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Jan 19th, 2019
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  1. Between trips to dungeons and battles against ancient evils, adventurers need
  2. time to rest, recuperate, and prepare for their next adventure. Many
  3. adventurers also use this time to perform other tasks, such as crafting
  4. arms and armor, performing research, or spending their hard-earned gold.
  5.  
  6. In some cases, the passage o f time is something that occurs with little
  7. fanfare or description. W hen starting a new adventure, the DM might simply
  8. declare that a certain amount of time has passed and allow you to describe
  9. in general terms what your character has been doing. At other times, the DM
  10. might want to keep track of just how much time is passing as events beyond
  11. your perception stay in motion.
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