  190. # Players can change this setting using /island cp on or /island cp off
  191. usecontrolpanel: true
  192.  
  193. # Create Nether - if this is false, the nether world will not be made and access to
  194. # the nether will not occur. Other plugins may still enable
  195. # portal usage.
  196. # Note: Some challenges will not be possible if there is no nether.
  197. # Note that with a standard nether all players arrive at the same portal and entering a
  198. # portal will return them back to their islands.
  199. createnether: true
  200.  
  201. # New island-style nether. Change to false for standard nether
  202. newnether: true
  203. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  204. nethertrees: true
  205. # Make the new nether roof, if false, there is nothing up there
  206. # Change to false if lag is a problem from the generation
  207. netherroof: false
  208. # Nether spawn protection radius - this is the distance around the nether spawn
  209. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  210. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  211. # Only applies to standard nether.
  212. netherspawnradius: 25
  213.  
  214. # Calculate level on login
  215. # If true, the plugin will run the level command for the player when they login
  216. # If the command is busy, it will fail silently
  217. loginlevel: false
  218.  
  219. #Commands to run when the player resets their island (uncomment and customize)
  220. # [player] is the player name of who is reseting
  221. # If the command is proceeded by [SELF] the command will be run as that player
  222. # E.g., - "[SELF] kit tools"
  223. resetcommands:
  224. - 'karma set [player] 0'
  225. - 'clearall [player]'
  226. - 'kit starter [player]'
  227. - 'eco reset [player]'
  228.  
  229. # Commands to execute when player leaves a team, either by leaving or being kicked
  230. # Commands will execute even if the player is offline, so may cause errors in
  231. # the console if the commands doesn't make sense
  232. leavecommands:
  233. - 'clearall [player]'
  234. - 'kit starter [player]'
  235. - 'karma set [player] 0'
  236. - 'eco reset [player]'
  237.  
  238. # Commands to execute when a player starts a new island for the first time - NOT a reset
  239. startcommands:
  240. #- "asadmin lock [player]"
  241. #- "[SELF] balance"
  242. #- "some other command"
  243.  
  244. # Commands to execute when a player joins a new team island (does /island accept)
  245. teamstartcommands:
  246. - 'clearall [player]'
  247. - 'kit starter [player]'
  248. - 'karma set [player] 0'
  249. - 'eco reset [player]'
  250.  
  251. # Visitor banned commands: Visitors to islands cannot use these commands
  252. visitorbannedcommands:
  253. - spawner
  254. - spawnmob
  255. - ss
  256.  
  257. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  258. pvpcooldown: 60
  259.  
  260. # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  261. # If they fall to the void, they get TP'd to their island.
  262. invinciblevisitors: true
  263.  
  264. # Only used if invinciblevisitors is set to TRUE
  265. # This allow you to customize what kind of damage visitors should not receive
  266. # If you want visitors to receive a listed damage, put a "#" at the start of the line
  267. # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  268. invinciblevisitorsoptions:
  269. - BLOCK_EXPLOSION
  270. - CONTACT
  271. - DROWNING
  272. - ENTITY_EXPLOSION
  273. - FALL
  274. - FALLING_BLOCK
  275. - FIRE
  276. - FIRE_TICK
  277. - LAVA
  278. - LIGHTNING
  279. - STARVATION
  280. - SUFFOCATION
  281. - THORNS
  282. # 1.9+ only
  283. - DRAGON_BREATH
  284. - FLY_INTO_WALL
  285. # 1.10+ only
  286. - HOT_FLOOR
  287. # 1.11+ only
  288. - CRAMMING
  289.  
  290. # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  291. #
  292. # Acid damage to player per second by being in acid if they have no armor on.
  293. # A fully health player has 20 health points. Players will regen some health
  294. # so the default will give players about 3 seconds to get out the acid
  295. # 0 = no damage, 10 = default damage, 20 = instant death
  296. aciddamage: 0
  297. # Damage that monsters will experience.
  298. mobaciddamage: 0
  299. # Damage that rain does.
  300. raindamage: 0
  301. # Damage that animals will experience in acid.
  302. animaldamage: 0
  303. # Damage chickens in acid - true or false - chickens tend to go swimming...
  304. damagechickens: false
  305. # Destroy items in water after this many seconds. Timing is variable and may occur
  306. # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  307. # be on for this setting to work. i.e., it'll work with water too.
  308. # Items fizz when they are destroyed.
  309. itemdestroyafter: 0
  310. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  311. damageops: false
  312. # Armor protection.
  313. # Protect players from acid rain if they have a helmet on
  314. helmetprotection: true
  315. # Protect players from all acid if they have a full set of armor on
  316. fullarmorprotection: false
  317. # Damage type to apply in addition to acid damage
  318. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  319. # If you just want these to act, then make the acid damage 0 above
  320. # Note - these are potion effects and so can be cured by milk
  321. damagetype:
  322. #-confusion
  323.  
  324. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  325. # players return to their island if the island has been overrun by monsters
  326. # Con is that it kills any mob grinders
  327. # Remove mobs when logging in
  328. loginremovemobs: true
  329.  
  330. # Remove mobs when /island.
  331. islandremovemobs: false
  332.  
  333. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  334. mobwhitelist:
  335. - WITHER
  336. - ENDERMAN
  337. - PIG_ZOMBIE
  338. #- ZOMBIE_VILLAGER
  339.  
  340. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  341. # Note: this does not limit the number of monsters, just how many spawn naturally.
  342. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  343. monsterspawnlimit: 100
  344.  
  345. # Sets the limit for number of animals that can spawn in a chunk in this world.
  346. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  347. animalspawnlimit: 15
  348.  
  349. # Animal breeding limits - if this is set to more than 0, then players will not be able
  350. # to breed more animals than that number on their island. A value of zero means no
  351. # limit. Note that animals will not be killed or reduced to this limit.
  352. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  353. # still appear, but breeding will not happen.
  354. # Limit includes nether island if nether islands are active.
  355. breedinglimit: 0
  356.  
  357. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  358. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  359. # Max is 100
  360. wateranimalspawnlimit: 15
  361.  
  362. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  363. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  364. villagerlimit: 10
  365.  
  366. # General entity limiting
  367. # Use this section to limit how many entities can be added to an island.
  368. # 0 means the item will be blocked from placement completely.
  369. # Uncomment to set the limit. The numbers are just suggested values.
  370. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  371. # up to 30 in the nether.
  372. entitylimits:
  373. # Mobs, animals and other living entities
  374. #BAT: 10
  375. BEACON: 20
  376. #BLAZE: 10
  377. #BOAT: 10
  378. #CAVE_SPIDER: 10
  379. #CHICKEN: 10
  380. #COW: 10
  381. #CREEPER: 10
  382. #DONKEY: 10
  383. #ENDERMAN: 10
  384. #HORSE: 10
  385. #HUSK: 10
  386. #IRON_GOLEM: 10
  387. #LLAMA: 10
  388. #MAGMA_CUBE: 10
  389. MINECART: 30
  390. #MULE: 10
  391. #MUSHROOM_COW: 10
  392. #OCELOT: 10
  393. #PIG: 10
  394. #PIG_ZOMBIE: 10
  395. #POLAR_BEAR: 10
  396. #RABBIT: 10
  397. #SHEEP: 10
  398. #SKELETON: 10
  399. #SKELETON_HORSE: 10
  400. #SLIME: 10
  401. #SNOWMAN: 10
  402. #SPIDER: 10
  403. #SQUID: 10
  404. #STRAY: 10
  405. #WITCH: 10
  406. #WITHER: 10
  407. #WITHER_SKELETON: 10
  408. #WOLF: 10
  409. #ZOMBIE: 10
  410. #ZOMBIE_HORSE: 10
  411. #ZOMBIE_VILLAGER: 10
  412. # These are the ONLY blocks that can be limited (because they are entities).
  413. #BANNER: 20
  414. #ITEM_FRAME: 30
  415. #FURNACE: 10
  416. #CHEST: 50
  417. #TRAPPED_CHEST: 50
  418. #ENDER_CHEST: 1
  419. #JUKEBOX: 5
  420. #DISPENSER: 5
  421. #DROPPER: 5
  422. #SIGN: 10
  423. MOB_SPAWNER: 15
  424. #NOTE_BLOCK: 5
  425. #ENCHANTMENT_TABLE: 5
  426. #BEACON: 12
  427. #SKULL: 50
  428. #DAYLIGHT_DETECTOR: 10
  429. HOPPER: 25
  430. #REDSTONE_COMPARATOR: 30
  431. #FLOWER_POT: 20
  432. #PAINTING: 5
  433. #ARMOR_STAND: 5
  434.  
