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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. wait(0.2)
  148. Player = game.Players.LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character.HumanoidRootPart
  156. Torso = Character.Torso
  157. Head = Character.Head
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart.RootJoint
  163. Neck = Torso.Neck
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound", Character)
  169. sick.SoundId = "rbxassetid://1390506855"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 1.5
  173. sick:Play()
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  191. local NEWMESH = IT(MESH)
  192. if MESH == "SpecialMesh" then
  193. NEWMESH.MeshType = MESHTYPE
  194. if MESHID ~= "nil" and MESHID ~= "" then
  195. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  196. end
  197. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  198. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  199. end
  200. end
  201. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  202. NEWMESH.Scale = SCALE
  203. NEWMESH.Parent = PARENT
  204. return NEWMESH
  205. end
  206. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  207. local NEWPART = IT("Part")
  208. NEWPART.formFactor = FORMFACTOR
  209. NEWPART.Reflectance = REFLECTANCE
  210. NEWPART.Transparency = TRANSPARENCY
  211. NEWPART.CanCollide = false
  212. NEWPART.Locked = true
  213. NEWPART.Anchored = true
  214. if ANCHOR == false then
  215. NEWPART.Anchored = false
  216. end
  217. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  218. NEWPART.Name = NAME
  219. NEWPART.Size = SIZE
  220. NEWPART.Position = Torso.Position
  221. NEWPART.Material = MATERIAL
  222. NEWPART:BreakJoints()
  223. NEWPART.Parent = PARENT
  224. return NEWPART
  225. end
  226. Player_Size = 1
  227. Animation_Speed = 3
  228. Frame_Speed = 0.016666666666666666
  229. local Speed = 16
  230. local Effects2 = {}
  231. local weldBetween = function(a, b)
  232. local weldd = Instance.new("ManualWeld")
  233. weldd.Part0 = a
  234. weldd.Part1 = b
  235. weldd.C0 = CFrame.new()
  236. weldd.C1 = b.CFrame:inverse() * a.CFrame
  237. weldd.Parent = a
  238. return weldd
  239. end
  240. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  241. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  242. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  243. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  244. local CHANGEDEFENSE = 0
  245. local CHANGEDAMAGE = 0
  246. local CHANGEMOVEMENT = 0
  247. local ANIM = "Idle"
  248. local ATTACK = false
  249. local EQUIPPED = false
  250. local HOLD = false
  251. local COMBO = 1
  252. local Rooted = false
  253. local SINE = 0
  254. local KEYHOLD = false
  255. local CHANGE = 2 / Animation_Speed
  256. local WALKINGANIM = false
  257. local WALK = 0
  258. local VALUE1 = false
  259. local VALUE2 = false
  260. local ROBLOXIDLEANIMATION = IT("Animation")
  261. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  262. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  263. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  264. WEAPONGUI.Name = "Weapon GUI"
  265. local Effects = IT("Folder", Character)
  266. Effects.Name = "Effects"
  267. local ANIMATOR = Humanoid.Animator
  268. local ANIMATE = Character.Animate
  269. local HITPLAYERSOUNDS = {
  270. "263032172",
  271. "263032182",
  272. "263032200",
  273. "263032221",
  274. "263032252",
  275. "263033191"
  276. }
  277. local HITARMORSOUNDS = {
  278. "199149321",
  279. "199149338",
  280. "199149367",
  281. "199149409",
  282. "199149452"
  283. }
  284. local HITWEAPONSOUNDS = {
  285. "199148971",
  286. "199149025",
  287. "199149072",
  288. "199149109",
  289. "199149119"
  290. }
  291. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  292. local UNANCHOR = true
  293. local LEVEL = 1
  294. local Volume = 1.5
  295. local SONG1 = "rbxassetid://1390506855"
  296. local SONG2 = "rbxassetid://1418800825"
  297. local CREATION = false
  298. local TRANSFORMING = false
  299. local CREATIONPOSE = "Idle"
  300. local SKILLTEXTCOLOR = BRICKC("Gold").Color
  301. ArtificialHB = Instance.new("BindableEvent", script)
  302. ArtificialHB.Name = "ArtificialHB"
  303. script:WaitForChild("ArtificialHB")
  304. frame = Frame_Speed
  305. tf = 0
  306. allowframeloss = false
  307. tossremainder = false
  308. lastframe = tick()
  309. script.ArtificialHB:Fire()
  310. game:GetService("RunService").Heartbeat:connect(function(s, p)
  311. tf = tf + s
  312. if tf >= frame then
  313. if allowframeloss then
  314. script.ArtificialHB:Fire()
  315. lastframe = tick()
  316. else
  317. for i = 1, math.floor(tf / frame) do
  318. script.ArtificialHB:Fire()
  319. end
  320. lastframe = tick()
  321. end
  322. if tossremainder then
  323. tf = 0
  324. else
  325. tf = tf - frame * math.floor(tf / frame)
  326. end
  327. end
  328. end)
  329. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  330. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  331. end
  332. function PositiveAngle(NUMBER)
  333. if NUMBER >= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338. function NegativeAngle(NUMBER)
  339. if NUMBER <= 0 then
  340. NUMBER = 0
  341. end
  342. return NUMBER
  343. end
  344. function Swait(NUMBER)
  345. if NUMBER == 0 or NUMBER == nil then
  346. ArtificialHB.Event:wait()
  347. else
  348. for i = 1, NUMBER do
  349. ArtificialHB.Event:wait()
  350. end
  351. end
  352. end
  353. function QuaternionFromCFrame(cf)
  354. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  355. local trace = m00 + m11 + m22
  356. if trace > 0 then
  357. local s = math.sqrt(1 + trace)
  358. local recip = 0.5 / s
  359. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  360. else
  361. local i = 0
  362. if m00 < m11 then
  363. i = 1
  364. end
  365. if m22 > (i == 0 and m00 or m11) then
  366. i = 2
  367. end
  368. if i == 0 then
  369. local s = math.sqrt(m00 - m11 - m22 + 1)
  370. local recip = 0.5 / s
  371. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  372. elseif i == 1 then
  373. local s = math.sqrt(m11 - m22 - m00 + 1)
  374. local recip = 0.5 / s
  375. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  376. elseif i == 2 then
  377. local s = math.sqrt(m22 - m00 - m11 + 1)
  378. local recip = 0.5 / s
  379. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  380. end
  381. end
  382. end
  383. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  384. local xs, ys, zs = x + x, y + y, z + z
  385. local wx, wy, wz = w * xs, w * ys, w * zs
  386. local xx = x * xs
  387. local xy = x * ys
  388. local xz = x * zs
  389. local yy = y * ys
  390. local yz = y * zs
  391. local zz = z * zs
  392. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  393. end
  394. function QuaternionSlerp(a, b, t)
  395. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  396. local startInterp, finishInterp
  397. if cosTheta >= 1.0E-4 then
  398. if 1 - cosTheta > 1.0E-4 then
  399. local theta = ACOS(cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((1 - t) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = 1 - t
  405. finishInterp = t
  406. end
  407. elseif 1 + cosTheta > 1.0E-4 then
  408. local theta = ACOS(-cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((t - 1) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = t - 1
  414. finishInterp = t
  415. end
  416. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  417. end
  418. function Clerp(a, b, t)
  419. local qa = {
  420. QuaternionFromCFrame(a)
  421. }
  422. local qb = {
  423. QuaternionFromCFrame(b)
  424. }
  425. local ax, ay, az = a.x, a.y, a.z
  426. local bx, by, bz = b.x, b.y, b.z
  427. local _t = 1 - t
  428. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  429. end
  430. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  431. local frame = IT("Frame")
  432. frame.BackgroundTransparency = TRANSPARENCY
  433. frame.BorderSizePixel = BORDERSIZEPIXEL
  434. frame.Position = POSITION
  435. frame.Size = SIZE
  436. frame.BackgroundColor3 = COLOR
  437. frame.BorderColor3 = BORDERCOLOR
  438. frame.Name = NAME
  439. frame.Parent = PARENT
  440. return frame
  441. end
  442. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  443. local label = IT("TextLabel")
  444. label.BackgroundTransparency = 1
  445. label.Size = UD2(1, 0, 1, 0)
  446. label.Position = UD2(0, 0, 0, 0)
  447. label.TextColor3 = TEXTCOLOR
  448. label.TextStrokeTransparency = STROKETRANSPARENCY
  449. label.TextTransparency = TRANSPARENCY
  450. label.FontSize = TEXTFONTSIZE
  451. label.Font = TEXTFONT
  452. label.BorderSizePixel = BORDERSIZEPIXEL
  453. label.TextScaled = false
  454. label.Text = TEXT
  455. label.Name = NAME
  456. label.Parent = PARENT
  457. return label
  458. end
  459. function NoOutlines(PART)
  460. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  461. end
  462. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  463. local NEWWELD = IT(TYPE)
  464. NEWWELD.Part0 = PART0
  465. NEWWELD.Part1 = PART1
  466. NEWWELD.C0 = C0
  467. NEWWELD.C1 = C1
  468. NEWWELD.Parent = PARENT
  469. return NEWWELD
  470. end
  471. local S = IT("Sound")
  472. function CreateSound(ID, PARENT, VOLUME, PITCH)
  473. local NEWSOUND
  474. coroutine.resume(coroutine.create(function()
  475. NEWSOUND = S:Clone()
  476. NEWSOUND.Parent = PARENT
  477. NEWSOUND.Volume = VOLUME
  478. NEWSOUND.Pitch = PITCH
  479. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  480. Swait()
  481. NEWSOUND:play()
  482. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  483. end))
  484. return NEWSOUND
  485. end
  486. function CFrameFromTopBack(at, top, back)
  487. local right = top:Cross(back)
  488. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  489. end
  490. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  491. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  492. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  493. wave.CFrame = CFRAME
  494. coroutine.resume(coroutine.create(function(PART)
  495. for i = 1, WAIT do
  496. Swait()
  497. mesh.Scale = mesh.Scale + GROW
  498. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  499. if DOESROT == true then
  500. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  501. end
  502. wave.Transparency = wave.Transparency + 0.5 / WAIT
  503. if wave.Transparency > 0.99 then
  504. wave:remove()
  505. end
  506. end
  507. end))
  508. end
  509. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  510. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  511. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  512. wave.CFrame = CFRAME
  513. coroutine.resume(coroutine.create(function(PART)
  514. for i = 1, WAIT do
  515. Swait()
  516. mesh.Scale = mesh.Scale + GROW
  517. if DOESROT == true then
  518. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  519. end
  520. wave.Transparency = wave.Transparency + 0.5 / WAIT
  521. if wave.Transparency > 0.99 then
  522. wave:remove()
  523. end
  524. end
  525. end))
  526. end
  527. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  528. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  529. wave.Color = COLOR
  530. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  531. wave.CFrame = CFRAME
  532. coroutine.resume(coroutine.create(function(PART)
  533. for i = 1, WAIT do
  534. Swait()
  535. mesh.Scale = mesh.Scale + GROW
  536. wave.Transparency = wave.Transparency + 1 / WAIT
  537. if wave.Transparency > 0.99 then
  538. wave:remove()
  539. end
  540. end
  541. end))
  542. end
  543. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  545. local mesh
  546. if KIND == "Base" then
  547. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  548. elseif KIND == "Thin" then
  549. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  550. elseif KIND == "Round" then
  551. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  552. end
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW / 10
  558. wave.Transparency = wave.Transparency + 0.5 / WAIT
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565. function MakeForm(PART, TYPE)
  566. if TYPE == "Cyl" then
  567. local MSH = IT("CylinderMesh", PART)
  568. elseif TYPE == "Ball" then
  569. local MSH = IT("SpecialMesh", PART)
  570. MSH.MeshType = "Sphere"
  571. elseif TYPE == "Wedge" then
  572. local MSH = IT("SpecialMesh", PART)
  573. MSH.MeshType = "Wedge"
  574. end
  575. end
  576. function CheckTableForString(Table, String)
  577. for i, v in pairs(Table) do
  578. if string.find(string.lower(String), string.lower(v)) then
  579. return true
  580. end
  581. end
  582. return false
  583. end
  584. function CheckIntangible(Hit)
  585. local ProjectileNames = {
  586. "Water",
  587. "Arrow",
  588. "Projectile",
  589. "Effect",
  590. "Rail",
  591. "Lightning",
  592. "Bullet"
  593. }
  594. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  595. return true
  596. end
  597. return false
  598. end
  599. Debris = game:GetService("Debris")
  600. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  601. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  602. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  603. if RayHit and CheckIntangible(RayHit) then
  604. if DelayIfHit then
  605. wait()
  606. end
  607. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  608. end
  609. return RayHit, RayPos, RayNormal
  610. end
  611. BaseLightning = IT("Part")
  612. BaseLightning.Anchored = true
  613. BaseLightning.CanCollide = false
  614. BaseLightning.Material = "Neon"
  615. local LightningBolts = {}
  616. function Zap(Table)
  617. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  618. local Duration = Table.Duration or 2
  619. local Offset = Table.Offset or 2
  620. local Individualize = Table.Individualize or false
  621. local MaxRange = Table.MaxRange or 200
  622. local SegmentLength = Table.SegmentLength or 5
  623. local Transparency = Table.Transparency or 0
  624. local Ignore = Table.Ignore or {}
  625. local SIZE = Table.SIZE or 0.3
  626. if not (StartPos and TargetPos) or not Character then
  627. return
  628. end
  629. local LightningModel = IT("Folder", Effects)
  630. LightningModel.Name = "ZAPP"
  631. for i, v in pairs({Character, LightningModel}) do
  632. table.insert(Ignore, v)
  633. end
  634. local LastPos = StartPos
  635. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  636. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  637. local RayLength = (StartPos - RayPos).Magnitude
  638. local Struck = false
  639. local TotalSegments = math.ceil(RayLength / SegmentLength)
  640. Direction = CFrame.new(StartPos, RayPos).lookVector
  641. local LightningBolt = IT("Model", Effects)
  642. LightningBolt.Name = "Lightning"
  643. if not Individualize then
  644. table.insert(LightningBolts, LightningBolt)
  645. end
  646. LastBolt = LightningBolt
  647. Debris:AddItem(LightningBolt, Duration)
  648. LightningBolt.Parent = LightningModel
  649. for i = 1, TotalSegments do
  650. if not Struck then
  651. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  652. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  653. local SegmentVec = NewPos - LastPos
  654. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  655. local RayVec = LastPos - RayPos
  656. local LightningPart = BaseLightning:Clone()
  657. LightningPart.BrickColor = BrickColor.new(Color)
  658. LightningPart.Transparency = Transparency
  659. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  660. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  661. table.insert(Effects2, {
  662. LightningPart,
  663. "Disappear",
  664. 0.025,
  665. 1,
  666. 1,
  667. 1,
  668. 2
  669. })
  670. local CylinderMesh = IT("CylinderMesh", LightningPart)
  671. local OrigCF = LightningPart.CFrame
  672. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  673. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  674. LightningPart.Parent = LightningBolt
  675. LastPos = NewPos
  676. end
  677. end
  678. return {
  679. RayHit = RayHit,
  680. RayPos = RayPos,
  681. RayNormal = RayNormal,
  682. LightningModel = LightningModel
  683. }
  684. end
  685. local EyeSizes = {
  686. NumberSequenceKeypoint.new(0, 1, 0),
  687. NumberSequenceKeypoint.new(1, 0, 0)
  688. }
  689. local PE = Instance.new("ParticleEmitter")
  690. PE.LightEmission = 0.8
  691. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  692. PE.Size = NumberSequence.new(EyeSizes)
  693. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  694. PE.Rotation = NumberRange.new(0, 360)
  695. PE.Transparency = NumberSequence.new(0.9)
  696. PE.Rate = 999
  697. PE.VelocitySpread = 10000
  698. PE.Acceleration = Vector3.new(0, 75, 0)
  699. PE.Drag = 5
  700. PE.Speed = NumberRange.new(6, 6)
  701. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  702. PE.ZOffset = -1.5
  703. PE.Name = "OVERLORDAURA"
  704. function particles(art)
  705. PE:Clone().Parent = art
  706. end
  707. function turnto(position)
  708. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  709. end
  710. function WACKYEFFECT(Table)
  711. local TYPE = Table.EffectType or "Sphere"
  712. local SIZE = Table.Size or VT(1, 1, 1)
  713. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  714. local TRANSPARENCY = Table.Transparency or 0
  715. local ENDTRANSPARENCY = Table.Transparency2 or 1
  716. local CFRAME = Table.CFrame or Torso.CFrame
  717. local MOVEDIRECTION = Table.MoveToPos or nil
  718. local ROTATION1 = Table.RotationX or 0
  719. local ROTATION2 = Table.RotationY or 0
  720. local ROTATION3 = Table.RotationZ or 0
  721. local MATERIAL = Table.Material or "Neon"
  722. local COLOR = Table.Color or C3(1, 1, 1)
  723. local TIME = Table.Time or 45
  724. local SOUNDID = Table.SoundID or nil
  725. local SOUNDPITCH = Table.SoundPitch or nil
  726. local SOUNDVOLUME = Table.SoundVolume or nil
  727. coroutine.resume(coroutine.create(function()
  728. local PLAYSSOUND = false
  729. local SOUND
  730. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  731. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  732. PLAYSSOUND = true
  733. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  734. end
  735. EFFECT.Color = COLOR
  736. local MSH
  737. if TYPE == "Sphere" then
  738. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  739. elseif TYPE == "Block" then
  740. MSH = IT("BlockMesh", EFFECT)
  741. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  742. elseif TYPE == "Box" then
  743. MSH = IT("BlockMesh", EFFECT)
  744. MSH.Scale = SIZE
  745. elseif TYPE == "Wave" then
  746. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  747. elseif TYPE == "Ring" then
  748. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  749. elseif TYPE == "Slash" then
  750. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  751. elseif TYPE == "Round Slash" then
  752. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  753. elseif TYPE == "Swirl" then
  754. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  755. elseif TYPE == "Skull" then
  756. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  757. elseif TYPE == "Crystal" then
  758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  759. end
  760. if MSH ~= nil then
  761. local MOVESPEED
  762. if MOVEDIRECTION ~= nil then
  763. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  764. end
  765. local GROWTH = SIZE - ENDSIZE
  766. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  767. if TYPE == "Block" then
  768. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  769. else
  770. EFFECT.CFrame = CFRAME
  771. end
  772. for LOOP = 1, TIME do
  773. Swait()
  774. MSH.Scale = MSH.Scale - GROWTH / TIME
  775. if TYPE == "Wave" then
  776. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  777. end
  778. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  779. if TYPE == "Block" then
  780. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  781. else
  782. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  783. end
  784. if MOVEDIRECTION ~= nil then
  785. local ORI = EFFECT.Orientation
  786. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  787. EFFECT.Orientation = ORI
  788. end
  789. end
  790. if PLAYSSOUND == false then
  791. EFFECT:remove()
  792. else
  793. repeat
  794. Swait()
  795. until SOUND.Playing == false
  796. EFFECT:remove()
  797. end
  798. elseif PLAYSSOUND == false then
  799. EFFECT:remove()
  800. else
  801. repeat
  802. Swait()
  803. until SOUND.Playing == false
  804. EFFECT:remove()
  805. end
  806. end))
  807. end
  808. Head:ClearAllChildren()
  809. local BODY = {}
  810. local naeeym2 = Instance.new("BillboardGui", Character)
  811. naeeym2.AlwaysOnTop = true
  812. naeeym2.Size = UDim2.new(15, 35, 5, 15)
  813. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  814. naeeym2.Adornee = Character.Head
  815. naeeym2.Name = "Name"
  816. naeeym2.PlayerToHideFrom = Player
  817. local tecks2 = Instance.new("TextLabel", naeeym2)
  818. tecks2.BackgroundTransparency = 1
  819. tecks2.TextScaled = true
  820. tecks2.BorderSizePixel = 0
  821. tecks2.Text = "Dominus PHAEDRA"
  822. tecks2.Font = "Fantasy"
  823. tecks2.TextSize = 30
  824. tecks2.TextStrokeTransparency = 0
  825. tecks2.TextColor3 = SKILLTEXTCOLOR
  826. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  827. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  828. tecks2.Parent = naeeym2
  829. function Transparency(TRANS)
  830. tecks2.TextTransparency = TRANS
  831. tecks2.TextStrokeTransparency = TRANS
  832. for _, c in pairs(Character:GetChildren()) do
  833. if c.ClassName == "Part" and c ~= RootPart then
  834. c.Transparency = TRANS
  835. if c:FindFirstChildOfClass("Decal") then
  836. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  837. end
  838. if c:FindFirstChild("OVERLORDAURA") then
  839. c.OVERLORDAURA.Transparency = NumberSequence.new(0.9 + TRANS / 10)
  840. end
  841. if c:FindFirstChild("Eyeball") then
  842. c.Eyeball.Transparency = TRANS
  843. end
  844. if c:FindFirstChild("Eyeball1") then
  845. c.Eyeball1.Transparency = TRANS
  846. end
  847. elseif c.ClassName == "Accessory" then
  848. c.Handle.Transparency = TRANS
  849. elseif c.ClassName == "Model" then
  850. for _, q in pairs(c:GetChildren()) do
  851. if q.ClassName == "Part" then
  852. q.Transparency = TRANS
  853. if q:FindFirstChildOfClass("Decal") then
  854. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  855. end
  856. end
  857. end
  858. end
  859. end
  860. end
  861. local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  862. MakeForm(EYE, "Ball")
  863. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  864. local EW = weldBetween(Head, EYE)
  865. local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  866. MakeForm(EYE2, "Ball")
  867. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  868. local EW2 = weldBetween(Head, EYE2)
  869. for _, c in pairs(Character:GetChildren()) do
  870. if c.ClassName == "Part" then
  871. table.insert(BODY, {c, Character})
  872. for _, q in pairs(c:GetChildren()) do
  873. if q ~= nil then
  874. table.insert(BODY, {q, c})
  875. end
  876. end
  877. end
  878. end
  879. function refit()
  880. Character.Parent = workspace
  881. for e = 1, #BODY do
  882. if BODY[e] ~= nil then
  883. local STUFF = BODY[e]
  884. local PART = STUFF[1]
  885. local PARENT = STUFF[2]
  886. PART.Parent = PARENT
  887. end
  888. end
  889. end
  890. Humanoid.HealthChanged:connect(function()
  891. local OLDHUM = Humanoid
  892. refit()
  893. OLDHUM:remove()
  894. Humanoid = IT("Humanoid", Character)
  895. Humanoid.MaxHealth = "inf"
  896. Humanoid.Health = "inf"
  897. Humanoid.PlatformStand = false
  898. Humanoid.HipHeight = 2.5
  899. Humanoid.WalkSpeed = Speed
  900. end)
  901. Humanoid.Died:connect(function()
  902. local OLDHUM = Humanoid
  903. refit()
  904. OLDHUM:remove()
  905. Humanoid = IT("Humanoid", Character)
  906. Humanoid.MaxHealth = "inf"
  907. Humanoid.Health = "inf"
  908. Humanoid.PlatformStand = false
  909. Humanoid.HipHeight = 2.5
  910. Humanoid.WalkSpeed = Speed
  911. end)
  912. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  913. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  914. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  915. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dolor Pluvia", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  916. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ignem Aeternum", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  917. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultima Consummatio", SKILLTEXTCOLOR, 12, "Fantasy", 0, 2, 0, "Text 3")
  918. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.13, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  919. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Magia portam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  920. local SKILLFFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  921. local SKILLFTEXT = CreateLabel(SKILLFFRAME, "[C] Imperium Delere", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  922. function killnearest(position, range, maxstrength)
  923. for i, v in ipairs(workspace:GetChildren()) do
  924. do
  925. local body = v:GetChildren()
  926. for part = 1, #body do
  927. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  928. if v.ClassName == "Model" then
  929. v:BreakJoints()
  930. end
  931. local bv = Instance.new("BodyVelocity")
  932. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  933. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  934. bv.Parent = body[part]
  935. Debris:AddItem(bv, 0.2)
  936. body[part].Parent = Effects
  937. body[part].Material = "Neon"
  938. body[part].BrickColor = BRICKC("Gold")
  939. coroutine.resume(coroutine.create(function()
  940. wait(5)
  941. if body[part].Parent == Effects then
  942. body[part]:remove()
  943. end
  944. end))
  945. end
  946. end
  947. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  948. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  949. end
  950. end
  951. end
  952. end
  953. local Decal = IT("Decal")
  954. function MagicRing()
  955. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  956. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  957. local decal = Decal:Clone()
  958. decal.Parent = O1
  959. decal.Face = "Top"
  960. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  961. local decal2 = Decal:Clone()
  962. decal2.Parent = O1
  963. decal2.Face = "Bottom"
