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- #pragma once
- /*
- Software:
- VISUAL STUDIO 2022 Enterprise
- Microsoft SQL Express Studio 2019
- Microsoft SQL Management Studio 18.4
- Atools
- Excel + Notepad++
- Resdata.H:
- WIDC start by 1500
- APP start by 2050
- Features:
- PARTYDUEL
- Large Adress
- Added -> Parameter
- PropJob.inc Added -> Icon of Job
- propMover.txt Added -> Variable
- WndSelectVillage?
- */
- #define __DAISY_UPDATE
- #ifdef __DAISY_UPDATE
- #define __3RD_LEGEND16 // (3rd Jobs)[Ok]
- #define __NEW_DST // V19 DST
- #define __NEW_WEAPON_GLOW // V17 Weapon Glow
- #define __NEW_SKILL_TREE // (New Skill Tree)[Ok]
- #define __16_SKILL // (Sleeping Bugg Fix) [Ok]
- #define __NO_SUB_LANG // (Dont use Sublang)[Ok]
- #define __NO_AFTERSKIN //
- #endif
- #ifdef DK_PROJEKT_VERSION 1
- /*---------------------------------------*/
- #define __INVENTORY_SYSTEM
- #define __SHOP_SYSTEM
- #define __PVP_SYSTEM
- #define __DUNGEON_SYSTEM
- #define __GROUP_SYSTEM
- #define __GUILD_SYSTEM
- #define __COUPLE_SYSTEM
- #define __CONCEPT_SYSTEM
- #define __WEAPON_SYSTEM
- #define __CHARACTER_DESIGN
- #define __DESIGN
- #define __OPTION_EXTENDED
- #define __QOL_UPDATE
- #define __RESOURCE_UPDATE
- #define __TEST
- #define __INFO
- /*----------------------------------------*/
- /******************************/
- #ifdef __INVENTORY_SYSTEM
- #define __INVENTORY_168 // [WORK]
- #define __INVENTORY_SORTING // [WORK]
- #define __INVENTORY_RCLICKS
- #define __INVENTORY_SEARCH // [WORK]
- #define __PERIN_CONVERTER // [WORK]
- #define __AUTO_PERIN_CONVERTER // [WORK]
- #define __SHOW_ITEM_LEVEL
- #define __POCKET_UPDATE
- #ifdef __POCKET_UPDATE
- #define __POCKET_UPDATE_1 // [WORK]
- #define __POCKET_UPDATE_2 // [WORK]
- #define __POCKET_UPDATE_3 // [WORK]
- #endif
- #endif
- /******************************/
- /******************************/
- #ifdef __CHARACTER_DESIGN
- #define __MODEL_CHANGE //[WORK]
- #define __MODEL_VIEW //[WORK]
- #define __NEW_COLOR_CHANGE //[WORK]
- #define __BADGE_SYSTEM //[WORK] -> /Level Command is crashing neuz -> will be fixed by sandro early
- #endif
- /******************************/
- /******************************/
- #ifdef __CONCEPT_SYSTEM
- //#define __DAILY_QUEST
- #define __TREASUREBOX // [WORK]
- #endif
- /******************************/
- /******************************/
- #ifdef __WEAPON_SYSTEM
- #define __WEAPON_LEVELING // [WORK] CHECK EXP in CONFIG.h
- #define __WEAPON_RARITY // [WORK]
- //#define __WEAPON_REFLECT // [WORK]
- #define __WEAPON_RARITY_COLOR // [WORK]
- #define __AWAKE_WINDOW
- #define __SHOW_ITEM_ID
- #endif
- /******************************/
- /******************************/
- #ifdef __GROUP_SYSTEM
- #define __PARTY_FINDER //[WORK]
- #define __PARTY_UPDATE_1 // [WORK] Sort Member
- #define __PARTY_UPDATE_2 // [WORK] Second Leader
- #define __PARTY_UPDATE_3 // [WORK] Party EXP
- #endif
- /******************************/
- #ifdef __PVP_SYSTEM
- #ifdef __GUILD_WAR_SERVER
- #define __AUTO_SIEGE // SIEGE EVERY 30 Min
- #define __SWITCH_EQUIP
- #endif
- #define __ARENA_SCORE
- #define __GW_XLIFE
- #define __GUILD_SIEGE_UPDATE
- #ifdef __GUILD_SIEGE_UPDATE
- #define __KILL_STAGES
- #define __GW_COIN
- #define __SPAWNNKILL_SIEGE_PROTECTION
- #define __PVP_NOT_REMOVE_BUFF
- #define __MVP_COLOR
- #define __CROWN_COLOR
- #define __SIEGE_NAME_COLOR
- #endif
- #endif
- /******************************/
- #ifdef __GUILD_SYSTEM
- #define __GUILD_COLOR
- #define __BIGGER_GUILDBANK
- #endif
- /******************************/
- /******************************/
- #ifdef __COUPLE_SYSTEM
- #define __COUPLE_UPDATE // [WORK]
- #endif
- /******************************/
- /******************************/
- #ifdef __DUNGEON_SYSTEM
- #define __DUNGEON_DIFFICULTY // Work but not done <-- Need to get a fix <-- This system we do later.. i think its take only 30 min but its not important yet
- #define __WORLDBOSS_KILL_NOTICE // NEED a smart reworrk
- #define __INFO_DUNGEONS // WORK
- #define __INSTANCE_AGGRO_SYSTEM // WORK
