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Feb 16th, 2020
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  1. on leftclick with paper:
  2. player's target is set
  3. if {DisparosFuego::%player%} is false:
  4. if difference between {BalasFuego::%player%.cooldown} and now is less than 1 seconds:
  5. set {_mensaje} to difference between {BalasFuego::%player%.cooldown} and now
  6. set {_mensaje} to "%difference between {_mensaje} and 1 seconds%"
  7. replace all " day" with " dia" in {_mensaje}
  8. replace all " hour" with " hora" in {_mensaje}
  9. replace all " minute" with " minuto" in {_mensaje}
  10. replace all " second" with " segundo" in {_mensaje}
  11. replace all " and " with " y " in {_mensaje}
  12. send "&4&l(!) &fEsta marca esta recargando &e(&a%{_mensaje}% &arestante&e)" to player
  13. stop
  14. set {BalasFuego::%player%.cooldown} to now
  15. set {cooldown::%uuid of player%} to now
  16. if difference between now and {cooldown::%uuid of player%} <= 5 seconds:
  17. if {contador.disparosdefuego} is equal to 1:
  18. set {contador.disparosdefuego} to 2
  19. send action bar "&fBala de fuego &61&7/&43" to player
  20. make the player damage target by 1
  21. drawLine particle redstone, RGB 255, 0, 0, center player, target target, id "%player%.tiro1", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  22. drawLine particle redstone, RGB 255, 205, 0, center player, target target, id "%player%.tiro2", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  23. drawLine particle redstone, RGB 255, 255, 0, center player, target target, id "%player%.tiro3", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  24. wait 2 tick
  25. loop 3 times:
  26. stopEffect id "%player%.tiro%loop-number%"
  27. stop
  28. if {contador.disparosdefuego} is equal to 2:
  29. set {contador.disparosdefuego} to 3
  30. send action bar "&fBala de fuego &62&7/&43" to player
  31. make the player damage target by 1
  32. drawLine particle redstone, RGB 255, 0, 0, center player, target target, id "%player%.tiro1", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  33. drawLine particle redstone, RGB 255, 205, 0, center player, target target, id "%player%.tiro2", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  34. drawLine particle redstone, RGB 255, 255, 0, center player, target target, id "%player%.tiro3", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  35. wait 2 tick
  36. loop 3 times:
  37. stopEffect id "%player%.tiro%loop-number%"
  38. stop
  39. if {contador.disparosdefuego} is equal to 3:
  40. send action bar "&fBala de fuego &63&7/&43" to player
  41. make the player damage target by 1
  42. drawLine particle redstone, RGB 255, 0, 0, center player, target target, id "%player%.tiro1", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  43. drawLine particle redstone, RGB 255, 205, 0, center player, target target, id "%player%.tiro2", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  44. drawLine particle redstone, RGB 255, 255, 0, center player, target target, id "%player%.tiro3", rainbowMode false, solid true, density 20, length 20, zigZag count 10, height -0.05, visibleRange 32, displacementXYZ 0, 1.3, 0, pulseDelay 1
  45. wait 2 tick
  46. set {contador.disparosdefuego} to 1
  47. loop 3 times:
  48. stopEffect id "%player%.tiro%loop-number%"
  49. stop
  50. else:
  51. delete {contador.disparosdefuego}
  52. set {DisparosFuego::%player%} to true
  53. else:
  54. set {DisparosFuego::%player%} to false
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