  964. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  965. return O1
  966. end
  967. function Dolor_Pluvia()
  968. local POWER = LEVEL
  969. local CENTER = MagicRing()
  970. CENTER.CFrame = CF(Mouse.Hit.p)
  971. CreateSound("424777055", CENTER, 10, 1)
  972. local RAIN = {}
  973. for i = 1, 45 do
  974. Swait()
  975. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  976. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  977. end
  978. for i = 1, 35 do
  979. Swait()
  980. coroutine.resume(coroutine.create(function()
  981. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  982. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  983. table.insert(RAIN, DROP)
  984. particles(DROP)
  985. MakeForm(DROP, "Ball")
  986. local IMPACT = false
  987. for i = 1, 80 do
  988. Swait()
  989. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  990. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  991. if HIT ~= nil then
  992. IMPACT = true
  993. break
  994. end
  995. end
  996. table.remove(RAIN, 1)
  997. if IMPACT == true then
  998. DROP.Transparency = 1
  999. DROP.OVERLORDAURA.Enabled = false
  1000. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  1001. killnearest(DROP.Position, POWER * 5, 500)
  1002. Debris:AddItem(DROP, 5)
  1003. else
  1004. DROP:remove()
  1005. end
  1006. end))
  1007. end
  1008. repeat
  1009. Swait()
  1010. until #RAIN == 0
  1011. for i = 1, 45 do
  1012. Swait()
  1013. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1014. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1015. end
  1016. CENTER:remove()
  1017. end
  1018. function Ignem_Aeternum()
  1019. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1020. if HITFLOOR ~= nil then
  1021. do
  1022. local POWER = LEVEL
  1023. ATTACK = true
  1024. Rooted = true
  1025. local CENTER = MagicRing()
  1026. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1027. CreateSound("424777055", CENTER, 10, 1)
  1028. local RAIN = {}
  1029. for i = 1, 55 do
  1030. Swait()
  1031. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  1032. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. end
  1040. local MAXDIST = 15
  1041. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  1042. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  1043. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  1044. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  1045. MakeForm(ORB, "Ball")
  1046. CreateSound("201858045", ORB, 10, 0.5)
  1047. for i = 0, 1, 0.1 / Animation_Speed do
  1048. Swait()
  1049. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  1050. ORB.Transparency = 0
  1051. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  1052. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  1053. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  1054. local ZAPTABLE = Zap({
  1055. StartPosition = POS,
  1056. TargetPosition = ORB.Position,
  1057. Character = workspace,
  1058. Color = "Gold",
  1059. Individual = true,
  1060. MaxRange = RANGE,
  1061. SegmentLength = POWER * 2,
  1062. Offset = 1
  1063. })
  1064. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1065. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. end
  1072. coroutine.resume(coroutine.create(function()
  1073. ORB.CFrame = CF(ORB.Position, HITPOS3)
  1074. local IMPACT = false
  1075. for i = 1, 400 do
  1076. Swait()
  1077. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  1078. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  1079. if HIT ~= nil then
  1080. IMPACT = true
  1081. break
  1082. end
  1083. end
  1084. if IMPACT == true then
  1085. ORB.Transparency = 1
  1086. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  1087. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  1088. for i = 1, 35 do
  1089. if MRANDOM(1, 5) == 1 then
  1090. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p
  1091. local ZAPTABLE = Zap({
  1092. SIZE = POWER,
  1093. StartPosition = ORB.Position,
  1094. TargetPosition = POS,
  1095. Character = workspace,
  1096. Color = "Gold",
  1097. Individual = true,
  1098. MaxRange = POWER * 35,
  1099. SegmentLength = POWER * 5,
  1100. Offset = 3
  1101. })
  1102. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1103. end
  1104. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  1105. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  1106. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1107. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  1108. Swait()
  1109. end
  1110. else
  1111. ORB:remove()
  1112. end
  1113. end))
  1114. ATTACK = false
  1115. Rooted = false
  1116. coroutine.resume(coroutine.create(function()
  1117. for i = 1, 55 do
  1118. Swait()
  1119. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1120. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1121. end
  1122. CENTER:remove()
  1123. end))
  1124. end
  1125. end
  1126. end
  1127. function Imperium_Delere()
  1128. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1129. if HITFLOOR ~= nil then
  1130. do
  1131. local POWER = LEVEL
  1132. ATTACK = true
  1133. Rooted = true
  1134. local CENTER = MagicRing()
  1135. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1136. CreateSound("424777055", CENTER, 10, 1)
  1137. local RAIN = {}
  1138. for i = 1, 55 do
  1139. Swait()
  1140. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1141. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1142. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. end
  1149. local VISUAL = CreatePart(3, Effects, "Neon", 0, 0.99, "Gold", "Vibrations", VT(45, 45, 45) * POWER)
  1150. MakeForm(VISUAL, "Ball")
  1151. VISUAL.CFrame = CF(HITPOS)
  1152. for i = 1, 20 do
  1153. Swait()
  1154. VISUAL.Size = VISUAL.Size - VT(POWER, POWER, POWER) / 10
  1155. VISUAL.Transparency = VISUAL.Transparency - 0.01
  1156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. end
  1163. coroutine.resume(coroutine.create(function()
  1164. for i = 1, 10 do
  1165. Swait()
  1166. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) * 15
  1167. for _, c in pairs(workspace:GetChildren()) do
  1168. if c.ClassName == "Model" then
  1169. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1170. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1171. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1172. if (TORSO.Position - VISUAL.Position).Magnitude < VISUAL.Size.X / 1.6 then
  1173. for _, q in pairs(c:GetChildren()) do
  1174. if q.ClassName == "LocalScript" and q.Name ~= "Animate" then
  1175. q:remove()
  1176. end
  1177. end
  1178. end
  1179. elseif c.ClassName == "LocalScript" then
  1180. c:remove()
  1181. end
  1182. end
  1183. end
  1184. VISUAL.Size = VISUAL.Size + VT(POWER, POWER, POWER) * 12
  1185. VISUAL.Transparency = VISUAL.Transparency + 0.01
  1186. end
  1187. VISUAL:remove()
  1188. for i = 1, 40 do
  1189. Swait()
  1190. CENTER.Size = CENTER.Size * 0.9
  1191. end
  1192. CENTER:remove()
  1193. end))
  1194. ATTACK = false
  1195. Rooted = false
  1196. end
  1197. end
  1198. end
  1199. function Ultima_Consummatio()
  1200. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  1201. if HITFLOOR ~= nil then
  1202. do
  1203. local POWER = LEVEL
  1204. ATTACK = true
  1205. Rooted = true
  1206. if POWER <= 6 then
  1207. do
  1208. local CENTER = MagicRing()
  1209. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1210. CreateSound("424777055", CENTER, 10, 1)
  1211. local RAIN = {}
  1212. for i = 1, 65 do
  1213. Swait()
  1214. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1215. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1216. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. end
  1223. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  1224. MakeForm(ORB, "Ball")
  1225. CreateSound("201858045", ORB, 10, 0.5)
  1226. for i = 0, 5, 0.1 / Animation_Speed do
  1227. Swait()
  1228. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  1229. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  1230. ORB.Transparency = 0
  1231. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  1232. local RANGE = (POS - ORB.Position).Magnitude
  1233. local ZAPTABLE = Zap({
  1234. StartPosition = POS,
  1235. TargetPosition = ORB.Position,
  1236. Character = workspace,
  1237. Color = "Gold",
  1238. Individual = true,
  1239. MaxRange = RANGE,
  1240. SegmentLength = POWER * 2,
  1241. Offset = 1
  1242. })
  1243. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1244. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. end
  1251. coroutine.resume(coroutine.create(function()
  1252. if POWER <= 3 then
  1253. local AIMPOS = Mouse.Hit.p
  1254. local O1 = MagicRing()
  1255. local O2 = MagicRing()
  1256. local O3 = MagicRing()
  1257. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1258. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1259. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1260. for i = 1, 25 do
  1261. Swait()
  1262. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1263. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1264. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1265. end
  1266. local DIST = (ORB.Position - AIMPOS).Magnitude
  1267. for i = 1, 75 do
  1268. Swait(3)
  1269. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1270. killnearest(ORB.Position, ORB.Size.X, 200)
  1271. local ZAPTABLE = Zap({
  1272. SIZE = POWER * 2,
  1273. StartPosition = ORB.Position,
  1274. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  1275. Character = Character,
  1276. Color = "Gold",
  1277. Individual = true,
  1278. MaxRange = POWER * 400,
  1279. SegmentLength = DIST / 25,
  1280. Offset = 3 + DIST / 350
  1281. })
  1282. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1283. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1284. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1285. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1286. end
  1287. local SIZE = ORB.Size
  1288. for i = 1, 25 do
  1289. Swait()
  1290. ORB.Size = ORB.Size - SIZE / 25
  1291. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1292. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1293. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1294. end
  1295. ORB:remove()
  1296. O1:remove()
  1297. O2:remove()
  1298. O3:remove()
  1299. elseif POWER > 3 then
  1300. local O1 = MagicRing()
  1301. local O2 = MagicRing()
  1302. local O3 = MagicRing()
  1303. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1304. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1305. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1306. for i = 1, 25 do
  1307. Swait()
  1308. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1309. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1310. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1311. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1312. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1313. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1314. end
  1315. for i = 1, 75 do
  1316. for i = 1, 5 do
  1317. Swait()
  1318. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1319. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1320. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1321. end
  1322. killnearest(ORB.Position, ORB.Size.X, 200)
  1323. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1324. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  1325. local ZAPTABLE = Zap({
  1326. SIZE = POWER,
  1327. StartPosition = ORB.Position,
  1328. TargetPosition = Mouse.Hit.p,
  1329. Character = Character,
  1330. Color = "Gold",
  1331. Individual = true,
  1332. MaxRange = POWER * 400,
  1333. SegmentLength = DIST / 25,
  1334. Offset = 3 + DIST / 350
  1335. })
  1336. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1337. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1338. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1339. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1340. end
  1341. local SIZE = ORB.Size
  1342. for i = 1, 25 do
  1343. Swait()
  1344. ORB.Size = ORB.Size - SIZE / 25
  1345. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1346. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1347. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1348. end
  1349. ORB:remove()
  1350. O1:remove()
  1351. O2:remove()
  1352. O3:remove()
  1353. end
  1354. coroutine.resume(coroutine.create(function()
  1355. for i = 1, 65 do
  1356. Swait()
  1357. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1358. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1359. end
  1360. CENTER:remove()
  1361. end))
  1362. end))
  1363. end
  1364. elseif POWER > 6 then
  1365. do
  1366. local FINISHED = false
  1367. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  1368. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  1369. coroutine.resume(coroutine.create(function()
  1370. local LOOP = 0
  1371. repeat
  1372. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  1373. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  1374. LOOP = LOOP + 5
  1375. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  1376. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  1377. Swait()
  1378. until FINISHED == true
  1379. YIN:remove()
  1380. YAN:remove()
  1381. end))
  1382. CreateSound("438666077", Effects, 10, 1)
  1383. for i = 0, 1, 0.1 / Animation_Speed do
  1384. Swait()
  1385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  1393. MakeForm(ORB, "Ball")
  1394. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  1395. for i = 0, 8, 0.1 / Animation_Speed do
  1396. Swait()
  1397. if MRANDOM(1, 8) == 1 then
  1398. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  1399. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  1400. local ZAPTABLE1 = Zap({
  1401. SIZE = POWER / 3,
  1402. StartPosition = YIN.Position,
  1403. TargetPosition = ORB.Position,
  1404. Character = workspace,
  1405. Color = "Pearl",
  1406. Individual = true,
  1407. MaxRange = RANGE1,
  1408. SegmentLength = 25,
  1409. Offset = 6
  1410. })
  1411. local ZAPTABLE2 = Zap({
  1412. SIZE = POWER / 3,
  1413. StartPosition = YAN.Position,
  1414. TargetPosition = ORB.Position,
  1415. Character = workspace,
  1416. Color = "Gold",
  1417. Individual = true,
  1418. MaxRange = RANGE1,
  1419. SegmentLength = 25,
  1420. Offset = 6
  1421. })
  1422. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  1423. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  1424. end
  1425. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  1426. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. end
  1433. FINISHED = true
  1434. coroutine.resume(coroutine.create(function()
  1435. for i = 1, 6 do
  1436. for e = 1, 10 do
  1437. Swait()
  1438. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  1439. ORB.Size = ORB.Size * 0.97
  1440. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1441. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1442. end
  1443. local POS = ORB.Position
  1444. for i = 1, 5 do
  1445. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1446. end
  1447. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1448. for e = 1, 10 do
  1449. Swait()
  1450. if MRANDOM(1, 5) == 1 then
  1451. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  1452. local ZAPTABLE = Zap({
  1453. SIZE = POWER,
  1454. StartPosition = ORB.Position,
  1455. TargetPosition = POS,
  1456. Character = workspace,
  1457. Color = "Gold",
  1458. Individual = true,
  1459. MaxRange = POWER * 75,
  1460. SegmentLength = POWER * 5,
  1461. Offset = 3
  1462. })
  1463. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1464. end
  1465. ORB.Size = ORB.Size * 1.05
  1466. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1467. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1468. end
  1469. end
  1470. local POS = ORB.Position
  1471. for e = 1, 10 do
  1472. Swait()
  1473. ORB.Transparency = ORB.Transparency + 0.1
  1474. end
  1475. ORB:remove()
  1476. killnearest(POS, POWER * 35, 200)
  1477. for i = 1, 5 do
  1478. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1479. end
  1480. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1481. end))
  1482. end
  1483. end
  1484. ATTACK = false
  1485. Rooted = false
  1486. end
  1487. end
  1488. end
  1489. function Hop()
  1490. ATTACK = true
  1491. Rooted = false
  1492. local O1 = MagicRing()
  1493. local O2 = MagicRing()
  1494. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1495. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1496. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1497. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1498. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1499. CreateSound("814168787", O1, 10, 0.7)
  1500. CreateSound("814168787", O2, 10, 0.7)
  1501. for i = 1, 75 do
  1502. Swait()
  1503. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  1504. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1505. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  1506. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1507. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. end
  1514. Rooted = true
  1515. UNANCHOR = false
  1516. RootPart.Anchored = true
  1517. VALUE1 = true
  1518. for i = 1, 15 do
  1519. Transparency(i / 15)
  1520. Swait()
  1521. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1522. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. end
  1529. RootPart.CFrame = ROOT.CFrame
  1530. ROOT:remove()
  1531. for i = 1, 15 do
  1532. Transparency(1 - i / 15)
  1533. Swait()
  1534. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1535. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. VALUE1 = false
  1543. coroutine.resume(coroutine.create(function()
  1544. for i = 1, 75 do
  1545. Swait()
  1546. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  1547. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1548. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  1549. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1550. end
  1551. O1:remove()
  1552. O2:remove()
  1553. end))
  1554. UNANCHOR = true
  1555. RootPart.Anchored = false
  1556. ATTACK = false
  1557. Rooted = false
  1558. end
  1559. function Roar()
  1560. ATTACK = true
  1561. Rooted = true
  1562. local ROAR = CreateSound("199978176", Head, 10, 1)
  1563. Swait()
  1564. repeat
  1565. Swait()
  1566. ROAR.Parent = Head
  1567. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. until ROAR.Playing == false
  1574. ATTACK = false
  1575. Rooted = false
  1576. end
  1577. function Dimisit()
  1578. ATTACK = true
  1579. Rooted = false
  1580. local LIGHT = IT("ColorCorrectionEffect")
  1581. for LOOP = 1, 500 do
  1582. Swait()
  1583. local MATHMAX = 30 - math.ceil(LOOP / 10)
  1584. if MATHMAX <= 1 then
  1585. MATHMAX = 1
  1586. end
  1587. if MRANDOM(1, MATHMAX) == 1 then
  1588. WACKYEFFECT({
  1589. TIME = MRANDOM(45, 75),
  1590. EffectType = "Sphere",
  1591. Size = VT(0.2, 0.2, 0.2),
  1592. Size2 = VT(3, 3, 3),
  1593. Transparency = 0,
  1594. Transparency2 = 1,
  1595. CFrame = Head.CFrame * CF(0, 0, -0.5),
  1596. MoveToPos = Head.CFrame * CF(MRANDOM(-15, 15) / 2, MRANDOM(-15, 15) / 2, -25).p,
  1597. RotationX = 0,
  1598. RotationY = 0,
  1599. RotationZ = 0,
  1600. Material = "Neon",
  1601. Color = SKILLTEXTCOLOR,
  1602. SoundID = nil,
  1603. SoundPitch = nil,
  1604. SoundVolume = nil
  1605. })
  1606. end
  1607. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. end
  1614. LIGHT.Parent = game.Lighting
  1615. for LOOP = 1, 25 do
  1616. Swait()
  1617. LIGHT.Brightness = LIGHT.Brightness + 0.04
  1618. LIGHT.Parent = game.Lighting
  1619. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. for i = 1, 10 do
  1627. Swait()
  1628. Volume = Volume - 0.15
  1629. end
  1630. CREATION = true
  1631. Volume = 3
  1632. wait(2)
  1633. for LOOP = 1, 25 do
  1634. Swait()
  1635. LIGHT.Brightness = LIGHT.Brightness - 0.04
  1636. LIGHT.Parent = game.Lighting
  1637. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. end
  1644. LIGHT:remove()
  1645. coroutine.resume(coroutine.create(function()
  1646. repeat
  1647. Swait()
  1648. until CREATION == false
  1649. end))
  1650. ATTACK = false
  1651. Rooted = false
  1652. end
  1653. function AttackTemplate()
  1654. ATTACK = true
  1655. Rooted = false
  1656. for i = 0, 1, 0.1 / Animation_Speed do
  1657. Swait()
  1658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. end
  1665. ATTACK = false
  1666. Rooted = false
  1667. end
  1668. function MouseDown(Mouse)
  1669. if ATTACK == false then
  1670. end
  1671. end
  1672. function MouseUp(Mouse)
  1673. HOLD = false
  1674. end
  1675. function KeyDown(Key)
  1676. KEYHOLD = true
  1677. if Key == "z" and ATTACK == false then
  1678. if CREATION == false then
  1679. Dolor_Pluvia()
  1680. elseif CREATION == true then
  1681. end
  1682. end
  1683. if Key == "b" and ATTACK == false then
  1684. if CREATION == false then
  1685. Ignem_Aeternum()()
  1686. elseif CREATION == true then
  1687. end
  1688. end
  1689. if Key == "c" and ATTACK == false then
  1690. if CREATION == false then
  1691. Imperium_Delere()()
  1692. elseif CREATION == true then
  1693. end
  1694. end
  1695. if Key == "q" and ATTACK == false then
  1696. if CREATION == false then
  1697. Hop()
  1698. elseif CREATION == true then
  1699. end
  1700. end
  1701. if Key == "x" and ATTACK == false then
  1702. if CREATION == false then
  1703. Ultima_Consummatio()()
  1704. elseif CREATION == true then
  1705. end
  1706. end
  1707. if Key == "t" and ATTACK == false then
  1708. Roar()
  1709. end
  1710. if Key == "1" and ATTACK == false then
  1711. LEVEL = 1
  1712. end
  1713. if Key == "2" and ATTACK == false then
  1714. LEVEL = 2
  1715. end
  1716. if Key == "3" and ATTACK == false then
  1717. LEVEL = 3
  1718. end
  1719. if Key == "4" and ATTACK == false then
  1720. LEVEL = 4
  1721. end
  1722. if Key == "5" and ATTACK == false then
  1723. LEVEL = 5
  1724. end
  1725. if Key == "6" and ATTACK == false then
  1726. LEVEL = 6
  1727. end
  1728. if Key == "7" and ATTACK == false then
  1729. LEVEL = 7
  1730. end
  1731. if Key == "8" and ATTACK == false then
  1732. LEVEL = 8
  1733. end
  1734. if Key == "9" and ATTACK == false then
  1735. LEVEL = 9
  1736. end
  1737. if Key == "]" and ATTACK == false then
  1738. if CREATION == false then
  1739. Dimisit()
  1740. elseif CREATION == true then
  1741. end
  1742. end
  1743. end
  1744. function KeyUp(Key)
  1745. KEYHOLD = false
  1746. end
  1747. Mouse.Button1Down:connect(function(NEWKEY)
  1748. MouseDown(NEWKEY)
  1749. end)
  1750. Mouse.Button1Up:connect(function(NEWKEY)
  1751. MouseUp(NEWKEY)
  1752. end)
  1753. Mouse.KeyDown:connect(function(NEWKEY)
  1754. KeyDown(NEWKEY)
  1755. end)
  1756. Mouse.KeyUp:connect(function(NEWKEY)
  1757. KeyUp(NEWKEY)
  1758. end)
  1759. function unanchor()
  1760. if UNANCHOR == true then
  1761. g = Character:GetChildren()
  1762. for i = 1, #g do
  1763. if g[i].ClassName == "Part" then
  1764. g[i].Anchored = false
  1765. end
  1766. end
  1767. end
  1768. end
  1769. Humanoid.Changed:connect(function(Jump)
  1770. if Jump == "Jump" and Disable_Jump == true then
  1771. Humanoid.Jump = false
  1772. end
  1773. end)
  1774. Humanoid.HipHeight = 2.5
  1775. local FF = IT("ForceField", Character)
  1776. FF.Visible = false
  1777. Speed = 65
  1778. local LIGHT = IT("PointLight", Torso)
  1779. LIGHT.Range = 5
  1780. LIGHT.Brightness = 100
  1781. LIGHT.Color = C3(1, 1, 1)
  1782. while true do
  1783. refit()
  1784. Swait()
  1785. script.Parent = WEAPONGUI
  1786. Character.Parent = workspace
  1787. ANIMATE.Parent = nil
  1788. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1789. IDLEANIMATION:Play()
  1790. SINE = SINE + CHANGE
  1791. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1792. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1793. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1794. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1795. if ATTACK == false then
  1796. if TORSOVELOCITY < 1 then
  1797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. elseif TORSOVELOCITY > 1 then
  1804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. end
  1811. end
  1812. unanchor()
  1813. if Rooted == false then
  1814. Disable_Jump = false
  1815. Speed = 65
  1816. elseif Rooted == true then
  1817. Disable_Jump = true
  1818. Speed = 0
  1819. end
  1820. for _, c in pairs(Character:GetChildren()) do
  1821. if c.ClassName == "Part" then
  1822. c.Material = "Neon"
  1823. for _, q in pairs(c:GetChildren()) do
  1824. if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then
  1825. q:remove()
  1826. elseif q.ClassName == "Fire" then
  1827. q:remove()
  1828. end
  1829. end
  1830. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then
  1831. particles(c)
  1832. end
  1833. if c == Torso then
  1834. c.Color = C3(1, 1, 1)
  1835. elseif c == RightArm then
  1836. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1837. elseif c == LeftArm then
  1838. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1839. elseif c == RightLeg then
  1840. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1841. elseif c == LeftLeg then
  1842. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1843. elseif c == Head then
  1844. if c:FindFirstChild("Dominus") == nil then
  1845. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1846. M.Name = "Dominus"
  1847. end
  1848. if c:FindFirstChild("face") then
  1849. c.face:remove()
  1850. end
  1851. end
  1852. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1853. c:remove()
  1854. end
  1855. end
  1856. sick.Playing = true
  1857. sick.Pitch = 1
  1858. sick.Volume = Volume
  1859. FF.Parent = Character
  1860. sick.Parent = Character
  1861. Humanoid.PlatformStand = false
  1862. Humanoid.Name = "PHAEDRA"
  1863. Humanoid.DisplayDistanceType = "None"
  1864. for _, c in pairs(workspace:GetChildren()) do
  1865. if c.ClassName == "Model" and c ~= Character then
  1866. for _, q in pairs(c:GetChildren()) do
  1867. if q.ClassName == "Sound" then
  1868. q.Pitch = 0
  1869. end
  1870. end
  1871. end
  1872. end
  1873. refit()
  1874. if CREATION == false then
  1875. if sick.SoundId ~= SONG1 then
  1876. sick.SoundId = SONG1
  1877. sick:Play()
  1878. end
  1879. elseif CREATION == true and sick.SoundId ~= SONG2 then
  1880. sick.SoundId = SONG2
  1881. sick:Play()
  1882. end
  1883. end
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