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- import tkinter as tk
- import tkinter.simpledialog as sdg
- import tkinter.messagebox as mbx
- import tkinter.font as tkf
- import tkinter.tix as tix
- import random as rnd
- import operator as op
- import os
- #Charlie Cook's Dungeons & Dragons Character Sheet Program
- #Begun early June 2017
- #Last updated mid January 2018
- def updtSAVETHRW():
- savingThrows[0] = mainStats[2] + bonusStats[2]
- savingThrows[1] = mainStats[1] + bonusStats[1]
- savingThrows[2] = mainStats[4] + bonusStats[4]
- def levelUp():
- showMessage = True
- experience[0] += 1
- if LEVLVar.get():
- if experience[0] == 20:
- mbx.showinfo("Level Up!", "You have reached the maximum level allowed in 5E! Well played!")
- experience[2] = 999999
- elif experience[0] > 20:
- mbx.showinfo("Level Up?", "You really should make a new character by now, 5E isn't meant to work with this much XP. To prevent errors, your current XP will be modulated to a six-digit number.")
- experience[1] = experience[1] % 999999
- experience[0] -= 1
- showMessage = False
- else:
- experience[2] = brackets5E[experience[0]]
- else:
- experience[2] += 100 + 10 * experience[0]
- if showMessage:
- mbx.showinfo("Level Up!","Congratulations!\nYou are now Level " + str(experience[0]))
- def refrSTAT():
- LEVLLbl.config(text = "Level: " + str(experience[0]))
- HPLbl.config(text = "HP:" + str(health[0]) + "/" + str(health[1]))
- XPLbl.config(text = "XP:" + str(experience[1]) + "/" + str(experience[2]))
- STRLbl.config(text = "STR: " + str(mainStats[0]))
- DEXLbl.config(text = "DEX: " + str(mainStats[1]))
- CONLbl.config(text = "CON: " + str(mainStats[2]))
- INTLbl.config(text = "INT: " + str(mainStats[3]))
- WISLbl.config(text = "WIS: " + str(mainStats[4]))
- CHALbl.config(text = "CHA: " + str(mainStats[5]))
- if bonusStats[0] > 0:
- STRBLbl.config(text = "+" + str(bonusStats[0]))
- else:
- STRBLbl.config(text = str(bonusStats[0]))
- if bonusStats[1] > 0:
- DEXBLbl.config(text = "+" + str(bonusStats[1]))
- else:
- DEXBLbl.config(text = str(bonusStats[1]))
- if bonusStats[2] > 0:
- CONBLbl.config(text = "+" + str(bonusStats[2]))
- else:
- CONBLbl.config(text = str(bonusStats[2]))
- if bonusStats[3] > 0:
- INTBLbl.config(text = "+" + str(bonusStats[3]))
- else:
- INTBLbl.config(text = str(bonusStats[3]))
- if bonusStats[4] > 0:
- WISBLbl.config(text = "+" + str(bonusStats[4]))
- else:
- WISBLbl.config(text = str(bonusStats[4]))
- if bonusStats[5] > 0:
- CHABLbl.config(text = "+" + str(bonusStats[5]))
- else:
- CHABLbl.config(text = str(bonusStats[5]))
- updtSAVETHRW()
- FORTLbl.config(text = "Fortitude: " + str(savingThrows[0]))
- REFLLbl.config(text = "Reflex: " + str(savingThrows[1]))
- WILLLbl.config(text = "Will: " + str(savingThrows[2]))
- def HPUp():
- if health[0] < health[1]:
- health[0] += 1
- refrSTAT()
- def HPDown():
- if health[0] > -10:
- health[0] -= 1
- refrSTAT()
- def XPUp():
- temp = sdg.askinteger("Add XP", "Enter how many experience points you've earned:")
- if type(temp) == int:
- experience[1] += temp
- while experience[1] >= experience[2]:
- levelUp()
- refrSTAT()
- refrSTAT()
- def ChangeXP():
- if mbx.askokcancel("Warning!", "Changing the level up brackets may make things weird. Is it okay to continue?"):
- if LEVLVar.get():
- experience[0] = 1
- experience[2] = brackets5E[1]
- while experience[1] >= experience[2]:
- levelUp()
- refrSTAT()
- else:
- experience[0] = 1
- experience[2] = 110
- while experience[1] >= experience[2]:
- levelUp()
- refrSTAT()
- refrSTAT()
- else:
- LEVLVar.set(not LEVLVar.get())
- class editStatRoot(sdg.Dialog):
- def body(self, master):
- self.title("Edit Stats")
- self.resizable(False, False)
- self.choice = tk.IntVar()
- self.choice.set(1)
- tk.Label(master, text = "Choose a stat item to edit:", font = ftNormal).grid(row = 0)
- STR = tk.Radiobutton(master, text = "Strength", value = 1, variable = self.choice, cursor = "hand2", font = ftNormal)
- DEX = tk.Radiobutton(master, text = "Dexterity", value = 2, variable = self.choice, cursor = "hand2", font = ftNormal)
- CON = tk.Radiobutton(master, text = "Constitution", value = 3, variable = self.choice, cursor = "hand2", font = ftNormal)
- INT = tk.Radiobutton(master, text = "Intelligence", value = 4, variable = self.choice, cursor = "hand2", font = ftNormal)
- WIS = tk.Radiobutton(master, text = "Wisdom", value = 5, variable = self.choice, cursor = "hand2", font = ftNormal)
- CHA = tk.Radiobutton(master, text = "Charisma", value = 6, variable = self.choice, cursor = "hand2", font = ftNormal)
- LEV = tk.Radiobutton(master, text = "Level", value = 7, variable = self.choice, cursor = "hand2", font = ftNormal)
- XP = tk.Radiobutton(master, text = "Experience", value = 8, variable = self.choice, cursor = "hand2", font = ftNormal)
- HPC = tk.Radiobutton(master, text = "Current Health", value = 9, variable = self.choice, cursor = "hand2", font = ftNormal)
- HPM = tk.Radiobutton(master, text = "Maximum Health", value = 10, variable = self.choice, cursor = "hand2", font = ftNormal)
- STR.grid(row = 5, sticky = "w")
- DEX.grid(row = 6, sticky = "w")
- CON.grid(row = 7, sticky = "w")
- INT.grid(row = 8, sticky = "w")
- WIS.grid(row = 9, sticky = "w")
- CHA.grid(row = 10, sticky = "w")
- LEV.grid(row = 1, sticky = "w")
- XP.grid(row = 2, sticky = "w")
- HPC.grid(row = 3, sticky = "w")
- HPM.grid(row = 4, sticky = "w")
- def apply(self):
- self.result = self.choice.get()
- class editStatLeaf(sdg.Dialog):
- def __init__(self, master = None, m = 0):
- self.mode = m - 1
- super().__init__(master)
- def body(self, master):
- choices = ["Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"]
- self.title("Edit " + choices[self.mode])
- self.resizable(False, False)
- tk.Label(master, text = "Enter your new " + choices[self.mode] + ":", font = ftNormal).grid(row = 0)
- self.Value = tk.Entry(master, font = ftNormal)
- self.Value.insert(0, mainStats[self.mode])
- self.Value.grid(row = 1)
- def apply(self):
- try:
- temp = []
- if len(self.Value.get()) > 0:
- temp.append(int(self.Value.get()))
- else:
- temp.append("")
- temp.append((int(self.Value.get()) - 10) // 2)
- self.result = temp
- except:
- mbx.showerror("Error","Invalid Input")
- self.result = []
- def editStat():
- choice = editStatRoot(base).result
- if type(choice) == int:
- if choice < 7:
- temp = editStatLeaf(base, choice).result
- elif choice == 7:
- temp = sdg.askinteger("Edit Level", "[Warning! This will change your XP!]\nEnter your new level:", initialvalue = experience[0])
- if type(temp) == int and temp > 0:
- experience[0] = temp
- if LEVLVar.get():
- if experience[0] > 20:
- mbx.showinfo("Warning!", "When using the 5E level up brackets, you cannot have a level greater than 20. To prevent errors, your entered level will now be modulated to a number from 1 to 20.")
- experience[0] = experience[0] % 20
- if experience[0] == 20:
- experience[2] = 999999
- else:
- experience[2] = brackets5E[experience[0]]
- experience[1] = brackets5E[experience[0] - 1]
- else:
- experience[2] = 0
- for i in range(1, experience[0] + 1):
- experience[2] += 100 + 10 * i
- experience[1] = experience[2] - (100 + 10 * experience[0])
- elif type(temp) == int and temp <= 0:
- mbx.showerror("Error", "You can't have a negative level!")
- elif choice == 8:
- temp = sdg.askinteger("Edit Experience", "[Warning! This will change your level!]\nEnter your new current experience points:", initialvalue = experience[1])
- if type(temp) == int and temp > 0:
- experience[1] = temp
- experience[0] = 1
- if LEVLVar.get():
- experience[2] = 300
- else:
- experience[2] = 110
- while experience[1] >= experience[2]:
- levelUp()
- refrSTAT()
- elif type(temp) == int and temp < 0:
- mbx.showerror("Error", "You can't have negative experience points!")
- elif choice == 9:
- temp = health[1] + 1
- while temp > health[1]:
- temp = sdg.askinteger("Edit Health", "Enter your new current health:", initialvalue = health[0])
- if type(temp) != int:
- return
- elif temp > health[1]:
- mbx.showerror("Error", "You can't overcharge your health!")
- if type(temp) == int and temp >= -10:
- health[0] = temp
- elif type(temp) == int and temp < -10:
- mbx.showerror("Error", "You can't have your health drop below -10, you'd be dead then!")
- elif choice == 10:
- temp = sdg.askinteger("Edit Health", "Enter your new maximum health:", initialvalue = health[1])
- if type(temp) == int and temp > 0:
- health[1] = temp
- if health[0] > health[1]:
- health[0] = health[1]
- elif type(temp) == int and temp <= 0:
- mbx.showerror("Error", "You can't have a negative maximum health!")
