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  1. UserPatch - Change Log
  2. UserPatch - 1.3 (Released 2013/06/08) [ View Issues ]
  3. ===================================
  4. Age of Empires II: The Conquerors Expansion v1.3.
  5. This release will focus primarily on stability.
  6.  
  7. - 0000694: [Core Bug] Double-click selector code fails to properly account for object property differences.
  8. - 0000693: [Core Bug] The patrol trigger effect may crash when some selected units no longer exist.
  9. - 0000692: [Core Bug] Multiplayer game setup code improperly compares time with signed integers.
  10. - 0000691: [Core Bug] Repeatedly ungarrisoning a unit from a non-building object may break the fog of war.
  11. - 0000690: [Request] The multiplayer multiple building queue setting should be controlled by the host.
  12. - 0000689: [Core Bug] Unit type transition code for objects like trebuchets fails to consider custom LOS.
  13. - 0000688: [Scenario Design] New trigger effects are required to change object speed, range, and armor.
  14. - 0000687: [Scenario Design] The change ownership effect fails to switch all pieces of multi-part buildings.
  15. - 0000686: [Core Bug] AI villager explorers may idle indefinitely in multiplayer games that are recorded.
  16. - 0000685: [Request] Allow Alt+Install to easily create a separate age2_x1.0c.exe for Enhanced v1.0c mode.
  17. - 0000684: [Scenario Design] Provide a checkbox to invert the result of any trigger condition.
  18. - 0000683: [Scenario Design] The Own Fewer Objects trigger condition must be able to process areas.
  19. - 0000682: [Request] Add a Relics victory condition for instant victory upon capturing all relics.
  20. - 0000681: [Core Bug] Attack-ground commands may fail to restrict to valid map coordinates.
  21. - 0000680: [Request] Display a notification when a player disconnects after a multiplayer game ends.
  22. - 0000679: [Scenario Design] The trigger effect to patrol units must be able to process areas.
  23. - 0000678: [AI Scripting] A new fact is required to check whether an object exists at a specific point.
  24. - 0000677: [AI Scripting] AIs must be able to find wall segments and houses in the local objects list.
  25. - 0000676: [Core Bug] Hero units are improperly double-click selected together with similar looking units.
  26. - 0000675: [Core Bug] The multiple building queue toggle button fails to lock when set via CLI parameter.
  27. - 0000674: [AI Scripting] AIs must be able to directly execute garrison, delete, and attack-ground.
  28. - 0000673: [AI Behavior] Deer and livestock must always be targetable by the AI from the first pass.
  29. - 0000672: [Core Bug] Building foundation clearing reads uninitialized memory resulting in an out-of-sync.
  30. [23 issues]
  31.  
  32. UserPatch - 1.2 (Released 2013/03/30) [ View Issues ]
  33. ===================================
  34. Age of Empires II: The Conquerors Expansion v1.2.
  35. This release will focus on water issues and minor bugs.
  36.  
  37. - 0000671: [Core Bug] Resources may not be released after failing to load an incompatible saved game.
  38. - 0000670: [Core Bug] The game may crash if an AI uses direct targeting under certain conditions.
  39. - 0000669: [Core Bug] The garrison validation handler may redirect to an invalid memory address.
  40. - 0000668: [Core Bug] The find-remote command for AIs may corrupt the fpu stack during processing.
  41. - 0000667: [Core Bug] The filter-distance action may perform improperly under certain conditions.
  42. - 0000666: [Request] Enable DPI awareness for the update installer window and controls.
  43. - 0000665: [Request] Make a few code changes in order to improve multiplayer synchronization.
  44. - 0000664: [Core Bug] Recorded games may fail to start at the setup screen under certain circumstances.
  45. - 0000663: [Request] Allow browsing through folders on the Saved and Recorded Games screen.
  46. - 0000662: [Core Bug] Extended text strings entered into the in-game chat log may crash the game.
  47. - 0000661: [Scenario Design] Moving an object during free object placement creates a duplicate object.
  48. - 0000660: [AI Scripting] Provide defconsts for extended strategic number math operators.
  49. - 0000659: [AI Scripting] New actions are required to better manage the direct unit filtering system.
  50. - 0000658: [Core Bug] AI shepherds may idle indefinitely when attempting to target allied livestock.
  51. - 0000657: [Request] Allow players to select Migration and Crater Lake for single player games.
  52. - 0000656: [Scenario Design] The game may crash when map-copying large objects like mountains in the editor.
  53. - 0000655: [Request] Allow for passing a command line parameter to the installer to preselect features.
  54. - 0000654: [Core Bug] AI villagers fail to change dropsites after selecting one that is unreachable.
  55. - 0000653: [Core Bug] The game may crash if object placement occurs over the map boundary.
  56. - 0000652: [Scenario Design] Enable free object placement in the scenario editor if Ctrl+S is pressed twice.
  57. - 0000651: [Request] The Random civ id should be shifted from 30 to 45 to allow more room for new civs.
  58. - 0000650: [Core Bug] The Team Random option fails to randomize civ distribution within teams.
  59. - 0000649: [Core Bug] AI monks are unable to attack by default with the defensive targeting system.
  60. - 0000648: [Request] The installer should setup the firewall if the port forwarding feature is enabled.
  61. - 0000647: [AI Scripting] New facts and actions are required for AIs to check the terrain on the map.
  62. - 0000646: [Core Bug] The alternate interface fails to refresh the advanced button set when toggled.
  63. - 0000645: [Request] Allow for the selection of a maximum advancement age on the game setup screen.
  64. [27 issues]
  65.  
  66. UserPatch - 1.1 (Released 2013/03/16) [ View Issues ]
  67. ===================================
  68. Age of Empires II: The Conquerors Expansion v1.1.
  69. This release will focus on AI issues and critical bugs.
  70.  
  71. - 0000644: [Request] Add a button to the playlist manager for when drag-drop is blocked by UIPI.
  72. - 0000643: [Request] Save the persistent multiple building queue setting when changed from single player mode.
  73. - 0000642: [Core Bug] The Zone section of the main menu screen has misaligned interface controls.
  74. - 0000641: [Core Bug] The clip buffer for the alternate interface may not be released during shutdown.
  75. - 0000640: [Core Bug] Market display text may fail to redraw with the alternate interface style.
  76. - 0000639: [AI Scripting] A new command is required for AIs to find visible flares from any player.
  77. - 0000638: [Request] The number of items per unit row should be capped at 15 for usability.
  78. - 0000637: [Request] Provide an alternate interface style in order to span the bottom center area.
  79. - 0000636: [Request] The installer should better handle file and folder paths for varied installations.
  80. - 0000635: [Request] Enable single-player mode to operate at 60fps instead of 20fps by default.
  81. - 0000634: [AI Scripting] The direct unit targeting commands should allow guard, follow, and stop actions.
  82. - 0000633: [AI Scripting] The find-remote command should not restrict gaia checks by sighted time.
  83. - 0000632: [Core Bug] The find-remote command for AIs may crash the game under certain conditions.
  84. - 0000631: [Request] Provide a way to install for game expansions specified by an xml manifest.
  85. - 0000630: [AI Scripting] Changing direct unit search filters should reset the search index offsets.
  86. - 0000629: [Core Bug] The installer should prompt before removing an existing music playlist.
  87. - 0000628: [Request] Provide a way to create a background music playlist through the installer.
  88. - 0000627: [Core Bug] The defensive targeting system for AIs may conflict with formations and groups.
  89. - 0000626: [AI Behavior] Deep sea fish should initially have near absolute priority over shore fish.
  90. - 0000625: [Core Bug] Selected trade buildings must show an estimated gold return despite pathing.
  91. - 0000030: [Military] AIs cannot attack via the patrol command.
  92. - 0000624: [Core Bug] AI fishing ships fail to path to deep sea fish through shallows except great marlin.
  93. - 0000623: [AI Scripting] A new fact is required for AIs to check the number of idle units.
  94. - 0000622: [AI Scripting] The object-data speed should be shifted into a more useful range of values.
  95. - 0000621: [AI Scripting] The up-object-data fact for AIs may fail to perform a valid comparison.
  96. - 0000620: [AI Scripting] New facts and actions are required to manipulate selected objects.
  97. - 0000619: [Core Bug] The find-local and find-remote commands may crash if the list reaches the end.
  98. - 0000618: [AI Scripting] The target-objects command should separate the selection into smaller groups.
  99. - 0000617: [AI Scripting] Set UP-SCENARIO-GAME instead of SCENARIO-MAP to maintain compatibility.
  100. - 0000616: [AI Scripting] The SCENARIO-MAP symbol should always be defined for scenario games.
  101. - 0000615: [Core Bug] The compatibility build for Win2K and earlier may crash under certain conditions.
  102. - 0000614: [Request] The installer should not fail to display during rapid window transitions.
  103. - 0000613: [Core Bug] The up-send-flare command for AIs sends to all players instead of only allies.
  104. - 0000612: [Request] Add a restricted feature to allow team bonuses to be processed before map generation.
  105. - 0000611: [Core Bug] Computer player names may be blank after playing several games without closing.
  106. - 0000610: [Request] The website link for all expansions should always be read from language id 9542.
  107. - 0000609: [Core Bug] The place-control and place-point AI systems may expand their zones too rapidly.
  108. - 0000608: [Request] Enable the dual network resend system to further mitigate lag and hangs.
  109. - 0000607: [Core Bug] Bombard tower availability may be incorrectly displayed on the tech tree.
  110. - 0000606: [AI Scripting] New facts and actions are required for AIs to perform point manipulation.
  111. - 0000605: [Core Bug] Selecting the Custom maps list on the game setup screen may crash the game.
  112. - 0000604: [Core Bug] The IMediaEventEx interface is never released during application shutdown.
  113. - 0000603: [Core Bug] The network resend system offset may prevent rapid request handling.
  114. - 0000602: [Core Bug] The new network resend system should process packets in larger batches.
  115. - 0000601: [Request] A restricted feature should be added to set the default MBQ state.
  116. - 0000600: [Request] Add an SQ/MQ button to allow players to change their multiple building queue state.
  117. - 0000599: [Core Bug] Extended terrain id 42 is out of bounds and should be disabled.
  118. - 0000598: [Request] Read language ids 10679 and 10680 for extended terrain ids 41 and 42.
  119. - 0000597: [Core Bug] Changing certain settings in single player mode may unset the player 1 AI.
  120. - 0000596: [Core Bug] The multiplayer AI status may be shown improperly under some conditions.
  121. - 0000595: [Core Bug] The new network system may delay too long before handling a resend request.
  122. - 0000594: [Core Bug] Pre-game packets are improperly excluded from the packet resend system.
  123. - 0000593: [Request] Update the save and rec version from 9.4 to 9.5 to block broken file loading.
  124. - 0000592: [Core Bug] Garrison action event timers for AIs may not always be synchronized.
  125. - 0000591: [AI Behavior] AI boar lurers should still attempt to garrison when weak and not firing.
  126. - 0000590: [Core Bug] AI boar lurers may be retasked as support hunters under certain conditions.
  127. - 0000589: [AI Scripting] AIs must be able to target building placement using specific map coordinates.
  128. - 0000588: [Core Bug] AI boar lurers may not retreat to the town center under certain conditions.
  129. - 0000587: [Core Bug] A synchronization failure may cause a crash during an AI garrison event.
  130. - 0000586: [Core Bug] The AI group garrison control system may read into uninitialized memory.
  131. - 0000031: [Military] AIs cannot properly defend wonders, monasteries, and monuments.
  132. - 0000585: [AI Scripting] New actions are required for AIs to read allied flare positions and send flares.
  133. - 0000584: [Request] Adjust various interface inconsistencies, font sizes, and localization issues.
  134. - 0000583: [Core Bug] The screen size and scroll speed option headers are inconsistently positioned.
  135. - 0000582: [Core Bug] AI units on patrol should not ignore unpacked trebuchets as buildings.
  136. - 0000581: [Core Bug] AI units may freeze due to excessive retargeting against buildings during patrol.
  137. - 0000580: [Scenario Design] The random map generator seed width should be changed from 5 to 11 instead of 6.
  138. - 0000579: [Core Bug] Strategic commander detection should be opt-in with USESC to avoid alienware crashes.
  139. - 0000578: [Core Bug] The AI forward builder transport system relies upon broken order list behavior.
  140. - 0000577: [Core Bug] Scenario editor fog is broken when moving units after generating a new or blank map.
  141. - 0000576: [Core Bug] Palisade gates should be validated based on the stack unit id like standard gates.
  142. - 0000575: [AI Scripting] The original sn-enable-patrol-attack capabilities should be restored for AIs.
  143. - 0000574: [Core Bug] The game may crash if player colors are changed after a scenario is selected.
  144. - 0000573: [Core Bug] Players without 1000 pop cannot see extended caps if the host has set one.
  145. - 0000572: [Core Bug] The ungarrison command for AIs improperly ejects relics from monasteries.
  146. - 0000571: [Core Bug] The multiple building queue feature operates inconsistently in multiplayer games.
  147. - 0000570: [Core Bug] AI trade carts may idle indefinitely if they are forced to avoid a foundation.
  148. - 0000569: [Core Bug] Unused network logging data is unnecessarily prepared and formatted.
  149. - 0000568: [Core Bug] Converted units that have special line-of-sight may break the fog of war.
  150. - 0000567: [Request] Rewrite the network system to increase resilience to packet loss and reordering.
  151. - 0000566: [Request] Add a restricted feature to disable the F7 and F8 windowed mode commands.
  152. - 0000565: [Core Bug] Palisade gates may be created with an invalid id by the rms generator.
  153. - 0000564: [Core Bug] Selected unit icons may leave a black line behind due to an improper clip region.
  154. - 0000563: [Core Bug] Interface rendering may be corrupted for certain lower resolutions.
  155. - 0000562: [Core Bug] The in-game tech tree may fail to redraw properly on higher resolutions.
  156. - 0000561: [Request] Arbitrary, unbounded video resolutions over 1920 width should be supported.
  157. - 0000560: [Core Bug] Volume levels may be improperly muted upon returning from a task switch.
  158. - 0000559: [Core Bug] The game will fail on startup if the local registry resolution data is missing.
  159. - 0000558: [Core Bug] The multiple building queue command may crash the game with an invalid selection.
  160. - 0000557: [Core Bug] AI monks with redemption fail indefinitely attempting to convert foundations.
  161. - 0000556: [Core Bug] Retasked AI gatherers may fail to transition their unit type before repairing.
  162. - 0000555: [Request] The player settings file should be saved separately for each expansion.
  163. - 0000554: [AI Scripting] A new sn is required for AIs to configure the local unit targeting system.
  164. - 0000553: [Scenario Design] The game may crash if a multi-part building is partially deleted by a trigger.
  165. - 0000552: [Core Bug] The relic victory state is not reset by the recorded game loading code.
  166. - 0000551: [Core Bug] Names are swapped if the host is changed during multiplayer restore.
  167. - 0000550: [Request] Add new cli parameters for age2_x1.exe to force recording in mp games and more.
  168. - 0000549: [Core Bug] Changing screen resolution in v1.1 improperly alters the original v1.0c resolution.
  169. - 0000548: [Request] Display a notification during multiplayer startup for All Techs mode.
  170. - 0000547: [Core Bug] Centering the view with idle hotkeys fails to consider the terrain elevation offset.
  171. - 0000546: [Core Bug] The game may auto-exit to achievements instead of waiting after a multiplayer game.
  172. - 0000545: [Request] Volume controls should be linked with the system unless optionally delinked.
  173. - 0000544: [Core Bug] Resource overflows may be handled improperly between target and gatherer.
  174. - 0000543: [Core Bug] Centering the view on an object fails to consider the terrain elevation offset.
  175. - 0000542: [Core Bug] House, wall, and stable states are improperly hard-coded in the tech tree.
  176. - 0000541: [Core Bug] The game may fail due to unnecessary local machine registry checks.
  177. - 0000540: [Core Bug] The palisade gate is not shown on the tech tree when enabled by an expansion.
  178. - 0000539: [Core Bug] The game may crash on startup due to an unreliable file check system.
  179. - 0000538: [Core Bug] AI villagers fail to retreat when attacked by unreachable enemy units.
  180. - 0000537: [Core Bug] Garrisoned AI town centers are unable to attack enemy ships in range.
  181. - 0000536: [Core Bug] Connection settings may be different for lobby launched mp games.
  182. - 0000535: [Request] The multiple building queue setting should not be embedded in the executable.
  183. - 0000534: [Core Bug] Recs with MBS queuing go out-of-sync for viewers without the feature installed.
  184. - 0000533: [AI Scripting] The up-get-fact command must be able to read the global gaia unit type counters.
  185. - 0000532: [AI Scripting] New mirror and flank scouting actions are required for up-send-scout.
  186. - 0000531: [Core Bug] Players who stay connected after resigning may cause severe multiplayer lag.
  187. - 0000530: [AI Behavior] Retreat commands should not affect units that are already near the target.
  188. - 0000529: [AI Behavior] Gatherers who aren't hunting should be eligible to be tasked as explorers.
  189. - 0000528: [Maps & RMS] Map generated palisade walls should have palisade gates if they are enabled.
  190. - 0000527: [Core Bug] The colored advancement notification fails to consider coop player slot shifts.
  191. - 0000526: [Core Bug] Logistica-style area of effect damage is hard-coded for only cataphract-line.
  192. - 0000525: [AI Scripting] A new sn is required for AIs to block builder assistance for faster placement.
  193. - 0000524: [Request] The installer should not change settings when left in the indeterminate state.
  194. - 0000523: [Maps & RMS] Additional padding is required between players for the team positioning system.
  195. - 0000522: [AI Scripting] A new sn is required for AIs to unbound sn-enemy-sighted-response-distance.
  196. - 0000521: [Core Bug] Action timers are reset for garrisoned units during the object sighting update.
  197. - 0000520: [Core Bug] The Defend the Wonder mode fails to set the starting age to Post Imperial.
  198. - 0000519: [AI Scripting] The min and max math operators for AI scripts are improperly inverted.
  199. - 0000518: [Request] The extended population cap setting should not be embedded in the executable.
  200. - 0000517: [Core Bug] Colored advancement messages are duplicated by the recorded game player.
  201. - 0000516: [Request] Player advancement messages should be sent with the appropriate color.
  202. - 0000515: [Core Bug] Switching from Wonder Race to Defend the Wonder fails to restore team checkboxes.
  203. - 0000514: [AI Behavior] Villagers must not hesitate when attacking forward walls and gates.
  204. - 0000513: [Core Bug] Villagers should not target forward builders after they are garrisoned.
  205. - 0000512: [AI Behavior] Villagers should not hesitate when attacking forward buildings and towers.
  206. - 0000511: [Request] A single continue vote will resume the game after the state is synchronized.
  207. - 0000510: [Scenario Design] Tribute notifications from trigger effects should not appear for undefined resources.
  208. - 0000509: [Scenario Design] Hover information may display %s for units after the change name effect.
  209. - 0000508: [Scenario Design] Tribute notifications should not appear for undefined resources.
  210. - 0000507: [AI Behavior] Villagers should be more intelligent to avoid being lured by human attacks.
  211. - 0000506: [AI Scripting] A new symbol is required for AIs to detect the grouped_by_team map layout.
  212. - 0000505: [Maps & RMS] Random map scripts must be able to request team player positioning.
  213. - 0000504: [Request] Alternate mini-map color and snow removal settings should not be embedded.
  214. - 0000503: [AI Scripting] The AI file loader should always check the AI folder for script overrides.
  215. - 0000502: [Core Bug] Building type count values for AIs are improperly counted after advancement.
  216. - 0000501: [Core Bug] An improper code offset in the order list cache fix may result in a crash.
  217. - 0000500: [Core Bug] Excessive explore orders may lag the game if targets are unreachable.
  218. - 0000499: [Request] The installer should prompt for elevation to apply color compatibility fixes.
  219. - 0000498: [Core Bug] The game may crash on Windows 8 without appcompat flags for 8-bit color rendering.
  220. - 0000497: [Request] Additional mini-map color options are required for improved visibility on LCD monitors.
  221. - 0000496: [Core Bug] The multi-queue (MBS) system may crash due to an invalid data offset.
  222. - 0000495: [Core Bug] Excessive lag occurs when combining AI attack groups with up-gather-inside.
  223. - 0000494: [Request] A button should be added to randomize settings on the game setup screen.
  224. - 0000493: [Core Bug] Object selection data may be lost if the host transfers to a client during restore.
  225. - 0000492: [Core Bug] The up-change-name action fails to consider coop player slot spacing.
  226. - 0000491: [Core Bug] Mini-map color offsets were improperly shifted by recent optimizations.
  227. - 0000490: [Core Bug] AI transport ships fail to move before retrying when they are too far to unload.
  228. - 0000489: [Core Bug] The text for Team Random must consider the xml manifest langId offset for Random.
  229. - 0000488: [Core Bug] The attack ground command handler fails to consider target tile elevation.
  230. - 0000487: [Request] The mini-map color for P7 must be more distinct from the black unexplored area.
  231. - 0000486: [AI Behavior] Warships should finalize their targets based on the maximum range of the group.
  232. - 0000485: [AI Scripting] The new sn-free-trebuchet-targeting must be generalized to include cannon galleons.
  233. - 0000484: [AI Behavior] AIs must be able to control whether warships target buildings that outrange them.
  234. - 0000483: [Core Bug] The scenario trigger overflow fix improperly counts processed objects as matches.
  235. - 0000482: [Core Bug] The dead gaia doppleganger mini-map color is improperly linked to player 7.
  236. - 0000481: [Maps & RMS] The mini-map color for player 7 should be changed to black for better visibility.
  237. - 0000480: [Core Bug] Pressing F6 to switch music tracks with no playlist will crash the game.
  238. - 0000479: [Core Bug] AIs have lost the ability to offensively target non-building units with trebuchets.
  239. - 0000478: [Core Bug] AIs are unable to place docks on shallow terrain even though humans can.
  240. - 0000477: [Core Bug] AI dock placement has been restricted improperly for certain beach alignments.
  241. - 0000476: [Core Bug] Dock placement improperly uses the terrain restrictions of an obsolete blacksmith.
  242. - 0000475: [Core Bug] The healing search radius for monastery units was improperly hard-coded.
  243. - 0000474: [AI Behavior] Docks should not be placed by AIs in such a way that waterways are obstructed.
  244. - 0000473: [Core Bug] Base elevation data may not be properly initialized for rms land objects.
  245. - 0000472: [AI Scripting] AIs must be able to avoid training fishing ships in seas without deep sea fish.
  246. - 0000471: [Core Bug] Ship grouping code may create an infinite allocation loop under certain circumstances.
  247. - 0000470: [AI Behavior] Docks should be separated by at least 3 tiles to better ensure accessibility by ships.
  248. - 0000469: [AI Scripting] A new fact is required for AIs to determine if a unit's training site is ready and available.
  249. - 0000468: [AI Behavior] AIs must be able to avoid training trade cogs and warships in seas without targets.
  250. - 0000467: [AI Scripting] The up-send-scout command should be able to direct group-type-fishing-ship to explore.
  251. - 0000466: [AI Behavior] Active explorers should not be retreated together with other military units.
  252. - 0000465: [Maps & RMS] A new parameter is required to specify base elevation for rms land generation.
  253. - 0000464: [AI Scripting] New sns are required for AIs to better control the placement of docks.
  254. - 0000463: [Core Bug] The DirectShow finalization code incorrectly assumes a valid state and may crash.
  255. - 0000462: [Core Bug] The host is not notified if a player does not have the same build and sync features.
  256. - 0000461: [Core Bug] Recording playback may break when the game fails to write the header length to the file.
  257. - 0000460: [Core Bug] Numpad hotkeys for tasks including unit group setup fail to operate.
  258. - 0000459: [AI Scripting] AIs must be able to retreat units near threatened units on demand.
  259. - 0000458: [Core Bug] Saving a png format screenshot in fullscreen mode may cause color distortion.
  260. - 0000457: [Core Bug] Unit upgrades are incorrectly counted as the base type by the AI sighted units system.
  261. - 0000456: [Core Bug] Moving the music volume slider to the bottom fails to actually mute the music.
  262. - 0000455: [Core Bug] The sound volume slider spans across inaudible volume levels for half of its range.
  263. - 0000454: [AI Behavior] AIs should consider the enemy sighted response sns for distant attack notifications.
  264. - 0000453: [AI Behavior] Safe town size must be considered by the enemy sighted response code.
  265. - 0000452: [Core Bug] The human sighted unit code for AIs modifies object data which may cause sync failures.
  266. - 0000451: [Core Bug] Introduction videos should play unless the NOSTARTUP parameter is specified.
  267. - 0000450: [Core Bug] Players may be hidden on vote panels if a member of their coop has resigned.
  268. - 0000449: [AI Behavior] AIs should not overreact to villager threat notifications with excessive military assistance.
  269. - 0000448: [Core Bug] Human trade carts and trade cogs idle indefinitely after returning with their gold.
  270. - 0000447: [Core Bug] The retreat and guard commands for AIs must not lock the cpu during execution.
  271. - 0000446: [Core Bug] Several functions rely on inefficient multiply instructions and must be optimized.
  272. - 0000445: [Core Bug] Several functions rely on inefficient divide instructions and must be optimized.
  273. - 0000444: [Core Bug] Human boar lurers may become unable to move while retreating to the town center.
  274. - 0000443: [Core Bug] Sighted unit notifications from human allies to AIs cause out-of-sync errors.
  275. - 0000442: [AI Behavior] The enemy sighted response code requires optimization to avoid excessive commands.
  276. - 0000441: [Core Bug] Unit order lists are improperly parsed, which requires many commands to be resent.
  277. - 0000440: [Core Bug] A monk carrying a relic causes a flood of multiplayer packets until the relic is dropped.
  278. - 0000439: [Core Bug] The retreat and garrison commands for AIs may crash the game when unsynchronized.
  279. - 0000436: [AI Behavior] AIs should always retarget against walls if they are the only reachable target.
  280. - 0000377: [Core Bug] Multiplayer games may fail due to dropped packets under certain conditions.
  281. - 0000438: [Core Bug] Players cannot select custom maps on King of the Hill, Wonder Race, and Defend the Wonder.
  282. - 0000437: [Core Bug] Defend the Wonder mode may lead to out-of-sync errors in multiplayer games.
  283. - 0000435: [AI Scripting] New sns are required for AIs to more precisely control when units defend and retreat.
  284. - 0000434: [AI Scripting] New sns are required for AIs to perform more precise garrison operations.
  285. - 0000433: [AI Scripting] A dynamic symbol is required for AIs to determine which game expansion is active.
  286. - 0000432: [Core Bug] The sighted object table generator fails if an expansion overflows the 900 object limit.
  287. - 0000431: [Core Bug] Allied AIs are not informed when a human discovers enemy units and buildings.
  288. - 0000430: [AI Scripting] New actions are required for AIs to manually execute garrison commands.
  289. - 0000070: [AI Scripting] Idle units cannot be detected and retasked.
  290. - 0000021: [Economy] Trade units idle indefinitely if their target is eliminated.
  291. - 0000429: [AI Scripting] AIs must be able to delete idle economic units including villagers and fishing ships.
  292. - 0000428: [Core Bug] The expansion manifest loader fails to link unique techs under certain conditions.
  293. - 0000427: [Core Bug] The sighted unit type conversion code for AIs fails when provided invalid data.
  294. - 0000069: [AI Scripting] Gaia units cannot be counted with players-unit-type-count.
  295. - 0000426: [Core Bug] Various units, including barracks huskarls, are uncounted by the AI sighted units system.
  296. - 0000425: [Core Bug] Random teams are improperly distributed with auto-ordered player numbers.
  297. - 0000424: [AI Scripting] New symbols are required for AIs to determine pocket, flank, and map positioning.
  298. - 0000423: [AI Scripting] AIs must be able to send a scout to explore the nearest border of the map on demand.
  299. - 0000422: [AI Scripting] AIs must be able to send a scout to explore the target player's town on demand.
  300. - 0000384: [AI Scripting] AIs must be able to direct scouts to find the enemy and other locations on demand.
  301. - 0000421: [Core Bug] The boar luring support code for AIs fails to synchronize activity in multiplayer games.
  302. - 0000420: [Core Bug] Boar lurers for AIs may abandon the hunt after a garrison event under certain conditions.
  303. - 0000419: [Core Bug] The command processor fails to translate player information under certain conditions.
  304. - 0000418: [Core Bug] Multiplayer games fail to start if all players are on the auto-order - player color.
  305. - 0000417: [Core Bug] Executing certain commands during multiplayer lag may crash the game.
  306. - 0000416: [Core Bug] Dropsite distance for AIs becomes unreliable for concurrent hunting after a boar is down.
  307. - 0000415: [Core Bug] Boar lurers for AIs fail to retreat to the town center under certain conditions.
  308. - 0000414: [AI Behavior] Boar lurers should request support before garrisoning into the town center.
  309. - 0000413: [AI Scripting] A new action is required for AIs to request hunters to support an active boar lure.
  310. - 0000412: [Core Bug] The idle farm bug fix contains code that may result in unintended behavior.
  311. - 0000411: [AI Behavior] Gatherers should retask if their target resource is unreachable due to other units.
  312. - 0000410: [Core Bug] Farmers may idle indefinitely if their farms are targeted by an enemy player.
  313. - 0000409: [AI Scripting] A new sn is required for AIs to control the dropsite-min-distance update event.
  314. - 0000408: [AI Behavior] Dropsite distances should update after construction is complete to avoid dangerous areas.
  315. - 0000407: [Core Bug] The unit-count and building-count functions improperly handle certain objects.
  316. - 0000406: [Core Bug] Without custom AIs, the player name replaces Computer on the game setup screen.
  317. - 0000405: [Core Bug] Memory is misallocated within the game expansion xml manifest parser.
  318. - 0000404: [Core Bug] The interface loader fails to respect the manifest settings in Enhanced 1.0c mode.
  319. - 0000403: [Request] Game expansions must be able to define the offsets for loading civilization interfaces.
  320. - 0000402: [Core Bug] Players on the auto-order color setting should not be synchronized like a coop.
  321. - 0000401: [AI Scripting] New facts are required for AIs to count the number of enemy objects in town.
  322. - 0000400: [AI Scripting] A new action is required for AIs to dynamically change their name during gameplay.
  323. - 0000399: [AI Scripting] A new fact is required for AIs to determine the target of a projectile attack.
  324. - 0000398: [AI Behavior] AIs should gather non-converted sheep and turkeys at the town center.
  325. - 0000397: [AI Scripting] A new sn is required for AIs to place dropsites without a 1 tile buffer region.
  326. - 0000078: [Request] Allow custom color selection for AIs.
  327. - 0000396: [AI Scripting] A new sn is required to allow AIs to disable automatic attack group targeting.
  328. - 0000395: [AI Scripting] The strategic number for civilian offense should allow AI villagers to be more aggressive.
  329. - 0000394: [AI Scripting] A new sn is required for AIs to target placement relative to the center of the map.
  330. - 0000393: [AI Scripting] The controlled building placement system for AIs requires more precision.
  331. - 0000392: [Core Bug] Obstructed builders may idle indefinitely for AIs under certain conditions.
  332. - 0000391: [AI Scripting] A new action is required for AIs to gather units inside buildings while training.
  333. - 0000390: [AI Behavior] Villagers under attack should be able to garrison even outside maximum-town-size.
  334. - 0000389: [Core Bug] AIs should not retask villagers who are in the midst of a garrison action.
  335. - 0000385: [Core Bug] Player data is overwritten during file transfer when restoring an out-of-sync game.
  336. - 0000388: [Scenario Design] The scenario editor improperly rejects a value of -1 for certain trigger effects.
  337. - 0000387: [AI Behavior] AIs should bring their sheep and turkeys under the town center before gathering.
  338. - 0000386: [Scenario Design] Negative attack deltas are not shown on the selected object information display.
  339. - 0000383: [Scenario Design] The trigger effect to change object names must be able to process areas.
  340. - 0000382: [Scenario Design] Certain scenario editor controls must be able to accept negative numbers.
  341. - 0000381: [AI Scripting] A new fact is required for AIs to determine how much food remains on a boar.
  342. - 0000380: [AI Scripting] A new action is required for AIs to use cheat codes when they are enabled.
  343. - 0000379: [AI Scripting] A new sn is required for AIs to disable the special targeting priority for fortifications.
  344. - 0000378: [AI Behavior] Boar lurers for AIs should aim for two arrows and hold their position before retreating.
  345. - 0000376: [Core Bug] Market counts are improperly checked under certain conditions.
  346. - 0000375: [Core Bug] The resign command may fail under certain circumstances in multiplayer games.
  347. - 0000374: [Core Bug] The up-reset-scouts command for AIs fails to synchronize in multiplayer games.
  348. - 0000372: [AI Behavior] AIs must be able to discover markets and docks from allied human players for trade.
  349. - 0000371: [AI Scripting] A new symbol is required for AIs to determine whether or not a human is in the game.
  350. - 0000370: [AI Scripting] A new action is required for AIs to disband specific types of internal unit groups.
  351. - 0000369: [AI Scripting] A new fact is required for AIs to detect whether or not a timer is in the running state.
  352. - 0000368: [Core Bug] Player activity states may become inconsistent after restoring a saved game.
  353. - 0000367: [AI Scripting] A new action is required for AIs to halt and disband soldier explore groups.
  354. - 0000366: [Core Bug] Defensive targeting for monastery units loops indefinitely while conversion fails.
  355. - 0000365: [Core Bug] Monastery units block standard defensive unit targeting for AIs when conversion fails.
  356. - 0000364: [AI Behavior] Walls and gates should always have lower priority than other targetable buildings.
  357. - 0000363: [Core Bug] The settings conversion code fails to adapt the population cap data from 1.0c.
  358. - 0000023: [Economy] Town centers are not always placed optimally for resource gathering.
  359. - 0000055: [AI Scripting] A new sn is required for market defense.
  360. - 0000032: [Military] AIs have very little control over tower placement.
  361. - 0000362: [Core Bug] The defensive targeting system for AIs fails to prioritize buildings over walls.
  362. - 0000361: [AI Scripting] The sn-total-number-explorers value should not be used to halt AI explorers.
  363. - 0000360: [AI Scripting] A new fact is required for AIs to determine how many units are actively defending.
  364. - 0000359: [Core Bug] Timing data must be reset for AIs during guard and reset commands.
  365. - 0000358: [Core Bug] The defensive targeting system fails to transition when a target is unreachable.
  366. - 0000357: [Core Bug] Port forwarding for upnp-compatible routers fails to operate on Windows 2000.
  367. - 0000356: [Core Bug] The music volume adjustment controls fail to operate for CD audio.
  368. - 0000355: [Core Bug] Excessive command messages in a multiplayer game may cause a list overflow.
  369. - 0000354: [Core Bug] The unit garrison controller for AIs improperly handles town center attack events.
  370. - 0000353: [AI Scripting] New symbols are required for AIs to determine the civilizations of other players.
  371. - 0000067: [AI Scripting] AIs cannot easily determine the number of players in a game.
  372. - 0000352: [Core Bug] Game settings must be stored separately for 1.1 in order to preserve 1.0c.
  373. - 0000351: [Core Bug] Palisade wall flags fail to animate in custom scenario games.
  374. - 0000350: [Core Bug] Wall lines created by the random map generator have an excessive number of gates.
  375. - 0000349: [Request] The multiple building selection (MBS) queue system must be an optional feature.
  376. - 0000348: [AI Scripting] A new command is required for AIs to perform calculations with cost sets.
  377. - 0000347: [AI Scripting] A new math operator is required for AIs to negate values.
  378. - 0000346: [AI Scripting] New commands are required for AIs to calculate cost data for objects and techs.
  379. - 0000345: [Core Bug] Merging subformations may cause an infinite loop when the maximum is reached.
  380. - 0000344: [AI Scripting] A new fact is required for AIs to compare constants with other data.
  381. - 0000343: [AI Behavior] Player distance should seek past walls in order to improve target selection.
  382. - 0000342: [Core Bug] The game may crash under certain conditions while using the farm queue.
  383. - 0000341: [AI Scripting] New commands are required for AIs to determine the size of the threat in town.
  384. - 0000340: [Scenario Design] The map copy feature of the scenario editor fails to preserve the appearance of trees.
  385. - 0000339: [AI Scripting] Unit counting commands should consider queued units in addition to those in training.
  386. - 0000338: [AI Scripting] A new action is required for AIs to cancel unit training and research.
  387. - 0000337: [AI Scripting] A mechanism is required for AIs to queue more than one unit per building.
  388. - 0000336: [Core Bug] Extended AI goals and timers are initialized to a different value than 1.0c.
  389. - 0000335: [Core Bug] The boar garrison fix for AIs requires synchronization to avoid out-of-sync issues.
  390. - 0000334: [AI Behavior] Boar lurers should react and retreat faster after being struck by a boar.
  391. - 0000333: [AI Behavior] Villagers attacked by boar fail to garrison if they are not actively hunting.
  392. - 0000332: [Core Bug] The network address list truncates host names longer than a full ipv4 address.
  393. - 0000331: [Core Bug] The upnp port forwarding system fails to consider manually forwarded ports.
  394. - 0000330: [Core Bug] Resources are lost by gatherers if a resource carry overflow occurs.
  395. - 0000329: [Core Bug] AI gatherers may lose their resources under certain conditions after a retask event.
  396. - 0000328: [AI Behavior] Villagers should only be selected to lure boar if they are at maximum hitpoints.
  397. - 0000327: [AI Scripting] New commands are required for AIs to calculate min/max data from players.
  398. - 0000326: [Core Bug] The upnp port forwarding feature may crash the game under certain conditions.
  399. - 0000325: [Request] Add automatic port forwarding for playing direct ip with a upnp-enabled router.
  400. - 0000068: [AI Scripting] A mechanism is required to calculate sums with wildcard player ids.
  401. - 0000324: [Maps & RMS] Random map scripts must be able to request nomad-style starting resources.
  402. - 0000323: [Core Bug] AI units may walk on water if they are retargeted during transport.
  403. - 0000322: [AI Scripting] A new load symbol is required for AIs to detect a multiplayer game.
  404. - 0000321: [AI Scripting] A new fact is required to read floating point resource amounts from players.
  405. - 0000320: [AI Scripting] A new action is required for AIs to find specific players in sequence.
  406. - 0000319: [Core Bug] Executing up-set-placement-data under certain conditions will crash the game.
  407. - 0000318: [Core Bug] Multiplayer command messages are queued with an incorrect data size.
  408. - 0000317: [Core Bug] Gates are limited to the extent that AIs are likely to wall themselves inside.
  409. - 0000316: [Core Bug] Executing up-build more than once per AI rule pass will crash the game.
  410. - 0000315: [AI Scripting] AIs must be able to perform more accurate placement for buildings.
  411. - 0000314: [Core Bug] Interface graphics may be drawn improperly leading to horizontal pixel artifacts.
  412. - 0000313: [Core Bug] Buildings may be constructed at an accelerated rate under certain conditions.
  413. - 0000312: [AI Scripting] A new sn is required to control the preferred gather points for livestock.
  414. - 0000311: [AI Behavior] Villagers should respond to predators with the attack action instead of hunting.
  415. - 0000310: [Core Bug] AIs may fail to attack distant objects using the defensive targeting system.
  416. - 0000309: [Core Bug] The up-pending-objects command fails to properly calculate unit lines.
  417. - 0000308: [AI Scripting] A new action is required in order to regain control over attack-now groups.
  418. - 0000307: [AI Scripting] The up-reset-unit command must be able to stop units in formation.
  419. - 0000306: [AI Scripting] The build system should not block if a build command fails to execute.
  420. - 0000305: [AI Scripting] Allow AI scripts to define text strings with the defconst command.
  421. - 0000304: [AI Behavior] Resource targeting priorities should be adjusted to avoid excessive distribution.
  422. - 0000303: [AI Scripting] A new sn is required to configure local wall and gate targeting for AIs.
  423. - 0000302: [AI Behavior] The defensive targeting system should not idle while targeting unreachable buildings.
  424. - 0000301: [AI Behavior] The local unit targeting system for AIs should not ignore nearby walls and gates.
  425. - 0000300: [AI Scripting] AIs require additional control over targeting for civilian defense.
  426. - 0000299: [AI Scripting] AIs must be able to defend against weak ranged units with villagers.
  427. - 0000298: [AI Behavior] Forward builders should not be distracted by villager assistance requests.
  428. - 0000297: [Core Bug] Performing a multiple building queue with limited resources may crash the game.
  429. - 0000296: [Core Bug] Mouse wheel hotkey commands are improperly executed multiple times.
  430. - 0000295: [Request] Allow players to distribute unit training over multiple selected buildings.
  431. - 0000294: [Core Bug] Fog of war is improperly reset during recording playback after task switching.
  432. - 0000293: [Scenario Design] Toggle the scenario editor snap-to-grid positioning system with Ctrl+S.
  433. - 0000292: [Core Bug] Selecting a garrisoned ram plus a trebuchet or mangonel will crash the game.
  434. - 0000291: [Core Bug] The load saved game screen fails to restore selections for certain filenames.
  435. - 0000290: [Core Bug] Player object list handlers may perform operations with uninitialized memory.
  436. - 0000289: [AI Scripting] AIs must be able to retreat to houses and other low priority objects.
  437. - 0000288: [Request] The in-game economic statistics display should be reordered for consistency.
  438. - 0000287: [Core Bug] Map style dropdown is not hidden when restoring a multiplayer scenario game.
  439. - 0000286: [Core Bug] Pressing the print screen key may result in a crash or no response.
  440. - 0000285: [Request] Separate gold and stone miners on the economic statistics display.
  441. - 0000284: [Core Bug] Window fails to resize if the game is minimized during a resolution switch.
  442. - 0000283: [Core Bug] Executing the torpedo cheat on an invalid player number will crash the game.
  443. - 0000282: [Core Bug] Rewinding to the original state of an all-visible rec fails to restore polo.
  444. - 0000281: [Core Bug] Interface screens should be centered for non-standard resolutions.
  445. - 0000280: [AI Scripting] Resource amounts should be rounded to the nearest integer before returning.
  446. - 0000279: [Core Bug] The game cannot be paused after the viewer is defeated in single player mode.
  447. - 0000278: [AI Scripting] A new fact is required to access internal resource data from any allied player.
  448. - 0000277: [Scenario Design] Player population limits are reset improperly by the scenario loader.
  449. - 0000276: [AI Behavior] Boar should only have their dropsite-min-distance calculated to town centers.
  450. - 0000275: [Core Bug] Pre-game chat lines are corrupted if the 50 line maximum is exceeded.
  451. - 0000274: [Core Bug] Chat messages are lost every 50 lines, as the buffer loops back to the start.
  452. - 0000273: [Core Bug] Trade cogs from computer players may fail to travel to distant docks.
  453. - 0000272: [Core Bug] Extended population limits are not reflected on the mp restore setup screen.
  454. - 0000271: [AI Scripting] A new fact is required to access strategic numbers from allied computer players.
  455. - 0000270: [AI Scripting] A new action is required to delete distant farms outside dropsite range.
  456. - 0000269: [AI Scripting] A new fact is required to access goal data from allied computer players.
  457. - 0000268: [Core Bug] The game may crash if a trade building is selected as gaia (natural wonders).
  458. - 0000267: [Core Bug] Groups cannot be created by ctrl+numpad 1-9 like ctrl+primary 1-9.
  459. - 0000266: [Core Bug] Achievements music is broken by alt+tab and continues to play past closure.
  460. - 0000264: [Core Bug] AI script errors are not displayed for recorded multiplayer games.
  461. - 0000265: [Core Bug] AI gatherer manipulation commands may send units to invalid locations.
  462. - 0000263: [Core Bug] Trade building transaction values may be rendered improperly over shallows.
  463. - 0000262: [Request] Provide an optional feature to enable population caps up to 1000.
  464. - 0000261: [AI Scripting] AIs must be able to discern between POPULATION-CAP-200 and higher values.
  465. - 0000260: [Economy] Fishing ships should prefer deep sea fish over shore fish.
  466. - 0000259: [Core Bug] Gaia object count data is corrupted each time a saved game is loaded.
  467. - 0000258: [AI Scripting] New AI commands must consider object capabilities before processing.
  468. - 0000257: [Core Bug] Chat lines may not flow upward if timeGetTime overflows the Int32 maximum.
  469. - 0000256: [Core Bug] Barracks and castle huskarls cannot be selected together via double-click.
  470. - 0000255: [Request] Mouse cursor should not be confined in the scenario editor or in the background.
  471. - 0000254: [Request] Mini-map flares should cycle between the player color, white, and black.
  472. - 0000253: [Core Bug] Numpad hotkeys may be overridden within object action submenus.
  473. - 0000252: [Scenario Design] Triggers that affect more than 300 units will crash the game.
  474. - 0000251: [Core Bug] Distant relics may be improperly teleported into the possession of a monk.
  475. - 0000250: [Core Bug] Team Random may crash if a player selects it with the unteamed setting.
  476. - 0000249: [Request] Flares should appear on the mini-map in the color of the sender.
  477. - 0000248: [Core Bug] Attack notification text may be improperly colored with coop play.
  478. - 0000247: [Core Bug] Civilizations may be improperly distributed by Team Random with coop play.
  479. - 0000246: [Core Bug] Trade targeting code may cause an out-of-sync failure due to a packet delay.
  480. - 0000245: [AI Behavior] The boar lurer ungarrison handler requires additional data validation code.
  481. - 0000244: [Core Bug] The timer-triggered fact may return invalid data under specific conditions.
  482. - 0000243: [AI Scripting] New combined unit counting identifiers should be renamed to avoid confusion.
  483. - 0000242: [Core Bug] The active unit list object deletion code may access uninitialized data.
  484. - 0000241: [Core Bug] The active building list object deletion code may access uninitialized data.
  485. - 0000240: [Core Bug] The AI build system may block indefinitely due to placement failures.
  486. - 0000239: [Core Bug] The AI build system may write to invalid memory when setting blocking flags.
  487. - 0000238: [Request] Recording option should be checked by default for multiplayer games.
  488. - 0000237: [AI Behavior] Sheep should go to the town center foundation as sighted on nomad.
  489. - 0000236: [Core Bug] Trade targeting for AIs requires synchronization for multiplayer games.
  490. - 0000235: [Core Bug] Game may crash if an AI is selected as P1 due to a slot shift fix.
  491. - 0000234: [Core Bug] Player number and team data may be lost when restoring games.
  492. - 0000233: [AI Behavior] Multiple monks may perform improperly when targeting a full monastery.
  493. - 0000232: [Core Bug] The recent game address list may improperly truncate ip addresses.
  494. - 0000231: [Core Bug] Buildings forwarded by AIs may appear finished before being built.
  495. - 0000230: [Core Bug] Ending a multiplayer game with an out-of-sync fails to unlink properly.
  496. - 0000229: [Core Bug] Out of sync recorded multiplayer games should not end with another oos.
  497. - 0000228: [Request] The mouse cursor should only be confined to the window during gameplay.
  498. - 0000227: [Request] The mouse cursor should be confined in windowed mode.
  499. - 0000053: [AI Scripting] New sns are required for lumber and mining camp distances.
  500. - 0000083: [Request] Allow resource amounts to be modified by rms.
  501. - 0000226: [Request] A notification is required for the vote panel autosave event.
  502. - 0000225: [Request] The game should autosave whenever a connectivity vote panel appears.
  503. - 0000224: [Core Bug] Cliffs may disappear during gameplay if indirectly attacked by ranged units.
  504. - 0000223: [AI Scripting] Preferred trade default distance should be extended.
  505. - 0000222: [AI Scripting] A new sn is required to configure preferred trade distance.
  506. - 0000221: [Economy] Trade units must target markets and docks more intelligently.
  507. - 0000220: [AI Behavior] Defensive priority defaults require consistency adjustments.
  508. - 0000219: [AI Behavior] Monks should not attempt to place relics into unbuilt monasteries.
  509. - 0000054: [AI Scripting] A new sn is required for targeting mill placement.
  510. - 0000218: [Core Bug] Mouse cursor refresh rate is low when the game is paused in a window.
  511. - 0000217: [Core Bug] Mouse cursor is invisible on the windowed application titlebar.
  512. - 0000216: [Core Bug] Custom mouse cursors in windowed mode may cause display corruption.
  513. - 0000215: [Core Bug] Offensive targeting code may reference uninitialized data.
  514. - 0000214: [AI Behavior] Offensive siege weapons should select targets more intelligently.
  515. - 0000213: [Core Bug] Offensive priorities may be improperly read from player databases.
  516. - 0000212: [AI Scripting] A new sn is required to enable offensive targeting priorities for attacks.
  517. - 0000211: [AI Scripting] New actions are required to configure local targeting priorities.
  518. - 0000210: [AI Scripting] A new action is required to configure unit targeting priorities.
  519. - 0000019: [Economy] AIs cannot assign multiple builders for a structure.
  520. - 0000209: [Request] Custom mouse cursors should be available in windowed mode.
  521. - 0000208: [Core Bug] Town size expansion attacks may lead to a game crash.
  522. - 0000207: [Core Bug] 3P+ multiplayer games may crash if a player leaves the setup screen.
  523. - 0000206: [AI Scripting] AIs must be able to perform calculations with player distance data.
  524. - 0000205: [AI Scripting] Town-size expansion attack targeting must be configurable by AIs.
  525. - 0000204: [AI Scripting] AIs must be able to determine the distance to other players.
  526. - 0000203: [Core Bug] Monks with relics and missionaries should appear on the mini-map.
  527. - 0000202: [Core Bug] Idle monks holding relics should be discoverable with the comma key.
  528. - 0000201: [AI Scripting] Change the redirectOp in AI scripts, while maintaining backward compatibility.
  529. - 0000200: [Core Bug] Ranged units on non-aggressive patrol may not retarget properly.
  530. - 0000199: [Request] Adjust the main menu music volume while adjusting the game sound.
  531. - 0000198: [Request] Expansions must have localized storage for saved files.
  532. - 0000197: [AI Behavior] The AI home exploration system should take advantage of LOS.
  533. - 0000196: [Core Bug] The DirectDraw color fix requires an adjustment for 64-bit compatibility.
  534. - 0000195: [Request] The game sound volume should be delinked from the master system volume.
  535. - 0000194: [Core Bug] Messages sent with the RED color flag appear improperly.
  536. - 0000193: [Request] Expansions must be able to provide their own background music.
  537. - 0000192: [Core Bug] Gather points appear on the mini-map when selecting non-player buildings.
  538. - 0000191: [Request] Mini-map colors should be adjusted for improved visibility.
  539. - 0000190: [Core Bug] Civilizations are improperly enumerated for AIs from xml manifests.
  540. - 0000189: [Core Bug] Serial packet transfer inconsistencies may result in a game break.
  541. - 0000188: [Request] Expansions must be able to override sounds and history data.
  542. - 0000187: [Request] Expansions must be able to override core game data files.
  543. - 0000186: [Request] A shortcut parameter is required to select the active expansion.
  544. - 0000185: [Core Bug] Opening the tech tree on Team Random civ may crash the game.
  545. - 0000184: [Request] Create abstraction and infrastructure code for game expansions.
  546. - 0000183: [Request] Allow achievements review while watching recorded games.
  547. - 0000182: [Core Bug] Fortification min-range should be calculated from the outer bounds.
  548. - 0000181: [Core Bug] Patrol has an excessive response delay compared to The Age of Kings.
  549. - 0000180: [Core Bug] Garrisoned rams lose the ability to patrol, guard, and follow.
  550. - 0000179: [Core Bug] The Team Random option on enhanced 1.0c will crash the game.
  551. - 0000178: [Request] Mirror player civilizations with a new Team Random option.
  552. - 0000177: [Core Bug] Many civilian attackers may cause a game crash.
  553. - 0000176: [Request] Display a notice for AI players in multiplayer games.
  554. - 0000175: [Request] The multiplayer cheat setting notification should be more visible.
  555. - 0000174: [Request] Flares must be more visible on the mini-map.
  556. - 0000173: [Request] Windows Vista and later require a compatibility fix for the color bug.
  557. - 0000172: [Core Bug] Uninitialized data is accessed by the targeting code.
  558. - 0000171: [Core Bug] Opening the tech tree as gaia will crash the game.
  559. - 0000170: [Core Bug] Boar should not target the town center after a garrison event.
  560. - 0000169: [Core Bug] Game may crash while performing garrison retargeting.
  561. - 0000168: [AI Behavior] AIs should not directly target garrisoned enemy units.
  562. - 0000167: [Core Bug] Ending a multiplayer game with "Save and Exit" fails to unlink properly.
  563. - 0000166: [Request] Allow the recording of restored single player games.
  564. - 0000080: [Request] Restored games cannot be recorded.
  565. - 0000033: [Military] Towers, without murder-holes, sometimes fail to attack.
  566. - 0000165: [AI Behavior] Battering rams should defend towns from siege weapons.
  567. - 0000164: [AI Behavior] Petards should focus attacks against buildings and siege.
  568. - 0000163: [Request] Display a notification during multiplayer startup for cheats.
  569. - 0000162: [Core Bug] Game may freeze during an AI build list update.
  570. - 0000161: [Core Bug] The AI database has not been properly extended for 250 gatherers.
  571. - 0000160: [AI Behavior] Jaguars and wild horses should not be considered as AI resources.
  572. - 0000159: [AI Behavior] Gatherer total for AIs should be extended from 200 to 250.
  573. - 0000016: [Maps & RMS] Random map scripts cannot describe themselves to AIs.
  574. - 0000158: [AI Behavior] AI warships will not attack unless the enemy has a dock.
  575. - 0000157: [AI Scripting] AI ships will be sent to scout despite sn configuration.
  576. - 0000156: [Request] Allow game screenshots to be saved as png format images.
  577. - 0000155: [AI Scripting] A new sn is required to enable civilian offense.
  578. - 0000154: [Core Bug] Recordings have invalid extensions without the new format feature.
  579. - 0000153: [AI Scripting] A new sn is required to configure the villager tower response.
  580. - 0000122: [Economy] The boar luring system must be more intelligent.
  581. - 0000152: [AI Scripting] Script commands, such as up-reset-unit, may cancel research.
  582. - 0000151: [Core Bug] AI errors should be suppressed during multiplayer transitions.
  583. - 0000149: [Core Bug] AI names are not transferred to clients in multiplayer.
  584. - 0000150: [Core Bug] Tech tree mouse behavior is inconsistent in windowed mode.
  585. - 0000148: [Core Bug] All-Visible recorded games have object selection issues.
  586. - 0000147: [Request] Allow F7 to toggle always-on-top and F8 to toggle background processing.
  587. - 0000146: [Request] Set the game to be displayed always-on-top in windowed mode.
  588. - 0000145: [Request] Allow the game to run in the background.
  589. - 0000144: [AI Scripting] New facts are required to abstract object counting.
  590. - 0000143: [AI Scripting] Allow negative values for the gatherer modifier sns.
  591. - 0000142: [AI Scripting] New actions are required for additional escrow control.
  592. - 0000141: [AI Scripting] New facts and actions are required to abstract research and object creation.
  593. - 0000140: [Core Bug] Recorded games may still be saved with the old file extension.
  594. - 0000139: [Request] Change the file extensions for saved games and recordings.
  595. - 0000138: [Core Bug] The game view improperly scrolls automatically and uncontrollably.
  596. - 0000137: [Request] Windowed mode must not disable the DWM.
  597. - 0000136: [Request] Add optional support for windowed mode with VegMod's wndmode.dll.
  598. - 0000135: [Request] Game does not support arbitrary screen resolutions.
  599. - 0000134: [Core Bug] Game does not support widescreen resolutions.
  600. - 0000133: [AI Scripting] New facts and actions are required to properly evaluate threats.
  601. - 0000132: [AI Scripting] A new action is required for AIs to retreat to specific targets.
  602. - 0000024: [Economy] AI scouts often fail to find critical resources before departing.
  603. - 0000103: [AI Behavior] AIs cannot reliably render assistance to allies under attack.
  604. - 0000093: [Core Bug] Restoring a saved game with a resigned player may cause a slot shift bug.
  605. - 0000020: [Economy] On Nomad, sheep that are discovered before the TC is built remain idle.
  606. - 0000091: [Core Bug] Playing coop with AIs in multiplayer may result in a slot shift bug.
  607. - 0000090: [Core Bug] AIs may not be loaded in multiplayer if open slots exist between players.
  608. - 0000022: [Economy] Relics aren't distributed to other monasteries.
  609. - 0000130: [Core Bug] MP3 audio files with id3v2 tags may crash the game.
  610. - 0000111: [AI Behavior] Unpacked trebuchets should not be ignored by nearby units.
  611. - 0000124: [Core Bug] Trebuchets are able to move while unpacked.
  612. - 0000125: [Core Bug] Maps are repeated under certain circumstances in multiplayer.
  613. - 0000126: [Request] Add an optional feature to display ore resources.
  614. - 0000127: [Core Bug] Repairers sent to dropsites perform improperly.
  615. - 0000128: [Core Bug] The idle villager button locates enemy scouts under certain conditions.
  616. - 0000129: [Core Bug] Explored and All Visible states are broken in recordings.
  617. - 0000131: [AI Scripting] A new fact is required for AIs to check internal resource data.
  618. - 0000071: [AI Scripting] New facts are required to detect standard victory conditions.
  619. - 0000079: [Request] Onagers cannot target trees directly after saving a chapter.
  620. - 0000109: [AI Behavior] AIs should not convert gaia objects in scenarios.
  621. - 0000110: [Request] Allow all standard terrains to be used with the blank map generator.
  622. - 0000112: [Request] Bombard towers are no longer effective against siege weapons.
  623. - 0000113: [Economy] Hunters should lure boar toward the town center.
  624. - 0000114: [Request] Allow hidden terrains to be used in the scenario editor.
  625. - 0000115: [Request] Provide additional terrain slots as an optional feature.
  626. - 0000116: [Core Bug] Setting a building's gather point may damage adjacent enemy units.
  627. - 0000117: [Core Bug] Player data regions are located out of sequence.
  628. - 0000118: [Economy] A method is required to determine the dropsite distance to boar.
  629. - 0000119: [Economy] A method is required to determine the dropsite distance to deer.
  630. - 0000120: [Economy] A method is required for AIs to request a gatherer retasking event.
  631. - 0000121: [AI Scripting] AIs must be able to drop resources more precisely.
  632. - 0000123: [AI Behavior] Builders should be selected based on proximity to foundations.
  633. - 0000064: [AI Scripting] New facts are required to determine the source of incoming attacks.
  634. - 0000065: [AI Scripting] Villagers cannot be counted by task.
  635. - 0000066: [AI Scripting] Simultaneous messages from AIs appear in the same color.
  636. - 0000092: [Core Bug] The game may experience issues when the command buffer overflows.
  637. - 0000102: [AI Behavior] AIs cannot target their attacks against a specific player.
  638. - 0000104: [AI Behavior] Town size expansion attacks cannot be targeted against a specific player.
  639. - 0000105: [Economy] Allow villagers to drop resources before reaching their carrying capacity.
  640. - 0000106: [Economy] Gathering from farms should take priority over forage bushes.
  641. - 0000107: [Core Bug] Various units are left uncounted by the in-game statistics displays.
  642. - 0000108: [AI Scripting] Monks and transports should be classified under military-population.
  643. - 0000008: [Request] Improve the pseudo-random number generator.
  644. - 0000013: [AI Behavior] Only 100 villagers can be tasked by computer players.
  645. - 0000014: [AI Behavior] Distant mines are improperly prioritized for camp construction.
  646. - 0000015: [AI Behavior] Dropsites cannot be built in close proximity to one another.
  647. - 0000027: [Military] At times, AIs fail to attack walls and gates when obstructed.
  648. - 0000089: [AI Behavior] AIs cannot convert gaia objects that are discovered.
  649. - 0000094: [Core Bug] Hunting distance data may be stored improperly.
  650. - 0000095: [Request] Additional math operators are required for rounded division and percentages.
  651. - 0000096: [Request] Rename certain math operators for readability purposes.
  652. - 0000097: [AI Behavior] Repairing a siege unit as it moves has no effect on its hit points.
  653. - 0000098: [Core Bug] Chat messages sent after an empty/taunt message override each other.
  654. - 0000099: [Core Bug] Messages sent at the start of a recorded game do not appear.
  655. - 0000100: [Request] Adjust the default settings of the replay viewer.
  656. - 0000101: [Request] Allow the player to survey the map after a single player game ends.
  657. - 0000040: [AI Scripting] A new fact is required for hunting distance.
  658. - 0000073: [Request] Allow AIs to be selected from the dropdown lists in multiplayer.
  659. - 0000063: [AI Scripting] A mechanism is required for backward compatible script loading.
  660. - 0000072: [Request] Extend full map print ratios.
  661. - 0000074: [Request] Allow multiplayer games with one human player against only AIs.
  662. - 0000075: [Request] Allow players to remove snow terrain from maps.
  663. - 0000076: [Request] Add more population limit options.
  664. - 0000077: [Request] Improve the filename formats for saved and recorded games.
  665. - 0000001: [Core Bug] Automatic building cancellation bug.
  666. - 0000050: [AI Scripting] A new sn is required to configure building cancellation.
  667. - 0000002: [Core Bug] Building/farm construction interruption bug.
  668. - 0000003: [Core Bug] Trading across shallows bug.
  669. - 0000004: [Core Bug] Game crash: sn-attack-winning-player-factor bug.
  670. - 0000005: [Core Bug] Multiplayer vote panel/serial sync bug.
  671. - 0000006: [Core Bug] AIs cannot construct other buildings after completing a wonder.
  672. - 0000007: [Core Bug] AIs cannot construct walls over deforested areas to close gaps.
  673. - 0000009: [AI Behavior] Docks cannot be built on Nomad maps or along ice.
  674. - 0000010: [AI Behavior] AIs can construct only one building of a type at a time.
  675. - 0000049: [AI Scripting] A new sn is required to opt-in to the new building system.
  676. - 0000011: [AI Behavior] Cancelled buildings are automatically replaced.
  677. - 0000012: [AI Behavior] All AI villagers cease work to attack forward towers (TLS).
  678. - 0000017: [Economy] Boar cannot be hunted by AIs.
  679. - 0000051: [AI Scripting] New sns are required to configure boar hunting.
  680. - 0000018: [Economy] Villagers can only repair castles, monasteries, and wonders.
  681. - 0000052: [AI Scripting] A new sn is required to configure object repair.
  682. - 0000025: [Military] AIs cannot direct attacks against specific types of units.
  683. - 0000048: [AI Scripting] New actions are required for directing units.
  684. - 0000026: [Military] Units spread uncontrollably by default.
  685. - 0000028: [Military] AIs cannot change the attack stance of their units.
  686. - 0000046: [AI Scripting] A new action is required to modify unit attack stances.
  687. - 0000029: [Military] AIs cannot use hero units to scout.
  688. - 0000034: [AI Scripting] AI scripts are limited to 1000 rules.
  689. - 0000035: [AI Scripting] Loading multiple AIs with many lines of chat fails.
  690. - 0000036: [AI Scripting] AIs are limited to only 40 goals.
  691. - 0000037: [AI Scripting] Existing sns should not be used for new configuration settings.
  692. - 0000038: [AI Scripting] AIs are limited to 10 timers.
  693. - 0000039: [AI Scripting] New system symbols are required to describe game conditions.
  694. - 0000042: [AI Scripting] New facts are required for pending objects and research.
  695. - 0000043: [AI Scripting] AI scripts must be able to read data into goals.
  696. - 0000044: [AI Scripting] A new action is required for AIs to retreat from battle.
  697. - 0000045: [AI Scripting] New actions are required for AIs to chat specific data.
  698. - 0000047: [AI Scripting] New actions are required for guarding objects.
  699. - 0000056: [AI Scripting] Monks and monk-with-relic units cannot be counted together.
  700. - 0000057: [AI Scripting] Trebuchets, packed and unpacked, cannot be counted together.
  701. - 0000058: [AI Scripting] Huskarls from barracks and castles cannot be counted together.
  702. - 0000059: [AI Scripting] The built-in actions, log and log-trace, do not work.
  703. - 0000060: [AI Scripting] Goals cannot be effectively compared and manipulated.
  704. - 0000041: [AI Scripting] New facts and actions are required for goal and sn manipulation.
  705. - 0000061: [AI Scripting] Strategic numbers cannot be effectively compared and manipulated.
  706. - 0000041: [AI Scripting] New facts and actions are required for goal and sn manipulation.
  707. - 0000062: [AI Scripting] Facts can only use relational operators with constants.
  708. [637 issues]
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