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  1. #pragma once
  2. /*
  3. Software:
  4. VISUAL STUDIO 2022 Enterprise
  5. Microsoft SQL Express Studio 2019
  6. Microsoft SQL Management Studio 18.4
  7. Atools
  8. Excel + Notepad++
  9.  
  10.  
  11. Resdata.H:
  12. WIDC start by 1500
  13. APP start by 2050
  14.  
  15. Features:
  16. PARTYDUEL
  17. Large Adress
  18.  
  19.  
  20. Added -> Parameter
  21. PropJob.inc Added -> Icon of Job
  22. propMover.txt Added -> Variable
  23.  
  24. WndSelectVillage?
  25.  
  26.  
  27.  
  28. */
  29.  
  30.  
  31. #define __DAISY_UPDATE
  32. #ifdef __DAISY_UPDATE
  33. #define __3RD_LEGEND16 // (3rd Jobs)[Ok]
  34. #define __NEW_DST // V19 DST
  35. #define __NEW_WEAPON_GLOW // V17 Weapon Glow
  36. #define __NEW_SKILL_TREE // (New Skill Tree)[Ok]
  37. #define __16_SKILL // (Sleeping Bugg Fix) [Ok]
  38. #define __NO_SUB_LANG // (Dont use Sublang)[Ok]
  39. #define __NO_AFTERSKIN //
  40.  
  41. #endif
  42.  
  43.  
  44.  
  45. #ifdef DK_PROJEKT_VERSION 1
  46.  
  47. /*---------------------------------------*/
  48. #define __INVENTORY_SYSTEM
  49. #define __SHOP_SYSTEM
  50. #define __PVP_SYSTEM
  51. #define __DUNGEON_SYSTEM
  52. #define __GROUP_SYSTEM
  53. #define __GUILD_SYSTEM
  54. #define __COUPLE_SYSTEM
  55. #define __CONCEPT_SYSTEM
  56. #define __WEAPON_SYSTEM
  57. #define __CHARACTER_DESIGN
  58. #define __DESIGN
  59. #define __OPTION_EXTENDED
  60. #define __QOL_UPDATE
  61. #define __RESOURCE_UPDATE
  62. #define __TEST
  63. #define __INFO
  64. /*----------------------------------------*/
  65.  
  66. /******************************/
  67. #ifdef __INVENTORY_SYSTEM
  68. #define __INVENTORY_168 // [WORK]
  69. #define __INVENTORY_SORTING // [WORK]
  70. #define __INVENTORY_RCLICKS
  71. #define __INVENTORY_SEARCH // [WORK]
  72. #define __PERIN_CONVERTER // [WORK]
  73. #define __AUTO_PERIN_CONVERTER // [WORK]
  74. #define __SHOW_ITEM_LEVEL
  75.  
  76. #define __POCKET_UPDATE
  77. #ifdef __POCKET_UPDATE
  78. #define __POCKET_UPDATE_1 // [WORK]
  79. #define __POCKET_UPDATE_2 // [WORK]
  80. #define __POCKET_UPDATE_3 // [WORK]
  81. #endif
  82. #endif
  83. /******************************/
  84.  
  85. /******************************/
  86. #ifdef __CHARACTER_DESIGN
  87. #define __MODEL_CHANGE //[WORK]
  88. #define __MODEL_VIEW //[WORK]
  89. #define __NEW_COLOR_CHANGE //[WORK]
  90. #define __BADGE_SYSTEM //[WORK] -> /Level Command is crashing neuz -> will be fixed by sandro early
  91. #endif
  92. /******************************/
  93.  
  94. /******************************/
  95. #ifdef __CONCEPT_SYSTEM
  96. //#define __DAILY_QUEST
  97. #define __TREASUREBOX // [WORK]
  98.  
  99. #endif
  100. /******************************/
  101.  
  102. /******************************/
  103. #ifdef __WEAPON_SYSTEM
  104. #define __WEAPON_LEVELING // [WORK] CHECK EXP in CONFIG.h
  105. #define __WEAPON_RARITY // [WORK]
  106. //#define __WEAPON_REFLECT // [WORK]
  107. #define __WEAPON_RARITY_COLOR // [WORK]
  108. #define __AWAKE_WINDOW
  109. #define __SHOW_ITEM_ID
  110. #endif
  111. /******************************/
  112.  
  113. /******************************/
  114. #ifdef __GROUP_SYSTEM
  115. #define __PARTY_FINDER //[WORK]
  116. #define __PARTY_UPDATE_1 // [WORK] Sort Member
  117. #define __PARTY_UPDATE_2 // [WORK] Second Leader
  118. #define __PARTY_UPDATE_3 // [WORK] Party EXP
  119. #endif
  120. /******************************/
  121. #ifdef __PVP_SYSTEM
  122.  
  123. #ifdef __GUILD_WAR_SERVER
  124. #define __AUTO_SIEGE // SIEGE EVERY 30 Min
  125. #define __SWITCH_EQUIP
  126. #endif
  127.  
  128. #define __ARENA_SCORE
  129. #define __GW_XLIFE
  130. #define __GUILD_SIEGE_UPDATE
  131. #ifdef __GUILD_SIEGE_UPDATE
  132. #define __KILL_STAGES
  133. #define __GW_COIN
  134. #define __SPAWNNKILL_SIEGE_PROTECTION
  135. #define __PVP_NOT_REMOVE_BUFF
  136. #define __MVP_COLOR
  137. #define __CROWN_COLOR
  138. #define __SIEGE_NAME_COLOR
  139. #endif
  140. #endif
  141.  
  142. /******************************/
  143. #ifdef __GUILD_SYSTEM
  144. #define __GUILD_COLOR
  145. #define __BIGGER_GUILDBANK
  146. #endif
  147. /******************************/
  148.  
  149. /******************************/
  150. #ifdef __COUPLE_SYSTEM
  151. #define __COUPLE_UPDATE // [WORK]
  152. #endif
  153. /******************************/
  154.  
  155. /******************************/
  156. #ifdef __DUNGEON_SYSTEM
  157. #define __DUNGEON_DIFFICULTY // Work but not done <-- Need to get a fix <-- This system we do later.. i think its take only 30 min but its not important yet
  158. #define __WORLDBOSS_KILL_NOTICE // NEED a smart reworrk
  159. #define __INFO_DUNGEONS // WORK
  160. #define __INSTANCE_AGGRO_SYSTEM // WORK
  161. #endif
  162. /******************************/
  163.  
  164.  
  165. /******************************/
  166. #ifdef __SHOP_SYSTEM
  167. #define __ADDSHOPITEM // [WORK]
  168. #define __OFFLINE_VENDOR_V2 // [WORK]
  169. #define __OFFLINE_VENDOR_V2_PERIN //[WORK]
  170. //#define __OFFLINE_VENDOR_ITEMS // [WORK]
  171. #define __OFFLINE_VENDOR_ICON // Only a try
  172. #define __BUYBACK //[WORK]
  173. #endif
  174. /******************************/
  175.  
  176. /******************************/
  177. #ifdef __OPTION_EXTENDED
  178. #define __CHANGE_HOTKEY // [WORK]
  179. #define __HIDE_POWER_UPS // [WORK]
  180. #define __CUSTOM_CUR // [WORK]
  181. #define __HIDE_PETS // [WORK]
  182. #define __RENDER_ITEM_NAME // [WORK]
  183. #define __SAVE_PW // [WORK]
  184. #define __TRANSPARENT_CHAT // [WORK]
  185. #define __ANGEL_SYSTEM_TRAILS // [WORK]
  186. #define __DARK_NIGHT_OPTION // [WORK]
  187. #define __ANTIALISING // [WORK]
  188. #define __ANISOTROPIC_FILTERING // [WORK]
  189. #define __ENHENCE_TERRAIN_RENDER // [WORK]
  190. #define __HEAL_SHOW // [WORK]
  191. #define __NEW_BUFF_FORMAT // [WORK]
  192. #define __OFFNOTICE // [WORK]
  193. #define __FLYFF_HD // [WORK]
  194. #endif
  195. /******************************/
  196.  
  197. /******************************/
  198. #ifdef __QOL_UPDATE
  199. #define __PLAYER_SHOW_MONSTER_HP // [WORK]
  200. #define __DISPLAY_FARM_STATS // [WORK] [PVE]
  201. #define __POST // [WORK]
  202. #define __POSTBOX_UPDATE //[WORK]
  203. #define __LORD_UI_UPDATE // UI Update
  204. #define __PETFILTER //[WORK] [PVE]
  205. #define __BLACK_WHITE_LIST //[WORK] [PVE]
  206. #define __TIMER_EX //[WORK] [PVE]
  207. #define __APP_TELEPORTER //[WORK]
  208. #define __HIDE_FASHION //[WORK]
  209. #define __CHAR_SELECT_UPDATE // [WORK]
  210. #define __DROP_LOG // [WORK]
  211. #define __REMOVE_MAX_RECOVER_RATE // [WORK]
  212. #define __WINDOW_STYLE // [WORK]
  213. #define __BLOOM_QUALITY // [WORK]
  214. #define __ITEMLINK // [WORK]
  215. #define __RANGE_COLLECT_ITEM // [WORK]
  216. #define __CAPTURE_MAX // [WORK]
  217. #define __AUTO_DEACTIVATE_PETS //[WORK]
  218. #define __AUTO_PENYA_LOOT //[WORK]
  219. #define __NEW_FRAMESKIP //[WORK]
  220. #define __DISPLAY_WORLDINFO // Shift F
  221. #define __VIEW_SETEFFECT // [WORK]
  222. #define __STATISTICS //| (H) Window with more stats Not complet
  223. #define __LAYER_SWITCH //| Ticket channel switch with same position
  224. #define __ITEM_ROTATE // Speed Rotate of dropped Item
  225. #define __NO_GUIDESYSTEM // Remove Guide System
  226. #define __EMOTICON_CHAT // Chat Update Emotion
  227. #define __CHAT_LOG // Dont delete the Chat
  228. #define __BOX_PREVIEW // WORK
  229. #define __STL_GIFTBOX_VECTOR
  230. #endif
  231. /******************************/
  232.  
  233. /******************************/
  234. #ifdef __RESOURCE_UPDATE
  235. #define __ADD_DEFINE_H // DONE
  236. #define __PARAMETER_PROP_JOB // DONE
  237. #define __PARAMETER_PROP_MOVER // DONE
  238. #define __PARAMETER_PROP_ITEM // Done (xMAJOR IS A DUMP!)
  239. #define __PARAMETER_PROP_CONSIGMENT // DONE
  240. #define __PARAMETER_PROP_OTHER // DONE
  241. #define __ITEMPRICE_ON_CHARACTER_INC
  242. #endif
  243. /******************************/
  244. /******************************/
  245. #ifdef __DESIGN
  246. #define __NAVIGATOR_UPDATE //[WORK] Round Navigator in V15 Style with Clock
  247. #define __TARGET_UPDATE //[WORK] Monster Targetinformation with V15 Style
  248. #define __WORLD_TITLE_UPDATE //[WORK]
  249. #define __FLYFF_INITPAGE_EXT //[WORK]
  250. #define __STATUS_UPDATE //[WORK]
  251. //#define __LOGIN_BACKGROUND_ANIME
  252. //#define __ENVIRONMENT_EFFECT
  253. #endif
  254. /******************************/
  255. #ifdef __INFO
  256.  
  257. #define __WIKI_ITEMS
  258. #define __WIKIPEDIA_JOB //| Wikipedia (Class) [Ok]
  259. #define __WIKIPEDIA_TITLE //| Wikipedia (Titel) [Ok]
  260. #define __WIKIPEDIA_DUNGEON //| Wikipedia (Dungeons) NOT Ready
  261. #define __WIKIPEDIA_MONSTER //| Wikipedia (Monster) [Ok]
  262. #define __PLAYER_LIST
  263. #define __STAFF_LIST
  264. #define __REPORT
  265.  
  266. #endif
  267.  
  268. /******************************/
  269. #ifdef __TEST
  270. #define __UNBIND //| V16 - Unbinding scroll
  271. //#define __MAC_BAN
  272. //#define __S_NEW_SKILL_2
  273. //#define __NEW_PROP_PARAMETER // (New Parameter)[Ok] V16 - v21
  274. //#define __ENVIRONMENT_EFFECT
  275. #endif
  276. /******************************/
  277.  
  278. #endif
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