  435. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  436. abandonedislandlevel: 10
  437.  
  438. ##### Economy ######
  439. # Use economy or not. If true, an economy plugin is required. If false,
  440. # no money is used or give and the mini-shop is disabled.
  441. # If there is no economy plugin present anyway, money will be automatically
  442. # disabled.
  443. useeconomy: true
  444.  
  445. # Reset Money - if this is true, will reset the player's money to
  446. # the starting money (see below) when they start an island or reset
  447. # Recommendation is that this is set to true, but if you run multi-worlds
  448. # make sure your economy handles multi-worlds too.
  449. resetmoney: false
  450.  
  451. # Use the minishop or not
  452. useminishop: true
  453.  
  454. # Starting money - this is how much money new players will have as their
  455. # balance at the start of an island.
  456. startingmoney: 50.00
  457.  
  458. # Reset Challenges - if this is true, player's challenges will reset when they
  459. # reset an island or if they are kicked or leave a team. Prevents exploiting the
  460. # challenges by doing them repeatedly.
  461. resetchallenges: true
  462.  
  463. # Reset inventory - if true, the player's inventory will be cleared when they start
  464. # or restart and island. Default is true.
  465. # Note: if you have MultiInv running or a similar inventory control plugin, that
  466. # plugin may still reset the inventory when the world changes.
  467. resetinventory: false
  468.  
  469. # Allow kicked players to keep their inventory.
  470. # If false, kicked player's inventory will be thrown at the island leader if the
  471. # kicked player is online and in the island world.
  472. kickedkeepinv: false
  473.  
  474. # Kicked or leaving players lose resets
  475. # Players who leave a team will lose an island reset chance
  476. # If a player has zero resets left and leaves a team, they cannot make a new
  477. # island by themselves and can only join a team.
  478. # Leave this true to avoid players exploiting free islands
  479. leaversloseresets: true
  480.  
  481. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  482. # start or restart their island. Default is false.
  483. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  484. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  485. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  486. # permission.
  487. resetenderchest: true
  488.  
  489. # Allow /island teleport when falling. If set to false, all teleporting is
  490. # disabled until death from the void or until you hit something.
  491. # See commands that this will block too
  492. # Using "*" (with quotes) will block ALL commands when falling
  493. allowfallingteleport: true
  494. blockingcommands:
  495. #- home
  496. #- anotherCommand
  497. #- andAnotherOne
  498. #- "*"
  499.  
  500. # Broadcast 1st time challenge completion messages to all players.
  501. # Change to false if the spam becomes too much.
  502. broadcastmessages: false
  503.  
  504. # Remove non-repeatable challenges from the challenge GUI when complete
  505. removecompleteonetimechallenges: false
  506.  
  507. # Add enchanted glow to completed challenges
  508. addcompletedglow: true
  509.  
  510. # Default maximum number of homes a player can have. Min = 1
  511. # Accessed via sethome <number> or go <number>
  512. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  513. maxhomes: 1
  514.  
  515. # Make island if player teleports to the island world and does not have one
  516. makeislandifnone: false
  517.  
  518. # Immediately teleport player to their island (home 1 if it exists) when
  519. # entering the world
  520. immediateteleport: false
  521.  
  522. # Have player's respawn on their island if they die
  523. respawnonisland: true
  524.  
  525. # Team Chat
  526. # This enables player to set is so their chat goes to their team mates only
  527. # using the /island teamchat command.
  528. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  529. teamchat: true
  530.  
  531. # Set this to true will log all messages sent in TeamChats to console
  532. # If set to false, it won't be logged.
  533. logteamchat: true
  534.  
  535. # Variables to use as chat prefixes. You can change them to be what you want.
  536. # {ISLAND_LEVEL} is replaced by the player's island level.
  537. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  538. # {ISLAND_PLAYER} is replaced by the player's display name
  539. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  540. # Do not use these in PEX prefixes - it doesn't work.
  541. chatlevelprefix: "{ISLAND_LEVEL}"
  542. chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  543. chatislandplayer: "{ISLAND_PLAYER}"
  544. # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  545. # e.g : [23.5k] instead of [23562]
  546. fancylevelinchat: false
  547.  
