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- if (!isNull _source) then {
- if (_source != _unit) then {
- if (currentWeapon _source in ["hgun_P07_snds_F"] && _projectile in ["B_9x21_Ball"]) then {
- if(side _source in [west] && playerSide != west) then {
- _damage = 0;
- if (alive player && !life_istazed && !life_isknocked && !(_unit getVariable ["restrained",false])) then {
- private ["_distance"];
- _distance = 35;
- if (_projectile == "B_556x45_dual") then {_distance = 100;};
- if (_unit distance _source < _distance) then {
- if !(isNull objectParent player) then {
- if (typeOf (vehicle player) == "B_Quadbike_01_F") then {
- player action ["Eject",vehicle player];
- [_unit,_source] spawn life_fnc_tazed;
- };
- } else {
- [_unit,_source] spawn life_fnc_tazed;
- };
- };
- };
- };
- //Temp fix for super tasers on cops.
- if (side _source isEqualTo west && (playerSide isEqualTo west || playerSide isEqualTo independent)) then {
- _damage = false;
- };
- };
- };
- };
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