- if type(temp) == list:
- if type(temp[0]) == int:
- mainStats[choice - 1] = temp[0]
- if type(temp[1]) == int:
- bonusStats[choice - 1] = temp[1]
- refrSTAT()
- elif type(temp) == int:
- refrSTAT()
- def refrINFO():
- NAMELbl.config(text = info[0])
- CLSSLbl.config(text = "Class: " + info[1])
- DETYLbl.config(text = "Deity: " + info[2])
- RACELbl.config(text = "Race: " + info[3])
- GNDRLbl.config(text = "Gender: " + info[4])
- AYGELbl.config(text = "Age: " + str(info[5]))
- HGHTLbl.config(text = str(info[6]) + " " + info[7])
- WGHTLbl.config(text = str(info[8]) + " " + info[9])
- HAIRLbl.config(text = "Hair: " + info[10])
- EYESLbl.config(text = "Eyes: " + info[11])
- MONYLbl.config(text = str(info[13]) + " " + info[12])
- def changeMoney():
- debit = sdg.askinteger("Change Money", "How much money to add/remove?")
- if type(debit) == int:
- info[13] += debit
- refrINFO()
- class editInfoRoot(sdg.Dialog):
- def body(self, master):
- self.title("Edit Info")
- self.resizable(False, False)
- self.choice = tk.IntVar()
- self.choice.set(1)
- tk.Label(master, text = "Choose an info item to edit:", font = ftNormal).grid(row = 0)
- Name = tk.Radiobutton(master, text = "Name", value = 1, variable = self.choice, cursor = "hand2", font = ftNormal)
- Class = tk.Radiobutton(master, text = "Class", value = 2, variable = self.choice, cursor = "hand2", font = ftNormal)
- Deity = tk.Radiobutton(master, text = "Deity", value = 3, variable = self.choice, cursor = "hand2", font = ftNormal)
- Race = tk.Radiobutton(master, text = "Race", value = 4, variable = self.choice, cursor = "hand2", font = ftNormal)
- Gender = tk.Radiobutton(master, text = "Gender", value = 5, variable = self.choice, cursor = "hand2", font = ftNormal)
- Age = tk.Radiobutton(master, text = "Age", value = 6, variable = self.choice, cursor = "hand2", font = ftNormal)
- Height = tk.Radiobutton(master, text = "Height", value = 7, variable = self.choice, cursor = "hand2", font = ftNormal)
- Weight = tk.Radiobutton(master, text = "Weight", value = 8, variable = self.choice, cursor = "hand2", font = ftNormal)
- HairColor = tk.Radiobutton(master, text = "Hair Color", value = 9, variable = self.choice, cursor = "hand2", font = ftNormal)
- EyeColor = tk.Radiobutton(master, text = "Eye Color", value = 10, variable = self.choice, cursor = "hand2", font = ftNormal)
- Currency = tk.Radiobutton(master, text = "Currency", value = 11, variable = self.choice, cursor = "hand2", font = ftNormal)
- Name.grid(row = 1, sticky = "w")
- Class.grid(row = 2, sticky = "w")
- Deity.grid(row = 3, sticky = "w")
- Race.grid(row = 4, sticky = "w")
- Gender.grid(row = 5, sticky = "w")
- Age.grid(row = 6, sticky = "w")
- Height.grid(row = 7, sticky = "w")
- Weight.grid(row = 8, sticky = "w")
- HairColor.grid(row = 9, sticky = "w")
- EyeColor.grid(row = 10, sticky = "w")
- Currency.grid(row = 11, sticky = "w")
- def apply(self):
- self.result = self.choice.get()
- class editWH(sdg.Dialog):
- def __init__(self, master = None, m = 9):
- self.mode = m - 7
- super().__init__(master)
- def toggleUnit(self):
- if self.ChangeUnit.get() == 1:
- self.Unit.config(state = "normal")
- else:
- self.Unit.config(state = "disabled")
- def body(self, master):
- choices = ["height", "weight"]
- self.title("Edit " + choices[self.mode].title())
- self.resizable(False, False)
- self.ChangeUnit = tk.IntVar()
- self.ChangeUnit.set(0)
- tk.Label(master, text = "Enter your new " + choices[self.mode] + ":", font = ftNormal).grid(row = 0)
- self.Value = tk.Entry(master, font = ftNormal)
- self.Unit = tk.Entry(master, font = ftNormal)
- if self.mode == 0:
- self.Value.insert(0, info[6])
- self.Unit.insert(0, info[7])
- elif self.mode == 1:
- self.Value.insert(0, info[8])
- self.Unit.insert(0, info[9])
- self.Unit.config(state = "disabled")
- ChangeUnitChk = tk.Checkbutton(master, text = "Check to change unit", variable = self.ChangeUnit, command = self.toggleUnit, font = ftNormal)
- self.Value.grid(row = 1)
- self.Unit.grid(row = 3)
- ChangeUnitChk.grid(row = 2)
- def apply(self):
- try:
- self.result = [int(self.Value.get()), self.Unit.get(), self.ChangeUnit.get()]
- except:
- mbx.showerror("Error","Invalid Measurement")
- self.result = []
- def editInfo():
- editInfoSelect(editInfoRoot(base).result)
- refrINFO()
- def editInfoSelect(choice):
- if choice in range(1, 7) or choice in range(9, 12):
- if choice < 8:
- index = choice - 1
- else:
- index = choice + 1
- choices = ["", "name", "class", "deity", "race", "gender", "age", "", "", "hair color", "eye color", "currency"]
- if choice == 6:
- temp = sdg.askinteger("Edit " + choices[choice].title(), "Enter your new " + choices[choice], initialvalue = info[index])
- if type(temp) == int:
- info[index] = temp
- elif choice != 6:
- temp = sdg.askstring("Edit " + choices[choice].title(), "Enter your new " + choices[choice], initialvalue = info[index])
- if type(temp) == str:
- info[index] = temp
- elif choice in range(7, 9):
- n = choice
- if n < 8:
- n -= 1
- temp = editWH(base, choice).result
- if type(temp) == list and len(temp) > 0:
- info[n] = temp[0]
- if temp[2] == 1:
- info[n + 1] = temp[1]
- def refrINVT():
- INVTTxt.delete(0, INVTTxt.size())
- tempWGHT = 0.0
- for item in inventory:
- tempWGHT += round(item[2] * item[3], 4)
- tempStr = ""
- tempStr += item[0][:36]
- if len(item[0]) > 36:
- tempStr += "... "
- else:
- tempStr += (40 - len(item[0])) * " "
- tempStr += str(item[2])
- tempStr += (8 - len(str(item[2]))) * " "
- tempStr += str(item[3])
- tempStr += (8 - len(str(item[3]))) * " "
- if item[4] != 0 and item[5]:
- tempStr += "d" + str(item[4]) + " x" + str(item[5])
- tempStr += (8 - len("d" + str(item[4]) + " x" + str(item[5]))) * " "
- else:
- tempStr += 8 * " "
- if item[7] != 0:
- tempStr += str(item[6]) + "/" + str(item[7])
- tempStr += (8 - len(str(item[6]) + "/" + str(item[7]))) * " "
- else:
- tempStr += 8 * " "
- if item[8]:
- tempStr += "Yes"
- else:
- tempStr += "No"
- INVTTxt.insert("end", tempStr)
- INVTENCMLbl.config(text = "Encumberance: " + str(tempWGHT))
- def newItem():
- tempItem = []
- tempStr = ""
- try:
- while len(tempStr) == 0:
- tempStr = sdg.askstring("New Item", "Enter the new item's name:")
- if len(tempStr) == 0:
- mbx.showerror("Error", "You must name your item!")
- tempItem.append(tempStr)
- tempStr = sdg.askstring("New Item", "[Optional] Enter the new item's bonus(es):")
- tempItem.append(tempStr)
- tempItem.append(sdg.askinteger("New Item", "Enter how many of the new item you have:"))
- tempItem.append(sdg.askfloat("New Item", "Enter the weight of the item:"))
- tempItem.append(sdg.askinteger("New Item", "[Optional] Enter the type of dice the item uses:"))
- tempItem.append(sdg.askinteger("New Item", "[Optional] Enter the amount of dice rolls for the item:"))
- tempItem.append(sdg.askinteger("New Item", "[Optional] Enter the maximum magical charges the item has:"))
- tempInt = tempItem[6] + 1
- while tempInt > tempItem[6]:
- tempInt = sdg.askinteger("New Item", "[Optional] Enter the current magical charges the item has:")
- if tempInt > tempItem[6]:
- mbx.showerror("Error", "You can't overcharge your item!")
- tempItem.insert(6, tempInt)
- tempItem.append(mbx.askyesno("New Item", "Is the item equipped?"))
- inventory.append(tempItem)
- refrINVT()
- except TypeError:
- pass
- class editItemRoot(sdg.Dialog):
- def __init__(self, master = None, i = ""):
- self.item = i
- super().__init__(master)
- def body(self, master):
- self.title("Edit " + self.item)
- self.resizable(False, False)
- self.choice = tk.IntVar()
- self.choice.set(0)
- tk.Label(master, text = "Choose an item attribute to edit:", font = ftNormal).grid(row = 0)
- Name = tk.Radiobutton(master, text = "Name", value = 0, variable = self.choice, cursor = "hand2", font = ftNormal)
- Bonus = tk.Radiobutton(master, text = "Bonus(es)", value = 1, variable = self.choice, cursor = "hand2", font = ftNormal)
- Count = tk.Radiobutton(master, text = "Count", value = 2, variable = self.choice, cursor = "hand2", font = ftNormal)
- Weight = tk.Radiobutton(master, text = "Weight", value = 3, variable = self.choice, cursor = "hand2", font = ftNormal)
- dType = tk.Radiobutton(master, text = "Dice Type", value = 4, variable = self.choice, cursor = "hand2", font = ftNormal)
- dCount = tk.Radiobutton(master, text = "Dice Count", value = 5, variable = self.choice, cursor = "hand2", font = ftNormal)
- Charges = tk.Radiobutton(master, text = "Charges", value = 6, variable = self.choice, cursor = "hand2", font = ftNormal)
- MaxCharges = tk.Radiobutton(master, text = "Max Charges", value = 7, variable = self.choice, cursor = "hand2", font = ftNormal)
- Equipped = tk.Radiobutton(master, text = "Equipped", value = 8, variable = self.choice, cursor = "hand2", font = ftNormal)
- Name.grid(row = 1, sticky = "w")
- Bonus.grid(row = 2, sticky = "w")
- Count.grid(row = 3, sticky = "w")
- Weight.grid(row = 4, sticky = "w")
- dType.grid(row = 5, sticky = "w")
- dCount.grid(row = 6, sticky = "w")
- Charges.grid(row = 7, sticky = "w")
- MaxCharges.grid(row = 8, sticky = "w")
- Equipped.grid(row = 9, sticky = "w")
- def apply(self):
- self.result = self.choice.get()
- def editItem():
- try:
- index = INVTTxt.curselection()[0]
- item = inventory[index]
- attr = editItemRoot(base, item[0]).result
- if type(attr) == int:
- choices = ["Name", "Bonus(es)", "Count", "Weight", "Dice Type", "Dice Count", "Charges", "Max Charges", ""]
- title = "Edit " + item[0]
- prompt = "Enter the item's new " + choices[attr] + ":"
- if attr < 2:
- temp = sdg.askstring(title, prompt, initialvalue = item[attr])
- if type(temp) == str and len(temp) > 0 and temp != item[attr]:
- inventory[index][attr] = temp
- elif attr < 6 and attr != 3:
- temp = sdg.askinteger(title, prompt, initialvalue = item[attr])
- if type(temp) == int and temp != item[attr]:
- inventory[index][attr] = temp
- elif attr == 3:
- temp = sdg.askfloat(title, prompt, initialvalue = item[attr])
- if type(temp) == float and temp != item[attr]:
- inventory[index][attr] = temp
- elif attr == 6:
- temp = item[7] + 1
- while type(temp) == int and temp > item[7]:
- temp = sdg.askinteger(title, prompt, initialvalue = item[attr])
- if type(temp) == int and temp > item[7]:
- mbx.showerror("Error", "You can't overcharge your item!")
- if type(temp) == int and temp != item[attr]:
- inventory[index][attr] = temp
- elif attr == 7:
- temp = sdg.askinteger(title, prompt, initialvalue = item[attr])
- if type(temp) == int and temp != item[attr]:
- if temp < item[6]:
- inventory[index][6] = temp
- inventory[index][attr] = temp
- else:
- inventory[index][attr] = not inventory[index][attr]
- refrINVT()
- except IndexError:
- mbx.showerror("Error", "No item selected!")
- def inspectItem():
- try:
- if len(inventory[INVTTxt.curselection()[0]][1]) > 0:
- mbx.showinfo("Item: " + inventory[INVTTxt.curselection()[0]][0], "Bonus:\n" + inventory[INVTTxt.curselection()[0]][1])
- else:
- mbx.showinfo("Item: " + inventory[INVTTxt.curselection()[0]][0], "Bonus:\n[None]")
- except IndexError:
- mbx.showerror("Error", "No item selected!")
- def deleteItem():
- try:
- if mbx.askyesno("Delete Item: " + inventory[INVTTxt.curselection()[0]][0], "Are you sure you want to delete this item?"):
- del inventory[INVTTxt.curselection()[0]]
- refrINVT()
- except IndexError:
- mbx.showerror("Error", "No item selected!")
- class sortItemsRoot(sdg.Dialog):
- def body(self, master):
- self.title("Sort Items")
- self.resizable(False, False)
- self.choice = tk.IntVar()
- self.order = tk.IntVar()
- self.choice.set(0)
- self.order.set(0)
- tk.Label(master, text = "Choose an attribute to sort by:", font = ftNormal).grid(row = 0)
- tk.Label(master, text = "Choose an order to sort by:", font = ftNormal).grid(row = 9)
- Name = tk.Radiobutton(master, text = "Name", value = 0, variable = self.choice, cursor = "hand2", font = ftNormal)
- Count = tk.Radiobutton(master, text = "Count", value = 2, variable = self.choice, cursor = "hand2", font = ftNormal)
- Weight = tk.Radiobutton(master, text = "Weight", value = 3, variable = self.choice, cursor = "hand2", font = ftNormal)
- dType = tk.Radiobutton(master, text = "Dice Type", value = 4, variable = self.choice, cursor = "hand2", font = ftNormal)
- dCount = tk.Radiobutton(master, text = "Dice Count", value = 5, variable = self.choice, cursor = "hand2", font = ftNormal)
- Charges = tk.Radiobutton(master, text = "Charges", value = 6, variable = self.choice, cursor = "hand2", font = ftNormal)
- MaxCharges = tk.Radiobutton(master, text = "Max Charges", value = 7, variable = self.choice, cursor = "hand2", font = ftNormal)
- Equipped = tk.Radiobutton(master, text = "Equipped", value = 8, variable = self.choice, cursor = "hand2", font = ftNormal)
- Ascending = tk.Radiobutton(master, text = "Ascending", value = 1, variable = self.order, cursor = "hand2", font = ftNormal)
- Descending = tk.Radiobutton(master, text = "Descending", value = 0, variable = self.order, cursor = "hand2", font = ftNormal)
- Name.grid(row = 1, sticky = "w")
- Count.grid(row = 2, sticky = "w")
- Weight.grid(row = 3, sticky = "w")
- dType.grid(row = 4, sticky = "w")
- dCount.grid(row = 5, sticky = "w")
- Charges.grid(row = 6, sticky = "w")
- MaxCharges.grid(row = 7, sticky = "w")
- Equipped.grid(row = 8, sticky = "w")
- Ascending.grid(row = 10, sticky = "w")
- Descending.grid(row = 11, sticky = "w")
- def apply(self):
- self.result = [self.choice.get(), self.order.get()]
- def sortItems():
- choice = sortItemsRoot(base).result
- if type(choice) == list:
- if choice[1] == 1:
- order = True
- else:
- order = False
- inventory.sort(key = op.itemgetter(choice[0]), reverse = order)
- refrINVT()
- def rollDice(d):
- def rollDiceWrap(dice = d):
- if dice == 0:
- DICELbl.config(text = "0 | d?")
- elif dice == 2:
- if rnd.randint(0,1):
- DICELbl.config(text = "Heads | Coin")
- else:
- DICELbl.config(text = "Tails | Coin")
- elif dice < 100:
- DICELbl.config(text = str(rnd.randint(1, dice)) + " | d" + str(dice))
- else:
- DICELbl.config(text = str(rnd.randint(0, 100)) + " | d%")
- return rollDiceWrap
- def refrSKIL():
- SKILTxt.delete(0, SKILTxt.size())
- stats = ["STR", "DEX", "CON", "INT", "WIS", "CHA"]
- for sk in skills:
- SKILTxt.insert("end", stats[sk[0]] + "|" + sk[1])
- class skillStat(sdg.Dialog):
- def __init__(self, master = None, m = "", sa = "", i = 0):
- self.mode = m
- self.skab = sa
- self.index = i
- super().__init__(master)
- def body(self, master):
- self.resizable(False, False)
- self.stat = tk.IntVar()
- if self.skab == "skill":
- if self.mode == "edit":
- self.title("Edit " + skills[self.index][1])
- self.stat.set(skills[self.index][0])
- elif self.mode == "new":
- self.title("New Skill")
- self.stat.set(0)
- elif self.skab == "ability":
- if self.mode == "edit":
- self.title("Edit " + abilities[self.index][1])
- self.stat.set(abilities[self.index][0])
- elif self.mode == "new":
- self.title("New Ability")
- self.stat.set(0)
- PRMPLbl = tk.Label(master, font = ftSmall)
- PRMPLbl.grid(row = 0)
- if self.skab == "skill":
- if self.mode == "edit":
- PRMPLbl.config(text = "[Optional] Choose a new stat for the skill:")
- elif self.mode == "new":
- PRMPLbl.config(text = "Choose a stat for the skill:")
- elif self.skab == "ability":
- if self.mode == "edit":
- PRMPLbl.config(text = "[Optional] Choose a new stat for the ability:")
- elif self.mode == "new":
- PRMPLbl.config(text = "Choose a stat for the ability:")
- STRBtn = tk.Radiobutton(master, text = "Strength", value = 0, variable = self.stat, font = ftNormal)
- DEXBtn = tk.Radiobutton(master, text = "Dexterity", value = 1, variable = self.stat, font = ftNormal)
- CONBtn = tk.Radiobutton(master, text = "Constitution", value = 2, variable = self.stat, font = ftNormal)
- INTBtn = tk.Radiobutton(master, text = "Intelligence", value = 3, variable = self.stat, font = ftNormal)
- WISBtn = tk.Radiobutton(master, text = "Wisdom", value = 4, variable = self.stat, font = ftNormal)
- CHABtn = tk.Radiobutton(master, text = "Charisma", value = 5, variable = self.stat, font = ftNormal)
- STRBtn.grid(row = 1, sticky = "w")
- DEXBtn.grid(row = 2, sticky = "w")
- CONBtn.grid(row = 3, sticky = "w")
- INTBtn.grid(row = 4, sticky = "w")
- WISBtn.grid(row = 5, sticky = "w")
- CHABtn.grid(row = 6, sticky = "w")
- def apply(self):
- self.result = self.stat.get()
- def newSkill():
- tempStr = ""
- while type(tempStr) == str and len(tempStr) < 1:
- tempStr = sdg.askstring("New Skill", "Enter the new skill's name:")
- if type(tempStr) == str and len(tempStr) < 1:
- mbx.showerror("Error", "You must name this skill!")
- if type(tempStr) == str:
- tempInt = skillStat(base, "new", "skill").result
- if type(tempInt) == int:
- skills.append([tempInt, tempStr])
- refrSKIL()
- def editSkill():
- try:
- index = SKILTxt.curselection()[0]
- sk = skills[index]
- tempStr = sdg.askstring("Edit " + sk[1], "[Optional] Enter the skill's new name:", initialvalue = sk[1])
- if type(tempStr) == str:
- if len(tempStr) > 0 and tempStr != sk[1]:
- skills[index][1] = tempStr
- tempInt = skillStat(base, "edit", "skill", index).result
- if type(tempInt) == int and tempInt != sk[0]:
- skills[index][0] = tempInt
- refrSKIL()
- except IndexError:
- mbx.showerror("Error", "No skill selected!")
- def deleteSkill():
- try:
- if mbx.askyesno("Delete " + skills[SKILTxt.curselection()[0]][1], "Are you sure you want to delete this skill?"):
- del skills[SKILTxt.curselection()[0]]
- refrSKIL()
- except IndexError:
- mbx.showerror("Error", "No skill selected!")
- class sortSkillsAbils(sdg.Dialog):
- def __init__(self, master = None, sa = ""):
- self.skab = sa
- super().__init__(master)
- def body(self, master):
- if self.skab == "skill":
- self.title("Sort Skills")
- elif self.skab == "ability":
- self.title("Sort Abilities")
- self.resizable(False, False)
- self.choice = tk.IntVar()
- self.order = tk.IntVar()
- self.choice.set(0)
- self.order.set(0)
- tk.Label(master, text = "Choose an attribute to sort by:", font = ftNormal).grid(row = 0)
- tk.Label(master, text = "Choose an order to sort by:", font = ftNormal).grid(row = 3)
- Name = tk.Radiobutton(master, text = "Name", value = 1, variable = self.choice, cursor = "hand2", font = ftNormal)
- Stat = tk.Radiobutton(master, text = "Stat", value = 0, variable = self.choice, cursor = "hand2", font = ftNormal)
- Ascending = tk.Radiobutton(master, text = "Ascending", value = 1, variable = self.order, cursor = "hand2", font = ftNormal)
- Descending = tk.Radiobutton(master, text = "Descending", value = 0, variable = self.order, cursor = "hand2", font = ftNormal)
- Name.grid(row = 1, sticky = "w")
- Stat.grid(row = 2, sticky = "w")
- Ascending.grid(row = 4, sticky = "w")
- Descending.grid(row = 5, sticky = "w")
- def apply(self):
- self.result = [self.choice.get(), self.order.get()]
- def sortSkills():
- choice = sortSkillsAbils(base, "skill").result
- if type(choice) == list:
- if choice[1] == 1:
- order = True
- else:
- order = False
- skills.sort(key = op.itemgetter(choice[0]), reverse = order)
- refrSKIL()
- def refrABIL():
- ABILTxt.delete(0, ABILTxt.size())
- stats = ["STR", "DEX", "CON", "INT", "WIS", "CHA"]
- for ab in abilities:
- ABILTxt.insert("end", stats[ab[0]] + "|" + ab[1])
- def newAbility():
- tempStrA = ""
- while type(tempStrA) == str and len(tempStrA) < 1:
- tempStrA = sdg.askstring("New Ability", "Enter the new ability's name:")
- if type(tempStrA) == str and len(tempStrA) < 1:
- mbx.showerror("Error", "You must name this ability!")
- if type(tempStrA) == str:
- tempInt = skillStat(base, "new", "ability").result
- if type(tempInt) == int:
- tempStrB = sdg.askstring("New Ability", "Describe the new ability:")
- if type(tempStrB) == str:
- abilities.append([tempInt, tempStrA, tempStrB])
- refrABIL()
- def editAbility():
- try:
- index = ABILTxt.curselection()[0]
- ab = abilities[index]
- tempStr = sdg.askstring("Edit " + ab[1], "[Optional] Enter the ability's new name:", initialvalue = ab[1])
- if type(tempStr) == str:
- if len(tempStr) > 0 and tempStr != ab[1]:
- abilities[index][1] = tempStr
- tempInt = skillStat(base, "edit", "ability", index).result
- if type(tempInt) == int:
- if tempInt != ab[0]:
- abilities[index][0] = tempInt
- tempStr = sdg.askstring("Edit " + ab[1], "[Optional] Describe the ability again:", initialvalue = ab[2])
- if type(tempStr) == str and len(tempStr) > 0 and tempStr != ab[2]:
- abilities[index][2] = tempStr
- refrABIL()
- except IndexError:
- mbx.showerror("Error", "No ability selected!")
- def deleteAbility():
- try:
- if mbx.askyesno("Delete " + abilities[ABILTxt.curselection()[0]][1], "Are you sure you want to delete this ability?"):
- del abilities[ABILTxt.curselection()[0]]
- refrABIL()
- except IndexError:
- mbx.showerror("Error", "No ability selected!")
- def inspectAbility():
- try:
- if len(abilities[ABILTxt.curselection()[0]][2]) > 0:
- mbx.showinfo("Ability: " + abilities[ABILTxt.curselection()[0]][1], "Description:\n" + abilities[ABILTxt.curselection()[0]][2])
- else:
- mbx.showinfo("Ability: " + abilities[ABILTxt.curselection()[0]][1], "Description:\n[None]")
- except IndexError:
- mbx.showerror("Error", "No ability selected!")
- def sortAbilities():
- choice = sortSkillsAbils(base, "ability").result
- if type(choice) == list:
- if choice[1] == 1:
- order = True
- else:
- order = False
- abilities.sort(key = op.itemgetter(choice[0]), reverse = order)
- refrABIL()
- def exitOverride():
- if mbx.askyesno("Warning! Data Loss Possibility Detected!", "Unsaved data will be lost if you quit. Are you sure you want to quit?"):
- base.destroy()
- class newCharacterStatRoot(sdg.Dialog):
- def body(self, master):
- self.title("New Character: Stats")
- self.resizable(False, False)
- self.choice = tk.IntVar()
- self.choice.set(0)
- tk.Label(master, text = "It is now time to set your ability scores / main stats.\nChoose a method below:", font = ftNormal).grid(row = 0)
- PB = tk.Radiobutton(master, text = "5E Point-Buy", value = 0, variable = self.choice, cursor = "hand2", font = ftNormal)
- DR = tk.Radiobutton(master, text = "Dice Rolls", value = 1, variable = self.choice, cursor = "hand2", font = ftNormal)
- MAN = tk.Radiobutton(master, text = "Manual Entry", value = 2, variable = self.choice, cursor = "hand2", font = ftNormal)
- PB.grid(row = 1, sticky = "w")
- DR.grid(row = 2, sticky = "w")
- MAN.grid(row = 3, sticky = "w")
- def apply(self):
- self.result = self.choice.get()
- class pointBuyRoot(sdg.Dialog):
- def body(self, master):
- self.title("New Character: Point-Buy Stats")
- self.resizable(False, False)
- self.STR = tk.Scale(master, from_ = 8, to = 15, orient = "horizontal", command = self.calculatePoints, font = ftNormal)
- self.DEX = tk.Scale(master, from_ = 8, to = 15, orient = "horizontal", command = self.calculatePoints, font = ftNormal)
- self.CON = tk.Scale(master, from_ = 8, to = 15, orient = "horizontal", command = self.calculatePoints, font = ftNormal)
- self.INT = tk.Scale(master, from_ = 8, to = 15, orient = "horizontal", command = self.calculatePoints, font = ftNormal)
- self.WIS = tk.Scale(master, from_ = 8, to = 15, orient = "horizontal", command = self.calculatePoints, font = ftNormal)
- self.CHA = tk.Scale(master, from_ = 8, to = 15, orient = "horizontal", command = self.calculatePoints, font = ftNormal)
- self.bSTRVar = tk.IntVar()
- self.bDEXVar = tk.IntVar()
- self.bCONVar = tk.IntVar()
- self.bINTVar = tk.IntVar()
- self.bWISVar = tk.IntVar()
- self.bCHAVar = tk.IntVar()
- self.bSTRVar.set(-1)
- self.bDEXVar.set(-1)
- self.bCONVar.set(-1)
- self.bINTVar.set(-1)
- self.bWISVar.set(-1)
- self.bCHAVar.set(-1)
- bSTR = tk.Label(master, textvariable = self.bSTRVar, width = 2, relief = "ridge", font = ftNormal)
- bDEX = tk.Label(master, textvariable = self.bDEXVar, width = 2, relief = "ridge", font = ftNormal)
- bCON = tk.Label(master, textvariable = self.bCONVar, width = 2, relief = "ridge", font = ftNormal)
- bINT = tk.Label(master, textvariable = self.bINTVar, width = 2, relief = "ridge", font = ftNormal)
- bWIS = tk.Label(master, textvariable = self.bWISVar, width = 2, relief = "ridge", font = ftNormal)
- bCHA = tk.Label(master, textvariable = self.bCHAVar, width = 2, relief = "ridge", font = ftNormal)
- bSTR.grid(row = 2, column = 2, sticky = "s")
- bDEX.grid(row = 3, column = 2, sticky = "s")
- bCON.grid(row = 4, column = 2, sticky = "s")
- bINT.grid(row = 5, column = 2, sticky = "s")
- bWIS.grid(row = 6, column = 2, sticky = "s")
- bCHA.grid(row = 7, column = 2, sticky = "s")
- self.currentPoints = tk.IntVar()
- self.currentPoints.set(0)
- tk.Label(master, text = "Point Total:", font = ftLarge).grid(row = 0, column = 0, columnspan = 2)
- tk.Label(master, textvariable = self.currentPoints, relief = "ridge", width = 2, font = ftLarge).grid(row = 0, column = 1, sticky = "e")
- tk.Label(master, text = "/27", font = ftLarge).grid(row = 0, column = 2)
- tk.Label(master, text = "Attribute", font = ftSmall).grid(row = 1, column = 0)
- tk.Label(master, text = "Value", font = ftSmall).grid(row = 1, column = 1)
- tk.Label(master, text = "Modifier", font = ftSmall).grid(row = 1, column = 2)
- tk.Label(master, text = "Strength", width = 16, font = ftNormal).grid(row = 2, column = 0, sticky = "s")
- tk.Label(master, text = "Dexterity", width = 16, font = ftNormal).grid(row = 3, column = 0, sticky = "s")
- tk.Label(master, text = "Constitution", width = 16, font = ftNormal).grid(row = 4, column = 0, sticky = "s")
- tk.Label(master, text = "Intelligence", width = 16, font = ftNormal).grid(row = 5, column = 0, sticky = "s")
- tk.Label(master, text = "Wisdom", width = 16, font = ftNormal).grid(row = 6, column = 0, sticky = "s")
- tk.Label(master, text = "Charisma", width = 16, font = ftNormal).grid(row = 7, column = 0, sticky = "s")
- self.STR.grid(row = 2, column = 1)
- self.DEX.grid(row = 3, column = 1)
- self.CON.grid(row = 4, column = 1)
- self.INT.grid(row = 5, column = 1)
- self.WIS.grid(row = 6, column = 1)
- self.CHA.grid(row = 7, column = 1)
- def validate(self):
- if self.currentPoints.get() == 27 and mbx.askyesno("Confirmation", "Are you sure you want these values for your main stats?"):
- return 1
- elif self.currentPoints.get() != 27:
- mbx.showerror("Error", "You need to have a Point Total of 27 to have valid values!")
- return 0
- else:
- return 0
- def apply(self):
- resultString = ""
- resultString += str(self.STR.get()) + "|"
- resultString += str(self.DEX.get()) + "|"
- resultString += str(self.CON.get()) + "|"
- resultString += str(self.INT.get()) + "|"
- resultString += str(self.WIS.get()) + "|"
- resultString += str(self.CHA.get()) + "\n"
- resultString += str(self.bSTRVar.get()) + "|"
- resultString += str(self.bDEXVar.get()) + "|"
- resultString += str(self.bCONVar.get()) + "|"
- resultString += str(self.bINTVar.get()) + "|"
- resultString += str(self.bWISVar.get()) + "|"
- resultString += str(self.bCHAVar.get())
- self.result = resultString
- def calculatePoints(self, changedSlider):
- self.bSTRVar.set((self.STR.get() - 10) // 2)
- self.bDEXVar.set((self.DEX.get() - 10) // 2)
- self.bCONVar.set((self.CON.get() - 10) // 2)
- self.bINTVar.set((self.INT.get() - 10) // 2)
- self.bWISVar.set((self.WIS.get() - 10) // 2)
- self.bCHAVar.set((self.CHA.get() - 10) // 2)
- currentScores = []
- currentScores.append(self.STR.get())
- currentScores.append(self.DEX.get())
- currentScores.append(self.CON.get())
- currentScores.append(self.INT.get())
- currentScores.append(self.WIS.get())
- currentScores.append(self.CHA.get())
- pointsUsed = 0
- for score in currentScores:
- if score < 14:
- pointsUsed += score - 8
- elif score == 14:
- pointsUsed += 7
- elif score == 15:
- pointsUsed += 9
- self.currentPoints.set(pointsUsed)
- class diceRollStatsRoot(sdg.Dialog):
- def body(self, master):
- self.title("New Character: Dice Roll Stats")
- self.resizable(False, False)
- self.letters = ('A', 'B', 'C', 'D', 'E', 'F')
- self.stats = ('STR', 'CHA', 'WIS', 'INT', 'CON', 'DEX')
- self.rolled = False
- self.rolls = [0, 0, 0, 0, 0, 0]
- #self.rollsVar = tk.StringVar()
- #self.rollsVar.set("Press \"Roll\" to begin!")
- tk.Label(master, text = "You can swap values between attributes below.\nIn the \"six 4d6\" roll mode,\nthe lowest roll of each batch is not counted.", font = ftSmall).grid(row = 0, columnspan = 3)
- #rollsLbl = tk.Label(master, textvariable = self.rollsVar, width = 36, relief = "ridge", font = ftNormal)
- #rollsLbl.grid(row = 1, column = 0, columnspan = 2)
- self.swapOne = tk.Spinbox(master, width = 4, values = self.stats, wrap = True, font = ftNormal)
- self.swapTwo = tk.Spinbox(master, width = 4, values = self.stats, wrap = True, font = ftNormal)
- self.rollMode = tk.Spinbox(master, width = 8, values = ("six 1d20", "six 4d6"), wrap = True, font = ftNormal)
- self.swapOne.grid(row = 1, column = 0)
- self.swapTwo.grid(row = 1, column = 1)
- self.rollMode.grid(row = 2, column = 1)
- tk.Button(master, text = "Swap", command = self.swap, cursor = "hand2", font = ftNormal).grid(row = 1, column = 2)
- tk.Label(master, text = "Roll Mode", font = ftNormal).grid(row = 2, column = 0)
- tk.Button(master, text = "Roll", command = self.rollStats, cursor = "hand2", font = ftNormal).grid(row = 2, column = 2)
- tk.Label(master, text = "Attribute", font = ftSmall).grid(row = 3, column = 0)
- tk.Label(master, text = "Value", font = ftSmall).grid(row = 3, column = 1)
- tk.Label(master, text = "Modifier", font = ftSmall).grid(row = 3, column = 2)
- tk.Label(master, text = "Strength", font = ftNormal).grid(row = 4, column = 0)
- tk.Label(master, text = "Dexterity", font = ftNormal).grid(row = 5, column = 0)
- tk.Label(master, text = "Constitution", font = ftNormal).grid(row = 6, column = 0)
- tk.Label(master, text = "Intelligence", font = ftNormal).grid(row = 7, column = 0)
- tk.Label(master, text = "Wisdom", font = ftNormal).grid(row = 8, column = 0)
- tk.Label(master, text = "Charisma", font = ftNormal).grid(row = 9, column = 0)
- self.STR = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.DEX = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.CON = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.INT = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.WIS = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.CHA = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.bSTR = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.bDEX = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.bCON = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.bINT = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.bWIS = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.bCHA = tk.Label(master, text = "?", width = 4, relief = "ridge", font = ftNormal)
- self.STR.grid(row = 4, column = 1)
- self.DEX.grid(row = 5, column = 1)
- self.CON.grid(row = 6, column = 1)
- self.INT.grid(row = 7, column = 1)
- self.WIS.grid(row = 8, column = 1)
- self.CHA.grid(row = 9, column = 1)
- self.bSTR.grid(row = 4, column = 2)
- self.bDEX.grid(row = 5, column = 2)
- self.bCON.grid(row = 6, column = 2)
- self.bINT.grid(row = 7, column = 2)
- self.bWIS.grid(row = 8, column = 2)
- self.bCHA.grid(row = 9, column = 2)
- def validate(self):
- if not self.rolled:
- mbx.showerror("Error", "You must roll at least once!")
- return 0
- elif not mbx.askyesno("Confirmation", "Are you sure you want these values for your main stats?"):
- return 0
- return 1
- def apply(self):
- resultString = ""
- resultString += self.STR["text"] + "|"
- resultString += self.DEX["text"] + "|"
- resultString += self.CON["text"] + "|"
- resultString += self.INT["text"] + "|"
- resultString += self.WIS["text"] + "|"
- resultString += self.CHA["text"] + "\n"
- resultString += self.bSTR["text"] + "|"
- resultString += self.bDEX["text"] + "|"
- resultString += self.bCON["text"] + "|"
- resultString += self.bINT["text"] + "|"
- resultString += self.bWIS["text"] + "|"
- resultString += self.bCHA["text"]
- self.result = resultString
- def setValues(self, master, tempStats):
- self.STR.config(text = str(tempStats[0]))
- self.DEX.config(text = str(tempStats[1]))
- self.CON.config(text = str(tempStats[2]))
- self.INT.config(text = str(tempStats[3]))
- self.WIS.config(text = str(tempStats[4]))
- self.CHA.config(text = str(tempStats[5]))
- self.bSTR.config(text = str((int(tempStats[0]) - 10) // 2))
- self.bDEX.config(text = str((int(tempStats[1]) - 10) // 2))
- self.bCON.config(text = str((int(tempStats[2]) - 10) // 2))
- self.bINT.config(text = str((int(tempStats[3]) - 10) // 2))
- self.bWIS.config(text = str((int(tempStats[4]) - 10) // 2))
- self.bCHA.config(text = str((int(tempStats[5]) - 10) // 2))
- def swap(self):
- if not self.rolled:
- mbx.showerror("Error", "You must roll at least once!")
- return
- tempStats = []
- localStats = ('STR', 'DEX', 'CON', 'INT', 'WIS', 'CHA')
- statA = localStats.index(self.swapOne.get())
- statB = localStats.index(self.swapTwo.get())
- if statA == statB:
- mbx.showerror("Error", "You can't swap a value with itself!")
- return
- tempStats.append(self.STR["text"])
- tempStats.append(self.DEX["text"])
- tempStats.append(self.CON["text"])
- tempStats.append(self.INT["text"])
- tempStats.append(self.WIS["text"])
- tempStats.append(self.CHA["text"])
- temp = tempStats[statA]
- tempStats[statA] = tempStats[statB]
- tempStats[statB] = temp
- self.setValues(self, tempStats)
- def rollStats(self):
- tempStats = [0, 0, 0, 0, 0, 0]
- tempRolls = []
- tempStr = ""
- if self.rollMode.get() == "six 1d20":
- for i in range(len(tempStats)):
- tempStats[i] = rnd.randint(1, 20)
- else:
- for i in range(len(tempStats)):
- for n in range(4):
- tempRolls.append(rnd.randint(1,6))
- tempRolls.remove(min(tempRolls))
- tempStats[i] = sum(tempRolls)
- tempRolls = []
- self.setValues(self, tempStats)
- self.rolled = True
- def newCharacter():
- if not mbx.askyesno("Warning! Data Loss Possibility Detected!", "Making a new character will erase all current data\nAre you sure you want to continue?"):
- return
- tempInfo = []
- tempHealth = []
- tempExp = []
- tempMStats = []
- tempBStats = []
- tempInt = 0
- tempIntB = 0
- tempStr = ""
- tempCount = 0
- infoChoices = ["name", "class", "deity", "race", "gender", "age", "height", "unit", "weight", "unit", "hair color", "eye color", "currency"]
- statChoices = ["Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"]
- while len(tempInfo) < 14:
- if tempCount < 5 or tempCount > 9:
- tempStr = sdg.askstring("New Character: Info", "Enter your " + infoChoices[tempCount] + ":")
- if type(tempStr) == str:
- tempInfo.append(tempStr)
- else:
- return
- if tempCount == 12:
- tempInt = sdg.askinteger("New Character: Info", "Enter how much currency you have:")
- if type(tempInt) == int:
- tempInfo.append(tempInt)
- else:
- return
- else:
- tempCount += 1
- elif tempCount > 5 and tempCount < 10:
- tempStr = sdg.askstring("New Character: Info", "Enter your unit of " + infoChoices[tempCount] + ":")
- if type(tempStr) != str:
- return
- tempInt = sdg.askinteger("New Character: Info", "Enter your " + infoChoices[tempCount] + ":")
- if type(tempInt) == int:
- tempInfo.append(tempInt)
- tempInfo.append(tempStr)
- tempCount += 2
- else:
- return
- elif tempCount == 5:
- tempInt = sdg.askinteger("New Character: Info", "Enter your " + infoChoices[tempCount] + ":")
- if type(tempInt) == int:
- tempInfo.append(tempInt)
- tempCount += 1
- else:
- return
- tempInt = sdg.askinteger("New Character: Health", "Enter your initial maximum health points:")
- if type(tempInt) != int:
- return
- tempHealth.append(tempInt)
- tempHealth.append(tempInt)
- tempExp.append(1)
- tempExp.append(0)
- if LEVLVar.get():
- tempExp.append(300)
- else:
- tempExp.append(110)
- tempInt = newCharacterStatRoot(base).result
- if type(tempInt) != int:
- return
- if tempInt == 0:
- tempStr = pointBuyRoot(base).result
- if tempInt == 1:
- tempStr = diceRollStatsRoot(base).result
- if type(tempStr) != str:
- return
- if tempInt in (0, 1):
- for s in tempStr.split()[0].split('|'):
- tempMStats.append(int(s))
- for s in tempStr.split()[1].split('|'):
- tempBStats.append(int(s))
- elif tempInt == 2:
- tempCount = 0
- while len(tempMStats) < 6 and len(tempBStats) < 6:
- tempInt = sdg.askinteger("New Character: Manual Stats", "Enter your " + statChoices[tempCount] + ":")
- if type(tempInt) != int:
- return
- tempIntB = (tempInt - 10) // 2
- tempMStats.append(tempInt)
- tempBStats.append(tempIntB)
- tempCount += 1
- tempCount = 0
- for bit in tempInfo:
- info[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in tempHealth:
- health[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in tempExp:
- experience[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in tempMStats:
- mainStats[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in tempBStats:
- bonusStats[tempCount] = bit
- tempCount += 1
- while len(skills) > 0:
- del skills[0]
- while len(abilities) > 0:
- del abilities[0]
- while len(inventory) > 0:
- del inventory[0]
- refrSTAT()
- refrINFO()
- refrSKIL()
- refrABIL()
- refrINVT()
- mbx.showinfo("New Character: Complete", "Done! Your character's main information and stats are ready. You might want to add some abilities or skills for additional bits of information, such as racial bonuses, character backstory, or starting abilities. Good luck, adventurer!")
- def saveCharacter():
- fileName = sdg.askstring("Save Character", "[Files are saved to the directory\nwhere this program is run]\nEnter the name of the file to save to:")
- if type(fileName) != str:
- return
- fileName += ".dat"
- if os.path.isfile(fileName):
- if not mbx.askyesno("Warning! File Already Exists!", "Do you want to overwrite " + fileName + "?"):
- return
- saveFile = open(fileName, "w")
- dlm = " || "
- adlm = " |\n"
- nl = "\n\n"
- temp = 0
- for bit in info:
- saveFile.write(str(bit))
- if temp == 13:
- saveFile.write(nl)
- else:
- saveFile.write(dlm)
- temp += 1
- temp = 0
- for bit in health:
- saveFile.write(str(bit))
- if temp == 1:
- saveFile.write(nl)
- else:
- saveFile.write(dlm)
- temp += 1
- temp = 0
- for bit in experience:
- saveFile.write(str(bit))
- if temp == 2:
- saveFile.write(nl)
- else:
- saveFile.write(dlm)
- temp += 1
- temp = 0
- for bit in mainStats:
- saveFile.write(str(bit))
- if temp == 5:
- saveFile.write(nl)
- else:
- saveFile.write(dlm)
- temp += 1
- temp = 0
- for bit in bonusStats:
- saveFile.write(str(bit))
- if temp == 5:
- saveFile.write(nl)
- else:
- saveFile.write(dlm)
- temp += 1
- temp = 1
- for sk in skills:
- saveFile.write(str(sk[0]) + dlm + sk[1])
- if temp != len(skills):
- saveFile.write(adlm)
- temp += 1
- saveFile.write(nl)
- temp = 1
- for ab in abilities:
- saveFile.write(str(ab[0]) + dlm + ab[1] + dlm + ab[2])
- if temp != len(abilities):
- saveFile.write(adlm)
- temp += 1
- saveFile.write(nl)
- temp = 1
- for item in inventory:
- tempAux = 1
- for bit in item:
- saveFile.write(str(bit))
- if tempAux < 9:
- saveFile.write(dlm)
- tempAux += 1
- if temp != len(inventory):
- saveFile.write(adlm)
- temp += 1
- saveFile.close()
- mbx.showinfo("Save Character", "Saved!\nCheck the working directory of this program for the file.")
- def loadCharacter():
- loaded = False
- while not loaded:
- try:
- fileName = sdg.askstring("Load Character", "[Files are loaded from the directory\nwhere this program is run]\nEnter the name of the file to load from:")
- if type(fileName) != str:
- return
- fileName += ".dat"
- loadFile = open(fileName, "r")
- loaded = True
- except FileNotFoundError:
- mbx.showerror("Error", "File not found!")
- if mbx.askyesno("Leveling Standard", "Do you want to use the 5E Experience Point brackets instead of C^2's Experience Formula?"):
- LEVLVar.set(True)
- else:
- LEVLVar.set(False)
- dlm = " || "
- adlm = " |\n"
- nl = "\n\n"
- contents = loadFile.read().split(nl)
- tempCountA = 0
- try:
- for bit in contents:
- tempList = []
- if adlm in bit:
- tempList = bit.split(adlm)
- tempCountB = 0
- for item in tempList:
- tempList[tempCountB] = item.split(dlm)
- tempCountC = 0
- for el in tempList[tempCountB]:
- if el == "True":
- tempList[tempCountB][tempCountC] = True
- elif el == "False":
- tempList[tempCountB][tempCountC] = False
- else:
- try:
- tempList[tempCountB][tempCountC] = int(el)
- except ValueError:
- try:
- tempList[tempCountB][tempCountC] = float(el)
- except ValueError:
- pass
- tempCountC += 1
- tempCountB += 1
- elif dlm in bit:
- tempList = bit.split(dlm)
- tempCountB = 0
- for el in tempList:
- try:
- tempList[tempCountB] = int(el)
- except ValueError:
- try:
- tempList[tempCountB] = float(el)
- except ValueError:
- pass
- tempCountB += 1
- contents[tempCountA] = tempList
- tempCountA += 1
- except:
- mbx.showerror("Error", "Unable to Load File!")
- return
- tempCount = 0
- for bit in contents[0]:
- info[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in contents[1]:
- health[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in contents[2]:
- experience[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in contents[3]:
- mainStats[tempCount] = bit
- tempCount += 1
- tempCount = 0
- for bit in contents[4]:
- bonusStats[tempCount] = bit
- tempCount += 1
- while len(skills) > 0:
- del skills[0]
- if len(contents[5]) > 0:
- if type(contents[5][0]) is list:
- for bit in contents[5]:
- skills.append(bit)
- else:
- skills.append(contents[5])
- while len(abilities) > 0:
- del abilities[0]
- if len(contents[6]) > 0:
- if type(contents[6][0]) is list:
- for bit in contents[6]:
- abilities.append(bit)
- else:
- abilities.append(contents[6])
- while len(inventory) > 0:
- del inventory[0]
- if len(contents[7]) > 0:
- if type(contents[7][0]) is list:
- for bit in contents[7]:
- inventory.append(bit)
- else:
- inventory.append(contents[7])
- mbx.showinfo("Load Character", "Loaded!\nYour journey continues...")
- refrSTAT()
- refrINFO()
- refrINVT()
- refrSKIL()
- refrABIL()
- mainStats = [0, 0, 0, 0, 0, 0]
- bonusStats = [0, 0, 0, 0, 0, 0]
- savingThrows = [0, 0, 0]
- health = [0, 10]
- experience = [1, 0, 300]
- info = ["name", "class", "deity", "race", "gender", 18, 170, "cm", 70, "kg", "brown", "black", "currency", 0]
- skills = []
- abilities = []
- inventory = []
- brackets5E = [0, 300, 900, 2700, 6500, 14000, 23000, 34000, 48000, 64000, 85000, 100000, 120000, 140000, 165000, 195000, 225000, 265000, 305000, 355000]
- base = tk.Tk()
- base.protocol("WM_DELETE_WINDOW", exitOverride)
- ftSmall = tkf.Font(family = "Consolas", size = 8)
- ftNormal = tkf.Font(family = "Consolas", size = 10)
- ftNormUnd = tkf.Font(family = "Consolas", size = 10, underline = 1)
- ftLarge = tkf.Font(family = "Consolas", size = 12)
- ftTitle = tkf.Font(family = "Consolas", size = 12, weight = "bold", slant = "italic")
- ftBigTitle = tkf.Font(family = "Consolas", size = 16, weight = "bold", slant = "italic")
- ftName = tkf.Font(family = "Consolas", size = 16, weight = "bold")
- ftSubtitle = tkf.Font(family = "Consolas", size = 12, slant = "italic")
- ftDice = tkf.Font(family = "Consolas", size = 12, weight = "bold")
- STATPnl = tk.Frame(base, bd = 4, relief = "groove")
- STATPnl.grid(row = 1, column = 0, rowspan = 2, padx = 8, sticky = "n")
- STATTitl = tk.Label(STATPnl, text = "Stats", width = 8, bd = 4, relief = "raised", font = ftTitle)
- LEVLLbl = tk.Label(STATPnl, width = 10, relief = "ridge", font = ftLarge)
- LEVLVar = tk.BooleanVar()
- LEVLVar.set(True)
- LEVLChk = tk.Checkbutton(STATPnl, text = "5E XP", command = ChangeXP, variable = LEVLVar, font = ftNormal)
- XPLbl = tk.Label(STATPnl, width = 16, relief = "ridge", font = ftLarge, anchor = "w")
- XPPlusBtn = tk.Button(STATPnl, text = "+", command = XPUp, cursor = "hand2", font = ftNormal)
- HPLbl = tk.Label(STATPnl, width = 12, relief = "ridge", font = ftLarge, anchor = "w")
- HPPLUSBtn = tk.Button(STATPnl, text = "+", command = HPUp, cursor = "hand2", font = ftNormal)
- HPMINSBtn = tk.Button(STATPnl, text = "-", command = HPDown, cursor = "hand2", font = ftNormal)
- STRLbl = tk.Label(STATPnl, width = 10, relief = "ridge", font = ftLarge)
- DEXLbl = tk.Label(STATPnl, width = 10, relief = "ridge", font = ftLarge)
- CONLbl = tk.Label(STATPnl, width = 10, relief = "ridge", font = ftLarge)
- INTLbl = tk.Label(STATPnl, width = 10, relief = "ridge", font = ftLarge)
- WISLbl = tk.Label(STATPnl, width = 10, relief = "ridge", font = ftLarge)
- CHALbl = tk.Label(STATPnl, width = 10, relief = "ridge", font = ftLarge)
- STRBLbl = tk.Label(STATPnl, width = 4, relief = "ridge", font = ftLarge)
- DEXBLbl = tk.Label(STATPnl, width = 4, relief = "ridge", font = ftLarge)
- CONBLbl = tk.Label(STATPnl, width = 4, relief = "ridge", font = ftLarge)
- INTBLbl = tk.Label(STATPnl, width = 4, relief = "ridge", font = ftLarge)
- WISBLbl = tk.Label(STATPnl, width = 4, relief = "ridge", font = ftLarge)
- CHABLbl = tk.Label(STATPnl, width = 4, relief = "ridge", font = ftLarge)
- FORTLbl = tk.Label(STATPnl, width = 16, anchor = "e", relief = "ridge", font = ftNormal)
- REFLLbl = tk.Label(STATPnl, width = 16, anchor = "e", relief = "ridge", font = ftNormal)
- WILLLbl = tk.Label(STATPnl, width = 16, anchor = "e", relief = "ridge", font = ftNormal)
- STATEDITBtn = tk.Button(STATPnl, text = "Edit Stats", width = 10, command = editStat, cursor = "hand2", font = ftSmall)
- STATTitl.grid(row = 0, columnspan = 3, pady = 4)
- LEVLLbl.grid(row = 1, column = 0, columnspan = 3, pady = 2)
- XPLbl.grid(row = 2, column = 0, columnspan = 2, padx = 4, pady = 2, sticky = "W")
- XPPlusBtn.grid(row = 2, column = 2)
- HPLbl.grid(row = 3, column = 0, padx = 4, pady = 2, sticky = "W")
- HPPLUSBtn.grid(row = 3, column = 1, padx = 2)
- HPMINSBtn.grid(row = 3, column = 2, padx = 2)
- STRLbl.grid(row = 4, column = 0, padx = 4, pady = 2, sticky = "E")
- DEXLbl.grid(row = 5, column = 0, padx = 4, pady = 2, sticky = "E")
- CONLbl.grid(row = 6, column = 0, padx = 4, pady = 2, sticky = "E")
- INTLbl.grid(row = 7, column = 0, padx = 4, pady = 2, sticky = "E")
- WISLbl.grid(row = 8, column = 0, padx = 4, pady = 2, sticky = "E")
- CHALbl.grid(row = 9, column = 0, padx = 4, pady = 2, sticky = "E")
- STRBLbl.grid(row = 4, column = 1, columnspan = 2, padx = 4, pady = 2)
- DEXBLbl.grid(row = 5, column = 1, columnspan = 2, padx = 4, pady = 2)
- CONBLbl.grid(row = 6, column = 1, columnspan = 2, padx = 4, pady = 2)
- INTBLbl.grid(row = 7, column = 1, columnspan = 2, padx = 4, pady = 2)
- WISBLbl.grid(row = 8, column = 1, columnspan = 2, padx = 4, pady = 2)
- CHABLbl.grid(row = 9, column = 1, columnspan = 2, padx = 4, pady = 2)
- FORTLbl.grid(row = 10, columnspan = 3, padx = 4, pady = 2)
- REFLLbl.grid(row = 11, columnspan = 3, padx = 4, pady = 2)
- WILLLbl.grid(row = 12, columnspan = 3, padx = 4, pady = 2)
- STATEDITBtn.grid(row = 13, column = 0, padx = 4, pady = 2)
- LEVLChk.grid(row = 13, column = 1, columnspan = 2)
- refrSTAT()
- INFOPnl = tk.Frame(base, bd = 4, relief = "groove")
- INFOPnl.grid(row = 1, column = 1, sticky = "nw")
- INFOTitl = tk.Label(INFOPnl, text ="Information", width = 32, bd = 4, relief = "raised", font = ftTitle)
- INFOTitl.grid(row = 0, columnspan = 6, pady = 4)
- NAMELbl = tk.Label(INFOPnl, width = 36, bd = 4, relief = "ridge", font = ftName)
- CLSSLbl = tk.Label(INFOPnl, width = 24, relief = "ridge", font = ftLarge)
- DETYLbl = tk.Label(INFOPnl, width = 24, relief = "ridge", font = ftLarge)
- RACELbl = tk.Label(INFOPnl, width = 24, relief = "ridge", font = ftLarge)
- GNDRLbl = tk.Label(INFOPnl, width = 24, relief = "ridge", font = ftLarge)
- AYGELbl = tk.Label(INFOPnl, width = 8, relief = "ridge", font = ftLarge)
- HGHTLbl = tk.Label(INFOPnl, width = 8, relief = "ridge", font = ftLarge)
- WGHTLbl = tk.Label(INFOPnl, width = 8, relief = "ridge", font = ftLarge)
- INFOEDITBtn = tk.Button(INFOPnl, text = "Edit Info", width = 8, command = editInfo, cursor = "hand2", font = ftSmall)
- HAIRLbl = tk.Label(INFOPnl, width = 24, relief = "ridge", font = ftLarge)
- EYESLbl = tk.Label(INFOPnl, width = 24, relief = "ridge", font = ftLarge)
- MONYLbl = tk.Label(INFOPnl, width = 32, relief = "ridge", font = ftLarge)
- MONYCHNGBtn = tk.Button(INFOPnl, text = "Credit/Debit", width = 12, command = changeMoney, cursor = "hand2", font = ftSmall)
- NAMELbl.grid(row = 1, columnspan = 6, padx = 12, pady = 4)
- CLSSLbl.grid(row = 2, column = 0, columnspan = 3, padx = 4)
- DETYLbl.grid(row = 3, column = 0, columnspan = 3, padx = 4)
- HAIRLbl.grid(row = 4, column = 0, columnspan = 3, padx = 4)
- RACELbl.grid(row = 2, column = 3, columnspan = 3, pady = 4)
- GNDRLbl.grid(row = 3, column = 3, columnspan = 3, pady = 4)
- EYESLbl.grid(row = 4, column = 3, columnspan = 3, pady = 4)
- AYGELbl.grid(row = 5, column = 1, pady = 4)
- HGHTLbl.grid(row = 5, column = 2)
- WGHTLbl.grid(row = 5, column = 3)
- INFOEDITBtn.grid(row = 5, column = 4)
- MONYLbl.grid(row = 6, column = 1, columnspan = 3)
- MONYCHNGBtn.grid(row = 6, column = 4, pady = 11)
- refrINFO()
- INVTPnl = tk.Frame(base, bd = 4, relief = "groove")
- INVTPnl.grid(row = 2, column = 1, rowspan = 2, columnspan = 2, pady = 8, sticky = "w")
- INVTTitl = tk.Label(INVTPnl, text = "Inventory", width = 24, bd = 4, relief = "raised", font = ftTitle)
- INVTNEWWBtn = tk.Button(INVTPnl, text = "Create Item", width = 12, command = newItem, cursor = "hand2", font = ftSmall)
- INVTEDITBtn = tk.Button(INVTPnl, text = "Edit Item", width = 12, command = editItem, cursor = "hand2", font = ftSmall)
- INVTDELTBtn = tk.Button(INVTPnl, text = "Delete Item", width = 12, command = deleteItem, cursor = "hand2", font = ftSmall)
- INVTINSPBtn = tk.Button(INVTPnl, text = "Inspect Item", width = 12, command = inspectItem, cursor = "hand2", font = ftSmall)
- INVTSORTBtn = tk.Button(INVTPnl, text = "Sort Items", width = 12, command = sortItems, cursor = "hand2", font = ftSmall)
- INVTLbl = tk.Label(INVTPnl, text = "Name\t\t\t\t\tCount\tWeight\tDice\tCharges\tEquipped", font = ftNormUnd)
- INVTTxt = tk.Listbox(INVTPnl, height = 10, width = 80, cursor = "cross", font = ftNormal)
- IVNTScr = tk.Scrollbar(INVTPnl, orient = "vertical", command = INVTTxt.yview)
- INVTTxt.config(yscrollcommand = IVNTScr.set)
- INVTENCMLbl = tk.Label(INVTPnl, text = "Encumberance:", width = 24, anchor = "w", relief = "ridge", font = ftNormal)
- INVTTitl.grid(row = 0, column = 0, pady = 4)
- INVTNEWWBtn.grid(row = 0, column = 1)
- INVTEDITBtn.grid(row = 0, column = 2)
- INVTDELTBtn.grid(row = 1, column = 2, columnspan = 2)
- INVTINSPBtn.grid(row = 1, column = 1, columnspan = 2)
- INVTSORTBtn.grid(row = 0, column = 3)
- INVTLbl.grid(row = 2, columnspan = 4, sticky = "w")
- INVTTxt.grid(row = 3, column = 0, columnspan = 4)
- IVNTScr.grid(row = 2, column = 4, rowspan = 2, sticky = "ns")
- INVTENCMLbl.grid(row = 4, columnspan = 5, pady = 4, sticky = "e")
- refrINVT()
- DICEPnl = tk.Frame(base, bd = 4, relief = "groove")
- DICEPnl.grid(row = 3, column = 0)
- DICETitl = tk.Label(DICEPnl, text = "Dice", width = 8, bd = 4, relief = "raised", font = ftTitle)
- DICELbl = tk.Label(DICEPnl, width = 13, text = "0 | d?", relief = "groove", font = ftDice)
- DICEd2Btn = tk.Button(DICEPnl, width = 4, text = "Coin", command = rollDice(2), cursor = "hand2", font = ftNormal)
- DICEd4Btn = tk.Button(DICEPnl, width = 4, text = "d4", command = rollDice(4), cursor = "hand2", font = ftNormal)
- DICEd6Btn = tk.Button(DICEPnl, width = 4, text = "d6", command = rollDice(6), cursor = "hand2", font = ftNormal)
- DICEd8Btn = tk.Button(DICEPnl, width = 4, text = "d8", command = rollDice(8), cursor = "hand2", font = ftNormal)
- DICEd10Btn = tk.Button(DICEPnl, width = 4, text = "d10", command = rollDice(10), cursor = "hand2", font = ftNormal)
- DICEd12Btn = tk.Button(DICEPnl, width = 4, text = "d12", command = rollDice(12), cursor = "hand2", font = ftNormal)
- DICEd20Btn = tk.Button(DICEPnl, width = 4, text = "d20", command = rollDice(20), cursor = "hand2", font = ftNormal)
- DICEd100Btn = tk.Button(DICEPnl, width = 4, text = "d100", command = rollDice(100), cursor = "hand2", font = ftNormal)
- DICERstBtn = tk.Button(DICEPnl, width = 4, text = "Reset", command = rollDice(0), cursor = "hand2", font = ftNormal)
- DICETitl.grid(row = 0, column = 0, columnspan = 3, pady = 4)
- DICELbl.grid(row = 1, column = 0, columnspan = 3, padx = 37, pady = 4)
- DICEd2Btn.grid(row = 2, column = 0)
- DICEd4Btn.grid(row = 2, column = 1)
- DICEd6Btn.grid(row = 2, column = 2)
- DICEd8Btn.grid(row = 3, column = 0)
- DICEd10Btn.grid(row = 3, column = 1)
- DICEd12Btn.grid(row = 3, column = 2)
- DICERstBtn.grid(row = 4, column = 0)
- DICEd20Btn.grid(row = 4, column = 1)
- DICEd100Btn.grid(row = 4, column = 2)
- SKILPnl = tk.Frame(base, bd = 4, relief = "groove")
- SKILPnl.grid(row = 2, column = 3, rowspan = 2, padx = 8, pady = 8, sticky = "ne")
- SKILTitl = tk.Label(SKILPnl, text = "Skills", width = 8, bd = 4, relief = "raised", font = ftTitle)
- SKILTxt = tk.Listbox(SKILPnl, height = 10, width = 32, cursor = "cross", font = ftNormal)
- SKILScrV = tk.Scrollbar(SKILPnl, orient = "vertical", command = SKILTxt.yview)
- SKILScrH = tk.Scrollbar(SKILPnl, orient = "horizontal", command = SKILTxt.xview)
- SKILTxt.config(yscrollcommand = SKILScrV.set, xscrollcommand = SKILScrH.set)
- SKILNEWWBtn = tk.Button(SKILPnl, text = "Create Skill", width = 12, command = newSkill, cursor = "hand2", font = ftSmall)
- SKILEDITBtn = tk.Button(SKILPnl, text = "Edit Skill", width = 12, command = editSkill, cursor = "hand2", font = ftSmall)
- SKILDELTBtn = tk.Button(SKILPnl, text = "Delete Skill", width = 12, command = deleteSkill, cursor = "hand2", font = ftSmall)
- SKILSORTBtn = tk.Button(SKILPnl, text = "Sort Skills", width = 12, command = sortSkills, cursor = "hand2", font = ftSmall)
- SKILTitl.grid(row = 0, columnspan = 3, pady = 4)
- SKILTxt.grid(row = 3, column = 0, columnspan = 2)
- SKILScrV.grid(row = 3, column = 2, rowspan = 2, sticky = "ns")
- SKILScrH.grid(row = 4, column = 0, columnspan = 2, pady = 2, sticky = "we")
- SKILNEWWBtn.grid(row = 1, column = 0)
- SKILEDITBtn.grid(row = 1, column = 1)
- SKILDELTBtn.grid(row = 2, column = 0)
- SKILSORTBtn.grid(row = 2, column = 1)
- refrSKIL()
- ABILPnl = tk.Frame(base, bd = 4, relief = "groove")
- ABILPnl.grid(row = 1, column = 2, columnspan = 2, padx = 8, sticky = "n")
- ABILTitl = tk.Label(ABILPnl, text = "Abilities", width = 16, bd = 4, relief = "raised", font = ftTitle)
- ABILTxt = tk.Listbox(ABILPnl, height = 10, width = 48, cursor = "cross", font = ftNormal)
- ABILScrV = tk.Scrollbar(ABILPnl, orient = "vertical", command = ABILTxt.yview)
- ABILScrH = tk.Scrollbar(ABILPnl, orient = "horizontal", command = ABILTxt.xview)
- ABILTxt.config(yscrollcommand = ABILScrV.set, xscrollcommand = ABILScrH.set)
- ABILNEWWBtn = tk.Button(ABILPnl, text = "Create Ability", width = 12, command = newAbility, cursor = "hand2", font = ftSmall)
- ABILEDITBtn = tk.Button(ABILPnl, text = "Edit Ability", width = 12, command = editAbility, cursor = "hand2", font = ftSmall)
- ABILDELTBtn = tk.Button(ABILPnl, text = "Delete Ability", width = 12, command = deleteAbility, cursor = "hand2", font = ftSmall)
- ABILINSPBtn = tk.Button(ABILPnl, text = "Inspect Ability", width = 12, command = inspectAbility, cursor = "hand2", font = ftSmall)
- ABILSORTBtn = tk.Button(ABILPnl, text = "Sort Abilities", width = 12, command = sortAbilities, cursor = "hand2", font = ftSmall)
- ABILTitl.grid(row = 0, columnspan = 4, pady = 4)
- ABILTxt.grid(row = 3, column = 0, columnspan = 3)
- ABILScrV.grid(row = 3, column = 3, rowspan = 2, sticky = "ns")
- ABILScrH.grid(row = 4, columnspan = 3, sticky = "we")
- ABILNEWWBtn.grid(row = 1, column = 0, sticky = "e")
- ABILEDITBtn.grid(row = 1, column = 1, sticky = "e")
- ABILSORTBtn.grid(row = 1, column = 2, sticky = "e")
- ABILINSPBtn.grid(row = 2, column = 0, columnspan = 2)
- ABILDELTBtn.grid(row = 2, column = 1, columnspan = 2)
- MENUPnl = tk.Frame(base, bd = 4, relief = "groove")
- MENUPnl.grid(row = 0, columnspan = 4, pady = 8)
- MENUTitl = tk.Label(MENUPnl, text = "CĀ²'s D&D Character Sheet", width = 64, bd = 4, relief = "raised", font = ftBigTitle)
- MENUNEWWBtn = tk.Button(MENUPnl, text = "New Character", width = 16, command = newCharacter, cursor = "hand2", font = ftLarge)
- MENUSAVEBtn = tk.Button(MENUPnl, text = "Save Character", width = 16, command = saveCharacter, cursor = "hand2", font = ftLarge)
- MENULOADBtn = tk.Button(MENUPnl, text = "Load Character", width = 16, command = loadCharacter, cursor = "hand2", font = ftLarge)
- MENUVERS = tk.Label(MENUPnl, text = "Version 1.2", width = 16, bd = 4, relief = "ridge", font = ftSubtitle)
- MENUTitl.grid(row = 0, columnspan = 4, padx = 16, pady = 4)
- MENUNEWWBtn.grid(row = 1, column = 0, pady = 4)
- MENUSAVEBtn.grid(row = 1, column = 1)
- MENULOADBtn.grid(row = 1, column = 2)
- MENUVERS.grid(row = 1, column = 3)
- base.title("DnD Character Sheet")
- base.resizable(False, False)
- base.mainloop()
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