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- Between trips to dungeons and battles against ancient evils, adventurers need
- time to rest, recuperate, and prepare for their next adventure. Many
- adventurers also use this time to perform other tasks, such as crafting
- arms and armor, performing research, or spending their hard-earned gold.
- In some cases, the passage o f time is something that occurs with little
- fanfare or description. W hen starting a new adventure, the DM might simply
- declare that a certain amount of time has passed and allow you to describe
- in general terms what your character has been doing. At other times, the DM
- might want to keep track of just how much time is passing as events beyond
- your perception stay in motion.
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