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shawncanada

config.ini

Jan 19th, 2019
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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////
  2. // USER SETTINGS
  3. //
  4. // Current User: DESKTOP-L2QDSTB
  5. // User Profile Directory:
  6. //
  7. // Notes:
  8. // The user settings found in players/config.ini will be applied on boot and will be overridden.
  9. // by the config.ini settings found in the user profile directory once the user is logged in
  10. // to Battle.Net. Any manual edition of the user settings in this file should be followed by
  11. // a copy of the config.ini file in the proper user profile directory.
  12. ///////////////////////////////////////////////////////////////////////////////////////////////////
  13.  
  14. //
  15. //Version info
  16. ///
  17. //This file's version
  18. config_version = "2" // 0 or bigger
  19.  
  20. //keep track of hardware configuration to detect hardware changes
  21. hardware_checksum = "923324549" // integer
  22.  
  23. //
  24. //Gameplay
  25. //
  26.  
  27. //Frame rate cap (0 for none)
  28. max_fps = "0" // 0 to 1000
  29.  
  30. //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
  31. max_fps_menu = "60" // 0 to 1000
  32.  
  33. //Toggle framerate smoothing
  34. smooth_framerate = "0" // 0 or 1
  35.  
  36. //Horizontal field of view in degrees assuming 16:9 aspect ratio
  37. fov = "90" // 60 to 120
  38.  
  39. //Enable the ads fov to be relative to the cg_fov_default dvar
  40. relative_ads_fov = "1" // 0 or 1
  41.  
  42. splitscreen_orientation = "0" // 0 or 1
  43.  
  44. //Enable occlusion of sound behind solid surfaces
  45. sound_occlusion = "1" // 0 or 1
  46.  
  47. //Mouse smoothing amount
  48. mouse_filter = "0" // 0 to 10
  49.  
  50. mouse_acceleration = "0" // 0 to 1
  51.  
  52. mouse_sensitivity = "12" // 0.01 to 100
  53.  
  54. //Multiply yaw sensitivity by this factor when in ADS.
  55. mouse_ads_yaw_ads_multiplier = "1" // 0 to 30
  56.  
  57. //Multiply pitch sensitivity by this factor when in ADS.
  58. mouse_ads_pitch_ads_multiplier = "1" // 0 to 30
  59.  
  60. //Enables monitor distance ADS scaling based on the sensitivity coefficient.
  61. mouse_ads_use_monitor_distance = "1" // 0 or 1
  62.  
  63. //Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9).
  64. mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5
  65.  
  66. //Use ADS sensitivity only when fully scoped
  67. mouse_ads_sensitivity_fully_scoped = "0" // 0 or 1
  68.  
  69. //Mouse vertical sensitivity
  70. mouse_vertical_sensitivity = "0.022" // -1 to 1
  71.  
  72. //Enable vertical look with the mouse
  73. mouse_vertical_look = "1" // 0 or 1
  74.  
  75. //The Game manages it's process priority automatically.
  76. automatic_process_priority = "1" // 0 or 1
  77.  
  78. //Enable Shader Warming i.e. Precompiling the shaders during the loading. Increased load times, reduced in-game hitches.
  79. shader_warming = "On" // Off, On, or Allow in movies
  80.  
  81. //Play the intro movies at boot.
  82. play_intro_movies = "1" // 0 or 1
  83.  
  84. //
  85. //Display
  86. //
  87.  
  88. // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
  89. fullscreen_mode = "1" // 0 to 3
  90.  
  91. //1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
  92. fullscreen_preferred_mode = "1" // 1 to 3
  93.  
  94. //Window X position
  95. window_x = "3" // -8192 to 8192
  96.  
  97. //Window Y position
  98. window_y = "22" // -8192 to 8192
  99.  
  100. //Window width
  101. window_width = "1898" // 0 to 16384
  102.  
  103. //Window height
  104. window_height = "957" // 0 to 16384
  105.  
  106. //Window is maximized
  107. window_maximized = "0" // 0 or 1
  108.  
  109. //Fullscreen resolution
  110. fullscreen_resolution = "1920x1080" // any text
  111.  
  112. refresh_rate = "60" // 1 to 400
  113.  
  114. //Monitor index to use for fullscreen
  115. monitor = "0" // 0 to 8
  116.  
  117. //Vsync only applies in fullscreen
  118. vsync = "0" // 0 or 1
  119.  
  120. //Apply Vsync but only in the frontend
  121. vsync_menu = "0" // 0 or 1
  122.  
  123. //Percentage of window resolution that the 3D scene renders at
  124. resolution_percent = "66" // 30 to 200
  125.  
  126. //Color spaces for monitor output
  127. display_gamma = "sRGB" // sRGB, or rec.709
  128.  
  129. //Force specific aspect ratio independent of window aspect ratio
  130. aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
  131.  
  132. //
  133. //Graphics
  134. //
  135.  
  136. //LOD's to drop on models, lower numbers are higher quality
  137. mesh_quality = "2" // 0 to 2
  138.  
  139. //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
  140. texture_filter = "0" // 0 to 2
  141.  
  142. //Number of mips to drop on streamed textures, lower numbers are higher quality
  143. texture_quality = "3" // 0 to 3
  144.  
  145. //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
  146. texture_quality_fx = "3" // 0 to 3
  147.  
  148. //Number of mips to drop on reflections, lower numbers are higher quality
  149. texture_quality_probes = "2" // 0 to 2
  150.  
  151. //Number of mips to drop on sun shadows, lower numbers are higher quality
  152. texture_quality_baked_sun_shadows = "0" // 0 to 1
  153.  
  154. disable_dynamic_light_shadows = "1" // 0 or 1
  155.  
