Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix.vmf"
- Valve Software - vbsp.exe (Feb 15 2019)
- 12 threads
- materialPath: D:\stockage\steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix.vmf
- Brush 814309, Side 1: mirrored plane
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Brush 814309: bounds out of range
- Brush 814309: bounds out of range
- Patching WVT material: maps/rp_japanschool_v1_fix/ground/blendsnow_asphault_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (0, 128, -16)
- env_cubemap pointing at deleted brushside near (-50, -9, 47)
- env_cubemap pointing at deleted brushside near (-255, 990, 55)
- env_cubemap pointing at deleted brushside near (-211, -947, 47)
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5Brush 814309: WARNING, microbrush
- ...6...7...8...9...10 (2)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 645.8 1938.0)
- Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 0.0 1938.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 322.9 1938.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 322.9 2062.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 322.9 1938.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- ProcessBlock_Thread: 0...1...2...3...4...5Brush 814309: WARNING, microbrush
- ...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 645.8 1938.0)
- Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 0.0 1938.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 322.9 1938.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 814309:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1558 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- HashVec: point outside valid range
- ** Executing...
- ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix"
- Valve Software - vvis.exe (Feb 15 2019)
- 12 threads
- reading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
- reading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.prt
- LoadPortals: couldn't read c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.prt
- ** Executing...
- ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix"
- Valve Software - vrad.exe SSE (Feb 15 2019)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.74 seconds)
- 34267 faces
- 97 degenerate faces
- 6661036 square feet [959189184.00 square inches]
- 49 Displacements
- 56505 Square Feet [8136749.50 Square Inches]
- 799 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (236)
- Build Patch/Sample Hash Table(s).....Done<0.1391 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (44)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 57/1024 2736/49152 ( 5.6%)
- brushes 5239/16384 62868/196608 (32.0%)
- brushsides 44675/65536 357400/524288 (68.2%)
- planes 39992/65536 799840/1310720 (61.0%)
- vertexes 56278/65536 675336/786432 (85.9%) VERY FULL!
- nodes 19854/65536 635328/2097152 (30.3%)
- texinfos 5202/12288 374544/884736 (42.3%)
- texdata 813/2048 26016/65536 (39.7%)
- dispinfos 49/0 8624/0 ( 0.0%)
- disp_verts 1729/0 34580/0 ( 0.0%)
- disp_tris 2432/0 4864/0 ( 0.0%)
- disp_lmsamples 132984/0 132984/0 ( 0.0%)
- faces 34267/65536 1918952/3670016 (52.3%)
- hdr faces 34267/65536 1918952/3670016 (52.3%)
- origfaces 16345/65536 915320/3670016 (24.9%)
- leaves 19912/65536 637184/2097152 (30.4%)
- leaffaces 42115/65536 84230/131072 (64.3%)
- leafbrushes 17320/65536 34640/131072 (26.4%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 237089/512000 948356/2048000 (46.3%)
- edges 139930/256000 559720/1024000 (54.7%)
- LDR worldlights 799/8192 70312/720896 ( 9.8%)
- HDR worldlights 799/8192 70312/720896 ( 9.8%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3786/32768 37860/327680 (11.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63501/65536 127002/131072 (96.9%) VERY FULL!
- cubemapsamples 192/1024 3072/16384 (18.8%)
- overlays 10/512 3520/180224 ( 2.0%)
- LDR lightdata [variable] 28834808/0 ( 0.0%)
- HDR lightdata [variable] 28834808/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 326470/393216 (83.0%) VERY FULL!
- LDR ambient table 19912/65536 79648/262144 (30.4%)
- HDR ambient table 19912/65536 79648/262144 (30.4%)
- LDR leaf ambient 84285/65536 2359980/1835008 (128.6%) VERY FULL!
- HDR leaf ambient 84868/65536 2376304/1835008 (129.5%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/64654 ( 0.0%)
- pakfile [variable] 14927312/0 ( 0.0%)
- physics [variable] 1951832/4194304 (46.5%)
- physics terrain [variable] 6827/1048576 ( 0.7%)
- Level flags = 0
- Total triangle count: 101795
- Writing c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
- 4 minutes, 53 seconds elapsed
- Valve Software - vrad.exe SSE (Feb 15 2019)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.87 seconds)
- 34267 faces
- 97 degenerate faces
- 6661036 square feet [959189184.00 square inches]
- 49 Displacements
- 56505 Square Feet [8136749.50 Square Inches]
- 799 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (252)
- Build Patch/Sample Hash Table(s).....Done<0.1261 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (44)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 57/1024 2736/49152 ( 5.6%)
- brushes 5239/16384 62868/196608 (32.0%)
- brushsides 44675/65536 357400/524288 (68.2%)
- planes 39992/65536 799840/1310720 (61.0%)
- vertexes 56278/65536 675336/786432 (85.9%) VERY FULL!
- nodes 19854/65536 635328/2097152 (30.3%)
- texinfos 5202/12288 374544/884736 (42.3%)
- texdata 813/2048 26016/65536 (39.7%)
- dispinfos 49/0 8624/0 ( 0.0%)
- disp_verts 1729/0 34580/0 ( 0.0%)
- disp_tris 2432/0 4864/0 ( 0.0%)
- disp_lmsamples 132984/0 132984/0 ( 0.0%)
- faces 34267/65536 1918952/3670016 (52.3%)
- hdr faces 34267/65536 1918952/3670016 (52.3%)
- origfaces 16345/65536 915320/3670016 (24.9%)
- leaves 19912/65536 637184/2097152 (30.4%)
- leaffaces 42115/65536 84230/131072 (64.3%)
- leafbrushes 17320/65536 34640/131072 (26.4%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 237089/512000 948356/2048000 (46.3%)
- edges 139930/256000 559720/1024000 (54.7%)
- LDR worldlights 799/8192 70312/720896 ( 9.8%)
- HDR worldlights 799/8192 70312/720896 ( 9.8%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 3786/32768 37860/327680 (11.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63501/65536 127002/131072 (96.9%) VERY FULL!
- cubemapsamples 192/1024 3072/16384 (18.8%)
- overlays 10/512 3520/180224 ( 2.0%)
- LDR lightdata [variable] 28834808/0 ( 0.0%)
- HDR lightdata [variable] 28834808/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 326470/393216 (83.0%) VERY FULL!
- LDR ambient table 19912/65536 79648/262144 (30.4%)
- HDR ambient table 19912/65536 79648/262144 (30.4%)
- LDR leaf ambient 84285/65536 2359980/1835008 (128.6%) VERY FULL!
- HDR leaf ambient 84868/65536 2376304/1835008 (129.5%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/64654 ( 0.0%)
- pakfile [variable] 14927312/0 ( 0.0%)
- physics [variable] 1951832/4194304 (46.5%)
- physics terrain [variable] 6827/1048576 ( 0.7%)
- Level flags = 0
- Total triangle count: 101795
- Writing c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
- 5 minutes, 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix.bsp" "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_japanschool_v1_fix.bsp"
- ** Executing...
- ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" +map "rp_japanschool_v1_fix" -steam
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement