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- getgenv().A = false;
- getgenv().C = false;
- getgenv().H = false;
- function A()
- pcall(function ()
- spawn(function ()
- while getgenv().A do
- for i, v in pairs(game:GetService("Workspace").Map.winGates:GetChildren()) do
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate1").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate2").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate3").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate4").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate5").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate6").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate7").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate8").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate9").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate10").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate11").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate12").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate13").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate14").CFrame) wait()
- TPCFrame(game:GetService("Workspace").Map.winGates:FindFirstChild("gate15").CFrame) wait()
- end
- end
- end)
- end)
- end
- function C()
- spawn(function ()
- while getgenv().C do
- game:GetService("ReplicatedStorage").Clickspeed:InvokeServer() wait()
- end
- end)
- spawn(function ()
- while getgenv().C do
- game:GetService("ReplicatedStorage").Clickspeed:InvokeServer() wait()
- end
- end)
- spawn(function ()
- while getgenv().C do
- game:GetService("ReplicatedStorage").Clickspeed:InvokeServer() wait()
- end
- end)
- end
- function H(E)
- spawn(function ()
- while getgenv().H do
- local args = {[1] = E,[2] = "Single"} game:GetService("ReplicatedStorage").RemoteEvents.EggOpened:InvokeServer(unpack(args)) wait()
- end
- end)
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Alphabet Lore Race")
- local b = w:CreateFolder("Main")
- b:Button("TP To The Game",function() game:GetService("TeleportService"):Teleport(11497582055) end)
- b:Toggle("Autofarm",function(val)
- getgenv().A = val
- A()
- end)
- b:Toggle("Click",function(val)
- getgenv().C = val
- C()
- end)
- b:Toggle("Hatch",function(val)
- getgenv().H = val
- H(E)
- end)
- b:Dropdown("Select",{"First","Second","Third","Fourth","Fifth"},true,function(val)
- E = val
- end)
- b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})
- local w = library:CreateWindow("LocalPlayer")
- local b = w:CreateFolder("LP")
- b:DestroyGui()
- b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
- b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
- b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
- b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
- b:Box("Speed","number",function(val) S = val end)
- b:Box("Jump","number",function(val) J = val end)
- b:Box("Hip Height","number",function(val) H = val end)
- b:Box("Gravity","number",function(val) G = val end)
- b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
- b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
- b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
- b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
- function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = Player_CFrame end
- function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
- function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
- function Chat(Mes, Freq) spawn(function () while getgenv().Chat do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end
- function Speed(Nume) spawn(function () if getgenv().Speed then while getgenv().Speed do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume wait() end elseif getgenv().Speed == false then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) end
- function Jump(Nume) spawn(function () if getgenv().Jump then while getgenv().Jump do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume wait() end elseif getgenv().Jump == false then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end
- function Hip(Nume) spawn(function () if getgenv().Hip then while getgenv().Hip do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume wait() end elseif getgenv().Hip == false then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end end) end
- function Grav(Nume) spawn(function () if getgenv().Grav then while getgenv().Grav do game:GetService("Workspace").Gravity = Nume wait() end elseif getgenv().Grav == false then game:GetService("Workspace").Gravity = 196.2 end end) end
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