  156. disable_dynamic_sun_shadows = "1" // 0 or 1
  157.  
  158. //Particle shadow support
  159. fx_shadows = "0" // 0 or 1
  160.  
  161. //Resolution of spot light shadows
  162. spot_shadow_texture_size = "512" // 128 to 8192
  163.  
  164. //Resolution of omni (point) light shadows
  165. omni_shadow_texture_size = "256" // 128 to 2048
  166.  
  167. //Enable multi-sampled soft shadows
  168. shadow_filtering = "0" // 0 or 1
  169.  
  170. //Enabled order-independent transparency
  171. oit = "0" // 0 or 1
  172.  
  173. //Maximum number of overlapping transparency layers
  174. oit_layers = "8" // 8, 9, 12, or 16
  175.  
  176. //Screen-space ambient occlusion method
  177. ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
  178.  
  179. //Anti-aliasing technique
  180. aa_technique = "FXAA" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
  181.  
  182. //Per-object motion blur
  183. motion_blur = "Off" // Off, Auto, or On
  184.  
  185. motion_blur_quality = "Low" // Low, Medium, or High
  186.  
  187. //Better lighting for skin
  188. subsurface_scattering = "0" // 0 or 1
  189.  
  190. //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
  191. backbuffer_count = "2" // 2 to 3
  192.  
  193. //HDR display mode
  194. hdr_display_mode = "-1" // -1 to 2
  195.  
  196. //Enable screenspace reflection
  197. ssr = "0" // 0 or 1
  198.  
  199. //Index of GPU to use (-1 for auto-detect)
  200. display_adapter = "-1" // -1 or bigger
  201.  
  202. //Enable viewmodel self shadowing
  203. shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All
  204.  
  205. dedicated_player_shadow = "Off" // Off, Sun Only, Spot Only, or All
  206.  
  207. //Number of pixel in screen required to be culled, lower numbers are higher quality
  208. auto_cull_radius = "1" // 0 to 10
  209.  
  210. //1 for low quality ambient lighting, 0 for normal
  211. local_ambient_lighting = "1" // 0 or 1
  212.  
  213. //0 for normal resolution volumetric lighting, 1 for high resolution
  214. volumetric_light_quality = "0" // 0 to 1
  215.  
  216. //0.5 for half sample count volumetric lighting, 1 for normal sample count and 2 to double sample count
  217. volumetric_light_sample_mult = "1" // 0.5 to 2
  218.  
  219. //
  220. //Audio
  221. //
  222.  
  223. //Adjusts the volume for character and announcer voices.
  224. voice_scale = "1" // 0 to 1
  225.  
  226. //Adjusts the volume of the music.
  227. music_scale = "1" // 0 to 1
  228.  
  229. //Adjusts the volume of the sound effects.
  230. sfx_scale = "1" // 0 to 1
  231.  
  232. //Adjusts the volume during cinematics.
  233. cinematic_scale = "1" // 0 to 1
  234.  
  235. //Adjusts overall volume.
  236. master_scale = "1" // 0 to 1
  237.  
  238. //Adjusts the overall volume when someone is speaking in chat, 1 for complete audio fading
  239. audio_scale_when_speaking = "0" // 0 to 1
  240.  
  241. //Enable the adjustment of the overall volume when someone is speaking in chat
  242. enable_scale_when_speaking = "0" // 0 or 1
  243.  
  244. //Mutes all sound.
  245. mute_master = "0" // 0 or 1
  246.  
  247. //Mutes music only.
  248. mute_music = "0" // 0 or 1
  249.  
  250. //Mutes character and announcer voices only.
  251. mute_voice = "0" // 0 or 1
  252.  
  253. //
  254. //Voice Chat
  255. //
  256.  
  257. //Enable voice chat
  258. enable_voice = "1" // 0 or 1
  259.  
  260. //Chat input device
  261. voice_input_device = "" // any text
  262.  
  263. //Chat input volume
  264. voice_input_volume = "80" // 0 to 100
  265.  
  266. //Chat output device
  267. voice_output_device = "" // any text
  268.  
  269. //Chat output volume
  270. voice_output_volume = "100" // 0 to 100
  271.  
  272. //Using push to talk
  273. voice_push_to_talk = "1" // 0 or 1
  274.  
  275. //Sensitivity of voice activation
  276. voice_va_sensitivity = "57" // 0 to 100
  277.  
  278. //
  279. //Telemetry
  280. //
  281.  
  282. //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
  283. show_performance_graph = "0" // 0 to 16
  284.  
  285. ///////////////////////////////////////////////////////////////////////////////////////////////////
  286. // SYSTEM SETTINGS
  287. //
  288. // Notes:
  289. // These settings are specific to this system's hardware, and are only applied at boot time.
  290. ///////////////////////////////////////////////////////////////////////////////////////////////////
  291.  
  292. //Set to zero to force auto-detect to run at startup
  293. auto_detect_has_run = "1" // 0 or 1
  294.  
  295. //Thread count for handling the job queue
  296. worker_threads = "4" // 2 to 16
  297.  
  298. //Enable multi-threaded rendering, should improve performance on 6-cores+ cpu using Nvidia graphics card
  299. threaded_rendering = "1" // 0 or 1
  300.  
  301. //Clear to check driver against recommended
  302. last_driver_nvidia = "41771" // 0 or bigger
  303.  
  304. //Clear to check driver against recommended
  305. last_recommended_driver_nvidia = "41681" // 0 or bigger
  306.  
  307. //Clear to check driver against recommended
  308. last_driver_amd = "0" // 0 or bigger
  309.  
  310. //Fraction of video memory usage to target
  311. video_memory = "0.975" // 0.75 to 1
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