  548. # Restrict Wither and other flying mobs
  549. # Any flying mobs that exit the island space where they were spawned will be removed.
  550. # Includes blaze and ghast.
  551. restrictwither: true
  552.  
  553. # Warp Restriction - needed levels to be able to create a warp
  554. # 0 or negative values will disable this restriction
  555. # 10 is default
  556. warplevelrestriction: 10
  557.  
  558. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  559. # text will be used
  560. usewarppanel: true
  561.  
  562. # Mute death messages
  563. mutedeathmessages: true
  564.  
  565. # How often the grid will be saved to file in mins. Default is 5 minutes.
  566. # This helps prevent issues if the server crashes. Grid is also saved at important
  567. # points in the game
  568. backupduration: 10
  569.  
  570. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  571. # If you have another scoreboard plugin, it may not work.
  572. # If true, players can push each other (default 1.9 behavior) if false,
  573. # players will not be able to push. Recommendation is to leave this true.
  574. allowpushing: false
  575.  
  576. # Recover super flat - if the generator does not run for some reason, you can get
  577. # super flat chunks (grass). To remove automatically, select this option. Turn off
  578. # if there are no more because it may cause lag.
  579. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  580. recoversuperflat: false
  581.  
  582. # Allow coops to be permanent
  583. # If you change this, change the text in the locale files about coop ending due to
  584. # log out.
  585. persistentcoops: false
  586.  
  587. # Only allow the island leader to coop players.
  588. # Island members wont be able to coop other players.
  589. onlyleadercancoop: false
  590.  
  591. # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
  592. autoactivator: false
  593.  
  594. # Allow obsidian to be scooped up with an empty bucket back into lava
  595. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  596. # Recommendation is to keep this true so that newbies don't bother you or reset their
  597. # island unnecessarily.
  598. allowobsidianscooping: true
  599.  
  600. # By default, island top ten (/is top) is displayed as a GUI.
  601. # If this option is set to TRUE, the top ten will be displayed
  602. # in chat, like in older versions (up to V3.0.3.3), which can
  603. # be a little spammy.
  604. # Recommendation is to keep this false.
  605. islandtopteninchat: false
  606.  
  607. # Toggle Magic Cobblestone Generator
  608. # If set to true, a cobble generator will not just generate cobblestone, but
  609. # also blocks you have specified.
  610. # Default is false, because it highly changes the gameplay.
  611. usemagiccobblegen: false
  612.  
  613. # If set to true, Magic Cobblestone Generator will only work at spawn
  614. # Beware! Spawn MUST be in the same world that islands to work.
  615. magiccobblegenonlyatspawn: false
  616.  
  617. # This won't be considered if usemagiccobblegen is set to false.
  618. # You can add, remove a block or modify its probability to be generated.
  619. # You can also set different probabilities from specified minimum levels
  620. magiccobblegenchances:
  621. # These probabilities will apply by default
  622. default:
  623. COBBLESTONE: 100.0
  624. #These probabilities will apply if island level is higher than 500.
  625. 500:
  626. COBBLESTONE: 50.0
  627. STONE: 20.0
  628. COAL_ORE: 10.0
  629. IRON_ORE: 10.0
  630. REDSTONE_ORE: 5.0
  631. DIAMOND_ORE: 4.0
  632. EMERALD_ORE: 1.0
  633.  
  634. # Disable redstone operation on islands unless a team member is online.
  635. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  636. # Default is false
  637. disableofflineredstone: true
  638.  
  639. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  640. # plugin config has been updated. If a new config is detected, it will be
  641. # auto-saved to config.new.yml.
  642. version: 3.0.6.2
  643.  
  644. # Protection settings
  645. protection:
  646. # Protection Setting Flags:
  647. # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  648. # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  649. # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  650. # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  651. # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  652. # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  653. # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  654. #
  655. # Players can be given the ability to change settings in the GUI with permissions
  656. # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  657. # Permissions are CASE SENSITIVE!
  658. #
  659. # -- World defaults --
  660. # Applies everywhere and are the default for islands and spawn.
  661. # If not listed, default is false.
