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  1.  
  2. ** Executing...
  3. ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 15 2019)
  7. 12 threads
  8. materialPath: D:\stockage\steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix.vmf
  10. Brush 814309, Side 1: mirrored plane
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Brush 814309: bounds out of range
  13. Brush 814309: bounds out of range
  14. Patching WVT material: maps/rp_japanschool_v1_fix/ground/blendsnow_asphault_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. env_cubemap pointing at deleted brushside near (0, 128, -16)
  17. env_cubemap pointing at deleted brushside near (-50, -9, 47)
  18. env_cubemap pointing at deleted brushside near (-255, 990, 55)
  19. env_cubemap pointing at deleted brushside near (-211, -947, 47)
  20. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  23. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  24. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  25. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  26. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  27. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  28. Material RealWorldTextures/glass_break is depending on itself through materialvar $crackmaterial! Ignoring...
  29. ProcessBlock_Thread: 0...1...2...3...4...5Brush 814309: WARNING, microbrush
  30. ...6...7...8...9...10 (2)
  31.  
  32. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 645.8 1938.0)
  33. Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  34. Leaf 1 contents: CONTENTS_SOLID
  35. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  36. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  37. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  38. Candidate brush IDs: Brush 814309:
  39.  
  40.  
  41. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 0.0 1938.0)
  42. Leaf 0 contents: CONTENTS_SOLID
  43. Leaf 1 contents:
  44. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  45. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  46. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  47. Candidate brush IDs: Brush 814309:
  48.  
  49.  
  50. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 322.9 1938.0)
  51. Leaf 0 contents: CONTENTS_SOLID
  52. Leaf 1 contents:
  53. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  54. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  55. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  56. Candidate brush IDs: Brush 814309:
  57.  
  58.  
  59. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 322.9 2062.0)
  60. Leaf 0 contents:
  61. Leaf 1 contents: CONTENTS_SOLID
  62. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  63. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  64. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  65. Candidate brush IDs: Brush 814309:
  66.  
  67.  
  68. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 322.9 1938.0)
  69. Leaf 0 contents:
  70. Leaf 1 contents: CONTENTS_SOLID
  71. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  72. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  73. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  74. Candidate brush IDs: Brush 814309:
  75.  
  76. ProcessBlock_Thread: 0...1...2...3...4...5Brush 814309: WARNING, microbrush
  77. ...6...7...8...9...10 (1)
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 645.8 1938.0)
  80. Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  81. Leaf 1 contents: CONTENTS_SOLID
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs: Brush 814309:
  86.  
  87.  
  88. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 0.0 1938.0)
  89. Leaf 0 contents: CONTENTS_SOLID
  90. Leaf 1 contents:
  91. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  92. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  93. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  94. Candidate brush IDs: Brush 814309:
  95.  
  96.  
  97. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 322.9 1938.0)
  98. Leaf 0 contents: CONTENTS_SOLID
  99. Leaf 1 contents:
  100. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  101. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  102. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  103. Candidate brush IDs: Brush 814309:
  104.  
  105. *** Suppressing further FindPortalSide errors.... ***
  106. Processing areas...done (0)
  107. Building Faces...done (1)
  108. Chop Details...done (0)
  109. Find Visible Detail Sides...
  110. Merged 1558 detail faces...done (0)
  111. Merging details...done (0)
  112. FixTjuncs...
  113. PruneNodes...
  114. WriteBSP...
  115. HashVec: point outside valid range
  116.  
  117. ** Executing...
  118. ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\bin\vvis.exe"
  119. ** Parameters: -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix"
  120.  
  121. Valve Software - vvis.exe (Feb 15 2019)
  122. 12 threads
  123. reading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
  124. reading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.prt
  125. LoadPortals: couldn't read c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.prt
  126.  
  127.  
  128. ** Executing...
  129. ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\bin\vrad.exe"
  130. ** Parameters: -both -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix"
  131.  
  132. Valve Software - vrad.exe SSE (Feb 15 2019)
  133.  
  134. Valve Radiosity Simulator
  135. 12 threads
  136. [Reading texlights from 'lights.rad']
  137. [45 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
  140. No vis information, direct lighting only.
  141. Setting up ray-trace acceleration structure... Done (3.74 seconds)
  142. 34267 faces
  143. 97 degenerate faces
  144. 6661036 square feet [959189184.00 square inches]
  145. 49 Displacements
  146. 56505 Square Feet [8136749.50 Square Inches]
  147. 799 direct lights
  148. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (236)
  149. Build Patch/Sample Hash Table(s).....Done<0.1391 sec>
  150. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  151. FinalLightFace Done
  152. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  153. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (44)
  154. Writing leaf ambient...done
  155. Ready to Finish
  156.  