- #endif
- /******************************/
- /******************************/
- #ifdef __SHOP_SYSTEM
- #define __ADDSHOPITEM // [WORK]
- #define __OFFLINE_VENDOR_V2 // [WORK]
- #define __OFFLINE_VENDOR_V2_PERIN //[WORK]
- //#define __OFFLINE_VENDOR_ITEMS // [WORK]
- #define __OFFLINE_VENDOR_ICON // Only a try
- #define __BUYBACK //[WORK]
- #endif
- /******************************/
- /******************************/
- #ifdef __OPTION_EXTENDED
- #define __CHANGE_HOTKEY // [WORK]
- #define __HIDE_POWER_UPS // [WORK]
- #define __CUSTOM_CUR // [WORK]
- #define __HIDE_PETS // [WORK]
- #define __RENDER_ITEM_NAME // [WORK]
- #define __SAVE_PW // [WORK]
- #define __TRANSPARENT_CHAT // [WORK]
- #define __ANGEL_SYSTEM_TRAILS // [WORK]
- #define __DARK_NIGHT_OPTION // [WORK]
- #define __ANTIALISING // [WORK]
- #define __ANISOTROPIC_FILTERING // [WORK]
- #define __ENHENCE_TERRAIN_RENDER // [WORK]
- #define __HEAL_SHOW // [WORK]
- #define __NEW_BUFF_FORMAT // [WORK]
- #define __OFFNOTICE // [WORK]
- #define __FLYFF_HD // [WORK]
- #endif
- /******************************/
- /******************************/
- #ifdef __QOL_UPDATE
- #define __PLAYER_SHOW_MONSTER_HP // [WORK]
- #define __DISPLAY_FARM_STATS // [WORK] [PVE]
- #define __POST // [WORK]
- #define __POSTBOX_UPDATE //[WORK]
- #define __LORD_UI_UPDATE // UI Update
- #define __PETFILTER //[WORK] [PVE]
- #define __BLACK_WHITE_LIST //[WORK] [PVE]
- #define __TIMER_EX //[WORK] [PVE]
- #define __APP_TELEPORTER //[WORK]
- #define __HIDE_FASHION //[WORK]
- #define __CHAR_SELECT_UPDATE // [WORK]
- #define __DROP_LOG // [WORK]
- #define __REMOVE_MAX_RECOVER_RATE // [WORK]
- #define __WINDOW_STYLE // [WORK]
- #define __BLOOM_QUALITY // [WORK]
- #define __ITEMLINK // [WORK]
- #define __RANGE_COLLECT_ITEM // [WORK]
- #define __CAPTURE_MAX // [WORK]
- #define __AUTO_DEACTIVATE_PETS //[WORK]
- #define __AUTO_PENYA_LOOT //[WORK]
- #define __NEW_FRAMESKIP //[WORK]
- #define __DISPLAY_WORLDINFO // Shift F
- #define __VIEW_SETEFFECT // [WORK]
- #define __STATISTICS //| (H) Window with more stats Not complet
- #define __LAYER_SWITCH //| Ticket channel switch with same position
- #define __ITEM_ROTATE // Speed Rotate of dropped Item
- #define __NO_GUIDESYSTEM // Remove Guide System
- #define __EMOTICON_CHAT // Chat Update Emotion
- #define __CHAT_LOG // Dont delete the Chat
- #define __BOX_PREVIEW // WORK
- #define __STL_GIFTBOX_VECTOR
- #endif
- /******************************/
- /******************************/
- #ifdef __RESOURCE_UPDATE
- #define __ADD_DEFINE_H // DONE
- #define __PARAMETER_PROP_JOB // DONE
- #define __PARAMETER_PROP_MOVER // DONE
- #define __PARAMETER_PROP_ITEM // Done (xMAJOR IS A DUMP!)
- #define __PARAMETER_PROP_CONSIGMENT // DONE
- #define __PARAMETER_PROP_OTHER // DONE
- #define __ITEMPRICE_ON_CHARACTER_INC
- #endif
- /******************************/
- /******************************/
- #ifdef __DESIGN
- #define __NAVIGATOR_UPDATE //[WORK] Round Navigator in V15 Style with Clock
- #define __TARGET_UPDATE //[WORK] Monster Targetinformation with V15 Style
- #define __WORLD_TITLE_UPDATE //[WORK]
- #define __FLYFF_INITPAGE_EXT //[WORK]
- #define __STATUS_UPDATE //[WORK]
- //#define __LOGIN_BACKGROUND_ANIME
- //#define __ENVIRONMENT_EFFECT
- #endif
- /******************************/
- #ifdef __INFO
- #define __WIKI_ITEMS
- #define __WIKIPEDIA_JOB //| Wikipedia (Class) [Ok]
- #define __WIKIPEDIA_TITLE //| Wikipedia (Titel) [Ok]
- #define __WIKIPEDIA_DUNGEON //| Wikipedia (Dungeons) NOT Ready
- #define __WIKIPEDIA_MONSTER //| Wikipedia (Monster) [Ok]
- #define __PLAYER_LIST
- #define __STAFF_LIST
- #define __REPORT
- #endif
- /******************************/
- #ifdef __TEST
- #define __UNBIND //| V16 - Unbinding scroll
- //#define __MAC_BAN
- //#define __S_NEW_SKILL_2
- //#define __NEW_PROP_PARAMETER // (New Parameter)[Ok] V16 - v21
- //#define __ENVIRONMENT_EFFECT
- #endif
- /******************************/
- #endif
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