  662. # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  663. # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  664. world:
  665. # Acid causes damage above sea-level (if acid is active)
  666. ACID_DAMAGE: false
  667. # Allow anvil use
  668. ANVIL: false
  669. # Allow armor stand use (1.8+ only)
  670. ARMOR_STAND: false
  671. # Allow beacon use
  672. BEACON: false
  673. # Allow bed use
  674. BED: false
  675. # Players can break blocks or generally damage things
  676. BREAK_BLOCKS: false
  677. # Allow animal breeding
  678. BREEDING: false
  679. # Allow use of cauldrons and brewing stands
  680. BREWING: false
  681. # Allow use of buckets, either fill or dump them
  682. BUCKET: false
  683. # Collect Lava (overrides BUCKET setting for collecting lava)
  684. COLLECT_LAVA: false
  685. # Collect water (overrides BUCKET setting for collecting water)
  686. COLLECT_WATER: false
  687. # Allow access chests of any kind, droppers, dispensers and hoppers
  688. CHEST: false
  689. # Allow eating or use of chorus fruit
  690. CHORUS_FRUIT: false
  691. # Allow use of crafting benches
  692. CRAFTING: false
  693. # Allow creepers to hurt players (but not damage blocks)
  694. CREEPER_PAIN: true
  695. # Allow crop trampling
  696. CROP_TRAMPLE: false
  697. # Allow use of doors or trapdoors. Not including redstone activations.
  698. DOOR: true
  699. # Allow chicken egg throwing
  700. EGGS: false
  701. # Allow use of enchanting tables
  702. ENCHANTING: false
  703. # Allow enderpearl throwing
  704. ENDER_PEARL: false
  705. # Enable or disable join/leave messages from the player's island
  706. ENTER_EXIT_MESSAGES: true
  707. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  708. FIRE: true
  709. # Can extinguish fires by punching them
  710. FIRE_EXTINGUISH: false
  711. # Allow fire spreading
  712. FIRE_SPREAD: false
  713. # Allow furnace use
  714. FURNACE: false
  715. # Allow gate use
  716. GATE: false
  717. # Allow horse/llama inventory use - only works when riding is enabled
  718. HORSE_INVENTORY: false
  719. # Allow riding of horses/llamas
  720. HORSE_RIDING: false
  721. # Allow friendly mob hurting(cows etc.)
  722. HURT_MOBS: false
  723. # Allow monsters hurting
  724. HURT_MONSTERS: true
  725. # Allow leash use
  726. LEASH: false
  727. # Allow lever or button use
  728. LEVER_BUTTON: true
  729. # Cows can be milked
  730. MILKING: false
  731. # Animals, etc. can spawn naturally
  732. MOB_SPAWN: true
  733. # Allow monsters to spawn naturally
  734. MONSTER_SPAWN: true
  735. # Allow use of jukeboxes and note blocks
  736. MUSIC: false
  737. # Allow PVP in the nether world
  738. NETHER_PVP: false
  739. # Players can place blocks
  740. PLACE_BLOCKS: false
  741. # Allow portal use
  742. PORTAL: true
  743. # Allow pressure plate activation by players
  744. PRESSURE_PLATE: true
  745. # Allow PVP in the overworld
  746. PVP: false
  747. # Allow adjustment of diodes or comparators
  748. REDSTONE: false
  749. # Spawn eggs can be used
  750. SPAWN_EGGS: false
  751. # Allow sheep shearing
  752. SHEARING: false
  753. # Allow trading with villagers
  754. VILLAGER_TRADING: false
  755. # Allow item drop
  756. VISITOR_ITEM_DROP: false
  757. # Allow item pickup
  758. VISITOR_ITEM_PICKUP: false
  759. # -- Island Settings --
  760. # Settings for islands. Some are for visitors, some for the island itself.
  761. # If setting is not listed, it will not show in GUI and the world default will be used.
  762. # Add settings here to give the player the ability to see them in the GUI. Give the
  763. # player the permission for the setting for them to be able to change the setting.
  764. island:
  765. # Allow visitor anvil use
  766. ANVIL: false
  767. # Allow visitor armor stand use (1.8+ only)
  768. ARMOR_STAND: false
  769. # Allow visitor beacon use
  770. BEACON: false
  771. # Allow visitor bed use
  772. BED: false
  773. # Allow visitor block breaking, or other damage
  774. BREAK_BLOCKS: false
  775. # Allow visitor animal breeding
  776. BREEDING: false
  777. # Allow visitor use of cauldrons and brewing stands
  778. BREWING: false
  779. # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  780. CHEST: false
  781. # Allow visitors to use crafting benches
  782. CRAFTING: false
  783. # Allow visitor use of doors or trapdoors. Not including redstone activations.
