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audioengine_crash

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May 21st, 2018
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  1. [2018.05.21-16.18.33:892][ 47]LogMemory: Platform Memory Stats for Windows
  2. [2018.05.21-16.18.33:892][ 47]LogMemory: Process Physical Memory: 4929.65 MB used, 4935.00 MB peak
  3. [2018.05.21-16.18.33:892][ 47]LogMemory: Process Virtual Memory: 6845.26 MB used, 6852.44 MB peak
  4. [2018.05.21-16.18.33:892][ 47]LogMemory: Physical Memory: 11540.16 MB used, 13026.95 MB free, 24567.11 MB total
  5. [2018.05.21-16.18.33:892][ 47]LogMemory: Virtual Memory: 7529.81 MB used, 13026.95 MB free, 8388608.00 MB total
  6. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: === Critical error: ===
  7. [2018.05.21-16.18.33:892][ 47]LogWindows: Error:
  8. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: Assertion failed: ConcurrencyGroup [File:H:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\SoundConcurrency.cpp] [Line: 367]
  9. [2018.05.21-16.18.33:892][ 47]LogWindows: Error:
  10. [2018.05.21-16.18.33:892][ 47]LogWindows: Error:
  11. [2018.05.21-16.18.33:892][ 47]LogWindows: Error:
  12. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000FCC2A06D KERNELBASE.dll!UnknownFunction []
  13. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E4A27884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [h:\unrealengine-release\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
  14. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E50B507B UE4Editor-Core.dll!FOutputDevice::LogfImpl() [h:\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
  15. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E5058D29 UE4Editor-Core.dll!FDebug::AssertFailed() [h:\unrealengine-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
  16. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000DCBFD473 UE4Editor-Engine.dll!FSoundConcurrencyManager::HandleConcurrencyEvaluationOverride() [h:\unrealengine-release\engine\source\runtime\engine\private\soundconcurrency.cpp:369]
  17. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000DCBE748D UE4Editor-Engine.dll!FSoundConcurrencyManager::CreateNewActiveSound() [h:\unrealengine-release\engine\source\runtime\engine\private\soundconcurrency.cpp:135]
  18. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000DBF538F7 UE4Editor-Engine.dll!FAudioDevice::AddNewActiveSound() [h:\unrealengine-release\engine\source\runtime\engine\private\audiodevice.cpp:3541]
  19. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000DC06A791 UE4Editor-Engine.dll!UAudioComponent::PlayInternal() [h:\unrealengine-release\engine\source\runtime\engine\private\components\audiocomponent.cpp:418]
  20. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000DCC121EE UE4Editor-Engine.dll!USoundCue::PostEditChangeProperty() [h:\unrealengine-release\engine\source\runtime\engine\private\soundcue.cpp:189]
  21. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E709FBC2 UE4Editor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [h:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:436]
  22. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000D9C0C6A6 UE4Editor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [h:\unrealengine-release\engine\source\editor\propertyeditor\private\propertynode.cpp:2393]
  23. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000D9C01871 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [h:\unrealengine-release\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:570]
  24. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000D9C01DF9 UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [h:\unrealengine-release\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:358]
  25. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000D9C42F34 UE4Editor-PropertyEditor.dll!FPropertyHandleBool::SetValue() [h:\unrealengine-release\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3570]
  26. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000D9CF06CC UE4Editor-PropertyEditor.dll!SPropertyEditorBool::OnCheckStateChanged() [h:\unrealengine-release\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorbool.cpp:79]
  27. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000D9CD506D UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,TTypeWrapper<void> __cdecl(enum ECheckBoxState)>::Execute() [h:\unrealengine-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269]
  28. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000D9CD811D UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl(enum ECheckBoxState)>::ExecuteIfSafe() [h:\unrealengine-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345]
  29. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E471A435 UE4Editor-Slate.dll!SCheckBox::ToggleCheckedState() [h:\unrealengine-release\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:299]
  30. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E46F9B13 UE4Editor-Slate.dll!SCheckBox::OnMouseButtonUp() [h:\unrealengine-release\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:190]
  31. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E451522C UE4Editor-Slate.dll!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5440]
  32. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E44E81E5 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266]
  33. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E4585BE7 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5429]
  34. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E456D7BD UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5927]
  35. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E455F622 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5907]
  36. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E4A1E69B UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [h:\unrealengine-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726]
  37. [2018.05.21-16.18.33:892][ 47]LogWindows: Error: [Callstack] 0x00000000E4A11B78 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [h:\unrealengine-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172]
  38. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x00000000E4A2052C UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [h:\unrealengine-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889]
  39. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x00000000E4A0D679 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [h:\unrealengine-release\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726]
  40. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x0000000076AB9BBD USER32.dll!UnknownFunction []
  41. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x0000000076AB98C2 USER32.dll!UnknownFunction []
  42. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x00000000E4A21666 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [h:\unrealengine-release\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
  43. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x000000003FCC5475 UE4Editor.exe!FEngineLoop::Tick() [h:\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:3263]
  44. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x000000003FCD6BD0 UE4Editor.exe!GuardedMain() [h:\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:166]
  45. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x000000003FCD6C4A UE4Editor.exe!GuardedMainWrapper() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
  46. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x000000003FCE4177 UE4Editor.exe!WinMain() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
  47. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x000000003FCE5B87 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  48. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x0000000076BB59CD kernel32.dll!UnknownFunction []
  49. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x0000000076CEA561 ntdll.dll!UnknownFunction []
  50. [2018.05.21-16.18.33:893][ 47]LogWindows: Error: [Callstack] 0x0000000076CEA561 ntdll.dll!UnknownFunction []
  51. [2018.05.21-16.18.33:893][ 47]LogWindows: Error:
  52. [2018.05.21-16.18.33:909][ 47]LogExit: Executing StaticShutdownAfterError
  53. [2018.05.21-16.18.33:917][ 47]LogWindows: FPlatformMisc::RequestExit(1)
  54. [2018.05.21-16.18.33:917][ 47]Log file closed, 05/21/18 18:18:33
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