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steerofdoom

tribes ascend 2013 Aniso +point filter

May 16th, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.100000
  6. DynamicLights=False
  7. DynamicShadows=false
  8. LightEnvironmentShadows=false
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. OneFrameThreadLag=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=True
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. UseVsync=False
  29. Fullscreen=False
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=10
  35. ParticleLODBias=4
  36. DetailMode=0
  37. ShadowFilterQualityBias=-1
  38. MaxAnisotropy=1
  39. MaxMultisamples=1
  40. MinShadowResolution=0
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=0
  43. MaxWholeSceneDominantShadowResolution=0
  44. ShadowFadeResolution=0
  45. PreShadowFadeResolution=8
  46. ShadowFadeExponent=0.100000
  47. PlayerShadowFadeResolution=8
  48. ResX=1920
  49. ResY=1080
  50. SceneCaptureStreamingMultiplier=1.000000
  51. ShadowTexelsPerPixel=0.000000
  52. PreShadowResolutionFactor=0.000000
  53. bAllowBetterModulatedShadows=False
  54. bAllowWholeSceneDominantShadows=False
  55. Borderless=True
  56. b_enablefovscaling=false
  57. FloatingPointRenderTargets=False
  58. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  59. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  60. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen_4)
  61. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_Sharpen_4)
  74. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=16,MaxLODSize=512,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=16,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=16,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. m_TrShadowLODGroup=0
  86. m_TrTextureLODGroup=0
  87. bEnableForegroundShadowsOnWorld=False
  88. bEnableForegroundSelfShadowing=False
  89. Trilinear=False
  90.  
  91. [TribesGame.TrAudioSettings]
  92. m_nVolumeMaster=80
  93. m_nVolumeEffects=50
  94. m_nVolumeMusic=0
  95. m_nVolumeVoice=70
  96.  
  97. [WinDrv.WindowsClient]
  98. DisplayGamma=2.2
  99.  
  100. [TribesGame.TrGameEngine]
  101. bSmoothFrameRate=True
  102. MinDesiredFrameRate=90.000000
  103. MaxDesiredFrameRate=90.0
  104. MinSmoothedFrameRate=30.0000
  105. MaxSmoothedFrameRate=122.000000
  106. AllowScreenDoorFade=False
  107. AllowNvidiaStereo3d=False
  108. bForceStaticTerrain=True
  109.  
  110. [Engine.GameViewportClient]
  111. bUseHardwareCursorWhenWindowed=False
  112.  
  113. [TribesGame.TrDevice]
  114. m_bTinyWeaponsEnabled=True
  115.  
  116. [Engine.Engine]
  117. bForceStaticTerrain=True
  118.  
  119. [Engine.ISVHacks]
  120. bInitializeShadersOnDemand=False
  121. DisableATITextureFilterOptimizationChecks=True
  122. UseMinimalNVIDIADriverShaderOptimization=True
  123. PumpWindowMessagesWhenRenderThreadStalled=False
  124.  
  125. [TextureStreaming]
  126. PoolSize=2048
  127. MemoryMargin=20
  128. MemoryLoss=0
  129. HysteresisLimit=20
  130. DropMipLevelsLimit=16
  131. StopIncreasingLimit=20
  132. StopStreamingLimit=12
  133. MinEvictSize=12
  134. MinFudgeFactor=1
  135. FudgeFactorIncreaseRateOfChange=1.0
  136. FudgeFactorDecreaseRateOfChange=-0.5
  137. MinRequestedMipsToConsider=11
  138. MinTimeToGuaranteeMinMipCount=1
  139. MaxTimeToGuaranteeMinMipCount=2
  140. UseTextureFileCache=TRUE
  141. LoadMapTimeLimit=9.0
  142. LightmapStreamingFactor=0.04
  143. ShadowmapStreamingFactor=0.04
  144. MaxLightmapRadius=1600.0
  145. AllowStreamingLightmaps=True
  146. TextureFileCacheBulkDataAlignment=1
  147. UsePriorityStreaming=True
  148. bAllowSwitchingStreamingSystem=False
  149. UseDynamicStreaming=False
  150. bEnableAsyncDefrag=False
  151. bEnableAsyncReallocation=False
  152. MaxDefragRelocations=256
  153. MaxDefragDownShift=128
  154. BoostPlayerTextures=0.0
  155. TemporalAAMemoryReserve=0.0
  156.  
  157. [XAudio2.XAudio2Device]
  158. MaxChannels=48
  159. m_bEnableBassBoost=false
  160.  
  161. [TribesGame.TrPlayerController]
  162. m_bEnableChatFilter=False
  163. m_bShowHUDObjectives=False
  164. m_bShowHUDNotifications=True
  165. m_bShowHUDFriendStateNotifications=False
  166. m_bEnableOverheadDamageIndicators=True
  167. m_bShowHUDReticule=False
  168. m_bShowHUDCredits=True
  169. m_bShowHUDAccolades=True
  170. m_bShowHUDBadges=False
  171. m_bShowHUDScores=true
  172. m_bShowHUDHealthBar=true
  173. m_bShowHUDVisor=False
  174. m_bShowHUDChat=True
  175. m_bShowHUDCombatLog=True
  176. m_bShowHUDKillbox=True
  177. m_bShowHUDDeathcam=True
  178. m_bShowHUDHeroText=True
  179. m_bShowHUDPromptPanel=False
  180. m_bShowHUDRespawnTimer=True
  181. m_bShowHUDSkiBars=True
  182. m_bShowHUDFriendColoring=False
  183. m_bShowHUDCracks=False
  184. m_WhisperFilter=0
  185. m_bShowHUDCracks=False
  186. EnableAlienFX=false
  187. m_bAnimMenu=false
  188. m_bAllowSimulatedProjectiles=True
  189.  
  190. [TribesGame.TrEntryPlayerController]
  191. m_bEnableChatFilter=true
  192. m_bShowHUDObjectives=true
  193. m_bShowHUDNotifications=true
  194. m_bShowHUDFriendStateNotifications=true
  195.  
  196. [extra]
  197. OneFrameThreadLag=True
  198. EnableHighPolyChars=False
  199. OnlyStreamInTextures=True
  200. TimeBetweenPurgingPendingKillObjects=30
  201. ForcePowerOfTwoProcBuildingLODTextures=False
  202. bCombineSimilarMappings=False
  203. bForceStaticTerrain=False
  204. DynamicPingThreshold=26.000000
  205. MaxDynamicBandwidth=15000
  206. MinDynamicBandwidth=4000
  207. DecalLifeSpan=30.0
  208. bLandingShake=true
  209. bFirstPersonWeaponsSelfShadow=false
  210.  
  211. [Engine.Player]
  212. ConfiguredInternetSpeed=15000
  213.  
  214. [TribesGame.TrPlayer]
  215. ConfiguredInternetSpeed=15000
  216.  
  217. [TribesGame.Player]
  218. ConfiguredInternetSpeed=15000
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