  157. Object names Objects/Maxobjs Memory / Maxmem Fullness
  158. ------------ --------------- --------------- --------
  159. models 57/1024 2736/49152 ( 5.6%)
  160. brushes 5239/16384 62868/196608 (32.0%)
  161. brushsides 44675/65536 357400/524288 (68.2%)
  162. planes 39992/65536 799840/1310720 (61.0%)
  163. vertexes 56278/65536 675336/786432 (85.9%) VERY FULL!
  164. nodes 19854/65536 635328/2097152 (30.3%)
  165. texinfos 5202/12288 374544/884736 (42.3%)
  166. texdata 813/2048 26016/65536 (39.7%)
  167. dispinfos 49/0 8624/0 ( 0.0%)
  168. disp_verts 1729/0 34580/0 ( 0.0%)
  169. disp_tris 2432/0 4864/0 ( 0.0%)
  170. disp_lmsamples 132984/0 132984/0 ( 0.0%)
  171. faces 34267/65536 1918952/3670016 (52.3%)
  172. hdr faces 34267/65536 1918952/3670016 (52.3%)
  173. origfaces 16345/65536 915320/3670016 (24.9%)
  174. leaves 19912/65536 637184/2097152 (30.4%)
  175. leaffaces 42115/65536 84230/131072 (64.3%)
  176. leafbrushes 17320/65536 34640/131072 (26.4%)
  177. areas 4/1024 32/8192 ( 0.4%)
  178. surfedges 237089/512000 948356/2048000 (46.3%)
  179. edges 139930/256000 559720/1024000 (54.7%)
  180. LDR worldlights 799/8192 70312/720896 ( 9.8%)
  181. HDR worldlights 799/8192 70312/720896 ( 9.8%)
  182. leafwaterdata 5/32768 60/393216 ( 0.0%)
  183. waterstrips 3786/32768 37860/327680 (11.6%)
  184. waterverts 0/65536 0/786432 ( 0.0%)
  185. waterindices 63501/65536 127002/131072 (96.9%) VERY FULL!
  186. cubemapsamples 192/1024 3072/16384 (18.8%)
  187. overlays 10/512 3520/180224 ( 2.0%)
  188. LDR lightdata [variable] 28834808/0 ( 0.0%)
  189. HDR lightdata [variable] 28834808/0 ( 0.0%)
  190. visdata [variable] 0/16777216 ( 0.0%)
  191. entdata [variable] 326470/393216 (83.0%) VERY FULL!
  192. LDR ambient table 19912/65536 79648/262144 (30.4%)
  193. HDR ambient table 19912/65536 79648/262144 (30.4%)
  194. LDR leaf ambient 84285/65536 2359980/1835008 (128.6%) VERY FULL!
  195. HDR leaf ambient 84868/65536 2376304/1835008 (129.5%) VERY FULL!
  196. occluders 0/0 0/0 ( 0.0%)
  197. occluder polygons 0/0 0/0 ( 0.0%)
  198. occluder vert ind 0/0 0/0 ( 0.0%)
  199. detail props [variable] 1/12 ( 8.3%)
  200. static props [variable] 1/64654 ( 0.0%)
  201. pakfile [variable] 14927312/0 ( 0.0%)
  202. physics [variable] 1951832/4194304 (46.5%)
  203. physics terrain [variable] 6827/1048576 ( 0.7%)
  204.  
  205. Level flags = 0
  206.  
  207. Total triangle count: 101795
  208. Writing c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
  209. 4 minutes, 53 seconds elapsed
  210. Valve Software - vrad.exe SSE (Feb 15 2019)
  211.  
  212. Valve Radiosity Simulator
  213. 12 threads
  214. [Reading texlights from 'lights.rad']
  215. [45 texlights parsed from 'lights.rad']
  216.  
  217. Loading c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
  218. No vis information, direct lighting only.
  219. Setting up ray-trace acceleration structure... Done (3.87 seconds)
  220. 34267 faces
  221. 97 degenerate faces
  222. 6661036 square feet [959189184.00 square inches]
  223. 49 Displacements
  224. 56505 Square Feet [8136749.50 Square Inches]
  225. 799 direct lights
  226. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (252)
  227. Build Patch/Sample Hash Table(s).....Done<0.1261 sec>
  228. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  229. FinalLightFace Done
  230. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  231. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (44)
  232. Writing leaf ambient...done
  233. Ready to Finish
  234.  
  235. Object names Objects/Maxobjs Memory / Maxmem Fullness
  236. ------------ --------------- --------------- --------
  237. models 57/1024 2736/49152 ( 5.6%)
  238. brushes 5239/16384 62868/196608 (32.0%)
  239. brushsides 44675/65536 357400/524288 (68.2%)
  240. planes 39992/65536 799840/1310720 (61.0%)
  241. vertexes 56278/65536 675336/786432 (85.9%) VERY FULL!
  242. nodes 19854/65536 635328/2097152 (30.3%)
  243. texinfos 5202/12288 374544/884736 (42.3%)
  244. texdata 813/2048 26016/65536 (39.7%)
  245. dispinfos 49/0 8624/0 ( 0.0%)
  246. disp_verts 1729/0 34580/0 ( 0.0%)
  247. disp_tris 2432/0 4864/0 ( 0.0%)
  248. disp_lmsamples 132984/0 132984/0 ( 0.0%)
  249. faces 34267/65536 1918952/3670016 (52.3%)
  250. hdr faces 34267/65536 1918952/3670016 (52.3%)
  251. origfaces 16345/65536 915320/3670016 (24.9%)
  252. leaves 19912/65536 637184/2097152 (30.4%)
  253. leaffaces 42115/65536 84230/131072 (64.3%)
  254. leafbrushes 17320/65536 34640/131072 (26.4%)
  255. areas 4/1024 32/8192 ( 0.4%)
  256. surfedges 237089/512000 948356/2048000 (46.3%)
  257. edges 139930/256000 559720/1024000 (54.7%)
  258. LDR worldlights 799/8192 70312/720896 ( 9.8%)
  259. HDR worldlights 799/8192 70312/720896 ( 9.8%)
  260. leafwaterdata 5/32768 60/393216 ( 0.0%)
  261. waterstrips 3786/32768 37860/327680 (11.6%)
  262. waterverts 0/65536 0/786432 ( 0.0%)
  263. waterindices 63501/65536 127002/131072 (96.9%) VERY FULL!
  264. cubemapsamples 192/1024 3072/16384 (18.8%)
  265. overlays 10/512 3520/180224 ( 2.0%)
  266. LDR lightdata [variable] 28834808/0 ( 0.0%)
  267. HDR lightdata [variable] 28834808/0 ( 0.0%)
  268. visdata [variable] 0/16777216 ( 0.0%)
  269. entdata [variable] 326470/393216 (83.0%) VERY FULL!
  270. LDR ambient table 19912/65536 79648/262144 (30.4%)
  271. HDR ambient table 19912/65536 79648/262144 (30.4%)
  272. LDR leaf ambient 84285/65536 2359980/1835008 (128.6%) VERY FULL!
  273. HDR leaf ambient 84868/65536 2376304/1835008 (129.5%) VERY FULL!
  274. occluders 0/0 0/0 ( 0.0%)
  275. occluder polygons 0/0 0/0 ( 0.0%)
  276. occluder vert ind 0/0 0/0 ( 0.0%)
  277. detail props [variable] 1/12 ( 8.3%)
  278. static props [variable] 1/64654 ( 0.0%)
  279. pakfile [variable] 14927312/0 ( 0.0%)
  280. physics [variable] 1951832/4194304 (46.5%)
  281. physics terrain [variable] 6827/1048576 ( 0.7%)
  282.  
  283. Level flags = 0
  284.  
  285. Total triangle count: 101795
  286. Writing c:\users\elect\onedrive\bureau\school perso\rp_japanschool_v1_fix.bsp
  287. 5 minutes, 9 seconds elapsed
  288.  
  289. ** Executing...
  290. ** Command: Copy File
  291. ** Parameters: "C:\Users\elect\OneDrive\Bureau\school perso\rp_japanschool_v1_fix.bsp" "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_japanschool_v1_fix.bsp"
  292.  
  293.  
  294. ** Executing...
  295. ** Command: "D:\stockage\steam\steamapps\common\GarrysMod\hl2.exe"
  296. ** Parameters: -game "D:\stockage\steam\steamapps\common\GarrysMod\garrysmod" +map "rp_japanschool_v1_fix" -steam
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