  784. DOOR: true
  785. # Allow visitor chicken egg throwing
  786. EGGS: false
  787. # Allow visitors to use enchanting tables
  788. ENCHANTING: false
  789. # Allow visitor furnace use
  790. FURNACE: false
  791. # Allow gate use
  792. GATE: false
  793. # Allow use of jukeboxes and note blocks
  794. MUSIC: false
  795. # Allow portal use by visitors
  796. PORTAL: true
  797. # Allow pressure plate activation by visitors (players only)
  798. PRESSURE_PLATE: true
  799. # Allow adjustment of diodes or comparators
  800. REDSTONE: false
  801. # Allow visitors to shear sheep
  802. SHEARING: false
  803.  
  804. # This section contains the biomes that can be bought or used
  805. biomesettings:
  806. # The default cost for changing biome. Can be over-ridden by the Biome settings
  807. # Default is 100 if this is not set. Cannot be <0.
  808. defaultcost: 1000
  809.  
  810. # Default biome - what every player will start with. Default is PLAINS. See below
  811. # for other options
  812. defaultbiome: PLAINS
  813.  
  814. # List of biomes and their settings.
  815. # Cost - cost in currency to change to that biome
  816. # permission - the permission required to use that biome
  817. # If the biome is not listed, it is not available
  818. # icon = icon used in control panel
  819. # friendlyname = A friendly name for the biome. If it does not exist, the official
  820. # biome name will be used with pretty formatting. Mostly this is just used to convert
  821. # Hell to Nether
  822. # description = a description of the biome and what it gives the player
  823. # remove ice/water/snow - will be done once when the biome is made
  824.  
  825. biomes:
  826. PLAINS:
  827. icon: GRASS
  828. cost: 0
  829. description: Plain plains!
  830. COLD_BEACH:
  831. icon: SAPLING
  832. cost: 50000
  833. friendlyname: "&bCold &eBeach"
  834. description: "&bSnowy and cold.|&bBrrr."
  835. permission: askyblock.biomes.cold_beach
  836. # Perms can be any string you like!
  837. #permission: any.perm.you.want
  838. DESERT:
  839. icon: DEAD_BUSH
  840. cost: 50000
  841. friendlyname: "&eDesert"
  842. description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  843. permission: askyblock.biomes.desert
  844. #permission: any.perm.you.want
  845. MUTATED_FOREST:
  846. icon: RED_ROSE
  847. cost: 50000
  848. friendlyname: "&aFlower Forest"
  849. description: "Trees and flowers!"
  850. permission: askyblock.biomes.flower_forest
  851. #permission: any.perm.you.want
  852. HELL:
  853. icon: LAVA_BUCKET
  854. cost: 50000
  855. # Note, this permission can be anything you like
  856. permission: askyblock.biomes.hell
  857. friendlyname: "&cNether"
  858. description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  859. JUNGLE:
  860. icon: VINE
  861. cost: 50000
  862. friendlyname: "&2Jungle"
  863. description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  864. permission: askyblock.biomes.jungle
  865. #permission: any.perm.you.want
  866. MUSHROOM_ISLAND:
  867. icon: RED_MUSHROOM
  868. cost: 50000
  869. # Note, this permission can be anything you like
  870. permission: askyblock.biomes.mushroom_island
  871. friendlyname: "&cMushroom island"
  872. description: "&cMushrooms"
  873. SWAMPLAND:
  874. icon: WATER_LILY
  875. cost: 50000
  876. friendlyname: "&eSwampland"
  877. description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  878. permission: askyblock.biomes.swamp
  879. #permission: any.perm.you.want
  880. MESA:
  881. icon: HARD_CLAY
  882. friendlyname: "&eMesa"
  883. description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  884. permission: askyblock.biomes.mesa
  885. #permission: any.perm.you.want
  886. cost: 50000
  887. SAVANNA:
  888. icon: LONG_GRASS
  889. cost: 50000
  890. friendlyname: "&eSavanna"
  891. description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  892. permission: askyblock.biomes.savanna
  893. #permission: any.perm.you.want
  894. ROOFED_FOREST:
  895. icon: LOG
  896. cost: 50000
  897. friendlyname: "&l&eBlack Forest"
  898. description: "&6Woods and trees"
  899. permission: askyblock.biomes.roofed_forest
  900. #permission: any.perm.you.want
  901.  
  902.  
  903. schematicsection:
  904. # All schematics should be put in the schematics folder
  905.  
  906. # Schematic panel - if more than one schematic is available to the player
  907. # Show a panel to choose. If this is false, no panel is shown and the starter
  908. # island is picked by permission. If a player has more than one permission
  909. # the island selected is undefined - the plugin will pick one.
  910. # Permissions are taken from the below schematics section even if the GUI is
  911. # not used.
  912. useschematicspanel: false
  913.  
  914. # Random island, only apply when useschematicspanel is false - if set to false
  915. # the plugin will choose the first island it found with the user permissions
  916. # to generate a new island. If set to true, the plugin will generate an island
  917. # randomly from the list of all islands available to the player.
  918. chooseislandrandomly: false
  919.  
  920. # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  921. # older schematics that do not have explicit wither skeleton spawners. This setting
  922. # is ignored by older servers.
  923. hackskeletonspawners: true
  924.  
  925. # This section lists all the schematics available
  926. # Settings are:
  927. # show - whether this island will show in the GUI or not. Typically used for partner
  928. # schematics, but can be used to temporarily hide schematics.
  929. # icon - the icon to show in the GUI. It must be a known Material
  930. # order - the priority for showing in the GUI. Lower numbers are shown first.
  931. # name - a friendly short name for the schematic. Color codes okay.
  932. # description - a longer description. Use | to split lines. Color codes okay.
  933. # filename - the filename of the schematic in the schematic folder
  934. # useDefaultChest - fill a chest on the island with the items in this config. If false
  935. # the contents will come from the schematic.
  936. # partnerSchematic - the island that will be pasted in the Nether.
  937. # biome - the biome this island should have. All pasted blocks will have this biome.
  938. # These next settings may cause lag if true. Default is false. Use judiciously.
  939. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  940. # usephysics - if true, causes lava or water to flow after being pasted.
  941. # pasteair - Only set to true if you need to paste below sea level.
  942. # permission - the permission required to use this schematic. It can be anything you like
  943. # You can add or remove from this list. If this section is missing, only the default
  944. # island works.
  945. schematics:
  946. # default heading is required
  947. default:
  948. # Icon - if this is missing or wrong, it will be a MAP
  949. icon: DIRT
  950. # Order of preference in listing
  951. order: 1
  952. # Short name - color codes with & okay
  953. name: "The Original"
  954. # Longer description. Use | for new lines. Color codes okay.
  955. description: "Challenging|starter|island!"
  956. # Filename of the schematic in the schematic folder
  957. filename: island.schematic
  958. biome: FOREST
  959. companion:
  960. - NOTHING
  961. # Use default chest if true, or use schematic chest contents if false
  962. useDefaultChest: false
  963. # Which schematic will be used in the opposite world if newnether:true
  964. # If there is no partner, this island will be used
  965. partnerSchematic: nether
  966. #Level handicap zeros the initial island level.
  967. levelHandicap: 3
  968.  
  969. # This is the default nether island - do not remove this section!
  970. nether:
  971. # Hide or show this schematic to players in the GUI
  972. show: false
  973. icon: NETHERRACK
  974. # If the biome is HELL it is assumed this island goes in the Nether
  975. biome: HELL
  976. name: "NetherBlock Island"
  977. description: "An island in the nether|overlooked by a mob tower"
  978. filename: nether.schematic
  979. # Nether schematics should generally use the schematic chest contents
  980. useDefaultChest: false
  981. # The partner to this schematic is the default island
  982. partnerSchematic: default
  983. # Schematics can include entities (mobs) in them and if pasteentities is true,
  984. # mobs will be pasted.
  985. pasteentities: true
  986. # Usephysics causes lava or water to flow after being pasted. Change to false
  987. # if it lags
  988. usephysics: true
  989. #Level handicap zeros the initial island level.
  990. levelHandicap: 93
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement